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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| df1e0b9952 | |||
| b1e96af421 | |||
| 17d865b60b | |||
| 5f4e0c7ce5 | |||
| 8862698262 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
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||||
.history/
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||||
.idea/
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||||
.github/
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File diff suppressed because one or more lines are too long
@@ -1354,7 +1354,7 @@
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||||
"name": "Coude fracassé"
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||||
},
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||||
{
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||||
"description": "<p style=\"text-align: justify:\"Un coup violent sur le haut de la cuisse. Gagnez 1 État @Condition[Hémorragique] et réussissez un Test de <strong>Résistance Accessible (+20)</strong> sous peine de trébucher et de gagner l’État @Condition[A Terre]{À Terre}.</p>",
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"description": "<p style=\"text-align: justify:\"Un coup violent sur le haut de la cuisse. <p>Gagnez 1 État @Condition[Hémorragique] et réussissez un Test de <strong>Résistance Accessible (+20)</strong> sous peine de trébucher et de gagner l’État @Condition[A Terre]{À Terre}.</p>",
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"id": "Thigh Strike",
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"name": "Coup à la cuisse"
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},
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@@ -1631,10 +1631,10 @@
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{
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"contraction": "Sur un échec d'un Test de Résistance Facile (+40) après un combat vous ayant opposé à une créature avec le Trait Infecté. Vous pouvez également développer une infection à partir d'une Infection Mineure. L'incubation est instantanée si développée à partir d'autres symptômes",
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"description": "<p style=\"text-align: justify:\">Les coupures infectées et les égratignures sont monnaie courante, ce qui explique qu’il existe de nombreuses superstitions quant à la meilleure façon de les traiter. Les cataplasmes confectionnés à partir de fumier enveloppé dans des feuilles, la peau de crapaud, ou encore les plumes de colombe sont très répandus, tout comme le fait de frotter la blessure avec de la bonne terre de Sigmar. La plupart des physiciens considèrent ces pratiques comme de pures âneries et vont préférer des remèdes plus scientifiques, comme le mélange de la bile d’un boeuf noir avec trois cuillères de l’urine du patient et une demi-cuillère de sel de mer, mixture ensuite appliquée sur la blessure purulente. Les hurlements qui suivent généralement cette application sont bien la preuve de son efficacité.</p>",
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"durationUnit": "Jours",
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"durationUnit": "days",
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"durationValue": "1d10",
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"id": "Festering Wound",
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"incubationUnit": "Jours",
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"incubationUnit": "days",
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"incubationValue": "1d10, ou instantanée si développée à partir d’autres symptômes",
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"name": "Blessure Purulente",
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"permanent": "",
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@@ -1643,10 +1643,10 @@
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||||
{
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"contraction": "Sur un échec d'un Test d'Endurance Facile (+40) après avoir ingurgité de la matière infectée.",
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"description": "<p style=\"text-align: justify:\">On raconte que la nourriture des halflings ne peut pas donner de <em>Courante Galopante</em>, une maladie peu râgoutante et malheureusement trop répandue au sein de l'Empire à cause du manque de soins apportés à la préparation de la nourriture. Même si ceux souffrant de « Vengeance des Rumsters » après avoir ingurgité des tourtes bon marché des halflings vendues à Altdorf vous diront le contraire, s'ils peuvent quitter les toilettes assez longtemps...</p>",
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"durationUnit": "Jours",
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"durationUnit": "days",
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"durationValue": "1d10",
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"id": "Galloping Trots",
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"incubationUnit": "Heures",
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"incubationUnit": "hours",
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"incubationValue": "1d10",
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"name": "Courante Galopante",
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"permanent": "",
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@@ -1655,10 +1655,10 @@
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{
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"contraction": "Sur un échec d'un Test de Résistance Accessible (+20) après un combat où vous avez été blessé par des rongeurs (dont les skavens) possédant le Trait Infecté, ou sur un échec d'un Test de Résistance Facile (+40) après qu'une source infectée est entrée en contact avec votre bouche.",
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"description": "<p style=\"text-align: justify:\">La très redoutée <em>Fièvre du rongeur</em> est transmise, comme son nom l’indique, par des rongeurs infectés et cause des irritations douloureuses et des ulcérations avant que la fièvre ne monte et que le corps ne soit secoué de spasmes. Même si cette maladie est rarement fatale, elle est débilitante et il faut patienter longtemps avant de s’en remettre totalement. C’est pourquoi chacun cherchera à en atténuer les symptômes. Parmi les remèdes les plus connus, il y a, à Altdorf, l’auto-flagellation, réputée soulager toutes les infections cutanées. À Talabheim, on préconise de se recouvrir d’une mixture composée d’un mélange de fromage de chèvre relevé de poivre glacé importé de Kislev. Dans les villes et les cités les plus importantes, la <em>Fièvre du rongeur</em> est également connue sous le nom de <em>Fièvre de la tourte</em>, car il est notoire que, bien souvent, on remplace la viande la plus chère par du rat infecté dans ce genre de mets.</p>",
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"durationUnit": "Jours",
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"durationUnit": "days",
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"durationValue": "3d10+10",
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"id": "Ratte Fever",
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"incubationUnit": "Jours",
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"incubationUnit": "days",
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"incubationValue": "3d10+5",
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"name": "Fièvre du rongeur",
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"permanent": "",
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@@ -1667,10 +1667,10 @@
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{
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"contraction": "Sur un échec d'un Test d'Endurance Facile (+40) après avoir ingéré de la matière infectée.",
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"description": "<p style=\"text-align: justify:\">Le <em>Flux sanglant</em> est un problème récurrent au sein de l'Empire et d'une manière générale, est considéré comme une malédiction infligée par les dieux aux impies. Cette maladie infâme oblige la pauvre victime à se vider sans cesse. Le <em>Flux sanglant</em> est endémique au sein des Armées de l'État, où il tue bien plus de soldats que les forces ennemies. Parmi les remèdes les plus fréquents, il y a l'ingurgitation de boudin pour remplacer les humeurs perdues, le « bouchonnage », et le massage des parties avec des substances grasses afin d'atténuer la douleur aigüe.</p>",
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"durationUnit": "Jours",
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"durationUnit": "days",
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"durationValue": "1d10",
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"id": "The Bloody Flux",
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"incubationUnit": "Jours",
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"incubationUnit": "days",
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"incubationValue": "2d10",
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"name": "Flux Sanglant",
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"permanent": "",
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@@ -1679,10 +1679,10 @@
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||||
{
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"contraction": "C'est le développement d'une autre maladie, ou cela intervient après une Blessure critique.",
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"description": "<p style=\"text-align: justify:\">Votre sang est infecté et votre coeur répand la maladie dans votre corps. Il est possible de vous soigner par l'intermédiaire de saignées, mais certains doktors préfèrent effectuer des incisions à un endroit très précis au niveau du cou pour expulser le sang contaminé et demandent au patient d'ingérer d'énormes quantité de sang sain pour remplacer celui qui a été perdu. Que le patient accepte ou non ce remède, si aucun traitement n'est appliqué l'<em>Infection du sang</em> est mortelle et se concluera par une visite à la Guilde de Thanatopracteurs et du Culte de Morr.</p>",
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"durationUnit": "Jours",
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"durationUnit": "days",
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"durationValue": "1d10",
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"id": "Blood Rot",
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"incubationUnit": "Jours",
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"incubationUnit": "days",
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"incubationValue": "0",
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"name": "Infection du Sang",
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||||
"permanent": "",
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@@ -1691,10 +1691,10 @@
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||||
{
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||||
"contraction": "Sur un échec d'un Test de Résistance Très Facile (+60) après un combat où vous subi une Blessure critique.",
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"description": "<p style=\"text-align: justify:\">Les <em>Infections mineures</em> - des blessures guérissant lentement, qui n'enflent quasiment pas et ne provoquent pas de fièvre - sont trés répandues. La plupart guérissent d'elles-mêmes, donc peu de personnes s'en soucient réellement avant qu'il ne soit trop tard et que les Portes de Morr ne s'ouvrent.</p>",
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||||
"durationUnit": "Jours",
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||||
"durationUnit": "days",
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"durationValue": "1d10",
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"id": "Minor Infection",
