if (this.item.name.includes("(")) { return; } let index = game.packs .filter(i => i.metadata.type == "Item") .reduce((acc, pack) => acc.concat(pack.index.contents), []) .filter(i => i.type == "skill" && i.name.includes(game.i18n.localize("NAME.Lore"))) .map(i => { i.id = i._id return i }) let choice = await ItemDialog.create(index, 1, "Choose a Lore") let text; if (!choice[0]) { let custom = await ValueDialog.create({text : "Enter Lore", title : this.effect.name}); text = custom || ""; } else { text = game.wfrp4e.utility.extractParenthesesText(choice[0].name) } await this.item.updateSource({name : this.item.name + ` (${text})`, "system.tests.value" : this.item.system.tests.value.replace("chosen Lore", text)}) await this.effect.updateSource({name : this.effect.name + ` (${text})`})