Ajout de la commande /voyage et grosse MAJK de la commande /auberge

This commit is contained in:
2026-01-07 15:04:49 +01:00
parent c8119601d8
commit f525b6c07a
1329 changed files with 24138 additions and 4397 deletions

View File

@@ -10,14 +10,14 @@ let characteristics = {
"wp" : 35,
"fel" : 15
}
let skills = ["Calme", "Esquive", "Intimidate", "Intuition", "Langue (Battle)", "Commandement" , "Lore (Warfare)", "Perception"]
let skills = ["Calme", "Esquive", "Intimidation", "Intuition", "Langue (Battle)", "Commandement" , "Savoir (Guerre)", "Perception"]
let skillAdvancements = [25, 15, 25, 25, 15, 30, 20, 20]
let talents = ["Combat Aware", "Combat Master", "Combat Reflexes", "Inspiring", "Chance", "Resolute", "Unshakable", "War Leader"]
let trappings = ["Arme simple", "Shield", "Plate Breastplate", "Plate Bracers", "Plate Helm", "Plate Leggings"]
let specialItems = [
{name: "Two Handed Weapon", type: "trapping", trappingType: "clothingAccessories" },
]
let talents = ["Vigilance", "Maîtrise du combat", "Combat Instinctif", "Inspiring", "Chance", "Déterminé", "Inébranlable", "Seigneur de guerre"]
let trappings = ["Arme simple", "Bouclier", "Plastron d'acier", "Brassards", "Heaume", "Jambières d'acier"]
let specialItems = [
{name: "Two Handed Weapon", type: "trapping", trappingType: "clothingAccessories" },
]
let items = [];
let updateObj = this.actor.toObject();
@@ -30,11 +30,11 @@ for (let ch in characteristics)
for (let item of specialItems) {
let newItem
if (item.type == "weapon") {
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
} else if (item.type == "trapping") {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
newItem = new ItemWFRP4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
} else {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
newItem = new ItemWFRP4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
}
items.push(newItem.toObject())
}
@@ -46,7 +46,7 @@ for (let index = 0; index < skills.length; index++)
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
if (skillItem)
skillItem.system.advances.value += skillAdvancements[index]
else
else
{
skillItem = await game.wfrp4e.utility.findSkill(skill)
skillItem = skillItem.toObject();
@@ -62,13 +62,13 @@ for (let talent of talents)
{
items.push(talentItem.toObject());
}
else
else
{
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
}
}
for (let trapping of trappings)
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
@@ -79,7 +79,7 @@ for (let trapping of trappings)
items.push(trappingItem);
}
else
else
{
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
}
@@ -96,19 +96,19 @@ let filters = [
}
]
items = items.concat(await ItemDialog.createFromFilters(filters, 1, "Choisissez an appropriate Polearm or Two-Handed Weapon"))
items = items.concat(await ItemDialog.createFromFilters(filters, 1, {text: "Choisissez une arme d'hast ou une arme à deux mains appropriée"}))
let ride = await Dialog.confirm({title : "Skill", content : "Add Chaos Steed and +20 Ride (Horse)?"})
let ride = await foundry.applications.api.DialogV2.confirm({window : {title : "Compétence"}, content : "Ajouter Chaos Steed et +20 Conduite (Cheval) ?"})
if (ride)
{
let skill = await game.wfrp4e.utility.findSkill("Ride (Horse)")
let skill = await game.wfrp4e.utility.findSkill("Chevaucher (Cheval)")
skill = skill.toObject();
skill.system.advances.value = 20;
items = items.concat({name : "Chaos Steed", type: "trapping", "system.trappingType.value" : "misc"}, skill)
}
updateObj.name = updateObj.name += " " + this.effect.name
updateObj.name = updateObj.name += " " + this.effet.name
await this.actor.update(updateObj)
console.log(">>>>>>><", items)