From df26a699a0f6d50df2c3c2e19567f30020635726 Mon Sep 17 00:00:00 2001 From: LeRatierBretonnien Date: Wed, 7 Jan 2026 15:53:44 +0100 Subject: [PATCH] Ajout de la commande /voyage et grosse MAJK de la commande /auberge --- modules/addon-register.js | 4 +++- modules/loadScripts.js | 4 ++-- .../aides-de-jeu-fr/{001257.log => 001261.log} | 0 packs/aides-de-jeu-fr/CURRENT | 2 +- packs/aides-de-jeu-fr/LOG | 14 +++++++------- packs/aides-de-jeu-fr/LOG.old | 14 +++++++------- .../{MANIFEST-001255 => MANIFEST-001259} | Bin 226 -> 226 bytes .../{001259.log => 001263.log} | 0 packs/antidotes-and-remedes/CURRENT | 2 +- packs/antidotes-and-remedes/LOG | 14 +++++++------- packs/antidotes-and-remedes/LOG.old | 14 +++++++------- .../{MANIFEST-001257 => MANIFEST-001261} | Bin 178 -> 178 bytes packs/apothicarium/{001257.log => 001261.log} | 0 packs/apothicarium/CURRENT | 2 +- packs/apothicarium/LOG | 14 +++++++------- packs/apothicarium/LOG.old | 14 +++++++------- .../{MANIFEST-001255 => MANIFEST-001259} | Bin 226 -> 226 bytes packs/dons-de-rhya/{001257.log => 001261.log} | 0 packs/dons-de-rhya/CURRENT | 2 +- packs/dons-de-rhya/LOG | 14 +++++++------- packs/dons-de-rhya/LOG.old | 14 +++++++------- .../{MANIFEST-001255 => MANIFEST-001259} | Bin 226 -> 226 bytes .../plats-dauberges/{001257.log => 001261.log} | 0 packs/plats-dauberges/CURRENT | 2 +- packs/plats-dauberges/LOG | 14 +++++++------- packs/plats-dauberges/LOG.old | 14 +++++++------- .../{MANIFEST-001255 => MANIFEST-001259} | Bin 229 -> 229 bytes .../{000900.log => 000904.log} | 0 packs/tables-des-traductions/CURRENT | 2 +- packs/tables-des-traductions/LOG | 14 +++++++------- packs/tables-des-traductions/LOG.old | 14 +++++++------- .../{MANIFEST-000898 => MANIFEST-000902} | Bin 226 -> 226 bytes 32 files changed, 95 insertions(+), 93 deletions(-) rename packs/aides-de-jeu-fr/{001257.log => 001261.log} (100%) rename packs/aides-de-jeu-fr/{MANIFEST-001255 => MANIFEST-001259} (84%) rename packs/antidotes-and-remedes/{001259.log => 001263.log} (100%) rename packs/antidotes-and-remedes/{MANIFEST-001257 => MANIFEST-001261} (71%) rename packs/apothicarium/{001257.log => 001261.log} (100%) rename packs/apothicarium/{MANIFEST-001255 => MANIFEST-001259} (84%) rename packs/dons-de-rhya/{001257.log => 001261.log} (100%) rename packs/dons-de-rhya/{MANIFEST-001255 => MANIFEST-001259} (84%) rename packs/plats-dauberges/{001257.log => 001261.log} (100%) rename packs/plats-dauberges/{MANIFEST-001255 => MANIFEST-001259} (83%) rename packs/tables-des-traductions/{000900.log => 000904.log} (100%) rename packs/tables-des-traductions/{MANIFEST-000898 => MANIFEST-000902} (84%) diff --git a/modules/addon-register.js b/modules/addon-register.js index d3949ef..d53f805 100644 --- a/modules/addon-register.js +++ b/modules/addon-register.js @@ -385,7 +385,9 @@ Hooks.on('ready', () => { "doom": "Maudit (-40)" } - game.wfrp4e.warnDialog.render(true, { focus: true, left: 20, top: 20 }); + if (game.user.isGM) { + game.wfrp4e.warnDialog.render(true, { focus: true, left: 20, top: 20 }); + } //setTimeout( __check_fix_wrong_modules, 2000, true, false); setTimeout(__check_fix_wrong_modules, 20000, true, true); setTimeout(__add_actors_translation, 21000, false, true); diff --git a/modules/loadScripts.js b/modules/loadScripts.js index 470767c..260f92e 100644 --- a/modules/loadScripts.js +++ b/modules/loadScripts.js @@ -1,5 +1,5 @@ -export default function() +export default function() { - mergeObject(game.wfrp4e.config.effectScripts, {"00ZCnahnTGvzG9KA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item])","01VFjGVxkjb5P1ve":"return args.item?.system?.isRanged && args.data.targets[0]?.actor?.sizeNum < 3","03mJu59V4iByWlsO":"// The imbiber immediately\n// takes 3 Poisoned Conditions that cannot be resisted at first,\nawait this.actor.addCondition(\"poisoned\", 3)\n\n// recovers a number of Wounds equal to their Toughness Bonus, \nawait this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n\n// and acquires the Regenerate Creature Trait.\nconst hasRegenerate = this.actor.has(\"Régénération\")\nif (hasRegenerate === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\").then(trait => {\n let traitItem = trait.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n}\n\nthis.script.scriptMessage(`

${this.actor.prototypeToken.name} :\n

\n C'est à Ranaldde choisir si la régénératin peut guérir de l'empoisonnement.

\n

Lorsque tout les états Empoisonnés sont terminés, le Trait Régénération est perdu également.

`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n","04bAiHISSW53w94Y":"this.actor.addCondition(\"blinded\", 3)","06IaVCOC0RCJbxEf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.8piWcBKFlQ2J1E3A\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","08S8Ozi5b4EdwZp5":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus;","09sSpnW8z2zcVEdf":"if (!args.flags.quietenedApplied)\n{\n args.fields.modifier += 10;\n args.flags.quietenedApplied = true\n}","0BP5l7bIkf744G1k":"return !args.context.terror && !args.extendedTest?.flags.wfrp4e?.fear","0FNOq4J1AdPd2A0q":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Row\")) && !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","0FWto1oEr3jbWggw":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\")\n\nlet text = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).result\n\nlore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]\n\nif (text == \"GM's Choice\")\n{\n return this.script.scriptNotification(text)\n}\n\nif (spellsWithLore.length > 0)\n{\n let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)\n let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\n this.script.scriptNotification(selectedSpell.name);\n this.actor.createEmbeddedDocuments(\"Item\", [selectedSpell])\n}\nelse\n{\n ui.notifications.notify(`Impossible de trouver le sort ${lore}. Essayez à nouveau`)\n}","0KG3HoTNoZhaINIj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4CMKeDTDrRQZbPIJ\")\nlet fixation = (await game.wfrp4e.tables.rollTable(\"fixations\"))\nlet data = item.toObject();\ndata.system.specification.value = fixation.result;\nthis.item.updateSource({name : this.item.name += ` (${fixation.result})`});\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0LCQtsiK2aUfYRmD":"return ![\"t\", \"wp\"].includes(args.characteristic)","0R0QAr3D024kWPfo":"let table = game.wfrp4e.tables.findTable(\"mutatephys\");\nif (!table)\n{\n\treturn ui.notifications.error(\"La table des Mutations n'a pas été trouvée. Assurez vous que la table avec la clé `mutatephys` est bien importée dans le monde.\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.scriptNotification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse \n{\n ui.notifications.error(\"L'item ne peut être trouvé: \" + uuid)\n}","0Uly7OmkH0zqYbxQ":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"max(1, 1d10 - @system.characteristics.t.bonus)\", this.actor).roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","0YKQGbsKdHSmYGE7":"if (args.skill?.name != game.i18n.localize(\"NAME.Gossip\"))\n{\n\treturn true;\n}\nelse \n{\n\targs.data.canReverse = true; // Kind of a kludge here, the talent Tests has a specific condition, but the description simply says \"any gossip test can be reversed\" so check it here instead of submission\n}\n ","0abwNjpzo3SbEOeO":"if (args.applyAP && args.modifiers.ap.metal) \n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore le m�tal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","0e0UZT2FodOJDdgW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0e7OkamNAaAk4Oit":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\n\nlet data1 = item1.toObject();\ndata1.system.location.key = this.item.system.location.key\n\nlet data2 = item2.toObject();\ndata2.system.location.key = this.item.system.location.key\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data1, data2], {fromEffect: this.effect.id})\n","0iTLDgFHO9Rgc010":"args.fields.modifier -= 20;","0jTqyz0wRlK6XPF7":"if (args.test.spell)\n{\n\targs.test.result.other.push(`${this.effect.name}: Automatic Failure`)\n}","0mrUnxzufYgsR0Ph":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"stunned\")\n }\n})\n","0vaYwAlMWTmOBl8k":"if (!args.flags.strikeToStun)\n{\n args.flags.strikeToStun = true\n args.fields.modifier += 20;\n args.fields.hitLocation = \"head\";\n}\nargs.fields.successBonus++;","0yyofYHeDRQlFliO":"return args.context.terror || args.extendedTest?.flags.wfrp4e?.fear","11uCC0mK2uL783al":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif ([\"feu\", \"electricité\", \"poison\"].includes(type))\n{\n args.applyAP = false;\n}","15C6LbCUmQgPEoDM":"await args.actor.addCondition(\"ablaze\");","16nCOByUaSFDym1V":"args.fields.modifier -= 20\n","18MeEQ0As3JvER71":"let state = !this.effect.disabled;\nthis.effect.update({\"disabled\": state});\n\nif (state)\n return ui.notifications.info(\"EFFECT.CreatureBackInWater\", {localize: true})\n\nreturn ui.notifications.info(\"EFFECT.CreatureOutOfWater\", {localize: true});","190PHSHKGaJ74wsR":"if (!this.item.name.includes(\"(\") || this.item.system.tests.value.includes(\"Terrain\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\"))\n {\n let terrain = name.split(\"(\")[1].split(\")\")[0]\n tests = tests.replace(\"Terrain\", terrain)\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n coastal : \"Côtes\",\n deserts : \"Déserts\",\n marshes : \"Marches\",\n rocky : \"Rocailles\",\n tundra : \"Tundra\",\n woodlands : \"Forêts\"\n }, this.item.img), 1, \"Choisir le Terrain\");\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = tests.replace(\"Terrain\", \"Terrain \" + choice[0].name )\n }\n }\n\n this.effect.updateSource({name})\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","1A87vGLh2PXH0rG0":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","1BT0MWM2cbhlEnrn":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 5,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 5,\n \"dex\" : 5,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n }\n let items = []\n\n let updateObj = this.actor.toObject();\n\n let talents = (await Promise.all([game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\")])).map(i => i.text)\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n","1CeYp5MlPcH68UIw":"let characteristics = {\n \"ws\" : 15,\n \"bs\" : 10,\n \"s\" : 10,\n \"t\" : 15,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Intimidate\", \"Commandement\" , \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Combat Aware\", \"Drilled\", \"Menaçant\", \"Robust\"]\nlet trappings = [\"Arme simple\", \"Mail Coat\", \"Mail Chausses\"]\nlet specialItems = [ \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","1E47r2ba6IGe8uFK":"return args.characteristic != \"t\"","1IodsW9ImamYoEYz":"args.actor.details.move.run += 4","1JwxZujbDcueLWBL":"await this.actor.addCondition(\"ablaze\", 2)\nawait this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","1LDSzXeO5CzXgTOc":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) || args.skill?.name == `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","1LDm3OB32skZe6Xv":"return args.characteristic != \"wp\"","1MDOKny7IirJPoI6":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` ${this.effect.name}`})\nawait test.roll()\nif (test.succeeded)\n{\n this.effect.delete();\n}\n","1OpT3CXs07XFWWCT":"args.context.cardsharp = true;","1PQPxFjmRlulHHzo":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n}\n ","1UalUmNzjB4rp3SZ":"return [\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","1ZArMNUI8qqH6zkX":"let test = await args.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effect.name, context : {failure: \"Gain d'un état Assomé\"}})\nawait test.roll();\nif (test.failed)\n{\n args.actor.addCondition(\"stunned\")\n}\n\n","1ZrzpfVwPJHdwp23":"this.actor.status.addArmour(1, {source: this.effect, magical : true})","1exiWlVUHsXDLLAH":"this.script.scriptNotification(`Ne peut saisir ${this.effect.name}!`);","1fQr1Dg7DX0vfz3r":"let healed = parseInt(this.effect.sourceTest.result.SL)\nthis.actor.modifyWounds(healed)\nthis.script.scriptMessage(`Soins de ${healed} Blessures`)","1jQq9v8fXK8zuEBU":"let damage = this.effect.sourceActor.hasCondition(\"fatigued\") ? 6 : 10;\n\nlet loc = \"body\"\n\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.scriptMessage(msg)\n\nlet test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n\tthis.actor.addCondition(\"stunned\");","1kB2su7hLRYDhZ2H":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (!test.succeeded)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx\")\n let data = item.toObject();\n if (this.item.system.location.key == \"rLeg\")\n {\n data.system.location.value = \"Pied droit\"\n\t data.system.location.key = \"rToe\";\n }\n else if (this.item.system.location.key == \"lLeg\")\n {\n data.system.location.value = \"Pied gauche\"\n\tdata.system.location.key = \"lToe\";\n }\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}\nthis.effect.delete();","1l7Jz2ZHbAWko7Vm":"args.context.ballockKnife = true;","1mNkLj9JYNr3ofC6":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"stunned\", 3)\n }\n})","1wEjrgff7ASxKVmy":"if (args.effect.conditionId == \"bleeding\")\n args.data.damage -= 1","1wKVvxRTHOyV4Qdv":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Sail\"))","1wrPvP6lJwIAfmsl":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations), 1, \"Choisir une localisation\");\n\nlet location = choice[0].id;\n\nlet itemTargeted = this.actor.items.get(this.effect.getFlag(\"wfrp4e\", \"itemTargets\")[0])\n\nif (itemTargeted)\n{\n itemTargeted.update({[`system.APdamage.${location}`] : itemTargeted.system.APdamage[location] + 1})\n}","1yOvw74jzFfaI87b":"return args.context.reload\n","22bW97lkvCqisfHX":"return args.type != \"channelling\" && !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\"))","23HgjCB1oecxANvA":"if (args.item.range && args.item.range.bands)\n{\nargs.item.range.bands[game.i18n.localize(\"Long Range\")].modifier = 0\nargs.item.range.bands[game.i18n.localize(\"Extreme\")].modifier /= 2\n}","23vWiHUjxtRQ3Efz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.eWPN3CV2Eddwz8aM\")\nlet data = item.toObject();\ndata.system.location.value = \"Dos\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","29wHhLMnuoVjfQtN":"const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\nargs.item.system.damage.value += `+${sl}`;","2AOo7KUyzMrgIlgM":"game.wfrp4e.utility.postCorruptionTest(this.item.system.specification.value, {speaker : {alias: this.actor.prototypeToken.name}})","2AdSBXw7IwCiqawQ":"return args.skill?.name == game.i18n.localize(\"NAME.Bribery\") || args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","2Cw5j0iGAnFNegWr":"return args.item?.system.attackType\n","2GYAd4OC888oQFBp":"return ![\"fel\"].includes(args.characteristic)","2NLINicPQWbuvp2n":"return args.item?.name != game.i18n.localize(\"NAME.Navigation\")","2OqLHRqEBEjBm2LW":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus","2QB0LjueuJcIaHaC":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = this.item.specifier;\n if (!value)\n {\n value = await ValueDialog.create({text : \"Enter Armour value\", title : this.effect.name});\n }\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value, name : this.item.baseName});\n }\n}","2Qi1hwLYhdE6v6Hs":"if (![\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true;\n\nif (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","2VNnVrtktdGUqXEV":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed && parseInt(args.opposedTest.attackerTest.result.SL) > 0)\n {\n args.actor.addCondition(\"stunned\", parseInt(args.opposedTest.attackerTest.result.SL))\n }\n} ","2W9uMTT6iJhfQ044":"let skill = `${game.i18n.localize(\"NAME.Trade\")} (${this.item.parenthesesText})`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet craftsmanAdded = this.actor.getFlag(\"wfrp4e\", \"craftsmanAdded\") || {};\nif (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\tcraftsmanAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.craftsmanAdded\", craftsmanAdded)\n}","2WBq5gW780C6zfCp":"if (args.weapon && this.item.system.usesLocation(args.weapon))\n{\n args.bleedingHand = true;\n let success = await this.effect.manualScripts[0].execute({actor: this.actor})\n if (!success)\n {\n args.abort = true;\n }\n}","2WSN306tL4apjRtD":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Ouïe)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2cKarG9ToyW2ptCd":"if (this.item.system.quantity.value)\n{\n\tthis.item.update({\"system.quantity.value\" : this.item.system.quantity.value - 0.25})\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Vide !\", \"error\")\n}","2hzDv8ROulOe1elK":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","2mFNelLOAQ6iJsZl":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[doomrocket-fumble]\")\n}","2miWWeRrEpq1beG4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","2p9IK6Y5Z4NQD6FY":"args.prefillModifiers.difficulty = \"hard\"","2rzxQlL7A9ujZ9uK":"if (args.opposedTest.result.winner == \"attacker\") {\n if (args.opposedTest.defenderTest.weapon && args.opposedTest.defenderTest.item.properties.qualities.shield) {\n ui.notifications.notify(`${this.effect.name}: Gain de ${this.item.Advances} Avantages`)\n this.actor.setAdvantage(this.item.Advances)\n }\n}","2sDH6RvoOAR40oqH":"\n\nif (![\"Goblin\", \"Orc\"].includes(this.actor.system.details.species.value)) {\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { appendTitle: ` - ${this.effect.name}` })\n await test.roll();\n if (test.failed) {\n let infection = await fromUuid(\"Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg\")\n this.actor.createEmbeddedDocuments(\"Item\", [infection])\n }\n}\n\n// Since wounds change when the effect is deleted, need to wait until after \n// the max wounds have been recalculated to apply damage\ngame.wfrp4e.utility.sleep(1000).then(async () => {\n let roll = await new Roll(\"1d10\").roll();\n\n roll.toMessage(this.script.getChatData());\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true }))\n\n})","2vTVR0quRZQtjNfQ":"let currentCareer = this.actor.system.currentCareer;\nif (!currentCareer)\n{\n return;\n}\n\nlet talents = [\"Harmonisation Aethyrique\",\n\"Magie des Arcanes (Domaine)\",\n\"Magie du Chaos (Tzeentch)\",\n\"Mains agiles\",\n\"Diction Instinctive\",\n\"Sens de la Magie\",\n\"Magie Mineure\",\n\"Seconde Vue\",\n\"Mage de guerre\",\n\"Sorcier!\"].filter(t => !currentCareer.system.talents.includes(t))\n\ncurrentCareer.system.talents = currentCareer.system.talents.concat(talents)","2wk0yrRPlPsdqr3L":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2yctEihGmdCfTTVx":"args.data.canReverse = true;\nargs.context.fieldDressing = true;","2zeP2nMSURjxrqYz":"let wounds = this.actor.system.status.wounds\nif (wounds.value == 0)\n return this.script.scriptNotification(\"Aucun effet à 0 Blessures\", \"error\")\n\nthis.script.scriptNotification(`Soin de ${this.actor.characteristics.t.bonus} Blessures`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus)","33PWizq5F7pkKnQT":"if (args.item.type == \"spell\")\n{\n args.item.cn.value = Math.floor(args.item.cn.value / 2)\n}","33US8YRgaMqYu2We":"return !args.context.handling","37UN17gb8suFeZIW":"this.script.scriptMessage(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))","3CdYFcInQVCIBUiE":"args.actor.system.details.move.value += 2;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.5);\nargs.actor.system.details.price.gc *= 1.1;","3Cn2TlRahlm5LkSj":"args.fields.successBonus += 1;","3D5ImpMgpOTPucvv":"if (args.test.options.cardsharp && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","3IGO7xEjRjat937X":"let fatigue = this.actor.hasCondition(\"fatigued\")\nif (fatigue)\n{\n this.script.scriptNotification(\"Suppression de l'état Fatigué, effet désactivé.\")\n this.effect.update({disabled : true})\n await this.actor.removeCondition(\"fatigued\")\n}","3JEzEzF1SeYA9lsV":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations, this.effect.img), 1, \"Choisissez Location\");\nif (choice[0])\n{\n this.effect.updateSource({name : `${this.effect.name} (${choice[0].name})`})\nthis.effect.updateSource({\"flags.wfrp4e.location\" : choice[0].id})\n}\n\nlet location = choice[0].id;\n\nif ([\"lArm\", \"rArm\"].includes(location))\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nif (location == \"body\")\n{\n await this.actor.addCondition(\"fatigued\");\n test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"prone\");\n }\n}\n\nif (location == \"head\")\n{\n await this.actor.addCondition(\"stunned\");\n test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"unconscious\");\n }\n}","3LLiSgj6KGtgqcmo":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","3R6Y4NpNTqPc83wh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IPKRMGry6WotuS1G\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","3TesBGh8HnlGuafu":"let modifier = this.effect.sourceTest?.result.overcast.usage.other.current || 0\n\nlet test = await this.actor.setupCharacteristic(\"dex\", {fields: {modifier}, skipTargets: true, appendTitle : \" - \" + this.script.label});\n\ntest.roll();","3Vbe6gdW8N0bIvXJ":"if (args.item.type == \"weapon\" || args.item.type == \"trait\")\n{\n args.item.qualities.value.push({name : \"penetrating\"})\n args.item.qualities.value.push({name : \"impale\"})\n}","3aEzK0DehSHtVykd":"this.effect.manualScripts[0].execute({actor : this.actor});","3eSaX0BeaUalNkEP":"return args.context.mutate","3fdCQ3h3iVuhdDs9":"args.fields.slBonus += this.actor.characteristics.ag.bonus;","3hfMQkUKYI4rCuBy":"return args.skill?.name != game.i18n.localize(\"NAME.CharmAnimal\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.AnimalTraining\"));","3jm0NoYpgB6ZuUSl":"args.context.useOnesAttractive = true;","3l7MQSa10Kve2K3P":"this.script.scriptMessage(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\nthis.actor.addCondition(\"ablaze\");","3nTSOcCmNZpQWK8b":"this.actor.addCondition(\"blinded\", 3);","3plV9WFqs2prfAdp":"return ![\"NAME.Evaluate\", \"NAME.Gamble\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","3sfD1nedXLzuYoXJ":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => test.roll())\n}\n","3tE8gFSl28EhCmo5":"await args.actor.addCondition(\"ablaze\")\nawait args.actor.addCondition(\"prone\")","454x3Q95pLvZm0Kx":"return args.skill?.name == game.i18n.localize(\"NAME.ConsumeAlcohol\");","4FGKZk2f0xrmIDnp":"return args.skill?.name != game.i18n.localize(\"NAME.Research\") && !args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\"));","4HN98hMdQJxM35pA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.gz2xy41OSVZ8YBgI\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n","4JVIy5xtVwvadoqv":"this.actor.details.move.run *= 2","4MQ7u4INxp51oyyR":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 15, 10, 10]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Inspiring\", \"Resolute\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","4OlwxU60UqKg81yb":"const target = args.actor;\n\nif (target.has(\"Ethereal\") || target.has(\"Corruption\")) {\n args.totalWoundLoss += 6;\n args.modifiers.other.push({label: this.effect.name, value: 6})\n}","4QoxhoekgVeZcQA7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","4XrAeL2DitxE8OaK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.0hn6UaKq8CoZP2zD\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","4ZR7p8G3OzOBWx0L":"return args.skill?.name !== game.i18n.localize(\"NAME.Endurance\");","4cOZzUvu1nytcqNn":"args.initiative = \"-10\"","4cumLUlcuJ7m8C6t":"let item = args.actor.items.find(i => i.name.includes(\"Smoothing\"));\nlet smoothing = item?.effects.find(e => e.name === \"Smoothing\");\nif (smoothing)\n smoothing.disabled = true;","4drWKXjMgasxY7Jy":"args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1);","4fnTKgl0HW9ZrWyJ":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : \"average\"}}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n let char = Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"s\" : \"t\";\n this.script.scriptMessage(`${this.actor.name} perd 1 point de ${game.wfrp4e.config.characteristics[char]}`)\n this.actor.update({[`system.characteristics.${char}.initial`] : this.actor.system.characteristics[char].initial - 1})\n }\n})","4gkz3LR7CK1b8ulK":"return args.item?.system.attackType != \"ranged\" || this.actor.uuid != this.effect.sourceActor.uuid","4iuTz0uInAfMaoGl":"return args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\")) || args.type == \"cast\"","4otpLq2TnDdgzpvc":"args.actor.system.details.man -= 3;","4pQW4WLyhjbZR85k":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gain d'un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","4rTmV3TNxctUe0ly":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"bleeding\");\n}\n","4rb7LfMq9CTnlrpn":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\n await test.roll();\n if (test.failed)\n {\n args.totalWoundLoss += 5;\n args.modifiers.other.push({label : this.effect.name, value : 5})\n }\n}","4rhxLzau7jZ4SDxg":"await args.actor.addCondition(\"grappling\")\nawait args.actor.addCondition(\"entangled\")","4uAUUZmLgxBKSmXA":"if (args.totalWoundLoss > 0) \n this.effect.delete();","4ylzjgUdHY5D0yVh":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Langue (Battle)\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 10, 15, 10, 10]\n\nlet talents = [\"Combat Aware\", \"Combat Master\", \"Combat Reflexes\", \"Inspiring\", \"Resolute\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\", \"Plate Breastplate\", \"Plate Bracers\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nitems = items.concat(await ItemDialog.createFromFilters(filters, 1, \"Choisissez an appropriate Polearm or Two-Handed Weapon\"))\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","52kbfuWrOh6dsTtd":"if (!this.actor.hasCondition(\"blinded\"))\n\tthis.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.flockOfDoom\" : true})","52mwb33mGrQjq89B":"return args.skill?.name != game.i18n.localize(\"NAME.Research\");","53HFDNuMnX1Aw1a4":"return [\"ws\", \"bs\", \"s\", \"ag\", \"dex\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","58rFc9HiBoX66J6p":"let sourceActor = this.effect.sourceActor;\nlet damage = args.totalWoundLoss;\nlet tb = sourceActor.system.characteristics.t.bonus\nargs.abort = `${this.effect.name}: Dommages appliqués à ${sourceActor.name}`;\n\nlet message = await sourceActor.applyBasicDamage(damage - tb, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})\n\nthis.script.scriptMessage(message.replace(`${tb} TB`, `${tb} × 2 TB`))\nargs.abort = true;","5DI6cHAg1LHo54Yv":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.actor.update({\"system.status.fortune.value\" : Math.max(0, (this.actor.system.status.fortune?.value - 1) || 0)})\n this.script.scriptMessage(`1 Point de Fortune volé à ${this.actor.name}`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","5Fe1ELaS6Gnvy0Cj":"return args.skill?.name.includes(\"Focalisation\") || args.type == \"channelling\" || args.skill?.name == game.i18n.localize(\"NAME.Charm\") || args.skill?.name.includes(\"Langue (Magick)\") || args.type == \"cast\"","5IoYTyedCMYwt3ys":"args.fields.slBonus += 2;","5JWC0l3JEpOsqbR9":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 0\n}\nlet skills = [\"Esquive\", \"Perception\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Flee!\", \"Marksman\"]\nlet trappings = [\"Arme simple\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","5JvKJZPcd6Hz5zvn":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 10,\n \"t\" : 10,\n \"i\" : 20,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 15,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Commandement\" ]\nlet skillAdvancements = [15, 15, 10, 5]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Resolute\"]\nlet trappings = [\"Mail Coat\", \"Mail Chausses\", \"Mail Coif\", \"Arme simple\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = this.effect.name + \" \" + updateObj.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5LdJCKfQem1AQK24":"\nif (!args.flags.howlingWarpGale)\n{\n args.fields.modifier -= 10;\n args.flags.howlingWarpGale = true; // prevent double application\n}","5M6IgCUncCwyxHok":"let etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += ` (Suivants de Tzeentch)`;\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\nanimosity.system.specification.value = \"Suivants de Nurgle\";\n\nlet roll = await new Roll(\"ceil(1d10 / 3)\").roll();\n\nroll.toMessage(this.script.getChatData());\n\nlet mutations = [];\nlet msg = `

Mutations acquises

`\nfor(let i = 0; i < roll.total; i++)\n{\n let item;\n let uuid;\n let result;\n if (i % 2 == 0)\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatemental\", {hideDSN: true}, \"Tzeentch\")\n }\n else \n {\n result = await game.wfrp4e.tables.rollTable(\"mutatephys\", {hideDSN: true}, \"Tzeentch\")\n }\n uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n item = await fromUuid(uuid);\n if (item)\n {\n msg += `

@UUID[${uuid}]{${item.name}}

`\n mutations.push(item.toObject());\n }\n}\nthis.actor.createEmbeddedDocuments(\"Item\", mutations.concat([etiquette, animosity]), {fromEffect : this.effect.id})\nthis.script.scriptMessage(msg);","5MxRDXzUBPfp2KKD":"args.context.useOnesSupportive = true;","5ScjIdRUOxblHdWS":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","5Zxc13GBaJaxCf48":"const visor = this.item.getFlag('wfrp4e', 'visor');\n\nif (!visor)\n args.fields.modifier -= 10;\nelse\n args.fields.modifier -= 20;","5dR7Erj3nwsxLAV7":"let characteristics = {\n \"ws\" : 35,\n \"bs\" : 10,\n \"s\" : 25,\n \"t\" : 30,\n \"i\" : 30,\n \"ag\" : 25,\n \"dex\" : 0,\n \"int\" : 15,\n \"wp\" : 35,\n \"fel\" : 15\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [25, 15, 25, 25, 30, 20, 20]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Inspiring\", \"Chance\", \"Resolute\", \"Unshakable\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5lc1eHIYQNpSRWip":"if ([\"death\", \"necromancy\"].includes(args.spell?.system.lore.value))\n{\n args.fields.successBonus += 1\n}\nelse if([\"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value))\n{\n args.fields.modifier -= 10;\n}","5o1XiceC4rutjMms":"return !args.item?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","5sI9iYh5j2nx2XyT":"return !([\"Soin aux animaux\", \"Emprise sur les animaux\"].includes(args.item?.name) || args.item?.name.includes(\"Chevaucher\") || args.item?.name.includes(\"Dressage\"))","5sYpJkT2WXIe0gIZ":"const rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\n\nlet crewList = foundry.utils.duplicate(this.actor.system.passengers.list);\nlet selectedCrew = [];\n\nwhile (selectedCrew.length < rating && crewList.length) {\n selectedCrew.push(crewList.splice(crewList.length * Math.random() | 0, 1)[0]);\n} \n\nfor (let member of selectedCrew) {\n let actor = game.actors.get(member.id);\n actor.applyBasicDamage(9, {\n damageType: game.wfrp4e.config.DAMAGE_TYPE.NORMAL, \n minimumOne: true, \n loc: \"roll\", \n suppressMsg: false, \n hideDSN: false \n });\n}","62Ky6bC1EnTllSJA":"if (this.effect.sourceActor.uuid != args.actor.uuid)\n{\n this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.overcast.usage.other.current, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));\n}","65o8pQj6oGNnXce6":"let ch = this.effect.getFlag(\"wfrp4e\", \"characteristic\")\nthis.actor.system.characteristics[ch].modifier += 10;","65xE9OV5sA1ZWT7j":"if (args.test.options.diceman && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","6Aqq4F4Xui923sc6":"// Imbibing this substance grants the user the Painless Creature Trait.\nconst hasColdBlooded = this.actor.has(\"A Sang Froid\")\nif (hasColdBlooded === undefined) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.mCh1KK9jomwFZcLB\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n this.script.scriptMessage(`

${this.actor.prototypeToken.name} reçoit le Trait de Créatuer A Sang Froid et peut inverser n'importe quel test de Force Mentale échoué.

\n

Si il reçoit un état Surpris, cet état n'est pas perdu la première fois (typiquement à la fin du Round ou si il est attaqué).

`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}","6BmvV9c03FkfisnE":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte le ${this.item.name}.
\n Il gagne +1 Point de Corruption point si un Test de Corruption est échoué, à appliquer manuellement.
Si le personnage porte le masque pendant plus d'une heure ou utilise les effets du masque, il est exposé à une @Corruption[moderate]{Corruption Modérée} \n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Utilisé)\"})\n this.script.scriptMessage(`${this.item.name} de ${this.actor.name} a été enlevé et a perdu ses propriétés. Cependant, les effets perdurent pendant [[1d10+4]] jours, après quoi ils devront être manuellement supprimés.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}","6EXkbVTRBhKTEu81":"if (!args.flags.bothEyes)\n{\n\targs.flags.bothEyes = true;\n\targs.fields.modifier -= 30\n}","6Fe8M5MdklKS2olx":"return args.characteristic != \"fel\"","6H6vNjzvMGl2ZqCR":"if (args.totalWoundLoss > 0)\n this.script.scriptMessage(`Lame de Nurglitch: ${args.actor.name} doit réussir un Test d'Endurance Difficile (-10) ou recevoir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","6JrUjs3g5x6bFnj3":"let bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet sense = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet biteData = bite.toObject();\nlet senseData = sense.toObject();\n\nbiteData.system.specification.value = 6 - this.actor.characteristics.s.bonus;\nsenseData.name = senseData.name += \" (Odorat)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, senseData], {fromEffect : this.effect.id})","6MSodMuZ5xk2JJJ9":"if (!this.actor.hasCondition(\"ablaze\"))\n{\n this.effect.delete();\n}","6Mjy0jDqczA8BxhS":"return ![\"roll\", \"none\"].includes(args.fields.hitLocation)","6QZUX7ZrFxOzqI0b":"let regenerate = this.actor.items.getName('Régénération')\n\nif (regenerate)\n{\n let effect = regenerate.effects.contents[0]\n let scriptData = effect.getFlag(\"wfrp4e\", \"scriptData\");\n \n scriptData[0].script = scriptData[0].script.replace(\"1d10\", \"1d10 * 2\")\n}","6U8xox4mBrn5eYIp":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"ablaze\")","6V3qHON3mcerlBlB":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}","6Ws3ieQ7pG5poUyT":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Enter Spellcasting Lore\", title : this.effect.name}, \"\", Object.values(game.wfrp4e.config.magicLores));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","6XWJWOUQPgKMsFul":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale","6ZS1rQLkNvMDO0Fp":"let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nif (args.test.isFumble && roll == 1 && !args.test.result.misfire)\n{\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n}\nelse if (args.test.isFumble && roll != 1)\n{\n args.test.result.other.push(\"Résultat du Raté: \" + roll)\n}\n\n","6elUNF58TaiYjxcx":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effect.name, context : {failure: \"Gained a Stunned Condition\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\");\n}","6fElmBxTjdAaubbK":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"average\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}\n","6gRixT3zIOAberJb":"const disease = await fromUuid(\"Compendium.wfrp4e-soc.items.Item.8Q9JYtR1y3B5J6UH\");\nconst data = disease.toObject();\ndata.system.incubation.value = 0;\ndata.system.duration.active = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","6hAgggYpNR3r4QWC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Q2MCUrG2HppMcvN0\")\nitem = item.toObject()\nlet species = args.actor.Species || \" de votre espèce\"\nitem.name = `Animosité (tous sauf ${species})`\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","6jcTzK1XEuWqAacN":"args.abort = true;\nthis.script.scriptNotification(`Impossible d'utiliser ${game.wfrp4e.config.locations[this.effect.getFlag(\"wfrp4e\", \"location\")]}!`, \"error\")","6jp8slPU33oBQe1V":"return args.context.crewTest?.system.handling !== true;","6kifXp2jXEaQVJsg":"let useWard = await Dialog.wait({\n\ttitle : this.effect.name,\n\tcontent : `

Utiliser Ward fourni par ${this.effect.name}?`,\n\tbuttons : {\n\t\tyes : {\n\t\t\tlabel : \"Yes\",\n\t\t\tcallback: () => {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t},\n\t\tno : {\n\t\t\tlabel: \"No\",\n\t\t\tcallback: () => {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t}\n})\n\nif (useWard)\n\targs.ward = 9;","6mpw9cGseG4W4eyd":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.scriptNotification(\"Avvantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","6oSs8qKFNFz2lSmh":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = 0;\n","6qJP0hpShEM43ohx":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Océans)\")) {\n const loreTest = await actor.setupSkill('Savoir (Océans)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît l'attrait du Léviathan.`);\n loreTest.renderRollCard();\n return;\n } \n}\n\nlet test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait test.roll();\n\nif (!test.succeeded) {\n test.result.other.push(`${actor.name} devien @Condition[Assommé] par cette vision.`);\n test.renderRollCard();\n actor.addCondition(\"stunned\");\n}","6qUKKep5vhFYmo1J":"return args.type == \"channelling\" || args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\"))","6tjn0RH4VyOPFneS":"return [\"NAME.Row\", \"NAME.Swim\"].map(i => game.i18n.localize(i)).includes(args.skill?.name);","6ubojp9zwbfJnosT":"args.actor.system.details.move.value += 1;","6uldpFvKOCoW92cC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nitem = item.toObject()\n\nitem.system.specification.value = 10;\nitem.name += \" (Feu)\"\nsetProperty(item, \"flags.wfrp4e.breath\", \"fire\")\n\nItem.create(item, {parent : this.actor, fromEffect: this.effect.id})","6xTtJEhRc4OjcDTf":"if (getProperty(args.data, \"system.status.fortune.value\"))\n{\n\tthis.script.scriptNotification(\"Impossible de mettre à jour la Fortune\");\n\tdelete args.data.system.status.wounds.value;\n}","715G1Bf0haOHvmYQ":"return !(args.skill?.name == game.i18n.localize(\"NAME.Bribery\") || args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\")))","71DmrxCTKGYL4Z7X":"return [\"fel\"].includes(args.characteristic)","7Ck0fkzE4WQ62qVe":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Base)\")\n{\n args.item.system.modifier.value += 20;\n}","7F3miqRA0ceMUBIu":"return args.characteristic != \"int\" || args.skill","7F6aGxZJjwxm5e5P":"if (args.test.result.castOutcome == \"failure\")\n{\n ValueDialog.create({text : \"Enter Wounds Lost to gain SL\", title : this.effect.name}, \"0\").then(async value => {\n value = Math.clamped(value, 0, 3)\n if (value == 0)\n {\n return; \n }\n else if (Number.isNumeric(value))\n {\n this.script.notification(`Lost ${value} Wounds`)\n this.actor.modifyWounds(-1 * value)\n await this.item.system.toggleEquip();\n args.test.addSL(value);\n args.test.preData.other.push(`${this.effect.name}: +${value} SL`)\n }\n })\n}","7H6wYyJ6cpaoc2QQ":"return args.skill?.name == game.i18n.localize(\"NAME.Cool\");","7JW9t8AYSDkkzG2V":"// Apply changes when the mask is worn\n\nif (args.equipped) \n{ \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte le ${this.item.name}.
\n Si le personnage porte le masque pendant plus d'une heure ou bénéficie de ses effets, il s'espose à une @Corruption[moderate]{Corruption Modérée}. \n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Utilisé)\"})\n this.script.scriptMessage(`${this.item.name} porté par ${this.actor.name} a été enlevé et a perdu ses capacités. Cependant, les effets perdurent pendant [[1d10+4]] jours, après quoi ils doivent être retirés manuellement.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}","7OmrMjaU48o2FEZi":"\nthis.actor.characteristics.t.bonus = 10\n\nthis.actor.details.move.value = 0;\nthis.actor.details.move.walk= 0;\nthis.actor.details.move.run = 0;","7ScfB4o1QhXnNUfq":"return ![\"int\", \"wp\"].includes(args.characteristic)","7VAhXHov6pR1SkgD":"return args.item?.name == game.i18n.localize(\"NAME.Endurance\");","7WR2hJjHPhHhHxAq":"let poisoned = args.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.scriptNotification(`Suppression de ${poisoned.conditionValue} états Empoisonné`)\n poisoned.delete(); \n}\nelse\n this.script.scriptNotification(`Aucun état Empoisonné`)","7ZoFUMDG2WJd8RMg":"this.script.scriptMessage(`Revendiquer le Bonus de ${this.effect.name} `);","7ateEtT5HXg1vObY":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.AcnFuDKRemLI9ey7\", // Nose for Trouble\n \"Compendium.wfrp4e-core.items.Item.WoXShzaYkV5F6c48\", // Master of Disguise\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","7e8FgQUF2oANANmx":"return args.skill?.name == \"Corps à corps (Bagarre)\" || args.item?.weaponGroup?.value == \"brawling\"","7f6OsttTzE7Hvzfk":"if (this.actor.statuses.has(\"infighting\")) // Only add +10 if already infighting\n args.prefillModifiers.modifier += 10; \n\n\nargs.prefillModifiers.successBonus += 1; \n","7n3SEAGRA5ESK8gV":"args.context.disarm = true;","7szLG4VALuuy1cPm":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"easy\"}})\nawait test.roll();\nif (test.failed)\n{ \n await this.actor.addCondition(\"fatigued\")\n} ","7w7QA7GBhzZ98OS0":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst result = await WFRP_Tables.rollTable(\"manann-mood-made-meaningless\", sin);\nlet match = result.text.match(/b>([^<]+)/i);\nlet key = match[1];\nlet roll = new Roll(\"5d10\");\nlet value = undefined;\n\nawait this.script.scriptMessage(result.text, {flavor: result.title});\n\nswitch (key) {\n case 'Stromfels Triumphant!':\n value = 0;\n break;\n case 'Stromfels Ascends!':\n await roll.evaluate();\n if (this.actor.system.status.mood.value > 0)\n value = -roll.total;\n else if (this.actor.system.status.mood.value < 0)\n value = roll.total;\n break;\n case 'No effect.':\n break;\n case 'Manann Provoked!':\n await roll.evaluate();\n value = -roll.total;\n break;\n}\n\nif (roll._evaluated)\n await roll.toMessage();\n\nawait this.effect.setFlag(\"wfrp4e-soc\", \"m4result\", {result: key, value});","7wBWUw05q0igh508":"// Imbibing this substance grants the user the Painless Creature Trait.\nconst hasPainless = this.actor.has(\"Insensible à la douleur\");\nif (hasPainless === undefined) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\");\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n this.script.scriptMessage(\n `

${this.actor.prototypeToken.name} gagne le Trait de Creature Insensible à la Douleur. Cet effet dure 1 heure, après quoi il disparait et le total des Blessures encaissés par le buveur sont encaissés d'un coup.

\n

Notez que cela n'empêche pas le buveur de recevoir une Blessure Critique ou de mourrir. Cela permet par contre d'éviter la majorité de leur effets.

`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true})\n}","84IB8CWa55XzoAkv":"return ([\"Soin aux animaux\", \"Emprise sur les animaux\"].includes(args.item?.name) || args.item?.name.includes(\"Chevaucher\") || args.item?.name.includes(\"Dressage\"))","86ivOsBQAuu0UmFg":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"poisoned\");\n}","87rrZ3ojHrXa3lCn":"this.actor.modifyWounds(1)","8AoA4bnstBtglRGZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8ByuHnUZ4RNTdGVv":"let strLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nlet tghLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\nif (!this.actor.has(\"Mort-vivant\") && !this.actor.has(\"Démoniaque\")) \n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), { appendTitle: \" - \" + this.effect.name, fields: { difficulty: \"average\" }, context: { failure: `Pert de ${strLoss} en Force et ${tghLoss} en Endurance` } }).then(async test => {\n await test.roll();\n if (test.failed) {\n this.actor.update({ \"system.characteristics.s.initial\": this.actor.system.characteristics.s.initial - strLoss, \"system.characteristics.t.initial\": this.actor.system.characteristics.t.initial - tghLoss })\n }\n })\n\n}\nelse {\n this.script.scriptNotification(`${this.actor.name} est immunisé à ${this.effect.name}`)\n}\n","8GyJgdHVBaLrHCY8":"let type = this.item.getFlag(\"wfrp4e\", \"breath\")\nlet types = {\n none : \"Aucun\",\n cold : \"Froid\",\n corrosion : \"Corrosion\",\n fire : \"Feu\",\n electricity : \"Electricité\",\n poison : \"Poison\",\n smoke : \"Fumée\",\n various : \"Divers\"\n}\nif (!type)\n{\n type = (await ItemDialog.create(ItemDialog.objectToArray(types, this.item.img), 1, \"Choisir le Souffle\"))[0]?.id;\n this.item.updateSource({\"flags.wfrp4e.breath\" : type})\n}\n\nif (!this.item.name.includes(\"(\") && types[type] && type != \"none\")\n{\n this.item.updateSource({name : this.item.name += ` (${types[type]})`, \"system.specification.value\" : this.item.system.specification.value.replace(\"(Type)\", \"\").trim()})\n}","8K9tpCwvFC9INk5V":"if ([\"t\", \"wp\"].includes(args.characteristic))\n{\n\targs.fields.modifier += 10;\n}\nelse if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n\targs.fields.modifier -= 10;\n}","8LmUVQxOwTLSeabg":"return args.data.targets.length > 0 || !args.weapon?.system.qualities.value.find(i => i.name == \"shield\") // Should count even if they don't have the skill","8N3Uqjq1ZxPxo4pk":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Lore\"))","8RNziYGGb4sp3BGQ":"if (!args.test.weapon?.name.includes(\"Drakefire\"))\n{\n args.test.result.misfire = game.i18n.localize(\"Misfire\");\n args.test.result.misfireDamage = (0, eval)(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.weapon.system.Damage);\n}","8ShLVT0bK1eQpinj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","8TRiAJ8thIKE4IoL":"\nlet SL = Number(getProperty(this.item, \"flags.wfrp4e.sourceTest.result.SL\") || 1)\n\nargs.actor.characteristics.i.modifier += 10 * SL\nargs.actor.characteristics.ag.modifier += 10 * SL","8ThudCYRqkjQIwJH":"if (args.opposedTest.attackerTest.result.critical)\n{\n args.actor.addCondition(\"ablaze\")\n}","8WJsecxdndaHRxxS":"this.actor.status.addArmour(this.actor.characteristics.wp.bonus, {source: this.effect, magical : true})","8WeYU5e5LN9UeWFs":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Range)\n if (Number.isNumeric(range))\n {\n args.item.system.range.value = \"2 * \" + args.item.system.range.value\n }\n}","8ZAUBSH9CM9OTpTL":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Perception\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"easy\"}});\nawait test.roll();\n\nif (test.succeeded)\n{\n this.actor.addCondition(\"stunned\") \n}\nelse if (test.failed)\n{\n this.actor.addCondition(\"poisoned\", 2);\n}","8araLuwmBq8GKEw3":"let APIgnored = args.AP.layers.reduce((prev, current) => prev + ((current.weakpoints && !current.ignored) ? current.value : 0), 0)\n\nif (APIgnored)\n{\n args.modifiers.ap.ignored += APIgnored\n args.modifiers.ap.details.push(`${this.effect.name}: Ignorer les PA avec des Points Faibles (${APIgnored})`)\n}","8fefDfiYKFOWdPER":"args.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}});","8g2iitsgaJarKQpr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","8gCja0mfKt4nYVZc":"args.fields.slBonus += 2 ","8hIyWDyfbgGAig65":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"dex\"].includes(args.characteristic)","8jvEVPUCg3rKG48Y":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8noxHUQKR55Kx1YN":"this.actor.system.status.corruption.max += 1","8oE0DTzz0krOfFlV":"args.item.system.qualities.value.push({name : \"magical\"})\nargs.item.system.qualities.value.push({name : \"impact\"})\n","8rq4GL5d5nCn4kO7":"let caster = this.effect.sourceActor\nif (caster)\n{\n let healed= caster.characteristics.wp.bonus\n this.actor.modifyWounds(healed);\n this.script.scriptMessage(`${this.actor.prototypeToken.name} regagne ${healed} Blessures`)\n}","8tyMXDfHR8AJBdDu":"let weakpointsAP = args.AP.layers.filter(i => !i.ignored && i.weakpoints).reduce((ap, layer) => ap + layer.value, 0);\n\nif (weakpointsAP > 0)\n{\n args.modifiers.ap.ignored += weakpointsAP;\n args.modifiers.ap.details.push(`${this.effect.name} - Ignore les Points Faibles (${weakpointsAP})`);\n}","8vpAtJ93GIeye1qj":"return args.type == \"cast\"","8wG9l4T9fc1bM0TN":"let item = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\")).toObject();\nitem.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","8xqYrBIf1Zhlwizg":"const repaired_message = `

Finished raisint the anchor.

`;\nconst test = 'Strength';\nconst difficulty = 'vhard';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","8yBr6VbdKcrWUuqw":"this.actor.characteristics.i.value= \"-\"\nthis.actor.characteristics.int.value= \"-\"\nthis.actor.characteristics.wp.value= \"-\"\nthis.actor.characteristics.fel.value = \"-\"","8zTkDVziBPaNbMQX":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, \"Choisissez 6 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 9, \"Choisissez 9 Sorts de Magie d'Arcane\")\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","91S2GnBFYFbxmOCK":"this.actor.characteristics.s.bonus += 1\nthis.actor.characteristics.s.calculationBonusModifier -= 1","93K85NnVwjVNXlZq":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Trade\"));","94eDAi6pkMhG3Ex9":"this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", [this.effect.id]);","956dUb5sd6OtbWZR":"args.fields.successBonus++;","96Y1yIH1lRjTs5hL":"if (args.test.succeeded)\n return\n\nif (args.test.characteristicKey == \"wp\")\n this.actor.addCondition(\"broken\")","98nKfcimlaPeM9h5":"await this.actor.addCondition(\"bleeding\")\nawait this.script.scriptMessage(await this.actor.applyBasicDamage(10, {suppressMsg : true}));","9A7rYY3FKi5XLihG":"fromUuid(\"Compendium.wfrp4e-core.items.5QcrpLQWWrsbKR79\").then(item => {\n let data = item.toObject();\n data.system.tests.value = data.system.tests.value.replace(\"coins\", \"metal objects\");\n data.system.description.value += \"

Ce Talent s'applique également à tout objet métallique à cause de l'Affinité Metallique

\"\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n})","9EVj4bmZJex45Mt7":"return args.skill?.name != game.i18n.localize(\"NAME.Athletics\");","9HWEDsnNxSykqbF5":"args.actor.system.details.move.value += 3;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.25);\nargs.actor.system.details.price.gc *= 1.1;","9JnPK1jNUEso7Pv8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name += ` (Odorat)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9MDi3ok9gPwtbALf":"args.actor.details.move.value /= 2","9MwRUzRinhq1IjhG":"args.actor.addCondition(\"grappling\");","9RFoasDcFnYZ1txR":"return args.skill?.name == game.i18n.localize(\"NAME.Perception\");","9VfeubiCV83LN9iY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.name += ` (Si Charge)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9WZa63lr0K3SsP4G":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[2].uuid]})\n\tthis.script.scriptNotification(\"Applique après les effets\");\n}","9Yn9uViEjcuaESJ2":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.name += \" (Aucun PA)\"\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","9ZFPDCk8M2TQxh7x":"args.fields.modifier += 20\n","9bJGJrLqslV5lBya":" return args.characteristic == \"bs\"","9eWR4mdaoCSQawDT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","9fK07tqqZyPg7dpx":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: \"veasy\"}})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptNotification(\"Subi une Blessure Purulente\")\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\n this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()])\n}\nelse \n{\n this.script.scriptNotification(\"Evite une Blessure Purulente\")\n}\n","9nroaZDkW3WXNkB7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4MJJCiOKPkBByYwW\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","9ob2lPnk3PDot9Tx":"this.actor.addCondition(\"blinded\", this.effect.sourceTest.result.SL)","9qWUuEF8F5nehF1y":"args.item.system.qualities.value = args.item.system.qualities.value.concat([{name : \"magical\"}, {name : \"unbreakable\"}])\nargs.item.system.damage.value += ` + ${this.effect.sourceActor.system.characteristics.wp.bonus}`","A0OK0qAMmnf8iNJf":"if (args.test.result.SL < 0)\n{\n this.script.scriptMessage(`Reçoit ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (args.test.failed && this.actor.type == \"character\")\n {\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})\n }\n}","A1odAcuRbq9797ZB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Melee (Basic)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Melee (Polearm)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\n\nlet choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `

\n Select your choice\n

\n
    \n
  1. Melee (Basic)
  2. \n
  3. Melee (Polearm)
  4. \n
\n `,\n buttons : {\n 1 : {\n label : \"Basic\",\n callback : () => {\n return choice1;\n }\n },\n 2 : {\n label : \"Polearm\",\n callback : () => {\n return choice2;\n }\n }\n }\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","A3MW0UksYrHGa0Qw":"return [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic);","A3fvV69RS1lYgma0":"if (this.actor.type == \"character\") \n this.actor.corruptionDialog(\"minor\")\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif(test.failed)\n{\n await this.actor.addCondition(\"unconscious\");\n let secondTest = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"easy\"}, skipTargets: true, appendTitle : \" - Despair\"})\n await secondTest.roll();\n if(secondTest.failed)\n {\n await this.actor.addCondition(\"fatigued\");\n }\n}","A6DcKPzAGntzSCil":"let roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","ACgKpKrEEHoNGG0h":"return !args.skill?.name.includes(\"Focalisation\") && args.type != \"channelling\"","ACtDCTLZXmd5uXjX":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await Dialog.confirm({title : this.effect.name, content : \"Diviser les dommages? (Divise par 2 tout les dommages autre que ceux causés par le feu, le froid et magiques)\"})\n}\nelse\n{\n halve = false;\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé par 2\", value : \"× 0.5\"})\n}","AFiB20FaOBmBv2Kz":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = Math.floor(args.actor.system.details.move.sail.value * .5);\n","AGD7zCyV4zruvnWu":"return args.type != \"cast\" || ![\"mort\", \"nécromancie\", \"vie\", \"lumière\", \"cieux\"].includes(args.spell?.system.lore.value)","AHZ8f7dfN8jNsYk6":"let token = this.actor.getActiveTokens()[0];\nlet target = args.data.targets[0];\nlet weapon = args.weapon;\n\nif(!target || !token)\n{\n return;\n}\n\nlet distance = canvas.grid.measureDistances([{ ray: new Ray({ x: token.center.x, y: token.center.y }, { x: target.center.x, y: target.center.y }) }], { gridSpaces: true })[0]\nlet currentBand\n\nfor (let band in weapon.range.bands) \n{\n if (distance >= weapon.range.bands[band].range[0] && distance <= weapon.range.bands[band].range[1]) \n {\n currentBand = band;\n break;\n }\n}\n\nreturn [game.i18n.localize(\"Long Range\"), game.i18n.localize(\"Extreme\")].includes(currentBand)","AI6bFrjWk4NH9FBd":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","ALuPRzf85dmkEfLo":"return args.skill?.name == game.i18n.localize(\"NAME.Intuition\");","AMI2wDJqsIZsoq1e":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.scriptMessage(`Émet un nuage de poudre noire nauséabonde. Active l'effet Fellowship Penalty sur @UUID[${this.actor.uuid}].`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","AMxezwtYnWCF6Oza":"return args.skill?.name == \"Projectiles (Poudre noire)\"","AS7CstSosuCrwZ19":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","AV2Kj6jgmIc45zKi":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","AVROqafFhKjN6TPR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","AWgZnm9xLyIWCDnp":"let robust = args.modifiers.other.find(i => i.key == \"robust\")\nif (robust)\n{\n\trobust.value--;\n}\nelse \n{\n\targs.modifiers.other.push({key: \"robust\", label : this.effect.name, value : -1})\n}\n","AZGXrZOQ4EzjxRL9":"return true;","AaPPmnv7AtxsRVUs":"args.actor.details.move.value = 1;","Adgs6Zs0FdefO6qx":"if (args.test.options.pilot && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: DR limité à 1`)\n}","Ah2wyywkL8hjJNXM":"args.context.healWounds = true;","AjC4dsiuhVCOnRGI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","AmOMCUaWLJ2iJAt5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IFKWu98qmWpaSfUi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","AmpDbT0BkDHeaRzf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\");\nlet data = item.toObject();\ndata.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ApaLcUhuty3EzJoP":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.scriptMessage(`${this.actor.prototypeToken.name} voit ses points de Destin augmentés de ${current} à ${fortunePoints + current}`)","AqHLHp4kH6KULk3e":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun disponible!\", \"error\")\n}","AyNb5sj6FD2Z3Q5T":"this.actor.addCondition(\"dead\")\nthis.actor.setWounds(0);\nthis.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"scatter\"))","AyS3iLljxHRKsHg4":"let broken = this.actor.hasCondition(\"broken\");\nlet fatigued = this.actor.hasCondition(\"fatigued\");\nawait broken?.delete();\nawait fatigued?.delete()\nlet drilled = await fromUuid(\"Compendium.wfrp4e-core.items.Item.J9MK0AIaTbvd5oF6\")\nlet fearless = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\")\nlet stout = await fromUuid(\"Compendium.wfrp4e-core.items.Item.IogM5gnsoOX63w7j\")\nthis.actor.createEmbeddedDocuments(\"Item\", [drilled, fearless, stout], {fromEffect : this.effect.id})","B063u4vrbvzMaCQt":"args.item.system.flaws.value = args.item.system.flaws.value.concat([{name : \"bulky\"}, {name : \"unreliable\"}])","B1xgRS00RcTIZLnO":"return [\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\")","B6ZbY3bxTPg6nCng":"return args.skill?.name == game.i18n.localize(\"NAME.Bribery\");","B87v1twc65qyvUWi":"args.fields.modifier += 10 * this.effect.conditionValue","B950b0XnIUYCdVwu":"let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\n\nif (test.succeeded)\n{\n if (args.totalWoundLoss <= parseInt(test.result.SL))\n {\n args.abort = `${this.effect.name}: Attaque détournée et renvoyée`\n }\n args.modifiers.other.push({label : this.effect.name, value : -1 * parseInt(test.result.SL)})\n}","BAOv7moTxsKlT3JS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"easy\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"broken\")\n}","BD7bVTU2pVoRSRBe":"let symptoms = {\n convulsions : \"Convulsions\",\n coughsandsneezes : \"Coughs and Sneezes\",\n fever : \"Fever\",\n flux : \"Flux\",\n nausea : \"Nausée\"\n}\n\nlet roll = await (new Roll(`max(0, 1d10 - ${this.actor.characteristics.wp.bonus})`).roll())\nroll.toMessage(this.script.getChatData());\n\nlet choices = await ItemDialog.create(ItemDialog.objectToArray(symptoms), roll.total, \"Choisissez les Symptomes\");\n\nif (choices.length)\n{\n let symptomEffects = foundry.utils.duplicate(game.wfrp4e.config.symptomEffects)\n let added = []\n for(let choice of choices)\n {\n let symptom = symptomEffects[choice.id];\n symptom.origin = this.effect.uuid;\n added.push(symptom);\n }\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", added)\n}\nelse \n{\n this.effect.delete();\n}\n\n","BHbFqhJPzZI2txLs":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 2\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","BNJRV66jlrp51qZK":"args.abort = true;\nthis.script.notification(game.i18n.localize(\"SCRIPT.Sightstep\"));","BVNKF9omCppWPLys":"let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor;\nif (!actor || !(actor.system instanceof StandardActorModel))\n return ui.notifications.warn(\"You must control an Actor capable of performing a Strength Test\");\n\nlet test = await actor.setupCharacteristic(\"s\", {\n skipTargets: true, \n appendTitle: \" - Bailing Out\", \n fields: {\n difficulty: \"challenging\"\n },\n context: {\n success: \"Reduced the Holed rating!\"\n }\n});\n\nawait test.roll();\nif (test.succeeded) {\n let SL = parseInt(test.result.SL);\n let name = this.effect.name.replace(/\\d+/, rating => parseInt(rating) - SL);\n await this.effect.update({name});\n}\n\nlet rating = parseInt(this.effect.name.match(/\\d+/)?.[0]);\nif (rating <= 1) {\n const scriptData = this.effect.system.scriptData\n scriptData[2].trigger = '';\n await this.effect.update({disabled: true, \"system.scriptData\": scriptData});\n}","BZETMpgrI5k1ol5b":"// If the creature currently has a Surprised, Unconscious, or Entangled Condition, it does not gain this Advantage.\nconst surprised = this.actor.hasCondition(\"surprised\")\nconst unconscious = this.actor.hasCondition(\"unconscious\")\nconst entangled = this.actor.hasCondition(\"entangled\")\nif (entangled || unconscious || surprised) return\n\n// If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating.\nconst grimRating = parseInt(this.item.specification.value) || 1\nif (grimRating > this.actor.status.advantage.value) {\n this.actor.setAdvantage(grimRating)\n}\n","BcXTujburrHpjpwa":"args.fields.slBonus -= 3;","Be5rdfnZorbILhpC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 3 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Bexspr5viPhHiFmU":"let fatigued = this.actor.hasCondition(\"fatigued\");\nlet value = fatigued?.conditionValue || 0;\nargs.fields.modifier += value * 10;","Bj6bxItlgtI2sXVN":"let roll = await new Roll(\"1d10\").roll();\nroll.toMessage(this.script.getChatData());\nargs.totalWoundLoss = Math.max(0, args.totalWoundLoss - roll.total)\nargs.modifiers.other.push({label: this.effect.name, value : -1 * roll.total})\nthis.effect.update({disabled : true})","BtyFhdGMKiMamGhM":"let test = await args.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nlet damage = parseInt(this.effect.sourceTest.result.SL)\n\nif (test.succeded)\n{\n damage = damage + 8 - parseInt(test.result.SL)\n}\n\nelse \n{\n damage = damage + 10\n this.actor.addCondition(\"entangled\", 3)\n}\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : \"roll\", suppressMsg: true}))\n","Bv3431tnG3VKaTJr":"if (args.test.result.castOutcome == \"success\")\n{\n args.test.result.other.push(`@Fear[2,${this.actor.name}]`);\n}","ByhEa1BxQOyrOmqg":"return args.item?.attackType == 'melee'","BzDLuxBNw1QNIacg":"if (args.item.type == \"skill\")\n args.item.system.advances.value = 0\n\nif (args.item.type == \"talent\")\n args.item.system.tests.value = \"\"\n\nif (args.item.type == \"weapon\") \n args.item.system.qualities.value = []","C4LZnaX0MYgwrszj":"return args.type !== \"channelling\" && !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) && args.skill?.name !== `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})` && args.skill?.name !== game.i18n.localize(\"NAME.OutdoorSurvival\");","C69xngEMghfwUx13":"let easier = ['challenging', 'average', 'easy', 'veasy'];\nif (easier.includes(args.fields.difficulty))\n args.fields.difficulty = \"difficult\";","CCK1iIfPmB398ziT":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"), {fields : {difficulty : \"difficult\"}, skipTargets: true, appendTitle : \" - Walking\"})\ntest.roll();","CCwuu3bPLCpVGAmb":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n\n","CD4RnDpXZ9hnqVPQ":"if (!this.actor.hasCondition(\"entangled\"))\n this.actor.addCondition(\"entangled\");","CDASLC4fWKSGQKf9":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded?.getFlag(\"wfrp4e\", \"flockOfDoom\"))\n{\n blinded.delete();\n}","CHnaBPHk6HdFS512":"let arm = await fromUuid(\"Compendium.wfrp4e-core.items.MnMZv7ZXoRqoH9dS\");\nlet leg = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\");\n\nlet choice = await ItemDialog.create([arm, leg], 1, \"Choisir le Membre\")\n\nthis.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id})","CIxZYkHggBQ6EsHP":"this.script.scriptNotification(\"Effet utilisé\");\nthis.effect.delete();","CM43kvw5mIIE1OsB":"let key = this.item.system.location.key\n\nlet lostFingers = this.actor.flags.useless[key] || 0;\n\nlostFingers += 1\n\nthis.actor.flags.useless[key] = lostFingers;\n\nif (lostFingers >= 4)\n{\n\tthis.actor.flags.useless[key[0] + \"Arm\"] = true;\n}","CMUFtmNA1kkD1ay7":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","CPQoK7NjzOwVTFXS":"for(let effect of this.actor.effects.filter(e => e.isCondition))\n{\n if (effect.isCondition)\n {\n effect.delete();\n }\n}","CS6O7UUjQcUJoOUP":"if (args.test.failed) {\n let SL = Number(args.test.result.SL)\n if (SL <= -2 && SL > -4)\n this.actor.addCondition(\"stunned\")\n else if (SL <= -4 && SL > -6)\n this.script.scriptMessage(this.actor.prototypeToken.name + \" doit réaliser un Test de Force Mentale= 3)\n{\n this.actor.modifyAdvantage(-3);\n this.script.scriptNotification(\"Avantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","CWNGrg7se91RC95g":"if (args.totalWoundLoss > 0) {\n args.opposedTest.result.other.push(\n `@Corruption[minor]{Exposition Mineure à la Corruption}`\n )\n this.script.scriptMessage(`${this.effect.name}: \n @Corruption[moderate]{Exposition Modérée à la Corruption}
\n ${args.actor.prototypeToken.name} doit réussir un \n Test de Corruption (Modéré)`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n}","Ca1fXHTA1e2QLx0D":"args.fields.modifier += 50;","CiFeduksZJ6PRulx":"return args.skill?.name == \"Chevaucher (Cheval)\" || (args.context.dodge && this.actor.isMounted);","CicQ5REu9tbsc8wW":"const locations = [];\n\nfor (let [key, loc] of Object.entries(args.AP)) {\n if (loc.layers?.some(i => !i.metal && i.source?.system.tags?.has(\"armour\")))\n locations.push(key);\n}\n\nthis.actor.status.addArmour(1, {source: this.effect, magical: true, locations})","Cjj4iLkdY1NaZRCi":"if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes(\"Projectiles\")))\n{\n let choice = await Dialog.wait({\n title: this.effect.name,\n content: `

