Ajout de la commande /voyage et grosse MAJK de la commande /auberge
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@@ -8,12 +8,12 @@ if (type == "cold")
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if (type == "corrosion")
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{
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let damageItems = await Dialog.confirm({title : this.item.name, content : `<p>Damage all Items carried?</p>`})
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let damageItems = await foundry.applications.api.DialogV2.confirm({window: {title : this.item.name}, content : `<p>Endommage tous les objets portés ?</p>`})
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if (damageItems)
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{
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let msg = ``
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let weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);
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let armour = args.actor.itemTypes.armour.filter(i => i.isEquipped);
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let armour = args.actor.itemTags.armour.filter(i => i.isEquipped);
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let trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);
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for(let item of weapons)
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{
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@@ -21,21 +21,21 @@ if (type == "corrosion")
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{
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await item.system.damageItem(1, "shield");
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}
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else
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else
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{
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await item.system.damageItem(1);
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}
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msg += `<p><strong>${item.name}</strong> damage by 1</p>`
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msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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}
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for(let item of armour)
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{
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await item.system.damageItem(1);
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msg += `<p><strong>${item.name}</strong> damage by 1</p>`
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msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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}
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for(let item of trappings)
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{
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await item.system.damageItem(1);
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msg += `<p><strong>${item.name}</strong> damage by 1</p>`
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msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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}
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if (msg)
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{
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@@ -62,5 +62,5 @@ if (type == "poison")
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if (type == "warpfire")
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{
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await this.actor.corruptionDialog("moderate")
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this.actor.applyEffect({effectUuids : this.item.effects.getName("Warpfire").uuid})
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this.actor.applyEffect({effectUuids : this.item.effects.getName("Warpfire").uuid})
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}
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