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9.4.5 ... 9.5.1

Author SHA1 Message Date
df1e0b9952 Amélioration robustess et vérification sur import des modules
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2026-04-14 08:26:08 +02:00
b1e96af421 UPdsate pour support v14
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2026-04-11 20:23:24 +02:00
17d865b60b Fix sur maladies again
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2026-03-24 11:33:50 +01:00
5f4e0c7ce5 Nombreuses corrections sur les maladies et symptomes
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2026-03-22 20:41:58 +01:00
8862698262 Nombreuses corections de scripts...
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2026-03-07 15:02:18 +01:00
95 changed files with 10009 additions and 35630 deletions

1
.gitignore vendored
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@@ -1,2 +1,3 @@
.history/
.idea/
.github/

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@@ -1354,7 +1354,7 @@
"name": "Coude fracassé"
},
{
"description": "<p style=\"text-align: justify:\"Un coup violent sur le haut de la cuisse. Gagnez 1 État @Condition[Hémorragique] et réussissez un Test de <strong>Résistance Accessible (+20)</strong> sous peine de trébucher et de gagner lÉtat @Condition[A Terre]{À Terre}.</p>",
"description": "<p style=\"text-align: justify:\"Un coup violent sur le haut de la cuisse. <p>Gagnez 1 État @Condition[Hémorragique] et réussissez un Test de <strong>Résistance Accessible (+20)</strong> sous peine de trébucher et de gagner lÉtat @Condition[A Terre]{À Terre}.</p>",
"id": "Thigh Strike",
"name": "Coup à la cuisse"
},
@@ -1631,10 +1631,10 @@
{
"contraction": "Sur un échec d'un Test de Résistance Facile (+40) après un combat vous ayant opposé à une créature avec le Trait Infecté. Vous pouvez également développer une infection à partir d'une Infection Mineure. L'incubation est instantanée si développée à partir d'autres symptômes",
"description": "<p style=\"text-align: justify:\">Les coupures infectées et les égratignures sont monnaie courante, ce qui explique quil existe de nombreuses superstitions quant à la meilleure façon de les traiter. Les cataplasmes confectionnés à partir de fumier enveloppé dans des feuilles, la peau de crapaud, ou encore les plumes de colombe sont très répandus, tout comme le fait de frotter la blessure avec de la bonne terre de Sigmar. La plupart des physiciens considèrent ces pratiques comme de pures âneries et vont préférer des remèdes plus scientifiques, comme le mélange de la bile dun boeuf noir avec trois cuillères de lurine du patient et une demi-cuillère de sel de mer, mixture ensuite appliquée sur la blessure purulente. Les hurlements qui suivent généralement cette application sont bien la preuve de son efficacité.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "1d10",
"id": "Festering Wound",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "1d10, ou instantanée si développée à partir dautres symptômes",
"name": "Blessure Purulente",
"permanent": "",
@@ -1643,10 +1643,10 @@
{
"contraction": "Sur un échec d'un Test d'Endurance Facile (+40) après avoir ingurgité de la matière infectée.",
"description": "<p style=\"text-align: justify:\">On raconte que la nourriture des halflings ne peut pas donner de <em>Courante Galopante</em>, une maladie peu râgoutante et malheureusement trop répandue au sein de l'Empire à cause du manque de soins apportés à la préparation de la nourriture. Même si ceux souffrant de « Vengeance des Rumsters » après avoir ingurgité des tourtes bon marché des halflings vendues à Altdorf vous diront le contraire, s'ils peuvent quitter les toilettes assez longtemps...</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "1d10",
"id": "Galloping Trots",
"incubationUnit": "Heures",
"incubationUnit": "hours",
"incubationValue": "1d10",
"name": "Courante Galopante",
"permanent": "",
@@ -1655,10 +1655,10 @@
{
"contraction": "Sur un échec d'un Test de Résistance Accessible (+20) après un combat où vous avez été blessé par des rongeurs (dont les skavens) possédant le Trait Infecté, ou sur un échec d'un Test de Résistance Facile (+40) après qu'une source infectée est entrée en contact avec votre bouche.",
"description": "<p style=\"text-align: justify:\">La très redoutée <em>Fièvre du rongeur</em> est transmise, comme son nom lindique, par des rongeurs infectés et cause des irritations douloureuses et des ulcérations avant que la fièvre ne monte et que le corps ne soit secoué de spasmes. Même si cette maladie est rarement fatale, elle est débilitante et il faut patienter longtemps avant de sen remettre totalement. Cest pourquoi chacun cherchera à en atténuer les symptômes. Parmi les remèdes les plus connus, il y a, à Altdorf, lauto-flagellation, réputée soulager toutes les infections cutanées. À Talabheim, on préconise de se recouvrir dune mixture composée dun mélange de fromage de chèvre relevé de poivre glacé importé de Kislev. Dans les villes et les cités les plus importantes, la <em>Fièvre du rongeur</em> est également connue sous le nom de <em>Fièvre de la tourte</em>, car il est notoire que, bien souvent, on remplace la viande la plus chère par du rat infecté dans ce genre de mets.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "3d10+10",
"id": "Ratte Fever",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "3d10+5",
"name": "Fièvre du rongeur",
"permanent": "",
@@ -1667,10 +1667,10 @@
{
"contraction": "Sur un échec d'un Test d'Endurance Facile (+40) après avoir ingéré de la matière infectée.",
"description": "<p style=\"text-align: justify:\">Le <em>Flux sanglant</em> est un problème récurrent au sein de l'Empire et d'une manière générale, est considéré comme une malédiction infligée par les dieux aux impies. Cette maladie infâme oblige la pauvre victime à se vider sans cesse. Le <em>Flux sanglant</em> est endémique au sein des Armées de l'État, où il tue bien plus de soldats que les forces ennemies. Parmi les remèdes les plus fréquents, il y a l'ingurgitation de boudin pour remplacer les humeurs perdues, le « bouchonnage », et le massage des parties avec des substances grasses afin d'atténuer la douleur aigüe.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "1d10",
"id": "The Bloody Flux",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "2d10",
"name": "Flux Sanglant",
"permanent": "",
@@ -1679,10 +1679,10 @@
{
"contraction": "C'est le développement d'une autre maladie, ou cela intervient après une Blessure critique.",
"description": "<p style=\"text-align: justify:\">Votre sang est infecté et votre coeur répand la maladie dans votre corps. Il est possible de vous soigner par l'intermédiaire de saignées, mais certains doktors préfèrent effectuer des incisions à un endroit très précis au niveau du cou pour expulser le sang contaminé et demandent au patient d'ingérer d'énormes quantité de sang sain pour remplacer celui qui a été perdu. Que le patient accepte ou non ce remède, si aucun traitement n'est appliqué l'<em>Infection du sang</em> est mortelle et se concluera par une visite à la Guilde de Thanatopracteurs et du Culte de Morr.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "1d10",
"id": "Blood Rot",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "0",
"name": "Infection du Sang",
"permanent": "",
@@ -1691,10 +1691,10 @@
{
"contraction": "Sur un échec d'un Test de Résistance Très Facile (+60) après un combat où vous subi une Blessure critique.",
"description": "<p style=\"text-align: justify:\">Les <em>Infections mineures</em> - des blessures guérissant lentement, qui n'enflent quasiment pas et ne provoquent pas de fièvre - sont trés répandues. La plupart guérissent d'elles-mêmes, donc peu de personnes s'en soucient réellement avant qu'il ne soit trop tard et que les Portes de Morr ne s'ouvrent.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "1d10",
"id": "Minor Infection",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "1d10",
"name": "Infection Mineure",
"permanent": "",
@@ -1703,10 +1703,10 @@
{
"contraction": "Effectuer un Test de Résistance Accessible (+20) pour chaque heure entamée passée dans la zone infectée, ou lorsque vous vous retrouvez en présence de fluides infectés.",
"description": "<p style=\"text-align: justify:\">Les historiens affirment qu'il y a des siècles de cela, les rats ont déferlé sur l'Empire et que la <em>Peste Noire</em> s'ensuivit, décimant neuf âmes sur dix. Des recrudescences inexpliquées de cette horrible maladie apparaissent encore de nos jours et sont systématiquement accompagnées de la présence des pragmatiques nonnes blanches. Le Culte de Shallya a juré de faire tout ce qui était en son pouvoir pour éradiquer cette terrible maladie, et, en application de droits ancestraux qui lui sont conférés, des cordons sanitaires, délimités par des cordes blanches, sont déployées partout ou l'épidémie surgit, afin d'être certain que personne ne puisse entrer ou sortir de la zone de quarantaine. Et ce, jusqu'à ce que la recrudescence soit maîtrisée et que les corps aient été correctement traités.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "3d10",
"id": "The Black Plague",
"incubationUnit": "Minutes",
"incubationUnit": "minutes",
"incubationValue": "1d10",
"name": "Peste Noire",
"permanent": "",
@@ -1715,10 +1715,10 @@
{
"contraction": "Sur un échec d'un Test de Résistance Facile (+40) après être entré en contact avec un animal, de la peau, ou des cadavres infectés.",
"description": "<p style=\"text-align: justify:\">C'est une maladie très répandue parmi les chasseurs, les fourreurs et les marchands, transmises par les moutons et le bétail, respectivement par la laine et la peau, et par les cadavres de ceux qui sont morts de cette maladie. Elle se manifeste au départ par de légères démangeaisons, trés vite remplacées par des boursufflures roses qui vont se progager sur tout le corps, et particulièrement sur le torse et les bras. Ce n'est pas la forme de vérole la plus grave de l'Empire, mais elle persiste assez longtemps et peut quelquefois s'avérer mortelle.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "5d10",
"id": "Packer's Pox",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "1d10",
"name": "Vérole du Tanneur",
"permanent": "",
@@ -1727,10 +1727,10 @@
{
"contraction": "Sur un échec d'un Test de Résistance Accessible (+20) lorsque vous touchez une personne infectée ou que vous échouez à ce même Test après qu'un patient contagieux a toussé ou éternué juste à côté de vous (effectue un Test par heure)",
"description": "<p style=\"text-align: justify:\">Tous les ans, la plupart des villes et des cités de l'Empire subissent une épidémie de <em>Vérole urticante</em>. La maladie, qui fait apparaître des boursuflures qui démangent sur la quasi-totalité du corps, reste relativement bénigne et ne provoque que très rarement des complications, et n'est donc un réel souci que pour certains patients qui vont sinquiéter et les nobliaux oisifs. La maladie est tellement répandue qu'on trouve dans la plupart des temples de Shallya des ampoules remplies de pâte blanche qui permettent de soulager les démangeaisons des malades.</p>",
"durationUnit": "Jours",
"durationUnit": "days",
"durationValue": "1d10+7",
"id": "Itching Pox",
"incubationUnit": "Jours",
"incubationUnit": "days",
"incubationValue": "1d10",
"name": "Vérole Urticante",
"permanent": "Vous ne pouvez pas l'attraper une seconde fois, si vous l'avez déjà contractée dans le passé.",

