let sumArmour = 0; for (let key in this.actor.system.status.armour) { let armour = this.actor.system.status.armour[key]; sumArmour += Number(armour?.value || 0); } let damage = Math.floor(Number(sumArmour)/2); if (damage > 0 ) { this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true})) }