Update scripts
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@ -1,11 +1,11 @@
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let skill = `Divertissement (Chant)`
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let skill = `${game.i18n.localize("NAME.Entertain")} (${game.i18n.localize("SPEC.Singing")})`;
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let currentCareer = this.actor.system.currentCareer;
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let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
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if (!currentCareer) return
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let inCurrentCareer = currentCareer.system.skills.includes(skill);
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let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);
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let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {};
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if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
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{
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@ -14,8 +14,8 @@ if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
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else
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{
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perfectPitchAdded[skill] = true;
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currentCareer.system.skills.push(skill);
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setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
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currentCareer.system.addedSkills.push(skill);
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foundry.utils.setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
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}
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