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@@ -69,16 +69,10 @@
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": {
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"durationUnit": "system.duration.unit",
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": {
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"incubationUnit": "system.incubation.unit",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",

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@@ -78,16 +78,10 @@
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": {
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"durationUnit": "system.duration.unit",
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": {
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"incubationUnit": "system.incubation.unit",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",

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@@ -70,16 +70,10 @@
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": {
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"durationUnit": "system.duration.unit",
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": {
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"incubationUnit": "system.incubation.unit",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",

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@@ -807,6 +807,9 @@
"Infinite": "Infini",
"any one": "Au choix",
"Sing": "Chant",
"Months":"mois",
"Years":"années",
"ENTITY.Actor": "Acteur",
"BROWSER.ItemCategories": "Catégorie d'items",
"BROWSER.IncludeWorld": "Inclure les objets du monde ?",
@@ -1884,6 +1887,7 @@
"Drunken Vomit": "Vomi Alcoolisé",
"Thin People": "Gens maigres",
"Moderate": "Modéré",
"Severe": "Grave",
"Greenskins": "Peaux vertes",
"Elves": "Elfes",
"Rich folks": "Gens riches",
@@ -2620,7 +2624,7 @@
"SHEET.Randomize": "Aléatoire",
"SHEET.RequiredTrappingsError": "Impossible de lancer les revenus sans avoir tous les équipements requis dans cette carrière !",
"Sheet.RollIncome": "Revenu",
"WFRP4E.Symptom.CoughsandSneezes": "Toux et Éternuements",
"WFRP4E.Symptom.CoughsandSneezes": "Toux et éternuements",
"WFRP4E.Symptom.OrganFailure": "Défaillance Organique",
"WFRP4E.SymptomDescriptions.OrganFailure": "Une partie de votre corps est gravement affectée par la maladie. Durant l'évolution de la maladie, tous les Tests de Perception reposant sur la vue subissent une pénalité de 3 DS.",
"WFRP4E.SymptomTreatment.OrganFailure": "Des onguents apaisants peuvent être achetés chez tout bon apothicaire — dix doses pour un shilling. L'application d'une dose atténue le symptôme pendant [[/r 1d10]] heures.",

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@@ -124,7 +124,7 @@
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "13",
"verified": "13"
"verified": "14"
},
"relationships": {
"systems": [