Appliquer les dommages de ${this.effect.name} à l'attquant?`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n })\n\n if (choice)\n {\n this.script.scriptMessage(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));\n }\n}","CkE8NZOhzPkuRrKJ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MnMZv7ZXoRqoH9dS\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n\n\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"unconscious\")\n}","ClkT2WG2UjVwQ97T":"if (args.actor.has(\"Démoniaque\")) {\n args.totalWoundLoss += 3;\n args.modifiers.other.push({label: this.effect.name, value: 3});\n}\n\nlet test = await args.actor.setupSkill(\"Endurance\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n characteristic: 't',\n context: {\n failure: \"Received 1 Blinded Condition\"\n }\n});\nawait test.roll();\n\nif (test.failed) {\n args.actor.addCondition(\"blinded\");\n}","CoImIH9OCMx9DfQZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nbhn2wX35b7Jrcbg\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","D5XmzrUGFa1JN0cl":"args.prefillModifiers.modifier += 10\n\n","DANLE5HxrkTNelhl":"args.wounds += 4;","DBafsY1HrclJRTtA":"return args.type != \"cast\"","DHxUKY9LMyifFgCi":"return args.skill?.name == \"Métier (Apothicaire)\" || args.skill?.name == \"Métier (Alchimiste)\"","DL9vYNft9aXdV2aW":"let tooth = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\ntooth = tooth.toObject()\ntooth.system.specification.value = 3\ntooth.system.qualities.value = [{name : \"magical\"}]\n \nlet claw = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nclaw = claw.toObject()\nclaw.system.specification.value = 4\nclaw.system.qualities.value = [{name : \"magical\"}]\nclaw.name = \"Claw\"\n\nthis.actor.createEmbeddedDocuments(\"Item\", [tooth, claw], {fromEffect : this.effect.id})","DMQ0taEpBUJU5njV":"args.actor.status.fortune.value = 0","DTiHS6RfwhF4THbf":"return args.skill?.name != game.i18n.localize(\"NAME.Drive\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Ride\"));","DVlZGbiuMIHEQOnM":"if (this.actor.getFlag(\"wfrp4e\", \"isAttached\")) \n{\n\tlet roll = await new Roll(\"1d10\").roll()\n\tawait roll.toMessage(this.script.getChatData());\n\tif (roll.total == 9 || roll.total == 10)\n\t{\n\t this.script.scriptMessage(`${this.actor.name} attaché à ${this.actor.getFlag(\"wfrp4e\", \"isAttached\")} tombe.`)\n\t await this.actor.unsetFlag(\"wfrp4e\", \"isAttached\") \n\t}\n }","DWBxvzfWGcG7PVNP":"let letter = this.item.system.location.key[0]; // \"l\" or \"r\";\n\nthis.item.updateSource({\"system.location.key\" : letter + \"Doigt\"})\n\n// We want the location to be Right or Left Hand, but the key to be rFinger or lFinger","DcSJNRBXE9ZBBY7T":"this.actor.addCondition(\"blinded\", Math.max(0, this.effect.sourceTest.result.SL))","Dew3Ks9yC4DynSMi":"return args.characteristic === \"s\" || args.characteristic === \"t\" || args.weapon?.system?.attackType === \"melee\";","DhZqJso1JWYtGrKk":"this.actor.addCondition(\"ablaze\")\nlet damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","DmbWR9s5I8LHBwxB":"let column = await ValueDialog.create({text : \"Select the column to roll on to determine Beast Head\", title : \"Select Column\"}, \"\", [\"Undivided\", \"Khorne\", \"Nurgle\", \"Slaanesh\", \"Tzeentch\"]);\n\nif (column)\n{\n let result = await game.wfrp4e.tables.rollTable(\"beasthead\", {}, column);\n this.script.message(`${result.title}
${result.result}`);\n let uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n let item = await fromUuid(uuid);\n if (item)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n this.item.delete();\n }\n}","DpdSEHM6NMN1ey6h":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}","DqJFo74trI916qXN":"let fatigued = args.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != \"dialog\")\n fatigued.system._scripts = null;\n}","DsE6rTSzxEn6uWMz":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\nawait test.roll();\nif (test.failed)\n{ \n await this.actor.addCondition(\"blinded\");\n await this.actor.addCondition(\"fatigued\")\n} ","DuM5l2Yb4bdvDeaG":"return args.skill?.name != \"Athlétisme\"","DxQnamsb2AuW0p2e":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","DyZ1jH88EAp1ueOK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\ndata.system.location.value = data.system.location.value.replace(\"Arm\", \"Wrist\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","Dzi2CKpYapRGwNVr":"if (args.actor.system instanceof StandardActorModel) {\n args.actor.addCondition(\"unconscious\");\n}","E1Xo4RVuN1YRRxg7":"return args.item?.attackType != \"ranged\"","E1vUepgop09FF5wy":"if (this.actor.system.status.advantage.value == 0)\n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet hatred = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\n\nif (this.actor.system.status.advantage.value >= 3)\n{\n this.script.scriptNotification(`Ajout de ${frenzy.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy])\n}\nelse if (this.actor.system.status.advantage.value >= 1)\n{\n let data = hatred.toObject();\n data.system.specification.value = \"Combatants au corps à corps\"\n this.script.scriptNotification(`Ajout de ${hatred.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}","E2VfOVuju67qO3VL":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded.getFlag(\"wfrp4e\", \"nightshroud\"))\n{\n blinded.delete()\n}","E3om295BMQojnM2F":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.delete();\n this.script.scriptNotification(\"Fatigue supprimée\")\n}","E4CHDe1xfmcV3oGv":"return args.skill?.name == game.i18n.localize(\"NAME.Navigation\");","E6DMqfDeczqmVMFV":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\n\nawait test.roll();","E6v4YZrvFikbdXoO":"const locations = [];\n\nfor (let [key, loc] of Object.entries(args.AP)) {\n if (loc.layers?.some(i => i.metal))\n locations.push(key);\n}\n\nthis.actor.status.addArmour(1, {source: this.effect, magical: true, locations})","E7D4bxz8gy4e1wL7":"if ([\"Stealth (Rural)\", \"Track\", \"Outdoor Survival\", \"Swim\", \"Perception\", \"Intuition\"].includes(args.item?.name))","EBNrA6FNX4d05EUx":"return !args.context.crewTest;","EC8cZmqrE095cDc2":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Savoir)\")) {\n const loreTest = await actor.setupSkill('Savoir (Savoir)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît les leurres de Lurkerfis.`);\n loreTest.renderRollCard();\n return;\n } \n}\n\nlet test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait test.roll();\n\nif (!test.succeeded) {\n test.result.other.push(`${actor.name} est devenu séduit par la vue et incapable d'effectuer aucune action sauf se diriger vers la lumière`);\n test.renderRollCard();\n actor.addCondition(\"unconscious\");\n}","EDAMEOzdBfkoKHxP":"return args.skill?.name !== game.i18n.localize(\"NAME.Navigation\");","EGWF3LHav3e2zFL4":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Ranged\")) || args.item?.isRanged || args.item?.name == game.i18n.localize(\"NAME.Charm\");","EJObiSth3WdcJOXN":"if (args.test.characteristicKey == \"wp\" && args.test.failed && args.test.result.SL <= -3)\n{\n this.script.scriptNotification(\"Ajout de A Terre\");\n this.actor.addCondition(\"prone\")\n}","EJaBfqADqlo92Fx6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oGbDwnLOn3isPJpO\")\nlet data = item.toObject();\ndata.name += \" (A déterminer)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","EKkdyp51Wf4csw2B":"return this.actor.statuses.has(\"frenzy\");","ENGmwaItRXO5s0XY":"await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 3)\nthis.script.scriptMessage(`Soigne ${this.actor.system.characteristics.t.bonus * 3} Blessures`)\n\nthis.actor.hasCondition(\"bleeding\")?.delete()\nthis.actor.hasCondition(\"fatigued\")?.delete()\n","EQ5dtGW5kQhtAb87":"await this.actor.addCondition(\"prone\")\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"stunned\")\n}","ERxrWzSpw8qwxFVi":"this.script.scriptNotification(`Ne peut entrer ${this.effect.name}!`); this.actor.addCondition(\"broken\");","EU5j0hnDTG9Z6d1e":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif(test.failed)\n{\n this.actor.addCondition(\"stunned\", 2)\n}","EVBSHEC5nmmj2X41":"return args.skill?.name != game.i18n.localize(\"NAME.Climb\") && !args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"));","EXiqepAIXmbqMiKa":"if (args.opposedTest?.attackerTest?.weapon?.name.toLowerCase().includes(\"unarmed\")) {\n const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\n args.totalWoundLoss += sl;\n args.modifiers.other.push({label: this.effect.name, value: sl});\n}","EYny6z5oTOhxGDfb":"args.fields.modifier -= 10;\n","EaSNOmXUxAkUHnm5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eay7GpDyfsEE40jT":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\")\n}","EdTChmSouS0MSmk5":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.succeeded)\n{\n this.script.scriptMessage(\"Peut effectuer une Action ou un Mouvement (en choisir un)\")\n}\nelse \n{\n this.script.scriptMessage(\"Ne peut pas effectuer d'Action ou de Mouvement ce round\") \n}","EiLaZW4b4ypw5sLV":"// can't use Damage application type because that checks if wounds were dealt\nargs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","EmXwcuycEH8slEn5":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif(test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}","EmmG49pMOPHRwDzR":" let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n if (args.test.isFumble && roll == 1 && !args.test.result.misfire)\n {\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n }\n else if (args.test.isFumble && roll != 1)\n args.test.result.other.push(\"Raté résultat: \" + roll)\n","EpdMj9d9SYPeP44q":"return args.characteristic != \"ag\" && args.item?.id != this.item?.id","ErgOwSiVnm9VLVHN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Et4tPHlrkueLqP3T":"if (args.item.type == \"skill\") args.item.system.modifier.value -= 10","Ew3C2WmLCtc1KT46":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\")) || args.item?.id == this.item?.id","EwD053Fyy46b59ZI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.6l3jvIAvrKxt0lA9\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eye6dranWpNsILjm":"if (this.actor.system.status.wounds.value <= 1)\n{\n this.effect.delete();\n}","F2u4L4o0r1LTWeWK":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Enter Terror value\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","F4aGsdzJ9SYcX57F":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.HpFkVJ2lYPAWumUL\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","F9P8Nh4AKnqSGg8C":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.bxbTiLzbaz4vdukT\", // Hunter's Eye\n \"Compendium.wfrp4e-core.items.Item.XSb3QVB9ipPBFt56\", // Shadow\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","FAB12eLcSCAOOQwk":"this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});","FAf4iXj5LkdvukS2":"fromUuid(\"Compendium.wfrp4e-wom.items.0Xdm4r7l2EwC4fcg\").then(item => Item.create(item.toObject(), {fromEffect : this.effect.id, parent : this.actor}))","FMA16PvoObBV8vDl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nitem = item.toObject()\nitem.system.specification.value = 20\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\nthis.script.scriptNotification(item.name + \" added\")","FMSN5uRskkATexzB":"game.wfrp4e.tables.rollToChat(\"crithead\")","FPYNcxm21678boLT":"if (args.attackerTest.data.preData.rollClass !== \"CharacteristicTest\") return;\nif (args.attackerTest.data.preData.characteristic !== \"s\") return;\n\nconst SL = args.opposedTest.data.opposeResult.differenceSL;\n\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (SL > 4) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été obligé de lâcher çà ${target.name}.`);\n return await this.effect.delete();\n}\n\nif (SL > 0) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été empêché de presser ${target.name} pour un tour.`);\n let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns + 1);\n}","FSqUqSByMiztYOQM":"if (args.totalWoundLoss > 0)\n this.script.scriptMessage(`Infecté: ${args.actor.name} doit réussir un Test de Résistance Facile (+40) ou recevoir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","FUgCtIoj1Stgqxt7":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","FX8ILw0VgbNxkObA":"const uuid = \"Compendium.wfrp4e-core.items.Item.mCvZAj5F6hfUZhzR\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.type = 'trapping';\ndata.system.trappingType = {value: 'clothingAccessories'};\ndata.system.equipped = {value: true};\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\neffectData.system.transferData.equipTransfer = true;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","FXuyiJoXdAh6WhRK":"return args.skill?.name == \"Chevaucher (Cheval)\" && game.combat?.active","FXwfqF0jpXlBQ9Y3":"return args.item?.system?.isMelee && this.actor.attacker","FYUPfYyTYZkxRLFT":"return ![\"NAME.Endurance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","FZFOC7bip0oiWEzk":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n this.script.scriptNotification(\"Ajout d'Hémorragie\")\n}","FciJSTq7dZsZIPgl":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","FfTqCPxCoxwGDTQs":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","FiD3mvWIBHNNIuO9":"if (args.opposedTest.result.hitloc.value == \"body\")\n{\n if ((await new Roll(\"1d2\").roll()).total == 1)\n {\n args.opposedTest.result.hitloc.value = \"head\"\n this.script.scriptMessage(`Localisation changée : Tête`)\n }\n}","FkTwk8hfHpRLbAp2":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","FmLx9pwOkzqqU7Ph":"return args.skill?.name == game.i18n.localize(\"NAME.Track\");","FqevMs0ukQ9WuUHl":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (this.item.getFlag(\"wfrp4e\", \"brittle\"))\n{\n ChatMessage.create({content: `${this.item.name} shatters!`})\n this.item.update({name : `${this.item.name} (Brisé)`})\n}","FtZf56VI6Qsspu0D":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'difficult';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Fvlc4RkeF4dHjW3m":"let caster = this.effect.sourceActor\nif (caster && (this.actor.has(game.i18n.localize(\"NAME.Undead\")) || this.actor.has(game.i18n.localize(\"NAME.Daemonic\")))) {\n let wp = caster.system.characteristics.wp.value\n if (wp > this.actor.system.characteristics.t.value) {\n if (this.actor.has(game.i18n.localize(\"NAME.Unstable\"))) {\n this.actor.update({ \"system.status.wounds.value\": 0 })\n this.actor.addCondition(\"dead\")\n }\n else {\n fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\").then(item => {\n this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], { fromEffect: this.effect.id })\n ChatMessage.create({ content: `Ajout de Instable à ${this.actor.prototypeToken.name}`, speaker: { alias: caster.name } })\n })\n }\n }\n}","Fwk8WA8NfRivLFWJ":"return args.skill?.name === \"Divertissement (Chant)\";","G1RletYc6BzigJrK":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 5\nargs.actor.addCondition(\"ablaze\", ablaze)","G7sFEnJlXZvfXL3V":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[1].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun restant!\", \"error\")\n}","GAO8AozttWOyRkta":"if (!args.flags.lostHand)\n{\n\targs.fields.lostHand = true;\n\targs.fields.modifier += -20;\n}","GEfWIFBSrXt0ldBM":"(await new Roll(\"1d10\").roll()).toMessage(this.script.getChatData())\nawait this.actor.addCondition(\"dead\")","GFaTz8f6PBNWrlad":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : `Confused: Determine behaviour by @Table[bewilder] Table.`}})\nawait test.roll();\nreturn test.failed","GFkVnx4m9OwYsKGH":"args.actor.flags.ambi+= 1","GNl5Zk7BZ2jhRV1I":"if (args.item.type == \"armour\")\n{\n args.item.system.AP.head = 0;\n}","GOq4TcnWbfyfCo2V":"this.script.scriptNotification(`Healed ${this.actor.characteristics.t.bonus * 2} Wounds`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus * 2)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - Effets secondaires`,fields : {difficulty : \"difficult\"}})\nawait test.roll();\nif (test.failed)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData())\n if (roll.total <= 3)\n {\n this.actor.addCondition(\"blinded\", 3)\n }\n else if (roll.total <= 6)\n {\n this.actor.addCondition(\"broken\");\n }\n else if (roll.total <= 9)\n {\n this.actor.addCondition(\"stunned\");\n }\n else if (roll.total == 10)\n {\n this.actor.addConditon(\"unconscious\")\n }\n}","GRfCxtYzmEx2LYU7":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.scriptMessage(`Deux @UUID[Compendium.wfrp4e-eis.actors.iDy8SDTwJSlCzZMl]{Horreurs Bleues de Tzeentch} sortent de la chair hurlante de ${this.actor.name}, le tuant au passage.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","GTZUO73pUJKpM1JB":" let roll = await new Roll(\"1d10\").roll();\n game.dice3d?.showForRoll(roll);\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n","GUkpYdPwoC5pc9BT":"return !args.weapon?.system.properties.flaws.crewed","GZFsuynUhgZqwTGo":"if (args.totalWoundLoss >= 1)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"Gained a Poisoned Condition\", success: \"Resisted the poison\" }})\n await test.roll();\n if (test.failed)\n {\n args.actor.addCondition(\"poisoned\");\n }\n}\n ","GbPEy22VuCNzlNv2":"return !this.actor.isMounted || (!args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\")) && !args.context.dodge)","Gc8S5TYlVdV8NnOT":"let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name, context: { failure: \"Gained a Broken Condition\", success: \"Resisted the Broken Condition\" } })\n\n await test.roll();\n\n if (!test.succeeded)\n {\n args.actor.addCondition(\"broken\");\n }","GcIQtshex11AMmh2":"if (this.item.system.isEquipped)\n{\n let removeRepeater = false\n if(!this.item.system.offhand.value) // main\n {\n let offhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && i.system.offhand.value)\n if (offhandUsed)\n {\n removeRepeater = true;\n }\n }\n else // offhand\n {\n let mainhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && !i.system.offhand.value)\n if (mainhandUsed)\n {\n removeRepeater = true;\n }\n }\n \n if (removeRepeater)\n {\n this.item.system.qualities.value = this.item.system.qualities.value.filter(i => i.name != \"repeater\")\n }\n}","Gh7OidY6UdpWBS1g":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","GjkxWj9wCAclM9WA":"let effects = foundry.utils.deepClone(this.item.effects.contents.filter(e => e.active));\n\neffects.splice(effects.length - 1);\n\nif (effects.length == 0)\n{\n return this.script.scriptNotification(\"Tous les effets ont été utilisés. Les remettre à 0 pour les utiliser à nouveau\")\n}\nlet choice = await ItemDialog.create(effects, 1, \"Choisissez le Pouvoir à gagner\");\n\nif (choice[0])\n{\n choice[0].update({disabled : true})\n let effect = choice[0].convertToApplied();\n effect.name += ` (${this.effect.name})`\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [effect]);\n}","GrF6tQ08jgKmUH4i":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"i\"].includes(args.characteristic)","GsAyB5xnK3ASeoah":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","GuUCErVbk5hrFzR3":"args.multiplier.tb += 1","GuxbvztcvzJz2oH1":"args.item.system.qualities.value = [];","GzSFlqL1YrIK1dxh":"let items = await Promise.all([\"Compendium.wfrp4e-wom.items.Item.EjGYZ4CgX2jZW7Ot\",\n\"Compendium.wfrp4e-wom.items.Item.O2v9RQiFf0obskP5\",\n\"Compendium.wfrp4e-wom.items.Item.2cv6hhZ57iV6z5Il\",\n\"Compendium.wfrp4e-wom.items.Item.YgDEUO0G0XcqQJqg\",\n\"Compendium.wfrp4e-wom.items.Item.J6K5TPxI8qIGQKKH\",\n\"Compendium.wfrp4e-wom.items.Item.K9FPtiDLwTkC7FuO\",\n\"Compendium.wfrp4e-wom.items.Item.CkMYRYCLrkMnyVm5\",\n\"Compendium.wfrp4e-wom.items.Item.0Xdm4r7l2EwC4fcg\"].map(fromUuid));\n\nlet choice = await game.wfrp4e.apps.ItemDialog.create(items, 1, \"Sélectionner le Vent\")\n//this.actor.createEmbeddedDocuments(\"Item\", items);\n\nthis.item.update(choice[0]?.toObject(), {diff: false, recursive : false});\n\n//this.actor.items.getName(this.effect.item.name).delete() // For some reason this.effect.item.delete() throws an error\n\n","GzsuEg7gZy1f0ljy":"let bleeding = this.actor.hasCondition(\"bleeding\")\nif (bleeding)\n{\n this.script.scriptNotification(`Suppression de ${bleeding.conditionValue} états Hémorragiques`)\n bleeding.delete(); \n}\nelse \n{\n this.script.scriptNotification(`Aucune Hémorragie`)\n}","H06Ysj7oPiemW7S6":"if (args.test.options.income && !args.test.options.criminal)\n{\n args.test.options.criminal = true;\n let currentCareer = args.test.actor.system.currentCareer;\n let coin = {1 : \"b\", 2 : \"s\", 3 : \"s\", 4 : \"g\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let term = {1 : \"bp\", 2 : \"ss\", 3 : \"ss\", 4 : \"gc\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let dieAmount = {1 : \"2d10\", 2 : \"1d10\", 3 : \"2d10\", 4 : \"1\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n dieAmount = parseInt(dieAmount[0]) * this.item.system.Advances; // Multilpy that first letter by your standing (Brass 4 = 8d10 pennies)\n if (coin != \"g\") // Don't roll for gold, just use standing value\n {\n dieAmount = dieAmount + \"d10\";\n }\n let moneyEarned = (await new Roll(dieAmount.toString()).roll()).total;\n let moneyString = `${moneyEarned}${coin}`\n let transactionString = `${moneyEarned}${term}`\n\n this.script.scriptMessage(`Gain d'un supplément de ${game.wfrp4e.market.amountToString(game.wfrp4e.market.parseMoneyTransactionString(transactionString))}`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","H1z3nWW7Rj3Oisxy":"return args.type != \"channelling\"","H2CJvApKMnfGNNoo":" if (args.test.item?.type == \"skill\" && args.test.item.name.includes(game.i18n.localize(\"NAME.Stealth\")))\n{ \n args.test.result.description = \"Echech Stupéfiant\";\n args.test.result.outcome = \"failure\";\n ChatMessage.create({content : \"SQUEAK\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n AudioHelper.play({ src: `${game.settings.get(\"wfrp4e\", \"soundPath\")}squeek.wav` }, true);\n}","H3Wls12aVWAWTp9J":"this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => {\n test.roll();\n})","H3pZ9UeIzIz3luKh":"args.actor.addCondition(\"bleeding\")\n\nthis.actor.setFlag(\"wfrp4e\", \"isAttached\", args.actor.name)\n\nthis.script.scriptMessage(`Affecté à ${args.actor.name}`)","H7lcCU24gFDp7zK7":"let amount = this.effect.sourceTest.result.baseSL;\nargs.fields.successBonus += amount;","H85k4L3yICm7cfIk":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Voile';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","HASsi6wYHVALExWq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"1 Point de Corruption Point gagné\" } })\nawait test.roll();\n\nif (test.failed && args.actor.type == \"character\") \n{\n let msg = \"\"\n msg += `

${this.actor.prototypeToken.name} gagne 1 Point de Corruption

`\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n msg += `${args.actor.prototypeToken.name} gagne une mutation (@Table[expandedmutatephys]{Physique} ou @Table[expandedmutatemental]{Mentale}) et gagne @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}`\n }\n this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n await this.actor.update({ \"system.status.corruption.value\": parseInt(args.actor.status.corruption.value) + 1 })\n}","HG2fKOfruT5QV3A4":"let lore = await ValueDialog.create({text : \"Choisissez Lore\", title : \"Lore\"}, \"\", {\"fire\" : \"Feu\", \"death\" : \"Mort\", \"metal\" : \"Métal\", \"shadow\" : \"Ombres\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 6, \"Choisissez 6 Sorts de Magie d'Arcane\")\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","HJ2X4ZtXei0BXbxf":" let choices = await Promise.all([warhammer.utility.findItemId(\"PzimjNx9Ojq4g6mV\"), warhammer.utility.findItemId(\"rOPmyLWa37e7s9v6\")])\n let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisissez a Skill\")\n\n items = items.map(i => i.toObject())\n items.forEach(i => i.system.advances.value = 20)\n\nitems.forEach(i => i.system.equipped.value = true;)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","HKhyn0kijKfzW6cw":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nthis.item.updateSource({\"flags.wfrp4e.passed\" : test.succeeded})","HMC6hPND9DWLFfZE":"if (this.item.name.includes(\"(\"))\n{\n\treturn;\n}\n\nlet index = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"skill\" && i.name.includes(game.i18n.localize(\"NAME.Lore\")))\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(index, 1, \"Choisir un Savoir\")\nlet text;\nif (!choice[0])\n{\n let custom = await Dialog.wait({\n title : \"Saisir le savoir\",\n content : \"\",\n buttons : {\n confirm : {\n label : game.i18n.localize(\"Confirmer\"),\n callback : (dlg) => {\n return dlg.find(\"input\")[0].value\n }\n }\n },\n default : \"confirm\",\n close : () => {\n return \"\"\n }\n }) \n text = custom || \"\"\n}\nelse \n{\n text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)\n}\n\nawait this.item.updateSource({name : this.item.name + ` (${text})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"chosen Lore\", text)})\nawait this.effect.updateSource({name : this.effect.name + ` (${text})`})","HOt2hHOiHDZ7oBgW":"if ([\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n{\n\targs.actor.details.move.value /= 2\n}\n","HUKzssLxeQo1wbx9":"\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" }, appendTitle: \" - - Blessé\" })\nawait test.roll();\nif (test.failed) {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n}\n","HX6CjNapYdC0VmQ8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.epPBu7x6BRWp2PHG\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","HXJKkmpfxQUOnWOS":"if (!this.item.system.twohanded.value)\n{\n this.item.system.flaws.value = this.item.system.flaws.value.concat([{name : \"tiring\"}, {name : \"slow\"}])\n}","HYrl5aNMm8BAdqH7":"\nlet modifier = 0\nif (this.effect.name.includes(\"Moderate\"))\n modifier = -20\nelse\n modifier = -10\nargs.fields.modifier += modifier\n","Hcpn1gU58DIKIhty":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Fléau)\")\n{\n args.item.system.modifier.value += 10;\n}","HdTuY2IGhdlMDOy3":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Animal Telepathy\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","HfCxNd7mFGZH4s9Y":"// An opponent that takes more than a single Wound from a Warp Blade strike \n// in melee combat must make an Average (+20) Endurance Test \n// or take a Stunned Condition\n\n\nif (args.totalWoundLoss > 1) {\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if(test.failed)\n {\n await args.actor.addCondition(\"stunned\");\n }\n}","HfZAQWoY8n3clLlo":"if (!args.itemCreated) return;\nif (args.itemCreated.type !== \"critical\") return;\nif (args.itemCreated.system.location.value.toLowerCase() !== \"head\") return;\nif (Number(args.itemCreated.system.wounds.value) > 0) {\n this.script.message(game.i18n.format(\"SCRIPT.Sallet\", {name: args.itemCreated.parent.name, wounds: args.itemCreated.system.wounds.value}))\n}","HiMBS6GeOwEydWYN":"return args.skill?.name != game.i18n.localize(\"NAME.Climb\");","HmImVzvw6ecBy99l":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.scriptNotification(\"Ajout Hémorragique\")\n}","HoNTnPphrJISSQr1":"ChatMessage.create({content : \"Parle et fais toi connaître\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})","Hq1G30lhJYvtOSNb":" \n if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.preData.characteristic))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","HrOBAXsEX073ReKl":"let skill = `${game.i18n.localize(\"NAME.Entertain\")} (${game.i18n.localize(\"SPEC.Singing\")})`;\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet perfectPitchAdded = this.actor.getFlag(\"wfrp4e\", \"perfectPitchAdded\") || {};\nif (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\tperfectPitchAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.perfectPitchAdded\", perfectPitchAdded)\n}\n\n\n","HrYchgkdZBiu1yPF":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\");","HwbgUIbpX0D8JLOR":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n this.actor.addCondition(\"bleeding\")","I0Jo6cbNAJtXUloc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.J9MK0AIaTbvd5oF6\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","I0oRZ7AWde5KI5jw":"return ![\"t\", \"int\"].includes(args.characteristic)","I1J2m5uud84N50Lk":"if ([\"cast\", \"channelling\", \"pray\"].includes(args.type))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'incanter un Sort ou d'utiliser un Prière\");\n}\nelse return true;","I7ieW0hNYvvX0KFg":"return args.skill?.name != game.i18n.localize(\"NAME.Heal\");","I93i49wI9ZrDHT4n":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jt0DmVK9IiF6Sd2h\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","I9QAPKbaXwMMMBT4":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty: \"average\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif(test.failed)\n{\n await this.actor.addCondition(\"stunned\");\n let secondTest = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty: \"easy\"}, skipTargets: true, appendTitle : \" - Despair\"})\n await secondTest.roll();\n if(secondTest.failed)\n {\n this.effect.updateSource({name : \"Taste of Death\"})\n await this.actor.addCondition(\"fatigued\");\n }\n else \n {\n return false;\n }\n}","IAGla7HJlYN0wa4H":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n this.actor.addSystemEffect(\"convulsions\")\n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} subit des @Symptom[Convulsions] pour [[1d10]] heures`)\n }\n}","ID8mCcjkl7PCQhDq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif(test.failed)\n{\n let damage = this.effect.sourceItem.system.computeSpellDamage(\"3\", true);\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {suppressMsg: true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))\n}","IG4zYqtN9fRSYE7q":"args.actor.addCondition(\"ablaze\");","IKiZv9YSFmKmHo6a":"return args.spell?.system.lore.value == \"fire\"","ILqHxk7deotgI3KD":"if (args.item.type != \"weapon\")\n return\n\nlet reach = args.item.reach.value\nlet reachNum = game.wfrp4e.config.reachNum[reach]\nreachNum = Math.min(reachNum + 2, 7)\n\nlet key = game.wfrp4e.utility.findKey(reachNum, game.wfrp4e.config.reachNum)\n\nargs.item.reach.value = key","IN4ZFOPooqJtNuIQ":"return args.characteristic !== \"s\" && args.characteristic !== \"t\" && args.weapon?.system?.attackType !== \"melee\";","IOroJBqTsWvoakJN":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 2;\n","IPPDvZdE8kn3H9z7":"let test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.failed)\n{\n await this.actor.addCondition(\"grappling\")\n}","IR5URcjnCuWBFMoN":"// If a full dose is imbibed, \n// the victim must pass a Hard (-20) Endurance Test.\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}})\nawait test.roll()\nif (test.failed)\n{\n this.script.scriptMessage(`

${this.actor.prototypeToken.name} Jo ne remarque rien d'anormal si ce n'est qu'ils se fatiguent un peu plus tôt que d'habitude. À ce stade, il est encore possible de sauver la victime via un antidote puissant ou des moyens magiques.

\n

Cependant, une fois qu’ils s’endorment, c’est presque impossible. À ce stade, la victime doit effectuer un test d'Endurance difficile (-20). S'il échoue, il ne se réveille jamais.

`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n })\n}\nreturn test.failed;","IR86DuMbVdbGOJYt":"this.actor.addCondition(\"blinded\")","IfEu1hO8sKEZBpvg":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}","IkGegSuQwwVPhrjF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 1\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Ip8sctF9SIE1Z2vF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.UnJ25lL8aUzem5JO\")\nlet data = item.toObject();\ndata.system.specification.value = 3\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IpoOOjYJs6RmVrpb":"if (args.totalWoundLoss > 0)\n{\n args.attacker.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[1].uuid})\n}","IrkWq7IiFS65bTvC":"if (this.actor.flags.holed.half !== true) return;\nif (this.actor.flags.holed.reminded === true) return;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nthis.script.scriptMessage(`

${speaker.alias} tombe lourdements dans l'eau. A moins que la cargaison soit étanche, elle perd [[d10]]% de sa valeur.

`);\n\nthis.actor.flags.holed.reminded = true;","IsLAvY9ikR1cOJWw":"return ![\"NAME.Row\", \"NAME.Swim\"].map(i => game.i18n.localize(i)).includes(args.skill?.name);","IslMfFgpgQq2brpu":"if (this.actor.hasCondition(\"broken\"))\n{\n this.actor.removeCondition(\"broken\")\n this.script.scriptNotification(`Impossible de supprimer l'état Brisé`);\n}","IukS0clr1yAleacc":"this.actor.system.characteristics.ag.modifier -= parseInt(this.item.system.location.value) || 1\n\nthis.actor.system.characteristics.ws.modifier -= parseInt(this.item.system.location.value) || 1","IupskvzvoGyD2H5o":"if (this.actor.type != \"character\")\n{\n return;\n}\n\nlet god = await ValueDialog.create({text : \"Enter a Deity\", title : \"Blessed\"})\n\nif (god)\n{\n let prayers = await warhammer.utility.findAllItems(\"prayer\", \"Loading Prayers\")\n let blessings = prayers.filter(p => p.system.god.value.split(\",\").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == \"blessing\")\n let godBlessings = game.wfrp4e.config.godBlessings[god.toLowerCase()] || [];\n if (god == \"Old Faith\")\n {\n blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == \"blessing\"), 6, {text : \"Select any 6 Blessings\", title : \"Blessed\"})\n }\n if (godBlessings.length)\n {\n blessings = blessings.concat(await Promise.all(godBlessings.filter(bls => !(blessings.map(i => i.uuid).includes(bls.uuid))).map(fromUuid)));\n }\n if (blessings.length)\n {\n this.script.notification(\"Adding \" + blessings.map(i => i.name).join(\", \"))\n await this.actor.createEmbeddedDocuments(\"Item\", blessings, {fromEffect : this.effect.id})\n }\n else \n {\n this.script.notification(`Impossible de trouver any Blessings associated with ${god}.`)\n }\n this.item.updateSource({name : this.item.name.replace(\"Any\", god)})\n await this.actor.update({\"system.details.god.value\": god})\n}","IzZcsSngI8TZH4d8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IzoOmDywGLqLNljN":"let skill = `Language (Magick)`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet witchAdded = actor.getFlag(\"wfrp4e\", \"witchAdded\") || {};\nif (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\twitchAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.witchAdded\", witchAdded)\n}","J0IWUhxada2ONowP":" return args.skill?.name == \"Divertissement (Chant)\" || args.skill?.name == \"Divertissement (Chanter)\" || (args.skill?.name.includes(\"Langue\") && (args.skill?.name.includes(\"Magick\") || args.skill?.name.includes(\"Elthárin\") || args.skill?.name.includes(\"Cathayan\")))","J1FPDdrXGctKDTZz":"if (args.equipped)\n{\n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n wardData = ward.toObject()\n wardData.system.specification.value = \"8\"\n \n let mr = await fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\")\n mrData = mr.toObject()\n mrData.system.specification.value = 2\n \n this.actor.createEmbeddedDocuments(\"Item\", [wardData, mrData], {fromEffect : this.effect.id})\n}\nelse\n{\n this.effect.deleteCreatedItems()\n}","J8aPichsl25t1QZ9":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.SL)","JBoKPBr27C3PMoSD":"return args.skill?.name === game.i18n.localize(\"NAME.Navigation\");","JEbs0WlqhKNDOo5A":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}\n","JFgXyb6bKjZJLmF8":"return args.characteristic == \"ag\"","JQruHprM5R5vZ9DA":"let caster = this.effect.sourceActor;\nif (caster)\n{\n let healed= caster.system.characteristics.wp.bonus + caster.system.characteristics.int.bonus\n await this.actor.modifyWounds(healed);\n this.script.scriptMessage(`${this.actor.prototypeToken.name} guéri ${healed} Blessures`)\n}\n \n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"vhard\"}, context : {success : \"1 Point de Corruption gagné durant la dernière heure doit être supprimé.\", failure: \"Rien ne se passe\"}})\n await test.roll();","JXBUE0XuJOJNG7zE":"if (args.totalWoundLoss <= 7) return;\n\nlet options = {\n appendTitle : \" – \" + this.effect.name,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'wp',\n}\n\nlet test = await args.actor.setupSkill('Calme', options);\nawait test.roll();\n\nif (!test.succeeded) {\n const targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n await this.effect.delete();\n args.extraMessages.push(`${args.actor.name} perd ${args.totalWoundLoss} Blessures de l'attaque, ce qui l'a amené à lâcher prise ${target.name}.`);\n}","JZIn1dsKHFE3smJU":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","JaiC5P6nIgctOacH":"if (args.actor.system.details.species?.value?.toLowerCase() == \"dwarf\")\n{\n args.weaponProperties.flaws.undamaging = true;\n}","JavuFNZ9Pj5elVLc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","JeThJbOf6Xmbtgo1":"this.script.scriptMessage(await this.actor.applyBasicDamage(8 + parseInt(this.effect.sourceTest.result.SL), {suppressMsg : true}))\n\nlet test = await this.actor.setupSkill(\"Athlétisme\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","JfOodll9a2Lw0fWg":"let blinded = args.actor.hasCondition(\"blinded\")\nif (blinded)\n{\n blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != \"dialog\")\n blinded.system._scripts = null;\n}","JgCcgDVZX54slrWx":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) || args.item?.isMelee || args.context.corruption","JhCMYHHYA860Kka8":"return !this.actor.attacker || args.item?.system?.attackType !== \"melee\" || args.skill?.name !== game.i18n.localize(\"NAME.Dodge\");","JhbZWZhOJ23yOBmG":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'hard';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","JibNjuQrJRnY0yf9":"return this.actor.flags.useless.rEye && this.actor.flags.useless.lEye && ([\"ws\", \"bs\"].includes(args.characteristic) || args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\")) || args.weapon || args.context.dodge)","JjDzMnUxaWQePIYh":"return args.characteristic != \"int\"","JjiPprLSlSmmB5Ga":"args.item.system.damage.value += \" + 1\"","Jjq3oPYbI26zjxME":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","Jk7OHqx06oCUVAzb":"return ![\"Langue (Magick)\", \"Focalisation (Hysh)\"].includes(args.skill?.name) ","JmZQRvdWjm9ykYfn":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n this.script.scriptMessage(`Ne peut être surpris`);\n}","Jnp5c09sPzDD61EK":"this.script.scriptNotification(`${args.actor.prototypeToken.name} doit réussir un Test Accessible (+20) de Force Mentale pour attaquer cette cible!`)\n\nreturn true; // No need to show this in the dialog","JstrA46EYSEuRSy5":"if (this.actor.has(game.i18n.localize(\"NAME.Undead\")) && this.actor.has(game.i18n.localize(\"NAME.Construct\")))\n this.actor.addCondition(\"dead\")","JwYZJGkZMSM2M3Si":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","JwgFQmPQtXWAP94i":"this.actor.addCondition(\"fatigued\");","JyTxUG5dNW670Sf7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}","K06v93N4FXb70mB7":"args.item.system.encumbrance.value = Math.max(0, args.item.system.encumbrance.value - 1);","KD4nCSdSXJVJmk0R":"this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg : true}))\nawait this.actor.addCondition(\"ablaze\")","KF69WqF4PSEtpdb2":"args.fields.slBonus += 2;\n ","KG4TxnXiLLpfWOQO":"args.fields.difficulty = \"average\"","KGK9vL1Yl0qmCeCN":"let specification = this.item.system.specification.value;\nlet choice = [];\n\nif (!specification || specification == \"Compétences entraînées\")\n{\n choice = await ItemDialog.create(ItemDialog.objectToArray({\n broken: \"Dompté\",\n drive: \"Trait\",\n entertain: \"Divertir\",\n fetch: \"Rapporter\",\n guard: \"Garder\",\n home: \"Revenir à la maison\",\n magic: \"Magie\",\n mount: \"Monture\",\n war: \"Guerre\"\n }, this.effect.img), \"unlimited\", \"Choisissez un Dressage\");\n}\nelse \n{\n choice = specification.split(\", \").map(i => {\n return {\n id : i.toLowerCase(),\n name : i\n }\n });\n}\n\nif (choice.length)\n{\n let changes = foundry.utils.deepClone(this.effect.changes);\n\n for(let training of choice)\n {\n switch(training.id)\n {\n case \"broken\" : \n let roll = await new Roll(\"2d10\").roll(); \n roll.toMessage(this.script.getChatData());\n changes.push({value : roll.total, mode : 2, key : \"system.characteristics.fel.modifier\"})\n\n if (this.actor.type == \"creature\")\n {\n let bestial = this.actor.itemTypes.trait.find(i => i.name == \"Bestial\");\n if (bestial)\n {\n bestial.update({\"system.disabled\" : true})\n }\n }\n break;\n\n case \"drive\" : \n\n break;\n\n case \"entertain\" : \n\n break;\n\n case \"fetch\" : \n\n break;\n\n case \"guard\" : \n let territorial = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JIAe7i7dqTQBu4do\");\n await this.actor.createEmbeddedDocuments(\"Item\", [territorial], {fromEffect: this.effect.id})\n setProperty(args, \"options.keepId\", true);\n break;\n\n case \"home\" : \n\n break;\n\n case \"magic\" : \n\n break;\n\n case \"mount\" : \n\n break;\n\n case \"war\" : \n changes.push({value : 10, mode : 2, key : \"system.characteristics.ws.modifier\"})\n break;\n }\n }\n this.effect.updateSource({name : `${this.effect.name} (${choice.map(i => i.name).join(\", \")})`, changes, \"flags.wfrp4e.trained\" : choice.map(i => i.id)})\n this.item.updateSource({\"system.specification.value\" : `${choice.map(i => i.name).join(\", \")}`})\n}","KICZPwLvbUSxbDrE":"let table = game.wfrp4e.tables.findTable(\"mutatemental\");\nif (!table)\n{\n\tui.notifications.error(\"Impossible de trouver la table des Mutations Mentales\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.scriptNotification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse \n{\n ui.notifications.error(\"Impossible de trouver l'item: \" + uuid)\n}","KIoVBinAZK8sMOqD":"\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : \" - Wounded\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n }\n ","KJLAan0glJlyOyqF":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n }}));","KPQfupKuaf4LCv4R":"const talents = await Promise.all([\"Intrigant\", \"Seconde Vue\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","KQmb5B27eJ1lkbVL":"return this.item.system.quantity.value > 0 && args.type != \"channelling\"","KQzbrpb0T5a7it4k":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += ` (Maladie)`;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","KSjsDlsx3DD6cT16":"return args.skill?.name != game.i18n.localize(\"NAME.Bribery\");","KT670CjGBEprx2fO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.RWJrupj9seau0w31\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","KTBVDHUndI3qDOXM":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"))\nawait test.roll();\nif (!test.succeeded)\n{\n args.actor.addCondition(\"stunned\")\n}","KUx0deSF3xNzMucL":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Art\"));","KVpDUEjHhd3nLa0f":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"enrage-beast\"))\n}","KVuPduDztyMZQNt9":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus","KXzDe7cN2vynHjJO":"this.actor.hasCondition(\"blinded\")?.delete();\nthis.actor.hasCondition(\"deafened\")?.delete()\nthis.actor.hasCondition(\"unconscious\")?.delete()","KkjkYAGI9Em1NgiQ":"if (this.item.system.quantity.value) \n{\n this.item.system.reduceQuantity();\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Heal\"), { appendTitle: ` - ${this.effect.name}`, skipTargets: true })\n await test.roll();\n if (test.succeeded) \n {\n let actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n actor.applyEffect({ effectData: [this.item.effects.contents[0].convertToApplied()] })\n }\n else \n {\n this.script.scriptNotification(\"Test de Guérison échoué!\", \"error\")\n }\n}\nelse \n{\n this.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","KmngDrPD72xn22kZ":"if (this.actor.Species.toLowerCase() != \"skaven\") {\n this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: \"difficult\" } }).then(async test => {\n await test.roll()\n if (test.failed) \n {\n let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n this.actor.update({ \"system.characteristics.t.initial\": this.actor.characteristics.t.initial - toughnessLost })\n this.script.scriptMessage(`${this.actor.prototypeToken.name} perd ${toughnessLost} points d'Endurance`)\n }\n })\n }","KnwYZbeRSBA94hfl":"if (!args.flags.lostFingers)\n{\n\targs.flags.lostFingers = true;\n\targs.fields.modifier -= 5 * this.actor.flags.useless[this.item.system.location.key]\n}","KuUkUmOOLf05I4Bp":"this.actor.hasCondition(\"broken\")?.delete();\n","KuuWAhoSzk0rCxxw":"args.fields.modifier += -20;","KyUPYV1RXJxPOfyA":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"veasy\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"fatigued\");\n}","KyswmGj1uG3QS3ng":"args.applyAP = false;","L1RMLvKtRPFtnczI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","L2cdQppcPwxz24hN":"return !args.weapon","L89UcafRHqUfxoux":"let injury = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\ninjury.updateSource({\"system.location.key\" : this.item.system.location.key})\nthis.actor.createEmbeddedDocuments(\"Item\", [injury], {fromEffect: this.effect.id})","L9eAtDyaoHvqryk4":"return args.skill?.name != game.i18n.localize(\"NAME.Intimidate\");","LAyLbcC0lOPwZP3U":"this.actor.addCondition(\"ablaze\", parseInt(this.effect.sourceTest.result.SL))","LHUUXfZVLBhWqRvb":"this.actor.status.addArmour(5, {magical: true, source : this.effect})","LLqAT9wEUGMLfDhU":"return !args.item?.system.isRanged","LOL2TGf8p8KxP14D":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type != \"cast\" || game.wfrp4e.config.magicWind[args.item.system.lore.value] != wind;","LQEWSN5KnHHATPsf":"if (args.totalWoundLoss > 0)\n{\n this.script.scriptMessage(`${args.actor.name} doit réussir un Test Facile (+40) d'Endurance ou subir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","LXEUhHuXe8keEPI9":"let test = await this.actor.setupCharacteristic(\"wp\", {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tlet stuns = Math.max(1, Math.abs(test.result.SL))\n\tthis.actor.addCondition(\"stunned\", stuns)\n}","LeKLtvEDrWh4yHsx":"return args.skill?.name == game.i18n.localize(\"NAME.CharmAnimal\") || args.skill?.name.includes(game.i18n.localize(\"NAME.AnimalTraining\"));","LedRsrVo2f7lm3Ix":"return args.skill?.name == game.i18n.localize(\"NAME.Intimidate\");","Lg1oRg4oNRvucsvi":"return !(args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name == game.i18n.localize(\"NAME.Athletics\"))","LgYyLg0Y2AQ1SKcS":"let amount = this.effect.sourceTest.result.overcast.usage.other.current ?? 0;\n\nargs.fields.successBonus += 2 + amount;","LjXPlgdXBdllnA3i":"return ![\"s\", \"t\"].includes(args.characteristic)","LjfScVGBf0Egr70E":"let animalCare = this.actor.itemTypes.skill.find(s => s.name === game.i18n.localize(\"NAME.AnimalCare\"));\nlet animalTrainings = this.actor.itemTypes.skill.filter(s => s.name.includes(game.i18n.localize(\"NAME.AnimalTraining\")));\n\nif (animalCare) \n animalCare.system.modifier.value += 20;\n\nfor (let training of animalTrainings) {\n training.system.modifier.value += 30;\n}","LkPtgN9A36OI6Frh":"return args.skill?.name == game.i18n.localize(\"NAME.Leadership\");","LlRhPGorLl5qJCU8":"if (this.actor.hasCondition(\"prone\")) \n{\n this.actor.addCondition(\"unconscious\");\n}\nelse \n{\n this.actor.addCondition(\"prone\");\n}","Lm9IBkc918Duw3US":"let career = this.actor.itemTypes.career.find(c => c.getFlag(\"wfrp4e\", \"doubleLife\"))\n\nif(career)\n{\n career.system.current.value = true;\n}","Lp261O9fgEXmgPf3":"// If this actor wins a defending test, swap the test\nif (!args.opposedTest.result.swapped && args.opposedTest.result.winner == \"defender\" && args.opposedTest.attackerTest.result.damage)\n{\n args.opposedTest.swap(this.effect.label);\n}","Lpv2N9LK9loeumiW":"if (this.actor.uuid != this.effect.sourceActor.uuid)\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: \"hard\"}, context : {failure : `${this.effect.name}: cannot move or take actions`}}).then(test => {\n test.roll();\n })\n}","Lrb1S2aK7SFVD0C7":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n await args.actor.addCondition(\"fatigued\");\n }\n}","Lu27iXtJVkrJ8bOx":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"))","LxdLkPxH3SFvYrCJ":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` - ${this.actor.system.characteristics.t.bonus}`\n}","LyAK0dVDS5L09yq2":"let caster = this.effect.sourceActor\n\nif (caster)\n{\n let bonus = caster.system.characteristics.wp.bonus\n this.actor.modifyWounds(bonus)\n\n this.script.scriptMessage(`${this.actor.prototypeToken.name} récupère ${bonus} Blessures`)\n}","M0XhKnWjG14pk3iH":"return !args.skill?.name.includes(\"Focalisation\") && args.type != \"channelling\" && args.skill?.name != game.i18n.localize(\"NAME.Charm\") && !args.skill?.name.includes(\"Langue (Magick)\") && args.type != \"cast\"","M0eOB2Jg9KzcN1gz":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\", // Holy Visions\n \"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X\", // Sixth Sense\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","M2FshTX4PjKFVU8y":"args.flags.earCount = Number.isNumeric(args.flags.earCount) ? args.flags.earCount+1 : 1;\nif (args.characteristic == \"fel\")\n{\n\targs.fields.modifier -= 5;\n}\nif (args.flags.earCount == 2 && args.skill?.name == game.i18n.localize(\"NAME.Perception\"))\n{\n\targs.fields.modifier -= 20;\n}\n","M5bh0heeafA2fQQ8":"if (args.test.spell?.getFlag(\"wfrp4e\", \"boonOfTzeentch\"))\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.scriptMessage(`${this.effect.name} s'efface de votre esprit et s'efface de votre grimoire !`)\n this.effect.sourceItem.delete();\n }\n}","M9VgeYGiUO97ZUW4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hCadFsTRvLN9faaY\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (!test.succeeded)\n{\n\targs.actor.addCondition(\"unconscious\")\n}\n\n","MCK6WyjwYT28lsTN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.u0CFf3xwiyidD9T5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","MDLttXplnNthncGr":"return args.type == \"cast\" && [\"mort\", \"nécromancie\", \"vie\", \"lumière\", \"cieux\"].includes(args.spell?.system.lore.value)","MFKhU9vp8bQpHP3I":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyTerror(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postTerror(value, name)\n}","MI2GgNi3fZtUCtQD":"return [\"int\", \"wp\"].includes(args.characteristic)","MIhYSuJ6MI9B65UT":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.2 * specification);","MJB6WbZSF6Briz30":"return args.item?.name == game.i18n.localize(\"NAME.Leadership\")","MMv2B8TH7jxNCtdl":"let actor = this.actor;\nlet effect = this.effect;\nlet bleedingAmt;\nlet bleedingRoll;\nlet msg = \"\"\n\nlet damage = effect.conditionValue;\nlet scriptArgs = { msg, damage };\nawait Promise.all(actor.runScripts(\"preApplyCondition\", { effect, data: scriptArgs }))\nmsg = scriptArgs.msg;\ndamage = scriptArgs.damage;\nmsg += await actor.applyBasicDamage(damage, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne: false, suppressMsg: true })\n\nif (actor.status.wounds.value == 0 && !actor.hasCondition(\"unconscious\")) {\n await actor.addCondition(\"unconscious\")\n msg += \"
\" + game.i18n.format(\"BleedUnc\", { name: actor.prototypeToken.name })\n}\n\nif (actor.hasCondition(\"unconscious\")) {\n bleedingAmt = effect.conditionValue;\n bleedingRoll = (await new Roll(\"1d100\").roll()).total;\n if (bleedingRoll <= bleedingAmt * 10) {\n msg += \"
\" + game.i18n.format(\"BleedFail\", { name: actor.prototypeToken.name }) + \" (\" + game.i18n.localize(\"Rolled\") + \" \" + bleedingRoll + \")\";\n await actor.addCondition(\"dead\")\n }\n else if (bleedingRoll % 11 == 0) {\n msg += \"
\" + game.i18n.format(\"BleedCrit\", { name: actor.prototypeToken.name }) + \" (\" + game.i18n.localize(\"Rolled\") + bleedingRoll + \")\"\n await actor.removeCondition(\"bleeding\")\n }\n else {\n msg += \"
\" + game.i18n.localize(\"BleedRoll\") + \": \" + bleedingRoll;\n }\n}\n\nawait Promise.all(actor.runScripts(\"applyCondition\", { effect, data: { bleedingRoll } }))\nif (args.suppressMessage) {\n let messageData = game.wfrp4e.utility.chatDataSetup(msg);\n messageData.speaker = { alias: this.effect.name }\n messageData.flavor = this.effect.name;\n return messageData\n}\nelse {\n return this.script.scriptMessage(msg)\n}\n","MMx8f5uJ15XOgJGg":"return args.skill?.name !== game.i18n.localize(\"NAME.Row\") && args.skill?.name !== game.i18n.localize(\"NAME.Swim\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","MOZn375tGD2060cC":"const diff = foundry.utils.diffObject(this.item.toObject(), args.data);\nif (args.data?.system?.APdamage?.head > this.item.system.APdamage.head) {\n const result = await game.wfrp4e.tables.rollTable('armet-damage');\n this.script.message(result.result);\n if (result.total > 5) \n delete args.data.system.APdamage.head;\n}","MSJWJEUrX7ZmMvAD":"return !(args.skill?.name.includes(game.i18n.localize(\"NAME.Ranged\")) || args.item?.isRanged || args.item?.name == game.i18n.localize(\"NAME.Charm\"))","McLR9YcgVUG3MooC":"args.applyTB = false;","Me1wS5XdqUEy7OGt":"let loc = (await game.wfrp4e.tables.rollTable(\"hitloc\")).result;\nlet critTable = `crit${this.generalizeTable(loc)`;\nlet crit = (await game.wfrp4e.tables.rollTable(critTable)).result;\n\nthis.script.scriptMessage(`{this.actor.name} subit un ${crit} (localisation : ${loc}). Ne pas appliquer d'Hemmoragie ou de Blessures additionnelles.`);","MfxWXZwaZUjGSBqw":"if (this.actor.hasCondition(\"ablaze\"))\n{\n this.script.scriptNotification(\"Immunisé à En Flammes\")\n await this.actor.hasCondition(\"ablaze\")?.delete()\n}","MfxzwJz2o9ho2hOM":"return args.skill?.name == \"Savoir (Apothicaire)\"","MgMMoC4Umpg7fmNI":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.
\n Il ne peut plus lancer de Sorts ni effectuer de Prières ni Miracles.
\n S'il porte le masque pendant plus d'1 heure ou bénéficie de l'un de ses effets, il est exposé à un @Corruption[moderate]{Corruption Modérée}.\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Used)\"})\n this.script.scriptMessage(`${this.item.name} sur ${this.actor.name} a été enlevé et à perdu ses propriétés. Cependant, les effets perdurent pendant [[1d10+4]] jours, après quoi ils devront être supprimés manuellement.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}\n\n\n\n","MgTqCMRjxhezT73T":"return args.fields.hitLocation == \"head\" && args.weapon?.system.properties.qualities.pummel","MgZreqq3Jua10c8s":"return ![\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","Mhb67xufvA9uWO21":"let actorSize = game.wfrp4e.config.actorSizeNums[args.actor.details.size.value]\nlet attackerSize = game.wfrp4e.config.actorSizeNums[args.attacker.details.size.value]\n\nif (attackerSize > actorSize)\n{\n args.actor.addCondition(\"prone\")\n this.script.scriptMessage(`Attaque Caudale: ${args.actor.prototypeToken.name} est désormais A Terre`)\n}","Mir4FMHQRdVqazAF":"let actorSize = game.wfrp4e.config.actorSizeNums[args.actor.details.size.value]\nlet attackerSize = game.wfrp4e.config.actorSizeNums[args.attacker.details.size.value]\n\nif (attackerSize > actorSize)\n{\n let msg = `Attaque de Langue préhensile: ${args.actor.prototypeToken.name} est désormais @Condition[Empêtré]`;\n await args.actor.addCondition(\"entangled\");\n if (actorSize <= 2)\n {\n msg += `et @Condition[Engagé]`\n }\n this.script.scriptMessage(msg, {speaker : {alias: args.attacker.prototypeToken.name}})\n}","MkEcdViivk7abf1x":"args.actor.flags.meleeDamageIncrease += 1","MnXny8SCh6OceJc9":"return args.characteristic == \"int\"","MnqQkXVp20Lw84I1":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"difficult\"}})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptMessage(await this.actor.applyBasicDamage(3, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n}","Mp8UjuCLa9jdzhBS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n if (!this.actor.hasCondition(\"fatigued\"))\n {\n await this.actor.addCondition(\"fatigued\");\n }\n else\n {\n await this.actor.addCondition(\"blinded\");\n await this.actor.addCondition(\"deafened\");\n }\n \n if (((this.actor.hasCondition(\"blinded\").conditionValue || 0) + (this.actor.hasCondition(\"deafened\").conditionValue || 0)) > this.actor.system.characteristics.i.bonus)\n {\n await this.actor.addCondition(\"unconscious\"); \n }\n}","Msygc7oQQPB5fw0b":"let test = this.effect.sourceTest;\nif (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))\n{\n\tlet points = await new Roll(\"1d10\").roll();\n\tgame.dice3d?.showForRoll(points)\n\tthis.actor.update({\"system.status.corruption.value\" : this.actor.system.status.corruption.value + points.total})\n\tthis.script.scriptMessage(`Reçoit ${points.total} Point de Corruption`)\n}\nelse \n{\n\tlet points = this.effect.sourceTest.result.overcast.usage.other.current;\n\tthis.actor.update({\"system.status.corruption.value\" : this.actor.system.status.corruption.value - points})\n\tthis.script.scriptMessage(`Perd ${points} Point de Corruption`)\n}","MwUzyAgd0yPnmZCH":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.klCJX0mNpXYH5AIx\")\nlet data = item.toObject(); \ndata.name = data.name.replace(\"Cible\", \"Strangers\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","Myl1Ishu9GBraYUZ":"this.actor.removeCondition(\"bleeding\")","N2MeOlf0GjPiRcSb":"let test = await this.actor.setupCharacteristic(\"dex\", {context : {failure : \"Lâche l'objet\"}})\nawait test.roll();","N7nGncsPrTz2ZbDA":"return !args.context.dodge || !this.actor.isMounted","N8hA6ysHCTlLd8Kj":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 15,\n \"wp\" : 15,\n \"fel\" : 0\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Savoir (Magie)\" , \"Perception\"]\nlet skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]\nlet talents = [\"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Ritual Dress incorporating many ingredients and fetishes\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","N9kA46ZQ9LiRjy6T":"return args.skill?.name == game.i18n.localize(\"NAME.Haggle\") || args.skill?.name == game.i18n.localize(\"NAME.Gossip\");","NDvNGATDM2xPFJK0":"brokenbone = await fromUuid(\"Compendium.wfrp4e-core.items.hCadFsTRvLN9faaY\")\nteeth = await fromUuid(\"Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1\")\ntongue = await fromUuid(\"Compendium.wfrp4e-core.items.rkJA1DlK51QuRlJy\")\nbrokenbone = brokenbone.toObject();\nteeth = teeth.toObject();\ntongue = tongue.toObject();\n\n\nlet roll = await new Roll(\"1d10\").roll();\nroll.toMessage(this.script.getChatData({flavor : \"Dents perdues\"}))\n\nteeth.system.location.value = `${roll.total} ${teeth.system.location.value}`\nbrokenbone.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [brokenbone, teeth, tongue])\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"vhard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}","NI3ZzIAlpQfVSjvf":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Enter Fear value\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","NNytXz5XFPrEF6dw":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n}\n ","NQSvFWhmBQAyx5Zz":"return args.item?.isRanged","Na7Nanl9YmxZlTo7":"return args.type != \"cast\" && args.type != \"channelling\")","NdquQqyuOkGCj8Uo":"let darkvision = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet acutesense = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nacutesense = acutesense.toObject();\nacutesense.name += \" (Odorat)\";\nthis.actor.createEmbeddedDocuments(\"Item\", [darkvision, fear, acutesense], {fromEffect : this.effect.id})","Nk6qAalTmc6UI2XQ":"const message = game.messages.get(args.context.message);\nconst sl = message.system.sl;\nthis.effect.setFlag(\"wfrp4e-archives3\", \"sl\", sl);","NkqtQaLEGYst0PUO":"if (this.actor.has(\"Résistance à la Magie\", \"talent\")) \n return\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","NnA4zpuO6iUXKhH7":"if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes(\"Ranged\")))\n{\n let AP = parseInt(this.effect.sourceTest.result.SL)\n args.modifiers.ap.value += AP;\n args.modifiers.ap.magical += AP;\n args.modifiers.ap.details.push(`${this.effect.name} (${AP})`)\n}","NnDq4miIPNEtZUWb":"args.test.result.critModifier = args.test.result.critModifier || 0;\nargs.test.result.critModifier += 20;\n\nif (args.test.result.critical)\n{\n args.test.result.critical = `${game.i18n.localize(\"Critical\")} (+${args.test.result.critModifier})`\n}","Np8P8IPT2GYlrh6G":"return args.skill?.name !== `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})` && args.type !== \"channelling\";","NrVFrIXM8GnIbojv":"args.item.system.damage.value = `SB + ${this.actor.system.characteristics.fel.bonus}`;","O45vpR4jDbQQnmvJ":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Suivants de Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.Q2MCUrG2HppMcvN0\")).toObject();\nanimosity.name = animosity.name.replace(\"(Cible)\", \"(Suivants de Slaanesh)\");\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","O7lXFZLrLdFaShGR":"args.context.catfall = true;","O9fc0hLHdkTgSuLg":"let bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet venom = await fromUuid(\"Compendium.wfrp4e-core.items.gFkRm9wS65qe18Xv\")\nlet biteData = bite.toObject();\nlet venomData = venom.toObject();\n\nbiteData.system.specification.value = 3 - this.actor.characteristics.s.bonus;\nvenomData.system.specification.value = \"Average\"\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, venomData], {fromEffect : this.effect.id})","OCFrGXAYfo9OYnhc":"return args.item?.system.magicMissile?.value || args.item?.system.attackType","OEy2lxvic37dRBEt":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 Sorts de Magie d'Arcane\")\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","OGX4BneaYAnV25TO":"let chatData = { whisper: ChatMessage.getWhisperRecipients(\"GM\") }\nlet message = \"\"\n\nlet wounds = foundry.utils.duplicate(this.actor.status.wounds)\nlet regenRoll = await new Roll(\"1d10\").roll();\nlet regen = regenRoll.total;\n\nif (wounds.value >= wounds.max)\n return\n\nif (wounds.value > 0) \n{\n wounds.value += regen\n if (wounds.value > wounds.max)\n {\n wounds.value = wounds.max\n }\n message += `${this.actor.name} regagne ${regen} Blessures.`\n\n if (regen == 10)\n {\n message += `
Et guéri une Blessure Critique.`\n }\n}\nelse if (regen >= 8) \n{\n message += `${this.actor.name} a obtenu ${regen} et récupère 1 Blessure.`\n wounds.value += 1\n if (regen == 10)\n {\n message += `
Et guéri une Blessure Critique.`\n }\n}\nelse \n{\n message += `${this.actor.name} Résultat de régénération de ${regen} - Aucun effet.`\n}\n\nawait this.actor.update({ \"system.status.wounds\": wounds })\nthis.script.scriptMessage(message, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })","OJMgS8ZQv0j4tEFf":"return [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","OMAUX1fnHyIpplul":"return ![\"fel\", \"dex\"].includes(args.characteristic)","OXoqtpOdfkURZbuL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","Oa9FmLXRRZRpLrrq":"let test = await this.actor.setupTrait(this.item); \nawait test.roll();","OcQe0zfksf1DCJYe":"args.actor.system.characteristics.s.value += 30\nargs.actor.system.characteristics.t.value += 30\n\nargs.actor.system.characteristics.s.bonus += 3\nargs.actor.system.characteristics.t.bonus += 3\n\nif (args.actor.system.characteristics.s.value > 100)\n{\n args.actor.system.characteristics.s.value = 100\n args.actor.system.characteristics.s.bonus = 10\n}\n\nif (args.actor.system.characteristics.t.value > 100)\n{\n args.actor.system.characteristics.t.value = 100\nargs.actor.system.characteristics.t.bonus = 10\n}","OeCgX3hIsfLfmGvC":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Perception\"))\nawait test.roll();\nif (test.succeeded)\n{\n this.actor.removeCondition(\"surprised\");\n}","OeKeQAAcJhdI4Qky":"if (this.actor.hasCondition(\"stunned\") || this.actor.hasCondition(\"unconscious\"))\n{\n\tthis.script.scriptNotification(\"Désactivé!\");\n\tawait this.effect.update({\"disabled\" : true})\n}","Ofn6vDbP3fZ4UlSc":"args.fields.modifier += -20;\n ","OgSI0Z6SHjYuqKIz":"let blows = this.item.getFlag(\"wfrp4e\", \"blows\") || 0\nlet difficulties = Object.keys(game.wfrp4e.config.difficultyLabels)\n\nblows = Math.clamped(blows, 0, difficulties.length - 1)\nif (this.item.system.protects[args.opposedTest.result.hitloc.value])\n{\n let difficulty = difficulties[blows];\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields: {difficulty}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.script.scriptMessage(`${this.actor.name} doit cesser le combat et fuir à moins de réussir un jet Intermédiaire (+0) de Force Mentale`);\n this.item.setFlag(\"wfrp4e\", \"failedCool\", true);\n }\n })\n}","OicQSEVZBbqLtrcf":"let choice = await ItemDialog.create(this.actor.itemTypes.critical, (this.effect.sourceTest.result.overcast.usage.other.current || 1), \"Choisissez la Blessure Critique à soigner (ne peut guérir les membres perdus)\")\n\nthis.script.scriptMessage(`Guéri de ${choice.map(i => i.name).join(`, `)}`);\nthis.actor.deleteEmbeddedDocuments(\"Item\", choice.map(i => i.id))","OnkEe4ISru1hjJWP":"this.actor.flags.useless[this.item.system.location.key] = true;","Op88kMtimSEWlY2h":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun disponible!\", \"error\")\n}","OqLKL0PiCvYH2QxW":"if (args.test.options.wallcrawler)\n{\n\tif (parseInt(args.test.result.SL) < 0 || args.test.failed)\n\t{\n\t\tif (parseInt(args.test.result.SL) < 0)\n\t\t{\n\t\t\targs.test.result.SL = \"+0\";\n\t\t\targs.test.result.description = game.i18n.localize(\"ROLL.MarginalSuccess\");\n\t\t}\n\t\targs.test.result.outcome = \"success\"\n args.test.result.other.push(`${this.effect.name}: Minimum +0 DR`)\n\t}\n}","OqxeuZfZDfm9ax6h":"this.actor.system.status.addArmour(1, {locations : \"head\", source : this.effect})","OsLXutfXyQCAkhAf":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Voile';\nconst difficulty = 'average';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","OvIELZLvnlN2H2uw":"args.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}});","OxsBnnVI3Smpknpb":"if (this.actor.status.advantage.value && !this.actor.sameSideAs(this.effect.sourceActor))\n{\n this.actor.modifyAdvantage(-1);\n this.script.scriptNotification(`${this.actor.name} perd 1 Avantage`);\n}","Oz7pWF9mEc1pQypj":"let roll = await new Roll(\"1d10\").roll();\nroll.toMessage({flavor : this.effect.name, speaker : {alias : this.actor.prototypeToken.name}})\nthis.actor.addCondition(\"stunned\", roll.total)","P29tT1eMMdAw3CPF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"unconscious\")\n}","PBW6IZtwawNHxB6y":"return args.context.dodge && this.actor.isMounted","PI1QNaKFeqood6d7":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n attackerReach = attackerReach < 7 ? attackerReach + 1 : attackerReach\n\n attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","PMISUsaEDBA7D3od":"// After consumption, the user gains the Magic Resistance 3 Creature Trait, \n// reducing the SL of any spell affecting it by 3. \n// This effect lasts for one hour.\nconst hasMagicResistance = this.actor.has(\"Résistance à la Magie\")\n\nif (hasMagicResistance === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\").then(trait => {\n let traitItem = trait.toObject()\n traitItem.system.specification.value = 2\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n this.script.scriptMessage(`

${this.actor.prototypeToken.name} bénéficie du Trait Résistance à la Magie. Cet effet dure 1 heure.

`, {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}\n\nif (hasMagicResistance) {\n // Multiple doses may be consumed at once, with each one adding an additional 1 to the Magic Resistance rating and increasing the duration by one hour. \n let msg = `

${this.actor.prototypeToken.name} a amélioré sa Résistance à la Magie de 1 pour atteindre ${parseInt(hasMagicResistance.system.specification.value)}. Cette effte dure 1 heure.

`\n\n // Resist toxic effect\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {\n fields: {difficulty: \"challenging\"}\n }).then(async test => {\n await test.roll()\n\n // If they fail ...\n if (!test.succeeded) {\n msg += `

Cependant, il commence à suinter la bave épaisse et venimeuse qui recouvre chaque Dreadmaw. Il reçoit 1 état Empoisonné et doit continuer à recevoir 1 état @Condition[Empoisonné] andà la fin de chaque round.

\n

Si le personnage est toujours vivant à la fin de 10 rounds, les effets cessent et tout les états Empoisonnés dues à ${this.effect.name} sont supprimés.

