Compare commits

...

6 Commits

Author SHA1 Message Date
17d865b60b Fix sur maladies again
All checks were successful
Validation JSON / validate (push) Successful in 17s
Release Creation / build (release) Successful in 1m12s
2026-03-24 11:33:50 +01:00
5f4e0c7ce5 Nombreuses corrections sur les maladies et symptomes
All checks were successful
Validation JSON / validate (push) Successful in 24s
2026-03-22 20:41:58 +01:00
8862698262 Nombreuses corections de scripts...
All checks were successful
Validation JSON / validate (push) Successful in 15s
Release Creation / build (release) Successful in 57s
2026-03-07 15:02:18 +01:00
047933a610 Cleanup old gitlab files
All checks were successful
Validation JSON / validate (push) Successful in 18s
Release Creation / build (release) Successful in 50s
2026-03-07 13:29:29 +01:00
b489f65618 Corrections sur la commande /trade et synchronisation des traductions manquantes 2026-03-07 13:29:09 +01:00
406a535c76 Corrections sur la commande /trade et synchronisation des traductions manquantes 2026-03-07 09:34:41 +01:00
90 changed files with 12055 additions and 37660 deletions

View File

@@ -0,0 +1,89 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
- uses: RouxAntoine/checkout@v3.5.4
# Valider les JSON avant de packager
- name: Valider fr.json et module.json
run: |
python3 -mjson.tool fr.json > /dev/null
python3 -mjson.tool module.json > /dev/null
# Générer modules/loadScripts.js depuis scripts/
- name: Build (génération de loadScripts.js)
run: node scriptPacker.js
# Extraire le numéro de version depuis le tag (sans le 'v' initial)
- name: Extraire la version depuis le tag
id: get_version
uses: battila7/get-version-action@v2
# Mettre à jour version, url, manifest et download dans module.json
- name: Substituer les URLs de Manifest et Download
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'module.json'
env:
version: ${{ steps.get_version.outputs.version-without-v }}
url: https://www.uberwald.me/gitea/${{ gitea.repository }}
manifest: https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/module.json
download: https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/download/${{ github.event.release.tag_name }}/foundryvtt-wh4-lang-fr-fr.zip
# Créer le zip avec uniquement les fichiers nécessaires au module Foundry
- name: Installer zip
run: |
apt update -y
apt install -y zip
- name: Créer l'archive foundryvtt-wh4-lang-fr-fr.zip
run: >
zip -r ./foundryvtt-wh4-lang-fr-fr.zip
module.json
fr.json
wh4_fr.js
patch-styles.css
README.md
LICENSE
compendium/
modules/
packs/
icons/
images/
trade/
# Publier le zip et le module.json sur la release Gitea
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Publier les assets sur la release Gitea
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./foundryvtt-wh4-lang-fr-fr.zip
module.json
api_key: '${{ secrets.ALLOW_PUSH_RELEASE }}'
# Déclarer la release sur le portail FoundryVTT
- name: Publier sur FoundryVTT
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'wh4-fr-translation'
version: ${{ github.event.release.tag_name }}
manifest: 'https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/module.json'
notes: 'https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/tag/${{ github.event.release.tag_name }}'
compatibility-minimum: '13'
compatibility-verified: '13'

View File

@@ -0,0 +1,19 @@
name: Validation JSON
on:
push:
branches:
- '**'
pull_request:
jobs:
validate:
runs-on: ubuntu-latest
steps:
- uses: RouxAntoine/checkout@v3.5.4
- name: Valider fr.json
run: python3 -mjson.tool fr.json > /dev/null
- name: Valider module.json
run: python3 -mjson.tool module.json > /dev/null

View File

@@ -1,29 +0,0 @@
image: python:3-alpine
before_script:
- apk update
- apk add zip
stages:
- test
- build
test:
stage: test
script:
- python -mjson.tool 'fr.json' > /dev/null
- python -mjson.tool 'module.json' > /dev/null
build:
stage: build
script:
- zip wh4-fr-FR.zip -r *.js *.json *.md compendium lang tables -x ".*"
artifacts:
name: wh4-fr-FR
when: on_success
paths:
- wh4-fr-FR.zip
when: on_success
only:
- tags
- master

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,6 +1,6 @@
{ {
"label": "Items (Lustria)", "label": "Items (Lustria)",
"folders": { "folders": {
"Careers": "Carrières", "Careers": "Carrières",
"Spells": "Sorts", "Spells": "Sorts",
"Trappings": "Possessions", "Trappings": "Possessions",
@@ -69,16 +69,10 @@
"converter": "generic_localization" "converter": "generic_localization"
}, },
"durationValue": "system.duration.value", "durationValue": "system.duration.value",
"durationUnit": { "durationUnit": "system.duration.unit",
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"contraction": "system.contraction.value", "contraction": "system.contraction.value",
"incubationValue": "system.incubation.value", "incubationValue": "system.incubation.value",
"incubationUnit": { "incubationUnit": "system.incubation.unit",
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"symptoms": "system.symptoms.value", "symptoms": "system.symptoms.value",
"permanent": "system.permanent.value", "permanent": "system.permanent.value",
"special": "system.special.value", "special": "system.special.value",

View File

@@ -1,6 +1,6 @@
{ {
"label": "Items (Old World Bundle II)", "label": "Items (Old World Bundle II)",
"folders": { "folders": {
"Lore of the Beasts": "Domaine des Bêtes", "Lore of the Beasts": "Domaine des Bêtes",
"Lore of Death": "Domaine de la Mort", "Lore of Death": "Domaine de la Mort",
"Lore of Fire": "Domaine du Feu", "Lore of Fire": "Domaine du Feu",
@@ -78,16 +78,10 @@
"converter": "generic_localization" "converter": "generic_localization"
}, },
"durationValue": "system.duration.value", "durationValue": "system.duration.value",
"durationUnit": { "durationUnit": "system.duration.unit",
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"contraction": "system.contraction.value", "contraction": "system.contraction.value",
"incubationValue": "system.incubation.value", "incubationValue": "system.incubation.value",
"incubationUnit": { "incubationUnit": "system.incubation.unit",
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"symptoms": "system.symptoms.value", "symptoms": "system.symptoms.value",
"permanent": "system.permanent.value", "permanent": "system.permanent.value",
"special": "system.special.value", "special": "system.special.value",