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@@ -16,30 +16,27 @@ const _patch_eis = () => {
game.wfrp4e.config.symptomTreatment["swelling"] = "La plupart des traitements consistent à plonger la partie affectée, ou parfois tout le corps, dans un bain d'eau glacée pour réduire la chaleur qui accompagne les gonflements. Un <b> Test de Guérison Difficile (-20) étendu </b> nécessitant +3 DR réduit le renflement de <b> <a class ='chat-roll'> 2d10 </a> </b> heures. Chaque test dure une heure. Le patient se retrouve avec l'Etat Exténué +1 pour chaque test effectué au cours du processus. <br> <br> A la place, certains médecins saignent le patient avec une lame ou des sangsues. Un <b>Test de Guérison étendu </b> réussi nécessitant +4 SL et des Outils (médecin) réduit le renflement de (<a class ='chat-roll'> 1d10 </a> + Bonus d'Endurance du patient) heures. Chaque test a une difficulté de base <b> impossible (-50) </b> et dure une demi-heure.";
game.wfrp4e.config.loreEffects["tzeentch"] = {
label: "Domaine de Tzeentch",
icon: "modules/wfrp4e-core/icons/spells/tzeentch.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "apply",
"effectTrigger": "oneTime",
"lore": true,
"script": `
if (this.actor.isOwner)
args.actor.setupSkill("Résistance", {context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.result == "success" && args.actor.type == "character")
{
args.actor.update({"system.status.fortune.value" : args.actor.system.status.fortune.value + 1})
}
else if (test.result.result == "failure" && args.actor.type == "character")
{
args.actor.update({"system.status.corruption.value" : args.actor.system.status.corruption.value + 1})
name: "Domaine de Tzeentch",
img: "modules/wfrp4e-core/icons/spells/tzeentch.png",
system: {
transferData: {
type: "target"
},
scriptData: [{
trigger: "immediate",
label: "Test d'Endurance",
script: `
this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {appendTitle : " - " + this.effect.name, context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
this.actor.basicTest(setupData).then(test => {
if (test.succeeded && this.actor.type == "character") {
this.actor.update({"system.status.fortune.value" : this.actor.system.status.fortune.value + 1})
} else if (test.failed && this.actor.type == "character") {
this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value + 1})
}
})
})`
}
})
return false;`
}]
}
}
}
@@ -404,6 +401,56 @@ Hooks.on('ready', () => {
// Patch function for effects
game.wfrp4e.utility.findKey = warhammer.utility.findKey
// Patch SpellModel.computeSpellDamage to handle English characteristic bonus names.
// Babele instantiates actors TWICE: first with untranslated data (English formulas like
// "Willpower Bonus+4"), then with translated data. The first pass fails because
// characteristicsBonus values are already French ("Bonus de Force Mentale").
// This patch pre-replaces English bonus names with numeric values before the original
// formula evaluation runs, preventing SyntaxErrors and notification spam.
const __EN_BONUS_TO_CHAR = {
"weapon skill bonus": "ws", "ballistic skill bonus": "bs",
"strength bonus": "s", "toughness bonus": "t",
"initiative bonus": "i", "agility bonus": "ag",
"dexterity bonus": "dex", "intelligence bonus": "int",
"willpower bonus": "wp", "fellowship bonus": "fel"
};
const SpellModel = CONFIG.Item.dataModels?.["spell"];
if (SpellModel?.prototype?.computeSpellDamage) {
const _origComputeSpellDamage = SpellModel.prototype.computeSpellDamage;
SpellModel.prototype.computeSpellDamage = function(formula, options) {
if (typeof formula === "string") {
const actor = options?.actor || this.parent?.actor;
if (actor?.system?.characteristics) {
let f = formula.toLowerCase();
for (const [enName, ch] of Object.entries(__EN_BONUS_TO_CHAR)) {
if (f.includes(enName)) {
const bonus = actor.system.characteristics[ch]?.bonus ?? 0;
f = f.replace(enName, bonus);
}
}
formula = f;
}
}
return _origComputeSpellDamage.call(this, formula, options);
};
}
// Patch postSymptom to handle English symptom names in @Symptom[...] links.
// After i18nInit, config.symptoms values are French strings (e.g. "Fièvre"), so
// findKey("Fever", config.symptoms) fails. We normalize via game.i18n.localize first.
const _origPostSymptom = game.wfrp4e.utility.postSymptom.bind(game.wfrp4e.utility);
game.wfrp4e.utility.postSymptom = async function(symptom) {
const baseName = symptom.split("(")[0].trim();
const symkey = warhammer.utility.findKey(baseName, game.wfrp4e.config.symptoms);
if (!symkey) {
const localizedBase = game.i18n.localize(baseName);
if (localizedBase !== baseName) {
symptom = symptom.replace(baseName, localizedBase);
}
}
return _origPostSymptom(symptom);
};
/** New modifiers */
game.wfrp4e.config.difficultyModifiers = {
"veasy": 60,

