const SL = this.effect.sourceTest.result.SL; const damage = 8 + SL; await this.actor.applyBasicDamage(damage, {loc: "roll"}); const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), { skipTargets: true, appendTitle: ` - ${this.effect.name}`, fields: {difficulty: "challenging"}, context: { failure: `Reçoit 1 état @Condition[Ablaze].` } }) await test.roll(); if (test.failed) { await this.actor.addCondition("ablaze"); }