let damage = this.effect.sourceActor.characteristics.int.bonus + 6; if (this.actor.has(game.i18n.localize("NAME.Mort-vivant")) || this.actor.has(game.i18n.localize("NAME.Démoniaque"))) { damage += 6 } this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true})); let test = await this.actor.setupCharacteristic("int", {fields : {difficulty : "average"}, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed) { this.actor.addCondition("stunned"); }