let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed) { let sourceActor = this.effect.sourceActor; this.script.message(await this.actor.applyBasicDamage(4 + sourceActor.system.characteristics.s.bonus, {suppressMsg : true})) }