View File

@@ -30,6 +30,20 @@ const __SELECT_BONUS_PREFIX_D = {
"agilité": 1
}
// Map English characteristic names (as they appear in spell formulas) to WFRP4e abbreviations
const __CHAR_EN_TO_ABBR = {
"weapon skill": "ws",
"ballistic skill": "bs",
"strength": "s",
"toughness": "t",
"initiative": "i",
"agility": "ag",
"dexterity": "dex",
"intelligence": "int",
"willpower": "wp",
"fellowship": "fel"
}
/************************************************************************************/
export class WFRP4FrTranslation {
@@ -57,16 +71,23 @@ export class WFRP4FrTranslation {
if (value == "You") return "Vous"; // Hop !
if (value == "Instant") return "Instantané"; // Hop !
let translw = value;
let re = /(.*)\s+[Bb]onus\s*(\w*)/i;
let re = /(.*)\s+[Bb]onus\s*(.*)/i; // (.*) at end captures modifiers like "+4"
let res = re.exec(value);
let unit = "";
if (res) { // Test "<charac> Bonus <unit>" pattern
if (res) { // Test "<charac> Bonus <modifier>" pattern
if (res[1]) { // We have char name, then convert it
const charEN = res[1].trim().toLowerCase();
const abbr = __CHAR_EN_TO_ABBR[charEN];
if (abbr && game.wfrp4e?.config?.characteristicsBonus?.[abbr]) {
// Use the localized French bonus name from config (already resolved by localizeConfig at i18nInit)
translw = game.wfrp4e.config.characteristicsBonus[abbr];
} else {
translw = game.i18n.localize(res[1].trim());
let bonusPrefix = (translw.toLowerCase() in __SELECT_BONUS_PREFIX_D) ? "Bonus d'" : "Bonus de ";
translw = bonusPrefix + translw
translw = bonusPrefix + translw;
}
unit = res[2];
}
unit = res[2]; // may be "+4", "-2", "2", "yards", etc.
} else {
re = /(\d+) (\w+)/i;
res = re.exec(value);
@@ -90,6 +111,8 @@ export class WFRP4FrTranslation {
if (unit == "Bonus") { // Another weird management
console.log("Translating bonus", unit);
translw = "Bonus de " + translw;
} else if (unit && /^[+\-*\/]/.test(unit)) {
translw += unit; // No space before operators like "+4"
} else {
translw += " " + unit;
}
@@ -278,8 +301,25 @@ Hooks.once('init', () => {
"process_effects": (effectsData, translations, data, tc, tc_translations) => {
//console.log("Effects :", effectsData, translations, data, tc, tc_translations)
for (let e of effectsData) {
// Foundry v13 requires name; migrate legacy data where only label was stored
if (e.name == null) e.name = e.label || "";
let origName = e.name
e.name = tc_translations.name || game.i18n.localize(e.name)
// Symptom effects have their own name (Fever, Malaise, etc.) — don't overwrite with the parent item name
if (e.flags?.wfrp4e?.symptom) {
let symName = e.name;
let gravity = "";
if (symName.includes("(") && symName.includes(")")) {
let re = /(.*) +\((.*)\)/i;
let res = re.exec(symName);
if (res) {
symName = res[1].trim();
gravity = " (" + game.i18n.localize(res[2].trim()) + ")";
}
}
e.name = game.i18n.localize(symName) + gravity;
} else {
e.name = tc_translations.name || game.i18n.localize(e.name) || e.label || ""
}
if ( e.flags?.wfrp4e?.scriptData) {
for (let script of e.flags.wfrp4e.scriptData) {
if (script?.label) {
@@ -396,10 +436,18 @@ Hooks.once('init', () => {
return beast_traits
}
//console.log("TRANS:", beast_traits)
// Normalize: Foundry v13 requires ActiveEffect.name; migrate legacy v12 data
for (let trait_en of beast_traits) {
if (trait_en.effects) {
for (let eff of trait_en.effects) {
if (eff.name == null) eff.name = eff.label || "";
}
}
}
for (let trait_en of beast_traits) {
let special = "";
let nbt = "";
let name_en = trait_en.name.trim(); // strip \r in some traits name
let name_en = trait_en.name.replace(/\r/g, '').trim(); // strip \r (including internal) in some traits name
if (!trait_en.name || trait_en.name.length == 0) {
console.log("Wrong item name found!!!!")
continue
@@ -415,9 +463,12 @@ Hooks.once('init', () => {
} else if (name_en.includes("(") && name_en.includes(")")) { // Then process specific traits name with (xxxx) inside
let re = /(.*) \((.*)\)/i;
let res = re.exec(name_en);
if (!res) { console.warn("WFRP4E-FR | bestiary_traits: regex failed for trait:", name_en); }
else {
name_en = res[1]; // Get the root traits name
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
}
}
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("trait")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
@@ -438,9 +489,12 @@ Hooks.once('init', () => {
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
let re = /(.*) +\((.*)\)/i;
let res = re.exec(name_en);
if (!res) { console.warn("WFRP4E-FR | bestiary_traits: regex failed for skill:", name_en); }
else {
name_en = res[1].trim(); // Get the root skill name
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
}
}
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
@@ -484,9 +538,12 @@ Hooks.once('init', () => {
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
let re = /(.*) +\((.*)\)/i;
let res = re.exec(name_en);
if (!res) { console.warn("WFRP4E-FR | bestiary_traits: regex failed for talent:", name_en); }
else {
name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
}
}
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
for (let compData of validCompendiums) {
if (name_en === "Trapper") {
@@ -650,15 +707,15 @@ Hooks.once('init', () => {
if (!effects) return;
for (const element of effects) {
let effect = element;
let label = effect.label;
let name = effect.name || effect.label;
let gravity = "";
if (label.includes("(") && label.includes(")")) { // Then process specific skills name with (xxxx) inside
if (name.includes("(") && name.includes(")")) {
let re = /(.*) +\((.*)\)/i;
let res = re.exec(label);
label = res[1].trim(); // Get the gravity
gravity = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
let res = re.exec(name);
name = res[1].trim();
gravity = " (" + game.i18n.localize(res[2].trim()) + ")";
}
effect.label = game.i18n.localize(label) + gravity;
effect.name = game.i18n.localize(name) + gravity;
}
},
// Auto-translate duration

View File

@@ -145,6 +145,39 @@ export class WH4FRPatchConfig {
}
}
/************************************************************************************/
static patch_symptom_severity() {
// The core module's symptomEffects scripts check for English severity terms
// ("Moderate", "Severe") in this.effect.name. French disease compendiums use
// translated severity ("Modéré(e)", "Grave"), so the checks would fail.
// We patch the relevant scriptData to also check for French severity terms.
const effects = game.wfrp4e.config.symptomEffects;
if (!effects) return;
// Patch blight: checks Moderate → easy, Severe → average, else → veasy
for (const key of ["blight", "gangrene"]) {
const effect = effects[key];
if (!effect?.system?.scriptData) continue;
for (const sd of effect.system.scriptData) {
if (sd.script && sd.script.includes('.includes("Moderate")')) {
sd.script = sd.script
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")')
.replace('includes("Severe")', 'includes("Severe") || this.effect.name.includes("Grave")');
}
}
}
// Patch convulsions: checks Moderate → -20, else → -10
if (effects.convulsions?.system?.scriptData) {
for (const sd of effects.convulsions.system.scriptData) {
if (sd.script && sd.script.includes('.includes("Moderate")')) {
sd.script = sd.script
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")');
}
}
}
}
/************************************************************************************/
static fixSpeciesTable() {
@@ -192,16 +225,15 @@ export class WH4FRPatchConfig {
}
if (game.wfrp4e.config.loreEffects) {
game.wfrp4e.config.loreEffects["beasts"].label = "Domaine des Bêtes"
game.wfrp4e.config.loreEffects["death"].label = "Domaine de la Mort"
game.wfrp4e.config.loreEffects["fire"].label = "Domaine du Feu"
game.wfrp4e.config.loreEffects["metal"].label = "Domaine du Métal"
game.wfrp4e.config.loreEffects["heavens"].label = "Domaine des Cieux"
game.wfrp4e.config.loreEffects["life"].label = "Domaine de la Vie"
game.wfrp4e.config.loreEffects["light"].label = "Domaine de la Lumière"
game.wfrp4e.config.loreEffects["shadow"].label = "Domaine des Ombres"
game.wfrp4e.config.loreEffects["hedgecraft"].label = "Domaine de la Magie de Village"
game.wfrp4e.config.loreEffects["hedgecraft"].label = "Domaine de la Sorcellerie"
game.wfrp4e.config.loreEffects["beasts"].name = "Domaine des Bêtes"
game.wfrp4e.config.loreEffects["death"].name = "Domaine de la Mort"
game.wfrp4e.config.loreEffects["fire"].name = "Domaine du Feu"
game.wfrp4e.config.loreEffects["metal"].name = "Domaine du Métal"
game.wfrp4e.config.loreEffects["heavens"].name = "Domaine des Cieux"
game.wfrp4e.config.loreEffects["life"].name = "Domaine de la Vie"
game.wfrp4e.config.loreEffects["light"].name = "Domaine de la Lumière"
game.wfrp4e.config.loreEffects["shadow"].name = "Domaine des Ombres"
game.wfrp4e.config.loreEffects["hedgecraft"].name = "Domaine de la Sorcellerie"
}
if (game.wfrp4e.config.species) {
@@ -240,276 +272,10 @@ export class WH4FRPatchConfig {
this.patch_career();
game.wfrp4e.config.symptomEffects = {
"blight": {
label: "Toxine",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "invoke",
"symptom": true,
"script": `
let difficulty = ""
if (this.effect.label.includes("Modéré"))
difficulty = "easy"
else if (this.effect.label.includes("Sévère"))
difficulty = "average"
else
difficulty = "veasy"
if (args.actor.isOwner)
{
args.actor.setupSkill("Résistance", {absolute: {difficulty}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.outcome == "failure")
args.actor.addCondition("dead")
})
})
}`
}
}
},
"buboes": {
label: "Bubons",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier -= 10
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier -= 10
}
`}
}
},
"convulsions": {
label: "Convulsions",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let modifier = 0
if (this.effect.label.includes("Modéré"))
modifier = -20
else
modifier = -10
let applicableCharacteristics = ["ws", "bs", "s", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier += modifier
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier += modifier
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier += modifier
}
}`
}
}
},
"fever": {
label: "Fièvre",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (args.type == "weapon")
args.prefillModifiers.modifier -= 10
else if (args.type == "characteristic")
{
if (applicableCharacteristics.includes(args.item))
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (applicableCharacteristics.includes(args.item.characteristic.value))
args.prefillModifiers.modifier -= 10
}`,
"otherEffects": ["blight", "wounded"]
}
}
},
"flux": {
label: "Intoxication Alimentaire",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"lingering": {
label: "Persistant",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"coughsAndSneezes": {
label: "Toux et éternuements",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"symptom": true
}
}
},
"gangrene": {
label: "Gangrène",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
if (args.type == "characteristic" && args.item == "fel")
{
if (args.item == "fel")
args.prefillModifiers.modifier -= 10
}
else if (args.type == "skill")
{
if (args.item.characteristic.value == "fel")
args.prefillModifiers.modifier -= 10
}
}`
}
}
},
"malaise": {
label: "Malaise",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prepareData",
"symptom": true,
"script": `
if (game.user.isUniqueGM)
{
let fatigued = args.actor.hasCondition("fatigued")
if (!fatigued)
{
args.actor.addCondition("fatigued")
ui.notifications.notify("Etat Extenué ajouté à " + args.actor.name + ", qui ne peut pas être enlevé tant que le symptôme Malaise est présent.")
}
}
`
}
}
},
"nausea": {
label: "Nausée",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "rollTest",
"symptom": true,
"script": `
if (this.actor.isOwner && args.test.result.outcome == "failure")
{
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
if (applicableCharacteristics.includes(args.test.result.characteristic))
this.actor.addCondition("stunned")
else if (args.test.result.skill && applicableCharacteristics.includes(args.test.result.skill.system.characteristic.value))
this.actor.addCondition("stunned")
else if (args.test.result.weapon)
this.actor.addCondition("stunned")
}
`
}
}
},
"pox": {
label: "Démangeaisons",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"symptom": true,
"script": `
if (args.type == "characteristic" && args.item == "fel")
args.prefillModifiers.modifier -= 10
else if (args.type == "skill")
{
if (args.item.characteristic.value == "fel")
args.prefillModifiers.modifier -= 10
}
}`
}
}
},
"wounded": {
label: "Blessé",
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
transfer: true,
flags: {
wfrp4e: {
"effectApplication": "actor",
"effectTrigger": "invoke",
"symptom": true,
"script": `
if (args.actor.isOwner)
{
args.actor.setupSkill("Résistance", {absolute: {difficulty : "average"}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
{
if (test.result.outcome == "failure")
fromUuid("Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb").then(disease => {
args.actor.createEmbeddedDocuments("Item", [disease.toObject()])
})
})
})
}`
}
}
}
}
// Patch symptom severity scripts to support French severity terms
// The core module scripts check for "Moderate"/"Severe" in effect.name,
// but French disease compendiums use "Modéré(e)"/"Grave" instead.
this.patch_symptom_severity();
game.wfrp4e.config.effectApplication = {
"actor": "Acteur",