View File

@@ -1,6 +1,6 @@
{ {
"label": "Items (Imperial Zoo)", "label": "Items (Imperial Zoo)",
"folders": { "folders": {
"Ammunition": "Munitions", "Ammunition": "Munitions",
"Careers": "Carrières", "Careers": "Carrières",
"Prayers": "Prières", "Prayers": "Prières",
@@ -70,16 +70,10 @@
"converter": "generic_localization" "converter": "generic_localization"
}, },
"durationValue": "system.duration.value", "durationValue": "system.duration.value",
"durationUnit": { "durationUnit": "system.duration.unit",
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"contraction": "system.contraction.value", "contraction": "system.contraction.value",
"incubationValue": "system.incubation.value", "incubationValue": "system.incubation.value",
"incubationUnit": { "incubationUnit": "system.incubation.unit",
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"symptoms": "system.symptoms.value", "symptoms": "system.symptoms.value",
"permanent": "system.permanent.value", "permanent": "system.permanent.value",
"special": "system.special.value", "special": "system.special.value",

4058
fr.json

File diff suppressed because it is too large Load Diff

View File

@@ -119,8 +119,8 @@
"folders": [] "folders": []
} }
], ],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-9-4-3.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/foundryvtt-wh4-lang-fr-fr.zip",
"id": "wh4-fr-translation", "id": "wh4-fr-translation",
"compatibility": { "compatibility": {
"minimum": "13", "minimum": "13",

View File

@@ -133,10 +133,10 @@ const __auto_patch_translation_journal_compendium = async (compmod) => {
if (game.user.isGM) { if (game.user.isGM) {
let compData = game.packs.get("WH4-fr-translation.tables-des-traductions"); let compData = game.packs.get("WH4-fr-translation.tables-des-traductions");
compData.locked = false; compData.locked = false;
let translEntries = await compData.getContent(); let translEntries = await compData.getDocuments();
for (let entryData of translEntries) { for (let entryData of translEntries) {
let mydata = foundry.utils.duplicate(entryData.data); let mydata = entryData.toObject();
mydata.content = mydata.content.replace(/wfrp4e-content/g, compmod); mydata.text.content = mydata.text.content.replace(/wfrp4e-content/g, compmod);
entryData.update(mydata); entryData.update(mydata);
} }
compData.locked = true; compData.locked = true;
@@ -175,9 +175,55 @@ const patch_core_tables = (tableList) => {
/************************************************************************************/ /************************************************************************************/
const patch_trade_gazeteer = () => { const patch_trade_gazeteer = () => {
if (game.wfrp4e.config.trade?.gazetteer) { // Translate river cargoTypes to French (DotR module registers English values)
if (game.wfrp4e.trade?.tradeData?.river?.cargoTypes) {
Object.assign(game.wfrp4e.trade.tradeData.river.cargoTypes, {
"grain": game.i18n.localize("TRADE.Grain"),
"armaments": game.i18n.localize("TRADE.Armaments"),
"luxuries": game.i18n.localize("TRADE.Luxuries"),
"metal": game.i18n.localize("TRADE.Metal"),
"timber": game.i18n.localize("TRADE.Timber"),
"wine": game.i18n.localize("TRADE.Wine"),
"brandy": game.i18n.localize("TRADE.Brandy"),
"wool": game.i18n.localize("TRADE.Wool"),
});
}
// Translate maritime cargoTypes to French (SOC module)
if (game.wfrp4e.trade?.tradeData?.maritime?.cargoTypes) {
const maritimeKeys = {
"citrusfruit": "TRADE.Citrusfruit",
"olives": "TRADE.Olives",
"saltfish": "TRADE.Saltfish",
"stone": "TRADE.Stone",
};
for (let [key, locKey] of Object.entries(maritimeKeys)) {
if (game.wfrp4e.trade.tradeData.maritime.cargoTypes[key]) {
game.wfrp4e.trade.tradeData.maritime.cargoTypes[key] = game.i18n.localize(locKey);
}
}
// Translate shared keys that may also appear in maritime
Object.assign(game.wfrp4e.trade.tradeData.maritime.cargoTypes,
Object.fromEntries(
Object.entries(game.wfrp4e.trade.tradeData.maritime.cargoTypes)
.filter(([k]) => game.wfrp4e.trade.tradeData.river?.cargoTypes?.[k])
.map(([k]) => [k, game.wfrp4e.trade.tradeData.river.cargoTypes[k]])
)
);
}
// Translate season names shown in the trade dialog
if (game.wfrp4e.trade?.seasons) {
Object.assign(game.wfrp4e.trade.seasons, {
"spring": game.i18n.localize("TRADE.Spring"),
"summer": game.i18n.localize("TRADE.Summer"),
"autumn": game.i18n.localize("TRADE.Autumn"),
"winter": game.i18n.localize("TRADE.Winter"),
});
}
// Replace the English DotR gazetteer with the French-translated one
// New API: game.wfrp4e.trade.gazetteers.river (replaces old game.wfrp4e.config.trade.gazetteer)
if (game.wfrp4e.trade?.gazetteers?.river?.length) {
fetch("modules/wh4-fr-translation/trade/gazetteer_dotr.json").then(r => r.json()).then(records => { fetch("modules/wh4-fr-translation/trade/gazetteer_dotr.json").then(r => r.json()).then(records => {
game.wfrp4e.config.trade.gazetteer = records; game.wfrp4e.trade.gazetteers.river = records;
}); });
} }
} }
@@ -358,6 +404,22 @@ Hooks.on('ready', () => {
// Patch function for effects // Patch function for effects
game.wfrp4e.utility.findKey = warhammer.utility.findKey game.wfrp4e.utility.findKey = warhammer.utility.findKey
// Patch postSymptom to handle English symptom names in @Symptom[...] links.
// After i18nInit, config.symptoms values are French strings (e.g. "Fièvre"), so
// findKey("Fever", config.symptoms) fails. We normalize via game.i18n.localize first.
const _origPostSymptom = game.wfrp4e.utility.postSymptom.bind(game.wfrp4e.utility);
game.wfrp4e.utility.postSymptom = async function(symptom) {
const baseName = symptom.split("(")[0].trim();
const symkey = warhammer.utility.findKey(baseName, game.wfrp4e.config.symptoms);
if (!symkey) {
const localizedBase = game.i18n.localize(baseName);
if (localizedBase !== baseName) {
symptom = symptom.replace(baseName, localizedBase);
}
}
return _origPostSymptom(symptom);
};
/** New modifiers */ /** New modifiers */
game.wfrp4e.config.difficultyModifiers = { game.wfrp4e.config.difficultyModifiers = {
"veasy": 60, "veasy": 60,

