let fatigued = this.actor.hasCondition("fatigued"); if (fatigued) { foundry.utils.setProperty(fatigued, "flags.wfrp4e.scriptData", foundry.utils.getProperty(fatigued, "flags.wfrp4e.scriptData").filter(s => s.trigger != "dialog")) } if (!this.item.system.properties.qualities.unbreakable) this.item.system.qualities.value.push({name : 'unbreakable'})