let actorTaille = game.wfrp4e.config.actorTailleNums[args.actor.details.size.value] let attackerTaille = game.wfrp4e.config.actorTailleNums[args.attacker.details.size.value] if (attackerTaille > actorTaille) { args.actor.addCondition("prone") this.script.message(`Tail Attack: ${args.actor.prototypeToken.name} is now Prone`) }