`\n this.actor.addCondition(\"poisoned\", 1)\n }\n this.script.scriptMessage(msg, {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n })\n}\n","PMNjdEAusVBfam09":"return args.skill?.name === game.i18n.localize(\"NAME.Charm\");","PVjaKAHTKDA0rA9J":"let test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();","PdClojv7yNgQpOUc":"return args.skill?.name != game.i18n.localize(\"NAME.Endurance\");","PeZYj8b0vedyJj00":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"(Lore)\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisissez le Savoir\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"Lore\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","Pg9C6nJX5QHIdqa9":"return !args.item?.system.attackType\n","Ph3TdQw1lGiFr049":" if (!args.test.context.phantasmal && \n (this.actor.isOpposing || args.test.context.defending) && \n args.test.result.roll % 11 == 0 && \n args.test.succeeded && \n [\"Langue (Magick)\", \"Esquive\"].includes(args.test.item?.name))\n {\n args.test.context.phantasmal = true; // Flag so items aren't readded if test is edited\n let text = `${this.effect.name}: Ajout de Instable et Protection`\n args.test.result.other.push(text) \n this.script.scriptNotification(text);\n \n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n let wardData = ward.toObject();\n wardData.system.specification.value = 9;\n \n let unstable = await fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\")\n let unstableData = unstable.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [wardData, unstableData], {fromEffect: this.effect.id})\n }\n","PjRxGuUDKGmSmVDc":"fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\").then(item => {\n item = item.toObject()\n item.system.specification.value = this.actor.characteristics.ag.value\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","PmELrzD3RmF9qKkO":"if (this.item.system.specification.value == \"Size\")\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorSizes, this.item.img), 1, \"Choisissez Size\");\n if (choice[0])\n {\n this.item.updateSource({\"system.specification.value\" : choice[0].name})\n this.effect.updateSource({name : this.effect.name + ` (${choice[0].name})`})\n }\n}","Pn5fekTbkwlr61XU":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Engineer)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","PoNnT5EqvLj2r5yf":"return args.skill?.name != game.i18n.localize(\"NAME.OutdoorSurvival\") && args.skill?.name != game.i18n.localize(\"NAME.Track\");","PsO7aTdELJt35eHP":"let morale = await new Roll(\"-1d10\").roll();\nlet mood = await new Roll(\"-2d10\").roll();\n\nmorale.toMessage(this.script.getChatData({flavor : \"Morale\"}));\nmood.toMessage(this.script.getChatData({flavor : \"Manann's Mood\"}));\n\nawait this.actor.system.status.morale.addEntry(\"Albatross Died\", morale.total)\nawait this.actor.system.status.mood.addEntry(\"Albatross Died\", mood.total);\n\nthis.effect.delete();","PwqTmw7rsG8hzqCS":"if (args.test.result.critical && args.test.result.roll % 10 == 0) \n{\n game.wfrp4e.tables.findTable(\"knuckleduster-diseases\").roll().then(roll => {\n let results = roll.results[0]\n\n this.script.scriptMessage(`${this.actor.name} subit @UUID[Compendium.${results.documentCollection}.${results.documentId}]{${results.text}}`, {blind : true, whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n })\n\n }\n\n","Q1trEhtqjIiDvFPF":"args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')","Q4EQgP4gZR8TTm7S":"let penalty = 0\nif (args.item?.system.attackType)\n{\n penalty -= 30\n}\nif (args.actor.has(\"Seconde Vue\", \"talent\"))\n penalty += 10\n\nargs.prefillModifiers.modifier += penalty","Q5gh5Y9dCdclcwsD":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) && args.skill?.name != `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","Q68WiUWY7GxiXBbT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\ndata.system.specification.value = \"Lorsque seul\";\ndata.effects[0].disabled = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Q7eULXQ9AfDRmUGO":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Q9EmlWmuDac83cJw":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"));","QF8LanKNoAlTkQG0":"this.actor.system.status.encumbrance.max += 2","QHQ7XmFOjT9wXgw1":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;\n\nargs.actor.system.details.man -= 2;","QKTA2TqZ77pvHWSJ":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"alpha\": 0.5,\n \"animation\": {\n \"type\": \"\",\n },\n \"color\": \"#000000\",\n }}));","QKjR6P1WEHXf4K77":"args.fields.slBonus -= 2\n","QNxmImpLTou6WdMQ":"let test = args.test\nif (test.result.minormis || test.result.majormis || test.result.catastrophicmis)\n test.result.other.push(\"Peut faire un Test de Force Mentale Difficile (-10) pour éviter l'Incantation Imparfaite\")","QPVVDPcJ4Xi5FmQl":"if(this.actor.hasCondition(\"fatigued\") && args.opposedTest.result.hitloc.value == \"head\" && (args.opposedTest.attackerTest.result.critical || args.actor.status.wounds.value - args.totalWoundLoss < 0))\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"unconscious\")\n }\n}","QQ2gHThZHdO4yLLX":"return args.skill?.name == game.i18n.localize(\"NAME.Swim\");","QQPiREc50HT5W2Tr":"if (args.item.type == \"weapon\" && args.item.weaponGroup.value == \"brawling\")\n args.item.damage.value += \" + 1\"","QRSACifDrvojIXHB":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.scriptNotification(\"Aucun état sur cet Acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisissez un état\")\n\nif (choice[0])\n{\n\tthis.actor.removeCondition(choice[0].conditionId)\n}\n","QaEUhlvxFPzowH0v":"args.actor.characteristics.ag.modifier -= 10;\n\n if (args.actor.details.move.value > 3)\n {\n args.actor.details.move.value -= 1;\n if (args.actor.details.move.value < 3)\n args.actor.details.move.value = 3\n }","QaGNsqKm2Nf0zGVm":"return [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","QbIYnshWeP1U8SUy":"args.applyAP = false;\nargs.applyTB = false;","QfTBRGXVfwQSghmd":"fromUuid(this.effect.origin).then(caster => {\n if (caster) {\n if (actor.items.find(it => it.name == game.i18n.localize(\"Bestial\"))) {\n let healed = caster.characteristics.wp.bonus\n let wounds = foundry.utils.duplicate(args.actor.status.wounds)\n wounds.value += healed\n\n if (wounds.value > wounds.max)\n wounds.value = wounds.max\n\n args.actor.update({ \"system.status.wounds\": wounds })\n ChatMessage.create({ content: `${this.actor.prototypeToken.name} regagne ${healed} Blessures`, speaker: { alias: this.effect.name } })\n } else {\n ui.notifications.warn(\"L'Acteur ciblé n'a pas le Trait Bestial\")\n }\n }\n})\n\n","Qgn92fZyc3Psn8QJ":"if (args.test.options.useOnesAttractive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target))\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","Qk7t2l5ep9RDVpgE":"args.context.diceman= true;","QoEOxRruQXYrZrv3":"let filters = [\n {\n property : \"type\",\n value : \"skill\"\n },\n {\n property : \"name\",\n value : /Melee/gm,\n regex: true\n }\n]\n\nlet items = await ItemDialog.createFromFilters(filters, 2, \"Choisissez 2 Skills to add +20\")\nitems = items.map(i => i.toObject())\nitems.forEach(i => i.system.advances.value = 20)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","QqkE7rlqhkeRohFD":"return !([\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\"))","QqybHxNCzPEzG1Qh":"return args.fields.dualWielding || args.context.dualWieldOffhand","QwHoqu2oO8QO8Mad":"let content = `${this.effect.name}: Toute les cibles au contact abec ${this.actor.prototypeToken.name} subissent [[/r 1d10]] dégats, modifiés par le BE et les PA.`\n\nthis.script.scriptMessage(content)","R32U01LBjBrK1pns":" const templateMap = {\n 'P2e7Yx98bK3u110a' : \"\",\n 'iuMp3KLaMT2WCmie' : \"Xp4r2KUhqfjak8zq\", \n 'RBuYcT5tppwcmnC5' : \"wYN19h3WVF1yOVq2\", \n 'vcGpNwNbhvfzVveQ' : \"ac5ClOuaYtzOYyWp\", \n 'jmhKZy0w9TzkEK9c' : \"IS3LTdTuay6uRHUq\", \n '9Byj6k7SmdTYis2V' : \"LjMlx99gBGeRJUQu\", \n 'laJwc2l9tzJPgaaJ' : \"x5wpMprsObuqMCYg\",\n }\n let template = (await game.wfrp4e.tables.rollTable(\"hireling-templates\", {hideDSN: true})).object;\n let physicalQuirk = (await game.wfrp4e.tables.rollTable(\"physical-quirks\", {hideDSN: true})).text;\n let workEthic = (await game.wfrp4e.tables.rollTable(\"work-ethic\", {hideDSN: true})).text;\n let personalityQuirk = (await game.wfrp4e.tables.rollTable(\"personality-quirks\", {hideDSN: true})).text;\n\n\n let templateItem = await warhammer.utility.findItemId(templateMap[template._id]);\n\n let bio = \n `\n

Template: ${template.text}

\n

Trait physique: ${physicalQuirk}

\n

Ethique: ${workEthic}

\n

Trait de personnalité: ${personalityQuirk}

\n `\n \n this.script.message(bio, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n await this.actor.update({\"system.details.gmnotes.value\" : bio})\n\n if (templateItem)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [templateItem.toObject()])\n }","R5dOZWFxE2n6tooX":"return this.item.system.usesLocation(args.weapon)","R6SnyF3y4Vsq6oga":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 1\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","R8FBHZaaARA3z9pB":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'hard';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R8ecKGRzOr4ThvVa":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R95pDZMHnD9iHAl8":"return args.skill?.name.includes(this.item.system.tests.value);","RDtJXji3hgcKnEBk":"let as = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")).toObject();\nlet hv = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\")).toObject();\nlet ms = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.6w30u0VPsAicrqb5\")).toObject();\nlet ss = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.OEjUvJKi0xmBwbS2\")).toObject();\n\nas.name += \" (Vue)\";\n\nlet roll = (await new Roll(\"1d10\").roll());\nroll.toMessage(this.script.getChatData())\nlet items = []\n\nif (roll.total <= 2)\n{\n items = items.concat([as]);\n}\nelse if (roll.total <= 4)\n{\n items = items.concat([hv]);\n}\nelse if (roll.total <= 6)\n{\n items = items.concat([ms]);\n}\nelse if (roll.total <= 8)\n{\n items = items.concat([ss]);\n}\nelse if (roll.total <= 10)\n{\n items = items.concat([as, hv, ms, ss]);\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","RHyBLYT5oHf7EPnG":"let skills = this.actor.itemTypes.skill.filter(i => i.name.includes(game.i18n.localize(\"NAME.Melee\")))\n\nlet skill = await ItemDialog.create(skills, 1, \"Sélectionnez la compétence à utiliser avec l'arme\")\nlet group = game.wfrp4e.utility.extractParenthesesText(skill[0]?.name)\nlet groupKey = game.wfrp4e.utility.findKey(group, game.wfrp4e.config.weaponGroups)\n\nlet weapon = {\n\tname : this.effect.name,\n\ttype : \"weapon\",\n\timg : this.effect.img,\n\tsystem : {\n\t\t\"damage.value\" : this.actor.system.characteristics.wp.bonus,\n\t\t\"weaponGroup.value\" : groupKey || \"basic\",\n\t\t\"twohanded.value\" : [\"polearm\", \"twohanded\"].includes(groupKey),\n\t\t\"reach.value\" : \"average\",\n\t\t\"qualities.value\" : [{name : \"magical\"}]\n\t},\n}\n\nItem.implementation.create(foundry.utils.expandObject(weapon), {parent : this.actor, fromEffect : this.effect.id})\nthis.script.scriptNotification(\"Item créé. Les modifications supplémentaires doivent être réalisées manuellement sur la fiche de l'objet.\");","RI8crJxeD8JLDwMh":"return args.weapon?.system?.weaponGroup?.value != \"fencing\"","RJpglw5eVRM1f9t0":"args.wounds *= 5","RKIFGN583PQnqHGk":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.scriptMessage(\"Ajout de 2 état Hémorragiques\")\n}","RNHrSTfMLXm5sXkC":"return [\"ws\", \"bs\", \"s\", \"ag\"].includes(args.characteristic)","RNr9CwyvLhlnwD2h":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","ROXCqAFSTLouJniL":"if (args.test.spell.name == \"Warp Lightning\")\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.scriptMessage(`${this.item.name} Surcharge!`)\n }\n}","RPqgRUkiLY5thVbC":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Strength';\nconst difficulty = 'average';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","RSsGiDFibuqg3sHr":"let diseaseIndex = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"disease\")\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(diseaseIndex , 1, \"Choisissez une maladie\")\n\nif (choice[0])\n{\n\tawait this.item.updateSource({\"system.specification.value\" : choice[0].name})\n}","RZlMkxJz5apn0mUj":"return args.item?.system.attackType != \"ranged\"","RlhOAKfN0ghrrooR":"let holed = this.actor.appliedEffects.filter(e => e.name.includes(\"Holed\"));\n\nfor (let effect of holed) {\n await effect.update({name: effect.name.replace(/\\d+/, rating => parseInt(rating) * 2)});\n}\n\nthis.script.scriptNotification(`Holed Ratings of ${this.actor.name} have been doubled.`);","Rnpw6UQdJifLeuna":"this.effect.updateSource({\"flags.wfrp4e.applicationData.type\" : \"crew\"})","RprZWlnopSqZt7KZ":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","RqWnhnwFxaHubgiA":"await args.actor.addCondition(\"blinded\");\nawait args.actor.addCondition(\"deafened\");\nawait args.actor.addCondition(\"stunned\");","RrchOMpEdIvceJxl":"return args.skill?.name == \"Discrétion (Rurale)\"","RsWXCcYHONf3ANlD":"this.actor.addCondition(\"stunned\", 1);\n","RuW1PWUFxIbbSlIm":"return ![\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","RvipIYj9H7n4UDMe":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : -5,\n \"t\" : -5,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : -10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = []\nlet skillAdvancements = []\nlet talents = []\nlet trappings = []\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","RwMw848y13Jq2L4f":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTypes.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `

${item.name} PA divisé par 2

`\n}\nif (msg)\n{\n\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n}","S1QihXuvdEVzeRtB":"let dice = await new Roll(\"1d10\").roll()\nlet roll = dice.total\nlet talent \nlet message\nlet modifier = 0\n\nif (roll <= 3)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\n}\n\nelse if (roll <= 6)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2\")\n modifier = -3\n}\n\nelse if (roll <= 9)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf\")\n modifier = -3\n}\n\nelse if (roll = 10)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\n modifier = -5\n}\n\nmessage = `Résultat de ${roll}, gagnez ${item.name}, ${modifier} en Force`\ndice.toMessage(this.script.getChatData())\n\nlet changes = foundry.utils.duplicate(this.effect.changes)\nchanges[0].value = modifier\n\nthis.effect.updateSource({changes})\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})\n\nthis.script.scriptNotification(message)","S3DCTw4yJ85eSaKp":"this.actor.setupCharacteristic(\"s\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(test => test.roll())","S3Dev4hleOYqDNe9":"if (args.test.options.healWounds) {\n if (args.test.succeeded) \n {\n let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n }\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guérit ${wounds} Points de Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient subit une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","S4793DLFhjMxpM8x":"return ![\"ws\", \"bs\"].includes(args.characteristic) && !args.item?.system.attackType && !args.context.dodge","S6tUyFJvGMV19mvP":"this.actor.status.addArmour(2, {source: this.effect})","S95QqpX1cZyIVCPy":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}\n\n","SGr50Hq1AHIEzIFN":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n int : game.wfrp4e.config.characteristics.int,\n fel : game.wfrp4e.config.characteristics.fel\n}, this.effect.img), 1, \"Choisissez une caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","SLy1Fs3oXcHgFgjK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet value = getProperty(this.effect.sourceTest, \"result.overcast.usage.other.current\") || 1\ndata.system.specification.value = value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SNjG7IvgQzvCGczR":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Messenger\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","SO4Aa9argKbuO9rQ":"args.prefillModifiers.modifier -= 20","SPOkFWZWziZk5b7A":"return args.item?.system?.attackType != \"melee\"","SRmfstEs278bP9Pz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SSqGxyN9hw0HDmED":"this.actor.addCondition(\"prone\");","SThruXFhxUdNKCG4":"const test = await this.actor.setupCharacteristic(\"int\", {fields: {difficulty: \"easy\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.failed) {\n this.actor.addCondition('stunned');\n}\n\nthis.script.scriptNotification(`${this.actor.name} failed the Intelligence Test and gained Stunned Condition!`);","SUfCkHdJg7rttdM1":"let amount = this.effect.sourceActor.system.characteristics.fel.bonus;\nargs.actor.addCondition(\"blinded\", amount);","SWIJjM2RCmzfr64u":"if (args.test.result.hitloc.result == \"head\" && args.test.result.critical){\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 40 : 40\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}\n","SefcrhXsdYGFcCW6":"args.actor.system.details.move.value -= 3;\nargs.actor.system.details.man -= 2;\nargs.actor.system.status.carries.max *= 2;","SrCHfOJFZwDickqa":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"average\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","Ssn21dxoMQiqD1y4":"return args.type == \"cast\" && args.item.lore.value == \"fire\"","StAderQaQQsxb6Rv":"let target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n this.script.scriptNotification(target.result);\n let hatred = this.actor.items.find(i => i.getFlag(\"wfrp4e\", \"fromEffect\") == this.effect.id)\n if (hatred)\n {\n hatred.update({\"system.specification.value\" : target.result})\n }\n}","SvFKt9hMcFQjeILA":"args.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","T3RfSt3VMEat3iDD":"return args.skill?.name !== game.i18n.localize(\"NAME.Perception\");","T5fiTzhXEQAv9Drf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rlDZZTj5PXjuRXa2\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\nlet location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","T74FEjfFrh3f6MKv":"args.wpb = args.sb;","TAw9vXnfyIAl5DGs":"if (this.item.system.quantity.value)\n{\n game.wfrp4e.utility.postCorruptionTest(\"minor\", this.script.getChatData());\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","TBpNFRL5uehs0fze":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0]]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","TCtXPvDpbfz1yrVZ":"let choice1 = [\n {\n type : \"skill\",\n name : \"Melee (Basic)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Melee (Two-Handed)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\nlet choice = await new Promise((resolve, reject) => {\n new Dialog({\n title : \"Choice\",\n content : \n `

\n Select your choice\n

\n
    \n
  1. Melee (Basic)
  2. \n
  3. Melee (Two-Handed)
  4. \n
\n `,\n buttons : {\n 1 : {\n label : \"Basic\",\n callback : () => {\n resolve(choice1)\n }\n },\n 2 : {\n label : \"Two-Handed\",\n callback : () => {\n resolve(choice2)\n }\n }\n }\n }).render(true)\n}) \n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n item = item.toObject()\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","TEiNj5FgkoD3YbhS":"this.actor.hasCondition(\"bleeding\")?.delete()","TGN070HeJLl3gSMY":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"A Terre\" }})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}","TNWmIkuubqBn38he":"this.effect.deleteCreatedItems();","TOyQLrugFGzwc5nY":"return !(args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) || args.item?.isMelee || args.context.corruption);","TQRL4mZhZohXg1Au":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\ntest.roll();","TU2xjbJ0zFtytF3J":"return args.skill?.name == game.i18n.localize(\"NAME.CharmAnimal\");","TY0xSQ00XXyEr49r":"args.fields.slBonus += 1;","TcqumwUFAL6V0cty":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","TdjlJro0RRVSh8g8":"return args.skill?.name != game.i18n.localize(\"NAME.Gamble\") && args.skill?.name != game.i18n.localize(\"NAME.SleightOfHand\");","TmaS8o33825QUMrx":"let stomp = game.wfrp4e.config.systemItems.stomp;\nlet test = await this.actor.setupTrait(stomp)\nawait test.roll();","TnFobCxG4pxlYmKr":"let gorCharacteristics = {\n \"ws\": 45,\n \"bs\": 30,\n \"s\": 35,\n \"t\": 45,\n \"i\": 30,\n \"ag\": 35,\n \"dex\": 25,\n \"int\": 25,\n \"wp\": 30,\n \"fel\": 25\n}\nfor (let char in this.actor.characteristics) {\n if (this.actor.characteristics[char].initial < gorCharacteristics[char])\n this.actor.characteristics[char].initial = gorCharacteristics[char]\n}","ToKlHDAjJOsC51ag":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n \nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n args.actor.addCondition(\"unconscious\")\n}","TpZItJ5Ugbazaobd":"let locations = [];\n\nwhile (locations.length < 2)\n{\n let loc = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN : true})\n if (!locations.includes(loc.result))\n {\n locations.push(loc.result);\n }\n}\n\nlocationText = locations.map(i => game.wfrp4e.config.locations[i]).join(\", \")\n\nthis.item.updateSource({name : this.item.name += ` (${locationText})`, \"flags.wfrp4e.locations\" : locations})\nthis.effect.updateSource({\"flags.wfrp4e.locations\" : locations})","Tq45Nd8J3eTvHT41":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && args.skill?.name != game.i18n.localize(\"NAME.SetTrap\");","TrIYdcG3jDER4WgY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xsGbDFqK2qh7lsIj\")\nlet data = item.toObject();\ndata.system.specification.value = \"Minor\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","TwgdEucxcHloc4cX":"let choice1 = [\n {\n type : \"armour\",\n name : \"Mail Chausses\"\n },\n {\n type : \"armour\",\n name : \"Mail Coat\"\n },\n {\n type : \"armour\",\n name : \"Mail Coif\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Mail Chausses\"\n },\n {\n type : \"armour\",\n name : \"Mail Coat\"\n },\n {\n type : \"armour\",\n name : \"Mail Coif\"\n },\n {\n type : \"armour\",\n name : \"Leather Leggings\"\n },\n {\n type : \"armour\",\n name : \"Leather Skullcap\"\n },\n {\n type : \"armour\",\n name : \"Leather Jack\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plate Breastplate\"\n },\n {\n type : \"armour\",\n name : \"Plate Bracers\"\n },\n {\n type : \"armour\",\n name : \"Plate Helm\"\n },\n {\n type : \"armour\",\n name : \"Plate Leggings\"\n },\n]\n\nlet choice = await new Promise((resolve, reject) => {\n new Dialog({\n title : \"Choice\",\n content : \n `

\n Select your choice\n

\n
    \n
  1. Mail
  2. \n
  3. Mail & Leather
  4. \n
  5. Plate
  6. \n
\n `,\n buttons : {\n 1 : {\n label : \"Mail\",\n callback : () => {\n resolve(choice1)\n }\n },\n 2 : {\n label : \"Mail & Leather\",\n callback : () => {\n resolve(choice2)\n }\n },\n 3 : {\n label : \"Plate\",\n callback : () => {\n resolve(choice3)\n }\n }\n }\n }).render(true)\n}) \n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c.name}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","TwwKxFjK6TNGKbRB":"this.script.scriptMessage(await this.actor.applyBasicDamage(12, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addSystemEffect(\"cold1\")\n}\n\n","TxfmxDGBj04AQQpt":"let weapon = args.opposedTest.defenderTest.weapon\nif (\n !args.opposedTest.result.swapped && \n args.opposedTest.result.winner == \"defender\" && \n args.opposedTest.attackerTest.result.damage && \n weapon && \n weapon?.system.properties.qualities.fast\n )\n{\n args.opposedTest.swap(this.effect.label);\n}","TzgmYRXFXRspIo1i":"this.effect.delete();","U1RUcgP8LD2qeGTm":"return !args.context.reload","U1UpSRJOSjPpO4HS":"let mutations = await warhammer.utility.findAllItems(\"mutation\", \"Chargement des mutations\")\nlet roll = Math.floor(CONFIG.Dice.randomUniform() * mutations.length);\nthis.actor.createEmbeddedDocuments(\"Item\", [mutations[roll]]);\nthis.script.scriptNotification(`Ajout ${mutations[roll].name}`)","U26XMie3Kjoddisj":"let stunned = this.actor.hasCondition(\"stunned\")\nif (stunned)\n{\n this.script.scriptNotification(`Suppression de 1 état Assomé`)\n this.actor.removeCondition(\"stunned\");\n}\nelse \n{\n\tthis.script.scriptNotification(`Aucun état Assomé`)\n}","U2xKn7R1gm8kiQm8":"this.actor.hasCondition(\"broken\")?.delete();\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","U4A8FDNmwBGTuQZO":"if (args.attacker.has(\"Mort-vivant\") && !args.attacker.has(\"Ethéré\"))\n{\n args.totalWoundLoss = Math.floor(args.totalWoundLoss / 2)\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé par deux\", value : \"× 0.5\"})\n}","U5ndCwcJ1s3Ns26w":"args.item.system.qualities.value.push({name : \"magical\"});\nargs.item.system.damage.value += ` + ${parseInt(this.effect.sourceTest.result.SL)}`;\nargs.item.name += ` (${this.effect.name})`","U78c4oUjKwyUu6jT":"return (args.skill?.name != game.i18n.localize(\"NAME.Perception\") && args.characteristic != \"fel\")","U7lRf56BFaTfsC6B":"const type = await ValueDialog.create({\n title: game.i18n.localize(\"SCRIPT.FellstaveDialogTitle\"),\n text: game.i18n.localize(\"SCRIPT.FellstaveDialogText\")\n}, \"\");\n\nawait this.effect.item.update({name: `${this.effect.item.name} (${type})`});\nconst updates = this.effect.item.effects.map(e => {\n return {_id: e.id, name: e.name + ` (${type})`}\n});\nthis.effect.item.updateEmbeddedDocuments(\"ActiveEffect\", updates);","U9xh2wriSqCosugW":"if (args.test.options.stag)\n{\n\tif (parseInt(args.test.result.SL) < 0 || args.test.failed)\n\t{\n\t\tif (parseInt(args.test.result.SL) < 0)\n\t\t{\n\t\t\targs.test.result.SL = \"+0\";\n\t\t\targs.test.result.description = game.i18n.localize(\"ROLL.MarginalSuccess\");\n\t\t}\n\t\targs.test.result.outcome = \"success\"\n args.test.result.other.push(`${this.effect.name}: Minimum +0 DR`)\n\t}\n}","UC6G3pFQwzUhrw6F":"return args.skill?.name != game.i18n.localize(\"NAME.CharmAnimal\");","UDPsaymtZf39UsMk":"\nlet fatigued = this.actor.hasCondition(\"fatigued\")\nif (!fatigued) {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Fatigue ajouté à \" + this.actor.name + \" qui ne peut être supprimé tant que le symptôme Malaise est présent.\")\n}","UH5MIzqi2MvEqTwj":"if (args.totalWoundLoss > 0)\n{\n let roll = await new Roll(\"1d10\").roll();\n roll.toMessage(this.script.getChatData());\n args.totalWoundLoss += roll.total;\n args.modifiers.other.push({label : this.effect.name, value : roll.total})\n}","ULmZMLezDamerN04":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\")\n\nlet lore = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).text\nthis.script.scriptNotification(lore)\nif (lore == \"Au choix\") {\n return\n}\n\nelse if (lore == \"Magie des Arcanes\") {\n lore = \"Arcane\"\n}\n\nelse if (lore == \"Magie Mineure \") {\n lore = \"petty\"\n}\n\nelse {\n lore = lore.toLowerCase();\n}\n\nlet spellsWithLore = []\nif (lore == \"Arcane\") {\n spellsWithLore = spells.filter(i => !i.system.lore.value)\n}\nelse {\n spellsWithLore = spells.filter(i => i.system.lore.value == lore)\n}\n\nlet selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\nItem.implementation.create(selectedSpell.toObject(), { parent: this.actor}).then(item => {\n this.actor.setupCast(item).then(test => test.roll());\n})","UQtXuQmUlTyDKqhe":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 20,\n \"s\" : 0,\n \"t\" : 10,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 40,\n \"wp\" : 45,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Intimidate\", \"Langue (Magick)\", \"Langue (Nehekharan)\", \"Savoir (Magie)\" , \"Perception\"]\nlet skillAdvancements = [10, 20, 15, 15, 10, 10, 10]\nlet talents = [\"Magie des Arcanes\", \"Hardy\", \"Menaçant\", \"Magie Mineure\", \"Read/Write\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\"]\nlet specialItems = [ \n {name: \"Mouldering Robes\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Pouches containing ritual components\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Staff\", type: \"weapon\", damage: \"SB+2\"}, \n {name: \"Dark Magic (Necromancy)\", type: \"talent\"},\n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = (await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 Sorts de Magie Mineure\")).map(i => i.toObject());\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = (await ItemDialog.createFromFilters(filters, 2, \"Choisissez 2 Sorts de Magie d'Arcane\")).map(i => i.toObject());\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"name\",\n value: /^((?!\\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)\n regex: true\n },\n {\n property : \"system.lore.value\",\n value : \"necromancy\"\n }\n]\n\nlet necromancy = (await ItemDialog.createFromFilters(filters, 1, \"Choisissez 1 Necromancy Spell\")).map(i => i.toObject());\n\narcane.forEach(i => {\n i.img = \"modules/wfrp4e-core/icons/spells/necromancy.png\";\n i.system.lore.value = \"necromancy\";\n})\nlet spells = [...petty, ...necromancy, ...arcane];\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items.concat(spells));\n","UTlgF4azrGQZsoDv":"const talents = await Promise.all([\"Ambidextre\", \"Distraire\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","UWrzokgabRKUpnkG":"return [\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","UXdlnmwVgjc1QpF2":"args.actor.system.details.move.value += 1;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.75);","UYLXm2W6jVn21Age":"args.fields.modifier += 40;","UaImulhbPURkLJg2":"return this.actor.attacker && (args.skill?.name.includes(\"Corps à corps (Bas)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\"))","UgQW0UMPOZ0jwfVJ":"let current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : 1 + current})\n\nthis.script.scriptMessage(`${this.actor.prototypeToken.name} voit ses Points de Chance augmenter de ${current} à ${1 + current}`)","UlRSaZG4ZUU6fMND":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Um6xMMiUftLXJxEt":"return [\"fel\", \"dex\"].includes(args.characteristic)","UnqnWi0dZYLf5fTT":"let choice1 = [\n {\n type : \"armour\",\n name : \"Mail Chausses\"\n },\n {\n type : \"armour\",\n name : \"Mail Coat\"\n },\n {\n type : \"armour\",\n name : \"Mail Coif\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Mail Chausses\"\n },\n {\n type : \"armour\",\n name : \"Mail Coat\"\n },\n {\n type : \"armour\",\n name : \"Mail Coif\"\n },\n {\n type : \"armour\",\n name : \"Leather Leggings\"\n },\n {\n type : \"armour\",\n name : \"Leather Skullcap\"\n },\n {\n type : \"armour\",\n name : \"Leather Jack\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plate Breastplate\"\n },\n {\n type : \"armour\",\n name : \"Plate Bracers\"\n },\n {\n type : \"armour\",\n name : \"Plate Helm\"\n },\n {\n type : \"armour\",\n name : \"Plate Leggings\"\n },\n]\n\nlet choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `

\n Select your choice\n

\n
    \n
  1. Mail
  2. \n
  3. Mail & Leather
  4. \n
  5. Plate
  6. \n
\n `,\n buttons : {\n 1 : {\n label : \"Mail\",\n callback : () => {\n return choice1\n }\n },\n 2 : {\n label : \"Mail & Leather\",\n callback : () => {\n return choice2\n }\n },\n 3 : {\n label : \"Plate\",\n callback : () => {\n return choice3\n }\n }\n }\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c.name}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","UsAHQecRlWL5PhP6":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : \"average\"}}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n this.actor.corruptionDialog(\"moderate\") \n }\n})","UsuwsmU1TUQLQVM2":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\nreturn !args.spell || (args.type == \"cast\" && [game.wfrp4e.config.magicLores[\"petty\"].toLowerCase(), lore].includes(spellLore));","UtqUthabeQ4rHDLQ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.tNWrJUOArwfWXsPw\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","Uvk1X7sEhvv77YkD":"if (!args.flags.distractingApplied)\n{\n args.fields.modifier -= 20;\n args.flags.distractingApplied = true;\n}","UvycHOjSPm5Zv9KJ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nlet baseDamage = \"4\";\nif (test.succeeded)\n baseDamage = \"0\";\n \nlet damage = this.effect.sourceItem.system.computeSpellDamage(baseDamage, true) + parseInt(this.effect.sourceTest.result.SL);\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {suppressMsg : true}))\nthis.actor.addCondition(\"ablaze\")","UwjkHRAQHESdYXJs":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}}));","Ux4buMc7llF1Kg8p":"if (!this.actor.hasCondition(\"stunned\") && !this.actor.hasCondition(\"unconcscious\"))\n{\n this.effect.delete();\n}","V1D2Uo3WDKYQePU3":"let damage = this.effect.sourceTest.result.damage;\n \nlet loc = \"head\"\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (ignore ${metalAP} PA métalliques sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.scriptMessage(msg)\n","V2lsVTi6q28eL5jl":"args.fields.slBonus += parseInt(this.effect.sourceTest.result.SL)","V7qmFwUMCY2tfziH":"this.actor.addCondition(\"stunned\")","V9wD9FWHWxZUOGSI":"let roll = await (new Roll(`max(0, 1d10 - ${this.actor.characteristics.wp.bonus})`).roll())\nlet fatigued = roll.total\nroll.toMessage(this.script.getChatData());\nif (fatigued > this.actor.characteristics.wp.bonus)\n{\n this.actor.addCondition(\"unconscious\")\n this.script.scriptNotification(`Tombe Incoscient`)\n}\nelse \n{\n fatigued = Math.max(0, fatigued)\n if (fatigued)\n this.actor.addCondition(\"fatigued\", fatigued)\n this.script.scriptNotification(`Subit ${fatigued} état Fatigué`)\n}","V9xm4X1x3lPYTQaI":"if (args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\tthis.script.scriptNotification(\"Immunisé à la Peur\");\n\targs.extendedTest.delete();\n\targs.abort = true;\n}","V9zm2hKUVLVZtAcN":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : 0,\n \"t\" : 15,\n \"i\" : 15,\n \"ag\" : -20,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charm\", \"Focalisation\", \"Entertain (Prophecy)\", \"Intuition\"]\nlet skillAdvancements = [0, 0, 20, 10]\nlet talents = [\"Detect Artefact\", \"Menaçant\", \"Sixième Sens\"]\nlet traits = [\"Dooming\", \"Spellcaster (Lore of Life)\", \"Ward\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Forest of Thorns\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","VAPsww9x3HAw1sKP":"return !args.context.dodge","VAs1nXvicdQK18Do":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","VCnNWmRBH28Rx0JH":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","VINX6TBAJQznhVcN":"const repaired_message = `

Finished replacing ${this.item.name} with a makeshift one.

`;\nconst test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","VKpKq4RSbI1KkUQK":"this.actor.flags.useless[this.effect.getFlag(\"wfrp4e\", \"location\")] = true;","VLdF2HPnCrNIgp7a":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Suivants de Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\n animosity.system.specification.value = \"Suivants de Slaanesh\";\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","VNOKTzCrFbZ6PJUj":"return ![\"Emprise sur les animaux\", \"Résistance\", \"Survie en extérieur\"].includes(args.skill?.name)","VQaC6ynouW5EQCbC":"let roll = await new Roll(\"1d10\").roll();\n\nawait roll.toMessage(this.script.getChatData());\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}));\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name});\nawait test.roll();\n\nif (test.succeeded)\n{\n return false;\n}","VTS4RzbmReI87K9a":"args.fields.slBonus = Math.floor(this.item.system.total.value * 0.1);","VXERNoc5IazQGuGO":"if (args.applyAP && args.modifiers.ap.metal)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : \"Add Metal AP to Damage\" })\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore Metal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","Vb7rgl8T4VRswbnZ":"this.actor.status.addArmour(parseInt(this.item.system.specification.value) || 0, {source: this.effect, damage : this.item.getFlag(\"wfrp4e\", \"APdamage\")})","VbL0TgaBAmYjrezZ":"const talents = await Promise.all([\"Dur à cuire\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","Vkuu70BZV4DPYO2Q":"return args.item?.system?.attackType != \"ranged\"","VlFUDaKUYoBYKYn0":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gain d'1 Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","VlHuDIAvPr8JM1P5":"return args.skill?.name !== game.i18n.localize(\"NAME.Row\");","Vns6WrafVq8NjX7t":"return args.skill?.name != game.i18n.localize(\"NAME.Heal\")","VqTrKPtxv9hpn0Hr":"return args.skill?.name != \"Langue (Magick)\"","VuE1mhrB6X6MYTzg":"return args.characteristic == \"fel\"","VurA2XNqC0d9U49C":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"fatigued\") \n }\n})","VzO0ZDcTWvaBn4vm":"if (args.test.preData.skillName?.includes(game.i18n.localize(\"NAME.Language\")) || args.test instanceof CastTest)\n{\n\tif (parseInt(args.test.result.SL) > 0 || args.test.succeeded)\n\t{\n\t\tif (parseInt(args.test.result.SL) > 0)\n\t\t{\n\t\t\targs.test.result.SL = \"-0\";\n\t\t\targs.test.result.description = game.i18n.localize(\"ROLL.MarginalFailure\");\n\t\t}\n\t\targs.test.result.outcome = \"failure\"\n args.test.result.other.push(`${this.effect.name}: Maximum -0 DR`)\n\t}\n}","VzgTGb5QXKoyPNh3":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n defenderReach = defenderReach < 7 ? defenderReach + 1 : defenderReach \n\n attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","W9nyUNQStMr1pUHJ":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout de Hémorragique\");\n}\n","WB6sIpLEPC8YPX67":"if (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Ne peut pas esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","WJkwIrdj4NceOYe8":"return args.characteristic !== 'fel';","WKXyVHQwQCNTfSKv":"if ((args.item.type == \"weapon\" || args.item.system.attackType) && !args.item.isMagical )\n{\n args.item.system.qualities.value.push({name : \"magical\"})\n}","WO5n7Vbx8AgoVrwC":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 5,\n \"fel\" : 5\n}\nlet skills = [\"Intuition\", \"Lore (Local)\", \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = []\nlet trappings = [\"Mail Coat\", \"Mail Chausses\", \"Mail Coif\", \"Arme simple\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","WPQbVpD1uwSLAXq1":"if (this.actor.system.status.wounds.value == 0)\n{\n\tthis.actor.addCondition(\"dead\");\n}","WR0Kqn8CF5iwToak":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","WRe1eGmGVGejPcS8":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type == \"cast\" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;","WTRYAEzwxRuGENyI":" // Every living creature within 10 yards, other than the wielder of the hammer,\n // must make a Challenging (+0) Endurance Test \n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {\n skipTargets: true, appendTitle : \" - \" + this.effect.name,\n fields: {difficulty: \"challenging\"}\n })\n \n await test.roll();\n if (test.failed)\n {\n // or gain a Deafened Condition \n this.actor.addCondition(\"deafened\");\n // and suffer 1d10 Wounds which bypass armour but not Toughness Bonus.\n let damage = (await new Roll(\"1d10\").roll());\n await damage.toMessage(this.script.getChatData());\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n }","WY3DajPRGcMNt158":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","WeTlTniskT3Ej6vg":"args.modifiers.other.push({label : this.effect.name, value : 2})","WiYtNU2Y5BJfIpeM":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","WnWA0e0bgqBsZp2L":"this.item.update({\"system.twohanded.value\" : !this.item.system.twohanded.value})","Wo4wQKUxSItAhRzZ":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 3\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","Wqff6ICWYzvLDYC8":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Sensory Sharing\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","WwxXgsNxlccmqTze":"this.actor.addCondition(\"dead\")","WzMmwjZbhyCbHxyZ":"this.actor.status.encumbrance.state += 2\nthis.actor.status.encumbrance.pct = 100;","X08401eOhKJrhNf1":"const grim = this.actor.items.find(i => i.type === \"trait\" && i.name.includes(\"Grim\"));\n\nif (args.options?.deltaAdv > 0 && this.actor.hasCondition(\"engaged\") && grim.specification.value !== 4) {\n grim.update({\"system.specification.value\": 4});\n}\n\nif (!this.actor.hasCondition(\"engaged\") && grim.specification.value !== 2) {\n grim.update({\"system.specification.value\": 2});\n}","X3bLbOfcJAftOMa7":"return [\"ws\", \"bs\", \"ag\"].includes(args.characteristic)","X3vpmNUj9SL2CDnF":"let item = args.actor.items.find(i => i.name.includes(\"Flying Jib\"));\nitem.name += ` (Désactivé par ${this.item.name})`;","X7ikFOGKYzTMr4d1":"args.fields.difficulty = \"difficult\"","XCAfy460IotarQek":"return false;","XClTZOjuhcxWLF51":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"difficult\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}\n\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.4lj1ik958mbgAlaF\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","XO9m2AvFRAAeEuty":"if (args.test.options.fieldDressing && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: DR limité à 1`)\n}","XPxAKqPpPYE4E6B5":"args.fields.modifier -= 10 * this.effect.conditionValue","XRrGBbplNLZpXnCH":"let item;\nlet items = []\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\n{\n let data = item.toObject();\n data.system.specification.value = 2\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\n{\n let data = item.toObject();\n data.system.specification.value = 2;\n items.push(data)\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","XXnzUdsIYQ9Wjyu0":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale || this.actor.sameSideAs(this.effect.sourceActor)","XYaYeiVkc5GKYTjC":"return args.spell?.system.lore.value != \"fire\"","XcvDYNZgJ2rpAdDV":"\nlet fatigued = this.actor.hasCondition(\"fatigued\")\nif (!fatigued) {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Fatigué ajouté à \" + this.actor.name + \" qui ne peut être enlevé tant que le symptôme de Malaise est présent.\")\n}","Xe8ijqWU3bbtq7ZY":"if (args.opposedTest.defenderTest.actor.Species.toLowerCase().includes(\"skaven\"))\n{\n args.addImpact = true;\n args.opposedTest.result.other.push(\"Impact contre les Skavens\")\n}","Xf4FcZ4ZLdWmOXBa":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","XfRvVBTVIuAm8RaZ":"return args.item?.name != game.i18n.localize(\"NAME.CharmAnimal\")","Xg4qHLsyXGuUZfT8":"this.actor.hasCondition(\"ablaze\")?.delete();","Xk9XPklxxTvFlwpI":"args.context.useOnesArgumentative = true;","XthZ3GCC3WhsEI2g":"args.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n}});","Xu5cED1MhT4ba7da":"args.fields.modifier += 10\n","XuFxKPYheYF4WMmQ":"return args.skill?.name != game.i18n.localize(\"NAME.Cool\");","Y6ppJBerpM3TtSic":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.g4Q6AtzZuo5iIvD4\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","Y7McxsHFeGhwQx0J":"this.actor.createEmbeddedDocuments(\"Item\", [expandObject({\n name : \"Ghostly Flame\",\n type : \"weapon\",\n img : this.effect.img,\n system : {\n \"weaponGroup.value\" : \"throwing\",\n \"damage.value\" : \"SB + WPB\",\n \"qualities.value\" : [{name : \"magical\"}],\n \"equipped\" : true\n }\n})], {fromEffect: this.effect.id})","Y8J66v8VTKUASGuK":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.scriptNotification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisissez un état\")\n\nif (choice[0])\n{\n\tawait this.actor.removeCondition(choice[0].conditionId)\n}\n\nif (this.actor.effects.find(e => e.isCondition))\n{\n return false; // Delete the effect if there are still conditions, otherwise, effect remains and provides the bonus\n}","YDqpKJVy8ijEKdLX":"return !(this.actor.attacker && (args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\")))","YEBw2CzHYxsTpTy5":"return args.skill?.name == game.i18n.localize(\"NAME.Haggle\");","YFSgWRXel0bWE3EE":"return [\"ag\", \"ws\", \"bs\"].includes(args.characteristic) || args.skill?.name == game.i18n.localize(\"NAME.Climb\");","YHEIkBKWXKNPqglh":"if (args.test.result.castOutcome == \"success\")\n{\n game.wfrp4e.utility.postCorruptionTest(\"moderate\", this.script.getChatData())\n}\n","YJX7WnxzXXIVdH6P":"let lore = await ValueDialog.create({text : \"Choisissez un Domaine\", title: \"Savoir\"}, \"\", {\"fire\" : \"Feu\", \"death\" : \"Mort\", \"metal\" : \"Métal\", \"shadow\" : \"Ombres\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, \"Choisissez 3 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 12, \"Choisissez 12 Sorts de Magie d'Arcane\")\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","YMaxpXnml01bLGpO":"return args.item?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","YN8719gme9AxYtyY":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\" , \"Savoir (Magie)\" , \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\n\nlet talents = [\"Harmonisation Aethyrique\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [ \n {name: \"Objet magique\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","YOKoZFlBEpFavfOS":"return args.type == \"channelling\"","YQ2LnLxp0xgy3meI":"if (args.test.preData.options?.corruption && args.test.failed) {\n args.test?.result?.other.push(\"Reçoit 1 Point de Corruption de \" + this.effect.name)\n}","YRUTliBzAQvncGNX":"this.actor.addCondition(\"fatigued\");\nthis.script.scriptNotification(\"Ajout de Fatigué\")","YaKnYEbmmZZtByJc":"if (args.opposedTest.attackerTest.options.ballockKnife)\n{\n args.weaponProperties.impale = true;\n args.extraMessages.push(`${this.item.name}: Ajout de Empalement`)\n}","Yf2MmOzazzMdmoPU":"let armour = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\nlet armourData = armour.toObject()\narmourData.system.specification.value = 1\n \nlet fury = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet furyData = fury.toObject();\n\nlet horns = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet hornsData = horns.toObject()\nhornsData.system.specification.value = 6\n\nthis.actor.createEmbeddedDocuments(\"Item\", [armourData, furyData, hornsData], {fromEffect : this.effect.id})","YhhiWEQbox3WZA3Q":"return args.skill?.name == game.i18n.localize(\"NAME.Heal\") && game.combat?.active","YjAIsFlxKTJvYs60":"this.item.system.reduceQuantity();","YjJcRdytVRm88qLn":"args.context.additionalDamage = 1","YsS2RZsl2ZsqjhWV":"return !args.fields.charging","YwLEw4BiKq4EMy57":"let i_gain = (await new Roll(\"2d10\").roll()).total\nlet fel_gain = 0\nif (args.actor.characteristics.fel.value <= 0)\n{\n fel_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nlet msg = `${this.actor.prototypeToken.name} gagne ${i_gain} en Intelligence`\n\nif (fel_gain)\n msg += ` et ${fel_gain} en Sociabilité`\n\n\nlet newInt = i_gain + args.actor.characteristics.int.modifier\nlet newFel = fel_gain + args.actor.characteristics.fel.modifier\n\nargs.actor.update({\"system.characteristics.int.modifier\" : newInt, \"system.characteristics.fel.modifier\" : newFel})\n\nthis.script.scriptMessage(msg)","YyKU2rIRmFSCqSlW":"let newEffect = this.effect.sourceItem.effects?.contents[1]\n\nif (newEffect)\n{\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [newEffect.convertToApplied()]);\n}","YySjPfSAPdMAfjsh":"let talents = [\"Charge Berserk\", \"Vigilance\", \"Combat Instinctif\", \"Assaut féroce\", \"Endurci\", \"Résistance à la Magie\", \"Résistant (Magie)\", \"Déterminé\", \"Coup puissant\", \"Guerrier né\"];\nlet currentCareer = this.actor.system.currentCareer;\n\nif (!currentCareer) return;\n\nfor (let talent of talents) {\n if (currentCareer.system.talents.includes(talent))\n continue;\n currentCareer.system.talents.push(talent);\t\n}\n\n","Z1zriXibT0mAmdhb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nitem = item.toObject()\nitem.name = this.effect.name\nitem.system.specification.value = this.actor.characteristics.s.bonus\nitem.system.description.value = \"\"\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Z30zYayPryXOjT5N":"args.item.system.damage.value = \"SB + 6\";","Z41L3MwOpJdAjVaj":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value -= 2;\n","Z4WrrlVGpPY4iUbG":"await this.actor.addCondition(\"ablaze\")","Z52yZDm6lP6fOP3O":"let ablaze = this.actor.hasCondition(\"ablaze\")\nif (ablaze)\n{\n this.script.scriptNotification(\"Immunisé à En Flammes\");\n ablaze.delete()\n}","Z6OmmC0irJzxSnMH":"let chatData = { whisper: ChatMessage.getWhisperRecipients(\"GM\") }\nlet message = \"\"\n\nlet wounds = foundry.utils.duplicate(this.actor.status.wounds)\nlet regenRoll = await new Roll(\"1d10\").roll();\nlet regen = regenRoll.total;\n\nif (wounds.value >= wounds.max)\n return\n\nif (wounds.value > 0) \n{\n wounds.value += regen\n if (wounds.value > wounds.max)\n {\n wounds.value = wounds.max\n }\n message += `${this.actor.name} guérit de ${regen} Points de Blessure.`\n\n if (regen == 10)\n {\n message += `
De plus, il guérit d'une Blessure Critique.`\n }\n}\nelse if (regen >= 8) \n{\n message += `${this.actor.name} a obtenu un ${regen} et guérit 1 Point de Blessure.`\n wounds.value += 1\n if (regen == 10)\n {\n message += `
De plus, il guérit d'une Blessure Critique.`\n }\n}\nelse \n{\n message += `${this.actor.name} Regenerate roll of ${regen} - No effect.`\n}\n\nawait this.actor.update({ \"system.status.wounds\": wounds })\nthis.script.scriptMessage(message, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n\nif (this.actor.Species?.toLowerCase() != \"ogre\")\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name, fields : {difficulty : \"average\"}}).then(test => {\n test.roll()\n })\n}\n\n\n\n\n\n\n\n\n\n\n\n\n","Z6jNlyZMECkW4Hon":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\", true);\n\nlet choice = await ItemDialog.create(spells, 1);\n\nif (choice[0])\n{\n this.script.scriptMessage(`Choisir @UUID[${choice[0].uuid}]{${choice[0].name}}`)\n let spell = (await fromUuid(choice[0].uuid)).toObject(); // Might be an index so retrieve item object for sure\n setProperty(spell, \"flags.wfrp4e.boonOfTzeentch\", true);\n spell.system.wind.value = \"Focalisation (Dhar)\";\n spell.system.memorized.value = true;\n this.actor.createEmbeddedDocuments(\"Item\", [spell], {fromEffect: this.effect.id})\n}","ZCBcwbVFHFTFRntb":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZCkYe5XMVY1RWMXG":"args.context.wallcrawler = true;","ZCrfdLPOxiNDCDSg":"this.actor.effects.get(this.effect.id).delete(); // can't use this.effect because it thinks it's parent is the item, but it actually is the actor","ZCuOjLAeENKN1Q4L":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await Dialog.confirm({title : this.effect.name, content : \"Diviser les Dégâts? (Divise les dégats de Feu)\"})\n}\nelse\n{\n halve = args.opposedTest.attackerTest.item?.system.lore?.value == \"fire\";\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé\", value : \"× 0.5\"})\n}","ZEXhYJqqxF6QAixX":"return args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","ZEdDcBka21rnMuz5":"let initiativeSetting = game.settings.get(\"wfrp4e\", \"initiativeRule\")\n\nswitch (initiativeSetting) {\n case \"default\":\n args.initiative += \"+10\"\n break;\n\n case \"sl\":\n args.initiative += \"+1\"\n break;\n\n case \"d10Init\":\n args.initiative += \"+10\"\n break;\n\n case \"d10InitAgi\":\n args.initiative += \"+1\"\n break;\n}","ZGlJnrIemqul24j7":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet biteData = bite.toObject();\nlet infectedData = infected.toObject();\n\nbiteData.system.specification.value = 4 - this.actor.characteristics.s.bonus\n\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, infectedData], {fromEffect : this.effect.id})","ZI2YnAAGoLpmVDIL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\ndata.system.specification.value = \"Religion\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZJy2rvpKmUHXGrAi":"args.actor.details.move.run *= 1.5","ZLspFT2I3ZdWWr2H":"return args.skill?.name !== game.i18n.localize(\"NAME.Leadership\");","ZMwJad6v4G13SgjR":"return args.type == \"cast\" || args.type == \"channelling\"","ZNW3ubbKIYXAyE48":"let wounds = this.actor.itemTypes.disease.filter(i => i.name == \"Blessure Purulente\" && i.system.duration.active);\nlet selected;\nif (wounds.length == 0)\n{\n return this.script.scriptNotification(\"Aucune Blessure Purulente!\");\n}\nelse if (wounds.length == 1)\n{\n selected = wounds[0];\n}\nelse if (wounds.length >= 2)\n{\n selected = (await ItemDialog.create(wounds, 1))[0];\n}\n\nif (selected)\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"average\"}})\n await test.roll();\n if (test.succeeded)\n {\n let SL = parseInt(test.result.SL);\n if (SL >= 0)\n {\n selected.update({\"system.duration.value\" : selected.system.duration.value - SL})\n this.script.scriptMessage(`${selected.name} durée réduite de ${SL}!`)\n }\n }\n}","ZNu4B0OdjkM9lmtu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Vue)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZOgtDW3mkTfeyc5M":"args.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1;","ZRoG7GiMDQWso6gN":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'difficult';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZTE8LdRblyG4yYoE":"if (args.test.result.castOutcome == \"success\")\n{\n // Wait till after chat card is posted\n game.wfrp4e.utility.sleep(500).then(() => {\n game.wfrp4e.utility.postTerror(1, this.effect.name)\n game.wfrp4e.utility.postTerror(2, this.effect.name)\n })\n}","ZYsMgB4BwXBJcpYf":"// The wearer of the cloak causes Fear 2 \n// in Wolves, Lions, Goats, and Chimeras.\ngame.wfrp4e.utility.postFear(2, this.effect.name)\n","ZbuW8y7t9Y8oUFWq":"return !((args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\"))","ZdHvGvSJBsIuPphF":"return !args.fields.dualWielding && !args.context.dualWieldOffhand","Ze9E2zR1GFGWGMVH":"return [\"Crochetage\", \"Escamotage\", \"Focalisation (Ulgu)\"].includes(args.skill?.name)","ZgF1sYdbAKaOuHmK":"return args.skill?.name !== game.i18n.localize(\"NAME.Charm\");","ZhuitY1KOU1Xe7cP":"return !args.weapon?.system.properties.qualities.pummel","ZingXNvYyZ2BEvfY":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Equive\", \"Langue (Bataile)\"]\nlet skillAdvancements = [10, 10, 10]\n\nlet talents = [\"Combat Instinctif\", \"Déterminé\"]\nlet trappings = [\"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\n\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet weapons = await warhammer.utility.findAllItems(\"weapon\", \"Chargement des armes\");\n\nitems = items.concat((await game.wfrp4e.apps.ItemDialog.create([await fromUuid(\"Compendium.wfrp4e-core.items.Item.1zaqojk0Oq1m8vYv\"), await fromUuid(\"Compendium.wfrp4e-core.items.Item.bBX8MP6QfcyU6Fy3\")], 1, \"Choisissez a Weapon\")) || [])\n\nlet choices = weapons.filter(i => i.system.properties.qualities.shield || i.system.weaponGroup.value == \"polearm\" || i.system.weaponGroup.value == \"twohanded\");\n\nitems = items.concat(await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisissez un bouclier ou une Arme d'Hast ou une Arme à deux-mains\"));\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","ZqTW093qENOwGONP":"let msg = \"\"\n\nlet SL = parseInt(this.effect.sourceTest.result.SL);\n\nfor(let i = 0; i < SL; i++)\n{\n msg += `

${await this.actor.applyBasicDamage(3, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})}

`\n}\n\nthis.script.scriptMessage(msg);","ZrePyV2spv3v65Tg":"return args.type != \"weapon\" && !this.actor.statuses.has(\"infighting\")","ZsOHDb7XwmuUUWPL":"return args.characteristic === 'fel';","ZsQR3AVKi0v5U593":"args.actor.addCondition(\"ablaze\", 2)","ZuoIVv3nmlGhhdx0":"let rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\nlet holed = this.actor.flags.holed || {holed: 0};\nholed.holed += rating;\nthis.actor.flags.holed = holed;\n","ZvbBM4gTJHPdU8jU":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nreturn test.failed","Zxh4RAENoaAQAaNg":"return !this.actor.flags.useless.rEye || !this.actor.flags.useless.lEye || [\"wp\", \"t\", \"s\"].includes(args.characteristic)","ZxtOdwsM2Sqj9Zam":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = 0\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","a02tlRCXpaoaDjSN":"let careers = await warhammer.utility.findAllItems(\"career\", \"\", true);\ncareers.forEach(c => {\n if (!c.id)\n {\n c.id = c._id;\n }\n});\nlet choice = await ItemDialog.create(careers, 1, \"Choisissez la carrière de votre double identité\");\nif (choice[0])\n{\n let career = await fromUuid(choice[0].uuid);\n let data = career.toObject();\n setProperty(data, \"flags.wfrp4e.doubleLife\", true);\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n this.effect.updateSource({name : this.effect.name + ` (${data.name})`})\n}\n","a0YU3whUm16wGBNu":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.addCondition(\"fatigued\");\n}","a4Aza4a9v8JMU8dC":"const talents = await Promise.all([\"Frénésie\", \"Résistance à la Magie\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","a6gacHsvgwtsIFSQ":"if (args.test.item && args.test.item.name == game.i18n.localize(\"NAME.Research\"))\n args.test.preData.canReverse = true","a7pEvCycVnFBXGAQ":"let test = await this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - Assomé\", fields : {difficulty : \"easy\"}})\nawait test.roll();\n\nif (!test.succeeded)\n{\n\tthis.actor.addCondition(\"stunned\");\n}","a8RabrnJ08O07rDX":"if (args.totalWoundLoss > 0)\n{\n // I'm assuming the endurance test specified is for the end-round check\n await args.actor.addCondition(\"poisoned\", 2);\n}","a8i0sA1RBnD8nHZt":"let caster = this.effect.sourceActor\nlet targetedItem = this.actor.items.get(this.effect.flags.wfrp4e.itemTargets[0])\n\nlet qualities = foundry.utils.deepClone(game.wfrp4e.config.itemQualities);\nlet flaws = foundry.utils.deepClone(game.wfrp4e.config.itemFlaws);\n\nif (targetedItem.type == \"weapon\") {\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.weaponQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.weaponFlaws)\n}\nelse if (targetedItem.type == \"armour\") {\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.armorQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.armorFlaws)\n}\n\nfor (let q in qualities) {\n // If the weapon already has a flaw, don't put it in the dialog\n if (targetedItem.system.properties.qualities[q]) {\n delete qualities[q]\n }\n}\nfor (let f in flaws) {\n // If a weapon doesn't have a flaw, don't put it in the dialog\n if (!targetedItem.system.properties.flaws[f]) {\n delete flaws[f]\n }\n}\n\nlet added = await ItemDialog.create(ItemDialog.objectToArray(qualities), \"unlimited\", \"Choisissez la Qualité à ajouter\");\nlet removed = []\nif (!foundry.utils.isEmpty(flaws)) {\n removed = await ItemDialog.create(ItemDialog.objectToArray(flaws), \"unlimited\", \"Choisissez le Défaut à enlever\");\n}\n\nthis.effect.updateSource({ \"flags.wfrp4e.propertiesChanged\": { added: added.map(i => i.id), removed: removed.map(i => i.id) } })\n","aAvJrAKLzXhS9qN6":"return args.item?.name == game.i18n.localize(\"NAME.Climb\")","aCVtaW8ag1WibcAr":"args.attacker.modifyWounds(1)\nthis.script.scriptMessage(`${args.attacker.prototypeToken.name} récupère 1 Blessure.`)","aIYUsBIDKWJ3CEtj":"this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));","aMHGjWyn6BXCI4pw":"let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.hXcfygzujgyMN1uI\");\nthis.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect: this.effect.id})","abLWYtNTu1UVDQAs":"if (args.opposedTest.result.hitloc.value == this.effect.flags.wfrp4e.location) // e.g. 'head', rLeg, 'lArm'\n{\n this.scriptMessage(`Reçoit l'état @Condition[Aveuglé] comme ${this.item.name} a été touché`);\n this.actor.addCondition(\"blinded\");\n}","abVIvJBzuskNzCQv":"let amount = this.effect.sourceTest.result.overcast.usage.other.current;\n\nlet sss = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet strider = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\n\nlet items = Array(amount).fill(sss).concat(Array(amount).fill(strider))\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","aeBetniKqq5SD9Ou":"let characteristics = {\n \"ws\" : 30,\n \"bs\" : 20,\n \"s\" : 20,\n \"t\" : 25,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 30,\n \"wp\" : 40,\n \"fel\" : 30\n}\nlet skills = [\"Intimidate\", \"Langue (Classical)\", \"Commandement\" , \"Lore (Warfare)\", \"Lore (History)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 20, 30, 20, 20]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Drilled\", \"Menaçant\", \"Robust\", \"Strike Mighty Blow\", \"Strike Mighty Blow\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Plate Breastplate\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [ \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","afdmOvPGMpEdZvCb":"return (args.skill?.name == game.i18n.localize(\"NAME.Perception\") || args.characteristic == \"fel\")","agsm3NI1NDtHRG4y":"this.actor.getActiveTokens().forEach(t => t.document.update({texture : this.actor.prototypeToken.texture}, {animate : false}));","ahbA7o5G9dzMFl76":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","alJgj25l3239h2SW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hTgrGkWnmIR4xhVe\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","araS9qYWOAVrV8F7":"args.actor.system.details.man -= 3;\nargs.actor.system.details.move.value -= 2;","ayIbw2Vw2t9xg33P":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","b1zMefdoZYtzCm7i":"return [\"roll\", \"none\"].includes(args.fields.hitLocation) || args.item?.attackType != \"ranged\"","b2Kb4IuD22RhKhR0":"let actor = Array.from(game.user.targets)[0]?.actor;\n\nif (actor)\n{\n actor.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[0].uuid})\n}\nelse\n{\n this.script.scriptNotification(\"Aucune cible!\", \"error\")\n}","b2WaqRna5CFXmbDG":"args.context.stag = true;","b5DfAWtpV1x2R8If":"this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","b5prg1FLjCAvBjLy":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.zyocWSzEZEC826NS\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n await this.actor.addCondition(\"prone\")\n await this.actor.addCondition(\"stunned\")\n}","b8G4cjfn3RG2tEYX":"this.actor.addCondition(\"ablaze\", 3);","bBdXzBmxgFFBwMMS":"if(args.opposedTest.attackerTest.item?.isRanged && args.applyAP && !args.sureShot)\n{\n if (args.modifiers.ap.value)\n {\n args.sureShot = true;\n args.modifiers.ap.details.push(`${this.effect.name} (Ignore ${this.item.Advances})`)\n args.modifiers.ap.ignored += this.item.Advances;\n }\n}","bEVlJOOA1kLlzpWx":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\" , \"Savoir (Magie)\" , \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Ritual Dress incorporating many ingredients and fetishes\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","bL98Sr1TRLMPEdlk":"if (args.test.failed)\n{\n\tthis.actor.addCondition(\"fatigued\");\n}","bLkt8VpTTPoTxW0W":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout d'Hémorragie\")\n}\n","bMEFHPCei2evnZZw":"// Victims that take at least 1 Wound from a Fell Dagger\n// immediately take a Poisoned Condition \n// resisted with a Difficult (-10) Endurance Test. \n\n// TODO: Add Venom strength to message\n\nif (args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"poisoned\")\n this.script.scriptMessage(`\n ${this.effect.name}:
\n ${args.actor.name} reçoit un état @Condition[Empoisonné], qui peut être résisté avec un Test de Résistance Difficile (-10).`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n","bQyVajMN1ETwlzvM":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\nlet target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n data.system.specification.value = target.result\n this.script.scriptNotification(target.result);\n}\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","bRiFHPC1StKxqNIC":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Sturdy Value\", text : \"Enter the Sturdy value\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","bRtZH0xRh8dgqMeW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","bWr8leucbWslBCYG":"return args.characteristic != \"s\"","bh2qDCKiAIWM0UPi":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","bhXUW7IJtEaUGAoV":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll(); \nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}\n ","brNRqfpPqD2Ki0cM":"args.prefillModifiers.modifier -= 10","btPrQkGRKUkhNe3N":"return args.skill?.name == \"Métier (Apothicaire)\"","bwtQOSWn120NICkf":"let test = await this.actor.setupCharacteristic(\"ag\", {fields : {difficulty : \"hard\"}});\nawait test.roll();\n\nif (test.failed)\n{\n await this.actor.addCondition(\"bleeding\")\n await this.actor.addCondition(\"entangled\")\n}","bwx9wuEOJPF7btD1":"return args.skill?.name != game.i18n.localize(\"NAME.Navigation\");","bzaoWcieMFaU5B5l":"return !this.actor.flags.useless[this.item.system.location.key] || [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","c31hjp7k0hlpdGBC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","c3KA1knL2NYNUEww":"return args.skill?.name != game.i18n.localize(\"NAME.Evaluate\");","cAKqUBuJBsU85erO":"return args.skill?.name !== game.i18n.localize(\"NAME.Stealth\");","cAioHYtlxuOCwRLh":"let ablaze = Number(args.opposedTest.attackerTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","cApfxL7Ic0NKdoSr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cBSy9CR5NZvcLRg8":"\n args.prefillModifiers.modifier += 0;\n args.prefillModifiers.slBonus += 0;\n args.prefillModifiers.successBonus += 0;\n ","cDBhmHn5kjgWBAlT":"let num = (this.effect.sourceTest.result.overcast.usage.other.current || 1)\n\nthis.actor.addCondition(\"entangled\", num)","cEg09bnvZD6Ysnpc":"let item = await fromUuid(\"Compendium.wfrp4e-archives2.items.anIlqJXFOIEzIOo1\")\nlet data = item.toObject();\ndata.name = this.item.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cJFDnq1HI4gXWcJo":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text: \"Enter Ward value\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","cK1Jysfu5IMUUH0C":"if (!args.ward)\n{\n\targs.ward = (this.effect.getFlag(\"wfrp4e\", \"ward\") || 0);\n\tif (args.wardRoll >= args.ward && args.ward > 3)\n {\n let newWard = Math.max(3, args.ward - 1)\n this.script.scriptMessage(\"Protection améliorée de \" + newWard)\n this.effect.setFlag(\"wfrp4e\", \"ward\", newWard)\n }\n\n}","cOuukVo8WakDZIUj":"args.prefillModifiers.slBonus += 1","cTYNaKbepMwqYsZ8":"\nlet difficulty = \"\"\nif (this.effect.name.includes(\"Moderate\"))\n difficulty = \"easy\"\nelse if (this.effect.name.includes(\"Severe\"))\n difficulty = \"average\"\nelse\n difficulty = \"veasy\"\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { context: { failure: this.actor.name + \" meurt du Fléau\" }, fields: { difficulty }, appendTitle: \" - Blight\" })\nawait test.roll();\nif (test.failed) {\n this.actor.addCondition(\"dead\");\n}\n","cUFCL02JoaZObRcX":"let sl = this.effect.sourceTest.result.slOver;\n\nthis.actor.system.characteristics.s.modifier += sl * 10;\nthis.actor.system.characteristics.s.calculationBonusModifier -= sl;","cUnbADgOQ4fMKgrH":"let group\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\");\nlet data = item.toObject();\n\nif (this.item.name.includes(\"(\"))\n{\n\tgroup = this.item.parenthesesText\n}\n\nelse \n{\n\tgroup = await ValueDialog.create({text : \"Enter Hatred Group\", title : \"Hatred Group\"})\n\n\tthis.item.updateSource({name : this.item.name + ` (${group})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"Group\", group)})\n\tthis.effect.updateSource({name : this.effect.name + ` (${group})`})\n}\n\n\ndata.name = data.name.replace(\"Target\", group);\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","cV9JiAgUPOeUHKnS":"args.fields.successBonus++;\nif (args.skill?.name != game.i18n.localize(\"NAME.SleightOfHand\"))\n{\n args.fields.modifier += 10;\n}","cYPIXzl86a3LFsTE":"if (args.item.type == \"spell\")\n{\n args.item.cn.value -=2\n if (args.item.cn.value < 0)\n args.item.cn.value = 0\n}","cgmA2N0MkjA7qIZy":"return args.type != \"cast\" || args.item?.system.lore?.value != \"shadow\"","ch5SD2XOQfcYo0X5":"if (args.sizeDiff <= -2 && args.opposedTest.attackerTest.result.critical)\n args.damageMultiplier = Math.abs(args.sizeDiff)\n\n let sBonusDiff = args.opposedTest.defenderTest.actor.characteristics.t.bonus - args.opposedTest.attackerTest.actor.characteristics.s.bonus\n let weapon = args.opposedTest.attackerTest.item\n if (sBonusDiff > 0 && weapon && weapon.damage.value.includes(\"SB\"))\n {\n args.damage += sBonusDiff\n args.breakdown.other.push({label : this.effect.name, value : sBonusDiff});\n }","chUpiI3el8IO8MSs":"if (args.opposedTest.attackerTest.item?.name.includes(\"Morsure\"))\n{\n let woundsGained = args.totalWoundLoss;\n this.script.scriptMessage(`Récupère ${woundsGained} Blessures`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n this.actor.modifyWounds(woundsGained)\n}","ckKbPfaTiQ2qBZdR":"console.log(\"DAMAGE\", this)","cqYgZQk1C3kMARy5":"return args.skill?.name !== game.i18n.localize(\"NAME.Haggle\");","csLKDJKZaUK9vwLT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.7rBhIRo96Mydo0Cv\")\nlet data = item.toObject();\ndata.system.location.value = \"Back\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","ct6WGaRMfrcnHhyv":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cuqCtQsfLBBAGjnu":"args.fields.slBonus -= (Number(this.item.specification.value) || 0)","cysQDjlDzT8HdNeo":" args.prefillModifiers.slBonus += 1","d29mu8vRt9AQUm0L":"this.actor.characteristics.i.value = Math.min(this.actor.characteristics.i.value, 10);\nthis.actor.characteristics.i.bonus = 1;\n\nfor(let skill of this.actor.itemTypes.skill.filter(i => i.system.characteristic.value == \"i\"))\n{\n skill.system.total.value= Math.min(skill.system.total.value, 10)\n}","d6mVm08o8SeklAcW":"this.actor.system.status.ward.value = 9;","d9iU08yvqcffF026":"return args.weapon.system.usesHands.includes(this.effect.getFlag(\"wfrp4e\", \"location\"))","dAMtbn3uQwF8KpKU":"return args.skill?.name != game.i18n.localize(\"NAME.Charm\") && args.skill?.name != game.i18n.localize(\"NAME.Gossip\");","dIxYt421K010eogY":"\n let modifier = 0\n if (this.effect.name.includes(\"Modéré\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier\n ","dM449AU0FQRnOc3l":"if (args.opposedTest.result.hitloc.value == \"head\")\n{\n args.abort = \"Raté - Sans tête\"\n}","dM8FbRH2V8CpOkXw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.QluSTTTq3viHJJUh\")\nlet data = item.toObject();\ndata.system.location.value = \"Ribs\";\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","dSmRhZ6o1bUcOSF9":"return args.skill?.name != game.i18n.localize(\"NAME.Leadership\");","dULCkRxtisuzQyuK":"if (args.context.condition) \n this.effect.delete();","dWr3tkFoIzsAgelu":"let injury = this.effect.itemTargets[0]\nif (injury && this.effect.sourceTest.result.outcome == \"success\") {\n let roll1 = new Roll(injury.system.duration.value)\n await roll1.roll()\n let days = roll1.total\n let num = 1 + Number(this.effect.sourceTest.result.SL);\n let roll = await new Roll(num + 'd10').roll()\n await roll.toMessage(this.script.getChatData())\n let newDays = Math.max(days - roll.total, 1)\n this.actor.updateEmbeddedDocuments(\"Item\", [{ _id: injury.id, 'system.duration.value': newDays }])\n let message = \"Blessures réduites à \" + newDays + \" (-\" + roll.total + \") au lieu de \" + days\n this.script.scriptMessage(message)\n}\n","dXGosSxdoYbET2O8":"await this.actor.addCondition(\"fatigued\");\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"))\n\nawait test.roll();\n\nif (!test.succeeded)\n{\n await this.actor.addCondition(\"fatigued\");\n await this.actor.addCondition(\"broken\");\n}","dZ4c5pKDqQV02aIK":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` + parseInt(this.effect.sourceTest.result.SL)`\n}","dbHv7dAXgB2Oy1Fg":"let nbBleeding = 1 + Number(this.effect.sourceTest.result.SL);\nthis.actor.removeCondition(\"bleeding\", nbBleeding);\nconsole.log(this.actor);\n","dbOSvpgcPjsc2uvq":"let menacing = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0hn6UaKq8CoZP2zD\")).toObject();\nlet sense = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")).toObject();\n\nsense.name += \" (Vue)\";\nsense.system.tests.value = sense.system.tests.value.replace(\"Sens\", \"Vue\")\n\nthis.actor.createEmbeddedDocuments(\"Item\", [menacing, sense], {fromEffect : this.effect.id})","dbYjr4oG67Z880To":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warpfire-thrower-fumble]\")\n}","dcwY8dCd3PNCEzk6":"let current = this.actor.status.fate.value\n\nthis.actor.update({\"system.status.fate.value\" : current + 1})\n\nthis.script.scriptMessage(`${this.actor.prototypeToken.name} voit ses Points de Destin augmentés de ${current} à ${current + 1}`)","dfEgat3jz4EtWszH":"return args.skill?.name == \"Discrétion (Urbaine)\"","dfnCK8jCPXNLM7Gh":"let aoeDamage = this.effect.sourceTest.result.damage - 5 // Easily handle magic missile damage by just subtracting 5 from the item's (which has +10 base)\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(aoeDamage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - En Flammes`})\n\nawait test.roll();\n\nif (!test.succeeded)\n{\n this.actor.addCondition(\"ablaze\");\n}","dh5mAlaOOLCBC0YQ":"args.actor.system.details.length.value += args.actor.system.details.length.value * 0.1;","dk02qSJfJaIo3Geh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\");\nlet data = item.toObject();\ndata.system.specification.value = this.actor.characteristics.ag.value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","dkY7WRYjFVh8GB0m":"return ['ws', 'bs', 'ag'].includes(args.characteristic)","dkiNmwFXztIVbuxg":"let currentCareer = this.actor.system.currentCareer;\n\nif (!currentCareer || currentCareer.system.talents.includes(game.i18n.localize(\"NAME.Frenzy\")))\n{\n return\n}\n\ncurrentCareer.system.talents.push(game.i18n.localize(\"NAME.Frenzy\"));","dqvHDMlcitLx1pUx":"this.actor.system.details.move.value /= 2;","dsXGavzXLerXR8Xg":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\")) && !args.skill?.name.includes(game.i18n.localize(\"NAME.Row\"))","dt85W8pzZ09w1QLi":"if (this.actor.sameSideAs(this.effect.sourceActor))\n args.fields.slBonus += 2;\nelse\n args.fields.slBonus -= 2;","dtFvpY96RPzNnphq":"return !(args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\"))","dwSgcFxKN3S0hLJL":"return args.skill?.name != \"Corps à corps (Bagarre)\" && args.item?.weaponGroup?.value != \"brawling\"","dxxDFXNNqUsuMyUD":"args.fields.slBonus += 1","e0TuMgYuI7ZtGoQr":"args.applyAP = false;\n\nawait args.actor.addCondition(\"ablaze\", 2);\nawait args.actor.addCondition(\"prone\");","e34s1XxHckAWfwHt":"if (args.test.options.beatBlade && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target))\n{\n args.test.result.other.push(`${this.effect.name}: L'opposant perd ${Number(args.test.result.SL) + 1} Avantage`)\n}","e4HotRnEiyXR0pIu":"this.actor.applyEffect({effectUuids : this.item.effects.contents[1].uuid})","e7IxnxePdXSy6L4E":"if (args.opposedTest.result.hitloc.value == \"head\")\n{\n this.script.scriptMessage(`${this.actor.prototypeToken.name} subit une @Table[crithead]{Blessure Critique} si il n'y en avait pas d'autres.`)\n}","eAtqyBd1HsDWuBuI":"this.actor.system.characteristics.fel.modifier -= parseInt(this.item.system.location.value) || 1","eGQAyzCFZAEQhyJl":"const roll = new Roll(\"2d10\");\nawait roll.evaluate();\nconst money = game.wfrp4e.market.addMoneyTo(this.actor, `${roll.total}b`);\nawait this.actor.updateEmbeddedDocuments(\"Item\", money);\nthis.script.message(game.i18n.format(\"SCRIPT.Silvertide\", {name: this.actor.name, pennies: roll.total}));","eHRv7f2BTtle6Y1K":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.sJ3yX1kvzu2hgNq5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","eHgk3HZ6eyLFTZ9o":"return !args.item?.system.magicMissile?.value && !args.item?.system.attackType","ePPgxQOqL1Uhz2k9":"let choice1 = [\n {\n type : \"skill\",\n name : \"Projectiles (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"Bow\",\n },\n {\n type : \"ammunition\",\n name : \"Arrow\",\n }\n]\nlet choice2 = [\n]\n\nlet choice = await Dialog.wait({\n title : \"Option\",\n content : \n `

\n Ajouter une option?\n

\n
    \n
  1. Ranged (Bow) +10 and a Bow with 12 Arrows
  2. \n
\n `,\n buttons : {\n 1 : {\n label : \"Yes\",\n callback : () => {\n return choice1\n }\n },\n 2 : {\n label : \"No\",\n callback : () => {\n choice2\n }\n }\n }\n })\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","eWWLmA2xINR321aK":"args.item.system.qualities.value.push({name : \"magical\"})","eb69QPmNQEJXtk4l":" return args.characteristic != \"bs\"","ebDQH0MdGAG02CHl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SYjWiKDzMS6CtROJ\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nif (this.item.system.location.key == \"rArm\")\n{\n\tdata.system.location.value = \"Main Droite\"\n\tdata.system.location.key = \"rHand\"\n}\nelse if (this.item.system.location.key == \"lArm\")\n{\n\tdata.system.location.value = \"Main Gauche\"\n\tdata.system.location.key = \"lHand\"\n}\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","ed7Sud9HM3uB2j6b":"ChatMessage.create({content : \"Céder ou Mourir!\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2;\nthis.script.scriptNotification(\"Ajout de \" + data.name);\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});\ngame.wfrp4e.utility.postFear(2, this.actor.prototypeToken.name)","egDtqMxe3iekc6hv":"let trait = args.opposedTest.attackerTest.item\nlet woundLossEffect = this.item.effects.get(\"7Amhi75wLv0PvGjd\")\nif (trait && trait.name.includes(\"Morsure\") && woundLossEffect)\n{\n args.actor.applyEffect({effectUuids : woundLossEffect.uuid})\n}","eh1J3s0s4A2AxoFp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\");\nlet data = item.toObject();\ndata.name += \" (Ennemi)\";\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","ekjJQHyMbZT2vqdc":"let uses = this.item.getFlag(\"wfrp4e\", \"uses\") || 0;\nuses++;\nthis.script.scriptNotification(`Utilisé ${uses} fois`)\nthis.item.setFlag(\"wfrp4e\", \"uses\", uses);\nif (uses >= 3)\n{\n\tthis.effect.update({\"flags.wfrp4e.applicationData.type\" : \"other\"})\n\tthis.script.scriptNotification(`Utilisé`);\n}\n","eqxE7nBO13yJS7hc":"let roll = (await new Roll(\"1d10\").roll())\nroll.toMessage({flavor: \" Blessures soignées\", speaker : {alias : this.actor.name}})\n\nthis.actor.modifyWounds(roll.total)\n\nthis.actor.hasCondition(\"bleeding\")?.delete();","esuLwq4g5T8k1kLT":"await args.actor.addCondition(\"ablaze\"); await args.actor.addCondition(\"prone\");","ezGqDoC9hNRBnFTB":"let choices = await Promise.all([warhammer.utility.findItemId(\"1zaqojk0Oq1m8vYv\"), warhammer.utility.findItemId(\"zIuarD5mB0EF0ji0\")])\nlet items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisissez a Weapon\")\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value = true);\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","f062aa2BNClx08D6":"let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed) \n {\n let toughnessLost = parseInt(this.effect.sourceTest.result.SL)\n\n let currentModifier = this.actor.characteristics.t.modifier\n\n await this.actor.update({ \"system.characteristics.t.modifier\": currentModifier - toughnessLost })\n this.script.scriptMessage(`${this.actor.prototypeToken.name} perd ${toughnessLost} points d'Endurance`)\n if (this.actor.system.characteristics.t.value <= 0)\n {\n this.actor.addCondition(\"dead\");\n }\n\n }","f29Pv6TQtgILxt1h":"if (args.test.options.healWounds) {\n if (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) {\n let wounds = this.actor.characteristics.int.bonus + ~~args.test.result.SL\n if (args.test.options.fieldDressing && args.test.result.reversed)\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} soigne ${wounds} Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + args.test.result.SL < 0)\n args.test.result.other.push(`Le patient contracte un @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n}","f3rXusHh6VIpVPUl":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\")) && args.type != \"cast\"","f4vvAGQ8OGoEbrgy":"let SL = args.opposedTest.attackerTest.result.SL - args.opposedTest.attackerTest.item.cn.value\nlet difficulty = \"challenging\"\nif (SL >= 1)\n difficulty = \"difficult\"\nif (SL >= 2)\n difficulty = \"hard\"\nif (SL >= 3)\n difficulty = \"vhard\"\n \n\nlet test = await args.actor.setupCharacteristic(\"wp\", {fields: {difficulty}, skipTargets: true, appendTitle : \" - \" + this.effect.name, context : {failure: \"Gain a Stunned Condition\"}})\nawait test.roll();\nif (test.failed)\n{\n args.actor.addCondition(\"stunned\");\n}","f5Mp3kXwCFdPkW6N":"return args.skill?.name != \"Divertissement (Chant)\" && args.skill?.name != \"Divertissement (Chanter)\" && !args.skill?.name.includes(\"Langue\");","f6WnrJvoNkfoNN9Y":"return args.item?.attackType != 'melee'","f7WZvYle9iqefRsh":"return args.weapon?.system?.attackType != \"melee\"","f8cnfvGKJH3bYVGN":"return [\"s\", \"t\"].includes(args.characteristic)","fEFfHFeJxkR0aIJK":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 3 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.scriptMessage(`Tous ceux dans un rayon de 7 mètres perde 1 Point de Blessure et doivent faire un Test de Résistance Difficile (-10) ou recevoir l'état gains @Condition[Assourdi]`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n ","fEyKQqCjDwml3DXO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","fFGuTi0HLjwneMcJ":"return args.item?.system.isRanged","fFi9JD4uCY9DPC5B":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.characteristics.t.initial += 10 * specification;\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","fIUxKZMWJ8HMPmH9":"return [\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","fKzlu6fFE2th9uIJ":"return args.item?.name == game.i18n.localize(\"NAME.ConsumeAlcohol\")","fNUiKELi9e1vg7KY":"args.actor.removeCondition(\"fatigued\", 99);\nargs.actor.removeCondition(\"bleeding\", 99);","fP2edYbj6QjPPAjL":"return [\"Emprise sur les animaux\", \"Résistance\", \"Survie en extérieur\"].includes(args.skill?.name)","fPKYkBllp7Et62lX":"if (args.test.spell.name == \"Warp Lightning\")\n{\n args.test.preData.canReverse = true;\n}","fSTjJIqg5tvbwxKt":"const uuid = \"Compendium.wfrp4e-core.items.Item.ahlxlfIl8xUhBkic\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.system.equipped.value = true;\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","fTw3mpSUOlkqVVUC":"this.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","fY0TsQwnU14fdPl2":"args.fields.modifier += 30;","fYLSe6CrYciap5y8":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 10,\n \"t\" : 10,\n \"i\" : 0,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [game.i18n.localize(\"NAME.ConsumeAlcohol\"), game.i18n.localize(\"NAME.Row\"), game.i18n.localize(\"NAME.Sail\"), game.i18n.localize(\"NAME.Swim\")]\nlet skillAdvancements = [10, 10, 10, 10]\nlet talents = []\nlet trappings = []\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","faRFSsrQylQRZFLk":"return args.bleedingHand || !args.weapon || !this.actor.hasCondition(\"bleeding\")","fcY3pa72dELnOFXV":"return !args.context.reload\n","feMPZhhFeXRtKdKY":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectUuids : this.item.effects.contents[0]?.uuid})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun restant!\", \"error\")\n}","ffvcCEazZBinHlUX":"args.update({texture : {tint : \"#FFD700\"}});\n","fiF9sM5UpcHMYa33":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += \" (Poison, Maladie, Chaos)\"\nthis.actor.createEmbeddedDocuments(\"Item\", Array(this.effect.sourceTest.result.overcast.usage.other.current).fill(data), {fromEffect: this.effect.id})","fkFmNcesqqNTMhVn":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.2iult41Jehz0F1O8\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","fl762icfKrt9ear2":"this.actor.removeCondition(\"broken\", parseInt(this.effect.sourceTest.result.SL)+1)","ft0LaRWZT5WtnptP":"let advantage = this.actor.system.status.advantage.value;\nif (advantage > 0)\n{\n await this.actor.setAdvantage(0);\n this.script.scriptNotification(\"Avantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item, {fields : {slBonus : advantage}})\nawait test.roll();","fve7tiyF5X9B7mHJ":"args.fields.slBonus -= 2;","fzTB7t3x4bLmAXji":"let roll = await new Roll(\"1d10 + 1\").roll()\nawait roll.toMessage(this.script.getChatData());\nthis.script.scriptNotification(`Soins de ${roll.total} Blessures`)\nthis.actor.corruptionDialog(\"moderate\")\nawait this.actor.modifyWounds(roll.total)","g07HI7vyqiFXPB0o":"// A Drinker must take a Difficult (-10) Endurance Test.\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"difficult\"}})\nawait test.roll()\n// If they fail, they acquire 2 Poisoned Conditions. \nif (test.failed) \n{\n this.actor.addCondition(\"poisoned\", 2)\n this.script.scriptMessage(`

${this.actor.prototypeToken.name} reçoit 2 états @Condition[Empoisonné].

