if (this.actor.type != "character") { return; } let god = await ValueDialog.create({text : "Choisissez un Dieu", title : "Béni"}) if (god) { let prayers = await warhammer.utility.findAllItems("prayer", "Chargement des Prières", true, ["system.type.value", "system.god.value"]) let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing") let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid)); if (god == "Foi Antique") { blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Sélectionnez 6 Bénédictions", title : "Béni"}) } if (configBlessings.length) { // Combine blessings defined by config with actual blessing items found that specify this god, avoiding duplicates blessings = blessings.concat( configBlessings.map(i => {return {uuid : i.uuid, name : i.name}}) .filter(bls => !(blessings.find(i => i.uuid == bls.uuid))) ); } if (blessings.length) { this.script.scriptNotification("Ajout de " + blessings.map(i => i.name).join(", ")) await this.actor.addEffectItems(blessings.map(i => i.uuid), this.effet) } else { this.script.scriptNotification(`Impossible de trouver des Bénédictions associées à ${god}.`) } if (this.item.name.includes("Au choix")) this.item.updateSource({name: this.item.name.replace("Au choix", god)}); else this.item.updateSource({name: this.item.name + ` (${god})`}); await this.actor.update({"system.details.god.value": god}) }