View File

@@ -155,7 +155,7 @@ export default class InnRoller {
}
// Extraire les informations du résultat
const resultText = rollResult.results[0]?.text || "Résultat inconnu";
const resultText = rollResult.results[0]?.name || rollResult.results[0]?.description || "Résultat inconnu";
const rollFormula = rollResult.roll?.formula || "1d100";
const rollTotal = rollResult.roll?.total || 0;
@@ -349,7 +349,7 @@ export default class InnRoller {
if (rollTable) {
try {
const roll = await rollTable.draw({ displayChat: false });
const resultText = roll.results[0]?.text || "Résultat inconnu";
const resultText = roll.results[0]?.name || roll.results[0]?.description || "Résultat inconnu";
results.push({
category: this.getCategoryName(tableName),
name: resultText,

File diff suppressed because one or more lines are too long

View File

@@ -1 +1 @@
MANIFEST-001311
MANIFEST-001339

View File

@@ -1,7 +1,7 @@
2026/03/07-00:45:53.808506 7fe8c37fe6c0 Recovering log #1309
2026/03/07-00:45:53.819278 7fe8c37fe6c0 Delete type=3 #1307
2026/03/07-00:45:53.819338 7fe8c37fe6c0 Delete type=0 #1309
2026/03/07-01:11:49.557068 7fe8c2ffd6c0 Level-0 table #1314: started
2026/03/07-01:11:49.557102 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
2026/03/07-01:11:49.563625 7fe8c2ffd6c0 Delete type=0 #1312
2026/03/07-01:11:49.577541 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
2026/04/13-23:10:07.603169 7fddd97be6c0 Recovering log #1337
2026/04/13-23:10:07.613544 7fddd97be6c0 Delete type=3 #1335
2026/04/13-23:10:07.613619 7fddd97be6c0 Delete type=0 #1337
2026/04/13-23:14:52.439353 7fddca1c26c0 Level-0 table #1342: started
2026/04/13-23:14:52.439375 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
2026/04/13-23:14:52.447401 7fddca1c26c0 Delete type=0 #1340
2026/04/13-23:14:52.447538 7fddca1c26c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.743870 7f7930fff6c0 Recovering log #1305
2026/03/05-20:38:02.754744 7f7930fff6c0 Delete type=3 #1303
2026/03/05-20:38:02.754879 7f7930fff6c0 Delete type=0 #1305
2026/03/05-20:42:36.083534 7f78e15b46c0 Level-0 table #1310: started
2026/03/05-20:42:36.083606 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
2026/03/05-20:42:36.090385 7f78e15b46c0 Delete type=0 #1308
2026/03/05-20:42:36.111635 7f78e15b46c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
2026/04/13-23:01:32.388566 7fddd97be6c0 Recovering log #1333
2026/04/13-23:01:32.399282 7fddd97be6c0 Delete type=3 #1331
2026/04/13-23:01:32.399346 7fddd97be6c0 Delete type=0 #1333
2026/04/13-23:07:12.207745 7fddca1c26c0 Level-0 table #1338: started
2026/04/13-23:07:12.207766 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
2026/04/13-23:07:12.214487 7fddca1c26c0 Delete type=0 #1336
2026/04/13-23:07:12.214671 7fddca1c26c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-001313
MANIFEST-001341