\n

Toute créature avec le Trait Bestial qui le mord et provoque des dégats ne le mordra pas à nouveau durant un combat, la créature pouvant toutefois attaquer avec d'autres méthodes si disponibles..

`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n })\n}\n // If they succeed, for a number of rounds equal to 3+ their SL, they have the Corrosive Blood Creature Trait.\nelse if (test.succeeded) \n{\n // Don't attempt to add Corrosive Blood if actor already has it\n const hasCorrosiveBlood = this.actor.has(\"Sang corrosif\")\n if (hasCorrosiveBlood !== undefined) return \n\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n const duration = 3 + parseInt(test.result.SL)\n this.script.scriptMessage(`

${this.actor.prototypeToken.name} gagne le Trait Sang Corrosif pour ${duration} rounds.

`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}","g0SzfsLyW7aD2F19":"if (this.item.system.tests.value.includes(\"(Social Group)\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let group = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${group})`\n }\n else\n {\n let value = await ValueDialog.create({text : \"Enter Etiquette Group\", title : this.effect.name});\n if (value)\n {\n name = `${name.split(\"(\")[0].trim()} (${value})`\n tests = this.item.system.tests.value.replace(\"Social Group\", value);\n }\n }\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","g1L8OYO9nCOhdKGL":"// Everything within Fellowship Bonus yards \n// of the target point is splashed with mystic poison, \n// suffering 1d10 + SL damage which ignores Armour Points\n\nlet damage = (await new Roll(`1d10 + ${parseInt(this.effect.sourceTest.result.SL)}`).roll())\n\nawait damage.toMessage(this.script.getChatData())\n\nthis.script.scriptMessage(await args.actor.applyBasicDamage(\n damage.total,\n {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}\n))\n\n// ... and gains the Poisoned Condition\n\nthis.actor.addCondition(\"poisoned\")","g4t56A09yrpZaJQ2":" let amberTalons = foundry.utils.deepClone(game.wfrp4e.config.systemItems.unarmed);\n amberTalons.name = \"Amber Talons\";\n amberTalons.img = this.effect.img;\n amberTalons.system.damage.value = \"SB + WPB\"\n amberTalons.system.equipped = true;\n amberTalons.system.qualities.value.push({name : \"magical\"})\n amberTalons.effects.push({\n name : \"Amber Talons\",\n transfer: false,\n img : \"modules/wfrp4e-core/icons/spells/amber-talons.png\" ,\n system: {\n transferData : {\n documentType : \"Item\"\n },\n scriptData : [{\n trigger : \"applyDamage\",\n script : \"if (args.totalWoundLoss >= 1)\\n{ \\n args.actor.addCondition(\\\"bleeding\\\")\\n}\"\n }]\n }\n })\n this.actor.createEmbeddedDocuments(\"Item\", [amberTalons], {fromEffect: this.effect.id})","gFUXBbTskQBKjxqm":"if (this.actor.hasCondition(\"entangled\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}}).then(async test => {\n await test.roll();\n if (test.failed)\n this.actor.addCondition(\"fatigued\") \n })\n}","gKIPujyuFSn0No9v":"for(let e of this.item.effects.contents)\n{\n e.update({disabled: false})\n}\nthis.script.scriptNotification(\"Ré-initialiser les pouvoirs\")","gKPL3t4vlZAsvtGr":"return args.skill?.name == \"Discrétion (Souterrains)\"","gL0ftUnK5TNXBRRt":"return this.effect.sourceActor.uuid == args.actor.uuid","gMIenSmLklAkB2Zm":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Enter Venom Strength\", title : this.effect.name}, \"\", Object.values(game.wfrp4e.config.difficultyNames));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","gOm8utR3HLQBT5hA":"let {value} = this.effect.getFlag(\"wfrp4e-soc\", \"m4result\") || {};\n\nif (value === 0)\n args.actor.system.status.mood.value = 0;\nelse if (value !== undefined)\n args.actor.system.status.mood.value += value;","gPQrszvIgGlW9yM4":"if (args.test.characteristicKey == \"wp\")\n args.test.preData.canReverse = true","gVpFUka7qfGiEC1v":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFD700\"}}));\n","ga6bQzPuoIiQQrKg":"if (args.totalWoundLoss > 0)\n{\n \n let test = await args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","gbhxWXboV9CytWNU":"await this.actor.addCondition(\"blinded\", 2)","gh2KS1prBKcsSK6M":"if (args.opposedTest.attackerTest.result.critical)\n args.actor.addCondition(\"ablaze\")","gnVpxOeBZpNF4HIF":"if (args.test.result.roll.toString().includes(\"9\") || args.test.result.roll.toString().includes(\"8\"))\n{\n args.test.result.fumble = game.i18n.localize(\"Fumble\")\n}","goz8yTlMozlsz3uY":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Strength';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","gpPaCe6yER79l4u8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","gpuBg3y9rocJL7yT":"this.actor.status.addArmour(1, {locations: [\"head\"], source: this.effect})","gqZLfIr6svrtdwdC":"return args.skill?.name != game.i18n.localize(\"NAME.SleightOfHand\") && args.skill?.name != game.i18n.localize(\"NAME.MeleeBrawling\") && args.weapon?.system?.weaponGroup?.value != \"brawling\"","groEX1wJ9l00PkDF":"let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\nif (turns <= 0) return;\nturns--;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (turns > 0) {\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns);\n\n return this.script.message(`

${speaker.alias} continue de s'enrouler autour ${target.name}. Il pourra commencer à écraser dans ${turns} tours.

`);\n}\n\nif (this.actor.items.find(i => i.type === \"extendedTest\" && i.name === this.effect.name)) {\n this.script.message(`

${speaker.alias} peut reprenre son écrasement ${target.name} avec le Test Etendu.

`);\n\n return;\n}\n\nconst extendedTestData = {\n name: this.effect.name,\n type: \"extendedTest\",\n img: this.effect.img,\n system: {\n SL: {\n current: 0,\n target: target.actor.system.status.wounds.value\n },\n test: {\n value: 'Strength'\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: \"challenging\"\n }\n }\n};\n\nconst extendedTests = await this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\nconst extendedTest = extendedTests[0];\n\nthis.script.message(`

${speaker.alias} a fini de s'enrouler autour de ${target.name}. Il peut maintenant écraser via le Test Etendu @UUID[${extendedTest.uuid}].

`);\n\nlet effect = {\n name: extendedTest.name,\n img: extendedTest.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: extendedTest.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.effects.find(e => e.id === id);\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n const targetId = effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n this.script.message(\\`

${speaker.alias} écrase ${target.name}. Le bateau et broyé, réduit à une masse de déchets flottants.

\\`);\n await effect.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n}\n\nawait extendedTests[0].createEmbeddedDocuments(\"ActiveEffect\", [effect]);","gsCnd3mf1vXFU2ei":"this.actor.system.status.ward.value = 4;","gu72JaTs9GrSiVTd":"return !(args.skill?.name == game.i18n.localize(\"NAME.Haggle\") || args.skill?.name == game.i18n.localize(\"NAME.Gossip\"))","gxuBeGHwjZ7WfPeu":"let specification = Number(this.item.specification.value) || 1;\nargs.fields.slBonus -= specification;","h0DfPwUUOBjyAHMZ":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\");","h1XKoMuVnS0bagRO":"return args.item?.name != game.i18n.localize(\"NAME.Endurance\");","h2GSoiCQ2ZSlTjf7":"const uuid = \"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","h766UvswLCsxcMow":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : -15,\n \"t\" : 0,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 5,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charm\", \"Intimidate\", \"Melee (Basic)\"]\nlet skillAdvancements = [7, 60, 7]\nlet talents = [\"Menaçant\", \"Ombres\"]\nlet traits = [\"Distracting\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hA8PzeiCsHqqlUZm":"this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"nausea\"]])\nthis.script.scriptMessage(`Gaine de @Condition[Nausée] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})","hCzxUyO6mjLNIpaM":"let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value)\n\nwoundsGained = Math.floor(woundsGained / 2)\n\nargs.attacker.update({ \"system.status.wounds.value\": args.attacker.status.wounds.value + woundsGained })\n\nthis.script.scriptMessage(`Récupération de ${woundsGained} Blessures`)","hDC6lroDEPVBituR":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gagne un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n this.script.scriptMessage(`Echec total: gain immédiat de 1 @Table[mutatemental]{Mutation Mentale}, et ne peut plus prendre d'Ambition à court-terme pour les [[1d10]] prochaines weeks.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","hK0YMJfYbpbJZizO":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","hObTbWi4ZdwXimIW":"if (args.item.type == \"spell\")\n{\n args.item.system.cn.value = Math.floor(args.item.system.cn.value / 2);\n}","hOgha3ir8K9TVphO":"return args.characteristic !== \"fel\";","hR1qD2kpFHF8JT8h":"return args.skill?.name == \"Langue (Magick)\"","hSImyYjL0CENTvXf":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\", appendTitle : ` - ${this.effect.name}`}});\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTypes.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `

${item.name} PA divisé par 2

`\n}\nif (msg)\n{\n\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n}","hSlEY2oh8quVmdXR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hWWvkPbgIN3lxz1u":"return args.item?.system?.attackType !== \"melee\";","hYNWp75ggWSTht55":"if (args.test.result.hitloc.value != \"head\" && args.test.result.critical)\n{\n\tgame.wfrp4e.utility.sleep(200).then(() => {\n\t\tthis.script.scriptMessage(\"Peut effectuer un jet sur the @Table[crithead]{Coups Critiques à la Tête} au lieu de la localisation normale\")\n\n\t})\n}","hZAax4emLahEEqcZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"(Tusks)\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hfO4INH3EeETDTFt":"this.actor.status.addArmour(1, {locations: this.effect.flags.wfrp4e.locations, source: this.effect})","hhCs5VBKx50S5IsY":"return !args.context.mutate","hhv7PrRdlf9sfC82":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Combat Reflexes\"]\nlet trappings = [\"Leather Jack\", \"Leather Skullcap\", \"Leather Leggings\", \"Shield\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hj7tI212neKIu9dh":"this.actor.system.status.ward.value = 7;","hlHKeFWrOA8CsLr9":"args.data.canReverse = true;\nargs.context.pilot = true;","hluehsCuBZYc1Ejt":"return args.characterisic != \"fel\"","hmk8zV1LTElHUI8A":"let msg = `${this.actor.prototypeToken.name} perd 1 Blessure.
`\n if (this.actor.status.wounds.value <= 1)\n {\n msg += `${this.actor.prototypeToken.name} tombe Inconscient.
`\n await this.actor.addCondition(\"unconscious\")\n }\n this.script.scriptMessage(msg)\n this.actor.modifyWounds(-1)","hnsmzvcuiUYB065I":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {appendTitle: ` - ${this.effect.name}`, context: { failure : \"Ne peut fuir les combats\"}}).then(test => test.roll())","hpwJRAhCsXTp9bd9":"let choice1 = [\n {\n type : \"skill\",\n name : \"Melee (Basic)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Melee (Polearm)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\nlet choice3 = [\n {\n type : \"skill\",\n name : \"Melee (Two-Handed)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\nlet choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `

\n Select your choice\n

\n
    \n
  1. Melee (Basic)
  2. \n
  3. Melee (Polearm)
  4. \n
  5. Melee (Two-Handed)
  6. \n
\n `,\n buttons : {\n 1 : {\n label : \"Basic\",\n callback : () => {\n return choice1\n }\n },\n 2 : {\n label : \"Polearm\",\n callback : () => {\n return choice2\n }\n },\n 3 : {\n label : \"Two-Handed\",\n callback : () => {\n return choice3\n }\n }\n }\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","ht7csu1KImHzpzL5":"return args.item?.actor?.type !== \"vehicle\" || args.item?.type !== \"weapon\" || !args.item.name.includes(\"Cannon\");","huJcVpVn6Q7sQkFC":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value -= 1;\n","hwHpIunCq3ifk2QU":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Duration)\n if (Number.isNumeric(range))\n {\n args.item.system.duration.value = \"2 * \" + args.item.system.duration.value\n }\n}","hwOZxgt7e65iWvYz":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n let damage = this.effect.sourceTest.result.damage\n\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n}","hxmwtw5zAHyS2upG":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"giftofthebeast\"))","i59IpmZNLJEPWZ3L":"return args.spell","i5AN97A7IOeygEFA":"if (args.applyAP && args.modifiers.ap.metal) \n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : \"Ajout les PA Métalliques aux Dommages\" })\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore le métal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","i7xl0jNpLnBT2h2l":"args.actor.characteristics.dex.value = 0","iAo3wxMLA64rsKjj":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"skavenbrew\"))","iBEPQ3NwtI9DfkEy":"let locations = [];\n\nwhile (locations.length < 2)\n{\n let loc = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN : true})\n if (!locations.includes(loc.result))\n {\n locations.push(loc.result);\n }\n}\n\nlocationText = locations.map(i => game.wfrp4e.config.locations[i]).join(\", \")\n\nthis.item.updateSource({name : this.item.name += ` (${locationText})`})","iHn3YzvqNfbwzjZz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = this.actor.characteristics.s.bonus\ndata.system.description.value = \"\"\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","iLpq4yCFN6YACrYA":"if (args.test.result.castOutcome == \"success\")\n{\n this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"demonic-mien\"))\n}","iM4B3IZ4VtpZsl09":"args.size = \"sml\"","iM6JLF8jDXMViReZ":"return ![\"Crochetage\", \"Escamotage\", \"Focalisation (Ulgu)\"].includes(args.skill?.name)","iMDZLr7ueJWBnilj":"args.actor.flags.rangedDamageIncrease += 1","iMu8BZ7eHMAbPEO1":"let healed = args.totalWoundLoss\n\nthis.script.scriptMessage(`this.actor.prototypeToken.name Guérison de ${healed} Blessures`);\n\nthis.actor.modifyWounds(healed)","iNAQJa5HyaEckknX":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n let spells = this.actor.itemTypes.spell;\n if (spells.length)\n {\n let chosen = spells[Math.floor(CONFIG.Dice.randomUniform() * spells.length)]\n this.script.scriptMessage(`Ne se rappelle plus du sort ${chosen.name}`)\n chosen.update({name : chosen.name += \" (LOST)\"})\n }\n}\n\n\n","iO2hCDwyQ7v4qrOI":"if (args.test.options.staunchBleeding) {\n if (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) {\n let staunch = ~~args.test.result.SL + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n args.test.result.other.push(`${this.actor.name} supprime ${staunch} Etats Hémorragiques du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + args.test.result.SL < 0)\n args.test.result.other.push(`Le patient contracte une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n}","iT0h3VZLEBQnn5Bx":"return args.skill?.name != game.i18n.localize(\"NAME.Charm\") && args.skill?.name != game.i18n.localize(\"NAME.Gossip\") && args.skill?.name != game.i18n.localize(\"NAME.ConsumeAlcohol\");","iT3C15fMyQrj1RmG":"if (this.actor.has(\"Mort-vivant\") && this.actor.has(\"Ethereal\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if(test.failed)\n this.actor.addCondition(\"stunned\")\n })\n}","iVhi3Z6zPaf1bf8g":"return [\"t\", \"i\", \"ag\", \"dex\", \"int\", \"wp\"].includes(args.characteristic)","iX0ctHYHg12pjaCU":"let result = await game.wfrp4e.tables.rollTable(\"gift-of-slaanesh\")\n\nif (result.object.documentId && result.object.documentCollection)\n{\n let item = await fromUuid(`Compendium.${result.object.documentCollection}.${result.object.documentId}`);\n if (item)\n { \n let data = item.toObject();\n // Some items need sourceTest for their effects\n setProperty(data, \"flags.wfrp4e.sourceTest\", this.effect.sourceTest);\n await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});\n }\n}\n\nthis.script.scriptMessage(game.wfrp4e.tables.formatChatRoll(\"gift-of-slaanesh\", {lookup : result.roll, hideDSN: true}));","id9ZdkERMZnZTWXt":"if (args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\tthis.script.scriptNotification(\"Immunisé à la Peur\");\n\targs.extendedTest.delete();\n\targs.abort = true;\n}\nreturn args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\")","igVAVU7DOuzhNG14":"return args.item?.system.isMelee","imKVsCy8rya2gkwO":"// Any Characteristic penalties due to failed Consume Alcohol Tests\n// or the state of being Stinking Drunk are eliminated. \nawait this.actor.removeSystemEffect(\"consumealcohol1\")\nawait this.actor.removeSystemEffect(\"consumealcohol2\")\nawait this.actor.removeSystemEffect(\"consumealcohol3\")\nawait this.actor.removeSystemEffect(\"stinkingdrunk1\")\n\n// The drinker is thereafter Fatigued \n// for a number of hours equal to 10 minus their Toughness Bonus — \n// nothing but time and rest can eliminate this penalty.\nawait this.actor.addCondition(\"fatigued\")\nconst duration = 10 - parseInt(this.actor.system.characteristics.t.bonus)\nthis.effect.updateSource({\"duration.rounds\" : duration});\nthis.script.scriptMessage(`

${this.actor.prototypeToken.name} ne souffre des pénalités dues à l'alcool et reçoit 1 état Fatigué pour ${duration} heures.

`, \n{\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n}) ","inPxRSx0CDj1nwAm":"if (args.test.result.fumble && !this.actor.itemTypes.talent.find(i => i.name == \"Magie des Arcanes (Feu)\"))\n{\n this.actor.addCondition(\"ablaze\");\n}","ioeTj5mx8jlA5EX5":"args.actor.addCondition(\"stunned\")","ipkkRffJh61WE7zR":"if (!args.flags.amputatedFootOrLeg)\n{\n\targs.flags.amputatedFootOrLeg= true;\n\targs.fields.modifier -= 20;\n}","iqUvV1Vu81M3WyZ4":"let SL = Number(this.effect.sourceTest.result.SL);\nfor (let i=0; i [\"feu\", \"cieux\", \"bêtes\", \"ombres\", \"lumière\", \"vie\", \"mort\", \"métal\"].includes(s.system.lore.value)).sort((a, b) => a.system.lore.value > b.system.lore.value ? 1 : -1)\n\nlet choice = await ItemDialog.create(spells, 1, \"Choisir un sort\");\nif (choice[0])\n{\n this.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id})\n}\n","iuYuf05BNuZ5fllI":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[poisoned-wind-globe]\")\n}","j1AmrY1SxFJQyapo":"if (this.actor.status.advantage.value > 0 && args.item.system.attackType)\n{\n args.item.system.qualities.value.push({name : \"penetrating\"})\n}","j3c6Y5aeA7nlFr9F":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.wBhPFggGqIXwbx1r\", // Alley Cat\n \"Compendium.wfrp4e-core.items.Item.q58lK4kULJZB5GjE\", // Rover\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","j3zDMWkns32Yrxn3":"this.effect.updateSource({\"flags.wfrp4e.ward\" : 9})","j6Bf1iivH8cqSnnK":"let target = args.data.targets[0]\nreturn target?.actor.hasCondition(\"prone\") || target.hasCondition(\"surprised\")","j98hvy6r9G2Vjmid":"if (args.totalWoundLoss > 0) \n{\n args.opposedTest.result.other.push(\n `@Corruption[minor]{Exposition Mineure à la Corruption}`\n )\n this.script.scriptMessage(\n `${this.effect.name}: \n @Corruption[minor]{Exposition Mineure à la Corruption}
\n ${args.actor.prototypeToken.name} doit réaliser un Test \n Accessible (+20%) de Corruption (Mineur)`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","jC8o5PbnqEvOoZ9N":"this.actor.addCondition(\"poisoned\", 2)","jFwema0iwzBphxie":"let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss)\nwoundsGained = Math.ceil(woundsGained / 2)\n\nargs.attacker.update({\"system.status.wounds.value\" : args.attacker.system.status.wounds.value + woundsGained})\n\nargs.actor.addCondition(\"fatigued\")\nargs.attacker.hasCondition(\"fatigued\")?.delete();\n\nthis.script.scriptMessage(`${args.attacker.prototypeToken.name} guéri de ${woundsGained} Blessures`);","jGDk7avWFSnyFoql":"let broken = this.actor.hasCondition(\"broken\");\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.IAWyzDfC286a9MPz\");\n\nif (broken && !broken.getFlag(\"wfrp4e\", \"blasted-mind\") && !this.actor.has(item.name))\n{\n await broken.delete();\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})\n this.script.scriptNotification(`Suppression de ${broken.name}, ajout de ${item.name} (${Math.ceil(CONFIG.Dice.randomUniform() * 10)} Rounds)`)\n}","jHgxpe6TJDlP3oTn":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\");\nspells = spells.filter(s => [\"slaanesh\"].includes(s.system.lore.value))\n\nlet choice = await ItemDialog.create(spells, 1, \"Choisir un sort\");\nif (choice[0])\n{\n this.item.updateSource({name : this.item.name + ` (${choice[0].name})`})\n this.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id})\n}\n","jLsL4KRI6LEG9Ii2":"if (args.test.result.critical && ['rLeg', 'lLeg'].includes(args.test.result.hitloc.result))\n{\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 20 : 20\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}","jObJanFoev4N6ZRv":"if (!args.opposedTest.attackerTest.item?.system?.isMagical)\n\targs.abort = `${this.effect.name}: Ignoré`","jOm7RxGFm1y6mCpN":"return args.context.crewTest.name.includes(\"Batten Down\");","jRSgPhpfN7MH7TTp":"if (args.totalWoundLoss > 0)\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"1 Poisoned Condition Gained\", success: \"Resisted Poisoned Condition\" } })\n await test.roll();\n if (test.failed)\n { \n args.actor.addCondition(\"poisoned\");\n if (args.actor.system.status.wounds.value - args.totalWoundLoss <= 0)\n {\n args.actor.addCondition(\"unconscious\")\n }\n }\n}\n\n // else\n // this.actor.setupCharacteristic(\"t\", { context: { failure: \"1 @Condition[Poisoned] Condition Gained\", success: \"Resisted @Condition[Poisoned] Condition\" } }).then(testCallback)\n","jW87rmQLtROdVEhW":" if ([\"orc\", \"ork\", \"goblin\", \"hobgoblin\", \"snotling\", \"greenskin\"].includes(args.opposedTest.defender.details.species.value.toLowerCase()))\n {\n args.addImpact = true\n args.opposedTest.result.other.push(\"Rune de Banissement de Gobelin: Ajout d'Impact\")\n }","jWkfoVpHLiRaHTza":"if (args.test.succeeded)\n{\n args.test.result.other.push(`${this.effect.name}: @Terror[1,${this.actor.prototypeToken.name}]`)\n}","jXbrIGxznqf1SNxZ":"const speaker = ChatMessage.getSpeaker({actor: this.actor});\n\nthis.script.scriptMessage(`

${speaker.alias} est immergé dans la Elémentair de Mer et subit la @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}

Il peut essayer de s'échapperen s\"évadant de l'Etat @Condition[Entravé} comme si il était @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.wmA76Q2zJJ9HrkvA#grappling]{Grappled} par l'Elémentaire de Mer, en réalisant un Test Opposé de Force contre une Force de 59.

`);","jYJRO5XPyG7y6fih":"await this.actor.addCondition(\"blinded\")\nawait this.actor.addCondition(\"deafened\")\nawait this.actor.addCondition(\"fatigued\")","jbZPLb4wuqJpHLUx":"this.item.system.flaws.value.push({name : \"dangerous\"})","jdS2u1tQPYeO55WI":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif (type == \"cold\")\n{\n\tlet stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))\n\tawait args.actor.addCondition(\"stunned\", stunned);\n}\n\nif (type == \"corrosion\")\n{\n let damageItems = await Dialog.confirm({title : this.item.name, content : `

Damage all Items carried?

`})\n\tif (damageItems)\n\t{\n\t\tlet msg = ``\n\t\tlet weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);\n\t\tlet armour = args.actor.itemTypes.armour.filter(i => i.isEquipped);\n\t\tlet trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);\n\t\tfor(let item of weapons)\n\t\t{\n\t\t\tif (item.system.properties.qualities.shield)\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1, \"shield\");\n\t\t\t}\n\t\t\telse \n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1);\n\t\t\t}\n\t\t\tmsg += `

${item.name} damage by 1

`\n\t\t}\n\t\tfor(let item of armour)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `

${item.name} damage by 1

`\n\t\t}\n\t\tfor(let item of trappings)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `

${item.name} damage by 1

`\n\t\t}\n\t\tif (msg)\n\t\t{\n\t\t\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n\t\t}\n\t}\n}\n\nif (type == \"fire\")\n{\n\tawait args.actor.addCondition(\"ablaze\");\n}\n\nif (type == \"electricity\")\n{\n\tawait args.actor.addCondition(\"stunned\");\n}\n\nif (type == \"poison\")\n{\n\tawait args.actor.addCondition(\"poisoned\");\n}\n\nif (type == \"warpfire\")\n{\n\tawait this.actor.corruptionDialog(\"moderate\")\n\tthis.actor.applyEffect({effectUuids : this.item.effects.getName(\"Warpfire\").uuid})\t\n}","jfk5VDKMTIf4ee0v":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"poisoned\")","jgO1Kf60Ctt6R0qO":"return args.item?.name != game.i18n.localize(\"NAME.Leadership\")","jmxlpyLrIuoxQtvU":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}}));\n","jpcU8FFWSlQ3gD0L":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Trade\"))","jrvj7bRyMBB9LixP":"this.actor.addCondition(\"fatigued\", 3)","jsgLEVYvMieyYT6L":"let tokenImg = \"\"; // Put path to token image here, inbetween the quotation marks\nif (tokenImg)\n{\n if (this.effect.getFlag(\"wfrp4e\", \"transformed\"))\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", false);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: this.actor.prototypeToken.texture.src}})); \n }\n else \n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", true);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: tokenImg}}));\n }\n}\nelse \n{\n this.script.scriptNotification(\"Aucune image de Token configurée. Le chemin du token doit être configuré dans la première ligne de ce script.\", \"error\");\n}","k0AkkBLtE8oZhBwn":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Armoured Value\", text : \"Enter the Armoured value\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","k3FqFgsF6a3TkxAD":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\ntest.roll();\nreturn true;","k7ldJfyW201HgRFh":"args.item.system.qualities.value.push({name : \"magical\"});","k8TC0yzp4xfOXD2n":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\n await test.roll();\n if (test.failed)\n {\n\t args.actor.addCondition(\"stunned\");\n }\n\targs.actor.hasCondition(\"bleeding\")?.delete()\n}","k9SvH4Lm3ZuI8S1N":"return ![\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","kBXVEnSWzaQZLkJH":"if(args.test.result.critical)\n{\n args.test.result.damage +=1 \n args.test.result.additionalDamage += 1\n}","kEaBLoIHt1FpQVKq":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Invisibility\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","kIM4Fs1lFVV7TSnj":"this.actor.modifyAdvantage(1);","kMSdRskYDI2J1gnp":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll(); \nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}\n ","kWynO1lQzjiSs8RK":"return args.skill?.name != game.i18n.localize(\"NAME.Haggle\");","kYiDBPRKIokFkr4Z":"if (args.item.type == \"skill\" && args.item.name == \"Projectiles (Arc)\")\n{\n args.item.system.modifier.value += 20;\n}","kYmscP2HuXjDovBD":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"))\n","kbXDGAmWWD4CZJHB":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst roll = new Roll(`2d10 - ${sin}`);\nawait roll.evaluate();\nawait roll.toMessage({flavor: `${this.effect.name}`});\nthis.actor.system.status.mood.addEntry(`${this.effect.name} (${this.effect.sourceActor.name})`, roll.total);","kiJ6AiaYVUjt6aV6":"teeth = await fromUuid(\"Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1\")\nteeth = teeth.toObject();\n\nlet roll = await new Roll(\"1d10\").roll();\nroll.toMessage(this.script.getChatData({flavor : \"Dents perdues\"}))\nteeth.system.location.value = `${roll.total} ${teeth.system.location.value}`\nthis.actor.createEmbeddedDocuments(\"Item\", [teeth])","kkC5EhqA05U6U0gU":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n// Kind of insane but whatever\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (opposedResult.differenceSL < 6)\n {\n this.actor.addCondition(\"fatigued\", Math.floor(opposedResult.differenceSL / 2))\n }\n else if (opposedResult.differenceSL >= 6)\n {\n this.actor.addCondition(\"broken\");\n }\n}","kmsGLWGxCY8Z8jVG":"return args.skill?.name != game.i18n.localize(\"NAME.Intuition\");","kvaN100w0nBUlLbj":"let poisoned = this.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.scriptMessage(\"Immunisé aux Poisons\")\n poisoned.delete()\n}","kvnZz8yqdTZbErkr":"args.actor.system.details.move.value -= 2;\nargs.actor.system.details.man -= 1;\nargs.actor.system.status.carries.max *= 1.5;","l1ntrpa8RE3Lg5xE":"return args.skill?.name === game.i18n.localize(\"NAME.Perception\");","l8qFKSnMpy4P7XQR":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","lCOdnKz8XpnkDs6Q":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();","lFO6XdfUODmFArqx":"args.actor.addCondition(\"bleeding\")","lII4KMRblqwFBlsV":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 15\n}\nlet skills = [\"Focalisation\", \"Charm\", \"Perform (Dancing)\"]\nlet skillAdvancements = [0, 6, 3]\nlet talents = [\"Attractive\", \"Distract\", \"Mimic\"]\nlet traits = [\"Distracting\", \"Flight (6)\", \"Spellcaster (Petty)\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Marsh Lights\", \"Sleep\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","lOIHiAIDtj91kllN":"const chanties = await WFRP_Utility.findAll('wfrp4e-soc.chanty');\nlet choice = await ItemDialog.create(chanties, 1, \"Choisissez Chanty\");\nif (choice.length) {\n console.log(choice);\n this.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id});\n}","lOzkngzye4RmvALp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\nthis.script.scriptNotification(\"Ajout de \" + item.name)","lPudo1grrVp05i7a":"let loc = Math.floor(CONFIG.Dice.randomUniform() * 2) == 0 ? \"head\" : \"body\"\nlet damage = this.actor.system.characteristics.s.bonus + 6\n\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if(test.failed)\n {\n await this.actor.addCondition(\"stunned\")\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n }\n })","lQJ68n3y1xDyNicE":"return !args.context.sizeModifier && args.item?.system?.attackType != \"ranged\"","lRZhkh8pcu93QTKz":"if (args.test.spell)\n{\n\targs.test.preData.SL = -10\n}","lSOAZ4FG44bT4jh1":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n\nlet infectedData = infected.toObject();\nlet fearData = fear.toObject();\nfearData.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData, infectedData], {fromEffect : this.effect.id})","lU4s3UTtBkU38djI":"this.actor.addCondition(\"entangled\")\nlet msg = `${this.actor.prototypeToken.name} perd 1 Blessure et reçoit l'état Empêtré.`\nthis.script.scriptMessage(msg)\nthis.actor.modifyWounds(-1)","lYYkGzqNshiYc7WI":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"poisoned\")\n}","lZuavewrJzOehrJQ":"let test = await this.actor.setupSkill('Résistance', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 't',\n context: {failure: \"Mast shattered!\"}\n});\nawait test.roll();\n\nif (test.failed) {\n let crit = await fromUuid(\"Item.d4bCnR1zINTNF9VC\");\n await this.actor.createEmbeddedDocuments(\"Item\", [crit]);\n this.effect.update({disabled: true});\n}","laptAldsT0Fm1rDt":"let blunt = await Dialog.confirm({label : \"test\", content :`

Appliquer la réduction des Dégats contondants? (-3)

`})\n\nif (blunt)\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Réduction des dégats contondants\", value : -3})\n}","lhemR8EP5tGNKout":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : \"Souffre d'Irrationnalité Effrayante\"}})\nawait test.roll();\nif (test.failed)\n{\n msg = `

@UUID[${this.effect.sourceItem.uuid}]{Irrationnalité Effrayante} Lancez: ${Math.ceil(CONFIG.Dice.randomUniform() * 10)}

`\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n msg += `

${this.actor.prototypeToken.name} reçoit également 1 Point de Corruption. Si il subit une mutation, il doit la déterminer sur la table des @Table[mutatemental]{Mutations Mentales}.

`\n let newCorruption = Number(this.actor.status.corruption.value) + 1\n this.actor.update({\"system.status.corruption.value\" : newCorruption})\n }\n\n this.script.scriptMessage(msg);\n}\n","lj7vOpa6tHHZ9bBB":"return this.actor.attacker","ljGX2w8hCTyLAjRp":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.details.price.gc -= Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","ljpM7muMyxGD04EX":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","lol5J6h0pErzM71s":"return args.weapon?.system.properties.flaws.crewed","lvjcddwRiN9iGruy":"let test = await this.actor.setupCharacteristic(\"t\", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: \"challenging\" } })\nawait test.roll();\n\nif (test.failed) \n{\n let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let bs = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let s = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let t = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ag = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let dex = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\n let currentAge = parseInt(this.actor.system.details.age.value)\n\n let inline = `@ROLL`\n let msg =\n `

${this.actor.prototypeToken.name} vieilli de ${inline.replace(\"@ROLL\", ageAdded).replace(\"@TT\", \"2d10\")} et perd

\n

${inline.replace(\"@ROLL\", ws).replace(\"@TT\", \"1d10\")} Capacité de Combat

\n

${inline.replace(\"@ROLL\", bs).replace(\"@TT\", \"1d10\")} Capacité de Tir

\n

${inline.replace(\"@ROLL\", s).replace(\"@TT\", \"1d10\")} Force

\n

${inline.replace(\"@ROLL\", t).replace(\"@TT\", \"1d10\")} Endurance

\n

${inline.replace(\"@ROLL\", ag).replace(\"@TT\", \"1d10\")} Agilité

\n

${inline.replace(\"@ROLL\", dex).replace(\"@TT\", \"1d10\")} Dexterité

\n `\n this.script.scriptMessage(msg);\n\n let characteristics = foundry.utils.duplicate(this.actor.system.characteristics)\n\n characteristics.ws.initial -= ws\n characteristics.bs.initial -= bs\n characteristics.s.initial -= s\n characteristics.t.initial -= t\n characteristics.ag.initial -= ag\n characteristics.dex.initial -= dex\n\n this.actor.update({ \"system.characteristics\": characteristics, \"data.details.age.value\": ageAdded + currentAge })\n}","lwVhn4bSXJ3eoT9q":"if (this.item.system.weaponGroup.value == \"basic\")\n{\n let slash = this.item.system.qualities.value.find(i => i.name == \"slash\")\n if (slash)\n {\n slash.value = \"2A\"\n }\n}","m3qEVO5fseV6KHXa":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","m58MpMZBblpq5LJu":"args.prefillModifiers.slBonus++;\nargs.prefillModifiers.successBonus++;\n","m84kG5cEPEByqHdd":"const uuid = \"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","m8qBlbH7ROoqa22o":"return args.context.reload","mBcLf11upaHS8AQq":"this.actor.status.addArmour(1, {source: this.effect})","mGHKBkDp4omSaBlD":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","mJ9eMPub4epJSf00":"return args.weapon?.system.qualities.value.find(i => i.name == \"shield\") && this.actor.attacker","mPxmCsXYirAIT913":"let key = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.characteristics, this.effect.img), 1, \"Choisissez Characteristic\");\n\nthis.effect.updateSource({changes : [{key : `system.characteristics.${key[0].id}.modifier`, mode : 2, value : 10}]})","mRvLsSVxNyt8LVZb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GRRN3XAKIpEVCY7z\")\nlet data = item.toObject();\ndata.name += \" (A déterminer)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","mT7PDcjF3cJTDbjR":"args.actor.system.details.move.value -= 1;\nargs.actor.system.status.carries.max *= 1.25;","mTnmPcjWmvScIBWY":"return args.skill?.name.includes(\"Focalisation\") || args.type == \"channelling\"","mV4Tmc0yfpL09KV7":"args.actor.addCondition(\"entangled\")","mXvtf3qhJjshpopX":"return [\"weapon\", \"cast\", \"channelling\"].includes(args.type)","mYL4i1vNlMl4vFYy":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && args.skill?.name != game.i18n.localize(\"NAME.Track\");","ma0sWhebqwdRHWvY":"if (!args.flags.trained)\n{\n args.flags.trained = true;\n args.fields.modifier += 10;\n}","maKr58mvvyKxFyC3":"if (args.item.type == \"prayer\" && (args.item.damage.value || args.item.damage.dice))\n args.item.damage.value += \"+1\"","masOBNgSi5HYkf3m":"return args.type != \"cast\" && args.type != \"channelling\"","mgLGN1XPzPE4dReN":"args.fields.slBonus--;","mlulnXQo8XU8vKLD":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({tetx : \"Enter Grim value\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","mr8qm5Bg6k1idZ6Q":"return args.item?.name == \"Musicien (Luth)\"","mziJBUYcsrhkdcCJ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{ \n this.actor.addCondition(\"prone\")\n}","n5RJqJL9fdRIxkuN":"if (this.actor.system.status.advantage.value > 0)\n{\n await this.actor.modifyAdvantage(-1);\n this.script.scriptNotification(\"Avantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","nCWAflBj7Si2BI1Q":"if (args.item.type == \"spell\" && args.item.system.lore.value != \"petty\")\n{\n args.item.cn.value = Math.max(4, args.item.cn.value * 2)\n}","nD2QVg3DrPK3foMf":"args.actor.setupSkill(\"Esquive\", { fields: { difficulty: \"average\" } }).then(async test => {\n await test.roll();\n if (test.failed) {\n await args.actor.addCondition(\"bleeding\")\n await args.actor.addCondition(\"entangled\")\n }\n })","nEaF3jbCiVYD8jia":"return args.skill?.name != game.i18n.localize(\"NAME.Charm\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","nGTxNWBUBgTr87wU":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.scriptMessage(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n ","nHJdlqbOP0ECgywb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nIOeK0BrtdZeZW8X":"console.log(\"SKILL\", this)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"challenging\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet rollD10 = await new Roll(\"1d10\").roll()\nrollD10.toMessage(this.script.getChatData())\n\n\nif (test.succeeded)\n{\n //...\n}\nelse if (test.failed)\n{\n //...\n}\n","nSXzktHyNjGUXjaw":"return args.item?.system.isRanged","nYtAjSArsNbrU2ob":"if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n args.fields.modifier -= 10;\n}\nelse if ([\"wp\"].includes(args.characteristic))\n{\n args.fields.modifier += 10;\n}","naF5EWr1CBkYRZTK":"if (args.opposedTest?.attackerTest?.item?.system?.isRanged) \n{\n let choice = await Dialog.wait({\n title: this.effect.name,\n content: `

Eviter les dégâts avec ${this.effect.name}?`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n })\n\n if (choice)\n {\n args.abort = `${this.effect.name}: Dégâts annulés`\n }\n}","ncIjDE6TFx88IQA1":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name == game.i18n.localize(\"NAME.Athletics\");","neaaVy6D6tfcst5P":"args.fields.slBonus += this.actor.characteristics.i.bonus;\n","ngMm7SgtVqVovFJG":"if (args.test.result.critical && args.test.result.critical != \"Total Power\")\n{\n args.test.result.other.push(` Bonecrusher Critical (+20) (only if Critical Cast selected)`)\n}","njPP9wDAsdh4WHIj":"if (args.totalWoundLoss > 0 && [\"trait\", \"weapon\"].includes(args.opposedTest.attackerTest.item?.type))\n{\n this.script.scriptMessage(`Infctée: ${args.actor.name} doit réussir un Test Facile (+40) de Résistance ou subir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","nkSmu7v9WiAaK4vq":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","nkbTnaeBpthyhw4J":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.scriptMessage(`${this.actor.prototypeToken.name} voit ses Points de Chance augmenter de ${current} à ${fortunePoints + current}`)","nkdKBJ8ItqWiRAWL":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.
\n Il bénéficie de +50 aux Tests de Natation et peut respirer sous l'eau.
Si il porte le masque pendant plus d'une heure ou bénéficie de l'un de ses effets, il est exposé à une @Corruption[moderate]{Corruption Modérée}.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Used)\"})\n this.script.scriptMessage(`${this.item.name} porté par ${this.actor.name} a été enlevé et a perdu ses propriétés. Cependant, ses effets perdurent pendant [[1d10+4]] jours, après quoi il faudra les supprimer manuellement.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}\n","nlQA0shW8FCXjY7u":"return args.type != \"cast\" || args.item.lore.value != \"fire\"","nqWu0ZplxzRiUEAg":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n// Kind of insane but whatever\nlet opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result\n\nreturn opposedResult?.winner == \"attacker\";","nuIpPD4uaZRuJni8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nvrFhHHVq3KzirlR":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"))\n","nxNqWmmF6mJTnrLo":"return args.weapon?.system.usesHands.includes(this.item.system.location.key);","nzh8d46l1ikhkz8Q":"return (args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\")","o1zD8mej9TWKNxUq":"args.fields.slBonus -= 1;","o3JUBKLvE6bBxK2n":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" } })\nawait test.roll();\nif (test.failed) \n{\n await this.actor.addCondition(\"prone\")\n let injury = await fromUuid(\"Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx\");\n injury = injury.toObject()\n let toes = Math.clamped(Math.abs(test.result.SL) + 1, 1, 5)\n injury.system.location.key = this.item.system.location.key[0] + injury.system.location.value\n if (injury.system.location.key[0] == \"r\")\n {\n injury.system.location.value = `${toes} Right ${injury.system.location.value}s`\n }\n else if (injury.system.location.key[0] == \"l\")\n {\n injury.system.location.value = `${toes} Left ${injury.system.location.value}s`\n }\n setProperty(injury, \"system.wfrp4e.count\", toes)\n this.actor.createEmbeddedDocuments(\"Item\", [injury])\n}","o88xuUConwt0vFLw":"let points = this.effect.sourceTest.result.overcast.usage.other.current;\n\nthis.actor.update({\"system.status.fortune.value\" : this.actor.system.status.fortune.value + points});\n\nthis.script.scriptMessage(`Gagne ${points} Points de Chance`)","oDNfCNyt5KaUYmg2":"if(args.opposedTest.result.winner == \"defender\")\n{\n let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let msg = `Résultat ${roll}.`\n if (roll >= 7)\n {\n msg = `L'attaque touche avec un DR de ${roll - 6}.`\n }\n this.script.scriptMessage(msg, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","oEsUsI74yGTZ9CwU":"return args.item?.name == game.i18n.localize(\"NAME.CharmAnimal\")","oGdsGPgJWcyWkiWl":"this.actor.addCondition(\"broken\")\n\nif (this.actor.has(game.i18n.localize(\"NAME.Undead\")))\n{\n this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}))\n}","oHenUKtaS3jT5xQn":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4xF7M6ylIiGntekh\")\nitem = item.toObject()\nitem.name = this.effect.name\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n","oPg4se8iQRD14kmB":"let filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nlet items = await ItemDialog.createFromFilters(filters, 1, \"Choisissez an appropriate Polearm or Two-Handed Weapon\")\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value = true);\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","oTXPA6rbPnYOKNmo":"let characteristics = {\n \"ws\" : 35,\n \"bs\" : 10,\n \"s\" : 25,\n \"t\" : 30,\n \"i\" : 30,\n \"ag\" : 25,\n \"dex\" : 0,\n \"int\" : 15,\n \"wp\" : 35,\n \"fel\" : 15\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Langue (Battle)\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [25, 15, 25, 25, 15, 30, 20, 20]\n\nlet talents = [\"Combat Aware\", \"Combat Master\", \"Combat Reflexes\", \"Inspiring\", \"Chance\", \"Resolute\", \"Unshakable\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\", \"Plate Breastplate\", \"Plate Bracers\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [ \n {name: \"Two Handed Weapon\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nitems = items.concat(await ItemDialog.createFromFilters(filters, 1, \"Choisissez an appropriate Polearm or Two-Handed Weapon\"))\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","oV81zgbZsuTFG6L2":"let caster = this.effect.sourceActor;\n\nthis.actor.modifyWounds(caster.system.characteristics.fel.bonus);\n\nthis.script.scriptMessage(`Guérison de ${caster.system.characteristics.fel.bonus} Blessures`);","oW1gtYVT5nrxDjM7":"return args.characteristic != \"ag\"","oWM43EdUiyHgUlfW":"if (args.test.item && args.test.item.name == game.i18n.localize(\"NAME.ConsumeAlcohol\"))\n args.test.preData.canReverse = true","oWa7RkScnl6lR5vd":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n \n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} @UUID[Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP] pour [[1d10]] heures`)\n }\n}","obIXhQXKFyyQoNNV":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {appendTitle: ` - ${this.effect.name}`, fields: { difficulty: \"average\" } }).then(async test => {\n await test.roll()\n if (test.failed) {\n this.actor.modifyWounds(-1);\n this.script.scriptMessage(\"Subit 1 Dégat\")\n }\n})","ocBW3osTFnb5JCfe":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","ofddAHvzn1xUueSG":"args.AP.head.value -= tinDifference(args.AP.head.layers)\nargs.AP.body.value -= tinDifference(args.AP.body.layers)\nargs.AP.lArm.value -= tinDifference(args.AP.lArm.layers)\nargs.AP.rArm.value -= tinDifference(args.AP.rArm.layers)\nargs.AP.rLeg.value -= tinDifference(args.AP.rLeg.layers)\nargs.AP.lLeg.value -= tinDifference(args.AP.lLeg.layers)\n\nfunction tinDifference(layers)\n{ \n let metalAP = layers.filter(i => i.metal).reduce((prev, current) => prev + current.value, 0)\n\n let tinAP = layers.filter(i => i.metal).reduce((prev, current) => prev + Math.max(0, current.value - 2), 0)\n\n return metalAP - tinAP;\n}","ogJBAXTXyhTqACPO":"return args.item?.system.attackType != \"melee\"","ohl803m0tUwNfKAk":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 5 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","okW06V9UiPC4Vcrn":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n}\nlet skills = [\"Calme\", \"Esquive\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Combat Reflexes\", \"Resolute\"]\nlet trappings = [\"Leather Jack\", \"Leather Leggings\", \"Leather Skullcap\", \"Arme simple\", \"Spear\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n","okr3TtzpFoefUuJS":"let item = await fromUuid('Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX')\nlet data = item.toObject();\ndata.system.location.value = \"Collar Bone\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","oqgd9G6oI1ncPYLw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CV9btQn09S9Fn8Jk\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","p222EiR8RRtlPm31":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nreturn test.failed;","p7NJB1PsY6X5q8OO":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet traits = await warhammer.utility.findAllItems(\"trait\");\ntraits = traits.filter(t => t.name.includes(\"Companion Trait\"));\n\nlet items = await ItemDialog.create(traits);\nthis.actor.createEmbeddedDocuments(\"Item\", items);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: items[0].name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","pAgiAGyaLJY10894":"return args.skill?.name == game.i18n.localize(\"NAME.Charm\");","pBMioPUtDn1mk9f5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.5KP9sOoLSGvj9EXp\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","pG5OVokZzCRHIrwz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.mgeiaDZXei7JBEgo\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","pHyXdPnWwoFrUA5n":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Entertain\"));","pLKv4moua6XhNdmA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\nlet data = item.toObject();\ndata.name += \" (Woodlands)\";\nthis.actor.createEmbeddedDocuments(\"Item\", Array(this.effect.sourceTest.result.overcast.usage.other.current).fill(data), {fromEffect : this.effect.id})","pNPjXEoQGHLKzq0r":"let talent = this.actor.has(\"Magie des Arcanes (Lumière)\", \"talent\")\nlet demon = this.actor.has(game.i18n.localize(\"NAME.Daemonic\"))\n\nif (!talent)\n{\n await this.actor.addCondition(\"blinded\")\n}\n\nif (demon)\n{\n await this.actor.addCondition(\"stunned\")\n}","pPV9oEydXb7oi6jX":" if (args.totalWoundLoss > 0)\n {\n args.actor.addCondition('ablaze')\n }","pR4Q2OnPxXtwRVli":"let criticals = this.actor.itemTypes.critical;\n\nif (criticals.length)\n{\n this.script.scriptNotification(\"Ne peut subir de Blessures Critiques\");\n this.actor.deleteEmbeddedDocuments(\"Item\", criticals.map(i => i.id))\n}\n\nif (getProperty(args.data, \"system.status.wounds.value\") == 0)\n{\n this.script.scriptNotification(`Endormi pour ${Math.ceil(CONFIG.Dice.randomUniform() * 10)} Rounds`)\n}","pVSnn4Zw6y1EBDhv":"args.actor.system.details.man -= 1;\nargs.actor.system.details.move.value -= 1;","pkKpxVqRHIzywerL":"const ablaze = this.actor.hasCondition(\"ablaze\");\n\nif (ablaze) {\n ablaze.delete();\n this.script.scriptNotification(\"Résiste à En Flammes\");\n}","pnB9TzSEytkxk3Rb":"return this.actor.hasSystemEffect(\"infighting\")","pq1YQffxtOcqCRTn":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {appendTitle: ` - ${this.effect.name}`})\nawait test.roll();\nif (!test.succeeded)\n{\n this.actor.addCondition(\"prone\")\n}","pvk5OhTNdVgwXoUa":"args.fields.successBonus += 2;","px7eEdhOEt7zOTrq":"return [\"int\", \"t\", \"wp\", \"i\"].includes(args.characteristic)","pzimrxrqpv282Oqb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.TaYriYcJkFuIdBKp\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\n","pzknBcJtZWeliE27":"return args.item?.name == game.i18n.localize(\"NAME.Leadership\") || args.item?.name == game.i18n.localize(\"NAME.Cool\")","q0LvphC8RDSyR0oY":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n ws : game.wfrp4e.config.characteristics.ws,\n t : game.wfrp4e.config.characteristics.t,\n ag : game.wfrp4e.config.characteristics.ag,\n wp : game.wfrp4e.config.characteristics.wp\n}, this.effect.img), 1, \"Choisir une caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","q3nRyXaxksdCiLFM":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.j6v78dnOOdCB6c3d\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","q8lOAWr2970sZeTw":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","qAEZgtu5CrfUkxhx":"if (args.test.options.staunchBleeding) \n{\n if (args.test.succeeded) \n {\n let staunch = Number(args.test.result.SL) + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n }\n args.test.result.other.push(`${this.actor.name} guérit ${staunch} états Hémorragiques du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient est victime d'une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","qK4q4o6cQhcGzFX3":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet leader = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vCgEAetBMngR53aT\")\nlet fearData = fear.toObject();\nlet leaderData = leader.toObject();\nfearData.system.specification.value = this.effect.sourceTest.result.overcast.usage.other.current; \ntalents = new Array(1 + this.effect.sourceTest.result.overcast.available).fill(leaderData); // Assume any unused overcast is for war leader\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData].concat(talents), {fromEffect : this.effect.id})","qSwCYMMiIHmSV1X5":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n effectData.duration.seconds = 10800\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"None left!\", \"error\")\n}","qT0WBPxLMMO9gvCd":"if (!this.actor.has(\"Vision Nocturne\") && !this.actor.has(\"Vision Nocturne\", \"talent\") && !this.actor.hasCondition(\"blinded\"))\n{\n this.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.nightshroud\" : true})\n}","qTcK1TSjLTi0jNQK":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 1;\nAP[\"rArm\"].value += 1;\nAP[\"lArm\"].value += 1;\nAP[\"body\"].value += 1;\nAP[\"lLeg\"].value += 1;\nAP[\"rLeg\"].value += 1;","qTk96NKh14YOIShf":"return args.skill?.name === game.i18n.localize(\"NAME.Haggle\");","qUwnVlWpsmDom3RK":"args.fields.modifier -= 5;","qZschZU0nee0kJlk":"args.fields.modifier -= 30;","qaVde0sTuMBRi2nl":"return [\"NAME.Evaluate\", \"NAME.Gamble\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","qcyl98GYD55BkJsD":"this.actor.status.encumbrance.state = 0;\nthis.actor.status.encumbrance.pct = 0;","qijgjcOBCDmhglRX":"return args.skill?.name == game.i18n.localize(\"NAME.SleightOfHand\");","qjli5evn8UA9uTeZ":"return args.actor.uuid == this.effect.sourceActor.uuid;","qmOt7h17hGAKqQe0":"\nlet choice = await Dialog.wait({\n title: this.effect.name,\n content: `

${this.effect.name}: Est-ce que l'attaque magique ou à distance provient de l'extérieur du Dome?

`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n})\n\nif (choice)\n{\n\targs.ward = 6;\n}","qnJu82zgnfOsnqZV":"let closed = !this.item.getFlag(\"wfrp4e-soc\", \"gunport\") || false;\n\nawait this.item.setFlag(\"wfrp4e-soc\", \"gunport\", closed);\nlet scriptData = this.effect.system.scriptData;\n\nif (closed) {\n scriptData[0].label = \"Open\";\n} else {\n scriptData[0].label = \"Close\";\n}\n\nawait this.effect.update({\"system.scriptData\": scriptData});","qu194dVXm9Vx1TGk":"if (args.test.options.useOnesSupportive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","quPcuKsq2fcild4a":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"easy\"}, context: {failure : `${this.effect.name}: Vomit!`} })\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","qxzhPtysAjPWspKf":"if (this.actor.has(\"Mort-vivant\") || this.actor.has(\"Démoniaque\"))\n{\n this.script.scriptNotification(`Ne peut entrer ${this.effect.name}!`);\n}","qzGPJflVW7c2Ciim":"return args.skill?.name !== game.i18n.localize(\"NAME.Cool\");","r6hi5vMdLhTaaPfb":"args.actor.details.move.value += this.effect.sourceTest.result.overcast.usage.other.current","rBAoyhzeU3Q8MVSk":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'difficult';\nconst target = 50;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","rCh3ltUrUMovd2Kc":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.script.scriptNotification(\"Ne peut être surpris\");\n this.actor.removeCondition(\"surprised\");\n}","rF0Z3hTUUnSxL3Mq":"let armour = (await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")).toObject()\nlet bite = (await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")).toObject()\nlet fear = (await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")).toObject()\nlet nightVision = (await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\")).toObject()\nlet tracker = (await fromUuid(\"Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp\")).toObject()\nlet weapon = (await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")).toObject()\n\narmour.name = \"Armure (Caché)\"\narmour.system.specification.value = 2\nbite.system.specification.value = 3\nfear.system.specification.value = 2\nweapon.system.specification.value = 4\nlet items = [armour, bite, fear, nightVision, tracker, weapon]\n\n\nlet belligerent = (await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")).toObject()//{Belligerent}\nlet bestial = (await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")).toObject()//{Bestial}\nlet big = (await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")).toObject()//{Big}\nlet blessed = (await fromUuid(\"Compendium.wfrp4e-core.items.5muSFXd6oc760uVj\")).toObject()//{Blessed (Ulric)}\nlet champion = (await fromUuid(\"Compendium.wfrp4e-core.items.4mF5Sp3t09kZhBYc\")).toObject()//{Champion}\nlet die = (await fromUuid(\"Compendium.wfrp4e-core.items.UsJ2uIOOtHA7JqD5\")).toObject()//{Die Hard}\nlet fast = (await fromUuid(\"Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak\")).toObject()//{Fast}\nlet frenzy = (await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")).toObject()//{Frenzy}\nlet immunity = (await fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\")).toObject()//{Immunity to Psychology}\nlet regenerate = (await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")).toObject()//{Regenerate}\nlet size = (await fromUuid(\"Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q\")).toObject()//{Size (Large)}\n\nblessed.system.specification.value = \"Ulric\"\nsize.system.specification.value = \"Grande\"\n\nlet optional = [belligerent, bestial, big, blessed, champion, die, fast, frenzy, immunity, regenerate, size];\n\nlet chosen = await ItemDialog.create(optional, \"unlimited\", \"Choisissez un Trai optionnel\");\n\nitems = items.concat(chosen || [])\nthis.script.scriptNotification(`Ajout de ${items.map(i => i.name).join(\", \")}`);\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","rIISfbCShejmJNKw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","rLMaVNEGdZ6xj5Au":"return ![\"i\", \"int\", \"fel\"].includes(args.characteristic)","rRfff55c7elyvbCb":"return this.actor.flags.useless[this.item.system.location.key] && args.weapon?.system.usesHands.includes(this.item.system.location.key[0] + \"Arm\")","rUGSx06BuBvX9kgf":"if (args.test.result.charging)\n{\n args.test.result.damage += 1\n args.test.result.additionalDamage += 1\n if (!args.test.result.resolute) {\n args.test.result.breakdown.damage.other.push({label : this.effect.name, value : this.item.Advances});\n args.test.result.resolute = true // Prevent duplicate messages\n }\n}\n","rVRDoxiWILo7d8FF":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.2 * specification;","rVpPNILEzWL9lj6b":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kJNAY1YRaCy9IgmT\")\nlet terrorTraitItem = item.toObject()\nterrorTraitItem.system.specification.value = Number(this.effect.item.system.specification.value) \nthis.actor.createEmbeddedDocuments(\"Item\", [terrorTraitItem]);","rX8FTinyTMj9WJri":"if (!this.actor.flags.holed) return;\nif (this.actor.flags.holed.applied === true) return;\nif (this.actor.hasCondition(\"dead\")) return;\n\nconst currentHoled = this.actor.flags.holed.holed || 0;\n\nconst openGunPorts = this.actor.itemTypes.vehicleMod.reduce((acc, m) => {\n if (!m.name.toLowerCase().includes(\"gun port\")) \n return acc;\n \n let closed = m.getFlag(\"wfrp4e-soc\", \"gunport\");\n if (!closed) acc++;\n \n return acc;\n}, 0);\n\nconst totalHoled = currentHoled + openGunPorts;\nconst toughness = this.actor.system.characteristics.t.value;\nthis.actor.flags.holed.total = totalHoled;\n\nif (totalHoled >= toughness) {\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n this.script.scriptMessage(`\n

${speaker.alias} sank due to having Holed (${totalHoled}) rating equal to, or exceeding its Toughness (${toughness })

\n

\n Holed due to Critical Damage: ${currentHoled}
\n Holed due to opened Gun Ports: ${openGunPorts}\n

\n `, { flavor: this.effect.name.split(\"(\")[0]});\n this.actor.addCondition(\"dead\");\n} else if (totalHoled >= (toughness * 0.5)) {\n this.actor.system.details.move.value -= 1;\n this.actor.system.details.man -= 1;\n this.actor.flags.holed.half = true;\n}\n\nthis.actor.flags.holed.applied = true;","rXMylpnEtZpwou6x":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : \"average\"}}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"fatigued\") \n }\n})","ramav4ymrDDkPKK4":"if (this.actor.hasCondition(\"bleeding\"))\n{\n this.actor.removeCondition(\"bleeding\");\n this.script.scriptNotification(\"Suppression d'1 état Hémmoragique\")\n}\nelse \n{\n this.script.scriptNotification(\"Aucun état Hémorragique\");\n}","ratP9ByLjQPiLlFK":"args.data.canReverse = true","rdaMhMyHrJjQ6vVC":"game.wfrp4e.utility.postFear(this.item.Advances, this.actor.name)","re1UFtxvRRjpPB7Z":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nF5z1OEhpi4t6a6S\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nif (data.system.location.key[0] == \"r\")\n{\n\tdata.system.location.value = \"Right Ankle\"\n}\nelse if (data.system.location.key[0] == \"l\")\n{\n\tdata.system.location.value = \"Left Ankle\"\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {skipLocationValue : true, fromEffect: this.effect.id})\n","red2bt4PGgIWAdTR":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n let minutes = Math.ceil(CONFIG.Dice.randomUniform() * 10) * 10;\n effectData.duration.seconds = 60 * minutes\n this.script.scriptMessage(`Durée: ${minutes} minutes`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun disponible!\", \"error\")\n}","rgSwSeB3shIMVMb6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.x0WMGwuQzReXcQrs\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","rlTvhnDpj4lzfusf":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\")) && args.skill?.name !== game.i18n.localize(\"NAME.Climb\");","rly9iBUy8EX7NhQT":"if (game.user.targets.size !== 1)\n return ui.notifications.warn(\"You must target exactly one Boat.\");\n\nconst target = game.user.targets.first();\nconst vehicle = target.actor;\n\nif (!(vehicle.system instanceof VehicleModel)) \n return ui.notifications.warn(\"You can only Constrict a Boat\");\n\nif (vehicle.size > 3)\n return ui.notifications.warn(\"You can only Constrict vessels of Size Large or smaller\");\n\nconst turns = Math.ceil(vehicle.system.details.length.value / 10);\n\nconst mainEffect = this.item.effects.contents[0];\nconst effectData = mainEffect.toObject();\n\neffectData.statuses = [effectData.name.slugify()];\n\nfoundry.utils.setProperty(effectData, \"flags.wfrp4e.target\", target.id);\nfoundry.utils.setProperty(effectData, \"flags.wfrp4e.turns\", turns);\n\nawait this.actor.applyEffect({effectData: [effectData]});\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\n\nthis.script.scriptMessage(`${speaker.alias} started wrapping itself around the ${target.name} and will be able to start crushing it after ${turns} turns.`);","rnioLwiJP7ps5Jwy":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Base)\")\n{\n args.item.system.modifier.value += 30;\n}","roKvPHDSpX4IV11C":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Perform\")) && args.characteristic != \"ag\"","rpxQU26BU7nwjtqY":"let location = this.item.system.location.key\nlet test = await this.actor.setupCharacteristic(\"dex\", {context : {failure : `${this.effect.name}: Lâche l'objet!`}, skipTargets: true, appendTitle : \" - \" + this.effect.name, fields : {difficulty : \"average\"}})\nawait test.roll();\n\n\nif (location && test.failed)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nreturn test.succeeded","rqTT8yOyK4bUwbdm":"let test = args.test\nif (test.spell.lore.value == \"fire\")\n{\n if (test.result.overcast.usage.target?.AoE)\n {\n test.result.overcast.usage.target.current += test.actor.characteristics.wp.bonus\n test.result.overcast.usage.target.initial += test.actor.characteristics.wp.bonus\n }\n if (test.result.overcast.usage.range)\n {\n test.result.overcast.usage.range.current *= 2\n test.result.overcast.usage.range.initial *= 2\n }\n \n}","rr4htuVq45onXdRG":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {appendTitle: ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\ntest.roll();","rxB1AqfVMDqTRieE":"return ![\"ws\", \"bs\", \"ag\"].includes(args.characteristic) && args.skill?.name != game.i18n.localize(\"NAME.Perception\")","s07GKMPCvQ8Heorc":"const value = this.effect.sourceActor.system.characteristics.wp.bonus;\nthis.script.message(await args.actor.applyBasicDamage(value, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));","s0kTuDE0qv68V2KI":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFBF00\"}}));\n","s5bO0Sf0qpS27Tve":"await args.actor.addCondition(\"ablaze\", 3)\nawait args.actor.addCondition(\"prone\");","s6eZXfZkC1My6EXl":"let lore = this.effect.name.split(\" \")[2].toLowerCase();\nif (args.item.type == \"spell\" && game.wfrp4e.config.magicLores[args.item.system.lore.value].toLowerCase() == lore)\n{\n args.item.system.cn.value -= 1\n}","s7gJQdzuM3fz2zQK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.QluSTTTq3viHJJUh\")\nlet data = item.toObject();\ndata.system.location.value = \"Hip\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","s8idWt9YdMTRfnjV":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","s8xU6OOZbbfo6VIw":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus\n","s94yKZ4o5XN4JWM1":"// Any attack with such ammunition which inflicts at least one Wound,\n// also inflicts one Bleeding Condition.\n\nif (args.totalWoundLoss > 0) {\n args.actor.addCondition(\"bleeding\")\n}\n","sAVpm7hFRHpbCLXm":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"i\"].includes(args.characteristic)","sB4KB9bT3nQhAoqG":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisissez le Savoir\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","sHVLKIdPbzLVItCa":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;","sHfkTRqTWPg2JAGN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","sKO8TcLIkCTnFvXu":"args.abort = true;\nthis.script.scriptNotification(`Ne peut utiliser ${this.item.system.location.value}!`, \"error\")","sNSfDBIA2k17hPYI":"let ablaze = this.actor.hasCondition(\"ablaze\");\nif (ablaze)\n{\n\tablaze?.delete();\n\tthis.script.scriptNotification(\"Ignore En Flammes\");\n}\n","sPvfYQEnyAYNpIhF":"let shouldDamage = await Dialog.confirm({\n title: this.effect.name + \" - \" + args.actor.name\n content: \"Are you humanoid creature who have not made a sacrifice to Rhya (or another diety of nature or powerful nature spirit to whom the cult of Rhya are well disposed, such as Isha or Taal) since the last spring equinox?\"\n});\n\nif (shouldDamage) {\n let damage = 1 + this.effect.sourceTest.result.baseSL;\n await args.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n args.actor.addCondition(\"fatigued\");\n}","sQDh3g11pWchxpW9":"return true","sSMg43ZjnNmpytfj":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name});\nawait test.roll();\n","sUHuj00IpoZ7Gd03":"return args.skill?.name != game.i18n.localize(\"NAME.Swim\");","sWyO1DNaqb2EdHoW":"if (!this.actor.items.getName(game.i18n.localize(\"NAME.Frenzy\"))) // Either frenzy trait or psychology\n{\n // Add Frenzy psychology\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\n let data = item.toObject();\n data.effects[0].disabled = false;\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n}\n\nthis.script.scriptMessage(`

En buvant cette potion, ${this.actor.prototypeToken.name} est devenu sujet à la Frénesie. Cette Frénésie dure [[1d10]] Rounds, et ne peut pas se terminer avant.

