let actorTaille = game.wfrp4e.config.actorTailleNums[args.actor.details.size.value]
let attackerTaille = game.wfrp4e.config.actorTailleNums[args.attacker.details.size.value]
if (attackerTaille > actorTaille)
{
args.actor.addCondition("prone")
this.script.message(`Tail Attack: ${args.actor.prototypeToken.name} is now Prone`)
}