// Get the size let size = this.actor.sizeNum let diff = "difficult"; if (size < 5) { // 5 = Monstrous diff = "hard"; } let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {fields : {difficulty : diff}, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed) { this.actor.addSystemEffect("fear") }