`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) ","sYlGRLApZ3Ub24ea":"this.actor.system.status.addArmour(3, {source: this.effect.name, magical: true})","sZwLitzwKBTaFca3":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\")\nlet data = item.toObject();\ndata.name = data.name.replace(\"Cible\", \"Peaux vertes, Mort-vivant, Chaos\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","sagKJM6oDFlw4ED2":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nreturn test.failed;","sbK1a7txpSoXFzyB":"if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","scfm5iWWBxWI6QaK":"let darkvision = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet acutesense = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [darkvision, fear, acutesense], {fromEffect : this.effect.id})","sgS9rblPkQB36C8S":"if (this.item.name.includes(\"(\"))\n{\n\tlet trade = this.item.parenthesesText;\n\tif (trade?.toLowerCase() != \"any\")\n\t return this.item.updateSource({\"system.tests.value\" : this.item.system.tests.value.replace(\"any one\", trade)})\n}\n\nlet index = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"skill\" && i.name.includes(game.i18n.localize(\"NAME.Trade\")))\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(index, 1, \"Choisissez a Trade Skill\")\nlet text;\nif (!choice[0])\n{\n let custom = await ValueDialog.create({text : \"Enter Custom Trade Skill\", title : \"Custom Trade\"}); \n text = custom || \"\"\n}\nelse \n{\n text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)\n}\n\nawait this.item.updateSource({name : this.item.name.replace(\"(Any)\", \"\").replace(\"(any)\", \"\").trim() + ` (${text})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"any one\", text)});","shkBUtUuMPDKvFm7":"let test = await this.actor.setupSkill(\"Esquive\", {fields : {difficulty : \"average\"}})\nlet caster = this.effect.sourceActor\n\nlet fallen = this.effect.sourceTest.result.SL + caster.characteristics.wp.bonus\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n this.script.scriptMessage(`${this.actor.prototypeToken.name} tombe de ${fallen} mètres`)\n}","sjnoYbWpAugyDilW":"let test = await args.actor.setupSkill(\"Charm\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'fel',\n context: {\n success: \"Animal becomes docile towards Humans, Elves who honour Isha, and similar allies.\"\n }\n});\nawait test.roll();","skVq3eDEYKFF2iZp":"// I'm assuming the endurance test specified is for the end-round check\nawait this.actor.addCondition(\"poisoned\", 4);\n","sm9d5lk6cM0OuUkf":"this.actor.applyFear(Math.min(4, this.effect.sourceTest.result.overcast.usage.other.current))","svCqdytEOtqFXCcs":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 10,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 20,\n \"wp\" : 20,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Savoir (Magie)\" , \"Perception\"]\nlet skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]\n\nlet talents = [\"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [ \n {name: \"Objet magique\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","sx7Ikn8WW00gBFb4":"let location = (Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"r\" : \"l\") + \"Arm\"\n\nif (location == \"lArm\")\n{\n\tthis.script.scriptNotification(\"Résultat : gauche\")\n}\nelse if (location == \"rArm\")\n{\n\tthis.script.scriptNotification(\"Résultat : Droite\")\n}\n\nthis.effect.updateSource({\"flags.wfrp4e.location\" : location});\n\nif (location)\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","syBgPp7rOymCZejX":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}","syqqBkyP5tGqZ78t":"this.actor.has(\"Immunité Psychologique\")?.delete();\n\nlet roll = await new Roll(\"1d10\").roll();\n\nroll.toMessage(this.script.getChatData());\n\nthis.script.scriptNotification(`Immunité Psychologique a été supprimé de l'acteur, ajout de ${roll.total} états Brisé`)\nthis.actor.addCondition(\"broken\", roll.total, {\"flags.wfrp4e.blasted-mind\" : true})","sz0PqS1kroMOzUZk":"let characteristics = {\n \"ws\" : -15,\n \"bs\" : -30,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : 0,\n \"int\" : -20,\n \"wp\" : 15,\n \"fel\" : -20\n}\nlet skills = [\"Melee (Brawling)\"]\nlet skillAdvancements = [10]\n\nlet talents = [\"Fearless (Everything)\", \"Frenzy\", \"Implacable\"]\nlet trappings = [\"Plate Breastplate\", \"Plate Bracers\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","t48hkacYdOpzWvK9":"args.context.beatBlade = true;","t56mnblo1kv3gM1M":"return args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\");","t8LYOuN5peEdWeXP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","tCIT1a12Gt6k2ohA":"let resistance\nif (this.item.name.includes(\"(\") && !this.item.name.toLowerCase().includes(\"(any)\"))\n{\n\tresistance = this.item.parenthesesText\n}\nelse \n{\n resistance = await ValueDialog.create({text : \"Enter Resistance\", title : \"Resistance\"}) \n \n if (resistance)\n {\n this.item.updateSource({name : `${this.item.name.split(\"(\")[0].trim()} (${resistance})`})\n this.effect.updateSource({name : this.effect.name + ` (${resistance})`})\n }\n} \nthis.item.updateSource({\"system.tests.value\" : this.item.system.tests.value.replace(\"the associated Threat\", resistance)})\n\nif (resistance && !this.effect.name.includes(\"(\"))\n{\n this.effect.updateSource({name : this.effect.name += ` (${resistance})`})\n}","tDrs0aNIYmZPsOoS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}\n","tFAKRRRfTjQfdQz3":"this.actor.getActiveTokens().forEach(t => t.document.update({\"texture.tint\" : \"\"}));","tG1qGqzBLmAR3WHm":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) \n{\n let add = 0\n\n if (test.result.roll % 11 == 0 || test.result.roll == 100) \n {\n add = 1 // can't use isFumble if no hit location\n }\n\n await this.actor.addCondition(\"stunned\", Math.max(1, Math.abs(test.result.SL)) + add)\n await this.actor.addCondition(\"blinded\", Math.max(1, Math.abs(test.result.SL)))\n\n}","tGVEV6TLl310mFLP":"let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\nif (args.applyAP && nonmagical) \n{\n let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\n args.modifiers.ap.ignored += nonmagical\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore les PA non-magiques (\" + nonmagical + \")\");\n}","tKBq1nGZo8t6vvQ6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.5hH73j2NgPdsLCZN\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","tNTO1LVN7JqHf4YN":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"malaise\"]])\n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} subit @Condition[Malaise] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","tUwP7TjrOOOnaCYJ":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n this.script.scriptNotification(`Suppression de ${fatigued.conditionValue} états Fatigué`)\n fatigued.delete(); \n}\nelse \n{\n\tthis.script.scriptNotification(`Aucun état Fatigué`)\n}","tcZug8ehU6lyYBd9":"return args.skill?.name != \"Projectiles (Poudre noire)\"","tdICiJ26rJrDbxT6":"return args.characteristic != \"i\"","tfdKU6nmvUtEjXE2":"let choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `

\n Select your choice\n

\n `,\n buttons : {\n 1 : {\n label : \"Shield\",\n callback : () => {\n return \"shield\"\n }\n },\n 2 : {\n label : \"Two-Handed Weapon\",\n callback : () => {\n return \"twohanded\"\n }\n },\n }\n})\n\nlet weapons = await warhammer.utility.findAllItems(\"weapon\", \"Loading Weapons\");\nlet items\nif (choice == \"shield\") \n{\n items = await game.wfrp4e.apps.ItemDialog.create(weapons.filter(i => i.system.properties.qualities.shield), 1, \"Choisissez a Shield\");\n}\nelse if (choice == \"twohanded\")\n{\n items = await game.wfrp4e.apps.ItemDialog.create(weapons.filter(i => i.system.weaponGroup.value == \"twohanded\"), 1, \"Choisissez a Two-Handed Weapon\");\n}\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","thxlWeZbow8iE7xA":"const uuid = \"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.system.specification.value = 1;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","tn6SwmjAuNzqE6dx":"let damage = 0\nlet test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.succeeded)\n{\n damage = 10;\n}\nelse if (test.failed)\n{\n damage = 20;\n}\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : \"roll\", hideDSN: true, suppressMsg : true}))","tnE8LF6E3svIlLca":"return args.skill?.name == game.i18n.localize(\"NAME.Research\");","tnilBagajWM8UGQt":"return args.item?.name != game.i18n.localize(\"NAME.ConsumeAlcohol\")","toSrgcvWq9b5eN0K":"let location = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN: true})\n\nthis.item.updateSource({name : `${this.item.name} (${location.description})`})\nthis.script.scriptMessage(`Localisation: ${location.description}`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })","tolkNN5P7oOC8GKZ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"difficult\"}})\nawait test.roll();\n\nif (test.failed)\n{\n let sourceActor = this.effect.sourceActor;\n if (sourceActor)\n {\n this.script.scriptMessage(await this.actor.applyBasicDamage(sourceActor.system.characteristics.wp.bonus, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL}))\n }\n}","tuIsytv3jl2yAIb2":"return args.skill?.name !== game.i18n.localize(\"NAME.Charm\") && args.skill?.name !== game.i18n.localize(\"NAME.Intimidate\") && args.skill?.name !== game.i18n.localize(\"NAME.Leadership\")","u3olS2p7Ls1JXfAH":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"mutatephys\", {}, \"Tzeentch\"));","u5dNZ0s3lWfL8KFb":"return args.fields.charging","u6CYMSZADrfXd48Q":"args.fields.modifier += 20;","uACa6u4JLNMRgFlr":"const talents = await Promise.all([\"Assaut féroce\", \"Pied marin\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","uAy4w7y8Uu9POF8C":"args.item.system.qualities.value.push({name : \"impact\"})","uLBDnWC3S0lRitbj":"let test = await this.actor.setupCharacteristic(\"int\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))\n {\n this.actor.addCondition(\"unconscious\")\n await this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Reçoit un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n else \n {\n await this.actor.addCondition(\"stunned\", 1 + opposedResult.differenceSL);\n }\n}\nelse \n{\n return false;\n}","uNYstk3eXmWamhzs":"args.actor.addCondition(\"blinded\")","uOHAsKlkFuIaAmjb":"args.actor.modifyWounds(1)","uSwkYENTOcnfRrqA":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) && args.weapon?.system?.attackType != \"melee\"","ucF4aiJ1gpDB333G":"if (args.test.options.catfall && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) && !args.test.result.catfall)\n{\n args.test.result.other.push(`${this.effect.name}: Dommages de chutes réduit de ${Number(args.test.result.SL) + 1} mètres`)\n args.test.result.catfall = true; // Prevent duplicate messages\n}","ugL5IBB6R2yWyMWd":"if (args.totalWoundLoss > 0)\n{\n let apply = await Dialog.confirm({title : this.effect.name, content : `

Appliquer les dégats de ${this.effect.name}? L'attaquant doit avoir utilisé ses mains nues ou une arme de mêlée faite de métal.`})\n if (apply)\n {\n \n let damage = 5 + this.actor.characteristics.wp.bonus;\n \n let loc = args.opposedTest.attackerTest.weapon?.system.usesHands[0] || \"rArm\";\n \n let APatLoc = args.opposedTest.attacker.system.status.armour[loc];\n \n let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n \n let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n \n damage -= (APused + args.opposedTest.attacker.system.characteristics.t.bonus)\n \n let msg = await args.opposedTest.attacker.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n msg += ` (${metalAP} PA métalliques ignorés sur ${game.wfrp4e.config.locations[loc]})`\n this.script.scriptMessage(msg)\n }\n}","uhCq5NwjQ2a2idPn":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","upfK6GM33qZCZjll":"return args.item?.name != \"Musicien (Luth)\"","ur2HAWDGSGvyAynU":"if (args.combat.combatant.actor.uuid === this.effect.sourceActor.uuid) {\n this.effect.delete();\n}","uwdQvZtzy2HVeEzx":"if (args.totalWoundLoss > 0)\n{\n let roll = await new Roll(\"1d10\").roll();\n roll.toMessage(this.script.getChatData());\n args.modifiers.other.push({label : this.effect.name, value : roll.total})\n \n args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.script.scriptMessage(\"\" + args.actor.name + \" subit un @Table[critbody]{Blessure Critique} au torse\", {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n }\n })\n}\n","ux3jaLpAUhZ5YqA6":"return args.item?.name != game.i18n.localize(\"NAME.Leadership\") && args.item?.name != game.i18n.localize(\"NAME.Cool\")","v00nVCRKqqRvY28t":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\", 3)\n}\n","v18mmwUmuKiVfwzQ":"let test = await this.actor.setupTest(game.i18n.localize(\"NAME.Endurance\"), {appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\");\n}","v4CCxVaVGf9i8U7X":"let cured = await Dialog.wait({\n title : this.effect.name,\n content : \"

Entrez le nombre de Poisons/Maladies soignés

\",\n buttons : {\n confirm : {\n label : \"Confirmer\",\n callback : (dlg) => {\n let input = dlg.find(\"input\");\n value = parseInt(input[0].value);\n return value;\n }\n }\n }\n})\n\n\nlet damage = 0;\n\nlet rolls = new Array(cured).fill(\"\").map(i => `max(0, 1d10 - ${this.actor.system.characteristics.fel.bonus})`)\n\nlet test = new Roll(`${rolls.join(\" + \")}`);\nawait test.roll();\ntest.toMessage({speaker : {alias : this.actor.name}, flavor : this.effect.name});\nthis.script.scriptMessage(await this.actor.applyBasicDamage(test.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true }))","v4ITTsSY9EvCbhZP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","v5xrDWcrTNFJkyQB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Projectiles (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"Longbow\",\n },\n {\n type : \"ammunition\",\n name : \"Arrow\",\n }\n]\nlet choice2 = [\n]\n\nlet choice = await Dialog.wait({\n title : \"Option\",\n content : \n `

\n Ajouter une option?\n

\n
    \n
  1. Projectiles (Arc) +10 et un Arc Long avec 12 flèches
  2. \n
\n `,\n buttons : {\n 1 : {\n label : \"Yes\",\n callback : () => {\n return choice1;\n }\n },\n 2 : {\n label : \"No\",\n callback : () => {\n return choice2;\n }\n }\n }\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing \n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","v6LIG7EwWYALxCpP":"return !this.effect.getFlag(\"wfrp4e\", \"trained\")?.includes(\"entertain\") || (!args.skill?.name.includes(game.i18n.localize(\"NAME.Entertain\")) && !args.skill?.name.includes(game.i18n.localize(\"NAME.Perform\")) && !args.skill?.name.includes(game.i18n.localize(\"NAME.Play\")))","vFUVWZ1l8wpTjLcx":"if (!this.actor.has(game.i18n.localize(\"NAME.Daemonic\")))\n return\n\nlet caster = this.effect.sourceActor;\nif (caster) \n{\n let wp = caster.system.characteristics.wp\n if (this.actor.system.characteristics.wp.value >= wp.value)\n {\n this.script.scriptNotification(\"La cible a une Force Mentale supérieure, aucun effet\")\n return\n }\n this.actor.applyBasicDamage(wp.bonus, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL })\n}","vJQRBxDfPwHens0a":"if (args.totalWoundLoss > 0) \n{\n args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: \"difficult\" } }).then(async test => {\n await test.roll();\n if (test.failed) \n {\n await args.actor.addCondition(\"poisoned\")\n this.script.scriptMessage(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))\n }\n })\n}","vM2BPwYhHQaBAt2C":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.KII1gWnxIZ8HzmU5\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","vNp9wgdSvnNEjZyS":"args.fields.slBonus -= 2; ","vPG4rV640aSzKzxe":"return !this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] || [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","vS2D9QUslR7ZtXXm":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nif (test.failed)\n{\n let roll = await new Roll(\"1d10\").roll();\n roll.toMessage(this.script.getChatData())\n\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\n}","vSDMygIT9nNvEGWG":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (Math.ceil(CONFIG.Dice.randomUniform() * 10) == 1) {\n this.item.setFlag(\"wfrp4e\", \"brittle\", true)\n ChatMessage.create({\n content: `\n ${this.item.name} n'a plus de Poison. Il se brisera à sa prochaine utilisation.`, \n whisper: ChatMessage.getWhisperRecipients(\"GM\"),\n blind: true\n })\n}\n","vTebTUzXortx1Qut":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.characteristics.t.initial += 10 * specification;\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1 * specification;","vUpMQlbwDiYfMCNS":"this.actor.addCondition(\"ablaze\");","vY3xeTTL3ghPrJpN":"this.actor.addCondition(\"entangled\");","vZ5HCrhY8e4R1TrG":"let eye = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nlet nose = await fromUuid(\"Compendium.wfrp4e-core.items.SpPRZZRHxly7uo2G\")\nthis.actor.createEmbeddedDocuments(\"Item\", [eye, nose]);","vc4bELo0cWYoILfB":"let choice = await ItemDialog.create(this.actor.itemTypes.disease, 1, \"Choisissez une Maladie à soigner (doit avoir été contracté naturellement)\")\n\nthis.script.scriptMessage(`Guérison de ${choice[0]?.name}`);\nchoice[0].delete()","vc8eVKtyjtOGvWlK":"if (!this.actor.hasCondition(\"entangled\"))\n{\n this.effect.delete();\n}","vcM0IgsYVmfWrlO3":"fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\").then(item => {\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\n})","vgfs0DXvF5iKrz1M":"return args.characteristic != \"ag\" || this.item.getFlag(\"wfrp4e\", \"passed\")","vj3zArmX27vCxYJW":"return ![\"NAME.Perception\", \"NAME.Navigation\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","vjyTKcNrJzX4XWnS":"let SL = parseInt(this.effect.sourceTest.result.SL)\nif (SL < 0)\n SL = 0\nthis.actor.addCondition(\"fatigued\", 1 + SL)","vuzRRj5d9XdNYx3o":"let broken = this.actor.hasCondition(\"broken\")\nif (broken)\n{\n broken.delete();\n this.script.scriptNotification(\"Etat Brisé supprimé\")\n}","vvVhAqreedtmOR9b":"args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1)\nargs.modifiers.other.push({label : this.effect.name, value : -1)","vvdo1NxjmGVkmFCT":"await this.actor.addCondition(\"stunned\");\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"prone\")\n\tawait this.actor.addCondition(\"stunned\")\n}\n \nlet location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","vzMxIDjRlQSxXtCW":"// Remove the miscast if doubles rolled and succeeded\nif(args.test.succeeded && args.test.result.minormis && args.test.result.roll % 11 == 0)\n{\n delete args.test.result.minormis\n}\n// Decrement the major miscast to minor miscast\nelse if(args.test.succeeded && args.test.result.majormis && args.test.result.roll % 11 == 0)\n{\n delete args.test.result.majormis\n args.test.result.minormis = game.i18n.localize(\"ROLL.MinorMis\")\n}","w3r54pKZQKaH2Yer":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet slOver = this.effect.sourceTest.result.slOver;\nlet overcast = this.effect.sourceTest.result.overcast\nslOver -= ((overcast.total - overcast.available) * 2) // If they used an overcast, subtract 2 SL for each one\nlet added = Math.floor(slOver / 3) || 0\ndata.system.specification.value = 1 + added; // For each +3 SL, add 1 specification\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","w4JKuTECFmu3YmTR":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\"))","w4RuGIfseGoxXA3k":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","w4zubIHP0XgMXsFe":"return !args.context.terror && !args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","w6tr8mWy0ZSUkHLt":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.77p3QRKgFWakkndF\", // Blather\n \"Compendium.wfrp4e-core.items.Item.b4x1qEWcevX7xK58\", // Schemer\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","w7K0lbxQKJ2tsc6f":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 60\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","wAETU6aTRr9d4oCU":"args.fields.slBonus++;","wAntJhgb8Og5vJXh":"args.context.staunchBleeding = true;","wRxgpGmlUpe7nwzJ":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","wS6OIR3QN4mOUHn0":"if (args.totalWoundLoss > args.actor.characteristics.t.bonus)\n{\n args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\")).then(async test => {\n await test.roll()\n if (test.failed) {\n let disease = await fromUuid(\"Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ\")\n disease = disease.toObject()\n disease.system.duration.active = true\n args.actor.createEmbeddedDocuments(\"Item\", [disease])\n }\n })\n}","wUlYLBT59Efys5aS":"args.actor.addCondition(\"prone\");","wbM7tpw4TxvadcWm":"let items = this.effect.itemTargets;\nlet msg = \"\";\nfor(let item of items)\n{\n if (item.system.properties.qualities.durable)\n {\n await item.update({\"system.qualities.value\" : []});\n msg += `

${item.name} per toutes ses Qualités

`\n }\n else \n {\n msg += `

${item.name} tombe en poussière!

` \n await item.update({name : item.name + \" (Poussières)\"})\n }\n}\nif(msg)\n{\n this.script.scriptMessage(msg);\n}","whUSkaR1yem21bXp":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 6,\n \"int\" : -5,\n \"wp\" : 0,\n \"fel\" : 10\n}\nlet skills = [\"Melee (Basic)\", \"Track\"]\nlet skillAdvancements = [8, 7]\nlet talents = [\"Berserk Charge\", \"Careful Strike\", \"Strike to Injure\"]\nlet traits = [\"Flight (8)\", \"Fury\", \"Swarm\", \"Tracker\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","wkY4Uj2NjT8mQNT4":"args.item.system.damage.value = \"+6\";\nargs.item.system.qualities.value.push({name : \"magical\"});","wsqNM4NHnwaAAQym":" args.applyAP = false;\n\n this.script.scriptNotification(\"Ce test ne s'applique seulement qu'aux criminels. Fermez cette fenêtre si ce n'est pas le cas.\");\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => \n {\n await test.roll();\n if (test.failed)\n {\n args.actor.addCondition(\"unconscious\");\n }\n });","wyTCozh9qGTx6yK0":"if (args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"N'a pas besoin de faire de test de Peur ou de Terreur\");\n}","wzkxiKjxVEeNS1di":"let roll = await new Roll(\"1d10\").roll();\nthis.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}))\n\nawait this.actor.addCondition(\"deafened\", 3)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty: \"average\" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"Gain a Broken Condition\", success : \"Avoided Broken Condition\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"broken\")\n}","x2RLUUNB7BiIDYCP":"\n let difficulty = \"\"\n if (this.effect.name.includes(\"Modéré\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Sévère\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n \n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {context : {failure : this.actor.name + \" dies from Blight\"}, fields: {difficulty}, skipTargets: true, appendTitle : \" - Blight\"})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"dead\");\n }\n ","x76tKw4L8dX00ikE":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nlet data = item.toObject();\nsetProperty(data, \"flags.wfrp4e.breath\", \"fire\")\ndata.system.specification.value = 5\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","x8XK2fzzXCnSwfjt":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"))\nawait test.roll();\n\nif (test.succeeded)\n{\n\tthis.actor.removeCondition(\"prone\");\n}","x9G6Du5EWV6byf4C":"if (parseInt(this.effect.sourceTest.result.SL) >= 3)\n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 2)\n}\nelse \n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n}","x9iKFYYc4Ocy8PTS":"let item = this.effect.getCreatedItems()?.[0];\nChatMessage.create({content : \"La grâce est au delà du style\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({\n \"nobles\" : \"Nobles\",\n \"guilders\" : \"Maitres de Guildes\",\n \"servants\" : \"Serviteurs\"\n}), 1, \"Choisissez un groupes\")\n\nlet name = choice[0]?.name\n\nif (!name)\n{\n return;\n}\n\nif (item)\n{\n item.update({\n name : item.name.split(\"(\")[0] + ` (${name})`, \n \"system.tests.value\" : item.system.tests.value.split(\"(\")[0] + ` (${name}`\n })\n}\nelse \n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\");\n let data = item.toObject();\n data.name += ` (${name})`\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n}","xBpLQa7yBPczDMY8":" let scythe = (await fromUuid(\"Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM\")).toObject();\n scythe.name = \"Scythe of Shyish\";\n scythe.system.damage.value = \"WPB + 3\"\n scythe.system.equipped = true;\n scythe.img = this.effect.icon;\n scythe.system.qualities.value.push({name : \"magical\"})\n this.actor.createEmbeddedDocuments(\"Item\", [scythe], {fromEffect : this.effect.id})","xIRU2SaqLeWmqGDI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\")\nlet data = item.toObject();\ndata.name += \" (Disease)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xL4S0H1RP8hhXW7c":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xneBqGOs1QS7kfUr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xLKAuD6yzwjAL6tJ":"return !args.weapon || args.weapon?.system.properties?.qualities.shield || !this.item.system.usesLocation(args.weapon)","xMhhVol8Is3DJ3gb":"if (this.effect.sourceTest.succeeded)\n{\n let blinded = 1 + this.effect.sourceTest.result.overcast.usage.other.count\n this.actor.addCondition(\"blinded\", blinded)\n}","xPDMpOvC1ZBVxrNg":"args.fields.modifier += 10;","xPwa3NftkpMBc2AO":"return ![\"ws\", \"s\", \"ag\"].includes(args.characteristic)","xQ3xR2Wf0wHFa76H":"return [\"ws\", \"bs\", \"fel\", \"dex\"].includes(args.characteristic) || args.weapon","xQnoRTHotZKrwPrx":"return args.type == \"cast\" && args.item?.system.lore?.value == \"shadow\"","xRTmMwNfdirjsi8X":"this.actor.addCondition(\"ablaze\");\n\nthis.actor.applyBasicDamage(this.effect.sourceTest.result.damage)","xRd6oA1QWLVpfoBm":"if (!this.actor.has(\"Vision Nocturne\"))\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\");\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}","xS2su09zcza9du09":"if ([game.i18n.localize(\"CORRUPTION.Minor\"), game.i18n.localize(\"CORRUPTION.Moderate\"), game.i18n.localize(\"CORRUPTION.Major\")].includes(this.item.system.specification.value))\n{\n\treturn\n}\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({minor : game.i18n.localize(\"CORRUPTION.Minor\"), moderate : game.i18n.localize(\"CORRUPTION.Moderate\"), major : game.i18n.localize(\"CORRUPTION.Major\")}, this.item.img), 1, \"Choisissez Corruption Severity\");\n\nthis.item.updateSource({\"system.specification.value\" : choice[0]?.name || \"\"})","xUpKYT7BZCSmAfUy":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","xVYVegD692CCv8Yl":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet newFortune = Math.max(0, this.actor.status.fortune.value - 1)\nthis.actor.update({ \"system.status.fortune.value\": newFortune });\n\nif (test.failed)\n{ \n let char = this.effect.sourceActor.characteristics;\n let duration = Math.floor((char.wp.initial + char.wp.advances)/10) ;\n this.script.scriptMessage(\"Voleur du Destin a été appliqué à \" + duration + \" days\"); \n}","xWPgIZOQLba5nZ23":"let nbFatigue = 1 + Number(this.effect.sourceTest.result.SL);\nthis.actor.addCondition(\"fatigued\", nbFatigue); \n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.succeeded)\n{\n this.script.scriptNotification(this.actor.name + \"a résisté !\")\n}\nelse if (test.failed)\n{\n this.actor.addCondition(\"unconscious\", 1);\n}","xYTkj8jhSVOSoLbC":"this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] = true;","xcy5GOUSZ0meIejZ":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warp-grinder-fumble]\")\n}","xgdhf0wlNP2cHIQx":"await this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","xgplXZMs459X7XXM":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.
\n Il subit -20 à tout ses tests pour résister aux maladies.
\n Si il porte le masque pendant plus d'une heure ou bénéficie de l'un de ses effets, il est exposé à une @Corruption[moderate]{Corruption Modérée}.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Used)\"})\n this.script.scriptMessage(`${this.item.name} porté par ${this.actor.name} a été enlevé et a perdu ses propriétés. Cependant, les effets perdurent pendant [[1d10+4]] jours, après quoi ils devront être supprimés manuellement.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}\n","xihniGjgqOhuaKWc":"\nif (args.test.failed) {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.test.characteristicKey)) {\n this.actor.addCondition(\"stunned\");\n }\n}","xiyQSXozoLxt0MZs":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.wMwSRDmgiF2IdCJr\", // Painless\n \"Compendium.wfrp4e-core.items.Item.IAWyzDfC286a9MPz\", // Immunity to Psychology\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","xklncIMwQIespDxS":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"vhard\"}});\nawait test.roll();\ngame.wfrp4e.utility.postCorruptionTest(\"minor\", this.script.getChatData())\n\nif (test.failed)\n{\n this.actor.addCondition(\"unconscious\");\n}","xnHobI9HojObLHMp":"args.applyTB = false;\nargs.applyAP = false;","xobGBJbgFjQCrwvq":"let roll;\nif (this.actor.has(game.i18n.localize(\"NAME.Daemonic\")) || this.actor.has(game.i18n.localize(\"NAME.Undead\")) || [\"Gobelin\", \"Orc\", \"Mort-vivant\"].includes(this.actor.system.details.species.value))\n{\n roll = await new Roll(`1d10 + ${this.effect.sourceTest.result.overcast.usage.other.current}`).roll()\n}\nelse \n{\n roll = await new Roll(`1d10`).roll()\n}\n\nroll.toMessage(this.script.getChatData())\nawait this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true})\n\nif (this.actor.has(\"Mort-vivant\") || args.actor.has(\"Démoniaque\"))\n{\n this.actor.addCondition(\"ablaze\")\n}","xot4JWCRzLkobHtL":"args.actor.removeCondition(\"broken\", 1);","xpgXWoK2zDnG1uiF":" let stunned = args.actor.hasCondition(\"stunned\")\n if (stunned)\n {\n stunned.system.scriptData = stunned.system.scriptData.filter(s => s.trigger != \"dialog\")\n stunned.system._scripts = null;\n }\n\n\n\n let poisoned = args.actor.hasCondition(\"poisoned\")\n if (poisoned)\n {\n poisoned.system.scriptData = poisoned.system.scriptData.filter(s => s.trigger != \"dialog\")\n poisoned.system._scripts = null;\n }\n\n\n\n let deafened = args.actor.hasCondition(\"deafened\")\n if (deafened)\n {\n deafened.system.scriptData = deafened.system.scriptData.filter(s => s.trigger != \"dialog\")\n deafened.system._scripts = null;\n }\n\n\n\n\n let entangled = args.actor.hasCondition(\"entangled\")\n if (entangled)\n {\n entangled.system.scriptData = entangled.system.scriptData.filter(s => s.trigger != \"dialog\")\n entangled.system._scripts = null;\n }\n\n\n\n\n let fatigued = args.actor.hasCondition(\"fatigued\")\n if (fatigued)\n {\n fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != \"dialog\")\n fatigued.system._scripts = null;\n }\n\n\n\n let blinded = args.actor.hasCondition(\"blinded\")\n if (blinded)\n {\n blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != \"dialog\")\n blinded.system._scripts = null;\n }\n\n\n\n let broken = args.actor.hasCondition(\"broken\")\n if (broken)\n {\n broken.system.scriptData = broken.system.scriptData.filter(s => s.trigger != \"dialog\")\n broken.system._scripts = null;\n }\n\n\n\n let prone = args.actor.hasCondition(\"prone\")\n if (prone)\n {\n prone.system.scriptData = prone.system.scriptData.filter(s => s.trigger != \"dialog\")\n prone.system._scripts = null;\n }\n\n","xq3RANOtmPhy77ne":"args.update({texture : {tint : \"#FFBF00\"}});","xqWxV9w5ezBQdJkZ":"return args.context.corruption;","xvGxwv7X0Vq3vNqb":"args.fields.modifier -= 10;","xvH4PKJasHcehOZz":"return args.skill?.name == `${game.i18n.localize(\"NAME.Lore\")} (${this.item.parenthesesText})`","y3F1K1sYBymPZCjz":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Athletics\", \"Animal Care\", \"Langue (Battle)\", \"Melee (Basic)\", \"Melee (Cavalry)\", \"Ride\"]\nlet skillAdvancements = [10,10, 10, 10, 10, 20]\n\nlet talents = [\"Roughrider\", \"Strike Mighty Blow\"]\nlet trappings = [\"Arme simple\", \"Shield\", \"Lance\", \"Plate Breastplate\", \"Plate Bracers\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [ \n {name: \"Chaos Steed\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","y3agVFVBR8tVqWyx":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();","yAL0YwZWVm8o1nxa":"if (this.actor.hasCondition(\"dead\") && !this.actor.gardenOfCorpses)\n{\n this.script.scriptMessage(\"[[3d10]] @UUID[Compendium.wfrp4e-core.actors.T79RqnDOAQLn3I1s]{zombies} sortent des décombres.\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n this.actor.gardenOfCorpses = true;\n // local storage is sufficient to prevent multiple messages\n}","yCgH3N9AurIiAv0i":"if (!this.item.name.includes(\"(\") || this.item.system.tests.value.includes(\"(Sens)\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\"))\n {\n let sense = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${sense})`;\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n taste : \"Goût\",\n sight : \"Vue\",\n smell : \"Odorat\",\n hearing : \"Ouie\",\n touch : \"Toucher\"\n }, this.item.img), 1, \"Choisir un sens\");\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = `${tests.split(\"(\")[0].trim()} (${choice[0].name})`\n }\n }\n\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","yDvxF9llUYwJg0sE":"if (getProperty(args.data, \"system.loaded.value\") == true)\n{\n let repeaterValue = Math.ceil(CONFIG.Dice.randomUniform() * 10);\n let qualities = foundry.utils.deepClone(this.item.system.qualities.value);\n let repeater = qualities.find(i => i.name == \"repeater\")\n if (repeater)\n {\n repeater.value = repeaterValue\n }\n else \n {\n qualities.push({name : \"repeater\", value : repeaterValue})\n }\n setProperty(args.data, \"system.loaded.amt\", repeaterValue)\n this.item.update({\"system.qualities.value\" : qualities});\n this.script.scriptNotification(\"Repeater \" + repeaterValue);\n}\nelse if (getProperty(args.data, \"system.loaded.value\") == false)\n{\n let qualities = foundry.utils.deepClone(this.item.system.qualities.value).filter(i => i.name != \"repeater\");\n this.item.update({\"system.qualities.value\" : qualities});\n}","yFMvxecXAZ6T2O0S":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.scriptMessage(`Deux @UUID[Compendium.wfrp4e-eis.actors.cLOGeMqUty61nYB9]{Horreurs bleus de Tzeentch} sortent du corps de ${this.actor.name}, le tuant au passage.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","yIGItnshXI4W46cp":"return args.skill?.name != game.i18n.localize(\"NAME.Charm\");","yMMzZ7daCqRlGT3N":"let item = args.opposedTest.attackerTest.item;\nif (!item.isMagical && (item.type == \"weapon\" || item.type == \"trait\"))\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Suppression de la valeur de dommages\", value : -1 * (args.totalWoundLoss - args.opposedTest.result.differenceSL)})\n}\n","yPxYRObUiqAIhlNB":"this.actor.system.status.encumbrance.max += 1","yQziCK8G8I1RYkTj":"let add;\nif (args.opposedTest?.attackerTest?.weapon?.isRanged && args.opposedTest?.result.hitloc?.value === \"head\") {\n add = await Dialog.confirm({title : this.effect.name, content : \"Add 1 AP? Bascinet provides 4 AP instead of 3 against missile attacks from the front\"})\n}\n\nif (add) {\n\n args.modifiers.ap.metal++;\n args.modifiers.ap.used++;\n args.modifiers.ap.value++;\n args.modifiers.ap.details.push(\"+1 AP against missile attacks to the front\");\n}","yRRzSKlcN3L7rEEe":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Entertain\")) || args.skill?.name.includes(game.i18n.localize(\"NAME.Perform\")) || args.skill?.name.includes(game.i18n.localize(\"NAME.Play\"));","yTmRoUstxHMso91c":"if (args.item.name == \"Résistance à la Magie\" && args.item.type == \"trait\")\n{\n args.item.system.specification.value = Number(args.item.system.specification.value) + 1\n}","yXUPiWuQ5o0JBY4i":"return args.skill?.name == game.i18n.localize(\"Endurance\") || args.characteristic == \"int\"","yamap8V6Gx2Z9Smu":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.nWLsoWQBCjPRKxYx\", // Robust\n \"Compendium.wfrp4e-core.items.Item.jviOQmy0luQOySC2\", // Tenacious\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","yatUu0cd7iKs50rq":"return args.skill?.name != game.i18n.localize(\"NAME.Track\");","ybxDG2ezvRx02LYx":"return !args.context.corruption","ynNCBAYwJFkTiXV1":"this.actor.system.status.addArmour(4, {source : this.effect})","ynV7tz0OdCwlsQp6":"let msg = \"\"\nmsg += `

${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}

`\nmsg += `

${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}

`\nmsg += `

${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}

`\n\nthis.script.scriptMessage(msg);","ynoHNXXCGRS6fTqF":"let msg = \"\"\n\nlet i_gain = (await new Roll(\"1d10\").roll()).total\n\nif (args.actor.characteristics.i.value <= 0)\n{\n i_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nmsg = `${this.actor.prototypeToken.name} gagne ${i_gain} en Initiative`\n\nlet newValue = i_gain + args.actor.characteristics.i.modifier\n\nthis.actor.update({\"system.characteristics.i.modifier\" : newValue})\n\n\nlet hitloc = await game.wfrp4e.tables.rollTable(\"hitloc\")\n\nlet value = hitloc.result\nlet desc = hitloc.description\n\nthis.effect.updateSource({\"flags.wfrp4e.location\" : value})\n\nmsg += ` as eyes push out of their ${desc}`\n\nthis.script.scriptMessage(msg)","yr1FmaTY18JXWa8s":"return [\"witchcraft\", \"necromancy\", \"daemonology\", \"slaanesh\", \"nurgle\", \"tzeentch\", \"undivided\"].includes(args.spell?.system.lore.value);","yzN7ZNlgCiSVJqsU":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[1].uuid]})\n\tthis.script.scriptNotification(\"Appliqué après les effets\");\n}","z14Tb2YKCjiE5ZTU":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","z5HfNUrHy5MS3K7a":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Reçoit un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","z8mwLihZQu0JtUHY":"\nlet characteristics = {\n \"ws\" : 20,\n \"bs\" : 20,\n \"s\" : 0,\n \"t\" : 20,\n \"i\" : 30,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 65,\n \"wp\" : 70,\n \"fel\" : 20\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Intimidation\", \"Langue (Magick)\", \"Langue (Nehekharan)\", \"Commandement\", \"Savoir (Magie)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 25, 30, 20, 20, 30, 20]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes\", \"Dur à cuire\", \"Diction Instinctive\", \"Sens de la Magie\", \"Menaçant\", \"Menaçant\", \"Magie Mineure\", \"Lire/Ecrire\", \"Seconde Vue\", \"Mage de Guerre\"]\nlet trappings = [\"Arme Simple\"]\nlet specialItems = [ \n {name: \"Robes\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Bourse contenant des composants de Rituels\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Bâton\", type: \"weapon\", damage: \"SB+2\"}, \n {name: \"Magie sombre (Necromancie)\", type: \"talent\"},\n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","z926Cl2vxUfyLY0V":"if (![\"rArm\", \"lArm\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true\n\nreturn [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","z9NEbIUBsKMaTuCz":"if (args.opposedTest.result.hitloc && args.opposedTest.result.hitloc.value == \"head\") \n{\n args.actor.addCondition(\"entangled\")\n}","zA6TDttpwMSMl7D8":"// An imbiber must take a Consume Alcohol Test.\nthis.actor.setupSkill(game.i18n.localize(\"NAME.ConsumeAlcohol\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll()\n // If they succeed, \n // as a result of whatever potential futures they glimpse, \n // they can spend a Fortune Point within the next hour to reverse the dice of any failed Test.\n if (test.succeeded) {\n this.script.scriptMessage(`En raison des futurs potentiels entrevus, ${this.actor.prototypeToken.name} peut dépenser un Point de Chance durant la prochaine heure pour inverser le résultat d'un test échoué.`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n }) \n }\n})","zBHTIBU8OlYj1YIO":"args.fields.modifier += this.effect.sourceActor?.system.characteristics.wp.value;","zFYCaGR0wbFWjl4T":"return args.skill?.name != game.i18n.localize(\"NAME.OutdoorSurvival\");","zIpl3SkWv8zzlr2D":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = (await ItemDialog.createFromFilters(filters, 4, \"Choisissez 4 sorts de Magie Mineure\")).map(i => i.toObject());\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"death\"]\n }\n]\n\nlet arcane = (await ItemDialog.createFromFilters(filters, 8, \"Choisissez 8 Sorts d'Arcane & du Domaine de la Mort\")).map(i => i.toObject());\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"name\",\n value: /^((?!\\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)\n regex: true\n },\n {\n property : \"system.lore.value\",\n value : \"necromancy\"\n }\n]\n\nlet necromancy = (await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 sorts du Domaine de la Nécromancie\")).map(i => i.toObject());\n\nlet items = [...necromancy, ...petty, ...arcane]\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zK38Rl5t9zbFi4Se":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout d'Hemorragique\")\n}","zL7ECmBBMAqf5Esn":"let hasMagazine = await Dialog.confirm({content: \"

Does the vessel have a magazine or any other kind of store for blackpowder?

\"});\n\nif (!hasMagazine) return;\n\nlet roll = new Roll(\"d10\");\nawait roll.evaluate();\n// await roll.toMessage();\nlet anchor = roll.toAnchor();\n\nlet crits = [];\n\nfor (let i = 0; i < roll.total; i++) {\n let result = await WFRP_Tables.rollTable('crithull');\n let collection = game.packs.get(result.object.documentCollection)\n\n if (collection)\n await collection.getDocuments()\n\n if (!collection)\n collection = game.items;\n\n let item = collection.get(result.object.documentId)\n if (item)\n crits.push(item);\n}\n\nconst items = await this.actor.createEmbeddedDocuments(\"Item\", crits);\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst uuids = items.map(i => `@UUID[${i.uuid}]`);\nthis.script.scriptMessage(`

${this.item.name} caused an additional ${anchor.outerHTML} Critical Hits to the Hull!

  • ${uuids.join('
  • ')}
`)","zLBLEDl3aGcAxai2":"const hasTraits = args.actor.has(\"Démoniaque\") || args.actor.has(\"Mort-vivant\") || args.actor.has(\"Lanceur de Sorts\");\nconst hasSinOrCorruption = args.actor.status.sin.value > 0 || args.actor.status.corruption.value > 0;\nconst isSpellcaster = args.actor.itemTags.talent.some(i =>\n i.name.includes(game.i18n.localize(\"NAME.ArcaneMagic\")) ||\n i.name.includes(game.i18n.localize(\"NAME.ChaosMagic\")) ||\n i.name.includes(game.i18n.localize(\"NAME.PettyMagic\"))\n );\nconst shouldDamage = hasTraits || hasSinOrCorruption || isSpellcaster;\n\nif (shouldDamage) {\n const roll = new Roll(\"1d10\");\n await roll.evaluate();\n let damage = roll.total;\n await roll.toMessage();\n await this.script.message(await this.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));\n}","zR4WAjzXHTZuiu5G":"let actor = this.actor;\nlet effect = this.effect;\nlet bleedingAmt;\nlet bleedingRoll;\nlet msg = \"\"\n\nlet damage = effect.conditionValue;\nlet scriptArgs = { msg, damage };\nawait Promise.all(actor.runScripts(\"preApplyCondition\", { effect, data: scriptArgs }))\nmsg = scriptArgs.msg;\ndamage = scriptArgs.damage;\nmsg += await actor.applyBasicDamage(damage, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne: false, suppressMsg: true })\n\nif (actor.status.wounds.value == 0 && !actor.hasCondition(\"unconscious\")) {\n await actor.addCondition(\"unconscious\")\n msg += \"
\" + game.i18n.format(\"BleedUnc\", { name: actor.prototypeToken.name })\n}\n\nif (actor.hasCondition(\"unconscious\")) {\n bleedingAmt = effect.conditionValue;\n bleedingRoll = (await new Roll(\"1d100\").roll()).total;\n if (bleedingRoll <= bleedingAmt * 10) {\n msg += \"
\" + game.i18n.format(\"BleedFail\", { name: actor.prototypeToken.name }) + \" (\" + game.i18n.localize(\"Rolled\") + \" \" + bleedingRoll + \")\";\n await actor.addCondition(\"dead\")\n }\n else if (bleedingRoll % 11 == 0) {\n msg += \"
\" + game.i18n.format(\"BleedCrit\", { name: actor.prototypeToken.name }) + \" (\" + game.i18n.localize(\"Rolled\") + bleedingRoll + \")\"\n await actor.removeCondition(\"bleeding\")\n }\n else {\n msg += \"
\" + game.i18n.localize(\"BleedRoll\") + \": \" + bleedingRoll;\n }\n}\n\nawait Promise.all(actor.runScripts(\"applyCondition\", { effect, data: { bleedingRoll } }))\nif (args.suppressMessage) {\n let messageData = game.wfrp4e.utility.chatDataSetup(msg);\n messageData.speaker = { alias: this.effect.name }\n messageData.flavor = this.effect.name;\n return messageData\n}\nelse {\n return this.script.scriptMessage(msg)\n}\n","zUv9e0A3OEXWY9Mv":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 9 - this.actor.system.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","zXh8rgMxWoCLTxVd":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Voile';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zY4ZjY7uyKIKMYmX":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"fleshy-curse\"))\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nif (test.succeeded)\n{\n this.effect.delete()\n}","zadppy7FEbXvgUON":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 0,\n \"ag\" : 10,\n \"dex\" : 10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 5\n}\nlet skills = [\"Perception\", \"Escamotage\", \"Discrétion (Urbaine)\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Criminel\", \"Etiquette (Criminels)\"]\nlet trappings = [\"Corde, 10 mètres\", \"Outils de crochetage\", \"Masque\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zdGAvfL7zJ7wpYxG":"const repaired_message = `

Réparation finie ${this.item.name}.

`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'easy';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zi8Z3NlwVj3IfgAW":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[3].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","ziG9H5Kdb7xC3dFE":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Art\"));","zk44dFEGkylB7kW6":" let modifier; let target = args.data.targets[0]\n if (target.actor.details.size.value == \"tiny\")\n modifier = 30\n if (target.actor.details.size.value == \"ltl\")\n modifier = 20\n if (target.actor.details.size.value == \"sml\")\n modifier = 10\n\t\n args.fields.modifier += (modifier || 0); // Offset size modifier ","zkc1gIPLj0VoAONT":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 2;\nAP[\"rArm\"].value += 2;\nAP[\"lArm\"].value += 2;\nAP[\"body\"].value += 2;\nAP[\"lLeg\"].value += 2;\nAP[\"rLeg\"].value += 2;","zphxI8VSWbNQCMBy":"args.size = \"lrg\"","zqShIJnrRReGgP94":"let {added, removed} = this.effect.getFlag(\"wfrp4e\", \"propertiesChanged\");\n\nfor(let property of (added || []))\n{\n let hasValue = game.wfrp4e.config.propertyHasValue[property];\n if (!args.item.system.qualities.value.find(i => i.name == property))\n {\n args.item.system.qualities.value.push({name : property, value : (hasValue ? 2 : null)})\n }\n}\n\nfor(let property of (removed || []))\n{\n args.item.system.flaws.value = args.item.system.flaws.value.filter(i => i.name != property)\n}","zsiV6XEHlCNGLLPl":"return args.skill?.name == game.i18n.localize(\"NAME.SetTrap\");","zsoTVkHe4nHY1M52":"this.script.scriptMessage(await this.actor.applyBasicDamage(10 + parseInt(this.effect.sourceTest.result.SL), {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))","ztIkD5Zt6ko9D4Ca":"args.fields.modifier -= 10","zxG5KbliWE9xWNQD":"this.script.message(\"Passe automatiquement n'importe quel \" + this.script.label);\nargs.abort = true;","zzk2uRSFjFHB5kjw":"\nlet roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nif (args.test.isFumble && roll == 1 && !args.test.result.misfire) {\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n}\nelse if (args.test.isFumble && roll != 1)\n args.test.result.other.push(\"Misfire Roll: \" + roll)"}); + mergeObject(game.wfrp4e.config.effectScripts, {"00ZCnahnTGvzG9KA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item])","01VFjGVxkjb5P1ve":"return args.item?.system?.isProjectiles && args.data.targets[0]?.actor?.sizeNum < 3","03mJu59V4iByWlsO":"// The imbiber immediately\n// takes 3 Poisoned Conditions that cannot be resisted at first,\nawait this.actor.addCondition(\"poisoned\", 3)\n\n// recovers a number of Wounds equal to their Toughness Bonus,\nawait this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n\n// and acquires the Régénération Creature Trait.\nconst hasRégénération = this.actor.has(\"Régénération\")\nif (hasRégénération === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\").then(trait => {\n let traitItem = trait.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n}\n\nthis.script.message(`

${this.actor.prototypeToken.name} a :\n

    \n
  • Acquis 3 états Empoisonné qui ne peuvent pas être résistés au début du round.
  • \n
  • Récupération de ${this.actor.system.characteristics.t.bonus} Blessures
  • \n
  • Acquisition du Trait de Créature Régénération.
  • \n
\n C’est à Ranald de décider si leur régénération peut dépasser leur empoisonnement.

\n

Lorsque tous les états Empoisonné sont perdus, la Régénération l’est aussi.

`,\n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n","04bAiHISSW53w94Y":"this.actor.addCondition(\"blinded\", 3)","06IaVCOC0RCJbxEf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.8piWcBKFlQ2J1E3A\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","07tvKnPT8ICtv2us":"if (args.test.result.misfire && args.test.result.roll !== 100) {\n delete args.test.result.misfire\n}","08S8Ozi5b4EdwZp5":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus;","09sSpnW8z2zcVEdf":"if (!args.flags.quietenedApplied)\n{\n args.fields.modifier += 10;\n args.flags.quietenedApplied = true\n}","0BP5l7bIkf744G1k":"return !args.context.terror && !args.extendedTest?.flags.wfrp4e?.fear","0FWto1oEr3jbWggw":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\", true, [\"system.lore.value\"])\n\nlet text = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).result\n\nlore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]\n\nif (text == \"GM's Choice\")\n{\n return this.script.notification(text)\n}\n\nif (spellsWithLore.length > 0)\n{\n let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)\n let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\n this.script.notification(selectedSpell.name);\n this.actor.createEmbeddedDocuments(\"Item\", [(await fromUuid(selectedSpell)).toObject()])\n}\nelse\n{\n ui.notifications.notify(`Impossible de trouver le sort ${lore}. Essayez à nouveau`)\n}","0H2syk6qc0sCY0pj":"if ( args.actor.has(game.i18n.localize(\"NAME.AA\"), \"talent\") ||\nargs.actor.has(game.i18n.localize(\"NAME.SecondSight\"), \"talent\") ) {\n\targs.modifiers.other.push({label : this.effect.name, value : 5, details : \"La Cible possède Harmonisation Aethyrique ou Seconde Vue\"});\n}","0IAc5VFR2ogXOaGE":"return args.characteristic != \"int\" || args.type != \"characteristic\"","0KG3HoTNoZhaINIj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4CMKeDTDrRQZbPIJ\")\nlet fixation = (await game.wfrp4e.tables.rollTable(\"fixations\"))\nlet data = item.toObject();\ndata.system.specification.value = fixation.result;\nthis.item.updateSource({name : this.item.name += ` (${fixation.result})`});\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0LCQtsiK2aUfYRmD":"return ![\"t\", \"wp\"].includes(args.characteristic)","0NAD1LNcVyAZ1fC7":"return args.skill?.name !== game.i18n.localize(\"NAME.Cool\") && args.skill?.name !== game.i18n.localize(\"NAME.Résistance\");","0PzfGjGhHQbxEwlb":"this.item.update({\"system.AP\" : {lArm : 0, rArm : 0, lLeg : 0, rLeg: 0}});","0R0QAr3D024kWPfo":"let table = game.wfrp4e.tables.findTable(\"mutatephys\");\nif (!table)\n{\n\treturn ui.notifications.error(\"Table de Mutation introuvable, veuillez vous assurer qu'une table avec la clé `mutatephys` est importée dans le monde.\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.notification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse\n{\n ui.notifications.error(\"Impossible de trouver l'objet : \" + uuid)\n}","0Uly7OmkH0zqYbxQ":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"max(1, 1d10 - @system.characteristics.t.bonus)\", this.actor).roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effet.name} (Durée)`}));\n\nthis.effet.updateSource({\"duration.rounds\" : roll.total})","0abwNjpzo3SbEOeO":"if (args.applyAP && args.modifiers.ap.metal)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignorer Métal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","0amHqfjTRp5ff6Op":"let wounds = this.effect.sourceActor.system.characteristics.wp.bonus;\nthis.actor.modifyWounds(wounds);\nthis.script.message(`Soigne ${wounds} Blessures`);","0e0UZT2FodOJDdgW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0e7OkamNAaAk4Oit":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\n\nlet data1 = item1.toObject();\ndata1.system.location.key = this.item.system.location.key\n\nlet data2 = item2.toObject();\ndata2.system.location.key = this.item.system.location.key\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data1, data2], {fromEffect: this.effect.id})\n","0hAbiNR1nFkpFMRz":"if (!this.actor.has(game.i18n.localize(\"NAME.SecondSight\"),\"talent\")) this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.OEjUvJKi0xmBwbS2\", this.effect)","0hgTyeaEhMBLwzUn":"let fearCounter = this.item.effects.filter(i => i.name == this.effect.name).length;\n\nfearCounter += Number(this.actor.has(\"Peur\")?.system.specification.value) || 0\n\ngame.wfrp4e.utility.postPeur(fearCounter || 1, this.effect.name)","0iTLDgFHO9Rgc010":"args.fields.modifier -= 20;","0jTqyz0wRlK6XPF7":"if (args.test.spell)\n{\n\targs.test.result.other.push(`${this.effect.name}: Echec Automatique`)\n}","0kUalAsb4OhtYbaJ":"return args.item?.system?.attackType == \"ranged\" && !this.actor.system.canFly.effects.filter(e => e.name == \"Flying\")[0].disabled","0uUxvBLJC76WIIBC":"let species = await ValueDialog.create({text : \"Saisir l'espèce cible (singulier)\", title : this.effect.name})\n\nthis.effect.updateSource({name : this.effect.setSpecifier(species)});","0vaYwAlMWTmOBl8k":"if (!args.flags.strikeToStun)\n{\n args.flags.strikeToStun = true\n args.fields.modifier += 20;\n args.fields.hitLocation = \"head\";\n}\nargs.fields.successBonus++;","0wR0LWpfhLFA240I":"let value = await ValueDialog.create({\n title : this.script.label, \n text: \"Notes de Victoire pour le Journal d'Expérience\"\n});\nvalue \n ? this.actor.system.awardExp(50, value) \n : this.actor.system.awardExp(50, this.script.label)","0wmIC2MssUX6LW3N":"if (args.test.options.doomboltRolled)\n{\n\targs.test.result.damage += 4;\n}","0yyofYHeDRQlFliO":"return args.context.terror || args.extendedTest?.flags.wfrp4e?.fear","11uCC0mK2uL783al":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif ([\"fire\", \"electricity\", \"poison\"].includes(type))\n{\n args.applyAP = false;\n}","15C6LbCUmQgPEoDM":"await args.actor.addCondition(\"ablaze\");","16nCOByUaSFDym1V":"args.fields.modifier -= 20\n","18MeEQ0As3JvER71":"let state = !this.effect.disabled;\nthis.effect.update({\"disabled\": state});\n\nif (state)\n return ui.notifications.info(\"Effet.CreatureBackInWater\", {localize: true})\n\nreturn ui.notifications.info(\"Effet.CreatureOutOfWater\", {localize: true});","190PHSHKGaJ74wsR":"if (!this.item.name.includes(\"(\") || this.item.system.Tests.value.includes(\"Terrain\") || this.item.system.Tests.value.toLowerCase().includes(\"(any)\"))\n{\n let Tests = this.item.system.Tests.value\n let name = this.item.name\n\n // If name already specifies, make sure Tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let terrain = name.split(\"(\")[1].split(\")\")[0]\n tests = tests.replace(\"the Terrain\", terrain)\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n coastal : \"Littoral\",\n deserts : \"Déserts\",\n marshes : \"Marécages\",\n rocky : \"Rocailleux\",\n tundra : \"Toundra\",\n woodlands : \"Régions boisées\"\n }, this.item.img), 1, \"Choisissez un Terrain\");\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = tests.replace(\"Terrain\", choice[0].name + \" Terrain\")\n }\n }\n\n this.effet.updateSource({name})\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","1BT0MWM2cbhlEnrn":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 5,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 5,\n \"dex\" : 5,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n }\n let items = []\n\n let updateObj = this.actor.toObject();\n\n let talents = (await Promise.tout([game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\")])).map(i => i.text)\n\n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n\n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n\n\n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n","1CeYp5MlPcH68UIw":"let characteristics = {\n \"ws\" : 15,\n \"bs\" : 10,\n \"s\" : 10,\n \"t\" : 15,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Intimidation\", \"Commandement\", \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Vigilance\", \"Coude-à-coude\", \"Menaçant\", \"Robuste\"]\nlet trappings = [\"Arme simple\", \"Cotte de Mailles\", \"Chausses de Mailles\"]\nlet specialItems = [\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","1Du4e27M8WgP2iui":"if (args.equipped === true && this.actor.name !== \"Kurgorn Three-eyes\")\n{\n this.actor.addCondition(\"blinded\", 1, {\"statuses\" : [\"blinded\", \"blind\"]})\n this.script.notification(`Aveuglé en portant ${this.item.name}`);\n}\n\nif (args.equipped === false && this.actor.name !== \"Kurgorn Three-eyes\")\n{\n this.actor.removeCondition(\"blinded\")\n}","1E47r2ba6IGe8uFK":"return args.characteristic != \"t\"","1IodsW9ImamYoEYz":"args.actor.details.move.run += 4","1JwxZujbDcueLWBL":"await this.actor.addCondition(\"ablaze\", 2)\nawait this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","1LDm3OB32skZe6Xv":"return args.characteristic != \"wp\"","1MDOKny7IirJPoI6":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` ${this.effect.name}`})\nawait test.roll()\nif (test.succeeded)\n{\n this.effect.delete();\n}\n","1OpT3CXs07XFWWCT":"args.context.cardsharp = true;","1PPh4vHd5sPKtudZ":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\", this.effect)","1PQPxFjmRlulHHzo":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n}\n ","1UalUmNzjB4rp3SZ":"return [\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","1UvL0XA1EpQtjDNn":"let effects = this.item.effects.contents.filter(i => i.id != this.effect.id);\n\nlet choice = await ItemDialog.create(effects, 1, {title : this.effect.name, text: \"Choisissez une Rune\"});\n\nif (choice[0])\n{\n choice[0].performEffectApplication();\n}","1ZArMNUI8qqH6zkX":"let test = await args.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effet.name, context : {failure: \"Gain de 1 état Sonné\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n args.actor.addCondition(\"stunned\")\n}\n","1ZrzpfVwPJHdwp23":"this.actor.status.addArmour(1, {source: this.effect, magical : true})","1exiWlVUHsXDLLAH":"this.script.notification(`Impossible d'entrer dans ${this.effect.name} !`);","1fQr1Dg7DX0vfz3r":"let healed = parseInt(this.effect.sourceTest.result.SL)\nthis.actor.modifyWounds(healed)\nthis.script.message(`Soin de ${healed} Blessures`)","1jQq9v8fXK8zuEBU":"let damage = this.effect.sourceActor.hasCondition(\"fatigued\") ? 6 : 10;\n\nlet loc = \"body\"\n\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (Ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.message(msg)\n\nlet Test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n\tthis.actor.addCondition(\"stunned\");","1l7Jz2ZHbAWko7Vm":"args.context.ballockKnife = true;","1wEjrgff7ASxKVmy":"if (args.effect.conditionId == \"bleeding\")\n args.data.damage -= 1","1wrPvP6lJwIAfmsl":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations), 1, \"Choisir la localisation\");\n\nlet location = choice[0].id;\n\nlet itemTargeted = this.actor.items.get(this.effect.getFlag(\"wfrp4e\", \"itemTargets\")[0])\n\nif (itemTargeted)\n{\n itemTargeted.update({[`system.APdamage.${location}`] : itemTargeted.system.APdamage[location] + 1})\n}","1yOvw74jzFfaI87b":"return args.context.reload\n","20fvE9nJmcfGYVzw":"if ( args.totalWoundLoss > 0 ) {\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {difficulty: \"average\"})\n await test.roll();\n if (!test.succeeded)\n { \n this.actor.addSystemEffect(\"gangrene\");\n }\n}","22PMOW0G5MWiBQmg":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nawait this.actor.createEmbeddedDocuments(\"Item\", [fear], {fromEffect : this.effect.id})","23vWiHUjxtRQ3Efz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.eWPN3CV2Eddwz8aM\")\nlet data = item.toObject();\ndata.system.location.value = \"Back\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","29wHhLMnuoVjfQtN":"const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\nargs.item.system.damage.value += `+${sl}`;","2AOo7KUyzMrgIlgM":"CorruptionMessageModel.createCorruptionMessage(this.item.system.specification.value, {speaker : {alias: this.actor.prototypeToken.name}})","2Cw5j0iGAnFNegWr":"return args.item?.system.attackType\n","2EAYX5G9Fh3HJwiP":"let broken = this.actor.hasCondition(\"broken\");\n\nif (broken) {\n broken.delete();\n this.script.notification(\"Etat Brisé supprimé.\");\n}","2Ej6LUqn8frTRURo":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {difficulty: \"hard\"})\nawait test.roll();\nif (!test.succeeded)\n{\n await this.actor.addCondition(\"unconscious\");\n}","2GYAd4OC888oQFBp":"return ![\"fel\"].includes(args.characteristic)","2IPTF0akWw9y48br":"return !this.item.equipped.value \n || !args?.weapon\n || !([\"goblin\"].includes(args.target.Species.toLowerCase()))","2OqLHRqEBEjBm2LW":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus","2QB0LjueuJcIaHaC":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = this.item.specifier;\n if (!value)\n {\n value = await ValueDialog.create({text : \"Entrez la valeur d'Armure\", title : this.effect.name});\n }\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value, name : this.item.baseName});\n }\n}","2Qi1hwLYhdE6v6Hs":"if (![\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true;\n\nif (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","2S6XlGCdRlXuaaVw":"this.actor.system.status.corruption.value += 1","2WBq5gW780C6zfCp":"if (args.weapon && this.item.system.usesLocation(args.weapon))\n{\n args.bleedingHand = true;\n let success = await this.effect.manualScripts[0].execute({actor: this.actor})\n if (!success)\n {\n args.abort = true;\n }\n}","2XXqxAF5s5Sws6qj":"this.actor.system.status.corruption.value += 2","2XaJNYUMQAmSOsqi":"const {targetUuid} = this.effect.flags.wfrp4e;\n\nif (args.attacker.uuid !== targetUuid) return;\n\nlet recordedWounds = this.effect.getFlag(\"wfrp4e\", \"damageToReturn\") ?? 0;\n\nrecordedWounds += args.totalWoundLoss;\n\nthis.effect.setFlag(\"wfrp4e\", \"damageToReturn\", recordedWounds);","2Yh4vQm0ZJukRH1x":"return !args.skill?.name.includes(\"Focalisation\");","2cKarG9ToyW2ptCd":"if (this.item.system.quantity.value)\n{\n\tthis.item.update({\"system.quantity.value\" : this.item.system.quantity.value - 0.25})\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","2kRwCc31fuZgrsy8":"CorruptionMessageModel.createCorruptionMessage(\"major\", this.script.getChatData());","2mFNelLOAQ6iJsZl":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[doomrocket-fumble]\")\n}","2miWWeRrEpq1beG4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","2p9IK6Y5Z4NQD6FY":"args.prefillModifiers.difficulty = \"hard\"","2rzxQlL7A9ujZ9uK":"if (args.opposedTest.result.winner == \"attacker\") {\n if (args.opposedTest.defenderTest.weapon && args.opposedTest.defenderTest.item.properties.qualities.shield) {\n ui.notifications.notify(`${this.effect.name}: Gain de ${this.item.Advances} Avantage(s)`)\n this.actor.setAdvantage(this.item.Advances)\n }\n}","2uyajbon5QX1CewS":"return args.skill?.name == \"Voile (Aéronavale)\"","2wk0yrRPlPsdqr3L":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2yW0kuwLfgRzJR2S":"const duration = 3600 * (1 + Number(this.effect.sourceTest.result.SL));\nthis.effect.update({\"duration.seconds\": duration});","2yctEihGmdCfTTVx":"args.data.reversal = {allowed : true, if: \"success\"};\nargs.context.fieldDressing = true;","2zeP2nMSURjxrqYz":"let wounds = this.actor.system.status.wounds\nif (wounds.value == 0)\n return this.script.notification(\"Aucun effet à 0 Blessures\", \"error\")\n\nthis.script.notification(`Soin de ${this.actor.characteristics.t.bonus} Blessures`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus)","33PWizq5F7pkKnQT":"if (args.item.type == \"spell\")\n{\n args.item.cn.value = Math.floor(args.item.cn.value / 2)\n}","33US8YRgaMqYu2We":"return !args.context.handling","37UN17gb8suFeZIW":"this.script.message(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))","3CdYFcInQVCIBUiE":"args.actor.system.details.move.value += 2;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.5);\nargs.actor.system.details.price.gc *= 1.1;","3CeKfDcMEVgQlcXm":"await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\", this.effect, {name: \"Haine (Tous les ennemis)\"});","3Cn2TlRahlm5LkSj":"args.fields.successBonus += 1;","3D5ImpMgpOTPucvv":"if (args.test.options.cardsharp && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.Test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","3IGO7xEjRjat937X":"let fatigue = this.actor.hasCondition(\"fatigued\")\nif (fatigue)\n{\n this.script.notification(\"Etat Extenué - Suppression de la condition Extenué, effet désactivé\")\n this.effect.update({disabled : true})\n await this.actor.removeCondition(\"fatigued\")\n}","3KH6OE7L7uJESI2Z":"if ([\"dragon\"].includes(args.opposedTest.defender.details.species.value.toLowerCase()))\n {\n args.applyTB = false;\n args.opposedTest.result.other.push(\"Wyrmslayer: Ignore le BE contre les Dragons\")\n }","3LLiSgj6KGtgqcmo":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","3R6Y4NpNTqPc83wh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IPKRMGry6WotuS1G\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","3SuLF6SImYWEHMo2":"args.context.doombolt = true;","3TesBGh8HnlGuafu":"let modifier = this.effect.sourceTest?.result.overcast.usage.other.current || 0\n\nlet test = await this.actor.setupCharacteristic(\"dex\", {fields: {modifier}, skipTargets: true, appendTitle : \" - \" + this.script.label});\n\ntest.roll();","3Vbe6gdW8N0bIvXJ":"if (args.item.type == \"weapon\" || args.item.type == \"trait\")\n{\n args.item.qualities.value.push({name : \"penetrating\"})\n args.item.qualities.value.push({name : \"impale\"})\n}","3aEzK0DehSHtVykd":"this.effect.manualScripts[0].execute({actor : this.actor});","3eSaX0BeaUalNkEP":"return args.context.mutate","3fdCQ3h3iVuhdDs9":"args.fields.slBonus += this.actor.characteristics.ag.bonus;","3ixqbsEMfSSTzAXU":"const test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {\n difficulty: \"challenging\",\n context: {\n failure: \"Subi l'état @Condition[Fatigued] à cause de cauchemars.\",\n success: \"A souffert de cauchemars, mais a assez bien dormi.\"\n }\n});\nawait test.roll();\n\nif (test.failed) {\n await this.actor.addCondition(\"fatigued\");\n}","3j8yybMaAZSwzxIE":"let weaponData = await this.effect.setFlag(\"wfrp4e\", \"weaponData\", this.item.system.toObject());\n\ntry {\n\n\n await this.item.update({\n system: {\n \"weaponGroup.value\": \"throwing\",\n \"qualities.value\": this.item.system.qualities.value.concat([{ name: \"accurate\" }]),\n \"range.value\": \"SB * 3\",\n \"consumesAmmo.value\" : false\n }\n })\n\n let test = await this.actor.setupWeapon(this.item, {}, {resolveClose : true});\n await test?.roll();\n this.item.update({ system: this.effect.getFlag(\"wfrp4e\", \"weaponData\") })\n}\ncatch (e) {\n this.item.update({ system: this.effect.getFlag(\"wfrp4e\", \"weaponData\") })\n}","3jm0NoYpgB6ZuUSl":"args.context.useOnesAttractive = true;","3l7MQSa10Kve2K3P":"this.script.message(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\nthis.actor.addCondition(\"ablaze\");","3nTSOcCmNZpQWK8b":"this.actor.addCondition(\"blinded\", 3);","3na3lnAt3bfysvcD":"const blinded = this.actor.hasCondition(\"blinded\");\nif (!blinded)\n this.actor.addCondition(\"blinded\");","3tE8gFSl28EhCmo5":"await args.actor.addCondition(\"ablaze\")\nawait args.actor.addCondition(\"prone\")","42UATqzohYML6a9t":"if ( !this.actor.hasCondition(\"poisoned\") ) {\n\tthis.effect.delete();\n}","4AO7Fowek5sSmE4g":"const venomUUID = \"Compendium.wfrp4e-core.items.gFkRm9wS65qe18Xv\";\nconst venom = this.actor.itemTags.trait.find(t => t.name === \"Venin\");\n\nif (venom) {\n await this.effect.setFlag(\"wfrp4e-tribes\", \"venom\", {\n _id: venom.id,\n \"system.specification.value\": venom.system.specification.value\n });\n await venom.update({\"system.specification.value\": \"Difficult\"});\n} else {\n await this.actor.addEffectItems(venomUUID, this.effect, {\n \"system.specification.value\": \"Challenging\"\n });\n}","4HN98hMdQJxM35pA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.gz2xy41OSVZ8YBgI\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n","4JVIy5xtVwvadoqv":"this.actor.details.move.run *= 2","4KYraZSHAEYmL6xx":"if (this.item.equipped.value && args.totalWoundLoss > 10) {\n args.totalWoundLoss = Math.min(10, args.totalWoundLoss)\n args.extraMessages.push(`${this.effect.name}: Perte de Blessures limitée à 10`)\n}","4MQ7u4INxp51oyyR":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Intuition\", \"Commandement\", \"Savoir (Guerre)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 15, 10, 10]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Inspiring\", \"Déterminé\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","4OlwxU60UqKg81yb":"const target = args.actor;\n\nif (target.has(\"Éthéré\") || target.has(\"Corruption\")) {\n args.totalWoundLoss += 6;\n args.modifiers.other.push({label: this.effect.name, value: 6})\n}","4Q3Mp04O2sMgKv9x":"return !args.title.includes(\"Spellbreaking\")","4QoxhoekgVeZcQA7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","4XrAeL2DitxE8OaK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.0hn6UaKq8CoZP2zD\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","4cOZzUvu1nytcqNn":"args.initiative = \"-10\"","4cumLUlcuJ7m8C6t":"let item = args.actor.items.find(i => i.name.includes(\"Smoothing\"));\nlet smoothing = item?.effects.find(e => e.name === \"Smoothing\");\nif (smoothing)\n smoothing.disabled = true;","4drWKXjMgasxY7Jy":"args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1);","4gkz3LR7CK1b8ulK":"return args.item?.system.attackType != \"ranged\" || this.actor.uuid != this.effect.sourceActor.uuid","4iu3CmOI19soOYuA":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : 0,\n \"int\" : -200,\n \"wp\" : -200,\n \"fel\" : -200\n}\nlet traits = [ {name:\"Armure\", value: 2}, {name:\"Fabriqué\"}, {name:\"Vision dans l'obscurité\"}, {name:\"Peur\", value: 2}, {name:\"Insensible à la douleur\"},{name:\"Mort-vivant\"},{name:\"Instable\"} ];\nlet items = [];\n\nlet updateObj = this.actor.toObject();\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nupdateObj.system.characteristics.int.initial = 0;\nupdateObj.system.characteristics.wp.initial = 0;\nupdateObj.system.characteristics.fel.initial = 0;\n\nfor (let trait of traits)\n{\n let traitItem = await game.wfrp4e.utility.find(trait.name, \"trait\")\n if (traitItem)\n {\n let t = traitItem.toObject();\n t.system.specification.value = trait.value;\n if (trait.disabled)\n {\n t.system.disabled = true;\n }\n items.push(t);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trait.name}`, {permanent : true})\n }\n}\n\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","4jLe2XZQVUB8LztP":"args.fields.slBonus += this.effect.getFlag(\"wfrp4e\", \"slBonus\") || 0;","4otpLq2TnDdgzpvc":"args.actor.system.details.man -= 3;","4rTmV3TNxctUe0ly":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`});\nawait Test.roll();\nif (Test.Échoué)\n{\n this.actor.addCondition(\"bleeding\");\n}\n","4rhxLzau7jZ4SDxg":"await args.actor.addCondition(\"grappling\")\nawait args.actor.addCondition(\"entangled\")","4uAUUZmLgxBKSmXA":"if (args.totalWoundLoss > 0) \n this.effect.delete();","4ylzjgUdHY5D0yVh":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Intuition\", \"Langue (Bataille)\", \"Commandement\", \"Savoir (Guerre)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 10, 15, 10, 10]\n\nlet talents = [\"Vigilance\", \"Maîtrise du combat\", \"Combat Instinctif\", \"Inspiring\", \"Déterminé\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Bouclier\", \"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = []\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nitems = items.concat(await ItemDialog.createFromFilters(filters, 1, {text : \"Choisissez une arme d'hast ou une arme à deux mains appropriée\"}))\n\nlet ride = await foundry.applications.api.DialogV2.confirm({title : \"Compétence\", content : \"Ajouter Chaos Steed et +20 en Monte (Cheval) ?\", window : {title : this.effect.name}})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Monte (Cheval)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","52kbfuWrOh6dsTtd":"if (!this.actor.hasCondition(\"blinded\"))\n\tthis.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.flockOfDoom\" : true})","53HFDNuMnX1Aw1a4":"return [\"ws\", \"bs\", \"s\", \"ag\", \"dex\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","55eYGvSXetDMK80S":"const diseaseIds = this.actor.items.filter(i => i.type == \"disease\").map(i => i.id)\nthis.actor.deleteEmbeddedDocuments(\"Item\", diseaseIds)","58rFc9HiBoX66J6p":"let sourceActor = this.effect.sourceActor;\nlet damage = args.totalWoundLoss;\nlet tb = sourceActor.system.characteristics.t.bonus\nargs.abort = `${this.effect.name}: Dégâts appliqués à ${sourceActor.name}`;\n\nlet message = await sourceActor.applyBasicDamage(damage - tb, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})\n\nthis.script.message(message.replace(`${tb} TB`, `${tb} × 2 TB`))\nargs.abort = true;","5DI6cHAg1LHo54Yv":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{\n this.actor.update({\"system.status.fortune.value\" : Math.max(0, (this.actor.system.status.fortune?.value - 1) || 0)})\n this.script.message(`1 Point de Chance volé à ${this.actor.name}`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n}","5GHQxfxlmjyt1fNq":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.Item.EO05HX7jql0g605A\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.Item.Bvd2aZ0gQUXHfCTh\")\nlet ids = await this.actor.createEmbeddedDocuments(\"Item\", [item1, item2], {fromEffect : this.effect.id})\nthis.actor.updateEmbeddedDocuments('Item', [ {_id: ids[0].id, 'system.specification.value': 16} ] )","5GP9UJMvBZv6kWtI":"this.script.message(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n\n\nlet msg = ``\nlet weapons = args.actor.itemTypes.weapon.filter(i => !i.system.location.value);\nlet armour = args.actor.itemTags.armour.filter(i => !i.system.location.value);\nfor(let item of weapons)\n{\n\tif (item.system.properties.qualities.shield)\n\t{\n\t\tawait item.system.damageItem(1, \"shield\");\n\t}\n\telse\n\t{\n\t\tawait item.system.damageItem(1);\n\t}\n\tmsg += `

