Compare commits

..

3 Commits

Author SHA1 Message Date
uberwald 8862698262 Nombreuses corections de scripts...
Validation JSON / validate (push) Successful in 15s
Release Creation / build (release) Successful in 57s
2026-03-07 15:02:18 +01:00
uberwald 047933a610 Cleanup old gitlab files
Validation JSON / validate (push) Successful in 18s
Release Creation / build (release) Successful in 50s
2026-03-07 13:29:29 +01:00
uberwald b489f65618 Corrections sur la commande /trade et synchronisation des traductions manquantes 2026-03-07 13:29:09 +01:00
51 changed files with 197 additions and 118 deletions
+89
View File
@@ -0,0 +1,89 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
- uses: RouxAntoine/checkout@v3.5.4
# Valider les JSON avant de packager
- name: Valider fr.json et module.json
run: |
python3 -mjson.tool fr.json > /dev/null
python3 -mjson.tool module.json > /dev/null
# Générer modules/loadScripts.js depuis scripts/
- name: Build (génération de loadScripts.js)
run: node scriptPacker.js
# Extraire le numéro de version depuis le tag (sans le 'v' initial)
- name: Extraire la version depuis le tag
id: get_version
uses: battila7/get-version-action@v2
# Mettre à jour version, url, manifest et download dans module.json
- name: Substituer les URLs de Manifest et Download
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'module.json'
env:
version: ${{ steps.get_version.outputs.version-without-v }}
url: https://www.uberwald.me/gitea/${{ gitea.repository }}
manifest: https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/module.json
download: https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/download/${{ github.event.release.tag_name }}/foundryvtt-wh4-lang-fr-fr.zip
# Créer le zip avec uniquement les fichiers nécessaires au module Foundry
- name: Installer zip
run: |
apt update -y
apt install -y zip
- name: Créer l'archive foundryvtt-wh4-lang-fr-fr.zip
run: >
zip -r ./foundryvtt-wh4-lang-fr-fr.zip
module.json
fr.json
wh4_fr.js
patch-styles.css
README.md
LICENSE
compendium/
modules/
packs/
icons/
images/
trade/
# Publier le zip et le module.json sur la release Gitea
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Publier les assets sur la release Gitea
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./foundryvtt-wh4-lang-fr-fr.zip
module.json
api_key: '${{ secrets.ALLOW_PUSH_RELEASE }}'
# Déclarer la release sur le portail FoundryVTT
- name: Publier sur FoundryVTT
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'wh4-fr-translation'
version: ${{ github.event.release.tag_name }}
manifest: 'https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/module.json'
notes: 'https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/tag/${{ github.event.release.tag_name }}'
compatibility-minimum: '13'
compatibility-verified: '13'
+19
View File
@@ -0,0 +1,19 @@
name: Validation JSON
on:
push:
branches:
- '**'
pull_request:
jobs:
validate:
runs-on: ubuntu-latest
steps:
- uses: RouxAntoine/checkout@v3.5.4
- name: Valider fr.json
run: python3 -mjson.tool fr.json > /dev/null
- name: Valider module.json
run: python3 -mjson.tool module.json > /dev/null
-29
View File
@@ -1,29 +0,0 @@
image: python:3-alpine
before_script:
- apk update
- apk add zip
stages:
- test
- build
test:
stage: test
script:
- python -mjson.tool 'fr.json' > /dev/null
- python -mjson.tool 'module.json' > /dev/null
build:
stage: build
script:
- zip wh4-fr-FR.zip -r *.js *.json *.md compendium lang tables -x ".*"
artifacts:
name: wh4-fr-FR
when: on_success
paths:
- wh4-fr-FR.zip
when: on_success
only:
- tags
- master
+2 -2
View File
@@ -119,8 +119,8 @@
"folders": []
}
],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-9-4-3.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/releases/download/latest/foundryvtt-wh4-lang-fr-fr.zip",
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "13",
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -14,7 +14,7 @@
let updateObj = this.actor.toObject();
let talents = (await Promise.tout([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text)
for (let ch in characteristics)
{
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await args.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Gain de 1 état Sonné"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
args.actor.addCondition("stunned")
}
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("bleeding");
}
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "GAin d'1 état Sonné"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("stunned");
}
+1 -1
View File
@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await Test.roll();
await test.roll();
if (!Test.succeeded) {
Test.result.other.push(`<b>${actor.name}</b> est devenu @Condition[Stunned] par la vue.`);
+3 -3
View File
@@ -10,12 +10,12 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
}
});
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
await this.actor.addEffectItems(bloodyFluxUUID, this.effet);
} else {
const SL = Test.result.SL;
const SL = test.result.SL;
const heal = 1 + SL;
await this.actor.modifyWounds(heal);
this.script.message(`Butcher a soigné ${heal} Blessures.`);
+4 -4
View File
@@ -1,12 +1,12 @@
// Imbibing this substance grants the user the utilisateur d Creature Trait.
const hasutilisateur d = this.actor.has("Insensible à la douleur");
if (hasutilisateur d === undefined)
// Imbibing this substance grants the user the Painless Creature Trait.
