Update scripts

This commit is contained in:
2024-10-08 20:52:09 +02:00
parent 1f1d871e53
commit fc4fa1deb5
178 changed files with 12247 additions and 10701 deletions

View File

@ -10,13 +10,10 @@ let characteristics = {
"wp" : 25,
"fel" : 10
}
//let skills = ["Cool", "Dodge", "Intimidate", "Intuition", "Leadership", "Lore (Warfare)", "Perception"]
let skills = ["Calme", "Equive", "Intimidation", "Intuition", "Commandement", "Savoir (Guerre)", "Perception"]
let skills = ["Calme", "Esquive", "Intimidate", "Intuition", "Commandement" , "Lore (Warfare)", "Perception"]
let skillAdvancements = [15, 15, 15, 15, 15, 10, 10]
let talents = ["Vigilance", "Combat Instinctif", "Feinte", "Exaltant", "Déterminé", "Seigneur de guerre"]
// TODO
let trappings = ["Arme simple", "Bouclier"]
let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Inspiring", "Resolute", "War Leader"]
let trappings = ["Arme simple", "Shield"]
let items = [];
let updateObj = this.actor.toObject();
@ -62,7 +59,7 @@ for (let trapping of trappings)
{
trappingItem = trappingItem.toObject()
equip(trappingItem)
trappingItem.system.equipped.value = true;
items.push(trappingItem);
}
@ -75,14 +72,4 @@ for (let trapping of trappings)
updateObj.name = updateObj.name += " " + this.effect.name
await this.actor.update(updateObj)
this.actor.createEmbeddedDocuments("Item", items);
function equip(item)
{
if (item.type == "armour")
item.system.worn.value = true
else if (item.type == "weapon")
item.system.equipped = true
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
item.system.worn = true
}
this.actor.createEmbeddedDocuments("Item", items);