let locs = Object.keys(this.actor.system.status.armour); let location = locs[Math.floor(CONFIG.Dice.randomUniform() * (locs.length))]; let roll = await new Roll("1d10 * 5").roll(); roll.toMessage(this.script.getChatData({flavor: "Modifier"})); game.wfrp4e.tables.formatChatRoll(`crit${location}`, {criticalLocation: location, modifier: roll.total, showRoll: true});