const hitLocation = args.test.hitloc.result const hitLocationArmour = args.test.targets[0]?.armour[hitLocation] if (hitLocationArmour) { let qualities = []; for (let layer of hitLocationArmour.layers) { qualities = qualities.concat(layer.source.system.qualities.value); } qualities = new Set(qualities); // supprimer les doublons this.script.message(`Ignore ${Array.from(qualities).map(i => game.wfrp4e.config.armorQualities[i.name]).join(", ")}`); }