Ajout de la commande /voyage et grosse MAJK de la commande /auberge
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@@ -1,28 +1,28 @@
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let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor;
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if (!actor || !(actor.system instanceof StandardActorModel))
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return ui.notifications.warn("You must control an Actor capable of performing a Strength Test");
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return ui.notifications.warn("Vous devez contrôler un acteur capable d'effectuer un test de Force");
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let test = await actor.setupCharacteristic("s", {
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skipTargets: true,
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appendTitle: " - Bailing Out",
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skipTargets: true,
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appendTitle: " - Évacuation",
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fields: {
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difficulty: "challenging"
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},
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context: {
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success: "Reduced the Holed rating!"
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success: "Réduction du niveau de Perforation !"
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}
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});
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await test.roll();
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if (test.succeeded) {
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let SL = parseInt(test.result.SL);
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let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
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await this.effect.update({name});
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await Test.roll();
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if (Test.succeeded) {
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let SL = parseInt(Test.result.SL);
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let name = this.effet.name.replace(/\d+/, rating => parseInt(rating) - SL);
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await this.effet.update({name});
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}
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let rating = parseInt(this.effect.name.match(/\d+/)?.[0]);
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let rating = parseInt(this.effet.name.match(/\d+/)?.[0]);
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if (rating <= 1) {
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const scriptData = this.effect.system.scriptData
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const scriptData = this.effet.system.scriptData
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scriptData[2].trigger = '';
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await this.effect.update({disabled: true, "system.scriptData": scriptData});
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await this.effet.update({disabled: true, "system.scriptData": scriptData});
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}
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