View File

@@ -279,7 +279,22 @@ Hooks.once('init', () => {
//console.log("Effects :", effectsData, translations, data, tc, tc_translations) //console.log("Effects :", effectsData, translations, data, tc, tc_translations)
for (let e of effectsData) { for (let e of effectsData) {
let origName = e.name let origName = e.name
e.name = tc_translations.name || game.i18n.localize(e.name) // Symptom effects have their own name (Fever, Malaise, etc.) — don't overwrite with the parent item name
if (e.flags?.wfrp4e?.symptom) {
let symName = e.name;
let gravity = "";
if (symName.includes("(") && symName.includes(")")) {
let re = /(.*) +\((.*)\)/i;
let res = re.exec(symName);
if (res) {
symName = res[1].trim();
gravity = " (" + game.i18n.localize(res[2].trim()) + ")";
}
}
e.name = game.i18n.localize(symName) + gravity;
} else {
e.name = tc_translations.name || game.i18n.localize(e.name)
}
if ( e.flags?.wfrp4e?.scriptData) { if ( e.flags?.wfrp4e?.scriptData) {
for (let script of e.flags.wfrp4e.scriptData) { for (let script of e.flags.wfrp4e.scriptData) {
if (script?.label) { if (script?.label) {
@@ -650,15 +665,15 @@ Hooks.once('init', () => {
if (!effects) return; if (!effects) return;
for (const element of effects) { for (const element of effects) {
let effect = element; let effect = element;
let label = effect.label; let name = effect.name || effect.label;
let gravity = ""; let gravity = "";
if (label.includes("(") && label.includes(")")) { // Then process specific skills name with (xxxx) inside if (name.includes("(") && name.includes(")")) {
let re = /(.*) +\((.*)\)/i; let re = /(.*) +\((.*)\)/i;
let res = re.exec(label); let res = re.exec(name);
label = res[1].trim(); // Get the gravity name = res[1].trim();
gravity = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword gravity = " (" + game.i18n.localize(res[2].trim()) + ")";
} }
effect.label = game.i18n.localize(label) + gravity; effect.name = game.i18n.localize(name) + gravity;
} }
}, },
// Auto-translate duration // Auto-translate duration

View File

@@ -145,6 +145,39 @@ export class WH4FRPatchConfig {
} }
} }
/************************************************************************************/
static patch_symptom_severity() {
// The core module's symptomEffects scripts check for English severity terms
// ("Moderate", "Severe") in this.effect.name. French disease compendiums use
// translated severity ("Modéré(e)", "Grave"), so the checks would fail.
// We patch the relevant scriptData to also check for French severity terms.
const effects = game.wfrp4e.config.symptomEffects;
if (!effects) return;
// Patch blight: checks Moderate → easy, Severe → average, else → veasy
for (const key of ["blight", "gangrene"]) {
const effect = effects[key];
if (!effect?.system?.scriptData) continue;
for (const sd of effect.system.scriptData) {
if (sd.script && sd.script.includes('.includes("Moderate")')) {
sd.script = sd.script
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")')
.replace('includes("Severe")', 'includes("Severe") || this.effect.name.includes("Grave")');
}
}
}
// Patch convulsions: checks Moderate → -20, else → -10
if (effects.convulsions?.system?.scriptData) {
for (const sd of effects.convulsions.system.scriptData) {
if (sd.script && sd.script.includes('.includes("Moderate")')) {
sd.script = sd.script
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")');
}
}
}
}
/************************************************************************************/ /************************************************************************************/
static fixSpeciesTable() { static fixSpeciesTable() {
@@ -240,276 +273,10 @@ export class WH4FRPatchConfig {
this.patch_career(); this.patch_career();
game.wfrp4e.config.symptomEffects = { // Patch symptom severity scripts to support French severity terms
"blight": { // The core module scripts check for "Moderate"/"Severe" in effect.name,
label: "Toxine", // but French disease compendiums use "Modéré(e)"/"Grave" instead.
icon: "modules/wfrp4e-core/icons/diseases/disease.png", this.patch_symptom_severity();
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "invoke",
"symptom": true,
"script": `
let difficulty = ""
if (this.effect.label.includes("Modéré"))
difficulty = "easy"
else if (this.effect.label.includes("Sévère"))
difficulty = "average"
else
difficulty = "veasy"
if (args.actor.isOwner)
{
args.actor.setupSkill("Résistance", {absolute: {difficulty}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.outcome == "failure")
args.actor.addCondition("dead")
})
})
}`
}
}
},
"buboes": {
label: "Bubons",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier -= 10
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier -= 10
}
`}
}
},
"convulsions": {
label: "Convulsions",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let modifier = 0
if (this.effect.label.includes("Modéré"))
modifier = -20
else
modifier = -10
let applicableCharacteristics = ["ws", "bs", "s", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier += modifier
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier += modifier
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier += modifier
}
}`
}
}
},
"fever": {
label: "Fièvre",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier -= 10
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier -= 10
}`,
"otherEffects": ["blight", "wounded"]
}
}
},
"flux": {
label: "Intoxication Alimentaire",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"lingering": {
label: "Persistant",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"coughsAndSneezes": {
label: "Toux et éternuements",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"gangrene": {
label: "Gangrène",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
if (args.type == "characteristic" && args.item == "fel")
{
if (args.item == "fel")
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (args.item.characteristic.value == "fel")
args.prefillModifiers.modifier -= 10
}
}`
}
}
},
"malaise": {
label: "Malaise",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prepareData",
"symptom": true,
"script": `
if (game.user.isUniqueGM)
{
let fatigued = args.actor.hasCondition("fatigued")
if (!fatigued)
{
args.actor.addCondition("fatigued")
ui.notifications.notify("Etat Extenué ajouté à " + args.actor.name + ", qui ne peut pas être enlevé tant que le symptôme Malaise est présent.")
}
}
`
}
}
},
"nausea": {
label: "Nausée",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "rollTest",
"symptom": true,
"script": `
if (this.actor.isOwner && args.test.result.outcome == "failure")
{
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (applicableCharacteristics.includes(args.test.result.characteristic))
this.actor.addCondition("stunned")
else if (args.test.result.skill && applicableCharacteristics.includes(args.test.result.skill.system.characteristic.value))
this.actor.addCondition("stunned")
else if (args.test.result.weapon)
this.actor.addCondition("stunned")
}
`
}
}
},
"pox": {
label: "Démangeaisons",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
if (args.type == "characteristic" && args.item == "fel")
args.prefillModifiers.modifier -= 10
else if (args.type == "skill")
{
if (args.item.characteristic.value == "fel")
args.prefillModifiers.modifier -= 10
}
}`
}
}
},
"wounded": {
label: "Blessé",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "invoke",
"symptom": true,
"script": `
if (args.actor.isOwner)
{
args.actor.setupSkill("Résistance", {absolute: {difficulty : "average"}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.outcome == "failure")
fromUuid("Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb").then(disease => {
args.actor.createEmbeddedDocuments("Item", [disease.toObject()])
})
})
})
}`
}
}
}
}
game.wfrp4e.config.effectApplication = { game.wfrp4e.config.effectApplication = {
"actor": "Acteur", "actor": "Acteur",

