await this.actor.addCondition("prone"); const test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), { skipTargets: true, appendTitle: ` - ${this.effect.name}`, fields: {difficulty: "difficult"}, context: { failure: `Encaisse 8 dégâts.`, success: `Encaisse 4 dégâts.` } }) await test.roll(); const damage = test.failed ? 8 : 4; await this.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, loc: "roll"});