this.actor.has("Immunité Psychologique")?.delete(); let roll = await new Roll("1d10").roll({allowInteractive : false}); roll.toMessage(this.script.getChatData()); this.script.notification(`Removed Immunité Psychologique, Adding ${roll.total} Broken Conditions`) this.actor.addCondition("broken", roll.total, {"flags.wfrp4e.blasted-mind" : true})