File diff suppressed because one or more lines are too long

View File

@@ -1 +1 @@
MANIFEST-001307 MANIFEST-001327

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.743870 7f7930fff6c0 Recovering log #1305 2026/03/22-16:42:23.352679 7f766abff6c0 Recovering log #1325
2026/03/05-20:38:02.754744 7f7930fff6c0 Delete type=3 #1303 2026/03/22-16:42:23.362109 7f766abff6c0 Delete type=3 #1323
2026/03/05-20:38:02.754879 7f7930fff6c0 Delete type=0 #1305 2026/03/22-16:42:23.362175 7f766abff6c0 Delete type=0 #1325
2026/03/05-20:42:36.083534 7f78e15b46c0 Level-0 table #1310: started 2026/03/22-16:47:51.291160 7f7668bfb6c0 Level-0 table #1330: started
2026/03/05-20:42:36.083606 7f78e15b46c0 Level-0 table #1310: 0 bytes OK 2026/03/22-16:47:51.291261 7f7668bfb6c0 Level-0 table #1330: 0 bytes OK
2026/03/05-20:42:36.090385 7f78e15b46c0 Delete type=0 #1308 2026/03/22-16:47:51.297984 7f7668bfb6c0 Delete type=0 #1328
2026/03/05-20:42:36.111635 7f78e15b46c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) 2026/03/22-16:47:51.312338 7f7668bfb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:35:58.958021 7f78e2ffd6c0 Recovering log #1301 2026/03/22-16:36:37.688691 7f76693fc6c0 Recovering log #1321
2026/03/05-20:35:59.014393 7f78e2ffd6c0 Delete type=3 #1299 2026/03/22-16:36:37.776281 7f76693fc6c0 Delete type=3 #1319
2026/03/05-20:35:59.014563 7f78e2ffd6c0 Delete type=0 #1301 2026/03/22-16:36:37.776343 7f76693fc6c0 Delete type=0 #1321
2026/03/05-20:36:36.801154 7f78e15b46c0 Level-0 table #1306: started 2026/03/22-16:36:43.868900 7f7668bfb6c0 Level-0 table #1326: started
2026/03/05-20:36:36.801207 7f78e15b46c0 Level-0 table #1306: 0 bytes OK 2026/03/22-16:36:43.868921 7f7668bfb6c0 Level-0 table #1326: 0 bytes OK
2026/03/05-20:36:36.851951 7f78e15b46c0 Delete type=0 #1304 2026/03/22-16:36:43.928319 7f7668bfb6c0 Delete type=0 #1324
2026/03/05-20:36:36.886757 7f78e15b46c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) 2026/03/22-16:36:43.978234 7f7668bfb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-001309 MANIFEST-001329

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.758975 7f78e37fe6c0 Recovering log #1307 2026/03/22-16:42:23.364546 7f7669bfd6c0 Recovering log #1327
2026/03/05-20:38:02.770688 7f78e37fe6c0 Delete type=3 #1305 2026/03/22-16:42:23.374494 7f7669bfd6c0 Delete type=3 #1325
2026/03/05-20:38:02.770801 7f78e37fe6c0 Delete type=0 #1307 2026/03/22-16:42:23.374542 7f7669bfd6c0 Delete type=0 #1327
2026/03/05-20:42:36.097432 7f78e15b46c0 Level-0 table #1312: started 2026/03/22-16:47:51.298142 7f7668bfb6c0 Level-0 table #1332: started
2026/03/05-20:42:36.097481 7f78e15b46c0 Level-0 table #1312: 0 bytes OK 2026/03/22-16:47:51.298174 7f7668bfb6c0 Level-0 table #1332: 0 bytes OK
2026/03/05-20:42:36.104419 7f78e15b46c0 Delete type=0 #1310 2026/03/22-16:47:51.304520 7f7668bfb6c0 Delete type=0 #1330
2026/03/05-20:42:36.111679 7f78e15b46c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end) 2026/03/22-16:47:51.312349 7f7668bfb6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:35:59.019628 7f7930fff6c0 Recovering log #1303 2026/03/22-16:36:37.779289 7f766abff6c0 Recovering log #1323
2026/03/05-20:35:59.074111 7f7930fff6c0 Delete type=3 #1301 2026/03/22-16:36:37.874995 7f766abff6c0 Delete type=3 #1321
2026/03/05-20:35:59.074362 7f7930fff6c0 Delete type=0 #1303 2026/03/22-16:36:37.875069 7f766abff6c0 Delete type=0 #1323
2026/03/05-20:36:37.079874 7f78e15b46c0 Level-0 table #1308: started 2026/03/22-16:36:43.761021 7f7668bfb6c0 Level-0 table #1328: started
2026/03/05-20:36:37.079944 7f78e15b46c0 Level-0 table #1308: 0 bytes OK 2026/03/22-16:36:43.761049 7f7668bfb6c0 Level-0 table #1328: 0 bytes OK
2026/03/05-20:36:37.117249 7f78e15b46c0 Delete type=0 #1306 2026/03/22-16:36:43.810545 7f7668bfb6c0 Delete type=0 #1326
2026/03/05-20:36:37.117631 7f78e15b46c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end) 2026/03/22-16:36:43.978196 7f7668bfb6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-001307 MANIFEST-001327