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"incubationUnit": "Jours",
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||||
"incubationUnit": "days",
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"incubationValue": "1d10",
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"name": "Infection Mineure",
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||||
"permanent": "",
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||||
@@ -1703,10 +1703,10 @@
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||||
{
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||||
"contraction": "Effectuer un Test de Résistance Accessible (+20) pour chaque heure entamée passée dans la zone infectée, ou lorsque vous vous retrouvez en présence de fluides infectés.",
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"description": "<p style=\"text-align: justify:\">Les historiens affirment qu'il y a des siècles de cela, les rats ont déferlé sur l'Empire et que la <em>Peste Noire</em> s'ensuivit, décimant neuf âmes sur dix. Des recrudescences inexpliquées de cette horrible maladie apparaissent encore de nos jours et sont systématiquement accompagnées de la présence des pragmatiques nonnes blanches. Le Culte de Shallya a juré de faire tout ce qui était en son pouvoir pour éradiquer cette terrible maladie, et, en application de droits ancestraux qui lui sont conférés, des cordons sanitaires, délimités par des cordes blanches, sont déployées partout ou l'épidémie surgit, afin d'être certain que personne ne puisse entrer ou sortir de la zone de quarantaine. Et ce, jusqu'à ce que la recrudescence soit maîtrisée et que les corps aient été correctement traités.</p>",
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||||
"durationUnit": "Jours",
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||||
"durationUnit": "days",
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||||
"durationValue": "3d10",
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||||
"id": "The Black Plague",
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||||
"incubationUnit": "Minutes",
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||||
"incubationUnit": "minutes",
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||||
"incubationValue": "1d10",
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||||
"name": "Peste Noire",
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||||
"permanent": "",
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||||
@@ -1715,10 +1715,10 @@
|
||||
{
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||||
"contraction": "Sur un échec d'un Test de Résistance Facile (+40) après être entré en contact avec un animal, de la peau, ou des cadavres infectés.",
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"description": "<p style=\"text-align: justify:\">C'est une maladie très répandue parmi les chasseurs, les fourreurs et les marchands, transmises par les moutons et le bétail, respectivement par la laine et la peau, et par les cadavres de ceux qui sont morts de cette maladie. Elle se manifeste au départ par de légères démangeaisons, trés vite remplacées par des boursufflures roses qui vont se progager sur tout le corps, et particulièrement sur le torse et les bras. Ce n'est pas la forme de vérole la plus grave de l'Empire, mais elle persiste assez longtemps et peut quelquefois s'avérer mortelle.</p>",
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||||
"durationUnit": "Jours",
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||||
"durationUnit": "days",
|
||||
"durationValue": "5d10",
|
||||
"id": "Packer's Pox",
|
||||
"incubationUnit": "Jours",
|
||||
"incubationUnit": "days",
|
||||
"incubationValue": "1d10",
|
||||
"name": "Vérole du Tanneur",
|
||||
"permanent": "",
|
||||
@@ -1727,10 +1727,10 @@
|
||||
{
|
||||
"contraction": "Sur un échec d'un Test de Résistance Accessible (+20) lorsque vous touchez une personne infectée ou que vous échouez à ce même Test après qu'un patient contagieux a toussé ou éternué juste à côté de vous (effectue un Test par heure)",
|
||||
"description": "<p style=\"text-align: justify:\">Tous les ans, la plupart des villes et des cités de l'Empire subissent une épidémie de <em>Vérole urticante</em>. La maladie, qui fait apparaître des boursuflures qui démangent sur la quasi-totalité du corps, reste relativement bénigne et ne provoque que très rarement des complications, et n'est donc un réel souci que pour certains patients qui vont s’inquiéter et les nobliaux oisifs. La maladie est tellement répandue qu'on trouve dans la plupart des temples de Shallya des ampoules remplies de pâte blanche qui permettent de soulager les démangeaisons des malades.</p>",
|
||||
"durationUnit": "Jours",
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||||
"durationUnit": "days",
|
||||
"durationValue": "1d10+7",
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||||
"id": "Itching Pox",
|
||||
"incubationUnit": "Jours",
|
||||
"incubationUnit": "days",
|
||||
"incubationValue": "1d10",
|
||||
"name": "Vérole Urticante",
|
||||
"permanent": "Vous ne pouvez pas l'attraper une seconde fois, si vous l'avez déjà contractée dans le passé.",
|
||||
|
||||
@@ -69,16 +69,10 @@
|
||||
"converter": "generic_localization"
|
||||
},
|
||||
"durationValue": "system.duration.value",
|
||||
"durationUnit": {
|
||||
"path": "system.duration.unit",
|
||||
"converter": "disease_duration_unit"
|
||||
},
|
||||
"durationUnit": "system.duration.unit",
|
||||
"contraction": "system.contraction.value",
|
||||
"incubationValue": "system.incubation.value",
|
||||
"incubationUnit": {
|
||||
"path": "system.incubation.unit",
|
||||
"converter": "disease_duration_unit"
|
||||
},
|
||||
"incubationUnit": "system.incubation.unit",
|
||||
"symptoms": "system.symptoms.value",
|
||||
"permanent": "system.permanent.value",
|
||||
"special": "system.special.value",
|
||||
|
||||
@@ -78,16 +78,10 @@
|
||||
"converter": "generic_localization"
|
||||
},
|
||||
"durationValue": "system.duration.value",
|
||||
"durationUnit": {
|
||||
"path": "system.duration.unit",
|
||||
"converter": "disease_duration_unit"
|
||||
},
|
||||
"durationUnit": "system.duration.unit",
|
||||
"contraction": "system.contraction.value",
|
||||
"incubationValue": "system.incubation.value",
|
||||
"incubationUnit": {
|
||||
"path": "system.incubation.unit",
|
||||
"converter": "disease_duration_unit"
|
||||
},
|
||||
"incubationUnit": "system.incubation.unit",
|
||||
"symptoms": "system.symptoms.value",
|
||||
"permanent": "system.permanent.value",
|
||||
"special": "system.special.value",
|
||||
|
||||
@@ -70,16 +70,10 @@
|
||||
"converter": "generic_localization"
|
||||
},
|
||||
"durationValue": "system.duration.value",
|
||||
"durationUnit": {
|
||||
"path": "system.duration.unit",
|
||||
"converter": "disease_duration_unit"
|
||||
},
|
||||
"durationUnit": "system.duration.unit",
|
||||
"contraction": "system.contraction.value",
|
||||
"incubationValue": "system.incubation.value",
|
||||
"incubationUnit": {
|
||||
"path": "system.incubation.unit",
|
||||
"converter": "disease_duration_unit"
|
||||
},
|
||||
"incubationUnit": "system.incubation.unit",
|
||||
"symptoms": "system.symptoms.value",
|
||||
"permanent": "system.permanent.value",
|
||||
"special": "system.special.value",
|
||||
|
||||
6
fr.json
6
fr.json
@@ -807,6 +807,9 @@
|
||||
"Infinite": "Infini",
|
||||
"any one": "Au choix",
|
||||
"Sing": "Chant",
|
||||
"Months":"mois",
|
||||
"Years":"années",
|
||||
|
||||
"ENTITY.Actor": "Acteur",
|
||||
"BROWSER.ItemCategories": "Catégorie d'items",
|
||||
"BROWSER.IncludeWorld": "Inclure les objets du monde ?",
|
||||
@@ -1884,6 +1887,7 @@
|
||||
"Drunken Vomit": "Vomi Alcoolisé",
|
||||
"Thin People": "Gens maigres",
|
||||
"Moderate": "Modéré",
|
||||
"Severe": "Grave",
|
||||
"Greenskins": "Peaux vertes",
|
||||
"Elves": "Elfes",
|
||||
"Rich folks": "Gens riches",
|
||||
@@ -2620,7 +2624,7 @@
|
||||
"SHEET.Randomize": "Aléatoire",
|
||||
"SHEET.RequiredTrappingsError": "Impossible de lancer les revenus sans avoir tous les équipements requis dans cette carrière !",
|
||||
"Sheet.RollIncome": "Revenu",
|
||||
"WFRP4E.Symptom.CoughsandSneezes": "Toux et Éternuements",
|
||||
"WFRP4E.Symptom.CoughsandSneezes": "Toux et éternuements",
|
||||
"WFRP4E.Symptom.OrganFailure": "Défaillance Organique",
|
||||
"WFRP4E.SymptomDescriptions.OrganFailure": "Une partie de votre corps est gravement affectée par la maladie. Durant l'évolution de la maladie, tous les Tests de Perception reposant sur la vue subissent une pénalité de –3 DS.",
|
||||
"WFRP4E.SymptomTreatment.OrganFailure": "Des onguents apaisants peuvent être achetés chez tout bon apothicaire — dix doses pour un shilling. L'application d'une dose atténue le symptôme pendant [[/r 1d10]] heures.",
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
"id": "wh4-fr-translation",
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"verified": "14"
|
||||
},
|
||||
"relationships": {
|
||||
"systems": [
|
||||
|
||||
@@ -16,30 +16,27 @@ const _patch_eis = () => {
|
||||
game.wfrp4e.config.symptomTreatment["swelling"] = "La plupart des traitements consistent à plonger la partie affectée, ou parfois tout le corps, dans un bain d'eau glacée pour réduire la chaleur qui accompagne les gonflements. Un <b> Test de Guérison Difficile (-20) étendu </b> nécessitant +3 DR réduit le renflement de <b> <a class ='chat-roll'> 2d10 </a> </b> heures. Chaque test dure une heure. Le patient se retrouve avec l'Etat Exténué +1 pour chaque test effectué au cours du processus. <br> <br> A la place, certains médecins saignent le patient avec une lame ou des sangsues. Un <b>Test de Guérison étendu </b> réussi nécessitant +4 SL et des Outils (médecin) réduit le renflement de (<a class ='chat-roll'> 1d10 </a> + Bonus d'Endurance du patient) heures. Chaque test a une difficulté de base <b> impossible (-50) </b> et dure une demi-heure.";
|
||||
|
||||
game.wfrp4e.config.loreEffects["tzeentch"] = {
|
||||
label: "Domaine de Tzeentch",
|
||||
icon: "modules/wfrp4e-core/icons/spells/tzeentch.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "apply",
|
||||
"effectTrigger": "oneTime",
|
||||
"lore": true,
|
||||
"script": `
|
||||
if (this.actor.isOwner)
|
||||
args.actor.setupSkill("Résistance", {context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
|
||||
args.actor.basicTest(setupData).then(test =>
|
||||
{
|
||||
if (test.result.result == "success" && args.actor.type == "character")
|
||||
{
|
||||
args.actor.update({"system.status.fortune.value" : args.actor.system.status.fortune.value + 1})
|
||||
}
|
||||
else if (test.result.result == "failure" && args.actor.type == "character")
|
||||
{
|
||||
args.actor.update({"system.status.corruption.value" : args.actor.system.status.corruption.value + 1})
|
||||
name: "Domaine de Tzeentch",
|
||||
img: "modules/wfrp4e-core/icons/spells/tzeentch.png",
|
||||
system: {
|
||||
transferData: {
|
||||
type: "target"
|
||||
},
|
||||
scriptData: [{
|
||||
trigger: "immediate",
|
||||
label: "Test d'Endurance",
|
||||
script: `
|
||||
this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {appendTitle : " - " + this.effect.name, context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
|
||||
this.actor.basicTest(setupData).then(test => {
|
||||
if (test.succeeded && this.actor.type == "character") {
|
||||
this.actor.update({"system.status.fortune.value" : this.actor.system.status.fortune.value + 1})
|
||||
} else if (test.failed && this.actor.type == "character") {
|
||||
this.actor.update({"system.status.corruption.value" : this.actor.system.status.corruption.value + 1})
|
||||
}
|
||||
})
|
||||
})`
|
||||
}
|
||||
})
|
||||
return false;`
|
||||
}]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,6 +401,56 @@ Hooks.on('ready', () => {
|
||||
// Patch function for effects
|
||||
game.wfrp4e.utility.findKey = warhammer.utility.findKey
|
||||
|
||||
// Patch SpellModel.computeSpellDamage to handle English characteristic bonus names.
