Update scripts
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85
scripts/ZingXNvYyZ2BEvfY.js
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85
scripts/ZingXNvYyZ2BEvfY.js
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let characteristics = {
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"ws" : 10,
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"bs" : 0,
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"s" : 5,
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"t" : 5,
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"i" : 10,
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"ag" : 0,
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"dex" : 0,
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"int" : 0,
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"wp" : 0,
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"fel" : 0
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}
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let skills = ["Calme", "Equive", "Langue (Bataile)"]
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let skillAdvancements = [10, 10, 10]
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let talents = ["Combat Instinctif", "Déterminé"]
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let trappings = ["Plastron d'acier", "Brassards", "Heaume", "Jambières d'acier"]
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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let weapons = await warhammer.utility.findAllItems("weapon", "Chargement des armes");
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items = items.concat((await game.wfrp4e.apps.ItemDialog.create([await fromUuid("Compendium.wfrp4e-core.items.Item.1zaqojk0Oq1m8vYv"), await fromUuid("Compendium.wfrp4e-core.items.Item.bBX8MP6QfcyU6Fy3")], 1, "Choisissez a Weapon")) || [])
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let choices = weapons.filter(i => i.system.properties.qualities.shield || i.system.weaponGroup.value == "polearm" || i.system.weaponGroup.value == "twohanded");
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items = items.concat(await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choisissez un bouclier ou une Arme d'Hast ou une Arme à deux-mains"));
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updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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