const test = await this.actor.setupSkill(game.i18n.localize("NAME.Perception"), { skipTargets: true, appendTitle: ` — ${this.effect.name}`, fields: {difficulty: "challenging"}, context: { failure: `Gain de l'état @Condition[Prone].`, success: `Capable de bouger.` } }); await test.roll(); if (test.failed) this.actor.addCondition("prone");