|
||||
// Babele instantiates actors TWICE: first with untranslated data (English formulas like
|
||||
// "Willpower Bonus+4"), then with translated data. The first pass fails because
|
||||
// characteristicsBonus values are already French ("Bonus de Force Mentale").
|
||||
// This patch pre-replaces English bonus names with numeric values before the original
|
||||
// formula evaluation runs, preventing SyntaxErrors and notification spam.
|
||||
const __EN_BONUS_TO_CHAR = {
|
||||
"weapon skill bonus": "ws", "ballistic skill bonus": "bs",
|
||||
"strength bonus": "s", "toughness bonus": "t",
|
||||
"initiative bonus": "i", "agility bonus": "ag",
|
||||
"dexterity bonus": "dex", "intelligence bonus": "int",
|
||||
"willpower bonus": "wp", "fellowship bonus": "fel"
|
||||
};
|
||||
const SpellModel = CONFIG.Item.dataModels?.["spell"];
|
||||
if (SpellModel?.prototype?.computeSpellDamage) {
|
||||
const _origComputeSpellDamage = SpellModel.prototype.computeSpellDamage;
|
||||
SpellModel.prototype.computeSpellDamage = function(formula, options) {
|
||||
if (typeof formula === "string") {
|
||||
const actor = options?.actor || this.parent?.actor;
|
||||
if (actor?.system?.characteristics) {
|
||||
let f = formula.toLowerCase();
|
||||
for (const [enName, ch] of Object.entries(__EN_BONUS_TO_CHAR)) {
|
||||
if (f.includes(enName)) {
|
||||
const bonus = actor.system.characteristics[ch]?.bonus ?? 0;
|
||||
f = f.replace(enName, bonus);
|
||||
}
|
||||
}
|
||||
formula = f;
|
||||
}
|
||||
}
|
||||
return _origComputeSpellDamage.call(this, formula, options);
|
||||
};
|
||||
}
|
||||
|
||||
// Patch postSymptom to handle English symptom names in @Symptom[...] links.
|
||||
// After i18nInit, config.symptoms values are French strings (e.g. "Fièvre"), so
|
||||
// findKey("Fever", config.symptoms) fails. We normalize via game.i18n.localize first.
|
||||
const _origPostSymptom = game.wfrp4e.utility.postSymptom.bind(game.wfrp4e.utility);
|
||||
game.wfrp4e.utility.postSymptom = async function(symptom) {
|
||||
const baseName = symptom.split("(")[0].trim();
|
||||
const symkey = warhammer.utility.findKey(baseName, game.wfrp4e.config.symptoms);
|
||||
if (!symkey) {
|
||||
const localizedBase = game.i18n.localize(baseName);
|
||||
if (localizedBase !== baseName) {
|
||||
symptom = symptom.replace(baseName, localizedBase);
|
||||
}
|
||||
}
|
||||
return _origPostSymptom(symptom);
|
||||
};
|
||||
|
||||
/** New modifiers */
|
||||
game.wfrp4e.config.difficultyModifiers = {
|
||||
"veasy": 60,
|
||||
|
||||
@@ -30,6 +30,20 @@ const __SELECT_BONUS_PREFIX_D = {
|
||||
"agilité": 1
|
||||
}
|
||||
|
||||
// Map English characteristic names (as they appear in spell formulas) to WFRP4e abbreviations
|
||||
const __CHAR_EN_TO_ABBR = {
|
||||
"weapon skill": "ws",
|
||||
"ballistic skill": "bs",
|
||||
"strength": "s",
|
||||
"toughness": "t",
|
||||
"initiative": "i",
|
||||
"agility": "ag",
|
||||
"dexterity": "dex",
|
||||
"intelligence": "int",
|
||||
"willpower": "wp",
|
||||
"fellowship": "fel"
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
export class WFRP4FrTranslation {
|
||||
|
||||
@@ -57,16 +71,23 @@ export class WFRP4FrTranslation {
|
||||
if (value == "You") return "Vous"; // Hop !
|
||||
if (value == "Instant") return "Instantané"; // Hop !
|
||||
let translw = value;
|
||||
let re = /(.*)\s+[Bb]onus\s*(\w*)/i;
|
||||
let re = /(.*)\s+[Bb]onus\s*(.*)/i; // (.*) at end captures modifiers like "+4"
|
||||
let res = re.exec(value);
|
||||
let unit = "";
|
||||
if (res) { // Test "<charac> Bonus <unit>" pattern
|
||||
if (res) { // Test "<charac> Bonus <modifier>" pattern
|
||||
if (res[1]) { // We have char name, then convert it
|
||||
const charEN = res[1].trim().toLowerCase();
|
||||
const abbr = __CHAR_EN_TO_ABBR[charEN];
|
||||
if (abbr && game.wfrp4e?.config?.characteristicsBonus?.[abbr]) {
|
||||
// Use the localized French bonus name from config (already resolved by localizeConfig at i18nInit)
|
||||
translw = game.wfrp4e.config.characteristicsBonus[abbr];
|
||||
} else {
|
||||
translw = game.i18n.localize(res[1].trim());
|
||||
let bonusPrefix = (translw.toLowerCase() in __SELECT_BONUS_PREFIX_D) ? "Bonus d'" : "Bonus de ";
|
||||
translw = bonusPrefix + translw
|
||||
translw = bonusPrefix + translw;
|
||||
}
|
||||
unit = res[2];
|
||||
}
|
||||
unit = res[2]; // may be "+4", "-2", "2", "yards", etc.
