Update scripts
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90
scripts/aeBetniKqq5SD9Ou.js
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90
scripts/aeBetniKqq5SD9Ou.js
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let characteristics = {
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"ws" : 30,
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"bs" : 20,
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"s" : 20,
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"t" : 25,
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"i" : 20,
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"ag" : 0,
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"dex" : 0,
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"int" : 30,
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"wp" : 40,
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"fel" : 30
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}
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let skills = ["Intimidate", "Langue (Classical)", "Commandement" , "Lore (Warfare)", "Lore (History)", "Perception"]
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let skillAdvancements = [20, 30, 20, 30, 20, 20]
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let talents = ["Combat Aware", "Combat Reflexes", "Drilled", "Menaçant", "Robust", "Strike Mighty Blow", "Strike Mighty Blow", "War Leader"]
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let trappings = ["Arme simple", "Plate Breastplate", "Plate Helm", "Plate Leggings"]
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let specialItems = [
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]
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let item of specialItems) {
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let newItem
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if (item.type == "weapon") {
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newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
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} else if (item.type == "trapping") {
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newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
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} else {
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newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
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}
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items.push(newItem.toObject())
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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console.log(">>>>>>><", items)
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this.actor.createEmbeddedDocuments("Item", items);
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