${item.name} endommagé de 1

`\n}\nfor(let item of armour)\n{\n\tawait item.system.damageItem(1);\n\tmsg += `

${item.name} endommagé de 1

`\n}\nif (msg)\n{\n\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n}","5IoYTyedCMYwt3ys":"args.fields.slBonus += 2;","5JWC0l3JEpOsqbR9":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 0\n}\nlet skills = [\"Esquive\", \"Perception\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Fuite !\", \"Tireur de précision\"]\nlet trappings = [\"Arme simple\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","5JvKJZPcd6Hz5zvn":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 10,\n \"t\" : 10,\n \"i\" : 20,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 15,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Commandement\"]\nlet skillAdvancements = [15, 15, 10, 5]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Déterminé\"]\nlet trappings = [\"Cotte de Mailles\", \"Chausses de Mailles\", \"Coiffe de Mailles\", \"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = this.effect.name + \" \" + updateObj.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5KIozV7HxyGvskeD":"args.data.reversal = {allowed : true, if: \"worse\"};","5KVslRqhqzuFLyk4":"if (!this.actor.has(\"Béni (Taal)\", \"talent\")) return;\n\nthis.actor.system.characteristics.wp.modifier += 15;","5LdJCKfQem1AQK24":"\nif (!args.flags.howlingWarpGale)\n{\n args.fields.modifier -= 10;\n args.flags.howlingWarpGale = true; // prevent double application\n}","5M6IgCUncCwyxHok":"let etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += ` (Suivants de Tzeentch)`;\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\nanimosity.system.specification.value = \"Suivants de Nurgle\";\n\nlet roll = await new Roll(\"ceil(1d10 / 3)\").roll({allowInteractive : false});\n\nroll.toMessage(this.script.getChatData());\n\nlet mutations = [];\nlet msg = `

Mutations Acquises

`\nfor(let i = 0; i < roll.total; i++)\n{\n let item;\n let uuid;\n let result;\n if (i % 2 == 0)\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatemental\", {hideDSN: true}, \"Tzeentch\")\n }\n else\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatephys\", {hideDSN: true}, \"Tzeentch\")\n }\n uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n item = await fromUuid(uuid);\n if (item)\n {\n msg += `

@UUID[${uuid}]{${item.name}}

`\n mutations.push(item.toObject());\n }\n}\nthis.actor.createEmbeddedDocuments(\"Item\", mutations.concat([etiquette, animosity]), {fromEffect : this.effect.id})\nthis.script.message(msg);","5MxRDXzUBPfp2KKD":"args.context.useOnesSupportive = true;","5ScjIdRUOxblHdWS":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","5XAYjiq1i4M7Ky7j":"const trait = this.actor.itemTags.trait.find(t => t.name === \"Régénération\");\nconst name = \"Régénération Pourrie\";\n\nif (!trait) return;\n\nconst effect = trait.effects.find(e => e.name === \"Régénération\");\nconst scriptData = effect.system.scriptData;\n\nscriptData[0].script = `\n let chatData = {whisper: ChatMessage.getWhisperRecipients(\"GM\")};\n let message = \"\";\n\n let Blessures = foundry.utils.duplicate(this.actor.status.Blessures);\n let regenRoll = await new Roll(\"1d10\").roll({allowInteractive : false});\n let regen = regenRoll.total;\n\n if (Blessures.value >= Blessures.max)\n return;\n\n if (Blessures.value > 0) {\n Blessures.value += Math.floor(regen / 2);\n if (Blessures.value > Blessures.max) {\n Blessures.value = Blessures.max;\n }\n message += \\`\\${this.actor.name} regagne \\${regen} Blessures.\\`;\n\n if (regen === 10) {\n message += \"
De plus, il régénère une Blessure Critique.\";\n }\n } else if (regen >= 8) {\n message += \\`\\${this.actor.name} a obtenu un \\${regen} et regagne 1 Blessure.\\`;\n Blessures.value += 1;\n if (regen === 10) {\n message += \"
De plus, il régénère une Blessure Critique.\";\n }\n } else {\n message += \\`\\${this.actor.name} Résultat de régénération de \\${regen} - Aucun effet.\\`;\n }\n\n await this.actor.update({\"system.status.wounds\": Blessures});\n this.script.message(message, {whisper: ChatMessage.getWhisperRecipients(\"GM\")});\n`\n\nawait effet.update({\n name,\n \"system.scriptData\": scriptData\n});\n\nawait trait.update({name});","5Zxc13GBaJaxCf48":"const visor = this.item.getFlag('wfrp4e', 'visor');\n\nif (!visor)\n args.fields.modifier -= 10;\nelse\n args.fields.modifier -= 20;","5dR7Erj3nwsxLAV7":"let characteristics = {\n \"ws\" : 35,\n \"bs\" : 10,\n \"s\" : 25,\n \"t\" : 30,\n \"i\" : 30,\n \"ag\" : 25,\n \"dex\" : 0,\n \"int\" : 15,\n \"wp\" : 35,\n \"fel\" : 15\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Intuition\", \"Commandement\", \"Savoir (Guerre)\", \"Perception\"]\nlet skillAdvancements = [25, 15, 25, 25, 30, 20, 20]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Inspiring\", \"Chanceux\", \"Déterminé\", \"Inébranlable\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5gPAT5Bb2FvQwYNQ":"args.test.preData.reversal = {allowed : true, if: \"better\"};\nthis.effect.delete();","5lc1eHIYQNpSRWip":"if ([\"death\", \"necromancy\"].includes(args.spell?.system.lore.value))\n{\n args.fields.successBonus += 1\n}\nelse if([\"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value))\n{\n args.fields.modifier -= 10;\n}","5lpR78CLhYH6Mjnu":"if (this.actor.has(\"Arboricole\",\"trait\")) return\n\nthis.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.rOV2s6PQBBrhpMOv\", this.effect)","5sYpJkT2WXIe0gIZ":"const rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\n\nlet crewList = foundry.utils.duplicate(this.actor.system.passengers.list);\nlet selectedCrew = [];\n\nwhile (selectedCrew.length < rating && crewList.length) {\n selectedCrew.push(crewList.splice(crewList.length * Math.random() | 0, 1)[0]);\n} \n\nfor (let member of selectedCrew) {\n let actor = game.actors.get(member.id);\n actor.applyBasicDamage(9, {\n damageType: game.wfrp4e.config.DAMAGE_TYPE.NORMAL, \n minimumOne: true, \n loc: \"roll\", \n suppressMsg: false, \n hideDSN: false \n });\n}","5uokSqQsjgMapnCi":"if (\n this.item == args.defenderTest.item\n && args.defenderTest.succeeded\n && args.defenderTest.item?.system?.attackType == 'melee'\n && (args.attackerTest.item.properties.qualities?.magical || args.attackerTest.item.properties.unusedQualities?.magical)\n)\n{\n args.opposedTest.result.other.push(`${this.effect.name}: détruit magique ${args.attackerTest.item.name}.`)\n}","5z5nGwZC5RIwokev":"this.script.message(await this.actor.applyBasicDamage(12, {suppressMsg: true, loc: \"roll\"}))","6136BMmiGLwZ16H1":"return !!args.skill","62Ky6bC1EnTllSJA":"if (this.effect.sourceActor.uuid != args.actor.uuid)\n{\n this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.overcast.usage.other.current, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));\n}","64aJznxPMUHAuf7F":"if (this.item.flags.runeOfLuck || this.actor.type != \"character\") return\n\nconst currentFortune = this.actor.status.fortune.value\nconst runesOfLuck = this.item.effects.contents.filter(e => e.name == this.effect.name)\nconst runeFortune = parseInt(runesOfLuck.length)\n\nif (args.equipped) {\n this.item.flags.runeOfLuck = true\n await this.actor.update({\"system.status.fortune.value\" : runeFortune + currentFortune})\n this.script.message(`Points de Chance augmentés de ${currentFortune} à ${runeFortune + currentFortune}.`)\n}\nelse\n{\n this.item.flags.runeOfLuck = true\n await this.actor.update({\"system.status.fortune.value\" : Math.max(0, currentFortune - runeFortune)})\n this.script.message(`Points de Chance réduits à ${Math.max(0, currentFortune - runeFortune)}.`)\n}","65o8pQj6oGNnXce6":"let ch = this.effect.getFlag(\"wfrp4e\", \"characteristic\")\nthis.actor.system.characteristics[ch].modifier += 10;","65xE9OV5sA1ZWT7j":"if (args.test.options.diceman && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.Test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","6A6ddQDJo23oOWtK":"const SL = this.effect.getFlag(\"wfrp4e\", \"SL\") ?? 0;\n\nargs.fields.slBonus += SL;","6Aqq4F4Xui923sc6":"// Imbibing this substance grants the user the utilisateur d Creature Trait.\nconst hasColdBlooded = this.actor.has(\"À Sang Froid\")\nif (hasColdBlooded === undefined)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.mCh1KK9jomwFZcLB\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\n this.script.message(`

${this.actor.prototypeToken.name} a acquis le Trait de Créature À Sang Froid et peut annuler tout test de Volonté raté.

\n

Si ils gagnent une Condition Surpris, cette Condition n'est pas perdue la première fois qu'elle devrait l'être (ce qui est généralement à la fin du Round ou si la victime est attaquée).

`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n}","6AsCMHZ4IYPq7Uxf":"return args.skill?.name.includes(\"Focalisation\");","6BmvV9c03FkfisnE":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.
\n Ils gagnent +1 point de Corruption si un Test d'exposition échoue, ce qui devra être appliqué manuellement.
S'ils portent le masque pendant plus d'une heure ou bénéficient de l'un de ses effets, ils sont exposés à @Corruption[modérée]{Corruption Modérée}\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n\n// Notify of lingering effects when mask is Retiré\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Utilisé)\"})\n this.script.message(`${this.item.name} porté par ${this.actor.name} a été retiré et perd ses propriétés. Cependant, les effets durent [[1d10+4]] jours, après quoi ils doivent être retirés manuellement.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n\n}","6EXkbVTRBhKTEu81":"if (!args.flags.bothEyes)\n{\n\targs.flags.bothEyes = true;\n\targs.fields.modifier -= 30\n}","6Fe8M5MdklKS2olx":"return args.characteristic != \"fel\"","6H6vNjzvMGl2ZqCR":"if (args.totalWoundLoss > 0)\n this.script.message(`Blade of Nurglitch: ${args.actor.name} doit réussir un Test d'Résistance de Difficulté (-10) ou recevoir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","6HfCvw24X6oEe2vn":"if ([\"t\", \"s\"].includes(args.characteristic))\n{\n\targs.fields.modifier += 10;\n}","6LMzIdmCSYctgmGx":"const stupid = this.actor.items.find(i => i.name === \"Stupidee\");\n\nif (!stupid) return;\n\nawait stupid.update({\"system.disabled\": true});","6MSodMuZ5xk2JJJ9":"if (!this.actor.hasCondition(\"ablaze\"))\n{\n this.effect.delete();\n}","6Mjy0jDqczA8BxhS":"return ![\"roll\", \"none\"].includes(args.fields.hitLocation)","6P2QNPKfwQ1xwxZT":"args.fields.slBonus ++","6QZUX7ZrFxOzqI0b":"let regenerate = this.actor.items.getName('Régénération')\n\nif (regenerate)\n{\n let effect = regenerate.effects.contents[0]\n let scriptData = effect.system.scriptData;\n \n scriptData[0].script = scriptData[0].script.replace(\"1d10\", \"1d10 * 2\")\n}","6U8xox4mBrn5eYIp":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"ablaze\")","6Ws3ieQ7pG5poUyT":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrez le Savoir d'Incantation\", title : this.effect.name}, \"\", Object.values(game.wfrp4e.config.magicLores));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","6XWJWOUQPgKMsFul":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale","6elUNF58TaiYjxcx":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effet.name, context : {failure: \"GAin d'1 état Sonné\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n this.actor.addCondition(\"stunned\");\n}","6frithfMs7Nbv0IZ":"args.fields.slBonus += this.effect.sourceActor.system.characteristics.fel.bonus;","6gRixT3zIOAberJb":"const disease = await fromUuid(\"Compendium.wfrp4e-soc.items.Item.8Q9JYtR1y3B5J6UH\");\nconst data = disease.toObject();\ndata.system.incubation.value = 0;\ndata.system.duration.active = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","6hAgggYpNR3r4QWC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Q2MCUrG2HppMcvN0\")\nitem = item.toObject()\nlet species = args.actor.Species || \" de votre espèce\"\nitem.name = `Animosité (tous sauf ${species})`\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","6jcTzK1XEuWqAacN":"args.abort = true;\nthis.script.notification(`Impossible d'utiliser ${game.wfrp4e.config.locations[this.effect.getFlag(\"wfrp4e\", \"location\")]}!`, \"error\")","6jp8slPU33oBQe1V":"return args.context.crewTest?.system.handling !== true;","6kifXp2jXEaQVJsg":"let useWard = await foundry.applications.api.DialogV2.confirm({\n\tcontent : `

Utiliser la Protection fournie par ${this.effect.name}?`,\n\twindow : {\n\t\ttitle : this.effect.name,\n\t}\n})\n\nif (useWard)\n\targs.ward = 9;","6maNAmREdataXmo4":"if (this.actor.system.status?.ward?.value) {\n this.actor.system.status.ward.value = Math.max(7, this.actor.system.status.ward.value-1);\n} else {\n this.actor.system.status.ward.value = 9;\n}","6mpw9cGseG4W4eyd":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.notification(\"Avantage retiré\")\n}\nelse\n{\n return this.script.notification(\"Pas assez d'Avantage!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","6nA5LPXneAahHX2W":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tlet sourceActor = this.effect.sourceActor;\n\tthis.script.message(await this.actor.applyBasicDamage(4 + sourceActor.system.characteristics.s.bonus, {suppressMsg : true}))\n}","6oSs8qKFNFz2lSmh":"if (args.actor.system.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = 0;\n","6qJP0hpShEM43ohx":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Océans)\")) {\n const loreTest = await actor.setupSkill('Savoir (Océans)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît l'attrait du Léviathan.`);\n loreTest.renderRollCard();\n return;\n }\n}\n\nlet Test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effet.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait Test.roll();\n\nif (!Test.succeeded) {\n Test.result.other.push(`${actor.name} est devenu @Condition[Stunned] par la vue.`);\n test.renderRollCard();\n actor.addCondition(\"stunned\");\n}","6ubojp9zwbfJnosT":"args.actor.system.details.move.value += 1;","6uldpFvKOCoW92cC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nitem = item.toObject()\n\nitem.system.specification.value = 10;\nitem.name += \" (Fire)\"\nfoundry.utils.setProperty(item, \"flags.wfrp4e.breath\", \"fire\")\n\nItem.create(item, {parent : this.actor, fromEffect: this.effect.id})","6xTtJEhRc4OjcDTf":"if (foundry.utils.getProperty(args.data, \"system.status.fortune.value\"))\n{\n\tthis.script.scriptNotification(\"Impossible de mettre à jour la Chance\");\n\tdelete args.data.system.status.wounds.value;\n}","713v1T8HNste94pr":"args.context.grudge = true;","71DmrxCTKGYL4Z7X":"return [\"fel\"].includes(args.characteristic)","7F3miqRA0ceMUBIu":"return args.characteristic != \"int\" || args.skill","7F6aGxZJjwxm5e5P":"if (args.test.result.castOutcome == \"failure\")\n{\n ValueDialog.create({text : \"Entrez les Blessures Perdues pour gagner des DR\", title : this.effect.name}, \"0\").then(async value => {\n value = Math.clamp(value, 0, 3)\n if (value == 0)\n {\n return;\n }\n else if (Number.isNumeric(value))\n {\n this.script.notification(`Lost ${value} Wounds`)\n this.actor.modifyWounds(-1 * value)\n await this.item.system.toggleEquip();\n args.Test.addSL(value);\n args.Test.preData.other.push(`${this.effect.name}: +${value} SL`)\n }\n })\n}","7JW9t8AYSDkkzG2V":"// Apply changes when the mask is worn\n\nif (args.equipped)\n{\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.
\n S'ils portent le masque pendant plus d'une heure ou bénéficient de l'un de ses effets, ils sont exposés à @Corruption[moderate]{Corruption Modérée}.\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n\n// Notify of lingering effects when mask is Retiré\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Used)\"})\n this.script.message(`${this.item.name} sur ${this.actor.name} a été retiré et perd ses propriétés. Cependant, les effets durent [[1d10+4]] jours, après quoi ils doivent être retirés manuellement.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n\n}","7OmrMjaU48o2FEZi":"\nthis.actor.characteristics.t.bonus = 10\n\nthis.actor.details.move.value = 0;\nthis.actor.details.move.walk= 0;\nthis.actor.details.move.run = 0;","7ScfB4o1QhXnNUfq":"return ![\"int\", \"wp\"].includes(args.characteristic)","7T3iXgrL72fea67C":"const bloodyFluxUUID = \"Compendium.wfrp4e-core.items.Item.herUmN51D9TiL2Vn\";\n\nconst test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"easy\"},\n context: {\n success: `Butcher est soigné.`,\n failure: `Butcher contracte @UUID[${bloodyFluxUUID}].`\n }\n});\n\nawait Test.roll();\n\nif (Test.Échoué) {\n await this.actor.addEffectItems(bloodyFluxUUID, this.effet);\n} else {\n const SL = Test.result.SL;\n const heal = 1 + SL;\n await this.actor.modifyWounds(heal);\n this.script.message(`Butcher a soigné ${heal} Blessures.`);\n}","7UUS0gX2Pbi0HHiz":"return args.skill?.name !== game.i18n.localize(\"NAME.Swim\");","7WR2hJjHPhHhHxAq":"let poisoned = args.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.notification(`SSuppression de ${poisoned.conditionValue} états Empoisonnés`)\n poisoned.delete();\n}\nelse\n this.script.notification(`Aucun état Empoisonné à supprimer.`)","7ZoFUMDG2WJd8RMg":"this.script.message(`Bonus utilisé : ${this.effect.name}`);","7ateEtT5HXg1vObY":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.AcnFuDKRemLI9ey7\", // Nose for Trouble\n \"Compendium.wfrp4e-core.items.Item.WoXShzaYkV5F6c48\", // Master of Disguise\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","7f6OsttTzE7Hvzfk":"if (this.actor.statuses.has(\"infighting\") && !args.flags.infighter) \n{\n args.fields.modifier += 10;\n args.flags.infighter = true;\n}\n\nargs.fields.successBonus += 1; ","7n3SEAGRA5ESK8gV":"args.context.disarm = true;","7w7QA7GBhzZ98OS0":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst result = await WFRP_Tables.rollTable(\"manann-mood-made-meaningless\", sin);\nlet match = result.description.match(/b>([^<]+)/i);\nlet key = match[1];\nlet roll = new Roll(\"5d10\");\nlet value = undefined;\n\nawait this.script.message(result.description, {flavor: result.title});\n\nswitch (key) {\n case 'Triopmhe de Stromfels!':\n value = 0;\n break;\n case 'Stromfels monte!':\n await roll.evaluate();\n if (this.actor.system.status.mood.value > 0)\n value = -roll.total;\n else if (this.actor.system.status.mood.value < 0)\n value = roll.total;\n break;\n case 'Aucun effet.':\n break;\n case 'Manann est provoqué!':\n await roll.evaluate();\n value = -roll.total;\n break;\n}\n\nif (roll._evaluated)\n await roll.toMessage();\n\nawait this.effect.setFlag(\"wfrp4e-soc\", \"m4result\", {result: key, value});","7wBWUw05q0igh508":"// Imbibing this substance grants the user the utilisateur d Creature Trait.\nconst hasutilisateur d = this.actor.has(\"Insensible à la douleur\");\nif (hasutilisateur d === undefined)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\");\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\n this.script.message(\n `

${this.actor.prototypeToken.name} a acquis le Trait de Créature Insensible à la douleur. Cet\n effet dure une heure, après quoi il se dissipe et l'effet complet\n de toutes les blessures du buveur s'abat d'un coup.

\n

Notez que cela n'empêche pas l'utilisateur d'acquérir une Blessure Critique\n ou d'en mourir. Cela leur permet simplement d'ignorer la plupart\n de leurs effets.

`,\n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true})\n}","7y89OcMmGbjRMgTg":"return !this.item.equipped.value \n || !args?.skill\n || !([game.i18n.localize(\"NAME.Charm\"), \n game.i18n.localize(\"NAME.Intimidate\"), \n game.i18n.localize(\"NAME.Leadership\")].includes(args.skill.name))","873KaarAnJ2qf1r2":"args.modifiers.other.push({label : this.effect.name, details : \"Augmentation des Dégâts\", value : 1})","87rrZ3ojHrXa3lCn":"this.actor.modifyWounds(1)","8AoA4bnstBtglRGZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8BCzpjFU0GeA17Wp":"args.fields.modifier +=20;","8GyJgdHVBaLrHCY8":"let type = this.item.getFlag(\"wfrp4e\", \"breath\")\nlet types = {\n none : \"None\",\n cold : \"Froid\",\n corrosion : \"Corrosion\",\n fire : \"Feu\",\n electricity : \"Électricité\",\n poison : \"Poison\",\n smoke : \"Fumée\",\n various : \"Divers\"\n}\nif (!type)\n{\n type = (await ItemDialog.create(ItemDialog.objectToArray(types, this.item.img), 1, \"Choisir Souffle\"))[0]?.id;\n this.item.updateSource({\"flags.wfrp4e.breath\" : type})\n}\n\nif (!this.item.name.includes(\"(\") && types[type] && type != \"none\")\n{\n this.item.updateSource({name : this.item.name += ` (${types[type]})`, \"system.specification.value\" : this.item.system.specification.value.replace(\"(Type)\", \"\").trim()})\n}","8K9tpCwvFC9INk5V":"if ([\"t\", \"wp\"].includes(args.characteristic))\n{\n\targs.fields.modifier += 10;\n}\nelse if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n\targs.fields.modifier -= 10;\n}","8LmUVQxOwTLSeabg":"return args.data.targets.length > 0 || !args.weapon?.system.qualities.value.find(i => i.name == \"shield\") // Should count even if they don't have the skill","8R7O63iC0yANtkJ9":"if (this.item.equipped.value && this.actor.hasCondition(\"ablaze\"))\n{\n await this.actor.removeCondition(\"ablaze\")\n this.script.notification(`Ne peut recevoir un état En Flammes`,\"info\");\n}","8ShLVT0bK1eQpinj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","8TRiAJ8thIKE4IoL":"\nlet SL = Number(foundry.utils.getProperty(this.item, \"flags.wfrp4e.sourceTest.result.SL\") || 1)\n\nargs.actor.characteristics.i.modifier += 10 * SL\nargs.actor.characteristics.ag.modifier += 10 * SL","8ThudCYRqkjQIwJH":"if (args.opposedTest.attackerTest.result.critical)\n{\n args.actor.addCondition(\"ablaze\")\n}","8WJsecxdndaHRxxS":"this.actor.status.addArmour(this.actor.characteristics.wp.bonus, {source: this.effect, magical : true})","8WeYU5e5LN9UeWFs":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Range)\n if (Number.isNumeric(range))\n {\n args.item.system.range.value = \"2 * \" + args.item.system.range.value\n }\n}","8araLuwmBq8GKEw3":"let APIgnored = args.AP.layers.reduce((prev, current) => prev + ((current.weakpoints && !current.ignored) ? current.value : 0), 0)\n\nif (APIgnored)\n{\n args.modifiers.ap.ignored += APIgnored\n args.modifiers.ap.details.push(`${this.effect.name}: Ignore les PA avec des points faibles (${APIgnored})`)\n}","8fefDfiYKFOWdPER":"args.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}});","8g2iitsgaJarKQpr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","8gCja0mfKt4nYVZc":"args.fields.slBonus += 2 ","8hIyWDyfbgGAig65":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"dex\"].includes(args.characteristic)","8jvEVPUCg3rKG48Y":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8noxHUQKR55Kx1YN":"this.actor.system.status.corruption.max += 1","8oE0DTzz0krOfFlV":"args.item.system.qualities.value.push({name : \"magical\"})\nargs.item.system.qualities.value.push({name : \"impact\"})\n","8pbVGsVFlDebu2Ac":"args.wounds += 2;","8qOGotfGFA0HYQ6W":"let resistances = this.actor.itemTags.talent.filter(i => i.name == game.i18n.localize(\"NAME.MagicResistanceTalent\"));\n\nfor(let talent of resistances)\n{\n talent.system.max.value = \"custom\";\n talent.system.max.formula = \"@characteristics.t.bonus + 2\"\n}","8rq4GL5d5nCn4kO7":"let caster = this.effect.sourceActor\nif (caster)\n{\n let healed= caster.characteristics.wp.bonus\n this.actor.modifyWounds(healed);\n this.script.message(`${this.actor.prototypeToken.name} regagne ${healed} Blessures`)\n}","8tyMXDfHR8AJBdDu":"let weakpointsAP = args.AP.layers.filter(i => !i.ignored && i.weakpoints).reduce((ap, layer) => ap + layer.value, 0);\n\nif (weakpointsAP > 0)\n{\n args.modifiers.ap.ignored += weakpointsAP;\n args.modifiers.ap.details.push(`${this.effect.name} - Ignore les points faibles (${weakpointsAP})`);\n}","8vpAtJ93GIeye1qj":"return args.type == \"cast\"","8wG9l4T9fc1bM0TN":"let item = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\")).toObject();\nitem.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","8xqYrBIf1Zhlwizg":"const repaired_message = `

Ancre terminée.

`;\nconst test = 'Strength';\nconst difficulty = 'vhard';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","8yBr6VbdKcrWUuqw":"this.actor.characteristics.i.value= \"-\"\nthis.actor.characteristics.int.value= \"-\"\nthis.actor.characteristics.wp.value= \"-\"\nthis.actor.characteristics.fel.value = \"-\"","8zTkDVziBPaNbMQX":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, {text : \"Choisissez 6 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 9, {text : \"Choisissez 9 Sorts d'Arcane\"})\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","91S2GnBFYFbxmOCK":"this.actor.characteristics.s.bonus += 1\nthis.actor.characteristics.s.calculationBonusModifier -= 1","94eDAi6pkMhG3Ex9":"this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", [this.effect.id]);","956dUb5sd6OtbWZR":"args.fields.successBonus++;","96Y1yIH1lRjTs5hL":"if (args.test.failed && args.test.characteristicKey == \"wp\")\n{\n this.actor.addCondition(\"broken\")\n}","98nKfcimlaPeM9h5":"await this.actor.addCondition(\"bleeding\")\nawait this.script.message(await this.actor.applyBasicDamage(10, {suppressMsg : true}));","9A7rYY3FKi5XLihG":"fromUuid(\"Compendium.wfrp4e-core.items.5QcrpLQWWrsbKR79\").then(item => {\n let data = item.toObject();\n data.system.tests.value = data.system.tests.value.replace(\"coins\", \"metal objects\");\n data.system.description.value += \"

Ce talent s'applique à tout objet métallique en raison de Affinité Métallique

\"\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n})","9AMoFRATTAfdKlKN":"const test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Gain de 1 état @Condition[Poisoned].`\n }\n});\n\nawait Test.roll();\n\nif (Test.Échoué) {\n args.actor.addCondition(\"poisoned\");\n const speaker = ChatMessage.getSpeaker({actor: args.actor});\n this.script.message(`

${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.

Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.

`);\n}","9HWEDsnNxSykqbF5":"args.actor.system.details.move.value += 3;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.25);\nargs.actor.system.details.price.gc *= 1.1;","9MDi3ok9gPwtbALf":"args.actor.details.move.value /= 2","9MwRUzRinhq1IjhG":"args.actor.addCondition(\"grappling\");","9VfeubiCV83LN9iY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.name += ` (En charge)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9WZa63lr0K3SsP4G":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[2].uuid]})\n\tthis.script.notification(\"Effets secondaires appliqués\");\n}","9Yn9uViEjcuaESJ2":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.name += \" (No AP)\"\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","9ZFPDCk8M2TQxh7x":"args.fields.modifier += 20\n","9bJGJrLqslV5lBya":" return args.characteristic == \"bs\"","9eL5JbQQmCY030ba":"this.actor.addCondition(\"poisoned\");","9eWR4mdaoCSQawDT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","9fNHye2N2DORR0A3":"return !args.item.name.includes(\"Arme\")","9nroaZDkW3WXNkB7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4MJJCiOKPkBByYwW\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","9ob2lPnk3PDot9Tx":"this.actor.addCondition(\"blinded\", this.effect.sourceTest.result.SL)","9qWUuEF8F5nehF1y":"args.item.system.qualities.value = args.item.system.qualities.value.concat([{name : \"magical\"}, {name : \"unbreakable\"}])\nargs.item.system.damage.value += ` + ${this.effect.sourceActor.system.characteristics.wp.bonus}`","A0OK0qAMmnf8iNJf":"if (args.test.result.SL < 0)\n{\n this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (args.Test.Échoué && this.actor.type == \"character\")\n {\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})\n }\n}","A1odAcuRbq9797ZB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Mêlée (Base)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Mêlée (arme d'hast)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\n\nlet choice = await foundry.applications.api.DialogV2.wait({\n window : {\n title : \"Choix\"\n },\n content :\n `

\n Sélectionnez votre choix\n

\n
    \n
  1. Mêlée (Base)
  2. \n
  3. Mêlée (arme d'hast)
  4. \n
\n `,\n buttons : [\n {\n label : \"Base\",\n callback : () => {\n return choice1;\n }\n },\n {\n label : \"Arme d'hast\",\n callback : () => {\n return choice2;\n }\n }\n ]\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","A3MW0UksYrHGa0Qw":"return [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic);","A3XrFB7SvV2vcg1a":"if (args.applyAP) \n{\n args.applyAP = false;\n}","A6DcKPzAGntzSCil":"let roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `Lâche ${dropped.map(i => i.name).join(\", \")}!`}));\n\nthis.effet.updateSource({\"duration.rounds\" : roll.total})","ACtDCTLZXmd5uXjX":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : \"Diviser les dégâts par deux ? (Divise tous les dégâts sauf le feu, le froid et la magie)\"})\n}\nelse\n{\n halve = false;\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé par deux\", value : \"× 0.5\"})\n}","AFiB20FaOBmBv2Kz":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = Math.floor(args.actor.system.details.move.sail.value * .5);\n","AGD7zCyV4zruvnWu":"return args.type != \"cast\" || ![\"death\", \"necromancy\", \"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value)","AI6bFrjWk4NH9FBd":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","AI7iVbQMPzXMP5on":"const hours = new Roll(\"2d10\");\nawait hours.toMessage({flavor: this.effect.name + \" (heures)\"});\n\nconst bonus = new Roll(\"2d10\");\nawait bonus.toMessage({flavor: this.effect.name + \" (heures)\"});\n\n\nawait this.effect.update({\n \"duration.seconds\": hours.total * 3600\n});\nawait this.effect.setFlag(\"wfrp4e-tribes\", \"bonus\", bonus.total);","AMI2wDJqsIZsoq1e":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.message(`Emits a cloud of foul-smelling blackpowder. Enable the Fellowship Penalty Active Effect on @UUID[${this.actor.uuid}].`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","AS7CstSosuCrwZ19":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","AVROqafFhKjN6TPR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","AWgZnm9xLyIWCDnp":"let robust = args.modifiers.other.find(i => i.key == \"robust\")\nif (robust)\n{\n\trobust.value--;\n}\nelse \n{\n\targs.modifiers.other.push({key: \"robust\", label : this.effect.name, value : -1})\n}\n","AYEiCx2Es3QtMY28":"let choice1 = [\n {\n type: \"trait\",\n name: \"Bestial\",\n },\n {\n type: \"trait\",\n name: \"Regeneration\",\n },\n {\n type: \"trait\",\n name: \"Taille (Large)\",\n },\n {\n type: \"trait\",\n name: \"Territorial\",\n }\n]\n\nlet updateObj;\nlet actor;\n\nasync function addTrait(c) {\n let items = [];\n let existing;\n if (c.type == \"trait\") {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type);\n }\n if (!existing) {\n let item = await game.wfrp4e.utility.find(c.name, c.type);\n if (item) {\n item = item.toObject();\n items.push(item);\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c}`, { permanent: true });\n }\n console.log(\"WISH LIST2\", choice1, items);\n actor.createEmbeddedDocuments(\"Item\", items);\n}\n\nasync function dialogChoice() {\n for (let c of choice1)\n {\n if (await foundry.applications.api.DialogV2.confirm({window : {title: \"Option\"}, content:`

Add Option?

  1. ${c.name}
`}))\n {\n addTrait(c)\n c.valid = true;\n }\n }\n}\n\nupdateObj = this.actor.toObject();\nactor = this.actor\nawait dialogChoice();\n","AZGXrZOQ4EzjxRL9":"return true;","AaPPmnv7AtxsRVUs":"args.actor.details.move.value = 1;","Adgs6Zs0FdefO6qx":"if (args.test.options.pilot && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: SL limited to 1`)\n}","Ah2wyywkL8hjJNXM":"args.context.healWounds = true;","AjC4dsiuhVCOnRGI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","AmOMCUaWLJ2iJAt5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IFKWu98qmWpaSfUi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","AmpDbT0BkDHeaRzf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\");\nlet data = item.toObject();\ndata.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ApaLcUhuty3EzJoP":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.message(`${this.actor.prototypeToken.name} fortune points increased from ${current} to ${fortunePoints + current}`)","AqHLHp4kH6KULk3e":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\teffectData.system.sourceData.item = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","AvRbjpBfTX3mn3bz":"if (this.actor.effects.contents.filter(e => e.name === \"Liquid Fortification\").length === 0) {\n let effectData = this.item.effects.contents[0].convertToApplied();\n effectData.duration.seconds = 3600\n this.actor.applyEffect({effectData : [effectData]});\n this.script.notification(\"Durée de l'effet Liquid Fortification réglée à 1 heure.\");\n}\nelse {\n let effect = this.actor.effects.contents.filter(e => e.name === \"Liquid Fortification\")[0];\n effect.update({duration: {seconds: 3600}});\n this.script.notification(\"Durée de l'effet Liquid Fortification réinitialisée à 1 heure.\");\n}","AyNb5sj6FD2Z3Q5T":"this.actor.addCondition(\"dead\")\nthis.actor.setWounds(0);\nthis.script.message(await game.wfrp4e.tables.formatChatRoll(\"scatter\"))","AyS3iLljxHRKsHg4":"let broken = this.actor.hasCondition(\"broken\");\nlet fatigued = this.actor.hasCondition(\"fatigued\");\nawait broken?.delete();\nawait fatigued?.delete()\nlet drilled = await fromUuid(\"Compendium.wfrp4e-core.items.Item.J9MK0AIaTbvd5oF6\")\nlet fearless = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\")\nlet stout = await fromUuid(\"Compendium.wfrp4e-core.items.Item.IogM5gnsoOX63w7j\")\nthis.actor.createEmbeddedDocuments(\"Item\", [drilled, fearless, stout], {fromEffect : this.effect.id})","B063u4vrbvzMaCQt":"args.item.system.flaws.value = args.item.system.flaws.value.concat([{name : \"bulky\"}, {name : \"unreliable\"}])","B1xgRS00RcTIZLnO":"return [\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\")","B87v1twc65qyvUWi":"args.fields.modifier += 10 * this.effect.conditionValue","BD7bVTU2pVoRSRBe":"let symptoms = {\n convulsions : \"Convulsions\",\n coughsandsneezes : \"Toux et Éternuements\",\n fever : \"Fièvre\",\n flux : \"FMalaiselux\",\n nausea : \"Nausée\"\n}\n\nlet roll = await (new Roll(`max(0, 1d10 - ${this.actor.characteristics.wp.bonus})`).roll())\nroll.toMessage(this.script.getChatData());\n\nlet choices = await ItemDialog.create(ItemDialog.objectToArray(symptoms), roll.total, \"Choisir Symptômes\");\n\nif (choices.length)\n{\n let symptomEffects = foundry.utils.duplicate(game.wfrp4e.config.symptomEffects)\n let added = []\n for(let choice of choices)\n {\n let symptom = symptomEffects[choice.id];\n symptom.origin = this.effect.uuid;\n added.push(symptom);\n }\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", added)\n}\nelse\n{\n this.effect.delete();\n}\n","BEEvU2hE5ymcNOH9":"let fatigued = this.actor.hasCondition(\"fatigued\")\n if (!fatigued)\n {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Exténué ajouté à \" + this.actor.name + \" qui est impossible à retirer tant que le symptôme de Malaise est présent.\")\n }","BHbFqhJPzZI2txLs":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && args.spell.system.lore.value == lore)\n args.prefillModifiers.slBonus += 2\n// If channelling or casting different lore\nelse if (args.spell.system.lore.value != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","BVNKF9omCppWPLys":"let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor;\nif (!actor || !(actor.system instanceof StandardActorModel))\n return ui.notifications.warn(\"Vous devez contrôler un acteur capable d'effectuer un test de Force\");\n\nlet test = await actor.setupCharacteristic(\"s\", {\n skipTargets: true,\n appendTitle: \" - Évacuation\",\n fields: {\n difficulty: \"challenging\"\n },\n context: {\n success: \"Réduction du niveau de Perforation !\"\n }\n});\n\nawait Test.roll();\nif (Test.succeeded) {\n let SL = parseInt(Test.result.SL);\n let name = this.effet.name.replace(/\\d+/, rating => parseInt(rating) - SL);\n await this.effet.update({name});\n}\n\nlet rating = parseInt(this.effet.name.match(/\\d+/)?.[0]);\nif (rating <= 1) {\n const scriptData = this.effet.system.scriptData\n scriptData[2].trigger = '';\n await this.effet.update({disabled: true, \"system.scriptData\": scriptData});\n}","BY4feKp244bQOWlB":"args.test.result.canDualWield = true;","BZETMpgrI5k1ol5b":"// If the creature currently has a Surprised, Unconscious, or Entangled Condition, it does not gain this Advantage.\nconst surprised = this.actor.hasCondition(\"surprised\")\nconst unconscious = this.actor.hasCondition(\"unconscious\")\nconst entangled = this.actor.hasCondition(\"entangled\")\nif (entangled || unconscious || surprised) return\n\n// If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating.\nconst grimRating = parseInt(this.item.specification.value) || 1\nif (grimRating > this.actor.status.advantage.value) {\n this.actor.setAdvantage(grimRating)\n}\n","BcXTujburrHpjpwa":"args.fields.slBonus -= 3;","Be5rdfnZorbILhpC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 3 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Bexspr5viPhHiFmU":"let fatigued = this.actor.hasCondition(\"fatigued\");\nlet value = fatigued?.conditionValue || 0;\nargs.fields.modifier += value * 10;","Bj6bxItlgtI2sXVN":"let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\nroll.toMessage(this.script.getChatData());\nargs.totalWoundLoss = Math.max(0, args.totalWoundLoss - roll.total)\nargs.modifiers.other.push({label: this.effect.name, value : -1 * roll.total})\nthis.effect.update({disabled : true})","Bu0KUpGvfmFF7LJs":"let test = await this.actor.setupCharacteristic(\"s\", {appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"difficult\"}});\n\nawait Test.roll();\n\nif (Test.Échoué)\n{\n\n if (Test.isCriticalFumble == \"fumble\")\n {\n\t return this.script.message(`${this.actor.name} meurt alors qu'il est entraîné dans l'Aethyr (à moins qu'il ne dépense un point de Destinée pour éviter cela).`);\n }\n\n await this.script.message(await this.actor.applyBasicDamage(3, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true }))\n\n}","Bv3431tnG3VKaTJr":"if (args.test.result.castOutcome == \"success\")\n{\n args.test.result.other.push(`@Peur[2,${this.actor.name}]`);\n}","ByhEa1BxQOyrOmqg":"return args.item?.attackType == 'melee'","BzDLuxBNw1QNIacg":"if (args.item.type == \"skill\")\n args.item.system.advances.value = 0\n\nif (args.item.type == \"talent\")\n args.item.system.tests.value = \"\"\n\nif (args.item.type == \"weapon\") \n args.item.system.qualities.value = []","C5NIkJwXL85Qbpe7":"args.weaponProperties.impale = true;","C69xngEMghfwUx13":"let easier = ['challenging', 'average', 'easy', 'veasy'];\nif (easier.includes(args.fields.difficulty))\n args.fields.difficulty = \"difficult\";","CCwuu3bPLCpVGAmb":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n\n","CD4RnDpXZ9hnqVPQ":"if (!this.actor.hasCondition(\"entangled\"))\n this.actor.addCondition(\"entangled\");","CDASLC4fWKSGQKf9":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded?.getFlag(\"wfrp4e\", \"flockOfDoom\"))\n{\n blinded.delete();\n}","CHnaBPHk6HdFS512":"let arm = await fromUuid(\"Compendium.wfrp4e-core.items.MnMZv7ZXoRqoH9dS\");\nlet leg = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\");\n\nlet choice = await ItemDialog.create([arm, leg], 1, \"Choisir le membre\")\n\nthis.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id})","CIxZYkHggBQ6EsHP":"this.script.notification(\"Effet utilisé\");\nthis.effect.delete();","CM43kvw5mIIE1OsB":"let key = this.item.system.location.key\n\nlet lostFingers = this.actor.flags.useless[key] || 0;\n\nlostFingers += 1\n\nthis.actor.flags.useless[key] = lostFingers;\n\nif (lostFingers >= 4)\n{\n\tthis.actor.flags.useless[key[0] + \"Arm\"] = true;\n}","CMUFtmNA1kkD1ay7":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","CPQoK7NjzOwVTFXS":"for(let effect of this.actor.effects.filter(e => e.isCondition))\n{\n if (effect.isCondition)\n {\n effect.delete();\n }\n}","CS6O7UUjQcUJoOUP":"if (args.test.failed)\n {\n let SL = Number(args.test.result.SL)\n if (SL <= -2 && SL > -4)\n this.actor.addCondition(\"stunned\")\n else if (SL <= -4 && SL > -6)\n this.script.message(this.actor.prototypeToken.name + \" Doit réaliser un test a FM être @Condition[Prone].\")\n else if (SL <= -6)\n this.actor.addCondition(\"unconscious\")\n }","CUBpU1imu2eRS06C":"if (args.opposedTest.attackerTest.weapon?.system.properties?.qualities.hack && !args.hackReminder)\n{\n args.hackReminder = true;\n args.opposedTest.result.other.push(`${this.effect.name}: Hack causes ${this.item.Advances} extra damage`)\n}","CW5Vlr57OaMkKJ8Q":"if (this.actor.system.status.advantage.value >= 3)\n{\n this.actor.modifyAdvantage(-3);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","CWNGrg7se91RC95g":"if (args.totalWoundLoss > 0) {\n args.opposedTest.result.other.push(\n `@Corruption[minor]{Moderate Exposure to Corruption}`\n )\n this.script.message(`${this.effect.name}: \n @Corruption[moderate]{Moderate Exposure to Corruption}
\n ${args.actor.prototypeToken.name} must take an \n Corruption (Moderate) Test`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n}","Ca1fXHTA1e2QLx0D":"args.fields.modifier += 50;","CbfUDhUr5R4UnPPq":"if (this.actor && this.actor?.name !== \"Kurgorn Three-eyes\" && !this.actor.hasCondition(\"blinded\") && !args.itemUpdated)\n{\n this.script.notification(`Impossible de supprimer l'état Aveuglé.`);\n await this.actor.addCondition(\"blinded\", 1, {statuses : [\"blinded\", \"blind\"]})\n}","CcR9i3UzUXx7ieep":"args.fields.modifier +=10;","CicQ5REu9tbsc8wW":"const locations = [];\n\nfor (let [key, loc] of Object.entries(args.AP)) {\n if (loc.layers?.some(i => !i.metal && i.source?.system.tags?.has(\"armour\")))\n locations.push(key);\n}\n\nthis.actor.status.addArmour(1, {source: this.effect, magical: true, locations})","Cjj4iLkdY1NaZRCi":"if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes(\"Projectiles\")))\n{\n let choice = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : `

Apply damage with ${this.effect.name} to attacker?`})\n\n if (choice)\n {\n this.script.message(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));\n }\n}","ClkT2WG2UjVwQ97T":"if (args.actor.has(\"Démoniaque\")) {\n args.totalWoundLoss += 3;\n args.modifiers.other.push({label: this.effect.name, value: 3});\n}\n\nlet test = await args.actor.setupSkill(\"Résistance\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n characteristic: 't',\n context: {\n failure: \"Reçoit 1 État Aveuglé\"\n }\n});\nawait test.roll();\n\nif (test.failed) {\n args.actor.addCondition(\"blinded\");\n}","CoImIH9OCMx9DfQZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nbhn2wX35b7Jrcbg\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","Cri5Q7ux6ni7zNVS":"// Cannot be Surprised in combat.\n\nif (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n ui.notifications.notify(`${this.effect.name}: Cannot be surprised`);\n}","CxsKWGwQqtAaQdzX":"return args.characteristic === \"fel\";","CynUM4ZEiB9QbNQq":"const bonus = game.settings.get(\"wfrp4e\", \"homebrew\").advantageBonus;\n\nargs.fields.modifier += 2 * bonus;","D5XmzrUGFa1JN0cl":"args.prefillModifiers.modifier += 10\n\n","DANLE5HxrkTNelhl":"args.wounds += 4;","DBafsY1HrclJRTtA":"return args.type != \"cast\"","DHxUKY9LMyifFgCi":"return args.skill?.name == \"Métier (Apothicaire)\" || args.skill?.name == \"Trade (Alchemist)\"","DL9vYNft9aXdV2aW":"let tooth = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\ntooth = tooth.toObject()\ntooth.system.specification.value = 3\ntooth.system.qualities.value = [{name : \"magical\"}]\n \nlet claw = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nclaw = claw.toObject()\nclaw.system.specification.value = 4\nclaw.system.qualities.value = [{name : \"magical\"}]\nclaw.name = \"Claw\"\n\nthis.actor.createEmbeddedDocuments(\"Item\", [tooth, claw], {fromEffect : this.effect.id})","DMQ0taEpBUJU5njV":"args.actor.status.fortune.value = 0","DUFSlDO38fQWclBE":"// Characters wounded by the ravens gain the ability to read, understand and speak rudimentary Classical. \n// This ability does not last beyond this adventure.\n\nthis.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.61L9aX2z164cjm7K\", this.effect)\n\nthis.script.message(`${args.actor.name} gains the ability to read, understand and speak rudimentary @UUID[Compendium.wfrp4e-core.items.Item.61L9aX2z164cjm7K]{Classical}. This ability does not last beyond this adventure.`)","DVlZGbiuMIHEQOnM":"if (this.actor.getFlag(\"wfrp4e\", \"isAttached\")) \n{\n\tlet roll = await new Roll(\"1d10\").roll()\n\tawait roll.toMessage(this.script.getChatData());\n\tif (roll.total == 9 || roll.total == 10)\n\t{\n\t this.script.message(`${this.actor.name} attached to ${this.actor.getFlag(\"wfrp4e\", \"isAttached\")} gorges and falls off.`)\n\t await this.actor.unsetFlag(\"wfrp4e\", \"isAttached\") \n\t}\n }","DWBxvzfWGcG7PVNP":"let letter = this.item.system.location.key[0]; // \"l\" or \"r\";\n\nthis.item.updateSource({\"system.location.key\" : letter + \"Doigt\"})\n\n// We want the location to be Right or Left Hand, but the key to be rFinger or lFinger","DcSJNRBXE9ZBBY7T":"this.actor.addCondition(\"blinded\", Math.max(0, this.effect.sourceTest.result.SL))","Dew3Ks9yC4DynSMi":"return args.characteristic === \"s\" || args.characteristic === \"t\" || args.weapon?.system?.attackType === \"melee\";","DhZqJso1JWYtGrKk":"this.actor.addCondition(\"ablaze\")\nlet damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage\nthis.script.message(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","Dk4VF4UXSMK5SaVP":"this.script.message(\"Activé pour annulé les Échecs critiques / Echecs\")\nthis.effect.update({disabled: true})","DmbWR9s5I8LHBwxB":"let column = await ValueDialog.create({text : \"Sélectionnez la colonne de lancer pour déterminer la Tête de Bête\", title : \"Sélectionnez une Colonne\"}, \"\", [\"Undivided\", \"Khorne\", \"Nurgle\", \"Slaanesh\", \"Tzeentch\"]);\n\nif (column)\n{\n let result = await game.wfrp4e.tables.rollTable(\"beasthead\", {}, column);\n this.script.message(`${result.title}
${result.result}`);\n let uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n let item = await fromUuid(uuid);\n if (item)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n this.item.delete();\n }\n}","DpdSEHM6NMN1ey6h":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}","DqJFo74trI916qXN":"let fatigued = args.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != \"dialog\")\n fatigued.system._scripts = null;\n}","DvJvHsjgkzIfFaks":"if (!args.test.preData.options?.runeOfParrying) return\nif (!this.item.equipped.value || !args.test.item) return;\nargs.test.preData.canReverse = true","DxM3NRgQYc7moMPc":"this.actor.reset()","Dy67jQmeGwHwV9NY":"args.fields.modifier -=10;","DyZ1jH88EAp1ueOK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\ndata.system.location.value = data.system.location.value.replace(\"Arm\", \"Wrist\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","Dzi2CKpYapRGwNVr":"if (args.actor.system instanceof StandardActorModel) {\n args.actor.addCondition(\"unconscious\");\n}","E0HHBSdQR3oH8KaL":"if (args.totalWoundLoss > 0) {\n let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\");\n frenzy = frenzy.toObject(); \n frenzy.effects[0].disabled = false;\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect : this.effect.id}); \n this.script.scriptMessage(\"Carnosaur gains Frenzy\");\n}","E1Xo4RVuN1YRRxg7":"return args.item?.attackType != \"ranged\"","E1vUepgop09FF5wy":"if (this.actor.system.status.advantage.value == 0)\n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet hatred = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\n\nif (this.actor.system.status.advantage.value >= 3)\n{\n this.script.notification(`Ajout de ${frenzy.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy])\n}\nelse if (this.actor.system.status.advantage.value >= 1)\n{\n let data = hatred.toObject();\n data.system.specification.value = \"Opposants au corps à corps\"\n this.script.notification(`Ajout de ${hatred.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}","E2VfOVuju67qO3VL":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded.getFlag(\"wfrp4e\", \"nightshroud\"))\n{\n blinded.delete()\n}","E33J9JixYVGxaktQ":"if (this.effect.getFlag(\"wfrp4e\", \"fistsOfGork\") && args.item.type == \"skill\" && args.item.name == \"Corps à corps (Bagarre)\") {\n\targs.item.system.modifier.value += this.effect.getFlag(\"wfrp4e\", \"fistsOfGork\")\n}","E3om295BMQojnM2F":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.delete();\n this.script.notification(\"Retiré Exténué\")\n}","E6v4YZrvFikbdXoO":"const locations = [];\n\nfor (let [key, loc] of Object.entries(args.AP)) {\n if (loc.layers?.some(i => i.metal))\n locations.push(key);\n}\n\nthis.actor.status.addArmour(1, {source: this.effect, magical: true, locations})","E7ksDLhihkJN4Vpt":"return args.characteristic != \"s\" || args.type != \"characteristic\"","EBNrA6FNX4d05EUx":"return !args.context.crewTest;","EC8cZmqrE095cDc2":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Voies fluviales)\")) {\n const loreTest = await actor.setupSkill('Savoir (Voies fluviales)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît les leurres des Lurkerfish.`);\n loreTest.renderRollCard();\n return;\n }\n}\n\nlet Test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait Test.roll();\n\nif (!Test.succeeded) {\n Test.result.other.push(`${actor.name} est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`);\n Test.renderRollCard();\n actor.addCondition(\"unconscious\");\n}","ECUIJLcKt2TCSFS3":"return !args.weapon?.system?.attackType || game.settings.get(\"wfrp4e\", \"useGroupAdvantage\")","EHfOyVwYhFGWNjw1":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {difficulty: \"difficult\"})\n await test.roll();\n if (!test.succeeded)\n {\n await this.actor.addCondition(\"poisoned\");\n }","EJObiSth3WdcJOXN":"if (args.test.characteristicKey == \"wp\" && args.Test.Échoué && args.Test.result.SL <= -3)\n{\n this.script.notification(\"Ajout de A Terre\");\n this.actor.addCondition(\"prone\")\n}","EJaBfqADqlo92Fx6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oGbDwnLOn3isPJpO\")\nlet data = item.toObject();\ndata.name += \" (Au choix)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","EKkdyp51Wf4csw2B":"return this.actor.statuses.has(\"frenzy\");","ENGmwaItRXO5s0XY":"await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 3)\nthis.script.message(`Heals ${this.actor.system.characteristics.t.bonus * 3} Wounds`)\n\nthis.actor.hasCondition(\"bleeding\")?.delete()\nthis.actor.hasCondition(\"fatigued\")?.delete()\n","ERxrWzSpw8qwxFVi":"this.script.notification(`Impossible d'entrer dans ${this.effect.name} !`); this.actor.addCondition(\"broken\");","ETfmit2Cx0Py77ai":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -25,\n \"ag\" : -20,\n \"dex\" : 0,\n \"int\" : -200,\n \"wp\" : -200,\n \"fel\" : -200\n}\nlet traits = [ {name:\"Fabriqué\"}, {name:\"Vision dans l'obscurité\"}, {name:\"Peur\", value: 2}, {name:\"Insensible à la douleur\"},{name:\"Mort-vivant\"},{name:\"Instable\"} ];\nlet items = [];\n\nlet updateObj = this.actor.toObject();\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nupdateObj.system.characteristics.int.initial = 0;\nupdateObj.system.characteristics.wp.initial = 0;\nupdateObj.system.characteristics.fel.initial = 0;\n\nfor (let trait of traits)\n{\n let traitItem = await game.wfrp4e.utility.find(trait.name, \"trait\")\n if (traitItem)\n { \n let t = traitItem.toObject();\n t.system.specification.value = trait.value;\n items.push(t);\n }\n else \n {\n ui.notifications.warn(`: -200\n}\nlet traits = [ {name:`, {permanent : true})\n }\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n","ETrfkHI0B9YjJqM2":"return this.item.equipped.value && this.actor.isOpposing && this.actor.attacker.test.item.attackType == \"melee\"","EXiqepAIXmbqMiKa":"if (args.opposedTest?.attackerTest?.weapon?.name.toLowerCase().includes(\"unarmed\")) {\n const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\n args.totalWoundLoss += sl;\n args.modifiers.other.push({label: this.effect.name, value: sl});\n}","EYny6z5oTOhxGDfb":"args.fields.modifier -= 10;\n","EaSNOmXUxAkUHnm5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eay7GpDyfsEE40jT":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\")\n}","EdTChmSouS0MSmk5":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\nif (Test.succeeded)\n{\n this.script.message(\"Peut réaliser une Action ou un Déplacement (choisissez-en un)\")\n}\nelse\n{\n this.script.message(\"Ne peut pas réaliser une Action ou un Déplacement ce tour-ci\")\n}","EiLaZW4b4ypw5sLV":"// can't use Damage application type because that checks if wounds were dealt\nargs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","ElHBPMMx37SZMvOC":"this.actor.addCondition(\"ablaze\");\nthis.script.scriptMessage(`${this.actor.name} has a received a @Condition[Ablaze]`)","EpdMj9d9SYPeP44q":"return args.characteristic != \"ag\" && args.item?.id != this.item?.id","ErgOwSiVnm9VLVHN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","EsZx8cY34quYG4MQ":"let runes = this.actor.itemTypes[\"wfrp4e-dwarfs.rune\"]\nif (runes.length === 0) return ui.notifications.error(\"Cet acteur ne connaît aucune rune.\")\n\nlet rune = await ItemDialog.create(this.actor.itemTypes[\"wfrp4e-dwarfs.rune\"], 1, {text: \"Sélectionnez une Rune\", title: this.effect.name})\nrune[0].system.use({initialTooltip: \"Bonus Enclume de la Destinée\", fields: {modifier: 20}})","Et4tPHlrkueLqP3T":"if (args.item.type == \"skill\") args.item.system.modifier.value -= 10","EwD053Fyy46b59ZI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.6l3jvIAvrKxt0lA9\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eye6dranWpNsILjm":"if (this.actor.system.status.wounds.value <= 1)\n{\n this.effect.delete();\n}","F2u4L4o0r1LTWeWK":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrez la valeur de Terreur\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","F4aGsdzJ9SYcX57F":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.HpFkVJ2lYPAWumUL\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","F7BHb4a7fqWMnYxH":"args.test.data.result.other.push(`You may not use Fortune Points because of ${this.effect.name}`);","F7E0Dr3sT7kkc2p7":"return this.actor.hasCondition(\"fatigued\")","F8Bmh6w01YvKsBIO":"for (const weapon of args.actor.itemTags.weapon) {\n weapon.system.qualities.value.push(\n {name: \"impale\", value: null},\n {name: \"penetrating\", value: null},\n );\n}","F9P8Nh4AKnqSGg8C":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.bxbTiLzbaz4vdukT\", // Hunter's Eye\n \"Compendium.wfrp4e-core.items.Item.XSb3QVB9ipPBFt56\", // Shadow\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","FAB12eLcSCAOOQwk":"this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});","FAf4iXj5LkdvukS2":"fromUuid(\"Compendium.wfrp4e-wom.items.0Xdm4r7l2EwC4fcg\").then(item => Item.create(item.toObject(), {fromEffect : this.effect.id, parent : this.actor}))","FGIHAkNdYXbTnewG":"if (!game.settings.get(\"wfrp4e\", \"useGroupAdvantage\"))\n return;\n\n\nawait this.actor.modifyAdvantage(1);\nthis.effect.delete();","FKEH7DeqU0FH4dkk":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait Test.roll();\n\nif (Test.Échoué) {\n \tthis.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));\n this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`);\n}","FMA16PvoObBV8vDl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nitem = item.toObject()\nitem.system.specification.value = 20\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\nthis.script.notification(item.name + \" added\")","FMSN5uRskkATexzB":"game.wfrp4e.tables.rollToChat(\"crithead\")","FPQp6XfbUH1BMafj":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"), {fields : {difficulty : \"vhard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"prone\");\n this.script.scriptMessage(\"Impossible de se déplacer ou d'agir ce tour\");\n}","FPYNcxm21678boLT":"if (args.attackerTest.data.preData.rollClass !== \"CharacteristicTest\") return;\nif (args.attackerTest.data.preData.characteristic !== \"s\") return;\n\nconst SL = args.opposedTest.data.opposeResult.differenceSL;\n\nconst targetId = this.effet.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (SL > 4) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été forcé de laisser partir ${target.name}.`);\n return await this.effet.delete();\n}\n\nif (SL > 0) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été empêché de serrer ${target.name} pendant un tour.`);\n let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns + 1);\n}","FSqUqSByMiztYOQM":"if (args.totalWoundLoss > 0)\n this.script.message(`Infected: ${args.actor.name} must pass an Easy (+40) Résistance Test or gain a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","FUgCtIoj1Stgqxt7":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","FX8ILw0VgbNxkObA":"const uuid = \"Compendium.wfrp4e-core.items.Item.mCvZAj5F6hfUZhzR\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.type = 'trapping';\ndata.system.trappingType = {value: 'clothingAccessories'};\ndata.system.equipped = {value: true};\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\neffectData.system.transferData.equipTransfer = true;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","FXwfqF0jpXlBQ9Y3":"return args.item?.system?.isMelee && this.actor.attacker","FZFOC7bip0oiWEzk":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n this.script.notification(\"Etat Hémorragique ajouté\")\n}","FbfJjYUyp0ArtZMb":"args.fields.modifier += 15","FciJSTq7dZsZIPgl":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","FfTqCPxCoxwGDTQs":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","FiD3mvWIBHNNIuO9":"if (args.opposedTest.result.hitloc.value == \"body\")\n{\n if ((await new Roll(\"1d2\").roll()).total == 1)\n {\n args.opposedTest.result.hitloc.value = \"head\"\n this.script.message(`Localisation du coup changé pour la tête`)\n }\n}","FqevMs0ukQ9WuUHl":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (this.item.getFlag(\"wfrp4e\", \"brittle\"))\n{\n ChatMessage.create({content: `${this.item.name} shatters!`})\n this.item.update({name : `${this.item.name} (Shattered)`})\n}","FtZf56VI6Qsspu0D":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","FttdVBQiNssDAARh":"return args.data.targets[0]?.actor?.hasCondition(\"entangled\")","Fu8DTvSgLufcB5mr":"async function rollTable(characteristics, formula, name) {\n const roll = new Roll(formula);\n await roll.toMessage({flavor: name});\n\n const values = roll.dice[0].values;\n\n for (const value of values) {\n let characteristic;\n switch (value) {\n case 1: case 2: characteristic = \"ws\"; break;\n case 3: case 4: characteristic = \"i\"; break;\n case 5: case 6: characteristic = \"int\"; break;\n case 7: case 8: characteristic = \"fel\"; break;\n case 9: case 10: characteristic = \"*\"; break;\n default: continue;\n }\n\n if (characteristics.has(characteristic)) {\n await rollTable(characteristics, \"1d10\", name);\n } else {\n characteristics.add(characteristic);\n }\n }\n}\n\nconst characteristics = new Set();\nawait rollTable(characteristics, \"2d10\", this.effet.name)\n\nif (characteristics.has(\"*\")) {\n characteristics.delete(\"*\");\n const availableChoices = foundry.utils.duplicate(game.wfrp4e.config.characteristics);\n\n for (const ch of characteristics) delete availableChoices[ch];\n\n const result = warhammer.apps.ValueDialog.create({\n text: \"Choisissez une caractéristique\",\n }, \"\", availableChoices);\n\n if (!result) return;\n\n characteristics.add(result);\n}\n\nthis.effet.setFlag(\"wfrp4e\", \"characteristicsToSwap\", Array.from(characteristics));","Fwk8WA8NfRivLFWJ":"return args.skill?.name === \"Divertissement (Chant)\";","G1RletYc6BzigJrK":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 5\nargs.actor.addCondition(\"ablaze\", ablaze)","G7sFEnJlXZvfXL3V":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[1].convertToApplied();\n\teffectData.system.sourceData.item = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","G9ZPojp8qdjiXKZ5":"if (!args.test.preData.options?.masterslayer) return\nif (!this.item.equipped.value || !args.test.item) return;\nargs.test.preData.canReverse = true","GAO8AozttWOyRkta":"if (!args.flags.lostHand)\n{\n\targs.fields.lostHand = true;\n\targs.fields.modifier += -20;\n}","GEfWIFBSrXt0ldBM":"(await new Roll(\"1d10\").roll()).toMessage(this.script.getChatData())\nawait this.actor.addCondition(\"dead\")","GFaTz8f6PBNWrlad":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : `Confused: Determine behaviour by @Table[bewilder] Table.`}})\nawait test.roll();\nreturn test.failed","GFkVnx4m9OwYsKGH":"args.actor.flags.ambi+= 1","GNgMG95jfabBeIwy":"if (!this.item.system.qualities.value.find(i => i.name == \"fast\"))\n{\n this.item.system.qualities.value.push({name : \"fast\"}) \n}","GNl5Zk7BZ2jhRV1I":"if (args.item.type == \"armour\")\n{\n args.item.system.AP.head = 0;\n}","GRfCxtYzmEx2LYU7":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.message(`Two @UUID[Compendium.wfrp4e-eis.actors.iDy8SDTwJSlCzZMl]{Blue Horror of Tzeentch} claw their way out of ${this.actor.name}'s screaming flesh, killing them in the process.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","GTZUO73pUJKpM1JB":" let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n game.dice3d?.showForRoll(roll);\n this.script.message(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n","GUkpYdPwoC5pc9BT":"return !args.weapon?.system.properties.flaws.crewed","GYhPhHIVrhx4pkgF":"if (args.combat.combatant.actor.uuid === this.effect.sourceItem.parent.uuid) \n{\n this.effect.delete();\n}","GcIQtshex11AMmh2":"if (this.item.system.isEquipped)\n{\n let removeRepeater = false\n if(!this.item.system.offhand.value) // main\n {\n let offhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && i.system.offhand.value)\n if (offhandUsed)\n {\n removeRepeater = true;\n }\n }\n else // offhand\n {\n let mainhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && !i.system.offhand.value)\n if (mainhandUsed)\n {\n removeRepeater = true;\n }\n }\n \n if (removeRepeater)\n {\n this.item.system.qualities.value = this.item.system.qualities.value.filter(i => i.name != \"repeater\")\n }\n}","GePFbu5kp2ymGYEQ":"await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.IAWyzDfC286a9MPz\", this.effect);","Gh7OidY6UdpWBS1g":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","GjUD5L4h8FXGVgGQ":"args.initiative += \"+30\";","GjkxWj9wCAclM9WA":"let effects = foundry.utils.deepClone(this.item.effects.contents.filter(e => e.active));\n\neffects.splice(effects.length - 1);\n\nif (effects.length == 0)\n{\n return this.script.notification(\"Tous les effets ont été utilisés. Réinitialisez pour les sélectionner à nouveau\")\n}\nlet choice = await ItemDialog.create(effects, 1, \"Choisir un effet à gagner\");\n\nif (choice[0])\n{\n choice[0].update({disabled : true})\n let effect = choice[0].convertToApplied();\n effect.name += ` (${this.effect.name})`\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [effect]);\n}","GrF6tQ08jgKmUH4i":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"i\"].includes(args.characteristic)","GsAyB5xnK3ASeoah":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Gsilp71BmIyHHce6":"args.context.masterslayer = true","GtfHQA9T1ip463le":"return ![\"ws\", \"bs\"].includes(args.characteristic)","GuSIY4Zqhc68qVEH":"if (!args.messageSent)\n{ \n args.messageSent = true;\n let runes = this.item.effects.contents.filter(i => i.name == this.effect.name);\n this.script.message(`${args.attacker.speaker.alias} reduce Run speed by ${runes.length * 4} yds.`)\n}","GuUCErVbk5hrFzR3":"args.multiplier.tb += 1","GuxbvztcvzJz2oH1":"args.item.system.qualities.value = [];","GzSFlqL1YrIK1dxh":"let items = await Promise.all([\"Compendium.wfrp4e-wom.items.Item.EjGYZ4CgX2jZW7Ot\",\n\"Compendium.wfrp4e-wom.items.Item.O2v9RQiFf0obskP5\",\n\"Compendium.wfrp4e-wom.items.Item.2cv6hhZ57iV6z5Il\",\n\"Compendium.wfrp4e-wom.items.Item.YgDEUO0G0XcqQJqg\",\n\"Compendium.wfrp4e-wom.items.Item.J6K5TPxI8qIGQKKH\",\n\"Compendium.wfrp4e-wom.items.Item.K9FPtiDLwTkC7FuO\",\n\"Compendium.wfrp4e-wom.items.Item.CkMYRYCLrkMnyVm5\",\n\"Compendium.wfrp4e-wom.items.Item.0Xdm4r7l2EwC4fcg\"].map(fromUuid));\n\nlet choice = await game.wfrp4e.apps.ItemDialog.create(items, 1, \"Sélectionner un Vent\")\n//this.actor.createEmbeddedDocuments(\"Item\", items);\n\nthis.item.update(choice[0]?.toObject(), {diff: false, recursive : false});\n\n//this.actor.items.getName(this.effect.item.name).delete() // For some reason this.effect.item.delete() throws an error\n","GzsuEg7gZy1f0ljy":"let bleeding = this.actor.hasCondition(\"bleeding\")\nif (bleeding)\n{\n this.script.notification(`Suppression de ${bleeding.conditionValue} états Hémorragique`)\n Saignement.delete();\n}\nelse\n{\n this.script.notification(`Aucun état Hémorragique`)\n}","H06Ysj7oPiemW7S6":"if (args.test.options.income && !args.test.options.criminal)\n{\n args.test.options.criminal = true;\n let currentCareer = args.test.actor.system.currentCareer;\n let coin = {1 : \"b\", 2 : \"s\", 3 : \"s\", 4 : \"g\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let term = {1 : \"bp\", 2 : \"ss\", 3 : \"ss\", 4 : \"gc\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let dieAmount = {1 : \"2d10\", 2 : \"1d10\", 3 : \"2d10\", 4 : \"1\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n dieAmount = parseInt(dieAmount[0]) * this.item.system.Advances; // Multilpy that first letter by your standing (Brass 4 = 8d10 pennies)\n if (coin != \"g\") // Don't roll for gold, just use standing value\n {\n dieAmount = dieAmount + \"d10\";\n }\n let moneyEarned = (await new Roll(dieAmount.toString()).roll()).total;\n let moneyString = `${moneyEarned}${coin}`\n let transactionString = `${moneyEarned}${term}`\n\n this.script.message(`Gain additionnel de ${game.wfrp4e.market.amountToString(game.wfrp4e.market.parseMoneyTransactionString(transactionString))}`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","H1z3nWW7Rj3Oisxy":"return args.type != \"channelling\"","H3Wls12aVWAWTp9J":"this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => {\n test.roll();\n})","H3pZ9UeIzIz3luKh":"args.actor.addCondition(\"bleeding\")\n\nthis.actor.setFlag(\"wfrp4e\", \"isAttached\", args.actor.name)\n\nthis.script.message(`Attaches to ${args.actor.name}`)","H7lcCU24gFDp7zK7":"let amount = this.effect.sourceTest.result.baseSL;\nargs.fields.successBonus += amount;","H85k4L3yICm7cfIk":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Voile';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","H8jDtK1Ewn4hL3A1":"args.fields.slBonus += 4;","HG2fKOfruT5QV3A4":"let lore = await ValueDialog.create({text : \"Choisissez un Savoir\", title : \"Savoir\"}, \"\", {\"fire\" : \"Fire\", \"death\" : \"Death\", \"metal\" : \"Metal\", \"shadow\" : \"Discret\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 3, {text: \"Choisissez 3 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 6, {text: \"Choisissez 6 Sorts d'Arcane\"})\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","HJ2X4ZtXei0BXbxf":" let choices = await Promise.all([warhammer.utility.findItemId(\"PzimjNx9Ojq4g6mV\"), warhammer.utility.findItemId(\"rOPmyLWa37e7s9v6\")])\n let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisir une Compétence\")\n\n items = items.map(i => i.toObject())\n items.forEach(i => i.system.advances.value = 20)\n\nitems.forEach(i => i.system.equipped.value = true)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","HOt2hHOiHDZ7oBgW":"if ([\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n{\n\targs.actor.details.move.value /= 2\n}\n","HX6CjNapYdC0VmQ8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.epPBu7x6BRWp2PHG\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","HXJKkmpfxQUOnWOS":"if (!this.item.system.twohanded.value)\n{\n this.item.system.flaws.value = this.item.system.flaws.value.concat([{name : \"tiring\"}, {name : \"slow\"}])\n}","HYrl5aNMm8BAdqH7":"\n let modifier = 0\n if (this.effect.name.includes(\"Moderate\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier\n ","HgzIi6m6dkXbVWHp":"if (args.test.skill?.name == \"Calme\")\n{\n args.test.preData.roll = 1;\n args.test.preData.other.push(this.effect.name)\n}","Hi005w1Ul17Q8Uty":"let test = this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.succeeded)\n{\n\tthis.effect.delete()\n}","HmImVzvw6ecBy99l":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.notification(\"Etat Hémmoragique appliqué : 2 niveaux de saignement\")\n}","HoNTnPphrJISSQr1":"ChatMessage.create({content : \"Parle et fais toi connaître\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})","Hq1G30lhJYvtOSNb":" \n if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.preData.characteristic))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","HrYchgkdZBiu1yPF":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\");","HwbgUIbpX0D8JLOR":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n this.actor.addCondition(\"bleeding\")","I0Jo6cbNAJtXUloc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.J9MK0AIaTbvd5oF6\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","I0oRZ7AWde5KI5jw":"return ![\"t\", \"int\"].includes(args.characteristic)","I1J2m5uud84N50Lk":"if ([\"cast\", \"channelling\", \"pray\"].includes(args.type))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'incanter un Sort ou d'utiliser un Prière\");\n}\nelse return true;","I2I4ZJjN3EUSow0t":"return args.item?.system?.attackType != \"ranged\"\n || this.item != args.item\n || this.actor.isOpposing","I67tdJctEqXSQPE0":"this.effect.update({\"disabled\": false})","I79D8V8OFzMCtL40":"const target = await ValueDialog.create({title: \"Sélectionnez une Cible\", text: \"Sélectionnez une Cible pour la Haine\"}, \"Target\");\nawait this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\", this.effect, {name: `Hatred (${target})`});","I8JS4z90PtWIG2nb":"return this.actor.hasCondition(\"prone\")","I93i49wI9ZrDHT4n":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jt0DmVK9IiF6Sd2h\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","IAGla7HJlYN0wa4H":"if (args.test.characteristicKey == \"wp\")\n{\n if (args.Test.Échoué)\n {\n this.actor.addSystemEffect(\"convulsions\")\n this.script.message(`Test de FM échoué, ${this.actor.prototypeToken.name} reçoit @Symptom[Convulsions] pour [[1d10]] heures`)\n }\n}","IDvpVMkR2HXoNpPp":"return args.skill?.name !== \"Esquive\";","IEDJHIYaZLhmrK4X":"return ![\"weapon\", \"cast\"].includes(args.type) || (!this.item.equipped.value)","IFXsTRAVDUeVvcRc":"let roll = await new Roll(\"1d100\")\nawait roll.evaluate()\nawait roll.toMessage({\"flavor\": `Wyssan's Dice Reversal`})\n\nif (roll.result % 11 === 0 || roll.result === 100) {\n await this.item.setFlag(\"world\", \"inert\", true)\n}","IG4zYqtN9fRSYE7q":"args.actor.addCondition(\"ablaze\");","IKiZv9YSFmKmHo6a":"return args.spell?.system.lore.value == \"fire\"","ILqHxk7deotgI3KD":"if (args.item.type != \"weapon\")\n return\n\nlet reach = args.item.reach.value\nlet reachNum = game.wfrp4e.config.reachNum[reach]\nreachNum = Math.min(reachNum + 2, 7)\n\nlet key = warhammer.utility.findKey(reachNum, game.wfrp4e.config.reachNum)\n\nargs.item.reach.value = key","IM8nRo6Jx2I8RJ0L":"return (args.item?.skillToUse?.name == args.skill?.name)","IN4ZFOPooqJtNuIQ":"return args.characteristic !== \"s\" && args.characteristic !== \"t\" && args.weapon?.system?.attackType !== \"melee\";","IOroJBqTsWvoakJN":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 2;\n","IR86DuMbVdbGOJYt":"this.actor.addCondition(\"blinded\")","IXXrxNSLqXEqtuDU":"if (args.actor.details.move.value > 1) {\n args.actor.details.move.value -= 1 \n}","IfEu1hO8sKEZBpvg":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyPeur(value, name)\n })\n game.canvas.tokens.setTargets([])\n\n}\nelse \n{\n game.wfrp4e.utility.postPeur(value, name)\n}","IhoCoul5okDx0jBa":"if (args.test.weapon.properties.qualities?.blast) {\n args.test.weapon.properties.qualities.blast.value ++;\n if (args.test.options.shortfuse) {\n args.test.result.other.push (`${this.effect.name}: Blast Rating increased`)\n }\n args.test.options.shortfuse = true\n}","IkGegSuQwwVPhrjF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 1\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IkVcIRmmgQjsBUUf":"let roll = await new Roll(\"1d100\")\nawait roll.evaluate()\nawait roll.toMessage({\"flavor\": `Wyssan's Dice Reversal`})\n\nif (roll.result % 11 === 0 || roll.result === 100) {\n await this.item.setFlag(\"world\", \"inert\", true)\n this.script.message(`${this.item.name} loses its magical properties`, {blind: true, whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","Ip8sctF9SIE1Z2vF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.UnJ25lL8aUzem5JO\")\nlet data = item.toObject();\ndata.system.specification.value = 3\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IpoOOjYJs6RmVrpb":"if (args.totalWoundLoss > 0)\n{\n args.attacker.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[1].uuid})\n}","IrkWq7IiFS65bTvC":"if (this.actor.flags.holed.half !== true) return;\nif (this.actor.flags.holed.reminded === true) return;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nthis.script.message(`

${speaker.alias} sits heavily in the water. Unless the cargo is waterproof, it loses [[d10]]% of its value.