View File

@@ -1,7 +1,7 @@
2026/03/07-00:45:53.822265 7fe9111ff6c0 Recovering log #1311
2026/03/07-00:45:53.832029 7fe9111ff6c0 Delete type=3 #1309
2026/03/07-00:45:53.832089 7fe9111ff6c0 Delete type=0 #1311
2026/03/07-01:11:49.549791 7fe8c2ffd6c0 Level-0 table #1316: started
2026/03/07-01:11:49.549814 7fe8c2ffd6c0 Level-0 table #1316: 0 bytes OK
2026/03/07-01:11:49.556940 7fe8c2ffd6c0 Delete type=0 #1314
2026/03/07-01:11:49.577524 7fe8c2ffd6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2026/04/13-23:10:07.616013 7fddcbfff6c0 Recovering log #1339
2026/04/13-23:10:07.625710 7fddcbfff6c0 Delete type=3 #1337
2026/04/13-23:10:07.625777 7fddcbfff6c0 Delete type=0 #1339
2026/04/13-23:14:52.426320 7fddca1c26c0 Level-0 table #1344: started
2026/04/13-23:14:52.426354 7fddca1c26c0 Level-0 table #1344: 0 bytes OK
2026/04/13-23:14:52.432796 7fddca1c26c0 Delete type=0 #1342
2026/04/13-23:14:52.447521 7fddca1c26c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.758975 7f78e37fe6c0 Recovering log #1307
2026/03/05-20:38:02.770688 7f78e37fe6c0 Delete type=3 #1305
2026/03/05-20:38:02.770801 7f78e37fe6c0 Delete type=0 #1307
2026/03/05-20:42:36.097432 7f78e15b46c0 Level-0 table #1312: started
2026/03/05-20:42:36.097481 7f78e15b46c0 Level-0 table #1312: 0 bytes OK
2026/03/05-20:42:36.104419 7f78e15b46c0 Delete type=0 #1310
2026/03/05-20:42:36.111679 7f78e15b46c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2026/04/13-23:01:32.401911 7fddd8fbd6c0 Recovering log #1335
2026/04/13-23:01:32.411157 7fddd8fbd6c0 Delete type=3 #1333
2026/04/13-23:01:32.411219 7fddd8fbd6c0 Delete type=0 #1335
2026/04/13-23:07:12.194188 7fddca1c26c0 Level-0 table #1340: started
2026/04/13-23:07:12.194235 7fddca1c26c0 Level-0 table #1340: 0 bytes OK
2026/04/13-23:07:12.201298 7fddca1c26c0 Delete type=0 #1338
2026/04/13-23:07:12.214646 7fddca1c26c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-001311
MANIFEST-001339

View File

@@ -1,7 +1,7 @@
2026/03/07-00:45:53.847464 7fe8c3fff6c0 Recovering log #1309
2026/03/07-00:45:53.857503 7fe8c3fff6c0 Delete type=3 #1307
2026/03/07-00:45:53.857563 7fe8c3fff6c0 Delete type=0 #1309
2026/03/07-01:11:49.577693 7fe8c2ffd6c0 Level-0 table #1314: started
2026/03/07-01:11:49.577722 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
2026/03/07-01:11:49.583840 7fe8c2ffd6c0 Delete type=0 #1312
2026/03/07-01:11:49.612617 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
2026/04/13-23:10:07.641322 7fddd9fbf6c0 Recovering log #1337
2026/04/13-23:10:07.651537 7fddd9fbf6c0 Delete type=3 #1335
2026/04/13-23:10:07.651623 7fddd9fbf6c0 Delete type=0 #1337
2026/04/13-23:14:52.478583 7fddca1c26c0 Level-0 table #1342: started
2026/04/13-23:14:52.478613 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
2026/04/13-23:14:52.484781 7fddca1c26c0 Delete type=0 #1340
2026/04/13-23:14:52.484989 7fddca1c26c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.790472 7f78e3fff6c0 Recovering log #1305
2026/03/05-20:38:02.801425 7f78e3fff6c0 Delete type=3 #1303
2026/03/05-20:38:02.801553 7f78e3fff6c0 Delete type=0 #1305
2026/03/05-20:42:36.090593 7f78e15b46c0 Level-0 table #1310: started
2026/03/05-20:42:36.090646 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
2026/03/05-20:42:36.097257 7f78e15b46c0 Delete type=0 #1308
2026/03/05-20:42:36.111659 7f78e15b46c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
2026/04/13-23:01:32.426243 7fddcbfff6c0 Recovering log #1333
2026/04/13-23:01:32.436951 7fddcbfff6c0 Delete type=3 #1331
2026/04/13-23:01:32.437016 7fddcbfff6c0 Delete type=0 #1333
2026/04/13-23:07:12.201427 7fddca1c26c0 Level-0 table #1338: started
2026/04/13-23:07:12.201453 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
2026/04/13-23:07:12.207634 7fddca1c26c0 Delete type=0 #1336
2026/04/13-23:07:12.214659 7fddca1c26c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

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@@ -1 +1 @@
MANIFEST-001311
MANIFEST-001339

View File

@@ -1,7 +1,7 @@
2026/03/07-00:45:53.792556 7fe8c3fff6c0 Recovering log #1309
2026/03/07-00:45:53.805674 7fe8c3fff6c0 Delete type=3 #1307
2026/03/07-00:45:53.805724 7fe8c3fff6c0 Delete type=0 #1309
2026/03/07-01:11:49.563712 7fe8c2ffd6c0 Level-0 table #1314: started
2026/03/07-01:11:49.563733 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
2026/03/07-01:11:49.570212 7fe8c2ffd6c0 Delete type=0 #1312
2026/03/07-01:11:49.577555 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
2026/04/13-23:10:07.590923 7fddd8fbd6c0 Recovering log #1337
2026/04/13-23:10:07.600770 7fddd8fbd6c0 Delete type=3 #1335
2026/04/13-23:10:07.600832 7fddd8fbd6c0 Delete type=0 #1337
2026/04/13-23:14:52.419409 7fddca1c26c0 Level-0 table #1342: started
2026/04/13-23:14:52.419440 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
2026/04/13-23:14:52.426167 7fddca1c26c0 Delete type=0 #1340
2026/04/13-23:14:52.447511 7fddca1c26c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.727495 7f78e2ffd6c0 Recovering log #1305
2026/03/05-20:38:02.739900 7f78e2ffd6c0 Delete type=3 #1303
2026/03/05-20:38:02.740017 7f78e2ffd6c0 Delete type=0 #1305
2026/03/05-20:42:36.060514 7f78e15b46c0 Level-0 table #1310: started
2026/03/05-20:42:36.060577 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
2026/03/05-20:42:36.067949 7f78e15b46c0 Delete type=0 #1308
2026/03/05-20:42:36.083144 7f78e15b46c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
2026/04/13-23:01:32.376215 7fddcbfff6c0 Recovering log #1333
2026/04/13-23:01:32.386265 7fddcbfff6c0 Delete type=3 #1331
2026/04/13-23:01:32.386335 7fddcbfff6c0 Delete type=0 #1333
2026/04/13-23:07:12.172988 7fddca1c26c0 Level-0 table #1338: started
2026/04/13-23:07:12.173015 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
2026/04/13-23:07:12.180381 7fddca1c26c0 Delete type=0 #1336
2026/04/13-23:07:12.187032 7fddca1c26c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