|
||||
} else {
|
||||
re = /(\d+) (\w+)/i;
|
||||
res = re.exec(value);
|
||||
@@ -90,6 +111,8 @@ export class WFRP4FrTranslation {
|
||||
if (unit == "Bonus") { // Another weird management
|
||||
console.log("Translating bonus", unit);
|
||||
translw = "Bonus de " + translw;
|
||||
} else if (unit && /^[+\-*\/]/.test(unit)) {
|
||||
translw += unit; // No space before operators like "+4"
|
||||
} else {
|
||||
translw += " " + unit;
|
||||
}
|
||||
@@ -278,8 +301,25 @@ Hooks.once('init', () => {
|
||||
"process_effects": (effectsData, translations, data, tc, tc_translations) => {
|
||||
//console.log("Effects :", effectsData, translations, data, tc, tc_translations)
|
||||
for (let e of effectsData) {
|
||||
// Foundry v13 requires name; migrate legacy data where only label was stored
|
||||
if (e.name == null) e.name = e.label || "";
|
||||
let origName = e.name
|
||||
e.name = tc_translations.name || game.i18n.localize(e.name)
|
||||
// Symptom effects have their own name (Fever, Malaise, etc.) — don't overwrite with the parent item name
|
||||
if (e.flags?.wfrp4e?.symptom) {
|
||||
let symName = e.name;
|
||||
let gravity = "";
|
||||
if (symName.includes("(") && symName.includes(")")) {
|
||||
let re = /(.*) +\((.*)\)/i;
|
||||
let res = re.exec(symName);
|
||||
if (res) {
|
||||
symName = res[1].trim();
|
||||
gravity = " (" + game.i18n.localize(res[2].trim()) + ")";
|
||||
}
|
||||
}
|
||||
e.name = game.i18n.localize(symName) + gravity;
|
||||
} else {
|
||||
e.name = tc_translations.name || game.i18n.localize(e.name) || e.label || ""
|
||||
}
|
||||
if ( e.flags?.wfrp4e?.scriptData) {
|
||||
for (let script of e.flags.wfrp4e.scriptData) {
|
||||
if (script?.label) {
|
||||
@@ -396,10 +436,18 @@ Hooks.once('init', () => {
|
||||
return beast_traits
|
||||
}
|
||||
//console.log("TRANS:", beast_traits)
|
||||
// Normalize: Foundry v13 requires ActiveEffect.name; migrate legacy v12 data
|
||||
for (let trait_en of beast_traits) {
|
||||
if (trait_en.effects) {
|
||||
for (let eff of trait_en.effects) {
|
||||
if (eff.name == null) eff.name = eff.label || "";
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let trait_en of beast_traits) {
|
||||
let special = "";
|
||||
let nbt = "";
|
||||
let name_en = trait_en.name.trim(); // strip \r in some traits name
|
||||
let name_en = trait_en.name.replace(/\r/g, '').trim(); // strip \r (including internal) in some traits name
|
||||
if (!trait_en.name || trait_en.name.length == 0) {
|
||||
console.log("Wrong item name found!!!!")
|
||||
continue
|
||||
@@ -415,9 +463,12 @@ Hooks.once('init', () => {
|
||||
} else if (name_en.includes("(") && name_en.includes(")")) { // Then process specific traits name with (xxxx) inside
|
||||
let re = /(.*) \((.*)\)/i;
|
||||
let res = re.exec(name_en);
|
||||
if (!res) { console.warn("WFRP4E-FR | bestiary_traits: regex failed for trait:", name_en); }
|
||||
else {
|
||||
name_en = res[1]; // Get the root traits name
|
||||
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
|
||||
}
|
||||
}
|
||||
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("trait")
|
||||
for (let compData of validCompendiums) {
|
||||
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
|
||||
@@ -438,9 +489,12 @@ Hooks.once('init', () => {
|
||||
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
|
||||
let re = /(.*) +\((.*)\)/i;
|
||||
let res = re.exec(name_en);
|
||||
if (!res) { console.warn("WFRP4E-FR | bestiary_traits: regex failed for skill:", name_en); }
|
||||
else {
|
||||
name_en = res[1].trim(); // Get the root skill name
|
||||
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
|
||||
}
|
||||
}
|
||||
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
|
||||
for (let compData of validCompendiums) {
|
||||
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
|
||||
@@ -484,9 +538,12 @@ Hooks.once('init', () => {
|
||||
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
|
||||
let re = /(.*) +\((.*)\)/i;
|
||||
let res = re.exec(name_en);
|
||||
if (!res) { console.warn("WFRP4E-FR | bestiary_traits: regex failed for talent:", name_en); }
|
||||
else {
|
||||
name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
|
||||
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
|
||||
}
|
||||
}
|
||||
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
|
||||
for (let compData of validCompendiums) {
|
||||
if (name_en === "Trapper") {
|
||||
@@ -650,15 +707,15 @@ Hooks.once('init', () => {
|
||||
if (!effects) return;
|
||||
for (const element of effects) {
|
||||
let effect = element;
|
||||
let label = effect.label;
|
||||
let name = effect.name || effect.label;
|
||||
let gravity = "";
|
||||
if (label.includes("(") && label.includes(")")) { // Then process specific skills name with (xxxx) inside
|
||||
if (name.includes("(") && name.includes(")")) {
|
||||
let re = /(.*) +\((.*)\)/i;
|
||||
let res = re.exec(label);
|
||||
label = res[1].trim(); // Get the gravity
|
||||
gravity = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
|
||||
let res = re.exec(name);
|
||||
name = res[1].trim();
|
||||
gravity = " (" + game.i18n.localize(res[2].trim()) + ")";
|
||||
}
|
||||
effect.label = game.i18n.localize(label) + gravity;
|
||||
effect.name = game.i18n.localize(name) + gravity;
|
||||
}
|
||||
},
|
||||
// Auto-translate duration
|
||||
|
||||
@@ -145,6 +145,39 @@ export class WH4FRPatchConfig {
|
||||
}
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static patch_symptom_severity() {
|
||||
// The core module's symptomEffects scripts check for English severity terms
|
||||
// ("Moderate", "Severe") in this.effect.name. French disease compendiums use
|
||||
// translated severity ("Modéré(e)", "Grave"), so the checks would fail.
|
||||
// We patch the relevant scriptData to also check for French severity terms.
|
||||
const effects = game.wfrp4e.config.symptomEffects;
|
||||
if (!effects) return;
|
||||
|
||||
// Patch blight: checks Moderate → easy, Severe → average, else → veasy
|
||||
for (const key of ["blight", "gangrene"]) {
|
||||
const effect = effects[key];
|
||||
if (!effect?.system?.scriptData) continue;
|
||||
for (const sd of effect.system.scriptData) {
|
||||
if (sd.script && sd.script.includes('.includes("Moderate")')) {
|
||||
sd.script = sd.script
|
||||
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")')
|
||||
.replace('includes("Severe")', 'includes("Severe") || this.effect.name.includes("Grave")');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Patch convulsions: checks Moderate → -20, else → -10
|
||||
if (effects.convulsions?.system?.scriptData) {
|
||||
for (const sd of effects.convulsions.system.scriptData) {
|
||||
if (sd.script && sd.script.includes('.includes("Moderate")')) {
|
||||
sd.script = sd.script
|
||||
.replace('includes("Moderate")', 'includes("Moderate") || this.effect.name.includes("Modéré")');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static fixSpeciesTable() {
|
||||
|
||||
@@ -192,16 +225,15 @@ export class WH4FRPatchConfig {
|
||||
}
|
||||
|
||||
if (game.wfrp4e.config.loreEffects) {
|
||||
game.wfrp4e.config.loreEffects["beasts"].label = "Domaine des Bêtes"
|
||||
game.wfrp4e.config.loreEffects["death"].label = "Domaine de la Mort"
|
||||
game.wfrp4e.config.loreEffects["fire"].label = "Domaine du Feu"
|
||||
game.wfrp4e.config.loreEffects["metal"].label = "Domaine du Métal"
|
||||
game.wfrp4e.config.loreEffects["heavens"].label = "Domaine des Cieux"
|
||||
game.wfrp4e.config.loreEffects["life"].label = "Domaine de la Vie"
|
||||
game.wfrp4e.config.loreEffects["light"].label = "Domaine de la Lumière"
|
||||
game.wfrp4e.config.loreEffects["shadow"].label = "Domaine des Ombres"
|
||||
game.wfrp4e.config.loreEffects["hedgecraft"].label = "Domaine de la Magie de Village"
|
||||
game.wfrp4e.config.loreEffects["hedgecraft"].label = "Domaine de la Sorcellerie"
|
||||
game.wfrp4e.config.loreEffects["beasts"].name = "Domaine des Bêtes"
