Ajout de la commande /voyage et grosse MAJK de la commande /auberge

This commit is contained in:
2026-01-07 15:04:49 +01:00
parent c8119601d8
commit f525b6c07a
1329 changed files with 24138 additions and 4397 deletions

View File

@@ -10,13 +10,13 @@ let characteristics = {
"wp" : 10,
"fel" : 10
}
let skills = ["Charm", "Focalisation", "Entertain (Prophecy)", "Intuition"]
let skills = ["Charme", "Focalisation", "Entertain (Prophecy)", "Intuition"]
let skillAdvancements = [0, 0, 20, 10]
let talents = ["Detect Artefact", "Menaçant", "Sixième Sens"]
let traits = ["Dooming", "Spellcaster (Lore of Life)", "Ward"]
let talents = ["Détection dartefact", "Menaçant", "Sixième Sens"]
let traits = ["Condamné", "Spellcaster (Lore of Life)", "Protection"]
let trappings = []
let items = [];
let spells = ["Forest of Thorns"];
let spells = ["Forêt d'épines"];
let updateObj = this.actor.toObject();
@@ -27,14 +27,14 @@ for (let ch in characteristics)
for (let index = 0; index < skills.length; index++)
{
let skill = skills[index]
let Compétence = skills[index]
let skillItem;
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
skillItem = updateObj.items.find(i => i.name == Compétence && i.type == "Compétence")
if (skillItem)
skillItem.system.advances.value += skillAdvancements[index]
else
{
skillItem = await game.wfrp4e.utility.findSkill(skill)
skillItem = await game.wfrp4e.utility.findSkill(Compétence)
skillItem = skillItem.toObject();
skillItem.system.advances.value = skillAdvancements[index];
items.push(skillItem);
@@ -50,7 +50,7 @@ for (let talent of talents)
}
else
{
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
}
}
@@ -59,32 +59,16 @@ for (let trait of traits)
{
let traitMatches = trait.matchAll(traitRegex).next().value
let traitName = traitMatches[1]
let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization
let traitSpec = traitMatches[3]
let traitItem;
try {
traitItem = await WFRP_Utility.findItem(traitName, "trait")
let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there'}`).trim()
}
catch { }
if (!traitItem) {
ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})
}
traitItem = traitItem.toObject()
if (Number.isNumeric(traitVal))
{
traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
}
else
else
traitItem.system.specification.value = traitSpec
items.push(traitItem)
}
for (let trapping of trappings)
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
@@ -95,13 +79,13 @@ for (let trapping of trappings)
items.push(trappingItem);
}
else
else
{
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
}
}
for (let spell of spells)
for (let spell of spells)
{
let spellItem = await game.wfrp4e.utility.findItem(spell)
if (spellItem)
@@ -110,13 +94,55 @@ for (let spell of spells)
items.push(spellItem);
}
else
else
{
ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})
ui.notifications.warn(`Could not find ${spell}`, {permanent : true})
}
}
updateObj.name = updateObj.name += " " + this.effect.name
updateObj.name = updateObj.name +='Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
}
else
traitItem.system.specification.value = traitSpec
items.push(traitItem)
}
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
{
trappingItem = trappingItem.toObject()
trappingItem.system.equipped.value = true;
items.push(trappingItem);
}
else
{
ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
}
}
for (let spell of spells)
{
let spellItem = await game.wfrp4e.utility.findItem(spell)
if (spellItem)
{
spellItem = spellItem.toObject()
items.push(spellItem);
}
else
{
ui.notifications.warn(`Could not find ${spell}`, {permanent : true})
}
}
updateObj.name = updateObj.name += " " + this.effet.name
await this.actor.update(updateObj)
this.actor.createEmbeddedDocuments("Item", items);