if (this.item.system.specification.value == "Taille") { let size = this.item.specifier; if (!size) { let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorTailles, this.item.img), 1, "Choisir Taille"); if (choice[0]) { size = choice[0]?.name; } } this.item.updateSource({"system.specification.value" : size, name : this.item.baseName}) this.effect.updateSource({name : this.effect.name + ` (${size})`}) }