|
||||
game.wfrp4e.config.loreEffects["death"].name = "Domaine de la Mort"
|
||||
game.wfrp4e.config.loreEffects["fire"].name = "Domaine du Feu"
|
||||
game.wfrp4e.config.loreEffects["metal"].name = "Domaine du Métal"
|
||||
game.wfrp4e.config.loreEffects["heavens"].name = "Domaine des Cieux"
|
||||
game.wfrp4e.config.loreEffects["life"].name = "Domaine de la Vie"
|
||||
game.wfrp4e.config.loreEffects["light"].name = "Domaine de la Lumière"
|
||||
game.wfrp4e.config.loreEffects["shadow"].name = "Domaine des Ombres"
|
||||
game.wfrp4e.config.loreEffects["hedgecraft"].name = "Domaine de la Sorcellerie"
|
||||
}
|
||||
|
||||
if (game.wfrp4e.config.species) {
|
||||
@@ -240,276 +272,10 @@ export class WH4FRPatchConfig {
|
||||
this.patch_career();
|
||||
|
||||
|
||||
game.wfrp4e.config.symptomEffects = {
|
||||
"blight": {
|
||||
label: "Toxine",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "invoke",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
let difficulty = ""
|
||||
if (this.effect.label.includes("Modéré"))
|
||||
difficulty = "easy"
|
||||
else if (this.effect.label.includes("Sévère"))
|
||||
difficulty = "average"
|
||||
else
|
||||
difficulty = "veasy"
|
||||
|
||||
if (args.actor.isOwner)
|
||||
{
|
||||
args.actor.setupSkill("Résistance", {absolute: {difficulty}}).then(setupData => {
|
||||
args.actor.basicTest(setupData).then(test =>
|
||||
{
|
||||
if (test.result.outcome == "failure")
|
||||
args.actor.addCondition("dead")
|
||||
})
|
||||
})
|
||||
}`
|
||||
}
|
||||
}
|
||||
},
|
||||
"buboes": {
|
||||
label: "Bubons",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "prefillDialog",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
|
||||
if (args.type == "weapon")
|
||||
args.prefillModifiers.modifier -= 10
|
||||
else if (args.type == "characteristic")
|
||||
{
|
||||
if (applicableCharacteristics.includes(args.item))
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}
|
||||
else if (args.type == "skill")
|
||||
{
|
||||
if (applicableCharacteristics.includes(args.item.characteristic.value))
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}
|
||||
`}
|
||||
}
|
||||
},
|
||||
"convulsions": {
|
||||
label: "Convulsions",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "prefillDialog",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
let modifier = 0
|
||||
if (this.effect.label.includes("Modéré"))
|
||||
modifier = -20
|
||||
else
|
||||
modifier = -10
|
||||
|
||||
let applicableCharacteristics = ["ws", "bs", "s", "ag", "t", "dex"]
|
||||
if (args.type == "weapon")
|
||||
args.prefillModifiers.modifier += modifier
|
||||
else if (args.type == "characteristic")
|
||||
{
|
||||
if (applicableCharacteristics.includes(args.item))
|
||||
args.prefillModifiers.modifier += modifier
|
||||
}
|
||||
else if (args.type == "skill")
|
||||
{
|
||||
if (applicableCharacteristics.includes(args.item.characteristic.value))
|
||||
args.prefillModifiers.modifier += modifier
|
||||
}
|
||||
}`
|
||||
}
|
||||
}
|
||||
},
|
||||
"fever": {
|
||||
label: "Fièvre",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "prefillDialog",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
|
||||
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
|
||||
|
||||
if (args.type == "weapon")
|
||||
args.prefillModifiers.modifier -= 10
|
||||
else if (args.type == "characteristic")
|
||||
{
|
||||
if (applicableCharacteristics.includes(args.item))
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}
|
||||
else if (args.type == "skill")
|
||||
{
|
||||
if (applicableCharacteristics.includes(args.item.characteristic.value))
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}`,
|
||||
"otherEffects": ["blight", "wounded"]
|
||||
}
|
||||
}
|
||||
},
|
||||
"flux": {
|
||||
label: "Intoxication Alimentaire",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"symptom": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"lingering": {
|
||||
label: "Persistant",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"symptom": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"coughsAndSneezes": {
|
||||
label: "Toux et éternuements",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"symptom": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"gangrene": {
|
||||
label: "Gangrène",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "prefillDialog",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
if (args.type == "characteristic" && args.item == "fel")
|
||||
{
|
||||
if (args.item == "fel")
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}
|
||||
else if (args.type == "skill")
|
||||
{
|
||||
if (args.item.characteristic.value == "fel")
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}
|
||||
}`
|
||||
}
|
||||
}
|
||||
},
|
||||
"malaise": {
|
||||
label: "Malaise",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "prepareData",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
if (game.user.isUniqueGM)
|
||||
{
|
||||
let fatigued = args.actor.hasCondition("fatigued")
|
||||
if (!fatigued)
|
||||
{
|
||||
args.actor.addCondition("fatigued")
|
||||
ui.notifications.notify("Etat Extenué ajouté à " + args.actor.name + ", qui ne peut pas être enlevé tant que le symptôme Malaise est présent.")
|
||||
}
|
||||
}
|
||||
`
|
||||
}
|
||||
}
|
||||
},
|
||||
"nausea": {
|
||||
label: "Nausée",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "rollTest",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
if (this.actor.isOwner && args.test.result.outcome == "failure")
|
||||
{
|
||||
let applicableCharacteristics = ["ws", "bs", "s", "fel", "ag", "t", "dex"]
|
||||
if (applicableCharacteristics.includes(args.test.result.characteristic))
|
||||
this.actor.addCondition("stunned")
|
||||
else if (args.test.result.skill && applicableCharacteristics.includes(args.test.result.skill.system.characteristic.value))
|
||||
this.actor.addCondition("stunned")
|
||||
else if (args.test.result.weapon)
|
||||
this.actor.addCondition("stunned")
|
||||
|
||||
}
|
||||
`
|
||||
}
|
||||
}
|
||||
},
|
||||
"pox": {
|
||||
label: "Démangeaisons",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "prefillDialog",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
|
||||
if (args.type == "characteristic" && args.item == "fel")
|
||||
args.prefillModifiers.modifier -= 10
|
||||
else if (args.type == "skill")
|
||||
{
|
||||
if (args.item.characteristic.value == "fel")
|
||||
args.prefillModifiers.modifier -= 10
|
||||
}
|
||||
}`
|
||||
}
|
||||
}
|
||||
},
|
||||
"wounded": {
|
||||
label: "Blessé",
|
||||
icon: "modules/wfrp4e-core/icons/diseases/disease.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectApplication": "actor",
|
||||
"effectTrigger": "invoke",
|
||||
"symptom": true,
|
||||
"script": `
|
||||
if (args.actor.isOwner)
|
||||
{
|
||||
args.actor.setupSkill("Résistance", {absolute: {difficulty : "average"}}).then(setupData => {
|
||||
args.actor.basicTest(setupData).then(test =>
|
||||
{
|
||||
if (test.result.outcome == "failure")
|
||||
fromUuid("Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb").then(disease => {
|
||||
args.actor.createEmbeddedDocuments("Item", [disease.toObject()])
|
||||
})
|
||||
})
|
||||
})
|
||||
}`
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Patch symptom severity scripts to support French severity terms
|
||||
// The core module scripts check for "Moderate"/"Severe" in effect.name,
|
||||
// but French disease compendiums use "Modéré(e)"/"Grave" instead.
|
||||
this.patch_symptom_severity();
|
||||
|
||||
game.wfrp4e.config.effectApplication = {
|
||||
"actor": "Acteur",
|
||||
|
||||
@@ -155,7 +155,7 @@ export default class InnRoller {
|
||||
}
|
||||
|
||||
// Extraire les informations du résultat
|
||||
const resultText = rollResult.results[0]?.text || "Résultat inconnu";
|
||||
const resultText = rollResult.results[0]?.name || rollResult.results[0]?.description || "Résultat inconnu";
|
||||
