if (this.item.flags.burning) return const runesOfBurning = this.item.effects.contents.filter(e => e.name == this.effect.name) const ablaze = runesOfBurning.length args.actor.addCondition("ablaze", ablaze) args.extraMessages.push( "" + this.effect.name + ": " + ablaze + " @Condition[Ablaze] Conditions") this.item.flags.burning = true