View File

View File

@@ -1 +1 @@
MANIFEST-001311
MANIFEST-001339

View File

@@ -1,7 +1,7 @@
2026/03/07-00:45:53.774458 7fe8c37fe6c0 Recovering log #1309
2026/03/07-00:45:53.787633 7fe8c37fe6c0 Delete type=3 #1307
2026/03/07-00:45:53.787702 7fe8c37fe6c0 Delete type=0 #1309
2026/03/07-01:11:49.543331 7fe8c2ffd6c0 Level-0 table #1314: started
2026/03/07-01:11:49.543361 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
2026/03/07-01:11:49.549597 7fe8c2ffd6c0 Delete type=0 #1312
2026/03/07-01:11:49.549676 7fe8c2ffd6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2026/04/13-23:10:07.578503 7fddd9fbf6c0 Recovering log #1337
2026/04/13-23:10:07.588788 7fddd9fbf6c0 Delete type=3 #1335
2026/04/13-23:10:07.588855 7fddd9fbf6c0 Delete type=0 #1337
2026/04/13-23:14:52.432890 7fddca1c26c0 Level-0 table #1342: started
2026/04/13-23:14:52.432912 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
2026/04/13-23:14:52.439225 7fddca1c26c0 Delete type=0 #1340
2026/04/13-23:14:52.447529 7fddca1c26c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.710364 7f7930fff6c0 Recovering log #1305
2026/03/05-20:38:02.722794 7f7930fff6c0 Delete type=3 #1303
2026/03/05-20:38:02.722917 7f7930fff6c0 Delete type=0 #1305
2026/03/05-20:42:36.068193 7f78e15b46c0 Level-0 table #1310: started
2026/03/05-20:42:36.068246 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
2026/03/05-20:42:36.074966 7f78e15b46c0 Delete type=0 #1308
2026/03/05-20:42:36.083182 7f78e15b46c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2026/04/13-23:01:32.363321 7fddd9fbf6c0 Recovering log #1333
2026/04/13-23:01:32.373224 7fddd9fbf6c0 Delete type=3 #1331
2026/04/13-23:01:32.373285 7fddd9fbf6c0 Delete type=0 #1333
2026/04/13-23:07:12.180494 7fddca1c26c0 Level-0 table #1338: started
2026/04/13-23:07:12.180514 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
2026/04/13-23:07:12.186759 7fddca1c26c0 Delete type=0 #1336
2026/04/13-23:07:12.187045 7fddca1c26c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

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@@ -1 +1 @@
MANIFEST-000954
MANIFEST-000982

View File

@@ -1,7 +1,7 @@
2026/03/07-00:45:53.835083 7fe8c37fe6c0 Recovering log #952
2026/03/07-00:45:53.844848 7fe8c37fe6c0 Delete type=3 #950
2026/03/07-00:45:53.844893 7fe8c37fe6c0 Delete type=0 #952
2026/03/07-01:11:49.570293 7fe8c2ffd6c0 Level-0 table #957: started
2026/03/07-01:11:49.570316 7fe8c2ffd6c0 Level-0 table #957: 0 bytes OK
2026/03/07-01:11:49.577407 7fe8c2ffd6c0 Delete type=0 #955
2026/03/07-01:11:49.577567 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2026/04/13-23:10:07.628261 7fddd97be6c0 Recovering log #980
2026/04/13-23:10:07.638743 7fddd97be6c0 Delete type=3 #978
2026/04/13-23:10:07.638813 7fddd97be6c0 Delete type=0 #980
2026/04/13-23:14:52.447639 7fddca1c26c0 Level-0 table #985: started
2026/04/13-23:14:52.447658 7fddca1c26c0 Level-0 table #985: 0 bytes OK
2026/04/13-23:14:52.454058 7fddca1c26c0 Delete type=0 #983
2026/04/13-23:14:52.484949 7fddca1c26c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/05-20:38:02.775184 7f7930fff6c0 Recovering log #948
2026/03/05-20:38:02.786747 7f7930fff6c0 Delete type=3 #946
2026/03/05-20:38:02.786856 7f7930fff6c0 Delete type=0 #948
2026/03/05-20:42:36.104620 7f78e15b46c0 Level-0 table #953: started
2026/03/05-20:42:36.104679 7f78e15b46c0 Level-0 table #953: 0 bytes OK
2026/03/05-20:42:36.111433 7f78e15b46c0 Delete type=0 #951
2026/03/05-20:42:36.111701 7f78e15b46c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2026/04/13-23:01:32.413810 7fddd97be6c0 Recovering log #976
2026/04/13-23:01:32.423395 7fddd97be6c0 Delete type=3 #974
2026/04/13-23:01:32.423455 7fddd97be6c0 Delete type=0 #976
2026/04/13-23:07:12.187249 7fddca1c26c0 Level-0 table #981: started
2026/04/13-23:07:12.187284 7fddca1c26c0 Level-0 table #981: 0 bytes OK
2026/04/13-23:07:12.194022 7fddca1c26c0 Delete type=0 #979
2026/04/13-23:07:12.214628 7fddca1c26c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

View File

@@ -14,7 +14,7 @@
let updateObj = this.actor.toObject();
let talents = (await Promise.tout([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
for (let ch in characteristics)
{

View File

@@ -1,6 +1,6 @@
let test = await args.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Gain de 1 état Sonné"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
args.actor.addCondition("stunned")
}

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("bleeding");
}

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "GAin d'1 état Sonné"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("stunned");
}

View File

@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await Test.roll();
await test.roll();
if (!Test.succeeded) {
Test.result.other.push(`<b>${actor.name}</b> est devenu @Condition[Stunned] par la vue.`);

View File

@@ -10,12 +10,12 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
}
});
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
await this.actor.addEffectItems(bloodyFluxUUID, this.effet);
} else {
const SL = Test.result.SL;
const SL = test.result.SL;
const heal = 1 + SL;
await this.actor.modifyWounds(heal);
this.script.message(`Butcher a soigné ${heal} Blessures.`);

View File

@@ -1,12 +1,12 @@
// Imbibing this substance grants the user the utilisateur d Creature Trait.
const hasutilisateur d = this.actor.has("Insensible à la douleur");
if (hasutilisateur d === undefined)
// Imbibing this substance grants the user the Painless Creature Trait.
const hasPainless = this.actor.has("Insensible à la douleur");
if (hasPainless === undefined)
{
let item = await fromUuid("Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr");
let data = item.toObject()
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
this.script.message(
this.script.scriptMessage(
`<p><strong>${this.actor.prototypeToken.name}</strong> a acquis le Trait de Créature Insensible à la douleur. Cet
effet dure une heure, après quoi il se dissipe et l'effet complet
de toutes les blessures du buveur s'abat d'un coup.</p>

View File

@@ -7,9 +7,9 @@ const test = await args.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
}
});
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
args.actor.addCondition("poisoned");
const speaker = ChatMessage.getSpeaker({actor: args.actor});
this.script.message(`<p>${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.</p><p>Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.</p>`);

View File

@@ -1,7 +1,7 @@
if (args.test.result.SL < 0)
{
this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients("GM")})
if (args.Test.Échoué && this.actor.type == "character")
if (args.test.failed && this.actor.type == "character")
{
this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})
}

