const excessSL = this.effect.sourceTest.result.baseSL - this.effect.sourceItem.system.sl; let damage = 10; damage += excessSL; await this.actor.applyDamage(damage, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, loc: "roll", createMessage: this.script.getChatData(), }); await this.actor.addCondition('deafened', 2);