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.790472 7f78e3fff6c0 Recovering log #1305 2026/03/22-16:42:23.390520 7f766abff6c0 Recovering log #1325
2026/03/05-20:38:02.801425 7f78e3fff6c0 Delete type=3 #1303 2026/03/22-16:42:23.399767 7f766abff6c0 Delete type=3 #1323
2026/03/05-20:38:02.801553 7f78e3fff6c0 Delete type=0 #1305 2026/03/22-16:42:23.399819 7f766abff6c0 Delete type=0 #1325
2026/03/05-20:42:36.090593 7f78e15b46c0 Level-0 table #1310: started 2026/03/22-16:47:51.312439 7f7668bfb6c0 Level-0 table #1330: started
2026/03/05-20:42:36.090646 7f78e15b46c0 Level-0 table #1310: 0 bytes OK 2026/03/22-16:47:51.312465 7f7668bfb6c0 Level-0 table #1330: 0 bytes OK
2026/03/05-20:42:36.097257 7f78e15b46c0 Delete type=0 #1308 2026/03/22-16:47:51.318661 7f7668bfb6c0 Delete type=0 #1328
2026/03/05-20:42:36.111659 7f78e15b46c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) 2026/03/22-16:47:51.342631 7f7668bfb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:35:59.141622 7f7930fff6c0 Recovering log #1301 2026/03/22-16:36:37.968048 7f7669bfd6c0 Recovering log #1321
2026/03/05-20:35:59.197458 7f7930fff6c0 Delete type=3 #1299 2026/03/22-16:36:38.054640 7f7669bfd6c0 Delete type=3 #1319
2026/03/05-20:35:59.197605 7f7930fff6c0 Delete type=0 #1301 2026/03/22-16:36:38.054710 7f7669bfd6c0 Delete type=0 #1321
2026/03/05-20:36:36.998926 7f78e15b46c0 Level-0 table #1306: started 2026/03/22-16:36:43.810785 7f7668bfb6c0 Level-0 table #1326: started
2026/03/05-20:36:36.999012 7f78e15b46c0 Level-0 table #1306: 0 bytes OK 2026/03/22-16:36:43.810821 7f7668bfb6c0 Level-0 table #1326: 0 bytes OK
2026/03/05-20:36:37.079601 7f78e15b46c0 Delete type=0 #1304 2026/03/22-16:36:43.868750 7f7668bfb6c0 Delete type=0 #1324
2026/03/05-20:36:37.117606 7f78e15b46c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) 2026/03/22-16:36:43.978217 7f7668bfb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-001307 MANIFEST-001327

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.727495 7f78e2ffd6c0 Recovering log #1305 2026/03/22-16:42:23.338520 7f766abff6c0 Recovering log #1325
2026/03/05-20:38:02.739900 7f78e2ffd6c0 Delete type=3 #1303 2026/03/22-16:42:23.349125 7f766abff6c0 Delete type=3 #1323
2026/03/05-20:38:02.740017 7f78e2ffd6c0 Delete type=0 #1305 2026/03/22-16:42:23.349194 7f766abff6c0 Delete type=0 #1325
2026/03/05-20:42:36.060514 7f78e15b46c0 Level-0 table #1310: started 2026/03/22-16:47:51.284088 7f7668bfb6c0 Level-0 table #1330: started
2026/03/05-20:42:36.060577 7f78e15b46c0 Level-0 table #1310: 0 bytes OK 2026/03/22-16:47:51.284128 7f7668bfb6c0 Level-0 table #1330: 0 bytes OK
2026/03/05-20:42:36.067949 7f78e15b46c0 Delete type=0 #1308 2026/03/22-16:47:51.290785 7f7668bfb6c0 Delete type=0 #1328
2026/03/05-20:42:36.083144 7f78e15b46c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) 2026/03/22-16:47:51.312323 7f7668bfb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:35:58.885055 7f78e37fe6c0 Recovering log #1301 2026/03/22-16:36:37.600423 7f7669bfd6c0 Recovering log #1321
2026/03/05-20:35:58.952601 7f78e37fe6c0 Delete type=3 #1299 2026/03/22-16:36:37.685656 7f7669bfd6c0 Delete type=3 #1319
2026/03/05-20:35:58.952732 7f78e37fe6c0 Delete type=0 #1301 2026/03/22-16:36:37.685721 7f7669bfd6c0 Delete type=0 #1321
2026/03/05-20:36:36.852227 7f78e15b46c0 Level-0 table #1306: started 2026/03/22-16:36:43.698690 7f7668bfb6c0 Level-0 table #1326: started
2026/03/05-20:36:36.852283 7f78e15b46c0 Level-0 table #1306: 0 bytes OK 2026/03/22-16:36:43.698733 7f7668bfb6c0 Level-0 table #1326: 0 bytes OK
2026/03/05-20:36:36.886395 7f78e15b46c0 Delete type=0 #1304 2026/03/22-16:36:43.734104 7f7668bfb6c0 Delete type=0 #1324
2026/03/05-20:36:36.886780 7f78e15b46c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) 2026/03/22-16:36:43.760901 7f7668bfb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-001307 MANIFEST-001327

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.710364 7f7930fff6c0 Recovering log #1305 2026/03/22-16:42:23.326365 7f766abff6c0 Recovering log #1325
2026/03/05-20:38:02.722794 7f7930fff6c0 Delete type=3 #1303 2026/03/22-16:42:23.336381 7f766abff6c0 Delete type=3 #1323
2026/03/05-20:38:02.722917 7f7930fff6c0 Delete type=0 #1305 2026/03/22-16:42:23.336459 7f766abff6c0 Delete type=0 #1325
2026/03/05-20:42:36.068193 7f78e15b46c0 Level-0 table #1310: started 2026/03/22-16:47:51.277178 7f7668bfb6c0 Level-0 table #1330: started
2026/03/05-20:42:36.068246 7f78e15b46c0 Level-0 table #1310: 0 bytes OK 2026/03/22-16:47:51.277256 7f7668bfb6c0 Level-0 table #1330: 0 bytes OK
2026/03/05-20:42:36.074966 7f78e15b46c0 Delete type=0 #1308 2026/03/22-16:47:51.283812 7f7668bfb6c0 Delete type=0 #1328
2026/03/05-20:42:36.083182 7f78e15b46c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end) 2026/03/22-16:47:51.283961 7f7668bfb6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:35:58.822672 7f78e2ffd6c0 Recovering log #1301 2026/03/22-16:36:37.504471 7f76693fc6c0 Recovering log #1321
2026/03/05-20:35:58.879917 7f78e2ffd6c0 Delete type=3 #1299 2026/03/22-16:36:37.597157 7f76693fc6c0 Delete type=3 #1319
2026/03/05-20:35:58.880051 7f78e2ffd6c0 Delete type=0 #1301 2026/03/22-16:36:37.597217 7f76693fc6c0 Delete type=0 #1321
2026/03/05-20:36:36.762561 7f78e15b46c0 Level-0 table #1306: started 2026/03/22-16:36:43.734281 7f7668bfb6c0 Level-0 table #1326: started
2026/03/05-20:36:36.762639 7f78e15b46c0 Level-0 table #1306: 0 bytes OK 2026/03/22-16:36:43.734305 7f7668bfb6c0 Level-0 table #1326: 0 bytes OK
2026/03/05-20:36:36.800890 7f78e15b46c0 Delete type=0 #1304 2026/03/22-16:36:43.760674 7f7668bfb6c0 Delete type=0 #1324
2026/03/05-20:36:36.886730 7f78e15b46c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end) 2026/03/22-16:36:43.760915 7f7668bfb6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000950 MANIFEST-000970

