scatter = await game.wfrp4e.tables.rollTable("scatter"); this.script.message(scatter.result); let distance = await new Roll("1d10").roll(); distance.toMessage(this.script.getChatData({flavor: "Distance (yds.)"})); let damage = await new Roll("1d10").roll(); damage.toMessage(this.script.getChatData({flavor: "Dégâts"})); this.actor.applyDamage(damage.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, createMessage: this.script.getChatData() }); this.actor.addCondition("prone");