let choice1 = [ { type: "trait", name: "Bestial", }, { type: "trait", name: "Regeneration", }, { type: "trait", name: "Taille (Large)", }, { type: "trait", name: "Territorial", } ] let updateObj; let actor; async function addTrait(c) { let items = []; let existing; if (c.type == "trait") { existing = updateObj.items.find(i => i.name == c.name && i.type == c.type); } if (!existing) { let item = await game.wfrp4e.utility.find(c.name, c.type); if (item) { item = item.toObject(); items.push(item); } else ui.notifications.warn(`Impossible de trouver ${c}`, { permanent: true }); } console.log("WISH LIST2", choice1, items); actor.createEmbeddedDocuments("Item", items); } async function dialogChoice() { for (let c of choice1) { if (await foundry.applications.api.DialogV2.confirm({window : {title: "Option"}, content:`

Add Option?

  1. ${c.name}
`})) { addTrait(c) c.valid = true; } } } updateObj = this.actor.toObject(); actor = this.actor await dialogChoice();