if (args.test.result.castOutcome == "failure") { ValueDialog.create({text : "Entrez les Blessures Perdues pour gagner des DR", title : this.effect.name}, "0").then(async value => { value = Math.clamp(value, 0, 3) if (value == 0) { return; } else if (Number.isNumeric(value)) { this.script.notification(`Lost ${value} Wounds`) this.actor.modifyWounds(-1 * value) await this.item.system.toggleEquip(); args.Test.addSL(value); args.Test.preData.other.push(`${this.effect.name}: +${value} SL`) } }) }