const bloodyFluxUUID = "Compendium.wfrp4e-core.items.Item.herUmN51D9TiL2Vn"; const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), { skipTargets: true, appendTitle: ` — ${this.effect.name}`, fields: {difficulty: "easy"}, context: { success: `Butcher est soigné.`, failure: `Butcher contracte @UUID[${bloodyFluxUUID}].` } }); await Test.roll(); if (Test.Échoué) { await this.actor.addEffectItems(bloodyFluxUUID, this.effet); } else { const SL = Test.result.SL; const heal = 1 + SL; await this.actor.modifyWounds(heal); this.script.message(`Butcher a soigné ${heal} Blessures.`); }