const rollFormula = rollResult.roll?.formula || "1d100";
|
||||
const rollTotal = rollResult.roll?.total || 0;
|
||||
|
||||
@@ -349,7 +349,7 @@ export default class InnRoller {
|
||||
if (rollTable) {
|
||||
try {
|
||||
const roll = await rollTable.draw({ displayChat: false });
|
||||
const resultText = roll.results[0]?.text || "Résultat inconnu";
|
||||
const resultText = roll.results[0]?.name || roll.results[0]?.description || "Résultat inconnu";
|
||||
results.push({
|
||||
category: this.getCategoryName(tableName),
|
||||
name: resultText,
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1 +1 @@
|
||||
MANIFEST-001311
|
||||
MANIFEST-001339
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/07-00:45:53.808506 7fe8c37fe6c0 Recovering log #1309
|
||||
2026/03/07-00:45:53.819278 7fe8c37fe6c0 Delete type=3 #1307
|
||||
2026/03/07-00:45:53.819338 7fe8c37fe6c0 Delete type=0 #1309
|
||||
2026/03/07-01:11:49.557068 7fe8c2ffd6c0 Level-0 table #1314: started
|
||||
2026/03/07-01:11:49.557102 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
|
||||
2026/03/07-01:11:49.563625 7fe8c2ffd6c0 Delete type=0 #1312
|
||||
2026/03/07-01:11:49.577541 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:10:07.603169 7fddd97be6c0 Recovering log #1337
|
||||
2026/04/13-23:10:07.613544 7fddd97be6c0 Delete type=3 #1335
|
||||
2026/04/13-23:10:07.613619 7fddd97be6c0 Delete type=0 #1337
|
||||
2026/04/13-23:14:52.439353 7fddca1c26c0 Level-0 table #1342: started
|
||||
2026/04/13-23:14:52.439375 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
|
||||
2026/04/13-23:14:52.447401 7fddca1c26c0 Delete type=0 #1340
|
||||
2026/04/13-23:14:52.447538 7fddca1c26c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/05-20:38:02.743870 7f7930fff6c0 Recovering log #1305
|
||||
2026/03/05-20:38:02.754744 7f7930fff6c0 Delete type=3 #1303
|
||||
2026/03/05-20:38:02.754879 7f7930fff6c0 Delete type=0 #1305
|
||||
2026/03/05-20:42:36.083534 7f78e15b46c0 Level-0 table #1310: started
|
||||
2026/03/05-20:42:36.083606 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
|
||||
2026/03/05-20:42:36.090385 7f78e15b46c0 Delete type=0 #1308
|
||||
2026/03/05-20:42:36.111635 7f78e15b46c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:01:32.388566 7fddd97be6c0 Recovering log #1333
|
||||
2026/04/13-23:01:32.399282 7fddd97be6c0 Delete type=3 #1331
|
||||
2026/04/13-23:01:32.399346 7fddd97be6c0 Delete type=0 #1333
|
||||
2026/04/13-23:07:12.207745 7fddca1c26c0 Level-0 table #1338: started
|
||||
2026/04/13-23:07:12.207766 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
|
||||
2026/04/13-23:07:12.214487 7fddca1c26c0 Delete type=0 #1336
|
||||
2026/04/13-23:07:12.214671 7fddca1c26c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-001313
|
||||
MANIFEST-001341
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/07-00:45:53.822265 7fe9111ff6c0 Recovering log #1311
|
||||
2026/03/07-00:45:53.832029 7fe9111ff6c0 Delete type=3 #1309
|
||||
2026/03/07-00:45:53.832089 7fe9111ff6c0 Delete type=0 #1311
|
||||
2026/03/07-01:11:49.549791 7fe8c2ffd6c0 Level-0 table #1316: started
|
||||
2026/03/07-01:11:49.549814 7fe8c2ffd6c0 Level-0 table #1316: 0 bytes OK
|
||||
2026/03/07-01:11:49.556940 7fe8c2ffd6c0 Delete type=0 #1314
|
||||
2026/03/07-01:11:49.577524 7fe8c2ffd6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:10:07.616013 7fddcbfff6c0 Recovering log #1339
|
||||
2026/04/13-23:10:07.625710 7fddcbfff6c0 Delete type=3 #1337
|
||||
2026/04/13-23:10:07.625777 7fddcbfff6c0 Delete type=0 #1339
|
||||
2026/04/13-23:14:52.426320 7fddca1c26c0 Level-0 table #1344: started
|
||||
2026/04/13-23:14:52.426354 7fddca1c26c0 Level-0 table #1344: 0 bytes OK
|
||||
2026/04/13-23:14:52.432796 7fddca1c26c0 Delete type=0 #1342
|
||||
2026/04/13-23:14:52.447521 7fddca1c26c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/05-20:38:02.758975 7f78e37fe6c0 Recovering log #1307
|
||||
2026/03/05-20:38:02.770688 7f78e37fe6c0 Delete type=3 #1305
|
||||
2026/03/05-20:38:02.770801 7f78e37fe6c0 Delete type=0 #1307
|
||||
2026/03/05-20:42:36.097432 7f78e15b46c0 Level-0 table #1312: started
|
||||
2026/03/05-20:42:36.097481 7f78e15b46c0 Level-0 table #1312: 0 bytes OK
|
||||
2026/03/05-20:42:36.104419 7f78e15b46c0 Delete type=0 #1310
|
||||
2026/03/05-20:42:36.111679 7f78e15b46c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:01:32.401911 7fddd8fbd6c0 Recovering log #1335
|
||||
2026/04/13-23:01:32.411157 7fddd8fbd6c0 Delete type=3 #1333
|
||||
2026/04/13-23:01:32.411219 7fddd8fbd6c0 Delete type=0 #1335
|
||||
2026/04/13-23:07:12.194188 7fddca1c26c0 Level-0 table #1340: started
|
||||
2026/04/13-23:07:12.194235 7fddca1c26c0 Level-0 table #1340: 0 bytes OK
|
||||
2026/04/13-23:07:12.201298 7fddca1c26c0 Delete type=0 #1338
|
||||
2026/04/13-23:07:12.214646 7fddca1c26c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-001311
|
||||
MANIFEST-001339
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/07-00:45:53.847464 7fe8c3fff6c0 Recovering log #1309
|
||||
2026/03/07-00:45:53.857503 7fe8c3fff6c0 Delete type=3 #1307
|
||||
2026/03/07-00:45:53.857563 7fe8c3fff6c0 Delete type=0 #1309
|
||||
2026/03/07-01:11:49.577693 7fe8c2ffd6c0 Level-0 table #1314: started
|
||||
2026/03/07-01:11:49.577722 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
|
||||
2026/03/07-01:11:49.583840 7fe8c2ffd6c0 Delete type=0 #1312
|
||||
2026/03/07-01:11:49.612617 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:10:07.641322 7fddd9fbf6c0 Recovering log #1337
|
||||
2026/04/13-23:10:07.651537 7fddd9fbf6c0 Delete type=3 #1335
|
||||
2026/04/13-23:10:07.651623 7fddd9fbf6c0 Delete type=0 #1337
|
||||
2026/04/13-23:14:52.478583 7fddca1c26c0 Level-0 table #1342: started
|
||||
2026/04/13-23:14:52.478613 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
|
||||
2026/04/13-23:14:52.484781 7fddca1c26c0 Delete type=0 #1340
|
||||
2026/04/13-23:14:52.484989 7fddca1c26c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/05-20:38:02.790472 7f78e3fff6c0 Recovering log #1305
|
||||
2026/03/05-20:38:02.801425 7f78e3fff6c0 Delete type=3 #1303
|
||||
2026/03/05-20:38:02.801553 7f78e3fff6c0 Delete type=0 #1305
|
||||
2026/03/05-20:42:36.090593 7f78e15b46c0 Level-0 table #1310: started
|
||||
2026/03/05-20:42:36.090646 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
|
||||
2026/03/05-20:42:36.097257 7f78e15b46c0 Delete type=0 #1308
|
||||
2026/03/05-20:42:36.111659 7f78e15b46c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:01:32.426243 7fddcbfff6c0 Recovering log #1333
|
||||
2026/04/13-23:01:32.436951 7fddcbfff6c0 Delete type=3 #1331
|
||||
2026/04/13-23:01:32.437016 7fddcbfff6c0 Delete type=0 #1333
|
||||
2026/04/13-23:07:12.201427 7fddca1c26c0 Level-0 table #1338: started
|
||||
2026/04/13-23:07:12.201453 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
|
||||
2026/04/13-23:07:12.207634 7fddca1c26c0 Delete type=0 #1336
|
||||
2026/04/13-23:07:12.214659 7fddca1c26c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
0
packs/dons-de-rhya/001333.log
Normal file
0
packs/dons-de-rhya/001333.log
Normal file
0
packs/dons-de-rhya/001341.log
Normal file
0
packs/dons-de-rhya/001341.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001311
|
||||
MANIFEST-001339
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/07-00:45:53.792556 7fe8c3fff6c0 Recovering log #1309
|
||||
2026/03/07-00:45:53.805674 7fe8c3fff6c0 Delete type=3 #1307
|
||||
2026/03/07-00:45:53.805724 7fe8c3fff6c0 Delete type=0 #1309
|
||||
2026/03/07-01:11:49.563712 7fe8c2ffd6c0 Level-0 table #1314: started
|
||||
2026/03/07-01:11:49.563733 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
|
||||
2026/03/07-01:11:49.570212 7fe8c2ffd6c0 Delete type=0 #1312
|
||||
2026/03/07-01:11:49.577555 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:10:07.590923 7fddd8fbd6c0 Recovering log #1337
|
||||
2026/04/13-23:10:07.600770 7fddd8fbd6c0 Delete type=3 #1335
|
||||
2026/04/13-23:10:07.600832 7fddd8fbd6c0 Delete type=0 #1337
