let damage = this.effect.sourceTest.result.damage; await this.actor.applyDamage(damage, { loc: "roll", damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, createMessage: this.script.getChatData(), }); await this.actor.addCondition("ablaze", 2); const test = await this.actor.setupSkill( game.i18n.localize("NAME.Dodge"), { skipTargets: true, appendTitle: ` — ${this.effect.name}`, }, ); await test.roll(); if (test.failed) { await this.actor.addCondition("prone"); await this.actor.addCondition("stunned"); }