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.775184 7f7930fff6c0 Recovering log #948 2026/03/22-16:42:23.377345 7f766abff6c0 Recovering log #968
2026/03/05-20:38:02.786747 7f7930fff6c0 Delete type=3 #946 2026/03/22-16:42:23.388209 7f766abff6c0 Delete type=3 #966
2026/03/05-20:38:02.786856 7f7930fff6c0 Delete type=0 #948 2026/03/22-16:42:23.388272 7f766abff6c0 Delete type=0 #968
2026/03/05-20:42:36.104620 7f78e15b46c0 Level-0 table #953: started 2026/03/22-16:47:51.304649 7f7668bfb6c0 Level-0 table #973: started
2026/03/05-20:42:36.104679 7f78e15b46c0 Level-0 table #953: 0 bytes OK 2026/03/22-16:47:51.304679 7f7668bfb6c0 Level-0 table #973: 0 bytes OK
2026/03/05-20:42:36.111433 7f78e15b46c0 Delete type=0 #951 2026/03/22-16:47:51.312155 7f7668bfb6c0 Delete type=0 #971
2026/03/05-20:42:36.111701 7f78e15b46c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end) 2026/03/22-16:47:51.312359 7f7668bfb6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:35:59.080273 7f78e2ffd6c0 Recovering log #944 2026/03/22-16:36:37.879467 7f7669bfd6c0 Recovering log #964
2026/03/05-20:35:59.136381 7f78e2ffd6c0 Delete type=3 #942 2026/03/22-16:36:37.964554 7f7669bfd6c0 Delete type=3 #962
2026/03/05-20:35:59.136563 7f78e2ffd6c0 Delete type=0 #944 2026/03/22-16:36:37.964638 7f7669bfd6c0 Delete type=0 #964
2026/03/05-20:36:36.924587 7f78e15b46c0 Level-0 table #949: started 2026/03/22-16:36:43.928514 7f7668bfb6c0 Level-0 table #969: started
2026/03/05-20:36:36.924663 7f78e15b46c0 Level-0 table #949: 0 bytes OK 2026/03/22-16:36:43.928542 7f7668bfb6c0 Level-0 table #969: 0 bytes OK
2026/03/05-20:36:36.998629 7f78e15b46c0 Delete type=0 #947 2026/03/22-16:36:43.977973 7f7668bfb6c0 Delete type=0 #967
2026/03/05-20:36:37.117578 7f78e15b46c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end) 2026/03/22-16:36:43.978253 7f7668bfb6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

View File

@@ -14,7 +14,7 @@
let updateObj = this.actor.toObject(); let updateObj = this.actor.toObject();
let talents = (await Promise.tout([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text) let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
for (let ch in characteristics) for (let ch in characteristics)
{ {

View File

@@ -1,6 +1,6 @@
let test = await args.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Gain de 1 état Sonné"}}) let test = await args.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Gain de 1 état Sonné"}})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
args.actor.addCondition("stunned") args.actor.addCondition("stunned")
} }

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}); let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
this.actor.addCondition("bleeding"); this.actor.addCondition("bleeding");
} }

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "GAin d'1 état Sonné"}}) let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "GAin d'1 état Sonné"}})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
this.actor.addCondition("stunned"); this.actor.addCondition("stunned");
} }

View File

@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
fields: {difficulty: 'easy'}, fields: {difficulty: 'easy'},
characteristic: 'wp', characteristic: 'wp',
}); });
await Test.roll(); await test.roll();
if (!Test.succeeded) { if (!Test.succeeded) {
Test.result.other.push(`<b>${actor.name}</b> est devenu @Condition[Stunned] par la vue.`); Test.result.other.push(`<b>${actor.name}</b> est devenu @Condition[Stunned] par la vue.`);

View File

@@ -10,12 +10,12 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
} }
}); });
await Test.roll(); await test.roll();
if (Test.Échoué) { if (test.failed) {
await this.actor.addEffectItems(bloodyFluxUUID, this.effet); await this.actor.addEffectItems(bloodyFluxUUID, this.effet);
} else { } else {
const SL = Test.result.SL; const SL = test.result.SL;
const heal = 1 + SL; const heal = 1 + SL;
await this.actor.modifyWounds(heal); await this.actor.modifyWounds(heal);
this.script.message(`Butcher a soigné ${heal} Blessures.`); this.script.message(`Butcher a soigné ${heal} Blessures.`);

View File

@@ -1,12 +1,12 @@
// Imbibing this substance grants the user the utilisateur d Creature Trait. // Imbibing this substance grants the user the Painless Creature Trait.
const hasutilisateur d = this.actor.has("Insensible à la douleur"); const hasPainless = this.actor.has("Insensible à la douleur");
if (hasutilisateur d === undefined) if (hasPainless === undefined)
{ {
let item = await fromUuid("Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr"); let item = await fromUuid("Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr");
let data = item.toObject() let data = item.toObject()
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id}) this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
this.script.message( this.script.scriptMessage(
`<p><strong>${this.actor.prototypeToken.name}</strong> a acquis le Trait de Créature Insensible à la douleur. Cet `<p><strong>${this.actor.prototypeToken.name}</strong> a acquis le Trait de Créature Insensible à la douleur. Cet
effet dure une heure, après quoi il se dissipe et l'effet complet effet dure une heure, après quoi il se dissipe et l'effet complet
de toutes les blessures du buveur s'abat d'un coup.</p> de toutes les blessures du buveur s'abat d'un coup.</p>