|
||||
2026/04/13-23:14:52.419409 7fddca1c26c0 Level-0 table #1342: started
|
||||
2026/04/13-23:14:52.419440 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
|
||||
2026/04/13-23:14:52.426167 7fddca1c26c0 Delete type=0 #1340
|
||||
2026/04/13-23:14:52.447511 7fddca1c26c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/05-20:38:02.727495 7f78e2ffd6c0 Recovering log #1305
|
||||
2026/03/05-20:38:02.739900 7f78e2ffd6c0 Delete type=3 #1303
|
||||
2026/03/05-20:38:02.740017 7f78e2ffd6c0 Delete type=0 #1305
|
||||
2026/03/05-20:42:36.060514 7f78e15b46c0 Level-0 table #1310: started
|
||||
2026/03/05-20:42:36.060577 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
|
||||
2026/03/05-20:42:36.067949 7f78e15b46c0 Delete type=0 #1308
|
||||
2026/03/05-20:42:36.083144 7f78e15b46c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:01:32.376215 7fddcbfff6c0 Recovering log #1333
|
||||
2026/04/13-23:01:32.386265 7fddcbfff6c0 Delete type=3 #1331
|
||||
2026/04/13-23:01:32.386335 7fddcbfff6c0 Delete type=0 #1333
|
||||
2026/04/13-23:07:12.172988 7fddca1c26c0 Level-0 table #1338: started
|
||||
2026/04/13-23:07:12.173015 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
|
||||
2026/04/13-23:07:12.180381 7fddca1c26c0 Delete type=0 #1336
|
||||
2026/04/13-23:07:12.187032 7fddca1c26c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
0
packs/plats-dauberges/001333.log
Normal file
0
packs/plats-dauberges/001333.log
Normal file
0
packs/plats-dauberges/001341.log
Normal file
0
packs/plats-dauberges/001341.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001311
|
||||
MANIFEST-001339
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/07-00:45:53.774458 7fe8c37fe6c0 Recovering log #1309
|
||||
2026/03/07-00:45:53.787633 7fe8c37fe6c0 Delete type=3 #1307
|
||||
2026/03/07-00:45:53.787702 7fe8c37fe6c0 Delete type=0 #1309
|
||||
2026/03/07-01:11:49.543331 7fe8c2ffd6c0 Level-0 table #1314: started
|
||||
2026/03/07-01:11:49.543361 7fe8c2ffd6c0 Level-0 table #1314: 0 bytes OK
|
||||
2026/03/07-01:11:49.549597 7fe8c2ffd6c0 Delete type=0 #1312
|
||||
2026/03/07-01:11:49.549676 7fe8c2ffd6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:10:07.578503 7fddd9fbf6c0 Recovering log #1337
|
||||
2026/04/13-23:10:07.588788 7fddd9fbf6c0 Delete type=3 #1335
|
||||
2026/04/13-23:10:07.588855 7fddd9fbf6c0 Delete type=0 #1337
|
||||
2026/04/13-23:14:52.432890 7fddca1c26c0 Level-0 table #1342: started
|
||||
2026/04/13-23:14:52.432912 7fddca1c26c0 Level-0 table #1342: 0 bytes OK
|
||||
2026/04/13-23:14:52.439225 7fddca1c26c0 Delete type=0 #1340
|
||||
2026/04/13-23:14:52.447529 7fddca1c26c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/05-20:38:02.710364 7f7930fff6c0 Recovering log #1305
|
||||
2026/03/05-20:38:02.722794 7f7930fff6c0 Delete type=3 #1303
|
||||
2026/03/05-20:38:02.722917 7f7930fff6c0 Delete type=0 #1305
|
||||
2026/03/05-20:42:36.068193 7f78e15b46c0 Level-0 table #1310: started
|
||||
2026/03/05-20:42:36.068246 7f78e15b46c0 Level-0 table #1310: 0 bytes OK
|
||||
2026/03/05-20:42:36.074966 7f78e15b46c0 Delete type=0 #1308
|
||||
2026/03/05-20:42:36.083182 7f78e15b46c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:01:32.363321 7fddd9fbf6c0 Recovering log #1333
|
||||
2026/04/13-23:01:32.373224 7fddd9fbf6c0 Delete type=3 #1331
|
||||
2026/04/13-23:01:32.373285 7fddd9fbf6c0 Delete type=0 #1333
|
||||
2026/04/13-23:07:12.180494 7fddca1c26c0 Level-0 table #1338: started
|
||||
2026/04/13-23:07:12.180514 7fddca1c26c0 Level-0 table #1338: 0 bytes OK
|
||||
2026/04/13-23:07:12.186759 7fddca1c26c0 Delete type=0 #1336
|
||||
2026/04/13-23:07:12.187045 7fddca1c26c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
0
packs/tables-des-traductions/000976.log
Normal file
0
packs/tables-des-traductions/000976.log
Normal file
0
packs/tables-des-traductions/000984.log
Normal file
0
packs/tables-des-traductions/000984.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000954
|
||||
MANIFEST-000982
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/07-00:45:53.835083 7fe8c37fe6c0 Recovering log #952
|
||||
2026/03/07-00:45:53.844848 7fe8c37fe6c0 Delete type=3 #950
|
||||
2026/03/07-00:45:53.844893 7fe8c37fe6c0 Delete type=0 #952
|
||||
2026/03/07-01:11:49.570293 7fe8c2ffd6c0 Level-0 table #957: started
|
||||
2026/03/07-01:11:49.570316 7fe8c2ffd6c0 Level-0 table #957: 0 bytes OK
|
||||
2026/03/07-01:11:49.577407 7fe8c2ffd6c0 Delete type=0 #955
|
||||
2026/03/07-01:11:49.577567 7fe8c2ffd6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:10:07.628261 7fddd97be6c0 Recovering log #980
|
||||
2026/04/13-23:10:07.638743 7fddd97be6c0 Delete type=3 #978
|
||||
2026/04/13-23:10:07.638813 7fddd97be6c0 Delete type=0 #980
|
||||
2026/04/13-23:14:52.447639 7fddca1c26c0 Level-0 table #985: started
|
||||
2026/04/13-23:14:52.447658 7fddca1c26c0 Level-0 table #985: 0 bytes OK
|
||||
2026/04/13-23:14:52.454058 7fddca1c26c0 Delete type=0 #983
|
||||
2026/04/13-23:14:52.484949 7fddca1c26c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/05-20:38:02.775184 7f7930fff6c0 Recovering log #948
|
||||
2026/03/05-20:38:02.786747 7f7930fff6c0 Delete type=3 #946
|
||||
2026/03/05-20:38:02.786856 7f7930fff6c0 Delete type=0 #948
|
||||
2026/03/05-20:42:36.104620 7f78e15b46c0 Level-0 table #953: started
|
||||
2026/03/05-20:42:36.104679 7f78e15b46c0 Level-0 table #953: 0 bytes OK
|
||||
2026/03/05-20:42:36.111433 7f78e15b46c0 Delete type=0 #951
|
||||
2026/03/05-20:42:36.111701 7f78e15b46c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
|
||||
2026/04/13-23:01:32.413810 7fddd97be6c0 Recovering log #976
|
||||
2026/04/13-23:01:32.423395 7fddd97be6c0 Delete type=3 #974
|
||||
2026/04/13-23:01:32.423455 7fddd97be6c0 Delete type=0 #976
|
||||
2026/04/13-23:07:12.187249 7fddca1c26c0 Level-0 table #981: started
|
||||
2026/04/13-23:07:12.187284 7fddca1c26c0 Level-0 table #981: 0 bytes OK
|
||||
2026/04/13-23:07:12.194022 7fddca1c26c0 Delete type=0 #979
|
||||
2026/04/13-23:07:12.214628 7fddca1c26c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -14,7 +14,7 @@
|
||||
|
||||
let updateObj = this.actor.toObject();
|
||||
|
||||
let talents = (await Promise.tout([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
|
||||
let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
|
||||
|
||||
for (let ch in characteristics)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await args.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Gain de 1 état Sonné"}})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
args.actor.addCondition("stunned")
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
this.actor.addCondition("bleeding");
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "GAin d'1 état Sonné"}})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
this.actor.addCondition("stunned");
|
||||
}
|
||||
@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
|
||||
fields: {difficulty: 'easy'},
|
||||
characteristic: 'wp',
|
||||
});
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (!Test.succeeded) {
|
||||
Test.result.other.push(`<b>${actor.name}</b> est devenu @Condition[Stunned] par la vue.`);
|
||||
|
||||
@@ -10,12 +10,12 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
|
||||
}
|
||||
});
|
||||
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué) {
|
||||
if (test.failed) {
|
||||
await this.actor.addEffectItems(bloodyFluxUUID, this.effet);
|
||||
} else {
|
||||
const SL = Test.result.SL;
|
||||
const SL = test.result.SL;
|
||||
const heal = 1 + SL;
|
||||
await this.actor.modifyWounds(heal);
|
||||
this.script.message(`Butcher a soigné ${heal} Blessures.`);
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
// Imbibing this substance grants the user the utilisateur d Creature Trait.
|
||||
const hasutilisateur d = this.actor.has("Insensible à la douleur");
|
||||
if (hasutilisateur d === undefined)
|
||||
// Imbibing this substance grants the user the Painless Creature Trait.