`);\n\nthis.actor.flags.holed.reminded = true;","IslMfFgpgQq2brpu":"if (this.actor.hasCondition(\"broken\"))\n{\n this.actor.removeCondition(\"broken\")\n this.script.scriptNotification(`Impossible de supprimer l'état Brisé`);\n}","IukS0clr1yAleacc":"this.actor.system.characteristics.ag.modifier -= parseInt(this.item.system.location.value) || 1\n\nthis.actor.system.characteristics.ws.modifier -= parseInt(this.item.system.location.value) || 1","IupskvzvoGyD2H5o":"if (this.actor.type != \"character\")\n{\n return;\n}\n\nlet god = await ValueDialog.create({text : \"Choisissez un Dieu\", title : \"Béni\"})\n\nif (god)\n{\n let prayers = await warhammer.utility.findAllItems(\"prayer\", \"Chargement des Prières\", true, [\"system.type.value\", \"system.god.value\"])\n let blessings = prayers.filter(p => p.system.god.value.split(\",\").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == \"blessing\")\n let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));\n if (god == \"Foi Antique\")\n {\n blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == \"blessing\"), 6, {text : \"Sélectionnez 6 Bénédictions\", title : \"Béni\"})\n }\n if (configBlessings.length)\n {\n // Combine blessings defined by config with actual blessing items found that specify this god, avoiding duplicates\n blessings = blessings.concat(\n configBlessings.map(i => {return {uuid : i.uuid, name : i.name}})\n .filter(bls => !(blessings.find(i => i.uuid == bls.uuid)))\n );\n }\n if (blessings.length)\n {\n this.script.scriptNotification(\"Ajout de \" + blessings.map(i => i.name).join(\", \"))\n await this.actor.addEffectItems(blessings.map(i => i.uuid), this.effet)\n }\n else\n {\n this.script.scriptNotification(`Impossible de trouver des Bénédictions associées à ${god}.`)\n }\n if (this.item.name.includes(\"Au choix\"))\n this.item.updateSource({name: this.item.name.replace(\"Au choix\", god)});\n else\n this.item.updateSource({name: this.item.name + ` (${god})`});\n await this.actor.update({\"system.details.god.value\": god})\n}","IurWrdbjsmMtTWuq":"return !this.actor.hasCondition(\"prone\")","IuxMr6SFdJhqFtVD":"this.actor.system.status.corruption.value += 3","IzZcsSngI8TZH4d8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IzoOmDywGLqLNljN":"let skill = `Language (Magick)`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet witchAdded = this.actor.getFlag(\"wfrp4e\", \"witchAdded\") || {};\nif (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\twitchAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.witchAdded\", witchAdded)\n}","J1FPDdrXGctKDTZz":"if (args.equipped)\n{\n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n wardData = ward.toObject()\n wardData.system.specification.value = \"8\"\n \n let mr = await fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\")\n mrData = mr.toObject()\n mrData.system.specification.value = 2\n \n this.actor.createEmbeddedDocuments(\"Item\", [wardData, mrData], {fromEffect : this.effect.id})\n}\nelse\n{\n this.effect.deleteCreatedItems()\n}","J8aPichsl25t1QZ9":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.SL)","J8k4ahQdZhXDfU1l":"return args.skill?.name == \"Runesmithing\"","JFgXyb6bKjZJLmF8":"return args.characteristic == \"ag\"","JXBUE0XuJOJNG7zE":"if (args.totalWoundLoss <= 7) return;\n\nlet options = {\n appendTitle : \" – \" + this.effect.name,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'wp',\n}\n\nlet Test = await args.actor.setupSkill('Calme', options);\nawait test.roll();\n\nif (!test.succeeded) {\n const targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n await this.effect.delete();\n args.extraMessages.push(`${args.actor.name} perd ${args.totalWoundLoss} Points de Blessures lors de l'attaque, ce qui l'a forcé à lâcher ${target.name}.`);\n}","JZIn1dsKHFE3smJU":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","JaiC5P6nIgctOacH":"if (args.actor.system.details.species?.value?.toLowerCase() == \"dwarf\")\n{\n args.weaponProperties.flaws.undamaging = true;\n}","JavuFNZ9Pj5elVLc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","JfOodll9a2Lw0fWg":"let blinded = args.actor.hasCondition(\"blinded\")\nif (blinded)\n{\n blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != \"dialog\")\n blinded.system._scripts = null;\n}","JhbZWZhOJ23yOBmG":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'hard';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","JjDzMnUxaWQePIYh":"return args.characteristic != \"int\"","JjiPprLSlSmmB5Ga":"args.item.system.damage.value += \" + 1\"","Jjq3oPYbI26zjxME":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Lâche ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `Lâche ${dropped.map(i => i.name).join(\", \")}!`}));\n\nthis.effet.updateSource({\"duration.rounds\" : roll.total})","JmZQRvdWjm9ykYfn":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n this.script.message(`Impossible d'être surpris`);\n}","Jnp5c09sPzDD61EK":"this.script.notification(`${args.actor.prototypeToken.name} must pass an Average (+20) Willpower Test to attack this target!`)\n\nreturn true; // No need to show this in the dialog","JwYZJGkZMSM2M3Si":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","JwgFQmPQtXWAP94i":"this.actor.addCondition(\"fatigued\");","K06v93N4FXb70mB7":"args.item.system.encumbrance.value = Math.max(0, args.item.system.encumbrance.value - 1);","K54XxyNJa5PIWDEH":"args.modifiers.other.push({label : this.effect.name, details : \"Blessures Doublées + 4\", value : args.totalWoundLoss + 4 });\nargs.totalWoundLoss = args.totalWoundLoss * 2 +4;","KD4nCSdSXJVJmk0R":"this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg : true}))\nawait this.actor.addCondition(\"ablaze\")","KF69WqF4PSEtpdb2":"args.fields.slBonus += 2;\n ","KG4TxnXiLLpfWOQO":"args.fields.difficulty = \"average\"","KGK9vL1Yl0qmCeCN":"let specification = this.item.system.specification.value;\nlet choice = [];\n\nif (!specification || specification == \"Compétences Entraînées\")\n{\n choice = await ItemDialog.create(ItemDialog.objectToArray({\n broken: \"Broken\",\n drive: \"Conduite d'attelage\",\n entertain: \"Divertissement\",\n fetch: \"Fetch\",\n guard: \"Garde\",\n home: \"Home\",\n magic: \"Magic\",\n mount: \"Mount\",\n war: \"War\"\n }, this.effect.img), \"unlimited\", \"Choisir un Entraînement\");\n}\nelse\n{\n choice = specification.split(\", \").map(i => {\n return {\n id : i.toLowerCase(),\n name : i\n }\n });\n}\n\nif (choice.length)\n{\n let changes = foundry.utils.deepClone(this.effet.changes);\n\n for(let training of choice)\n {\n switch(training.id)\n {\n case \"broken\" :\n let roll = await new Roll(\"2d10\").roll({allowInteractive : false});\n roll.toMessage(this.script.getChatData());\n changes.push({value : roll.total, mode : 2, key : \"system.characteristics.fel.modifier\"})\n\n if (this.actor.type == \"creature\")\n {\n let bestial = this.actor.itemTypes.trait.find(i => i.name == \"Bestial\");\n if (bestial)\n {\n bestial.update({\"system.disabled\" : true})\n }\n }\n break;\n\n case \"drive\" :\n\n break;\n\n case \"entertain\" :\n\n break;\n\n case \"fetch\" :\n\n break;\n\n case \"guard\" :\n let territorial = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JIAe7i7dqTQBu4do\");\n await this.actor.createEmbeddedDocuments(\"Item\", [territorial], {fromEffect: this.effet.id})\n foundry.utils.setProperty(args, \"options.keepId\", true);\n break;\n\n case \"home\" :\n\n break;\n\n case \"magic\" :\n\n break;\n\n case \"mount\" :\n\n break;\n\n case \"war\" :\n changes.push({value : 10, mode : 2, key : \"system.characteristics.ws.modifier\"})\n break;\n }\n }\n this.effet.updateSource({name : `${this.effet.name} (${choice.map(i => i.name).join(\", \")})`, changes, \"flags.wfrp4e.trained\" : choice.map(i => i.id)})\n this.item.updateSource({\"system.specification.value\" : `${choice.map(i => i.name).join(\", \")}`})\n}","KICZPwLvbUSxbDrE":"let table = game.wfrp4e.tables.findTable(\"mutatemental\");\nif (!table)\n{\n\tui.notifications.error(\"Impossible de trouver la table des Mutations Mentales\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.notification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse\n{\n ui.notifications.error(\"Impossible de trouver l'objet : \" + uuid)\n}","KJLAan0glJlyOyqF":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n }}));","KQmb5B27eJ1lkbVL":"return this.item.system.quantity.value > 0 && args.type != \"channelling\"","KQzbrpb0T5a7it4k":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += ` (Disease)`;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","KSGIwJxR0qn10RLX":"this.actor.itemTags.template.find(t => t.name === \"Hungry Troll\").delete();","KT670CjGBEprx2fO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.RWJrupj9seau0w31\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","KVpDUEjHhd3nLa0f":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\nif (Test.Échoué)\n{\n this.script.message(await game.wfrp4e.tables.formatChatRoll(\"enrage-beast\"))\n}","KVuPduDztyMZQNt9":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus","KXzDe7cN2vynHjJO":"this.actor.hasCondition(\"blinded\")?.delete();\nthis.actor.hasCondition(\"deafened\")?.delete()\nthis.actor.hasCondition(\"unconscious\")?.delete()","KkE8DtsTDYDyk1gN":"args.data.reversal = {allowed : true, if: \"better\"};","KmngDrPD72xn22kZ":"if (this.actor.Species.toLowerCase() != \"skaven\") {\n this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - Utilise ${this.effet.name}`, fields: { difficulty: \"difficult\" } }).then(async Test => {\n await Test.roll()\n if (Test.Échoué)\n {\n let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n this.actor.update({ \"system.characteristics.t.initial\": this.actor.characteristics.t.initial - toughnessLost })\n this.script.message(`${this.actor.prototypeToken.name} Perte de ${toughnessLost} Endurance`)\n }\n })\n }","KnwYZbeRSBA94hfl":"if (!args.flags.lostFingers)\n{\n\targs.flags.lostFingers = true;\n\targs.fields.modifier -= 5 * this.actor.flags.useless[this.item.system.location.key]\n}","KuUkUmOOLf05I4Bp":"this.actor.hasCondition(\"broken\")?.delete();\n","KuuWAhoSzk0rCxxw":"args.fields.modifier += -20;","KxIRA51YA0rktcSP":"return args.characteristic === \"fel\"","KyswmGj1uG3QS3ng":"args.applyAP = false;","L1RMLvKtRPFtnczI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","L2cdQppcPwxz24hN":"return !args.weapon","L41ao2Mw1miE0yri":"let roll = await new Roll(\"15\").roll();\nroll.toMessage(this.script.getChatData());","L89UcafRHqUfxoux":"let injury = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\ninjury.updateSource({\"system.location.key\" : this.item.system.location.key})\nthis.actor.createEmbeddedDocuments(\"Item\", [injury], {fromEffect: this.effect.id})","L9pUSX8Z4y2zIAn7":"this.actor.system.characteristics.int.value = 50","LAyLbcC0lOPwZP3U":"this.actor.addCondition(\"ablaze\", parseInt(this.effect.sourceTest.result.SL))","LHUUXfZVLBhWqRvb":"this.actor.status.addArmour(5, {magical: true, source : this.effect})","LLqAT9wEUGMLfDhU":"return !args.item?.system.isProjectiles","LNxKkPI37im0bSjy":"const ablaze = Number(args.opposedTest.result.differenceSL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)\nargs.extraMessages.push(\n \"\" + this.effect.name + \": \"\n + ablaze + \" @Condition[Ablaze] Conditions\")","LOL2TGf8p8KxP14D":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type != \"cast\" || game.wfrp4e.config.magicWind[args.item.system.lore.value] != wind;","LQEWSN5KnHHATPsf":"if (args.totalWoundLoss > 0)\n{\n this.script.message(`${args.actor.name} must pass an Easy (+40) Résistance Test or gain a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","LXEUhHuXe8keEPI9":"let test = await this.actor.setupCharacteristic(\"wp\", {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\nif (Test.Échoué)\n{\n\tlet stuns = Math.max(1, Math.abs(Test.result.SL))\n\tthis.actor.addCondition(\"stunned\", stuns)\n}","LedRsrVo2f7lm3Ix":"return args.skill?.name == game.i18n.localize(\"NAME.Intimidate\");","LgYyLg0Y2AQ1SKcS":"let amount = this.effect.sourceTest.result.overcast.usage.other.current ?? 0;\n\nargs.fields.successBonus += 2 + amount;","Lh3Ccqx3utIu6w0d":"if (!args.ablazeApplied)\n{\n args.ablazeApplied = true;\n await args.actor.addCondition(\"ablaze\");\n}","LjXPlgdXBdllnA3i":"return ![\"s\", \"t\"].includes(args.characteristic)","LkPtgN9A36OI6Frh":"return args.skill?.name == game.i18n.localize(\"NAME.Leadership\");","LlRhPGorLl5qJCU8":"if (this.actor.hasCondition(\"prone\")) \n{\n this.actor.addCondition(\"unconscious\");\n}\nelse \n{\n this.actor.addCondition(\"prone\");\n}","Lm9IBkc918Duw3US":"let career = this.actor.itemTypes.career.find(c => c.getFlag(\"wfrp4e\", \"doubleLife\"))\n\nif(career)\n{\n career.system.current.value = true;\n}","Lp261O9fgEXmgPf3":"// If this actor wins a defending test, swap the test\nif (!args.opposedTest.result.swapped && args.opposedTest.result.winner == \"defender\" && args.opposedTest.attackerTest.result.damage)\n{\n await args.opposedTest.swap(this.effect.name);\n}","LxdLkPxH3SFvYrCJ":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` - ${this.actor.system.characteristics.t.bonus}`\n}","LyAK0dVDS5L09yq2":"let caster = this.effect.sourceActor\n\nif (caster)\n{\n let bonus = caster.system.characteristics.wp.bonus\n this.actor.modifyWounds(bonus)\n\n this.script.message(`${this.actor.prototypeToken.name} regains ${bonus} Wounds`)\n}","M0eOB2Jg9KzcN1gz":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\", // Holy Visions\n \"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X\", // Sixth Sense\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","M5bh0heeafA2fQQ8":"if (args.test.spell?.getFlag(\"wfrp4e\", \"boonOfTzeentch\"))\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.message(`${this.effect.name} quits your mind in disgust and erases itself from your grimoire!`)\n this.effect.sourceItem.delete();\n }\n}","M6sb1yAdEAMlIvac":"return args.item?.system?.attackType == \"ranged\" && this.item.equipped.value","MB058H6OslhfBmxR":"console.log(args)\nreturn args.item?.system?.attackType == \"melee\"","MCK6WyjwYT28lsTN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.u0CFf3xwiyidD9T5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","MDLttXplnNthncGr":"return args.type == \"cast\" && [\"death\", \"necromancy\", \"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value)","MFKhU9vp8bQpHP3I":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyTerror(value, name)\n })\n game.canvas.tokens.setTargets([])\n}\nelse \n{\n game.wfrp4e.utility.postTerror(value, name)\n}","MI2GgNi3fZtUCtQD":"return [\"int\", \"wp\"].includes(args.characteristic)","MIhYSuJ6MI9B65UT":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.2 * specification);","MKxYbHOrv0UuA7JB":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields: {difficulty : \"average\"}, appendTitle : \" - Blessé\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Contraction de \" + disease.name)\n })\n }","MOZn375tGD2060cC":"const diff = foundry.utils.diffObject(this.item.toObject(), args.data);\nif (args.data?.system?.APdamage?.head > this.item.system.APdamage.head) {\n const result = await game.wfrp4e.tables.rollTable('armet-damage');\n this.script.message(result.result);\n if (result.total > 5) \n delete args.data.system.APdamage.head;\n}","MPK7U4HLmIAsjdqs":"if (args.applyAP)\n{\n args.modifiers.ap.ignored += 2\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore 2 PA\");\n}","McLR9YcgVUG3MooC":"args.applyTB = false;","Me1wS5XdqUEy7OGt":"let loc = (await game.wfrp4e.tables.rollTable(\"hitloc\")).result;\nlet critTable = `crit${this.generalizeTable(loc)}`;\nlet crit = (await game.wfrp4e.tables.rollTable(critTable)).result;\n\nthis.script.message(`{this.actor.name} suffers a ${crit} (location : ${loc}). Do not apply bleeding or any additonnal wounds.`);","MfxWXZwaZUjGSBqw":"if (this.actor.hasCondition(\"ablaze\"))\n{\n this.script.notification(\"Immunisé à l'état En Flames\")\n await this.actor.hasCondition(\"ablaze\")?.delete()\n}","MfxzwJz2o9ho2hOM":"return args.skill?.name == \"Lore (Apothecary)\"","MgMMoC4Umpg7fmNI":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.
\n Ils ne peuvent pas lancer de sorts ni prier pour des Bénédictions et des Miracles.
\n S'ils portent le masque pendant plus d'une heure ou bénéficient de l'un de ses effets, ils sont exposés à @Corruption[modérée]{Corruption modérée}.\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n\n// Notify of lingering effects when mask is Retiré\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Usagé)\"})\n this.script.message(`${this.item.name} sur ${this.actor.name} a été retiré et perd ses propriétés. Cependant, les effets durent [[1d10+4]] jours, après quoi ils doivent être manuellement retirés.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n\n}\n","MgTqCMRjxhezT73T":"return args.fields.hitLocation == \"head\" && args.weapon?.system.properties.qualities.pummel","MgZreqq3Jua10c8s":"return ![\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","Mhb67xufvA9uWO21":"let actorTaille = game.wfrp4e.config.actorTailleNums[args.actor.details.size.value]\nlet attackerTaille = game.wfrp4e.config.actorTailleNums[args.attacker.details.size.value]\n\nif (attackerTaille > actorTaille)\n{\n args.actor.addCondition(\"prone\")\n this.script.message(`Tail Attack: ${args.actor.prototypeToken.name} is now Prone`)\n}","Mir4FMHQRdVqazAF":"let actorTaille = game.wfrp4e.config.actorTailleNums[args.actor.details.size.value]\nlet attackerTaille = game.wfrp4e.config.actorTailleNums[args.attacker.details.size.value]\n\nif (attackerTaille > actorTaille)\n{\n let msg = `Attaque de Langue: ${args.actor.prototypeToken.name} est maintenant @Condition[Entangled]`;\n await args.actor.addCondition(\"entangled\");\n if (actorTaille <= 2)\n {\n msg += `et @Condition[Engaged]`\n }\n this.script.message(msg, {speaker : {alias: args.attacker.prototypeToken.name}})\n}","MkEcdViivk7abf1x":"args.actor.flags.meleeDamageIncrease += 1","MnXny8SCh6OceJc9":"return args.characteristic == \"int\"","MnqQkXVp20Lw84I1":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"difficult\"}})\nawait test.roll();\nif (test.failed)\n{\n this.script.message(await this.actor.applyBasicDamage(3, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n}","Mqbjr3t7IXwFnfCv":"if (this.item.flags.runeOfIron) return\n\n\nconst runesOfIron = this.item.effects.contents.filter(e => e.name == this.effect.name)\nconst ironWounds = parseInt(runesOfIron.length * 2)\nconst currentWounds = this.actor.system.status.wounds.value\n\nif (args.equipped) {\n this.item.flags.runeOfIron = true\n this.actor.modifyWounds(ironWounds)\n}\nelse\n{\n this.item.flags.runeOfIron = true\n this.actor.modifyWounds(-ironWounds)\n if (ironWounds > currentWounds) {\n this.script.message(`You have removed ${ironWounds} Wounds by unequipping Runic Armoour, but you only had ${currentWounds} Wounds remaining. This may trigger a critical injury.`)\n }\n}","Msygc7oQQPB5fw0b":"let test = this.effect.sourceTest;\nif (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))\n{\n\tlet points = await new Roll(\"1d10\").roll({allowInteractive : false});\n\tgame.dice3d?.showForRoll(points)\n\tthis.actor.update({\"system.status.corruption.value\" : this.actor.system.status.corruption.value + points.total})\n\tthis.script.message(`Gain de ${points.total} Corruption`)\n}\nelse\n{\n\tlet points = this.effet.sourceTest.result.overcast.usage.other.current;\n\tthis.actor.update({\"system.status.corruption.value\" : this.actor.system.status.corruption.value - points})\n\tthis.script.message(`Perd de ${points} de Corruption`)\n}","MwUzyAgd0yPnmZCH":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.klCJX0mNpXYH5AIx\")\nlet data = item.toObject(); \ndata.name = data.name.replace(\"Target\", \"Strangers\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","Myl1Ishu9GBraYUZ":"this.actor.removeCondition(\"bleeding\")","N2MeOlf0GjPiRcSb":"let test = await this.actor.setupCharacteristic(\"dex\", {context : {failure : \"Lâche l'objet\"}})\nawait test.roll();","N6E9Jsd8n2ubCfz8":"for(let key in this.item.system.AP)\n{\n this.item.system.AP[key]++;\n}","N7nGncsPrTz2ZbDA":"return !args.context.dodge || !this.actor.isMounted","N8hA6ysHCTlLd8Kj":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 15,\n \"wp\" : 15,\n \"fel\" : 0\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Savoir (Magie)\" , \"Perception\"]\nlet skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]\nlet talents = [\"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Ritual Dress incorporating many ingredients and fetishes\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","NEKLTgJJsayC7tpF":"return [\"ws\", \"ag\"].includes(args.characteristic);","NI3ZzIAlpQfVSjvf":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrez la valeur de Peur\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","NMZ3Fb164tUfwChF":"return !args.data.targets[0]?.actor?.hasCondition(\"entangled\")","NNytXz5XFPrEF6dw":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n}\n ","NQSvFWhmBQAyx5Zz":"return args.item?.isProjectiles","NTFpkiGyBpOtrV0s":"if (this.actor.uuid == this.effect.sourceActor.uuid)\n{\n\treturn;\n}\n\nif (this.actor.has(\"À Sang Froid\") && !this.actor.hasSystemEffect(\"nausea\")) {\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {appendTitle : `- ${this.effect.name}`})\nawait Test.roll();\nif (Test.Échoué)\n{\n\n let myRoll = await new Roll(\"1d10\").roll({allowInteractive : false});\n let duration = myRoll.total\n this.actor.addSystemEffect(\"nausea\");\n this.script.scriptMessage(`Symptome Nausée ajouté, durée : ${duration} heures`);\n}\n}\nreturn false;","NX9fApO15NQuTipW":"return [\"ws\", \"bs\"].includes(args.characteristic)","Na7Nanl9YmxZlTo7":"return args.type != \"cast\" && args.type != \"channelling\"","NdquQqyuOkGCj8Uo":"let darkvision = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet acutesense = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nacutesense = acutesense.toObject();\nacutesense.name += \" (Smell)\";\nthis.actor.createEmbeddedDocuments(\"Item\", [darkvision, fear, acutesense], {fromEffect : this.effect.id})","Nk6qAalTmc6UI2XQ":"const message = game.messages.get(args.options.message);\nconst sl = message.system.sl;\nthis.effect.setFlag(\"wfrp4e-archives3\", \"sl\", sl);","Np25JqEiaoqerEk8":"if (test.result.tables.miscast) {\n test.result.other.push(`${this.effect.name}: You may reroll any result from the @Table[waaagh-miscast]{Waaagh! Miscast Table}.`);\n}","NqFvdCKDLqIXaE9m":"return args.weapon?.system.isMelee;","NrVFrIXM8GnIbojv":"args.item.system.damage.value += `+ ${this.actor.system.characteristics.fel.bonus}`;","Nuth9S5UHIhpEuIC":"args.fields.modifier -= 20","NvaPNfZt5d9RqKSE":"if (args.test.isCritical) {\n args.test.result.tables.critical.modifier \n = (typeof args.test.result.tables.critical.modifier ==='undefined') \n ? 20 \n : args.test.result.tables.critical.modifier + 20\n}","O45vpR4jDbQQnmvJ":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Suivants de Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.Q2MCUrG2HppMcvN0\")).toObject();\nanimosity.name = animosity.name.replace(\"(Target)\", \"(Suivants de Slaanesh)\");\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","O7lXFZLrLdFaShGR":"args.context.catfall = true;","O9fc0hLHdkTgSuLg":"let bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet venom = await fromUuid(\"Compendium.wfrp4e-core.items.gFkRm9wS65qe18Xv\")\nlet biteData = bite.toObject();\nlet venomData = venom.toObject();\n\nbiteData.system.specification.value = 3 - this.actor.characteristics.s.bonus;\nvenomData.system.specification.value = \"Average\"\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, venomData], {fromEffect : this.effect.id})","OBF6r2CsMOEokAsS":"args.weaponProperties.damaging = true;\nargs.weaponProperties.impale = true;","OCFrGXAYfo9OYnhc":"return args.item?.system.magicMissile?.value || args.item?.system.attackType","OEy2lxvic37dRBEt":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 3, {text : \"Choisissez 3 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 3, {text : \"Choisissez 3 Sorts d'Arcane\"})\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","OF4sSVOvHoKuPk7L":"if (this.item.flags.burning) return\nconst runesOfBurning = this.item.effects.contents.filter(e => e.name == this.effect.name)\nconst ablaze = runesOfBurning.length\nargs.actor.addCondition(\"ablaze\", ablaze)\nargs.extraMessages.push(\n \"\" + this.effect.name + \": \"\n + ablaze + \" @Condition[Ablaze] Conditions\")\nthis.item.flags.burning = true","OFViRemr1cpnO3af":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (!test.succeeded)\n{\n await this.actor.addCondition(\"bleeding\");\n}","OGX4BneaYAnV25TO":"let chatData = { whisper: ChatMessage.getWhisperRecipients(\"GM\") }\nlet message = \"\"\n\nlet wounds = foundry.utils.duplicate(this.actor.status.wounds)\nlet regenRoll = await new Roll(\"1d10\").roll({allowInteractive : false});\nlet regen = regenRoll.total;\n\nif (Blessures.value >= Blessures.max)\n return\n\nif (Blessures.value > 0)\n{\n Blessures.value += regen\n if (Blessures.value > Blessures.max)\n {\n Blessures.value = Blessures.max\n }\n message += `${this.actor.name} regagne ${regen} Point de Blessures.`\n\n if (regen == 10)\n {\n message += `
De plus, il guérit d'une Blessure Critique.`\n }\n}\nelse if (regen >= 8)\n{\n message += `${this.actor.name} a fait un ${regen} et regagne 1 Point de Blessures.`\n Blessures.value += 1\n if (regen == 10)\n {\n message += `
De plus, il guérit d'une Blessure Critique.`\n }\n}\nelse\n{\n message += `${this.actor.name} a fait un ${regen} et ne régénère pas de Point de Blessures.`\n}\n\nawait this.actor.update({ \"system.status.wounds\": Blessures })\nthis.script.message(message, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })","OJMgS8ZQv0j4tEFf":"return [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","OMAUX1fnHyIpplul":"return ![\"fel\", \"dex\"].includes(args.characteristic)","OXoqtpOdfkURZbuL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","OYLqLl6vikJD8flg":"const crowd = this.effect.getFlag(\"wfrp4e\", \"crowd\") ?? 0;\nconst bonus = 2 + Math.floor(crowd * 0.1);\n\nargs.fields.slBonus += bonus ;","OYRUSP7Q0Je0jdCY":"let species = await ValueDialog.create({text : \"Entrez l'Espèce Cible\", title : this.effect.name})\n\nthis.effect.updateSource({name : this.effect.setSpecifier(species)});","Oa9FmLXRRZRpLrrq":"let test = await this.actor.setupTrait(this.item); \nawait test.roll();","OcQe0zfksf1DCJYe":"args.actor.system.characteristics.s.value += 30\nargs.actor.system.characteristics.t.value += 30\n\nargs.actor.system.characteristics.s.bonus += 3\nargs.actor.system.characteristics.t.bonus += 3\n\nif (args.actor.system.characteristics.s.value > 100)\n{\n args.actor.system.characteristics.s.value = 100\n args.actor.system.characteristics.s.bonus = 10\n}\n\nif (args.actor.system.characteristics.t.value > 100)\n{\n args.actor.system.characteristics.t.value = 100\nargs.actor.system.characteristics.t.bonus = 10\n}","OeKeQAAcJhdI4Qky":"if (this.actor.hasCondition(\"stunned\") || this.actor.hasCondition(\"unconscious\"))\n{\n\tthis.script.notification(\"Disabled!\");\n\tawait this.effect.update({\"disabled\" : true})\n}","Ofn6vDbP3fZ4UlSc":"args.fields.modifier += -20;\n ","OicQSEVZBbqLtrcf":"let choice = await ItemDialog.create(this.actor.itemTypes.critical, (this.effect.sourceTest.result.overcast.usage.other.current || 1), \"Choisir the Critique Blessures to heal (Impossible de reattach body parts)\")\n\nthis.script.message(`Soin de ${choice.map(i => i.name).join(`, `)}`);\nthis.actor.deleteEmbeddedDocuments(\"Item\", choice.map(i => i.id))","On1itZhp0AOzNyyc":"let test = await this.actor.setupSkill(\"Runesmithing\", {appendTitle: ` - ${this.effect.name}`});\nawait test.roll();\nthis.effect.update({\"disabled\" : true});","OnkEe4ISru1hjJWP":"this.actor.flags.useless[this.item.system.location.key] = true;","Op88kMtimSEWlY2h":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","OqxeuZfZDfm9ax6h":"this.actor.system.status.addArmour(1, {locations : \"head\", source : this.effect})","OsLXutfXyQCAkhAf":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Voile';\nconst difficulty = 'average';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","OvIELZLvnlN2H2uw":"args.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}});","OxsBnnVI3Smpknpb":"if (this.actor.status.advantage.value && !this.actor.sameSideAs(this.effect.sourceActor))\n{\n this.actor.modifyAdvantage(-1);\n this.script.notification(`${this.actor.name} loses 1 Advantage`);\n}","Oz7pWF9mEc1pQypj":"let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\nroll.toMessage({flavor : this.effect.name, speaker : {alias : this.actor.prototypeToken.name}})\nthis.actor.addCondition(\"stunned\", roll.total)","PBW6IZtwawNHxB6y":"return args.context.dodge && this.actor.isMounted","PGHvFHBIygB5pnWT":"args.actor.addCondition(\"ablaze\", 1)\nargs.extraMessages.push(\n \"\" + this.effect.name + \": Ajout d'1 état @Condition[Ablaze]\")","PI1QNaKFeqood6d7":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n attackerReach = attackerReach < 7 ? attackerReach + 1 : attackerReach\n\n attackerReach = warhammer.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = warhammer.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","PeZYj8b0vedyJj00":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"(Savoir)\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisir Lore\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"Savoir\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","Pg9C6nJX5QHIdqa9":"return !args.item?.system.attackType\n","Ph3TdQw1lGiFr049":" if (!args.test.context.phantasmal && \n (this.actor.isOpposing || args.test.context.defending) && \n args.test.result.roll % 11 == 0 && \n args.test.succeeded && \n [\"Langue (Magick)\", \"Esquive\"].includes(args.test.item?.name))\n {\n args.test.context.phantasmal = true; // Flag so items aren't readded if test is edited\n let text = `${this.effect.name}: Adding Unstable and Ward`\n args.test.result.other.push(text) \n this.script.notification(text);\n \n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n let wardData = ward.toObject();\n wardData.system.specification.value = 9;\n \n let unstable = await fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\")\n let unstableData = unstable.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [wardData, unstableData], {fromEffect: this.effect.id})\n }\n","PjOi61gB2nSYooLs":"return this.sourceActor.uuid === this.actor.uuid || !args.item?.system?.isProjectiles;","PjRxGuUDKGmSmVDc":"fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\").then(item => {\n item = item.toObject()\n item.system.specification.value = this.actor.characteristics.ag.value\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","PmELrzD3RmF9qKkO":"if (this.item.system.specification.value == \"Taille\")\n{\n let size = this.item.specifier;\n if (!size)\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorTailles, this.item.img), 1, \"Choisir Taille\");\n if (choice[0])\n {\n size = choice[0]?.name;\n }\n }\n this.item.updateSource({\"system.specification.value\" : size, name : this.item.baseName})\n this.effect.updateSource({name : this.effect.name + ` (${size})`})\n}","Pn5fekTbkwlr61XU":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Ingénieur)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","PsO7aTdELJt35eHP":"let morale = await new Roll(\"-1d10\").roll({allowInteractive : false});\nlet mood = await new Roll(\"-2d10\").roll({allowInteractive : false});\n\nmorale.toMessage(this.script.getChatData({flavor : \"Morale\"}));\nmood.toMessage(this.script.getChatData({flavor : \"Manann's Mood\"}));\n\nawait this.actor.system.status.morale.addEntry(\"Albatross Died\", morale.total)\nawait this.actor.system.status.mood.addEntry(\"Albatross Died\", mood.total);\n\nthis.effect.delete();","Puv2wLrSVe6b1jLf":"if (args.sizeDiff < 0 ) {\n args.damage += 3\n args.breakdown.other.push({label : this.effect.name, value : 3});\n}","PwqTmw7rsG8hzqCS":"if (args.test.result.critical && args.test.result.roll % 10 == 0) \n{\n game.wfrp4e.tables.findTable(\"knuckleduster-diseases\").roll().then(roll => {\n let results = roll.results[0]\n\n this.script.message(`${this.actor.name} contracts @UUID[Compendium.${results.documentCollection}.${results.documentId}]{${results.text}}`, {blind : true, whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n })\n\n }\n\n","Q1trEhtqjIiDvFPF":"args.prefillModifiers.modifier -= 10 * this.effect.system.condition.value","Q68WiUWY7GxiXBbT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\ndata.system.specification.value = \"Lorsque Seul\";\ndata.effects[0].disabled = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Q7eULXQ9AfDRmUGO":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","QBBrzcSAe8QqE4WP":"const SL = this.effect.sourceTest.result.SL;\nconst damage = 8 + SL;\n\nawait this.actor.applyBasicDamage(damage, {loc: \"roll\"});\n\nconst test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` - ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Reçoit 1 état @Condition[Ablaze].`\n }\n})\n\nawait test.roll();\nif (test.failed) {\n await this.actor.addCondition(\"ablaze\");\n}","QF8LanKNoAlTkQG0":"this.actor.system.status.encumbrance.max += 2","QHQ7XmFOjT9wXgw1":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;\n\nargs.actor.system.details.man -= 2;","QKTA2TqZ77pvHWSJ":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"alpha\": 0.5,\n \"animation\": {\n \"type\": \"\",\n },\n \"color\": \"#000000\",\n }}));","QKjR6P1WEHXf4K77":"args.fields.slBonus -= 2\n","QKt9ZYpVpznncfJ1":"for(let key in this.item.system.AP)\n{\n if (this.item.system.AP[key])\n {\n this.item.system.AP[key]++;\n }\n}","QLBxcP85duX1Z7LX":"if (!args.item.actor?.has(\"Béni (Taal)\", \"talent\")) return;\n\nargs.item.system.AP.head = 3;","QLUaOkwuSPvBp7jU":"this.script.scriptNotification(\"Impossible d'attaquer des cibles qui ne sont pas Empêtrée\")\nargs.abort = true;","QNxmImpLTou6WdMQ":"let test = args.test\nif (test.result.minormis || test.result.majormis || test.result.catastrophicmis)\n test.result.other.push(\"Possibilité de faire un test de FM Difficile (-10) pour prévenir la Maladresse\")","QQPiREc50HT5W2Tr":"if (args.item.type == \"weapon\" && args.item.weaponGroup.value == \"brawling\")\n args.item.damage.value += \" + 1\"","QRSACifDrvojIXHB":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.notification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisir un état\")\n\nif (choice[0])\n{\n\tthis.actor.removeCondition(choice[0].conditionId)\n}\n","QaEUhlvxFPzowH0v":"args.actor.characteristics.ag.modifier -= 10;\n\n if (args.actor.details.move.value > 3)\n {\n args.actor.details.move.value -= 1;\n if (args.actor.details.move.value < 3)\n args.actor.details.move.value = 3\n }","QaGNsqKm2Nf0zGVm":"return [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","QbIYnshWeP1U8SUy":"args.applyAP = false;\nargs.applyTB = false;","Qgn92fZyc3Psn8QJ":"if (args.test.options.useOnesAttractive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones == 0) {\n ones = 10;\n }\n\n if (ones > SL) {\n args.test.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Unité du dé utilisée comme DR`)\n }\n}","Qk7t2l5ep9RDVpgE":"args.context.diceman= true;","QoEOxRruQXYrZrv3":"let filters = [\n {\n property : \"type\",\n value : \"skill\"\n },\n {\n property : \"name\",\n value : /Melee/gm,\n regex: true\n }\n]\n\nlet items = await ItemDialog.createFromFilters(filters, 2, {text: \"Choisissez 2 Compétences pour ajouter +20\"})\nitems = items.map(i => i.toObject())\nitems.forEach(i => i.system.advances.value = 20)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","QqkE7rlqhkeRohFD":"return !([\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\"))","QqybHxNCzPEzG1Qh":"return args.context.dualWieldOffhand","QwHoqu2oO8QO8Mad":"let content = `${this.effect.name}: All targets engaged with ${this.actor.prototypeToken.name} take [[/r 1d10]] Damage, modified by TB and AP.`\n\nthis.script.message(content)","R32U01LBjBrK1pns":" const templateMap = {\n 'P2e7Yx98bK3u110a' : \"\",\n 'iuMp3KLaMT2WCmie' : \"4s01nHFKVKTEZd3B\",\n 'RBuYcT5tppwcmnC5' : \"h3yuJDWnixliXeBG\",\n 'vcGpNwNbhvfzVveQ' : \"7QrsbofccMOE1YsF\",\n 'jmhKZy0w9TzkEK9c' : \"scVTPVyDDbli4WZL\",\n '9Byj6k7SmdTYis2V' : \"4Cd7Dknee2WjReOo\",\n 'laJwc2l9tzJPgaaJ' : \"2hJ2a5YjbwZWWYrd\",\n }\n let template = (await game.wfrp4e.tables.rollTable(\"hireling-templates\", {hideDSN: true})).object;\n let physicalQuirk = (await game.wfrp4e.tables.rollTable(\"physical-quirks\", {hideDSN: true})).text;\n let workEthic = (await game.wfrp4e.tables.rollTable(\"work-ethic\", {hideDSN: true})).text;\n let personalityQuirk = (await game.wfrp4e.tables.rollTable(\"personality-quirks\", {hideDSN: true})).text;\n\n\n let templateItem = await warhammer.utility.findItemId(templateMap[template._id]);\n\n let bio =\n `\n

Template: ${template.text}

\n

Particularité physique: ${physicalQuirk}

\n

Éthique de travail: ${workEthic}

\n

Particularité de personnalité: ${personalityQuirk}

\n `\n\n this.script.message(bio, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n await this.actor.update({\"system.details.gmnotes.value\" : bio})\n\n if (templateItem)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [templateItem.toObject()])\n }","R3OfRdi6xv0e9mzB":"return args.item.name.includes(\"Arme\")","R5dOZWFxE2n6tooX":"return this.item.system.usesLocation(args.weapon)","R6SnyF3y4Vsq6oga":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && args.spell.system.lore.value == lore)\n args.prefillModifiers.slBonus += 1\n// If channelling or casting different lore\nelse if (args.spell.system.lore.value != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","R8FBHZaaARA3z9pB":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'hard';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R8ecKGRzOr4ThvVa":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R95pDZMHnD9iHAl8":"return args.skill?.name.includes(this.item.system.tests.value);","RI8crJxeD8JLDwMh":"return args.weapon?.system?.weaponGroup?.value != \"fencing\"","RJpglw5eVRM1f9t0":"args.wounds *= 5","RKIFGN583PQnqHGk":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.message(\"Gain de 2 états Hémorragique\")\n}","RNHrSTfMLXm5sXkC":"return [\"ws\", \"bs\", \"s\", \"ag\"].includes(args.characteristic)","ROXCqAFSTLouJniL":"if (args.test.spell.name == \"Warp Lightning\")\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.message(`${this.item.name} Overloads!`)\n }\n}","RPqgRUkiLY5thVbC":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Strength';\nconst difficulty = 'average';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","RRK91ySi5SzYCRvy":"return args.weapon?.system.isProjectiles","RSsGiDFibuqg3sHr":"let diseaseIndex = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"disease\")\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(diseaseIndex , 1, \"Choisir une maladie\")\n\nif (choice[0])\n{\n\tawait this.item.updateSource({\"system.specification.value\" : choice[0].name})\n}","RUpVgB0czqg95K1Q":"if (this.item.system.protects[args.opposedTest.result.hitloc.value])\n{\n args.weaponProperties.qualities.penetrating = false;\n}","RZlMkxJz5apn0mUj":"return args.item?.system.attackType != \"ranged\"","ReJpL0IVesKUbXgj":"args.fields.slBonus -= 8;","RgNdS87nO7RVawuw":"this.actor.removeCondition(\"fatigued\", 1);","RlVvlmhOfscaJqCd":"const deletes = this.actor.itemTags.armour.map(a => {\n return {_id: a._id}\n});\nconst armourTrait = this.actor.itemTags.trait.find(t => t.name === game.i18n.localize(\"NAME.TraitArmour\"));\n\nif (armourTrait)\n deletes.push({_id: armourTrait._id});\n\nthis.actor.deleteEmbeddedDocuments(\"Item\", deletes);","RlhOAKfN0ghrrooR":"let holed = this.actor.appliedEffects.filter(e => e.name.includes(\"Holed\"));\n\nfor (let effect of holed) {\n await effect.update({name: effect.name.replace(/\\d+/, rating => parseInt(rating) * 2)});\n}\n\nthis.script.notification(`Holed Ratings of ${this.actor.name} have been doubled.`);","Rnpw6UQdJifLeuna":"this.effect.updateSource({\"system.transferData.type\" : \"crew\"})","RqWnhnwFxaHubgiA":"await args.actor.addCondition(\"blinded\");\nawait args.actor.addCondition(\"deafened\");\nawait args.actor.addCondition(\"stunned\");","RsWXCcYHONf3ANlD":"this.actor.addCondition(\"stunned\", 1);\n","RuW1PWUFxIbbSlIm":"return ![\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","RvipIYj9H7n4UDMe":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : -5,\n \"t\" : -5,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : -10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = []\nlet skillAdvancements = []\nlet talents = []\nlet trappings = []\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let Compétence = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == Compétence && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(Compétence)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","RwMw848y13Jq2L4f":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait Test.roll();\nif (Test.Échoué)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTags.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `

${item.name} PA divisé par deux

`\n}\nif (msg)\n{\n\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n}","RyQtuiRykUCQ6Xag":"if (!this.item.actor.name.includes(\"Brunner\")) return;\n\nargs.actor.addCondition(\"ablaze\");","S1QihXuvdEVzeRtB":"let dice = await new Roll(\"1d10\").roll()\nlet roll = dice.total\nlet talent \nlet message\nlet modifier = 0\n\nif (roll <= 3)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\n}\n\nelse if (roll <= 6)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2\")\n modifier = -3\n}\n\nelse if (roll <= 9)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf\")\n modifier = -3\n}\n\nelse if (roll = 10)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\n modifier = -5\n}\n\nmessage = `${roll} Rolled, gain ${item.name}, ${modifier} Strength`\ndice.toMessage(this.script.getChatData())\n\nlet changes = foundry.utils.duplicate(this.effect.changes)\nchanges[0].value = modifier\n\nthis.effect.updateSource({changes})\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})\n\nthis.script.notification(message)","S1SQe0Do7ZcuNV5j":"if (![\"roll\", \"none\"].includes(args.fields.hitLocation))\n{\n args.fields.modifier += 20;\n}","S3DCTw4yJ85eSaKp":"this.actor.setupCharacteristic(\"s\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(test => test.roll())","S3Dev4hleOYqDNe9":"if (args.test.options.healWounds) {\n if (args.test.succeeded)\n {\n let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n }\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guéri ${wounds} Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient contracte une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","S4793DLFhjMxpM8x":"return ![\"ws\", \"bs\"].includes(args.characteristic) && !args.item?.system.attackType && !args.context.dodge","S6tUyFJvGMV19mvP":"this.actor.status.addArmour(2, {source: this.effect})","S95QqpX1cZyIVCPy":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}\n\n","SGr50Hq1AHIEzIFN":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n int : game.wfrp4e.config.characteristics.int,\n fel : game.wfrp4e.config.characteristics.fel\n}, this.effect.img), 1, \"Choisir une caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","SK8paBvnvc5YLFI1":"if (args.test.options.doombolt && !args.test.options.doomboltRolled)\n{\n\targs.test.options.doomboltRolled = true;\n\n\tlet test = await this.actor.setupSkill(`${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`, {fields : {difficulty : \"hard\"}, context : {failure : \"@Table[majormis]{Major Miscast}\"}});\n\tawait test.roll();\n\n\tif (test.succeeded)\n\t{\n\t\targs.test.preData.additionalDamage = 4;\n\t}\n}","SKn61f2ykhzuwMdw":"if ((args.test.result.roll % 11 == 0 || args.test.result.roll == 100) && args.test.failed)\n{\n delete args.test.result.misfire;\n args.test.result.tables.misfire = {\n label : \"Raté\",\n class : \"fumble-roll\",\n modifier : 0,\n key : \"artillery-misfires\"\n }\n}","SLy1Fs3oXcHgFgjK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet value = foundry.utils.getProperty(this.effect.sourceTest, \"result.overcast.usage.other.current\") || 1\ndata.system.specification.value = value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SO4Aa9argKbuO9rQ":"args.prefillModifiers.modifier -= 20","SPOkFWZWziZk5b7A":"return args.item?.system?.attackType != \"melee\"","SRmfstEs278bP9Pz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SSqGxyN9hw0HDmED":"this.actor.addCondition(\"prone\");","SThruXFhxUdNKCG4":"const test = await this.actor.setupCharacteristic(\"int\", {fields: {difficulty: \"easy\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait Test.roll();\n\nif (Test.Échoué) {\n this.actor.addCondition('stunned');\n}\n\nthis.script.scriptNotification(`${this.actor.name} échou au test d'INT et reçoit un état Sonné!`);","SUfCkHdJg7rttdM1":"let amount = this.effect.sourceActor.system.characteristics.fel.bonus;\nargs.actor.addCondition(\"blinded\", amount);","SWIJjM2RCmzfr64u":"if (args.test.result.hitloc.result == \"head\" && args.test.result.critical)\n{\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 40 : 40\n\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}\n","SefcrhXsdYGFcCW6":"args.actor.system.details.move.value -= 3;\nargs.actor.system.details.man -= 2;\nargs.actor.system.status.carries.max *= 2;","SjDNjLBGsd9fYObo":"args.applyAP = false;","SlrslcNdnYONcSH3":"let weapon = this.actor.itemTags[\"weapon\"].find(i => i.system.isEquipped);\nif (!weapon)\n{\n this.script.notification(\"Aucune arme équipée!\", \"error\");\n return;\n}\n\nif (await this.actor.spend(\"system.status.fortune.value\", 1))\n{\n let test = await this.actor.setupWeapon(weapon, {appendTitle : ` - ${this.effect.name}`, whirlwind: true});\n test.roll();\n}\nelse\n{\n this.script.notification(\"Pas assez de Chance!\", \"error\");\n}","SlzPn7ONIKab9URj":"if (game.combat.combatant?.actor?.uuid == this.actor.uuid)\n{\n \nthis.script.message(await this.actor.applyBasicDamage(2, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n}","SreM9Jyj2XZjoezH":"return args.item?.system?.attackType == \"ranged\"","Ssn21dxoMQiqD1y4":"return args.type == \"cast\" && args.item.lore.value == \"fire\"","StAderQaQQsxb6Rv":"let target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n this.script.notification(target.result);\n let hatred = this.actor.items.find(i => i.getFlag(\"wfrp4e\", \"fromEffect\") == this.effect.id)\n if (hatred)\n {\n hatred.update({\"system.specification.value\" : target.result})\n }\n}","SvFKt9hMcFQjeILA":"args.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","SwliIjjjFtZMnJH3":"return !args.weapon?.system.properties.qualities.hack || args.weapon?.system?.isProjectiles","T0KBl8iEkcPq08RI":"if (args.applyAP && args.modifiers.ap.magical)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.magical\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore les PA magiques (\" + args.modifiers.ap.magical + \")\");\n}","T4JEEDYCEIUbVHv4":"let fatigued = this.actor.hasCondition(\"fatigued\")\n if (!fatigued)\n {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Extenué ajouté à \" + this.actor.name + \" qui est impossible à retirer tant que le symptôme de Malaise est présent.\")\n }","T5fiTzhXEQAv9Drf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rlDZZTj5PXjuRXa2\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\nlet location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Dropped ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","T74FEjfFrh3f6MKv":"args.wpb = args.sb;","TAw9vXnfyIAl5DGs":"if (this.item.system.quantity.value)\n{\n CorruptionMessageModel.createCorruptionMessage(\"minor\", this.script.getChatData());\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","TBpNFRL5uehs0fze":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0]]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","TCgEBuMPPd5SLAsc":"args.fields.modifier -= 15","TCtXPvDpbfz1yrVZ":"let choice1 = [\n {\n type : \"skill\",\n name : \"Corps à corps (Base)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Corps à corps (A deux mains)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\n let choice = await foundry.applications.api.DialogV2.wait({\n window : {title : \"Choix\"},\n content :\n `

\n Sélectionnez votre choix\n

\n
    \n
  1. Corps à corps (Base)
  2. \n
  3. Corps à corps (A deux mains)
  4. \n
\n `,\n buttons : [\n {\n action : \"basic\",\n label : \"Base\",\n callback : () => {\n return choice1\n }\n },\n {\n action : \"twoHanded\",\n label : \"A deux mains\",\n callback : () => {\n return choice2\n }\n }\n ]\n })\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n item = item.toObject()\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c.name}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","TEiNj5FgkoD3YbhS":"this.actor.hasCondition(\"bleeding\")?.delete()","TGN070HeJLl3gSMY":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, context: { failure: \"Goes Prone\" }})\nawait Test.roll();\nif (Test.Échoué)\n{\n this.actor.addCondition(\"prone\");\n}","TIoUbjOtj7PTK2t8":"const test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Butcher perd des dents.`\n }\n});\n\nawait Test.roll();\n\nif (Test.Échoué) {\n const SL = Number(Test.result.SL);\n this.script.message(`Butcher perd ${SL} dents.`);\n}","TKjBb75exjae87fa":"args.modifiers.other.push({label : this.effect.name, details : \"Augmentation des Dégâts\", value : 2})","TNWmIkuubqBn38he":"this.effect.deleteCreatedItems();","TQRL4mZhZohXg1Au":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\ntest.roll();","TSsHcn4EDulD03RU":"return !this.actor.hasCondition(\"fatigued\")","TXce477AiXHKbepk":"return args.type !== \"pray\" || args.item?.system?.type?.value !== \"miracle\" || args.item?.system?.god?.value?.toLowerCase() !== \"taal\";","TY0xSQ00XXyEr49r":"args.fields.slBonus += 1;","TcqumwUFAL6V0cty":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","Td8M5K1P92GbM2IA":"if (!args.messageSent)\n{ \n args.messageSent = true;\n let runes = this.actor.effects.contents.filter(i => i.name == this.effect.name);\n this.script.message(`${args.attacker.speaker.alias} reduce Run speed by ${runes.length * 4} yds.`)\n}","TmaS8o33825QUMrx":"let stomp = game.wfrp4e.config.systemItems.stomp;\nlet test = await this.actor.setupTrait(stomp)\nawait test.roll();","TnFobCxG4pxlYmKr":"let gorCharacteristics = {\n \"ws\": 45,\n \"bs\": 30,\n \"s\": 35,\n \"t\": 45,\n \"i\": 30,\n \"ag\": 35,\n \"dex\": 25,\n \"int\": 25,\n \"wp\": 30,\n \"fel\": 25\n}\nfor (let char in this.actor.characteristics) {\n if (this.actor.characteristics[char].initial < gorCharacteristics[char])\n this.actor.characteristics[char].initial = gorCharacteristics[char]\n}","TpZItJ5Ugbazaobd":"let locations = [];\n\nwhile (locations.length < 2)\n{\n let loc = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN : true})\n if (!locations.includes(loc.result))\n {\n locations.push(loc.result);\n }\n}\n\nlocationText = locations.map(i => game.wfrp4e.config.locations[i]).join(\", \")\n\nthis.item.updateSource({name : this.item.name += ` (${locationText})`, \"flags.wfrp4e.locations\" : locations})\nthis.effet.updateSource({\"flags.wfrp4e.locations\" : locations})","TpgK2aAe93ui3Rbs":"if (args.test.isFumble && args.test.options.supercharge) {\n args.test.result.tables.misfire = {\n label : \"Raté (Surchargé)\",\n class : \"fumble-roll\",\n modifier : 0,\n key : \"artillery-misfires\"\n } \n}","TwgdEucxcHloc4cX":"let choice1 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Jambières de cuir\"\n },\n {\n type : \"armour\",\n name : \"Calotte de cuir\"\n },\n {\n type : \"armour\",\n name : \"Veste de cuir\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plastron d'acier\"\n },\n {\n type : \"armour\",\n name : \"Brassards\"\n },\n {\n type : \"armour\",\n name : \"Heaume\"\n },\n {\n type : \"armour\",\n name : \"Jambières d'acier\"\n },\n]\n\n\nlet choice = await foundry.applications.api.DialogV2.wait({\n window : {title : \"Choix\"},\n content :\n `

\n Sélectionnez votre choix\n

\n
    \n
  1. Mailles
  2. \n
  3. Mailles et Cuir
  4. \n
  5. Plaques
  6. \n
\n `,\n buttons : [\n {\n action : 1,\n label : \"Mailles\",\n callback : () => {\n return choice1\n }\n },\n {\n action : 2,\n label : \"Mailles et Cuir\",\n callback : () => {\n return choice2\n }\n },\n {\n action : 3,\n label : \"Plaques\",\n callback : () => {\n return choice3\n }\n }\n ]\n})\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c.name}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","TxfmxDGBj04AQQpt":"let weapon = args.opposedTest.defenderTest.weapon\nif (\n !args.opposedTest.result.swapped && \n args.opposedTest.result.winner == \"defender\" && \n args.opposedTest.attackerTest.result.damage && \n weapon && \n weapon?.system.properties.qualities.fast\n )\n{\n await args.opposedTest.swap(this.effect.name);\n}","TzgmYRXFXRspIo1i":"this.effect.delete();","U1RUcgP8LD2qeGTm":"return !args.context.reload","U1UpSRJOSjPpO4HS":"let mutations = await warhammer.utility.findAllItems(\"mutation\", \"Loading Mutations\", true)\n\nlet roll = Math.floor(CONFIG.Dice.randomUniform() * mutations.length);\n\nthis.actor.createEmbeddedDocuments(\"Item\", [(await fromUuid(mutations[roll].uuid)).toObject()]);\nthis.script.notification(`Added ${mutations[roll].name}`)","U26XMie3Kjoddisj":"let stunned = this.actor.hasCondition(\"stunned\")\nif (stunned)\n{\n this.script.notification(`Suppression d'1 état 1 Sonné`)\n this.actor.removeCondition(\"stunned\");\n}\nelse\n{\n\tthis.script.notification(`Aucune état Sonné à supprimer`)\n}","U2xKn7R1gm8kiQm8":"this.actor.hasCondition(\"broken\")?.delete();\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","U5ndCwcJ1s3Ns26w":"args.item.system.qualities.value.push({name : \"magical\"});\nargs.item.system.damage.value += ` + ${parseInt(this.effect.sourceTest.result.SL)}`;\nargs.item.name += ` (${this.effect.name})`","UDPsaymtZf39UsMk":"\n let fatigued = this.actor.hasCondition(\"fatigued\")\n if (!fatigued)\n {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Extenué ajouté à \" + this.actor.name + \" ce qui est impossible à retirer tant que le symptôme de Malaise est présent.\")\n }","UH5MIzqi2MvEqTwj":"if (args.totalWoundLoss > 0)\n{\n let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n roll.toMessage(this.script.getChatData());\n args.totalWoundLoss += roll.total;\n args.modifiers.other.push({label : this.effect.name, value : roll.total})\n}","ULmZMLezDamerN04":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Loading Spells\", true, [\"system.lore.value\"])\n\nlet lore = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).text\nthis.script.notification(lore)\nif (lore == \"GM's Choice\") {\n return\n}\n\nelse if (lore == \"Magie des Arcanes (Domaine)\") {\n lore = \"Arcane\"\n}\n\nelse if (lore == \"Magie Mineure\") {\n lore = \"petty\"\n}\n\nelse {\n lore = lore.toLowerCase();\n}\n\nlet spellsWithLore = []\nif (lore == \"Arcane\") {\n spellsWithLore = spells.filter(i => !i.system.lore.value)\n}\nelse {\n spellsWithLore = spells.filter(i => i.system.lore.value == lore)\n}\n\nlet selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\nItem.implementation.create(selectedSpell.toObject(), { parent: this.actor}).then(item => {\n this.actor.setupCast(item).then(test => test.roll());\n})","UQtXuQmUlTyDKqhe":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 20,\n \"s\" : 0,\n \"t\" : 10,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 40,\n \"wp\" : 45,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Intimidation\", \"Langue (Magick)\", \"Language (Nehekharan)\", \"Savoir (Magie)\", \"Perception\"]\nlet skillAdvancements = [10, 20, 15, 15, 10, 10, 10]\nlet talents = [\"Magie des Arcanes (Domaine)\", \"Dur à cuire\", \"Menaçant\", \"Magie Mineure\", \"Lire/Écrire\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\"]\nlet specialItems = [ \n {name: \"Mouldering Robes\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Pouches containing ritual components\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Staff\", type: \"weapon\", damage: \"SB+2\"}, \n {name: \"Magie Noire (Nécromancie)\", type: \"talent\"},\n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = (await ItemDialog.createFromFilters(filters, 3, {text: \"Choisissez 3 Sorts Mineurs\"})).map(i => i.toObject());\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = (await ItemDialog.createFromFilters(filters, 2, {text : \"Choisissez 2 Sorts d'Arcane\"})).map(i => i.toObject());\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"name\",\n value: /^((?!\\().)*$/gm, // Remove tout spells with parentheses (tout arcane spells spells)\n regex: true\n },\n {\n property : \"system.lore.value\",\n value : \"necromancy\"\n }\n]\n\nlet necromancy = (await ItemDialog.createFromFilters(filters, 1, {text : \"Choisissez 1 Sort de Nécromancie\"})).map(i => i.toObject());\n\narcane.forEach(i => {\n i.img = \"modules/wfrp4e-core/icons/spells/necromancy.png\";\n i.system.lore.value = \"necromancy\";\n})\nlet spells = [...petty, ...necromancy, ...arcane];\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items.concat(spells));\n","UUHQRPRrrRSr9MIA":"const venomFlag = this.effect.getFlag(\"wfrp4e-tribes\", \"venom\");\n\nif (venomFlag) {\n this.actor.updateEmbeddedDocuments(\"Item\", [venomFlag]);\n}","UWrzokgabRKUpnkG":"return [\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","UXdlnmwVgjc1QpF2":"args.actor.system.details.move.value += 1;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.75);","UYLXm2W6jVn21Age":"args.fields.modifier += 40;","UfkysrAftCs09Fct":"return args.skill.name !== game.i18n.localize(\"NAME.Gamble\")","UgQW0UMPOZ0jwfVJ":"let current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : 1 + current})\n\nthis.script.message(`${this.actor.prototypeToken.name} fortune points increased from ${current} to ${1 + current}`)","UlRSaZG4ZUU6fMND":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","UlygtNPSDlWPIFCI":",args.fields.slBonus++;,args.fields.slBonus++;,args.fields.slBonus++;","Um6xMMiUftLXJxEt":"return [\"fel\", \"dex\"].includes(args.characteristic)","UnqnWi0dZYLf5fTT":"let choice1 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Jambières de cuir\"\n },\n {\n type : \"armour\",\n name : \"Calotte de cuir\"\n },\n {\n type : \"armour\",\n name : \"Veste de cuir\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plastron d'acier\"\n },\n {\n type : \"armour\",\n name : \"Brassards\"\n },\n {\n type : \"armour\",\n name : \"Heaume\"\n },\n {\n type : \"armour\",\n name : \"Jambières d'acier\"\n },\n]\n\nlet choice = await foundry.applications.api.DialogV2.wait({\n window : {title : \"Choix\"},\n content :\n `

\n Sélectionnez votre choix\n

\n
    \n
  1. Mailles
  2. \n
  3. Mailles et Cuir
  4. \n
  5. Plaques
  6. \n
\n `,\n buttons : [\n {\n action : 1,\n label : \"Mailles\",\n callback : () => {\n return choice1\n }\n },\n {\n action : 2,\n label : \"Mailles et Cuir\",\n callback : () => {\n return choice2\n }\n },\n {\n action : 3,\n label : \"Plaques\",\n callback : () => {\n return choice3\n }\n }\n ]\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c.name}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","UsuwsmU1TUQLQVM2":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nreturn !args.spell || (args.type == \"cast\" && [\"petty\", lore].includes(args.spell.system.lore.value));","UtqUthabeQ4rHDLQ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.tNWrJUOArwfWXsPw\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","Uvk1X7sEhvv77YkD":"if (!args.flags.distractingApplied)\n{\n args.fields.modifier -= 20;\n args.flags.distractingApplied = true;\n}","UwjkHRAQHESdYXJs":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}}));","Ux4buMc7llF1Kg8p":"if (!this.actor.hasCondition(\"stunned\") && !this.actor.hasCondition(\"unconcscious\"))\n{\n this.effect.delete();\n}","UxVfVoH7cbC9ESDr":"const test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Gain d'1 état @Condition[Stunned].`\n }\n});\n\nawait test.roll();\n\nif (test.failed)\n args.actor.addCondition(\"stunned\");","V0b4yLTawjCnm9ke":"if (args.opposedTest.attackerTest.result.critical\n || (args.totalWoundLoss > 0 && args.totalWoundLoss > args.actor.system.status.wounds.value))\n{\n await args.actor.corruptionDialog(\"minor\")\n}","V1D2Uo3WDKYQePU3":"let damage = this.effect.sourceTest.result.damage;\n \nlet loc = \"head\"\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (Ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.message(msg)\n","V2lsVTi6q28eL5jl":"args.fields.slBonus += parseInt(this.effect.sourceTest.result.SL)","V4PcjtHde941wv6J":"await this.actor.addCondition(\"prone\");\nconst SL = this.effect.sourceTest.result.slOver;\nconst stunned = 1 + SL;\nawait this.actor.addCondition(\"stunned\", stunned);\n\nif (stunned > this.actor.system.characteristics.t.bonus) {\n const crit = ` Critique`;\n\n const Test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {\n skipTargets: true,\n appendTitle: ` - ${this.effet.name}`,\n fields: {difficulty: \"average\"},\n context: {failure: `Encaisse ${crit} à la tête.`}\n })\n\n await test.roll();\n}","V7qmFwUMCY2tfziH":"this.actor.addCondition(\"stunned\")","V9wD9FWHWxZUOGSI":"let roll = await (new Roll(`max(0, 1d10 - ${this.actor.characteristics.wp.bonus})`).roll())\nlet fatigued = roll.total\nroll.toMessage(this.script.getChatData());\nif (fatigued > this.actor.characteristics.wp.bonus)\n{\n this.actor.addCondition(\"unconscious\")\n this.script.notification(`Tombe inconscient\" `)\n}\nelse\n{\n fatigued = Math.max(0, fatigued)\n if (fatigued)\n this.actor.addCondition(\"fatigued\", fatigued)\n this.script.notification(`Reçoit ${fatigued} états Extenué`)\n}","V9xm4X1x3lPYTQaI":"if (args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\tthis.script.notification(\"Immunisté à la Peur\");\n\targs.extendedTest.delete();\n\targs.abort = true;\n}","V9zm2hKUVLVZtAcN":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : 0,\n \"t\" : 15,\n \"i\" : 15,\n \"ag\" : -20,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charme\", \"Focalisation\", \"Entertain (Prophecy)\", \"Intuition\"]\nlet skillAdvancements = [0, 0, 20, 10]\nlet talents = [\"Détection d’artefact\", \"Menaçant\", \"Sixième Sens\"]\nlet traits = [\"Condamné\", \"Spellcaster (Lore of Life)\", \"Protection\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Forêt d'épines\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let Compétence = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == Compétence && i.type == \"Compétence\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(Compétence)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there'}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name +='Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","VAPsww9x3HAw1sKP":"return !args.context.dodge","VGuZMIR1lE8I1F1y":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) {\n this.actor.addCondition(\"stunned\");\n}","VINX6TBAJQznhVcN":"const repaired_message = `

Le remplacement de ${this.item.name} par un équipement de fortune est terminé.

