if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes("Projectiles"))) { let choice = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : `

Apply damage with ${this.effect.name} to attacker?`}) if (choice) { this.script.message(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})); } }