let addWounds = 0 switch (args.actor.system.details.size.value) { case "lrg": addWounds = 5 break case "enor": addWounds = 10 break case "mnst": addWounds = 15 break } if (addWounds > 0) { args.modifiers.other.push({label : this.effect.name, details : "Augmentation des Dégâts", value : addWounds}) }