const excessSL = this.effect.sourceTest.result.baseSL - this.effect.sourceItem.system.sl; let slToSpend = excessSL; let levels = 0; let duration = 0; while (slToSpend > 0) { let content = `
You achieved ${excessSL} and you still have ${slToSpend} SL to spend on enhancing your Sword Dance.
`; content += `So far you selected ${levels} additional levels in War Leader and +${duration} Rounds of duration.
`; await foundry.applications.api.DialogV2.confirm({ yes: {label: "Additional War Leader", icon: "fas fa-person", callback: () => levels++}, no: {label: "+1 Round Duration", icon: "fas fa-clock", callback: () => duration++}, content, }); slToSpend--; } await this.actor.addEffectItems("Compendium.wfrp4e-core.items.Item.vCgEAetBMngR53aT", this.effect, {"system.advances.value": 1 + levels}); await this.effect.update({duration:{rounds: this.actor.system.characteristics.wp.bonus + duration}});