View File

@@ -13,9 +13,9 @@ let test = await actor.setupCharacteristic("s", {
}
});
await Test.roll();
if (Test.succeeded) {
let SL = parseInt(Test.result.SL);
await test.roll();
if (test.succeeded) {
let SL = parseInt(test.result.SL);
let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
await this.effect.update({name});
}

View File

@@ -1,11 +1,11 @@
let test = await this.actor.setupCharacteristic("s", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult"}});
await Test.roll();
await test.roll();
if (Test.Échoué)
if (test.failed)
{
if (Test.isCriticalFumble == "fumble")
if (test.isCriticalFumble == "fumble")
{
return this.script.message(`<strong>${this.actor.name}</strong> meurt alors qu'il est entraîné dans l'Aethyr (à moins qu'il ne dépense un point de Destinée pour éviter cela).`);
}

View File

@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await Test.roll();
await test.roll();
if (!Test.succeeded) {
Test.result.other.push(`<b>${actor.name}</b> est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`);

View File

@@ -1,4 +1,4 @@
if (args.test.characteristicKey == "wp" && args.Test.Échoué && args.Test.result.SL <= -3)
if (args.test.characteristicKey == "wp" && args.test.failed && args.test.result.SL <= -3)
{
this.script.notification("Ajout de A Terre");
this.actor.addCondition("prone")

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
if (Test.succeeded)
await test.roll();
if (test.succeeded)
{
this.script.message("Peut réaliser une Action ou un Déplacement (choisissez-en un)")
}

View File

@@ -1 +1 @@
this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));
this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`);
}

View File

@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp")
{
if (args.Test.Échoué)
if (args.test.failed)
{
this.actor.addSystemEffect("convulsions")
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> reçoit @Symptom[Convulsions] pour [[1d10]] heures`)

View File

@@ -9,7 +9,7 @@ if (god)
{
let prayers = await warhammer.utility.findAllItems("prayer", "Chargement des Prières", true, ["system.type.value", "system.god.value"])
let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing")
let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
let configBlessings = await Promise.all((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
if (god == "Foi Antique")
{
blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Sélectionnez 6 Bénédictions", title : "Béni"})

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.script.message(await game.wfrp4e.tables.formatChatRoll("enrage-beast"))
}

View File

@@ -1,7 +1,7 @@
if (this.actor.Species.toLowerCase() != "skaven") {
this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
await Test.roll()
if (Test.Échoué)
await test.roll()
if (test.failed)
{
let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)
this.actor.update({ "system.characteristics.t.initial": this.actor.characteristics.t.initial - toughnessLost })

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("wp", {fields: {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
let stuns = Math.max(1, Math.abs(Test.result.SL))
let stuns = Math.max(1, Math.abs(test.result.SL))
this.actor.addCondition("stunned", stuns)
}

View File

@@ -5,8 +5,8 @@ if (this.actor.uuid == this.effect.sourceActor.uuid)
if (this.actor.has("À Sang Froid") && !this.actor.hasSystemEffect("nausea")) {
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {appendTitle : `- ${this.effect.name}`})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
let myRoll = await new Roll("1d10").roll({allowInteractive : false});

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`});
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
await this.actor.addCondition("blinded");
}

View File

@@ -1,7 +1,7 @@
const test = await this.actor.setupCharacteristic("int", {fields: {difficulty: "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
this.actor.addCondition('stunned');
}

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Goes Prone" }})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("prone");
}

View File

@@ -7,9 +7,9 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
}
});
await Test.roll();
await test.roll();
if (Test.Échoué) {
const SL = Number(Test.result.SL);
if (test.failed) {
const SL = Number(test.result.SL);
this.script.message(`Butcher perd ${SL} dents.`);
}

View File

@@ -1 +1 @@
,args.fields.slBonus++;,args.fields.slBonus++;,args.fields.slBonus++;
args.fields.slBonus++;

View File

@@ -7,8 +7,8 @@ let difficulty = ""
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("dead");
}

View File

@@ -7,8 +7,8 @@ let difficulty = ""
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("dead");
}

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("i", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}})
await Test.roll();
await test.roll();
if (!Test.succeeded)
if (!test.succeeded)
{
this.actor.addCondition("stunned");
}

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("ag", {fields : {difficulty : "hard"}});
await Test.roll();
await test.roll();
if (Test.Échoué)
if (test.failed)
{
await this.actor.addCondition("bleeding")
await this.actor.addCondition("entangled")

View File

@@ -9,8 +9,8 @@ if (SL >= 3)
let test = await args.actor.setupCharacteristic("wp", {fields: {difficulty}, skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Reçoit un état Sonné"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
args.actor.addCondition("stunned");
}

View File

@@ -12,7 +12,7 @@ const test = await this.actor.setupCharacteristic("t", {
}
});
await Test.roll();
if (Test.failure) {
await test.roll();
if (test.failure) {
await this.actor.addCondition("prone");
}

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult", appendTitle : ` - ${this.effect.name}`}});
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
await this.actor.addCondition("blinded");
}

View File

@@ -1,8 +1,8 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
await test.roll();
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
if (opposedResult?.winner == "attacker")
{

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("t", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: "challenging" } })
await Test.roll();
await test.roll();
if (Test.Échoué)
if (test.failed)
{
let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)
let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)

View File

@@ -1,5 +1,5 @@
if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == "attacker")
{
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, speaker : {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {speaker : {alias : this.item.name}, blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
}

View File

@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
await test.roll();
// Kind of insane but whatever
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
return opposedResult?.winner == "attacker";

View File

@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp")
{
if (args.Test.Échoué)
if (args.test.failed)
{
let item = await fromUuid("Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP")
let data = item.toObject();

View File

@@ -1,9 +1,9 @@
let location = this.item.system.location.key
let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâchez l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
await Test.roll();
await test.roll();
if (location && Test.Échoué)
if (location && test.failed)
{
let dropped = this.item.system.weaponsAtLocation;

View File

@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp")
{
if (args.Test.Échoué)
if (args.test.failed)
{
this.actor.createEmbeddedDocuments("ActiveEffect", [game.wfrp4e.config.symptomEffects["malaise"]])
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> gains @Condition[Malaise] for [[1d10]] hours`, {whisper: ChatMessage.getWhisperRecipients("GM")})

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult", slBonus : -1 * this.effect.sourceTest.result.SL}})
await Test.roll();
if (Test.succeeded)
await test.roll();
if (test.succeeded)
{
this.script.notification(`Résistance à ${this.effect.name}`);
}

View File

@@ -1,8 +1,8 @@
if (args.totalWoundLoss > 0)
{
args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
await args.actor.addCondition("poisoned")
this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))

View File

@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
let roll = await new Roll("1d10").roll({allowInteractive : false});
roll.toMessage(this.script.getChatData())

View File

@@ -1,2 +1,2 @@
args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1)
args.modifiers.other.push({label : this.effect.name, value : -1)
args.modifiers.other.push({label : this.effect.name, value : -1})

View File

@@ -1,8 +1,8 @@
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "vhard"}});
await Test.roll();
await test.roll();
CorruptionMessageModel.createCorruptionMessage("minor", this.script.getChatData())
if (Test.Échoué)
if (test.failed)
{
this.actor.addCondition("unconscious");
}