await this.actor.addCondition("prone"); const SL = this.effect.sourceTest.result.slOver; const stunned = 1 + SL; await this.actor.addCondition("stunned", stunned); if (stunned > this.actor.system.characteristics.t.bonus) { const crit = ` Critique`; const Test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), { skipTargets: true, appendTitle: ` - ${this.effet.name}`, fields: {difficulty: "average"}, context: {failure: `Encaisse ${crit} à la tête.`} }) await test.roll(); }