this.actor.applyDamage(1, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, createMessage: this.script.getChatData() }); let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {appendTitle: ` - ${this.effect.name}`, skipTargets: true}); await test.roll(); if (test.failed) { this.actor.addCondition("broken"); }