if (this.actor?.system?.details?.god?.value !== "Sigmar") return if (this.actor?.currentCareer?.careergroup?.value !== "PrĂȘtre" && this.actor?.currentCareer?.careergroup?.value !== "PrĂȘtre Guerrier" ) return let currentSin = this.actor.system.status.sin.value let updatedSin = currentSin + 2 await this.actor.update({"system.status.sin.value": updatedSin})