const hasPainless = this.actor.has("Insensible à la douleur");
if (hasPainless === undefined)
{
let item = await fromUuid("Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr");
let data = item.toObject()
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
this.script.message(
this.script.scriptMessage(
`<p><strong>${this.actor.prototypeToken.name}</strong> a acquis le Trait de Créature Insensible à la douleur. Cet
effet dure une heure, après quoi il se dissipe et l'effet complet
de toutes les blessures du buveur s'abat d'un coup.</p>
+2 -2
View File
@@ -7,9 +7,9 @@ const test = await args.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
}
});
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
args.actor.addCondition("poisoned");
const speaker = ChatMessage.getSpeaker({actor: args.actor});
this.script.message(`<p>${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.</p><p>Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.</p>`);
+1 -1
View File
@@ -1,7 +1,7 @@
if (args.test.result.SL < 0)
{
this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients("GM")})
if (args.Test.Échoué && this.actor.type == "character")
if (args.test.failed && this.actor.type == "character")
{
this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})
}
+3 -3
View File
@@ -13,9 +13,9 @@ let test = await actor.setupCharacteristic("s", {
}
});
await Test.roll();
if (Test.succeeded) {
let SL = parseInt(Test.result.SL);
await test.roll();
if (test.succeeded) {
let SL = parseInt(test.result.SL);
let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
await this.effect.update({name});
}
+3 -3
View File
@@ -1,11 +1,11 @@
let test = await this.actor.setupCharacteristic("s", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult"}});
await Test.roll();
await test.roll();
if (Test.Échoué)
if (test.failed)
{
if (Test.isCriticalFumble == "fumble")
if (test.isCriticalFumble == "fumble")
{
return this.script.message(`<strong>${this.actor.name}</strong> meurt alors qu'il est entraîné dans l'Aethyr (à moins qu'il ne dépense un point de Destinée pour éviter cela).`);
}
+1 -1
View File
@@ -22,7 +22,7 @@ let Test = await actor.setupSkill('Calme', {
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await Test.roll();
await test.roll();
if (!Test.succeeded) {
Test.result.other.push(`<b>${actor.name}</b> est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`);
+1 -1
View File
@@ -1,4 +1,4 @@
if (args.test.characteristicKey == "wp" && args.Test.Échoué && args.Test.result.SL <= -3)
if (args.test.characteristicKey == "wp" && args.test.failed && args.test.result.SL <= -3)
{
this.script.notification("Ajout de A Terre");
this.actor.addCondition("prone")
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
if (Test.succeeded)
await test.roll();
if (test.succeeded)
{
this.script.message("Peut réaliser une Action ou un Déplacement (choisissez-en un)")
}
+1 -1
View File
@@ -1 +1 @@
this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));
+2 -2
View File
@@ -1,7 +1,7 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));
this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`);
}
+1 -1
View File
@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp")
{
if (args.Test.Échoué)
if (args.test.failed)
{
this.actor.addSystemEffect("convulsions")
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> reçoit @Symptom[Convulsions] pour [[1d10]] heures`)
+1 -1
View File
@@ -9,7 +9,7 @@ if (god)
{
let prayers = await warhammer.utility.findAllItems("prayer", "Chargement des Prières", true, ["system.type.value", "system.god.value"])
let blessings = prayers.filter(p => p.system.god.value.split(",").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == "blessing")
let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
let configBlessings = await Promise.all((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));
if (god == "Foi Antique")
{
blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == "blessing"), 6, {text : "Sélectionnez 6 Bénédictions", title : "Béni"})
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.script.message(await game.wfrp4e.tables.formatChatRoll("enrage-beast"))
}
+2 -2
View File
@@ -1,7 +1,7 @@
if (this.actor.Species.toLowerCase() != "skaven") {
this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
await Test.roll()
if (Test.Échoué)
await test.roll()
if (test.failed)
{
let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)
this.actor.update({ "system.characteristics.t.initial": this.actor.characteristics.t.initial - toughnessLost })
+3 -3
View File
@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("wp", {fields: {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
let stuns = Math.max(1, Math.abs(Test.result.SL))
let stuns = Math.max(1, Math.abs(test.result.SL))
this.actor.addCondition("stunned", stuns)
}
+2 -2
View File
@@ -5,8 +5,8 @@ if (this.actor.uuid == this.effect.sourceActor.uuid)
if (this.actor.has("À Sang Froid") && !this.actor.hasSystemEffect("nausea")) {
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {appendTitle : `- ${this.effect.name}`})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
let myRoll = await new Roll("1d10").roll({allowInteractive : false});
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`});
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
await this.actor.addCondition("blinded");
}
+2 -2
View File
@@ -1,7 +1,7 @@
const test = await this.actor.setupCharacteristic("int", {fields: {difficulty: "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});
await Test.roll();
await test.roll();
if (Test.Échoué) {
if (test.failed) {
this.actor.addCondition('stunned');
}
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("ag", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "Goes Prone" }})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("prone");
