let weapon = this.actor.itemTags["weapon"].find(i => i.system.isEquipped); if (!weapon) { this.script.notification("Aucune arme équipée!", "error"); return; } if (await this.actor.spend("system.status.fortune.value", 1)) { let test = await this.actor.setupWeapon(weapon, {appendTitle : ` - ${this.effect.name}`, whirlwind: true}); test.roll(); } else { this.script.notification("Pas assez de Chance!", "error"); }