/************************************************************************************/ /* Manages /auberge command */ const _manage_inn_roll = async (content, msg) => { // Split input into arguments let command = content.split(" ").map(function(item) { return item.trim(); }) if (command[0] == "/auberge" && command[1] ) { msg["type"] = 0; msg["rollMode"] = "gmroll"; var compendium = game.packs.get('WH4-fr-translation.plats-dauberges'); let rollList = []; await compendium.getIndex().then(index => rollList = index); //console.log("Got compendium...", rollList.length); for (var i=0; i< rollList.length; i++) { var rollTab = rollList[i]; if ( rollTab.name.toLowerCase().includes(command[1].toLowerCase()) ) { let my_rollTable; await compendium.getEntity(rollTab._id).then(mytab => my_rollTable = mytab); let myroll = my_rollTable.roll(); //console.log("RES: ", myroll ); msg.content = my_rollTable.name + " : " + myroll.results[0].text; //my_rollTable.draw(); ChatMessage.create(msg); return false; } } } if ( content.includes("/auberge") ) { msg["type"] = 0; msg["rollMode"] = "gmroll"; msg["content"] = "Syntaxe : /auberge MOT_CLE, avec MOT_CLE parmi:
BoissonsBase, BoissonsFortes, Desserts, PlatsCommuns, PlatsExcellents, PlatsMaritimes, PlatsMédiocres, PlatsQualité, PlatsRivières
Des raccourcis sont possibles avec une partie du nom : /auberge Base (correspond à BoissonBase) ou /auberge Mari (correspond à PlatsMaritimes), etc." ChatMessage.create(msg); return false; } } /************************************************************************************/ /* Hook for specific command */ Hooks.on("chatMessage", (html, content, msg) => { if ( content.includes("/auberge") ) { _manage_inn_roll( content, msg ); return false; } } ); /************************************************************************************/ /* Additionnal hooks ready */ Hooks.once('ready', () => { const lang = game.settings.get('core', 'language'); if ( lang == "fr" ) { let pack_array = []; game.packs.forEach((pack, name) => { let newpack = pack; if(!pack.translated && pack.entity === 'Actor') { let translations = { "label": pack.metadata.name, "mapping": { "name": "name", "description": "details.biography.value", "items": { "path": "items", "converter": "bestiary_traits" }, "characteristics": { "path": "data.characteristics", "converter": "npc_characteristics" } }, "entries": [ ] }; console.log("Actor compendium has been replaced !!!!"); newpack = new TranslatedCompendium(pack, translations); } pack_array.push( [name, newpack ] ); } ); game.packs = new Collection( pack_array ); } } );