View File

@@ -7,9 +7,9 @@ const test = await args.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
} }
}); });
await Test.roll(); await test.roll();
if (Test.Échoué) { if (test.failed) {
args.actor.addCondition("poisoned"); args.actor.addCondition("poisoned");
const speaker = ChatMessage.getSpeaker({actor: args.actor}); const speaker = ChatMessage.getSpeaker({actor: args.actor});
this.script.message(`<p>${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.</p><p>Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.</p>`); this.script.message(`<p>${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.</p><p>Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.</p>`);

View File

@@ -1,7 +1,7 @@
if (args.test.result.SL < 0) if (args.test.result.SL < 0)
{ {
this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients("GM")}) this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients("GM")})
if (args.Test.Échoué && this.actor.type == "character") if (args.test.failed && this.actor.type == "character")
{ {
this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)}) this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})
} }

View File

@@ -13,9 +13,9 @@ let test = await actor.setupCharacteristic("s", {
} }
}); });
await Test.roll(); await test.roll();
if (Test.succeeded) { if (test.succeeded) {
let SL = parseInt(Test.result.SL); let SL = parseInt(test.result.SL);
let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL); let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
await this.effect.update({name}); await this.effect.update({name});
} }

View File

@@ -1,11 +1,11 @@
let test = await this.actor.setupCharacteristic("s", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult"}}); let test = await this.actor.setupCharacteristic("s", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult"}});
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
if (Test.isCriticalFumble == "fumble") if (test.isCriticalFumble == "fumble")
{ {
return this.script.message(`<strong>${this.actor.name}</strong> meurt alors qu'il est entraîné dans l'Aethyr (à moins qu'il ne dépense un point de Destinée pour éviter cela).`); return this.script.message(`<strong>${this.actor.name}</strong> meurt alors qu'il est entraîné dans l'Aethyr (à moins qu'il ne dépense un point de Destinée pour éviter cela).`);
} }

View File

@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
fields: {difficulty: 'easy'}, fields: {difficulty: 'easy'},
characteristic: 'wp', characteristic: 'wp',
}); });
await Test.roll(); await test.roll();
if (!Test.succeeded) { if (!Test.succeeded) {
Test.result.other.push(`<b>${actor.name}</b> est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`); Test.result.other.push(`<b>${actor.name}</b> est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`);

View File

@@ -1,4 +1,4 @@
if (args.test.characteristicKey == "wp" && args.Test.Échoué && args.Test.result.SL <= -3) if (args.test.characteristicKey == "wp" && args.test.failed && args.test.result.SL <= -3)
{ {
this.script.notification("Ajout de A Terre"); this.script.notification("Ajout de A Terre");
this.actor.addCondition("prone") this.actor.addCondition("prone")

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll(); await test.roll();
if (Test.succeeded) if (test.succeeded)
{ {
this.script.message("Peut réaliser une Action ou un Déplacement (choisissez-en un)") this.script.message("Peut réaliser une Action ou un Déplacement (choisissez-en un)")
} }

View File

@@ -1 +1 @@
this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}); this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`}) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`})
await Test.roll(); await test.roll();
if (Test.Échoué) { if (test.failed) {
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true})); this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));
this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`); this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`);
} }

View File

@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp") if (args.test.characteristicKey == "wp")
{ {
if (args.Test.Échoué) if (args.test.failed)
{ {
this.actor.addSystemEffect("convulsions") this.actor.addSystemEffect("convulsions")
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> reçoit @Symptom[Convulsions] pour [[1d10]] heures`) this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> reçoit @Symptom[Convulsions] pour [[1d10]] heures`)

View File

@@ -9,7 +9,7 @@ if (god)
{ {
let prayers = await warhammer.utility.findAllItems("prayer", "Chargement des Prières", true, ["system.type.value", "system.god.value"]) let prayers = await warhammer.utility.findAllItems("prayer", "Chargement des Prières", true, ["system.type.value", "system.god.value"])
let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing") let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing")
let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid)); let configBlessings = await Promise.all((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
if (god == "Foi Antique") if (god == "Foi Antique")
{ {
blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Sélectionnez 6 Bénédictions", title : "Béni"}) blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Sélectionnez 6 Bénédictions", title : "Béni"})

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
this.script.message(await game.wfrp4e.tables.formatChatRoll("enrage-beast")) this.script.message(await game.wfrp4e.tables.formatChatRoll("enrage-beast"))
} }

View File

@@ -1,7 +1,7 @@
if (this.actor.Species.toLowerCase() != "skaven") { if (this.actor.Species.toLowerCase() != "skaven") {
this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => { this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
await Test.roll() await test.roll()
if (Test.Échoué) if (test.failed)
{ {
let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10) let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)
this.actor.update({ "system.characteristics.t.initial": this.actor.characteristics.t.initial - toughnessLost }) this.actor.update({ "system.characteristics.t.initial": this.actor.characteristics.t.initial - toughnessLost })

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("wp", {fields: {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}) let test = await this.actor.setupCharacteristic("wp", {fields: {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
let stuns = Math.max(1, Math.abs(Test.result.SL)) let stuns = Math.max(1, Math.abs(test.result.SL))
this.actor.addCondition("stunned", stuns) this.actor.addCondition("stunned", stuns)
} }

View File

@@ -5,8 +5,8 @@ if (this.actor.uuid == this.effect.sourceActor.uuid)
if (this.actor.has("À Sang Froid") && !this.actor.hasSystemEffect("nausea")) { if (this.actor.has("À Sang Froid") && !this.actor.hasSystemEffect("nausea")) {
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {appendTitle : `- ${this.effect.name}`}) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {appendTitle : `- ${this.effect.name}`})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
let myRoll = await new Roll("1d10").roll({allowInteractive : false}); let myRoll = await new Roll("1d10").roll({allowInteractive : false});

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`}); let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`});
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
await this.actor.addCondition("blinded"); await this.actor.addCondition("blinded");
} }

