Ajout de la commande /voyage et grosse MAJK de la commande /auberge

This commit is contained in:
2026-01-07 15:04:49 +01:00
parent c8119601d8
commit f525b6c07a
1329 changed files with 24138 additions and 4397 deletions

View File

@@ -10,12 +10,12 @@ let characteristics = {
"wp" : 40,
"fel" : 30
}
let skills = ["Intimidate", "Langue (Classical)", "Commandement" , "Lore (Warfare)", "Lore (History)", "Perception"]
let skills = ["Intimidation", "Langue (Classique)", "Commandement", "Savoir (Guerre)", "Savoir (Histoire)", "Perception"]
let skillAdvancements = [20, 30, 20, 30, 20, 20]
let talents = ["Combat Aware", "Combat Reflexes", "Drilled", "Menaçant", "Robust", "Strike Mighty Blow", "Strike Mighty Blow", "War Leader"]
let trappings = ["Arme simple", "Plate Breastplate", "Plate Helm", "Plate Leggings"]
let specialItems = [
]
let talents = ["Vigilance", "Combat Instinctif", "Coude-à-coude", "Menaçant", "Robuste", "Coup puissant", "Coup puissant", "Seigneur de guerre"]
let trappings = ["Arme simple", "Plastron d'acier", "Heaume", "Jambières d'acier"]
let specialItems = [
]
let items = [];
let updateObj = this.actor.toObject();
@@ -28,11 +28,11 @@ for (let ch in characteristics)
for (let item of specialItems) {
let newItem
if (item.type == "weapon") {
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
} else if (item.type == "trapping") {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
newItem = new ItemWFRP4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
} else {
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
newItem = new ItemWFRP4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
}
items.push(newItem.toObject())
}
@@ -44,7 +44,7 @@ for (let index = 0; index < skills.length; index++)
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
if (skillItem)
skillItem.system.advances.value += skillAdvancements[index]
else
else
{
skillItem = await game.wfrp4e.utility.findSkill(skill)
skillItem = skillItem.toObject();
@@ -60,13 +60,13 @@ for (let talent of talents)
{
items.push(talentItem.toObject());
}
else
else
{
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
}
}
for (let trapping of trappings)
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
@@ -77,13 +77,13 @@ for (let trapping of trappings)
items.push(trappingItem);
}
else
else
{
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
}
}
updateObj.name = updateObj.name += " " + this.effect.name
updateObj.name = updateObj.name += " " + this.effet.name
await this.actor.update(updateObj)
console.log(">>>>>>><", items)