Update scripts
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@ -10,11 +10,10 @@ let characteristics = {
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"wp" : 15,
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"fel" : 0
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}
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//let skills = ["Cool", "Dodge", "Intimidate", "Leadership"]
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let skills = ["Calme", "Esquive", "Intimidation", "Commandement"]
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let skills = ["Calme", "Esquive", "Intimidate", "Commandement" ]
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let skillAdvancements = [15, 15, 10, 5]
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let talents = ["Vigilance", "Combat Instinctif", "Feinte", "Déterminé"]
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let trappings = ["Cotte de Mailles", "Chausses de Mailles", "Coiffe de Mailles", "Arme simple", "Bouclier"]
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let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Resolute"]
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let trappings = ["Mail Coat", "Mail Chausses", "Mail Coif", "Arme simple", "Shield"]
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let items = [];
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let updateObj = this.actor.toObject();
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@ -60,7 +59,7 @@ for (let trapping of trappings)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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@ -73,14 +72,4 @@ for (let trapping of trappings)
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updateObj.name = this.effect.name + " " + updateObj.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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}
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this.actor.createEmbeddedDocuments("Item", items);
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