}
+3 -3
View File
@@ -7,9 +7,9 @@ const test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"),
}
});
await Test.roll();
await test.roll();
if (Test.Échoué) {
const SL = Number(Test.result.SL);
if (test.failed) {
const SL = Number(test.result.SL);
this.script.message(`Butcher perd ${SL} dents.`);
}
+1 -1
View File
@@ -1 +1 @@
,args.fields.slBonus++;,args.fields.slBonus++;,args.fields.slBonus++;
args.fields.slBonus++;
+2 -2
View File
@@ -7,8 +7,8 @@ let difficulty = ""
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("dead");
}
+2 -2
View File
@@ -7,8 +7,8 @@ let difficulty = ""
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {context : {failure : this.actor.name + " meurt de la Pourriture"}, fields: {difficulty}, appendTitle : " - Pourriture"})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
this.actor.addCondition("dead");
}
+2 -2
View File
@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("i", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}})
await Test.roll();
await test.roll();
if (!Test.succeeded)
if (!test.succeeded)
{
this.actor.addCondition("stunned");
}
+2 -2
View File
@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("ag", {fields : {difficulty : "hard"}});
await Test.roll();
await test.roll();
if (Test.Échoué)
if (test.failed)
{
await this.actor.addCondition("bleeding")
await this.actor.addCondition("entangled")
+2 -2
View File
@@ -9,8 +9,8 @@ if (SL >= 3)
let test = await args.actor.setupCharacteristic("wp", {fields: {difficulty}, skipTargets: true, appendTitle : " - " + this.effect.name, context : {failure: "Reçoit un état Sonné"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
args.actor.addCondition("stunned");
}
+2 -2
View File
@@ -12,7 +12,7 @@ const test = await this.actor.setupCharacteristic("t", {
}
});
await Test.roll();
if (Test.failure) {
await test.roll();
if (test.failure) {
await this.actor.addCondition("prone");
}
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill("Résistance", {fields : {difficulty : "difficult", appendTitle : ` - ${this.effect.name}`}});
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
await this.actor.addCondition("blinded");
}
+2 -2
View File
@@ -1,8 +1,8 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
await test.roll();
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
if (opposedResult?.winner == "attacker")
{
+2 -2
View File
@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("t", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: "challenging" } })
await Test.roll();
await test.roll();
if (Test.Échoué)
if (test.failed)
{
let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)
let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)
+1 -1
View File
@@ -1,5 +1,5 @@
if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == "attacker")
{
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, speaker : {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {speaker : {alias : this.item.name}, blind: true, whisper : ChatMessage.getWhisperRecipients("GM")})
}
+2 -2
View File
@@ -1,7 +1,7 @@
let test = await this.actor.setupCharacteristic("wp", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await Test.roll();
await test.roll();
// Kind of insane but whatever
let opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
let opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result
return opposedResult?.winner == "attacker";
+1 -1
View File
@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp")
{
if (args.Test.Échoué)
if (args.test.failed)
{
let item = await fromUuid("Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP")
let data = item.toObject();
+2 -2
View File
@@ -1,9 +1,9 @@
let location = this.item.system.location.key
let test = await this.actor.setupCharacteristic("dex", {context : {failure : `<strong>${this.effect.name}</strong>: Lâchez l'objet!`}, skipTargets: true, appendTitle : " - " + this.effect.name, fields : {difficulty : "average"}})
await Test.roll();
await test.roll();
if (location && Test.Échoué)
if (location && test.failed)
{
let dropped = this.item.system.weaponsAtLocation;
+1 -1
View File
@@ -1,6 +1,6 @@
if (args.test.characteristicKey == "wp")
{
if (args.Test.Échoué)
if (args.test.failed)
{
this.actor.createEmbeddedDocuments("ActiveEffect", [game.wfrp4e.config.symptomEffects["malaise"]])
this.script.message(`Test de FM échoué, <b>${this.actor.prototypeToken.name}</b> gains @Condition[Malaise] for [[1d10]] hours`, {whisper: ChatMessage.getWhisperRecipients("GM")})
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "difficult", slBonus : -1 * this.effect.sourceTest.result.SL}})
await Test.roll();
if (Test.succeeded)
await test.roll();
if (test.succeeded)
{
this.script.notification(`Résistance à ${this.effect.name}`);
}
+2 -2
View File
@@ -1,8 +1,8 @@
if (args.totalWoundLoss > 0)
{
args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
await args.actor.addCondition("poisoned")
this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))
+2 -2
View File
@@ -1,6 +1,6 @@
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "hard"}})
await Test.roll();
if (Test.Échoué)
await test.roll();
if (test.failed)
{
let roll = await new Roll("1d10").roll({allowInteractive : false});
roll.toMessage(this.script.getChatData())
+1 -1
View File
@@ -1,2 +1,2 @@
args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1)
args.modifiers.other.push({label : this.effect.name, value : -1)
args.modifiers.other.push({label : this.effect.name, value : -1})
+2 -2
View File
@@ -1,8 +1,8 @@
let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "vhard"}});
await Test.roll();
await test.roll();
CorruptionMessageModel.createCorruptionMessage("minor", this.script.getChatData())
if (Test.Échoué)
if (test.failed)
{
this.actor.addCondition("unconscious");
}