|
||||
const hasPainless = this.actor.has("Insensible à la douleur");
|
||||
if (hasPainless === undefined)
|
||||
{
|
||||
let item = await fromUuid("Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr");
|
||||
let data = item.toObject()
|
||||
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
|
||||
|
||||
this.script.message(
|
||||
this.script.scriptMessage(
|
||||
`<p><strong>${this.actor.prototypeToken.name}</strong> a acquis le Trait de Créature Insensible à la douleur. Cet
|
||||
effet dure une heure, après quoi il se dissipe et l'effet complet
|
||||
de toutes les blessures du buveur s'abat d'un coup.</p>
|
||||
|
||||
@@ -7,9 +7,9 @@ const test = await args.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
|
||||
}
|
||||
});
|
||||
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué) {
|
||||
if (test.failed) {
|
||||
args.actor.addCondition("poisoned");
|
||||
const speaker = ChatMessage.getSpeaker({actor: args.actor});
|
||||
this.script.message(`<p>${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.</p><p>Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.</p>`);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
if (args.test.result.SL < 0)
|
||||
{
|
||||
this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients("GM")})
|
||||
if (args.Test.Échoué && this.actor.type == "character")
|
||||
if (args.test.failed && this.actor.type == "character")
|
||||
{
|
||||
this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ let test = await actor.setupCharacteristic("s", {
|
||||
}
|
||||
});
|
||||
|
||||
await Test.roll();
|
||||
if (Test.succeeded) {
|
||||
let SL = parseInt(Test.result.SL);
|
||||
await test.roll();
|
||||
if (test.succeeded) {
|
||||
let SL = parseInt(test.result.SL);
|
||||
let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
|
||||
await this.effect.update({name});
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
let test = await this.actor.setupCharacteristic("s", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult"}});
|
||||
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué)
|
||||
if (test.failed)
|
||||
{
|
||||
|
||||
if (Test.isCriticalFumble == "fumble")
|
||||
if (test.isCriticalFumble == "fumble")
|
||||
{
|
||||
return this.script.message(`<strong>${this.actor.name}</strong> meurt alors qu'il est entraîné dans l'Aethyr (à moins qu'il ne dépense un point de Destinée pour éviter cela).`);
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
|
||||
fields: {difficulty: 'easy'},
|
||||
characteristic: 'wp',
|
||||
});
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (!Test.succeeded) {
|
||||
Test.result.other.push(`<b>${actor.name}</b> est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
if (args.test.characteristicKey == "wp" && args.Test.Échoué && args.Test.result.SL <= -3)
|
||||
if (args.test.characteristicKey == "wp" && args.test.failed && args.test.result.SL <= -3)
|
||||
{
|
||||
this.script.notification("Ajout de A Terre");
|
||||
this.actor.addCondition("prone")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
if (Test.succeeded)
|
||||
await test.roll();
|
||||
if (test.succeeded)
|
||||
{
|
||||
this.script.message("Peut réaliser une Action ou un Déplacement (choisissez-en un)")
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});
|
||||
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué) {
|
||||
if (test.failed) {
|
||||
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));
|
||||
this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`);
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
if (args.test.characteristicKey == "wp")
|
||||
{
|
||||
if (args.Test.Échoué)
|
||||
if (args.test.failed)
|
||||
{
|
||||
this.actor.addSystemEffect("convulsions")
|
||||
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> reçoit @Symptom[Convulsions] pour [[1d10]] heures`)
|
||||
|
||||
@@ -9,7 +9,7 @@ if (god)
|
||||
{
|
||||
let prayers = await warhammer.utility.findAllItems("prayer", "Chargement des Prières", true, ["system.type.value", "system.god.value"])
|
||||
let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing")
|
||||
let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
|
||||
let configBlessings = await Promise.all((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
|
||||
if (god == "Foi Antique")
|
||||
{
|
||||
blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Sélectionnez 6 Bénédictions", title : "Béni"})
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
this.script.message(await game.wfrp4e.tables.formatChatRoll("enrage-beast"))
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
if (this.actor.Species.toLowerCase() != "skaven") {
|
||||
this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
|
||||
await Test.roll()
|
||||
if (Test.Échoué)
|
||||
await test.roll()
|
||||
if (test.failed)
|
||||
{
|
||||
let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)
|
||||
this.actor.update({ "system.characteristics.t.initial": this.actor.characteristics.t.initial - toughnessLost })
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
let test = await this.actor.setupCharacteristic("wp", {fields: {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
let stuns = Math.max(1, Math.abs(Test.result.SL))
|
||||
let stuns = Math.max(1, Math.abs(test.result.SL))
|
||||
this.actor.addCondition("stunned", stuns)
|
||||
}
|
||||
@@ -5,8 +5,8 @@ if (this.actor.uuid == this.effect.sourceActor.uuid)
|
||||
|
||||
if (this.actor.has("À Sang Froid") && !this.actor.hasSystemEffect("nausea")) {
|
||||
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {appendTitle : `- ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
|
||||
let myRoll = await new Roll("1d10").roll({allowInteractive : false});
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`});
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
await this.actor.addCondition("blinded");
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
const test = await this.actor.setupCharacteristic("int", {fields: {difficulty: "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué) {
|
||||
if (test.failed) {
|
||||
this.actor.addCondition('stunned');
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Goes Prone" }})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
this.actor.addCondition("prone");
|
||||
}
|
||||
@@ -7,9 +7,9 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
|
||||
}
|
||||
});
|
||||
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué) {
|
||||
const SL = Number(Test.result.SL);
|
||||
if (test.failed) {
|
||||
const SL = Number(test.result.SL);
|
||||
this.script.message(`Butcher perd ${SL} dents.`);
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
,args.fields.slBonus++;,args.fields.slBonus++;,args.fields.slBonus++;
|
||||
args.fields.slBonus++;
|
||||
|
||||
@@ -7,8 +7,8 @@ let difficulty = ""
|
||||
difficulty = "veasy"
|
||||
|
||||
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
this.actor.addCondition("dead");
|
||||
}
|
||||
@@ -7,8 +7,8 @@ let difficulty = ""
|
||||
difficulty = "veasy"
|
||||
|
||||
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
this.actor.addCondition("dead");
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
let test = await this.actor.setupCharacteristic("i", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}})
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (!Test.succeeded)
|
||||
if (!test.succeeded)
|
||||
{
|
||||
this.actor.addCondition("stunned");
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
let test = await this.actor.setupCharacteristic("ag", {fields : {difficulty : "hard"}});
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué)
|
||||
if (test.failed)
|
||||
{
|
||||
await this.actor.addCondition("bleeding")
|
||||
await this.actor.addCondition("entangled")
|
||||
|
||||
@@ -9,8 +9,8 @@ if (SL >= 3)
|
||||
|
||||
|
||||
let test = await args.actor.setupCharacteristic("wp", {fields: {difficulty}, skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Reçoit un état Sonné"}})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
args.actor.addCondition("stunned");
|
||||
}
|
||||
@@ -12,7 +12,7 @@ const test = await this.actor.setupCharacteristic("t", {
|
||||
}
|
||||
});
|
||||
|
||||
await Test.roll();
|
||||
if (Test.failure) {
|
||||
await test.roll();
|
||||
if (test.failure) {
|
||||
await this.actor.addCondition("prone");
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult", appendTitle : ` - ${this.effect.name}`}});
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
await this.actor.addCondition("blinded");
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
|
||||
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
|
||||
let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
|
||||
|
||||
if (opposedResult?.winner == "attacker")
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
let test = await this.actor.setupCharacteristic("t", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: "challenging" } })
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
if (Test.Échoué)
|
||||
if (test.failed)
|
||||
{
|
||||
let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)
|
||||
let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == "attacker")
|
||||
{
|
||||
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, speaker : {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
|
||||
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {speaker : {alias : this.item.name}, blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
// Kind of insane but whatever
|
||||
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
|
||||
let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
|
||||
|
||||
return opposedResult?.winner == "attacker";
|
||||
@@ -1,6 +1,6 @@
|
||||
if (args.test.characteristicKey == "wp")
|
||||
{
|
||||
if (args.Test.Échoué)
|
||||
if (args.test.failed)
|
||||
{
|
||||
let item = await fromUuid("Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP")
|
||||
let data = item.toObject();
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
let location = this.item.system.location.key
|
||||
let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâchez l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
|
||||
|
||||
if (location && Test.Échoué)
|
||||
if (location && test.failed)
|
||||
{
|
||||
let dropped = this.item.system.weaponsAtLocation;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
if (args.test.characteristicKey == "wp")
|
||||
{
|
||||
if (args.Test.Échoué)
|
||||
if (args.test.failed)
|
||||
{
|
||||
this.actor.createEmbeddedDocuments("ActiveEffect", [game.wfrp4e.config.symptomEffects["malaise"]])
|
||||
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> gains @Condition[Malaise] for [[1d10]] hours`, {whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult", slBonus : -1 * this.effect.sourceTest.result.SL}})
|
||||
await Test.roll();
|
||||
if (Test.succeeded)
|
||||
await test.roll();
|
||||
if (test.succeeded)
|
||||
{
|
||||
this.script.notification(`Résistance à ${this.effect.name}`);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
if (args.totalWoundLoss > 0)
|
||||
{
|
||||
args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
await args.actor.addCondition("poisoned")
|
||||
this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}})
|
||||
await Test.roll();
|
||||
if (Test.Échoué)
|
||||
await test.roll();
|
||||
if (test.failed)
|
||||
{
|
||||
let roll = await new Roll("1d10").roll({allowInteractive : false});
|
||||
roll.toMessage(this.script.getChatData())
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1)
|
||||
args.modifiers.other.push({label : this.effect.name, value : -1)
|
||||
args.modifiers.other.push({label : this.effect.name, value : -1})
|
||||
@@ -1,8 +1,8 @@
|
||||
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "vhard"}});
|
||||
await Test.roll();
|
||||
await test.roll();
|
||||
CorruptionMessageModel.createCorruptionMessage("minor", this.script.getChatData())
|
||||
|
||||
if (Test.Échoué)
|
||||
if (test.failed)
|
||||
{
|
||||
this.actor.addCondition("unconscious");
|
||||
}
|
||||
Reference in New Issue
Block a user