Ajout de la commande /voyage et grosse MAJK de la commande /auberge
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@@ -12,8 +12,8 @@ let characteristics = {
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}
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let skills = ["Calme", "Esquive"]
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let skillAdvancements = [10, 10]
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let talents = ["Combat Reflexes", "Resolute"]
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let trappings = ["Leather Jack", "Leather Leggings", "Leather Skullcap", "Arme simple", "Spear", "Shield"]
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let talents = ["Combat Instinctif", "Déterminé"]
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let trappings = ["Veste de cuir", "Jambières de cuir", "Calotte de cuir", "Arme simple", "Lance", "Bouclier"]
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let items = [];
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let updateObj = this.actor.toObject();
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@@ -30,7 +30,7 @@ for (let index = 0; index < skills.length; index++)
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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@@ -46,13 +46,13 @@ for (let talent of talents)
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{
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items.push(talentItem.toObject());
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}
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else
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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@@ -63,14 +63,13 @@ for (let trapping of trappings)
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items.push(trappingItem);
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}
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else
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effect.name
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updateObj.name = updateObj.name += " " + this.effet.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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