const {targetUuid} = this.effect.flags.wfrp4e; if (args.actor.uuid !== targetUuid) return; const recordedWounds = this.effect.getFlag("wfrp4e", "damageToReturn"); if (!recordedWounds) return; args.modifiers.other.push({label: this.effect.name, value: recordedWounds}); args.totalWoundLoss += recordedWounds this.effect.unsetFlag("wfrp4e", "damageToReturn");