View File

@@ -1,7 +1,7 @@
const test = await this.actor.setupCharacteristic("int", {fields: {difficulty: "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}); const test = await this.actor.setupCharacteristic("int", {fields: {difficulty: "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await Test.roll(); await test.roll();
if (Test.Échoué) { if (test.failed) {
this.actor.addCondition('stunned'); this.actor.addCondition('stunned');
} }

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Goes Prone" }}) let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Goes Prone" }})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
this.actor.addCondition("prone"); this.actor.addCondition("prone");
} }

View File

@@ -7,9 +7,9 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
} }
}); });
await Test.roll(); await test.roll();
if (Test.Échoué) { if (test.failed) {
const SL = Number(Test.result.SL); const SL = Number(test.result.SL);
this.script.message(`Butcher perd ${SL} dents.`); this.script.message(`Butcher perd ${SL} dents.`);
} }

View File

@@ -1 +1 @@
,args.fields.slBonus++;,args.fields.slBonus++;,args.fields.slBonus++; args.fields.slBonus++;

View File

@@ -7,8 +7,8 @@ let difficulty = ""
difficulty = "veasy" difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"}) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
this.actor.addCondition("dead"); this.actor.addCondition("dead");
} }

View File

@@ -7,8 +7,8 @@ let difficulty = ""
difficulty = "veasy" difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"}) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
this.actor.addCondition("dead"); this.actor.addCondition("dead");
} }

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("i", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}}) let test = await this.actor.setupCharacteristic("i", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}})
await Test.roll(); await test.roll();
if (!Test.succeeded) if (!test.succeeded)
{ {
this.actor.addCondition("stunned"); this.actor.addCondition("stunned");
} }

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("ag", {fields : {difficulty : "hard"}}); let test = await this.actor.setupCharacteristic("ag", {fields : {difficulty : "hard"}});
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
await this.actor.addCondition("bleeding") await this.actor.addCondition("bleeding")
await this.actor.addCondition("entangled") await this.actor.addCondition("entangled")

View File

@@ -9,8 +9,8 @@ if (SL >= 3)
let test = await args.actor.setupCharacteristic("wp", {fields: {difficulty}, skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Reçoit un état Sonné"}}) let test = await args.actor.setupCharacteristic("wp", {fields: {difficulty}, skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Reçoit un état Sonné"}})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
args.actor.addCondition("stunned"); args.actor.addCondition("stunned");
} }

View File

@@ -12,7 +12,7 @@ const test = await this.actor.setupCharacteristic("t", {
} }
}); });
await Test.roll(); await test.roll();
if (Test.failure) { if (test.failure) {
await this.actor.addCondition("prone"); await this.actor.addCondition("prone");
} }

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult", appendTitle : ` - ${this.effect.name}`}}); let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult", appendTitle : ` - ${this.effect.name}`}});
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
await this.actor.addCondition("blinded"); await this.actor.addCondition("blinded");
} }

View File

@@ -1,8 +1,8 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll(); await test.roll();
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
if (opposedResult?.winner == "attacker") if (opposedResult?.winner == "attacker")
{ {

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("t", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: "challenging" } }) let test = await this.actor.setupCharacteristic("t", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: "challenging" } })
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10) let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)
let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10) let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)

View File

@@ -1,5 +1,5 @@
if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == "attacker") if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == "attacker")
{ {
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, speaker : {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients("GM")}) this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {speaker : {alias : this.item.name}, blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
} }

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}) let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll(); await test.roll();
// Kind of insane but whatever // Kind of insane but whatever
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
return opposedResult?.winner == "attacker"; return opposedResult?.winner == "attacker";

View File

@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp") if (args.test.characteristicKey == "wp")
{ {
if (args.Test.Échoué) if (args.test.failed)
{ {
let item = await fromUuid("Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP") let item = await fromUuid("Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP")
let data = item.toObject(); let data = item.toObject();

View File

@@ -1,9 +1,9 @@
let location = this.item.system.location.key let location = this.item.system.location.key
let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâchez l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}}) let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâchez l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
await Test.roll(); await test.roll();
if (location && Test.Échoué) if (location && test.failed)
{ {
let dropped = this.item.system.weaponsAtLocation; let dropped = this.item.system.weaponsAtLocation;

View File

@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp") if (args.test.characteristicKey == "wp")
{ {
if (args.Test.Échoué) if (args.test.failed)
{ {
this.actor.createEmbeddedDocuments("ActiveEffect", [game.wfrp4e.config.symptomEffects["malaise"]]) this.actor.createEmbeddedDocuments("ActiveEffect", [game.wfrp4e.config.symptomEffects["malaise"]])
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> gains @Condition[Malaise] for [[1d10]] hours`, {whisper: ChatMessage.getWhisperRecipients("GM")}) this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> gains @Condition[Malaise] for [[1d10]] hours`, {whisper: ChatMessage.getWhisperRecipients("GM")})

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult", slBonus : -1 * this.effect.sourceTest.result.SL}}) let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult", slBonus : -1 * this.effect.sourceTest.result.SL}})
await Test.roll(); await test.roll();
if (Test.succeeded) if (test.succeeded)
{ {
this.script.notification(`Résistance à ${this.effect.name}`); this.script.notification(`Résistance à ${this.effect.name}`);
} }

View File

@@ -1,8 +1,8 @@
if (args.totalWoundLoss > 0) if (args.totalWoundLoss > 0)
{ {
args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => { args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
await args.actor.addCondition("poisoned") await args.actor.addCondition("poisoned")
this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL })) this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}}) let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}})
await Test.roll(); await test.roll();
if (Test.Échoué) if (test.failed)
{ {
let roll = await new Roll("1d10").roll({allowInteractive : false}); let roll = await new Roll("1d10").roll({allowInteractive : false});
roll.toMessage(this.script.getChatData()) roll.toMessage(this.script.getChatData())

View File

@@ -1,2 +1,2 @@
args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1) args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1)
args.modifiers.other.push({label : this.effect.name, value : -1) args.modifiers.other.push({label : this.effect.name, value : -1})

View File

@@ -1,8 +1,8 @@
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "vhard"}}); let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "vhard"}});
await Test.roll(); await test.roll();
CorruptionMessageModel.createCorruptionMessage("minor", this.script.getChatData()) CorruptionMessageModel.createCorruptionMessage("minor", this.script.getChatData())
if (Test.Échoué) if (test.failed)
{ {
this.actor.addCondition("unconscious"); this.actor.addCondition("unconscious");
} }