const knownTechniques = this.actor.itemTypes["wfrp4e-helf.technique"].length; const xpCost = knownTechniques * 100; if (this.actor.system.details.experience.current < xpCost) { return this.script.notification(game.i18n.localize("SCRIPT.NotEnoughXP")); } const techniques = await warhammer.utility.findAllItems("wfrp4e-helf.technique", "Loading Techniques", true); const choice = await ItemDialog.create(techniques, 1, {text: "Choose Sword Dance", title: this.effect.name}); if (choice.length) { this.actor.addEffectItems(choice.map(i => i.uuid), this.effect); let expLog = foundry.utils.duplicate(this.actor.details.experience.log || []); expLog.push({ amount: xpCost, reason: `${game.i18n.localize("WFRP4E.SwordDance")}: ${choice[0].name}`, spent: this.actor.details.experience.spent + xpCost, total: this.actor.details.experience.total, type: "spent", }); this.actor.update({ "system.details.experience.spent": this.actor.details.experience.spent + xpCost, "system.details.experience.log": expLog, }); }