`;\nconst Test = 'Test de l\\'équipe de maintenance';\nconst difficulty = 'difficile';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","VKpKq4RSbI1KkUQK":"this.actor.flags.useless[this.effect.getFlag(\"wfrp4e\", \"location\")] = true;","VLdF2HPnCrNIgp7a":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Followers of Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\n animosity.system.specification.value = \"Followers of Slaanesh\";\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","VOc9sKag2Vy4vGGZ":"let specifier = this.item.specifier;\nlet rune;\nlet categories = [];\nif (specifier && specifier.toLowerCase() != \"toutes formes\")\n{\n if (specifier.includes(\"Talisman\"))\n {\n categories.push(\"talisman\");\n }\n if (specifier.includes(\"Protection\"))\n {\n categories.push(\"protection\");\n }\n if (specifier.includes(\"Arme\"))\n {\n categories.push(\"weapon\");\n }\n if (specifier.includes(\"Armure\"))\n {\n categories.push(\"armour\");\n }\n if (specifier.includes(\"Engineering\"))\n {\n categories.push(\"engineering\");\n }\n\n if (categories.length)\n {\n let runes = await warhammer.utility.findAllItems(\"wfrp4e-dwarfs.rune\", null, true, [\"system.category\", \"system.master\"]);\n let choices = runes.filter(i => categories.includes(i.system.category) && i.system.master);\n\n if (choices.length)\n {\n rune = (await ItemDialog.create(choices, 1, {title : this.effect.name, text : specifier, indexed: true}))[0]\n } \n else \n {\n rune = await DragDialog.create({text : `Provide Master Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && item.system.master, onError: \"Doit fournir une Rune Maîtresse\"});\n }\n }\n else \n {\n rune = await DragDialog.create({text : `Provide Master Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && item.system.master, onError: \"Doit fournir une Rune Maîtresse\"});\n }\n}\nelse \n{\n rune = await DragDialog.create({text : `Provide Master Rune to learn`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && item.system.master, onError: \"Doit fournir une Rune Maîtresse\"});\n}\n\nthis.actor.addEffectItems(rune.uuid, this.effect)\n\nlet talents = this.actor.itemTags.talent.filter(i => i.baseName == this.item.baseName);\nlet xpCost = talents.length * 100\n\nif (this.actor.type == \"character\" && (await foundry.applications.api.DialogV2.confirm({window: {title: this.effect.name}, content: `

Spend ${xpCost} XP for learning ${this.item.name}?

`})))\n{\n this.actor.update({\"system.details.experience.log\" : this.actor.system.addToExpLog(xpCost, this.item.name, this.actor.system.details.experience.spent + xpCost)})\n}","VRDS4lkwSAzbtvm4":"if (args.totalWoundLoss > this.actor.system.status.wounds.value || args.opposedTest?.attackerTest.result.critical)\n{\n args.extraMessages.push(`${this.effect.name}: Can reverse Critical Wound roll`)\n}","VTS4RzbmReI87K9a":"args.fields.slBonus = Math.floor(this.item.system.total.value * 0.1);","VTzpExK3QSCaFQPf":"if (args.equipped) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\n let regen = item.toObject();\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\");\n let terror = item.toObject();\n terror.system.specification.value = 2;\n this.actor.createEmbeddedDocuments(\"Item\", [regen, terror], {fromEffect : this.effect.id});\n} \nelse \n{\n this.effect.deleteCreatedItems();\n}","VXERNoc5IazQGuGO":"if (args.applyAP && args.modifiers.ap.metal)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : \"Ajouter PA de métal aux Dégâts\" })\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignorer Métal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","Vb7rgl8T4VRswbnZ":"this.actor.status.addArmour(parseInt(this.item.system.specification.value) || 0, {source: this.effect, damage : this.item.getFlag(\"wfrp4e\", \"APdamage\")})","VbI0Al6rJfypV3qY":"const failure = game.i18n.localize(\"ROLL.ImpressiveFailure\");\nconst success = game.i18n.localize(\"ROLL.AstoundingSuccess\");\n\nargs.test.result.description = args.test.succeeded ? success : failure;","VcE8Hie2jbpuyuM3":"const vomit = this.actor.itemTags.trait.find(t => t.name === \"Vomissement\");\nconst name = \"Bileful rollTest\";\n\nif (!vomit) return;\n\nconst effect = vomit.effects.find(e => e.name === \"Vomissement\");\nconst scriptData = effect.system.scriptData;\n\n// REMINDER\n\nscriptData.push({\n label: 'Rappel des règles du sort',\n trigger: 'rollTest',\n script: `\n args.test.result.other.push(\"This rollTest attack follows the rules for the Lore of Nurgle spell @UUID[Compendium.wfrp4e-core.items.Item.XhyZ140R1iA1J7wZ].\");\n `\n});\n\n// /REMINDER\n\n// update Effect's name\nawait effet.update({\n name,\n \"system.scriptData\": scriptData\n});\n\n\n// update Trait's name\nawait vomit.update({name});\n\n// copy effect from Stream of Corruption spell\nconst effectData = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.XhyZ140R1iA1J7wZ.ActiveEffect.KAXAHr5NdusLTz6k\")).toObject();\n\nawait vomit.createEmbeddedDocuments(\"ActiveEffect\", [effectData]);","Vkuu70BZV4DPYO2Q":"return args.item?.system?.attackType != \"ranged\"","VuE1mhrB6X6MYTzg":"return args.characteristic == \"fel\"","VzgTGb5QXKoyPNh3":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n defenderReach = defenderReach < 7 ? defenderReach + 1 : defenderReach \n\n attackerReach = warhammer.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = warhammer.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","W2rdTwflbUVxFyfd":"let difficulty = \"\"\n if (this.effect.name.includes(\"Moderate\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Severe\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {context : {failure : this.actor.name + \" meurt de la Pourriture\"}, fields: {difficulty}, appendTitle : \" - Pourriture\"})\n await Test.roll();\n if (Test.Échoué)\n {\n this.actor.addCondition(\"dead\");\n }","W5qtA7Ul5cOj18Nd":"this.item.update({\"system.AP\" : {lArm : 3, rArm : 3, lLeg : 3, rLeg: 3}});","W9nyUNQStMr1pUHJ":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.notification(\"Etat Hémorragique ajouté\")\n}","WB6sIpLEPC8YPX67":"if (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.notification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","WJkwIrdj4NceOYe8":"return args.characteristic !== 'fel';","WKXyVHQwQCNTfSKv":"if ((args.item.type == \"weapon\" || args.item.system.attackType) && !args.item.isMagical )\n{\n args.item.system.qualities.value.push({name : \"magical\"})\n}","WO5n7Vbx8AgoVrwC":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 5,\n \"fel\" : 5\n}\nlet skills = [\"Intuition\", \"Savoir (Local)\", \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = []\nlet trappings = [\"Cotte de Mailles\", \"Chausses de Mailles\", \"Coiffe de Mailles\", \"Arme simple\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","WOpRJluHKER1MdgI":"let difficulty = \"\"\n if (this.effect.name.includes(\"Moderate\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Severe\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {context : {failure : this.actor.name + \" meurt de la Pourriture\"}, fields: {difficulty}, appendTitle : \" - Pourriture\"})\n await Test.roll();\n if (Test.Échoué)\n {\n this.actor.addCondition(\"dead\");\n }","WPQbVpD1uwSLAXq1":"if (this.actor.system.status.wounds.value == 0)\n{\n\tthis.actor.addCondition(\"dead\");\n}","WR0Kqn8CF5iwToak":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Tailor)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","WRe1eGmGVGejPcS8":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type == \"cast\" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;","WY3DajPRGcMNt158":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","WaeL2I8VVJmBBKHk":"const vomit = this.actor.itemTags.trait.find(t => t.name === \"Vomissement\");\nconst name = \"Test de Corruption\";\n\nif (!vomit) return;\n\nconst effect = vomit.effects.find(e => e.name === \"Vomissement\");\nconst scriptData = effect.system.scriptData;\n\nscriptData[0].script = `\nargs.actor.addCondition(\"stunned\");\nargs.actor.corruptionDialog(\"moderate\");\n`\n\nawait effect.update({\n name,\n \"system.scriptData\": scriptData\n});\n\nawait vomit.update({name});","WeTlTniskT3Ej6vg":"args.modifiers.other.push({label : this.effect.name, value : 2})","Wh1VV3javfzcV3bP":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Loading Spells\", true, [\"system.lore.value\"]);\n\nspells = spells.filter(i => [\"dark\", \"light\", \"fire\", \"life\", \"beasts\", \"shadows\", \"death\", \"heavens\", \"metal\"].includes(i.system.lore.value)).sort((a, b) => a.name > b.name ? 1 : -1);\n\nlet choices = await ItemDialog.create(spells, 7, {text : \"Choisissez 7 Sorts parmi toute combinaison de Magie de Couleur, Sorcellerie ou Magie Noire\", title : this.effect.name})\n\nthis.actor.addEffectItems(choices.map(i => i.uuid), this.effect)","WiYtNU2Y5BJfIpeM":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Dropped ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","WnWA0e0bgqBsZp2L":"this.item.update({\"system.twohanded.value\" : !this.item.system.twohanded.value})","Wo4wQKUxSItAhRzZ":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && args.spell.system.lore.value == lore)\n args.prefillModifiers.slBonus += 3\n// If channelling or casting different lore\nelse if (args.spell.system.lore.value != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","WsN2R1qOzuLa2qyB":"let specifier = this.item.specifier;\nlet rune;\nlet categories = [];\nif (specifier && specifier.toLowerCase() != \"toutes formes\")\n{\n if (specifier.includes(\"Talisman\"))\n {\n categories.push(\"talisman\");\n }\n if (specifier.includes(\"Protection\"))\n {\n categories.push(\"protection\");\n }\n if (specifier.includes(\"Arme\"))\n {\n categories.push(\"weapon\");\n }\n if (specifier.includes(\"Armure\"))\n {\n categories.push(\"armour\");\n }\n if (specifier.includes(\"Engineering\"))\n {\n categories.push(\"engineering\");\n }\n\n if (categories.length)\n {\n let runes = await warhammer.utility.findAllItems(\"wfrp4e-dwarfs.rune\", null, true, [\"system.category\", \"system.master\"]);\n let choices = runes.filter(i => categories.includes(i.system.category) && !i.system.master);\n\n if (choices.length)\n {\n rune = (await ItemDialog.create(choices, 1, {title : this.effect.name, text : specifier, indexed: true}))[0]\n } \n else \n {\n rune = await DragDialog.create({text : `Provide Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && !item.system.master, onError: \"Doit fournir une Rune (non-Maîtresse)\"});\n }\n }\n else \n {\n rune = await DragDialog.create({text : `Provide Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && !item.system.master, onError: \"Doit fournir une Rune (non-Maîtresse)\"});\n }\n}\nelse \n{\n rune = await DragDialog.create({text : `Provide Rune to learn`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && !item.system.master, onError: \"Doit fournir une Rune (non-Maîtresse)\"});\n}\n\nthis.actor.addEffectItems(rune.uuid, this.effect)\n\nlet talents = this.actor.itemTags.talent.filter(i => i.baseName == this.item.baseName);\nlet xpCost = talents.length * 100\n\nif (this.actor.type == \"character\" && (await foundry.applications.api.DialogV2.confirm({window: {title: this.effect.name}, content: `

Spend ${xpCost} XP for learning ${this.item.name}?

`})))\n{\n this.actor.update({\"system.details.experience.log\" : this.actor.system.addToExpLog(xpCost, this.item.name, this.actor.system.details.experience.spent + xpCost)})\n}","WtbSIghR0q4euE7J":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula = `(${args.data.formula}) * 2`;\n}","WwxXgsNxlccmqTze":"this.actor.addCondition(\"dead\")","WzMmwjZbhyCbHxyZ":"this.actor.status.encumbrance.state += 2\nthis.actor.status.encumbrance.pct = 100;","X08401eOhKJrhNf1":"const grim = this.actor.items.find(i => i.type === \"trait\" && i.name.includes(\"Grim\"));\n\nif (args.options?.deltaAdv > 0 && this.actor.hasCondition(\"engaged\") && grim.specification.value !== 4) {\n grim.update({\"system.specification.value\": 4});\n}\n\nif (!this.actor.hasCondition(\"engaged\") && grim.specification.value !== 2) {\n grim.update({\"system.specification.value\": 2});\n}","X3bLbOfcJAftOMa7":"return [\"ws\", \"bs\", \"ag\"].includes(args.characteristic)","X3vpmNUj9SL2CDnF":"let item = args.actor.items.find(i => i.name.includes(\"Flying Jib\"));\nitem.name += ` (Disabled by ${this.item.name})`;","X7ikFOGKYzTMr4d1":"args.fields.difficulty = \"difficult\"","XCAfy460IotarQek":"return false;","XO9m2AvFRAAeEuty":"if (args.test.options.fieldDressing && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: SL limited to 1`)\n}","XPpHYTTT0hqYuSfa":"fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\").then(item => {\n item = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","XPxAKqPpPYE4E6B5":"args.fields.modifier -= 10 * this.effect.conditionValue","XRrGBbplNLZpXnCH":"let item;\nlet items = []\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\n{\n let data = item.toObject();\n data.system.specification.value = 2\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\n{\n let data = item.toObject();\n data.system.specification.value = 2;\n items.push(data)\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","XSbQKrrbjsN15Zp9":"if (!args.messageSent)\n{\n args.messageSent = true;\n let advantage = this.item.effects.filter(i => i.name == this.effect.name).length;\n this.actor.setAdvantage(advantage)\n this.script.message(`Allies within 12 yards gain ${advantage} Advantage`)\n}","XXnzUdsIYQ9Wjyu0":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale || this.actor.sameSideAs(this.effect.sourceActor)","XYaYeiVkc5GKYTjC":"return args.spell?.system.lore.value != \"fire\"","XcvDYNZgJ2rpAdDV":"\n let fatigued = this.actor.hasCondition(\"fatigued\")\n if (!fatigued)\n {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Extenué ajouté à \" + this.actor.name + \" qui est impossible à retirer tant que le symptôme de malaise est présent.\")\n }","Xe8ijqWU3bbtq7ZY":"if (args.opposedTest.defenderTest.actor.Species.toLowerCase().includes(\"skaven\"))\n{\n args.addImpact = true;\n args.opposedTest.result.other.push(\"Impact against Skaven\")\n}","XfRvVBTVIuAm8RaZ":"return args.item?.name != game.i18n.localize(\"NAME.CharmAnimal\")","XfSxXatjEYlPEbaK":"const broken = this.actor.hasCondition(\"broken\");\n\n//broken?.delete();","Xg4qHLsyXGuUZfT8":"this.actor.hasCondition(\"ablaze\")?.delete();","XjUXxUA0hbwjUatW":"if (this.actor.hasCondition(\"engaged\") && this.effect.disabled)\n{\n this.effect.update({\"disabled\" : false})\n this.item.effects.contents[1].update({\"disabled\" : false});\n this.script.notification(\"Enabled\")\n}\nelse if (this.effect.active && !this.actor.hasCondition(\"engaged\"))\n{\n this.effect.update({\"disabled\" : true})\n this.item.effects.contents[1].update({\"disabled\" : true});\n \n}","Xk9XPklxxTvFlwpI":"args.context.useOnesArgumentative = true;","XthZ3GCC3WhsEI2g":"args.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n}});","Xu5cED1MhT4ba7da":"args.fields.modifier += 10\n","XzJotwVUIuQu6b0G":"return !args.context.whirlwind || !args.weapon || !this.actor.has(game.i18n.localize(\"NAME.DualWielder\"), \"talent\") || this.actor.noOffhand","Y27MmN5KFw45d5vQ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {difficulty: \"challenging\"})\nawait test.roll();\nif (!test.succeeded)\n{ \n let rollResult = await (await fromUuid(\"RollTable.GL7rKOEThauPUK0E\")).roll({allowInteractive : false});\n let diseaseId = rollResult.results[0].documentId;\n let disease = await fromUuid(\"Item.\"+diseaseId);\n obj = disease.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [obj]);\n}","Y43z8YCohJMA8Ia7":"if (!args.test.preData.options?.giantbane) return\nif (!this.item.equipped.value || !args.test.item) return;\nargs.test.preData.canReverse = true","Y6ppJBerpM3TtSic":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.g4Q6AtzZuo5iIvD4\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","Y7McxsHFeGhwQx0J":"this.actor.createEmbeddedDocuments(\"Item\", [foundry.utils.expandObject({\n name : \"Ghostly Flame\",\n type : \"weapon\",\n img : this.effect.img,\n system : {\n \"weaponGroup.value\" : \"throwing\",\n \"damage.value\" : \"SB + WPB\",\n \"qualities.value\" : [{name : \"magical\"}],\n \"equipped\" : true\n }\n})], {fromEffect: this.effect.id})","Y8J66v8VTKUASGuK":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.notification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisir un état\")\n\nif (choice[0])\n{\n\tawait this.actor.removeCondition(choice[0].conditionId)\n}\n\nif (this.actor.effects.find(e => e.isCondition))\n{\n return false; // Delete the effect if there are still conditions, otherwise, effect remains and provides the bonus\n}","YDANERWYHyJ2ACeo":"args.fields.modifier -= 25","YHEIkBKWXKNPqglh":"if (args.test.result.castOutcome == \"success\")\n{\n CorruptionMessageModel.createCorruptionMessage(\"moderate\", this.script.getChatData())\n}\n","YJX7WnxzXXIVdH6P":"let lore = await ValueDialog.create({text : \"Choisissez un Savoir\", title: \"Savoir\"}, \"\", {\"fire\" : \"Fire\", \"death\" : \"Death\", \"metal\" : \"Metal\", \"shadow\" : \"Discret\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, {title : this.effect.name, text : \"Choisissez 6 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 12, {title : this.effet.name, text : \"Choisissez 12 Sorts d'Arcane\"})\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","YN8719gme9AxYtyY":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\", \"Savoir (Magie)\", \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\n\nlet talents = [\"Harmonisation Aethyrique\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chanceux\", \"Perception de la magie\", \"Menaçant\", \"Magie des Arcanes (Domaine)\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [ \n {name: \"Magic Item\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await foundry.applications.api.DialogV2.confirm({window : {title : \"Compétence\"}, content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Chevaucher (Cheval)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","YOKoZFlBEpFavfOS":"return args.type == \"channelling\"","YQ2LnLxp0xgy3meI":"if (args.test.preData.options?.corruption && args.test.failed) {\n args.test?.result?.other.push(\"Gain de +1 Corruption supplémentaire de \" + this.effect.name)\n}","YRUTliBzAQvncGNX":"this.actor.addCondition(\"fatigued\");\nthis.script.notification(\"Etat Exténué ajouté\")","YaKnYEbmmZZtByJc":"if (args.opposedTest.attackerTest.options.ballockKnife)\n{\n args.weaponProperties.impale = true;\n args.extraMessages.push(`${this.item.name}: Impale Added`)\n}","YdiQFkm8j48Xs7gI":"if (args.totalWoundLoss > 0 && args.opposedTest.attackerTest.result.critical && args.opposedTest.result.hitloc.value == \"head\") {\n let brainRot = await fromUuid(\"Compendium.wfrp4e-lustria.items.Item.IsNQH867Y58pZgq6\");\n args.test.targets[0].createEmbeddedDocuments(\"Item\", [brainRot], {fromEffect : this.effect.id});\n this.script.scriptMessage(`${args.test.targets[0].name} has been infected by Brain Rot`);\n}","Yf2MmOzazzMdmoPU":"let armour = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\nlet armourData = armour.toObject()\narmourData.system.specification.value = 1\n \nlet fury = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet furyData = fury.toObject();\n\nlet horns = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet hornsData = horns.toObject()\nhornsData.system.specification.value = 6\n\nthis.actor.createEmbeddedDocuments(\"Item\", [armourData, furyData, hornsData], {fromEffect : this.effect.id})","YfRPSgJjvHvl50HW":"return args.skill?.name != \"Runesmithing\"","YjAIsFlxKTJvYs60":"this.item.system.reduceQuantity();","YjJcRdytVRm88qLn":"args.context.additionalDamage = 1","YrXhk2YJaWSChMhp":"// Brawling management\nlet base = this.actor.characteristics.ws.value;\nlet melee = this.actor.has(\"Corps à corps (Bagarre)\", \"skill\");\nif (!melee) {\n melee = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jLyoyqwmBVPjRjhM\");\n melee = melee.toObject();\n melee.system.modifier.value = 55 - base;\n await this.actor.createEmbeddedDocuments(\"Item\", [melee], {fromEffect : this.effect.id});\n} else {\n //this.actor.updateEmbeddedDocuments(\"Item\", { _id: melee.id, 'system.modifier.value': 55-base});\n await this.effect.update({\"flags.wfrp4e.fistsOfGork\" : 55 - base})\n}\n\n// Weapon management\nbase = this.actor.characteristics.s.bonus;\nweapon = await fromUuid(\"Compendium.wfrp4e-core.items.Item.AtpAudHA4ybXVlWM\");\nweapon = weapon.toObject();\nweapon.name = \"Fists of Gork\";\nweapon.img = this.effect.img;\nweapon.system.rollable.skill = \"Corps à corps (Bagarre)\";\nweapon.system.specification.value = 9 - base;\nawait this.actor.createEmbeddedDocuments(\"Item\", [weapon], {fromEffect : this.effect.id});\n\n//this.script.scriptMessage(`${this.actor.name} now has Melee (Brawling) 55 and Weapon (Fists) +9`);","YsS2RZsl2ZsqjhWV":"return !args.fields.charging","YsUdMhQ2AArcJIqy":"let choice1 = [\n {\n type: \"trait\",\n name: \"Corruption (Mineure)\",\n diff : {\n system : {\n specification : {\n value : \"Minor\"\n }\n }\n }\n },\n {\n type: \"trait\",\n name: \"Infecté\",\n },\n {\n type: \"trait\",\n name: \"Territorial\",\n }\n]\n\nlet updateObj;\nlet actor;\n\nasync function addTrait(c) {\n let items = [];\n let existing;\n if (c.type == \"trait\") {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type);\n }\n if (!existing) {\n let item = await game.wfrp4e.utility.find(c.name, c.type);\n if (item) {\n item = item.toObject();\n foundry.utils.mergeObject(item, c.diff);\n items.push(item);\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c}`, { permanent: true });\n }\n actor.createEmbeddedDocuments(\"Item\", items);\n}\n\nasync function dialogChoice() {\n for (let c of choice1)\n {\n if (await foundry.applications.api.DialogV2.confirm({window : {title: \"Option\"}, content:`

Add Option?

  1. ${c.name}
`}))\n {\n addTrait(c)\n c.valid = true;\n }\n }\n}\nupdateObj = this.actor.toObject();\nactor = this.actor\nawait dialogChoice();\n","YwLEw4BiKq4EMy57":"let i_gain = (await new Roll(\"2d10\").roll()).total\nlet fel_gain = 0\nif (args.actor.characteristics.fel.value <= 0)\n{\n fel_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nlet msg = `${this.actor.prototypeToken.name} gains ${i_gain} Intelligence`\n\nif (fel_gain)\n msg += ` and ${fel_gain} Fellowship`\n\n\nlet newInt = i_gain + args.actor.characteristics.int.modifier\nlet newFel = fel_gain + args.actor.characteristics.fel.modifier\n\nargs.actor.update({\"system.characteristics.int.modifier\" : newInt, \"system.characteristics.fel.modifier\" : newFel})\n\nthis.script.message(msg)","YyKU2rIRmFSCqSlW":"let newEffect = this.effect.sourceItem.effects?.contents[1]\n\nif (newEffect)\n{\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [newEffect.convertToApplied()]);\n}","YySjPfSAPdMAfjsh":"let talents = [\"Charge Berserk\", \"Vigilance\", \"Combat Instinctif\", \"Assaut féroce\", \"Endurci\", \"Résistance à la Magie\", \"Resistance (Magic)\", \"Déterminé\", \"Coup puissant\", \"Guerrier né\"];\nlet currentCareer = this.actor.system.currentCareer;\n\nif (!currentCareer) return;\n\nfor (let talent of talents) {\n if (currentCareer.system.talents.includes(talent))\n continue;\n currentCareer.system.talents.push(talent);\t\n}\n\n","Z1zriXibT0mAmdhb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nitem = item.toObject()\nitem.name = this.effect.name\nitem.system.specification.value = this.actor.characteristics.s.bonus\nitem.system.description.value = \"\"\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Z30zYayPryXOjT5N":"args.item.system.damage.value = \"SB + 6\";","Z41L3MwOpJdAjVaj":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value -= 2;\n","Z4WrrlVGpPY4iUbG":"await this.actor.addCondition(\"ablaze\")","Z52yZDm6lP6fOP3O":"let ablaze = this.actor.hasCondition(\"ablaze\")\nif (ablaze)\n{\n this.script.notification(\"Immunisé au feu\");\n ablaze.delete()\n}","Z6jNlyZMECkW4Hon":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Loading Spells\", true);\n\nlet choice = await ItemDialog.create(spells, 1);\n\nif (choice[0])\n{\n this.script.message(`Chose @UUID[${choice[0].uuid}]{${choice[0].name}}`)\n let spell = (await fromUuid(choice[0].uuid)).toObject(); // Might be an index so retrieve item object for sure\n foundry.utils.setProperty(spell, \"flags.wfrp4e.boonOfTzeentch\", true);\n spell.system.wind.value = \"Focalisation (Dhar)\";\n spell.system.memorized.value = true;\n this.actor.createEmbeddedDocuments(\"Item\", [spell], {fromEffect: this.effect.id})\n}","ZCBcwbVFHFTFRntb":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZCkYe5XMVY1RWMXG":"args.context.wallcrawler = true;","ZCrfdLPOxiNDCDSg":"this.actor.effects.get(this.effect.id).delete(); // can't use this.effet because it thinks it's parent is the item, but it actually is the actor","ZCuOjLAeENKN1Q4L":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : \"Divisé les dégats par deux? (Divise les dégats de tout feu par deux)\"})\n}\nelse\n{\n halve = args.opposedTest.attackerTest.item?.system.lore?.value == \"fire\";\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé par deux\", value : \"× 0.5\"})\n}","ZEXhYJqqxF6QAixX":"return args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","ZEdDcBka21rnMuz5":"let initiativeSetting = game.settings.get(\"wfrp4e\", \"initiativeRule\")\n\nswitch (initiativeSetting) {\n case \"default\":\n args.initiative += \"+10\"\n break;\n\n case \"sl\":\n args.initiative += \"+1\"\n break;\n\n case \"d10Init\":\n args.initiative += \"+10\"\n break;\n\n case \"d10InitAgi\":\n args.initiative += \"+1\"\n break;\n}","ZGlJnrIemqul24j7":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet biteData = bite.toObject();\nlet infectedData = infected.toObject();\n\nbiteData.system.specification.value = 4 - this.actor.characteristics.s.bonus\n\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, infectedData], {fromEffect : this.effect.id})","ZI2YnAAGoLpmVDIL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\ndata.system.specification.value = \"Religion\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZJy2rvpKmUHXGrAi":"args.actor.details.move.run *= 1.5","ZMwJad6v4G13SgjR":"return args.type == \"cast\" || args.type == \"channelling\"","ZNu4B0OdjkM9lmtu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Vision)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZOgtDW3mkTfeyc5M":"args.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1;","ZRoG7GiMDQWso6gN":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'difficult';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZTE8LdRblyG4yYoE":"if (args.test.result.castOutcome == \"success\")\n{\n // Wait till after chat card is posted\n warhammer.utility.sleep(500).then(() => {\n game.wfrp4e.utility.postTerror(1, this.effect.name)\n game.wfrp4e.utility.postTerror(2, this.effect.name)\n })\n}","ZURBQYTYcP5jci5k":"const broken = this.actor.hasCondition(\"broken\");\n\nbroken?.delete();","ZYsMgB4BwXBJcpYf":"// The wearer of the cloak causes Peur 2 \n// in Wolves, Lions, Goats, and Chimeras.\ngame.wfrp4e.utility.postPeur(2, this.effect.name)\n","ZbuW8y7t9Y8oUFWq":"return !((args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\"))","ZdHvGvSJBsIuPphF":"return !args.data.dualWieldingOption && !args.context.dualWieldOffhand","ZfgPAtNKA5KrETer":"return args.type == \"cast\";","ZhuitY1KOU1Xe7cP":"return !args.weapon?.system.properties.qualities.pummel","Znz4g56UH23SSCg7":"if (!args.messageSent)\n{\n args.messageSent = true;\n let advantage = this.item.effects.filter(i => i.name == this.effect.name).length;\n this.actor.setAdvantage(advantage)\n this.script.message(`Allies within 6 yards gain ${advantage} Advantage`)\n}","ZqTW093qENOwGONP":"let msg = \"\"\n\nlet SL = parseInt(this.effect.sourceTest.result.SL);\n\nfor(let i = 0; i < SL; i++)\n{\n msg += `

${await this.actor.applyBasicDamage(3, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})}

`\n}\n\nthis.script.message(msg);","ZrePyV2spv3v65Tg":"return args.type != \"weapon\" && !this.actor.statuses.has(\"infighting\")","ZsOHDb7XwmuUUWPL":"return args.characteristic === 'fel';","ZsQR3AVKi0v5U593":"args.actor.addCondition(\"ablaze\", 2)","ZuoIVv3nmlGhhdx0":"let rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\nlet holed = this.actor.flags.holed || {holed: 0};\nholed.holed += rating;\nthis.actor.flags.holed = holed;\n","Zxh4RAENoaAQAaNg":"return !this.actor.flags.useless.rEye || !this.actor.flags.useless.lEye || [\"wp\", \"t\", \"s\"].includes(args.characteristic)","ZxtOdwsM2Sqj9Zam":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = 0\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","a02tlRCXpaoaDjSN":"let careers = await warhammer.utility.findAllItems(\"career\", \"Loading Careers\", true);\ncareers.forEach(c => {\n if (!c.id)\n {\n c.id = c._id;\n }\n});\nlet choice = await ItemDialog.create(careers, 1, {text : \"Choisissez une Carrière de Double Vie\", title : this.effect.name, indexed : true});\nif (choice[0])\n{\n let career = choice[0];\n let data = career.toObject();\n foundry.utils.setProperty(data, \"flags.wfrp4e.doubleLife\", true);\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n this.effect.updateSource({name : this.effect.setSpecifier(data.name)})\n}\n","a7pEvCycVnFBXGAQ":"let test = await this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"easy\"}})\nawait Test.roll();\n\nif (!Test.succeeded)\n{\n\tthis.actor.addCondition(\"stunned\");\n}","a81IMxqmMtHgYnIF":"return !args.weapon?.system.isMelee;","a8RabrnJ08O07rDX":"if (args.totalWoundLoss > 0)\n{\n // I'm assuming the endurance test specified is for the end-round check\n await args.actor.addCondition(\"poisoned\", 2);\n}","a8i0sA1RBnD8nHZt":"let caster = this.effect.sourceActor\nlet targetedItem = this.effect.system.itemTargets[0];\n\nlet qualities = foundry.utils.deepClone(game.wfrp4e.config.itemQualities);\nlet flaws = foundry.utils.deepClone(game.wfrp4e.config.itemFlaws);\n\nif (targetedItem.type == \"weapon\")\n{\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.weaponQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.weaponFlaws)\n}\nelse if (targetedItem.type == \"armour\")\n{\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.armorQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.armorFlaws)\n}\n\nfor(let q in qualities)\n{\n // If the weapon already has a flaw, don't put it in the dialog\n if (targetedItem.system.properties.qualities[q])\n {\n delete qualities[q]\n }\n}\nfor(let f in flaws)\n{\n // If a weapon doesn't have a flaw, don't put it in the dialog\n if (!targetedItem.system.properties.flaws[f])\n {\n delete flaws[f]\n }\n}\n\nlet added = await ItemDialog.create(ItemDialog.objectToArray(qualities), \"unlimited\", \"Choisir les Qualités à ajouter\");\nlet removed = []\nif (!foundry.utils.isEmpty(flaws))\n{\n removed = await ItemDialog.create(ItemDialog.objectToArray(flaws), \"unlimited\", \"Choisir les Défauts à retirer\");\n}\n\nthis.effect.updateSource({\"flags.wfrp4e.propertiesChanged\" : {added : added.map(i => i.id), removed : removed.map(i => i.id)}})\n","aCVtaW8ag1WibcAr":"args.attacker.modifyWounds(1)\nthis.script.message(`${args.attacker.prototypeToken.name} recovers 1 Wound.`)","aFwNs7TMVF90i9JF":"let tireless = this.item.Advances + 1\nlet fatigued = this.actor.hasCondition(\"fatigued\").conditionValue\nif (args.flags?.tireless == undefined) {\n args.fields.modifier += 10 * (Math.min(tireless, fatigued));\n args.flags.tireless = true\n}","aIYUsBIDKWJ3CEtj":"this.script.message(await this.actor.applyBasicDamage(20, {suppressMsg: true}));","aMHGjWyn6BXCI4pw":"let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.hXcfygzujgyMN1uI\");\nthis.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect: this.effect.id})","aPZiVhgwR0Xql6AM":"let effectsToEnable = this.actor.items.filter(i => i.type == \"disease\").reduce((effects, item) => effects.concat(item.effects.contents), []).concat(this.actor.effects.contents.filter(i => i.isCondition)).filter(i => i.disabled);\n\nif (effectsToEnable.length)\n{\n this.script.notification(`Re-enabling ${effectsToEnable.map(i => i.name).join(\", \")}.`);\n effectsToEnable.forEach(i => i.update({disabled : false}))\n}","aRvJUcgYqhRmmWYC":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.e3McIND4Rrsn5cE6\", this.effect, {\"system.advances.value\" : 1}, {skipExperienceChecks : true})","abLWYtNTu1UVDQAs":"if (args.opposedTest.result.hitloc.value == this.effect.flags.wfrp4e.location) // e.g. 'head', rLeg, 'lArm'\n{\n this.message(`Gains a @Condition[Blinded] condition as their ${this.item.name} was hit`);\n this.actor.addCondition(\"blinded\");\n}","abVIvJBzuskNzCQv":"let amount = this.effect.sourceTest.result.overcast.usage.other.current;\n\nlet sss = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet strider = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\n\nlet items = Array(amount).fill(sss).concat(Array(amount).fill(strider))\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","aeBetniKqq5SD9Ou":"let characteristics = {\n \"ws\" : 30,\n \"bs\" : 20,\n \"s\" : 20,\n \"t\" : 25,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 30,\n \"wp\" : 40,\n \"fel\" : 30\n}\nlet skills = [\"Intimidation\", \"Langue (Classique)\", \"Commandement\", \"Savoir (Guerre)\", \"Savoir (Histoire)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 20, 30, 20, 20]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Coude-à-coude\", \"Menaçant\", \"Robuste\", \"Coup puissant\", \"Coup puissant\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Plastron d'acier\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = [\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","aedzdFyjI80Ah3qC":"return !this.item.equipped.value \n || !args?.weapon\n || !([\"giant\"].includes(args.target.Species.toLowerCase()))","agsm3NI1NDtHRG4y":"this.actor.getActiveTokens().forEach(t => t.document.update({texture : this.actor.prototypeToken.texture}, {animate : false}));","ahbA7o5G9dzMFl76":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","alJgj25l3239h2SW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hTgrGkWnmIR4xhVe\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","araS9qYWOAVrV8F7":"args.actor.system.details.man -= 3;\nargs.actor.system.details.move.value -= 2;","ayIbw2Vw2t9xg33P":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","b1zMefdoZYtzCm7i":"return [\"roll\", \"none\"].includes(args.fields.hitLocation) || args.item?.attackType != \"ranged\"","b2Kb4IuD22RhKhR0":"let actor = Array.from(game.user.targets)[0]?.actor;\n\nif (actor)\n{\n actor.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[0].uuid})\n}\nelse\n{\n this.script.notification(\"Aucune cible!\", \"error\")\n}","b2WaqRna5CFXmbDG":"args.context.stag = true;","b4CIeJF2L4E1qikC":"return !args.skill","b5DfAWtpV1x2R8If":"this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","b787rIfyHF5LnALd":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.HbrwGhUl0ZXz4kLA\")\nlet hardy = item.toObject();\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.VUJUZVN3VYhOaPjj\")\nlet armour = item.toObject();\narmour.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [armour, hardy], {fromEffect : this.effect.id});","b8G4cjfn3RG2tEYX":"this.actor.addCondition(\"ablaze\", 3);","b8XFmEUu1d2YNQ7F":"const {targetUuid, characteristicsToSwap} = this.effect.flags.wfrp4e;\n\nif (!characteristicsToSwap) return;\n\nconst target = fromUuidSync(targetUuid);\n\nif (!target) return;\n\nfor (const char of characteristicsToSwap) {\n args.actor.system.characteristics[char].advances = target.system.characteristics[char].advances;\n args.actor.system.characteristics[char].bonus = target.system.characteristics[char].bonus;\n args.actor.system.characteristics[char].bonusMod = target.system.characteristics[char].bonusMod;\n args.actor.system.characteristics[char].calculationBonusModifier = target.system.characteristics[char].calculationBonusModifier;\n args.actor.system.characteristics[char].initial = target.system.characteristics[char].initial;\n args.actor.system.characteristics[char].modifier = target.system.characteristics[char].modifier;\n args.actor.system.characteristics[char].value = target.system.characteristics[char].value;\n}","bBdXzBmxgFFBwMMS":"if(args.opposedTest.attackerTest.item?.isProjectiles && args.applyAP && !args.sureShot)\n{\n if (args.modifiers.ap.value)\n {\n args.sureShot = true;\n args.modifiers.ap.details.push(`${this.effect.name} (Ignore ${this.item.Advances})`)\n args.modifiers.ap.ignored += this.item.Advances;\n }\n}","bDS62ctjfnTU4xIu":"return args.skill.name !== game.i18n.localize(\"NAME.Leadership\")","bEVlJOOA1kLlzpWx":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\" , \"Savoir (Magie)\" , \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Ritual Dress incorporating many ingredients and fetishes\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","bL98Sr1TRLMPEdlk":"if (args.test.failed)\n{\n\tthis.actor.addCondition(\"fatigued\");\n}","bLkt8VpTTPoTxW0W":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.notification(\"Etat Hémorragique ajouté\")\n}\n","bMEFHPCei2evnZZw":"// Victims that take at least 1 Wound from a Fell Dagger\n// immediately take a Poisoned Condition \n// resisted with a Difficult (-10) Résistance Test. \n\n// TODO: Add Venin strength to message\n\nif (args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"poisoned\")\n this.script.message(`\n ${this.effect.name}:
\n ${args.actor.name} has been given a @Condition[Poisoned] Condition, which can be resisted with a Difficult (-10) Résistance Test.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n","bNhpJPWwoHLq68zD":"let actor = await DragDialog.create({title : this.effect.name, text : \"Fournissez un Acteur tatoueur (fermer pour ignorer les Tests)\"})\n\nif (!actor)\n{\n this.script.notification(\"Tests ignorés pour appliquer les tatouages\");\n if (await foundry.applications.api.Dialog.confirm({\n window: {title: this.effect.name},\n content : \"

Apply Ward of Grimnir effet?

\"\n }))\n {\n return;\n }\n else \n {\n return false;\n }\n}\n\n\nlet failed = false;\nif (this.actor.itemTags.skill.find(i => i.name == \"Savoir (Théologie)\"))\n{\n let test = await this.actor.setupSkill(\"Savoir (Théologie)\", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"vhard\"}})\n await test.roll();\n if (test.failed)\n {\n failed = true;\n }\n}\nelse \n{\n this.script.notification(\"Compétence Savoir (Théologie) introuvable, impossible de continuer.\")\n failed = true;\n}\n\nif (this.actor.itemTags.skill.find(i => i.name == \"Lore (Runes)\"))\n {\n let test = await this.actor.setupSkill(\"Lore (Runes)\", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll();\n if (test.failed)\n {\n failed = true;\n }\n }\n else \n {\n this.script.notification(\"Compétence Savoir (Runes) introuvable, impossible de continuer.\")\n failed = true;\n }\n\n\n let test = await this.actor.setupSkill(\"Art (Tattooing)\", {appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n failed = true;\n }\n\n if (failed)\n {\n this.script.message(\"Un ou plusieurs Tests pour appliquer les tatouages ont échoué.\")\n return false;\n }\n else\n {\n return true;\n }","bQyVajMN1ETwlzvM":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\nlet target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n data.system.specification.value = target.result\n this.script.notification(target.result);\n}\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","bRiFHPC1StKxqNIC":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Valeur de Robustesse\", text : \"Entrez la valeur de Robustesse\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","bRtZH0xRh8dgqMeW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","bT4gLrE3W36DIP4k":"if (args.applyAP && args.modifiers.ap.metal && args.alreadyPenetrating)\n {\n args.modifiers.ap.ignored += 1\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore +1 PA d'armure en métal\");\n args.modifiers.ap.metal--;\n }","bWr8leucbWslBCYG":"return args.characteristic != \"s\"","bgLeMqihLya2iobP":"const river = this.actor.itemTags.template.find(t => t.name === \"River Troll\");\n\nif (!river) {\n args.options.abortItemCreation = true;\n this.script.notification(\"Peut seulement être appliqué à un Troll des Rivières.\", 'warning');\n}","bidoOQSAofp4NPf6":"return args?.skill?.name !== game.i18n.localize(\"NAME.Cool\")","bkbWgG9COvZWZbAX":"args.context.addChargingDice = true;","brNRqfpPqD2Ki0cM":"args.prefillModifiers.modifier -= 10","btPrQkGRKUkhNe3N":"return args.skill?.name == \"Métier (Apothicaire)\"","bwtQOSWn120NICkf":"let test = await this.actor.setupCharacteristic(\"ag\", {fields : {difficulty : \"hard\"}});\nawait Test.roll();\n\nif (Test.Échoué)\n{\n await this.actor.addCondition(\"bleeding\")\n await this.actor.addCondition(\"entangled\")\n}","bzaoWcieMFaU5B5l":"return !this.actor.flags.useless[this.item.system.location.key] || [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","c31hjp7k0hlpdGBC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","c7HTWfg3CbjN9e1M":"this.actor.name = this.actor.name.replace(\"Common Troll\", \"Troll\");","c9xxdOCaQSwooK8n":"if (!this.actor.has(\"Bénédiction de Bataille\",\"prayer\")) this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.ElmLfnrXliStS9CP\", this.effect)","cAioHYtlxuOCwRLh":"let ablaze = Number(args.opposedTest.attackerTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","cApfxL7Ic0NKdoSr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cBSy9CR5NZvcLRg8":"\n args.prefillModifiers.modifier += 0;\n args.prefillModifiers.slBonus += 0;\n args.prefillModifiers.successBonus += 0;\n ","cC7jjJDSVPi5BJUq":"if (this.item.equipped.value) {\n this.actor.system.status.addArmour(1, {source: this.effect})\n}","cDBhmHn5kjgWBAlT":"let num = (this.effect.sourceTest.result.overcast.usage.other.current || 1)\n\nthis.actor.addCondition(\"entangled\", num)","cEg09bnvZD6Ysnpc":"let item = await fromUuid(\"Compendium.wfrp4e-archives2.items.anIlqJXFOIEzIOo1\")\nlet data = item.toObject();\ndata.name = this.item.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cJFDnq1HI4gXWcJo":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text: \"Entrez la valeur de Protection\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","cK1Jysfu5IMUUH0C":"if (!args.ward)\n{\n\targs.ward = (this.effect.getFlag(\"wfrp4e\", \"ward\") || 0);\n\tif (args.wardRoll >= args.ward && args.ward > 3)\n {\n let newWard = Math.max(3, args.ward - 1)\n this.script.message(\"Protection améliorée à \" + newWard)\n this.effect.setFlag(\"wfrp4e\", \"ward\", newWard)\n }\n\n}","cOuukVo8WakDZIUj":"args.prefillModifiers.slBonus += 1","cUFCL02JoaZObRcX":"let sl = this.effect.sourceTest.result.slOver;\n\nthis.actor.system.characteristics.s.modifier += sl * 10;\nthis.actor.system.characteristics.s.calculationBonusModifier -= sl;","cUnbADgOQ4fMKgrH":"let group\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\");\nlet data = item.toObject();\n\nif (this.item.name.includes(\"(\"))\n{\n\tgroup = this.item.parenthesesText\n}\n\nelse\n{\n\tgroup = await ValueDialog.create({text : \"Entrez le Groupe de Haine\", title : \"Groupe de Haine\"})\n\n\tthis.item.updateSource({name : this.item.name + ` (${group})`, \"system.tests.value\" : this.item.system.Tests.value.replace(\"Group\", group)})\n\tthis.effet.updateSource({name : this.effet.name + ` (${group})`})\n}\n\n\ndata.name = data.name.replace(\"Cible\", group);\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","cW8ZuQ9YIUG5uvhf":"return args.characteristic != \"t\";","cYPIXzl86a3LFsTE":"if (args.item.type == \"spell\")\n{\n args.item.cn.value -=2\n if (args.item.cn.value < 0)\n args.item.cn.value = 0\n}","cZVrzR4fxV86lxNW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yrkI7ATjqLPDTFmZ\")\nlet res = item.toObject();\nres.system.specification.value = 1;\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X\")\nlet ss = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [res, ss], {fromEffect : this.effect.id})","cgmA2N0MkjA7qIZy":"return args.type != \"cast\" || args.item?.system.lore?.value != \"shadow\"","ch5SD2XOQfcYo0X5":"if (args.sizeDiff <= -2 && args.opposedTest.attackerTest.result.critical)\n args.damageMultiplier = Math.abs(args.sizeDiff)\n\n let sBonusDiff = args.opposedTest.defenderTest.actor.characteristics.t.bonus - args.opposedTest.attackerTest.actor.characteristics.s.bonus\n let weapon = args.opposedTest.attackerTest.item\n if (sBonusDiff > 0 && weapon && weapon.damage.value.includes(\"SB\"))\n {\n args.damage += sBonusDiff\n args.breakdown.other.push({label : this.effect.name, value : sBonusDiff});\n }","chUpiI3el8IO8MSs":"if (args.opposedTest.attackerTest.item?.name.includes(\"Morsure\"))\n{\n let woundsGained = args.totalWoundLoss;\n this.script.message(`Gains ${woundsGained} Wounds`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n this.actor.modifyWounds(woundsGained)\n}","cipTp0OS2bfKLjZS":"if (args.totalWoundLoss > 0) {\n await args.actor.addCondition(\"bleeding\")\n await args.actor.addCondition(\"poisoned\")\n}","ckKbPfaTiQ2qBZdR":"console.log(\"DAMAGE\", this)","clO7l82UYMJ4XVks":"args.context.giantbane = true","csLKDJKZaUK9vwLT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.7rBhIRo96Mydo0Cv\")\nlet data = item.toObject();\ndata.system.location.value = \"Back\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","ct6WGaRMfrcnHhyv":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cuqCtQsfLBBAGjnu":"args.fields.slBonus -= (Number(this.item.specification.value) || 0)","cxgGYbuiXM3NxIOI":"if (args.test.options.flags.skewering)\n{\n args.test.preData.roll = 1;\n}","cysQDjlDzT8HdNeo":" args.prefillModifiers.slBonus += 1","czZI8S09By0Mqlsr":"return (args.skill?.name == undefined || args.item?.skillToUse?.name != args.skill?.name)","d29mu8vRt9AQUm0L":"this.actor.characteristics.i.value = Math.min(this.actor.characteristics.i.value, 10);\nthis.actor.characteristics.i.bonus = 1;\n\nfor(let skill of this.actor.itemTypes.skill.filter(i => i.system.characteristic.value == \"i\"))\n{\n skill.system.total.value= Math.min(skill.system.total.value, 10)\n}","d6mVm08o8SeklAcW":"this.actor.system.status.ward.value = 9;","d9iU08yvqcffF026":"return args.weapon.system.usesHands.includes(this.effect.getFlag(\"wfrp4e\", \"location\"))","dEx8xfG7VLbN69Ha":"if (!this.item.system.properties.flaws.reload) return;\n\nconst minReload = this.item.system.properties.qualities?.salvo ? 1 : 0;\nconst originalReload = this.item.system.properties.flaws.reload.value;\nconst runesOfReloading = Number(this.item.effects.contents.filter(e => e.name == this.effect.name).length);\nconst newReload = Math.max(originalReload - (2 * runesOfReloading), minReload);\n\nif (newReload) {\n this.item.system.properties.flaws.reload.value = newReload;\n this.item.system.properties.flaws.reload.display = `${game.i18n.localize(\"PROPERTY.Reload\")} ${newReload}`;\n}\nelse {\n delete this.item.system.properties.flaws.reload\n}","dIxYt421K010eogY":"\n let modifier = 0\n if (this.effect.name.includes(\"Moderate\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier\n ","dM449AU0FQRnOc3l":"if (args.opposedTest.result.hitloc.value == \"head\")\n{\n args.abort = \"Missed - Headless\"\n}","dM8FbRH2V8CpOkXw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.QluSTTTq3viHJJUh\")\nlet data = item.toObject();\ndata.system.location.value = \"Ribs\";\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","dMeSZGdvw7zlnUKh":"return args.characteristic != \"wp\" && !args.context.terror && !args.extendedTest?.flags.wfrp4e?.fear","dULCkRxtisuzQyuK":"if (args.options.condition) \n this.effect.delete();","dVF5ywnzeiZQx9ke":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) \n{\n\tthis.script.scriptMessage(await this.actor.applyBasicDamage(15, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n}","dWr3tkFoIzsAgelu":"let injury = this.effect.itemTargets[0]\nif (injury && this.effect.sourceTest.result.outcome == \"success\") {\n let days = new Roll(injury.system.duration.value).evaluateSync().total\n let num = 1 + Number(this.effect.sourceTest.result.SL);\n let roll = await new Roll(num+'d10').roll()\n await roll.toMessage(this.script.getChatData())\n let newDays = Math.max(days - roll.total, 1)\n this.actor.updateEmbeddedDocuments(\"Item\", [{_id: injury.id, 'system.duration.value': newDays} ])\n let message = \"Blessure réduite à \"+newDays+\" (-\" + roll.total + \") au lieu de \"+days\n this.script.message(message)\n}\n","dZ4c5pKDqQV02aIK":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` + parseInt(this.effet.sourceTest.result.SL)`\n}","dbHv7dAXgB2Oy1Fg":"let nbBleeding = 1 + Number(this.effect.sourceTest.result.SL);\nthis.actor.removeCondition(\"bleeding\", nbBleeding);\nconsole.log(this.actor);\n","dbOSvpgcPjsc2uvq":"let menacing = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0hn6UaKq8CoZP2zD\")).toObject();\nlet sense = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")).toObject();\n\nsense.name += \" (Sight)\";\nsense.system.tests.value = sense.system.tests.value.replace(\"Sense\", \"Sight\")\n\nthis.actor.createEmbeddedDocuments(\"Item\", [menacing, sense], {fromEffect : this.effect.id})","dbYjr4oG67Z880To":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warpfire-thrower-fumble]\")\n}","dcwY8dCd3PNCEzk6":"let current = this.actor.status.fate.value\n\nthis.actor.update({\"system.status.fate.value\" : current + 1})\n\nthis.script.message(`${this.actor.prototypeToken.name} fate points increased from ${current} to ${current + 1}`)","dh5mAlaOOLCBC0YQ":"args.actor.system.details.length.value += args.actor.system.details.length.value * 0.1;","dk02qSJfJaIo3Geh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\");\nlet data = item.toObject();\ndata.system.specification.value = this.actor.characteristics.ag.value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","dkY7WRYjFVh8GB0m":"return ['ws', 'bs', 'ag'].includes(args.characteristic)","dqvHDMlcitLx1pUx":"this.actor.system.details.move.value /= 2;","dr9VJKGY3TeGuzXj":"this.script.message(`Allies of ${this.actor.name} gain +20 Initiative for the first round.`)","dt85W8pzZ09w1QLi":"if (this.actor.sameSideAs(this.effect.sourceActor))\n args.fields.slBonus += 2;\nelse\n args.fields.slBonus -= 2;","dxt3p07po06J9fO1":"const metal = () => {\n for (const [key, loc] of Object.entries(this.actor.armour)) {\n if (!loc.layers) continue;\n\n for (const layer of loc.layers) {\n if (layer.metal)\n return true;\n }\n }\n\n return false;\n};\n\nargs.fields.slBonus -= metal() ? 2 : 1;","dxxDFXNNqUsuMyUD":"args.fields.slBonus += 1","e0TuMgYuI7ZtGoQr":"args.applyAP = false;\n\nawait args.actor.addCondition(\"ablaze\", 2);\nawait args.actor.addCondition(\"prone\");","e0eKVlOSk3Vw1HiD":"return args.characteristic != \"wp\" || args.type != \"characteristic\"","e2JlsKoW8oaFjn6Y":"const roll = new Roll(\"1d10\");\n\nawait roll.evaluate();\nroll.toMessage();\n\nconst slBonus = Number(this.effect.sourceTest.result.SL) + roll.total;\n\nthis.effect.setFlag(\"wfrp4e\", \"slBonus\", slBonus);","e34s1XxHckAWfwHt":"if (args.test.options.beatBlade && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target))\n{\n args.test.result.other.push(`${this.effect.name}: Opponent loses ${Number(args.test.result.SL) + 1} Advantage`)\n}","e3dBud1keWyhw6nw":"const stupid = this.actor.items.find(i => i.name === \"Stupidee\");\n\nif (!stupid) return;\n\n\nif (this.item.system.disabled) {\n await stupid.update({\"system.disabled\": false});\n} else {\n await stupid.update({\"system.disabled\": true});\n}","e4HotRnEiyXR0pIu":"this.actor.applyEffect({effectUuids : this.item.effects.contents[1].uuid})","e7IxnxePdXSy6L4E":"if (args.opposedTest.result.hitloc.value == \"head\")\n{\n this.script.message(`${this.actor.prototypeToken.name} receives a @Table[crithead]{Critical Wound} if one was not caused already.`)\n}","eAtqyBd1HsDWuBuI":"this.actor.system.characteristics.fel.modifier -= parseInt(this.item.system.location.value) || 1","eC61buStv62b3sN9":"args.fields.slBonus += 8;","eHRv7f2BTtle6Y1K":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.sJ3yX1kvzu2hgNq5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","eHgk3HZ6eyLFTZ9o":"return !args.item?.system.magicMissile?.value && !args.item?.system.attackType","eIiiDhJohYez26qY":"const {targetUuid} = this.effect.flags.wfrp4e;\n\nif (args.actor.uuid !== targetUuid) return;\n\nconst recordedWounds = this.effect.getFlag(\"wfrp4e\", \"damageToReturn\");\n\nif (!recordedWounds) return;\n\nargs.modifiers.other.push({label: this.effect.name, value: recordedWounds});\nargs.totalWoundLoss += recordedWounds\n\nthis.effect.unsetFlag(\"wfrp4e\", \"damageToReturn\");","eLxdRg8LX3AdYSEq":"let sumArmour = 0;\nfor (let key in this.actor.system.status.armour) {\n let armour = this.actor.system.status.armour[key];\n sumArmour += Number(armour?.value || 0);\n}\nlet damage = Math.floor(Number(sumArmour)/2);\nif (damage > 0 ) { \n\tthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n}","ePPgxQOqL1Uhz2k9":"let addOption = await foundry.applications.api.DialogV2.confirm({\n window : {title : \"Option\"},\n content :\n `\n Ajouter une option?\n

\n Projectile (Arc) +10 et un Arc long avec 12 flèches\n

\n `,\n})\n\nlet choice = []\n\nif (addOption)\n{\n choice = [\n {\n type : \"skill\",\n name : \"Projectile (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"Arc long\",\n },\n {\n type : \"ammunition\",\n name : \"Flèche\",\n }\n ];\n}\n\n\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","ePv2YYcr4lz3AkGu":"args.item.range.bands[game.i18n.localize(\"Long Range\")].modifier = 0\nargs.item.range.bands[game.i18n.localize(\"Extreme\")].modifier = 0","eRVVn8YtU8nnOW2q":"await this.actor.addCondition(\"prone\");\n\nconst test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {\n skipTargets: true,\n appendTitle: ` - ${this.effect.name}`,\n fields: {difficulty: \"difficult\"},\n context: {\n failure: `Encaisse 8 dégâts.`,\n success: `Encaisse 4 dégâts.`\n }\n})\n\nawait test.roll();\nconst damage = test.failed ? 8 : 4;\n\nawait this.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, loc: \"roll\"});","eTHJSRutCEpuyPkR":"return args.weapon?.system?.attackType !== \"melee\" || game.settings.get(\"wfrp4e\", \"useGroupAdvantage\")","eViKAYOtuaOqo6c7":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.ConsumeAlcohol\"))","eWWLmA2xINR321aK":"args.item.system.qualities.value.push({name : \"magical\"})","eWvHTkxsjKuH2IKm":"const luck = Number(this.item.qualities.value.filter(v => v.key == \"luck\")[0].description)\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.u0CFf3xwiyidD9T5\")\n\nfor (let i = 0; i < luck; i++) {\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}","eb69QPmNQEJXtk4l":" return args.characteristic != \"bs\"","ebDQH0MdGAG02CHl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SYjWiKDzMS6CtROJ\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nif (this.item.system.location.key == \"rArm\")\n{\n\tdata.system.location.value = \"Right Hand\"\n\tdata.system.location.key = \"rHand\"\n}\nelse if (this.item.system.location.key == \"lArm\")\n{\n\tdata.system.location.value = \"Left Hand\"\n\tdata.system.location.key = \"lHand\"\n}\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","ed7Sud9HM3uB2j6b":"ChatMessage.create({content : \"Yield or die!\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2;\nthis.script.notification(\"Ajout de \" + data.name);\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});\ngame.wfrp4e.utility.postPeur(2, this.actor.prototypeToken.name)","egDtqMxe3iekc6hv":"let trait = args.opposedTest.attackerTest.item\nlet woundLossEffect = this.item.effects.get(\"7Amhi75wLv0PvGjd\")\nif (trait && trait.name.includes(\"Morsure\") && woundLossEffect)\n{\n args.actor.applyEffect({effectUuids : woundLossEffect.uuid})\n}","egc02UIueJgEQMqx":"args.context.kingship = true","eh1J3s0s4A2AxoFp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\");\nlet data = item.toObject();\ndata.name += \" (Ennemi)\";\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","eieFcF4BxIvDTN3C":"args.abort = `Cannot perform Projectiles Attacks within ${this.effect.name}`;","ekjJQHyMbZT2vqdc":"let uses = this.item.getFlag(\"wfrp4e\", \"uses\") || 0;\nuses++;\nthis.script.notification(`Utilisé ${uses} fois`)\nthis.item.setFlag(\"wfrp4e\", \"uses\", uses);\nif (uses >= 3)\n{\n\tthis.effet.update({\"system.transferData.type\" : \"other\"})\n\tthis.script.notification(`Utilisé`);\n}\n","eq32dKXeTAbKhhLf":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\", Math.max(1, parseInt(args.opposedTest.attackerTest.result.SL) + 1))\n}","eqxE7nBO13yJS7hc":"let roll = (await new Roll(\"1d10\").roll())\nroll.toMessage({flavor: \"Blessures soignées\", speaker : {alias : this.actor.name}})\n\nthis.actor.modifyWounds(roll.total)\n\nthis.actor.hasCondition(\"bleeding\")?.delete();","esuLwq4g5T8k1kLT":"await args.actor.addCondition(\"ablaze\"); await args.actor.addCondition(\"prone\");","eu4mHsdZukvUEAGJ":"let token = this.actor.getActiveTokens()[0]?.document;\nif (!token) {\n token = this.actor.prototypeToken\n}\nif (args.equipped) {\n this.effect.setFlag(\"wfrp4e\", \"lightData\", token.light);\n token.update({\n light: {\n \"alpha\": 0.8,\n \"angle\": 360,\n \"bright\": 5,\n \"color\": \"#a33c0f\",\n \"coloration\": 1,\n \"dim\": 20,\n \"attenuation\": 0.5,\n \"luminosity\": 0.5,\n \"saturation\": 0,\n \"contrast\": 0,\n \"shadows\": 0,\n \"animation\": {\n \"type\": \"torch\",\n \"speed\": 8,\n \"intensity\": 4,\n \"reverse\": false\n }\n }\n })\n}\nelse {\n token.update({light: this.effect.getFlag(\"wfrp4e\", \"lightData\")});\n}","eyrUJQAuHvdllCwi":"args.context.flags.skewering = true;\nthis.effect.update({disabled: true});","ezGqDoC9hNRBnFTB":"let choices = await Promise.all([warhammer.utility.findItemId(\"1zaqojk0Oq1m8vYv\"), warhammer.utility.findItemId(\"zIuarD5mB0EF0ji0\")])\nlet items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisir une arme\")\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value = true);\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","f29Pv6TQtgILxt1h":"if (args.test.options.healWounds) {\n if (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) {\n let wounds = this.actor.characteristics.int.bonus + ~~args.test.result.SL\n if (args.test.options.fieldDressing && args.test.result.reversed)\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guéri ${wounds} Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + args.test.result.SL < 0)\n args.test.result.other.push(`The patient contracts a @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Minor Infection}.`)\n}","f4vvAGQ8OGoEbrgy":"let SL = args.opposedTest.attackerTest.result.SL - args.opposedTest.attackerTest.item.cn.value\nlet difficulty = \"challenging\"\nif (SL >= 1)\n difficulty = \"difficult\"\nif (SL >= 2)\n difficulty = \"hard\"\nif (SL >= 3)\n difficulty = \"vhard\"\n\n\nlet test = await args.actor.setupCharacteristic(\"wp\", {fields: {difficulty}, skipTargets: true, appendTitle : \" - \" + this.effet.name, context : {failure: \"Reçoit un état Sonné\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n args.actor.addCondition(\"stunned\");\n}","f6WnrJvoNkfoNN9Y":"return args.item?.attackType != 'melee'","f7WZvYle9iqefRsh":"return args.weapon?.system?.attackType != \"melee\"","f8cnfvGKJH3bYVGN":"return [\"s\", \"t\"].includes(args.characteristic)","fA1dIV1ANo4RVEqy":"if (args.equipped) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4mF5Sp3t09kZhBYc\");\n let champion = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [champion], {fromEffect : this.effect.id})\n} \nelse \n{\n this.effect.deleteCreatedItems();\n}","fC4KcY9S6V30IJyX":"args.context.supercharge = true;","fEFfHFeJxkR0aIJK":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 3 && args.opposedTest.result.winner == \"attacker\")\n{\n this.script.message(`Quiconque dans un rayon de 6 mètres per 1 Blessure and doit effectuer un test Difficile (-10) de Résistance ou recevoir un état @Condition[Deafened]`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n","fEyKQqCjDwml3DXO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","fFGuTi0HLjwneMcJ":"return args.item?.system.isProjectiles","fFi9JD4uCY9DPC5B":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.characteristics.t.initial += 10 * specification;\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","fIUxKZMWJ8HMPmH9":"return [\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","fLg90csmdOOKmEE6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 16\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.Bvd2aZ0gQUXHfCTh\")\nlet data = item.toObject();\ndata.system.specification.value = 8\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","fNUiKELi9e1vg7KY":"args.actor.removeCondition(\"fatigued\", 99);\nargs.actor.removeCondition(\"bleeding\", 99);","fPKYkBllp7Et62lX":"if (args.test.spell.name == \"Warp Lightning\")\n{\n args.test.preData.reversal = {allowed : true, if: \"better\"};\n}","fSDFCHAo97RLpwGU":"const hitLocation = args.test.hitloc.result\nconst hitLocationArmour = args.test.targets[0].armour[hitLocation]\n\nif (hitLocationArmour.layers.length > 0) {\n hitLocationArmour.layers.forEach(layer => {\n layer.source.system.qualities.value = [];\n layer.impenetrable = false;\n });\n}","fSTjJIqg5tvbwxKt":"const uuid = \"Compendium.wfrp4e-core.items.Item.ahlxlfIl8xUhBkic\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.system.equipped.value = true;\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","fTw3mpSUOlkqVVUC":"this.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","fUD4gMdKe6P3sFdJ":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.Zh68gzYMLW8vZgVo\", this.effect)","fY0TsQwnU14fdPl2":"args.fields.modifier += 30;","faRFSsrQylQRZFLk":"return args.bleedingHand || !args.weapon || !this.actor.hasCondition(\"bleeding\")","fcY3pa72dELnOFXV":"return !args.context.reload\n","feMPZhhFeXRtKdKY":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectUuids : this.item.effects.contents[0]?.uuid})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","ffvcCEazZBinHlUX":"args.update({texture : {tint : \"#FFD700\"}});\n","fiF9sM5UpcHMYa33":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += \" (Poison, Disease, Chaos)\"\nthis.actor.createEmbeddedDocuments(\"Item\", Array(this.effect.sourceTest.result.overcast.usage.other.current).fill(data), {fromEffect: this.effect.id})","fkFmNcesqqNTMhVn":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.2iult41Jehz0F1O8\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","fl762icfKrt9ear2":"this.actor.removeCondition(\"broken\", parseInt(this.effect.sourceTest.result.SL)+1)","fq2fqlWlrVfitkcB":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : -200,\n \"s\" : 20,\n \"t\" : 20,\n \"i\" : 0,\n \"ag\" : -5,\n \"dex\" : -5,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet traits = [ {name:\"Corruption\"}, {name:\"Insensible à la douleur\"}, {name:\"Stupidee\"}, {name:\"Nuée\"}, {name:\"Bestial\", disabled : true}, {name:\"Régénération\", disabled : true}, {name:\"Taille\", value: \"Large\", disabled : true}, {name:\"Territorial\", disabled: true} ];\nlet items = [];\n\nlet updateObj = this.actor.toObject();\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let trait of traits)\n{\n let traitItem = await game.wfrp4e.utility.find(trait.name, \"trait\")\n if (traitItem)\n { \n let t = traitItem.toObject();\n t.system.specification.value = trait.value;\n if (trait.disabled)\n {\n t.system.disabled = true;\n }\n items.push(t);\n }\n else \n {\n ui.notifications.warn(`: -200\n}\nlet traits = [ {name:`, {permanent : true})\n }\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n","ft0LaRWZT5WtnptP":"let advantage = this.actor.system.status.advantage.value;\nif (advantage > 0)\n{\n await this.actor.setAdvantage(0);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item, {fields : {slBonus : advantage}})\nawait test.roll();","fve7tiyF5X9B7mHJ":"args.fields.slBonus -= 2;","fwiBeetIsvpXKtUc":"scatter = await game.wfrp4e.tables.rollTable(\"scatter\");\n\nif (scatter.roll == 9 || scatter.roll == 10)\n{\n this.script.message(`${scatter.roll}: Failed to Scatter`);\n}\nelse \n{\n this.script.message(scatter.result);\n}","fyjYWg7ekj8JJcmq":"if (args.test.result.misfire || args.test.result.fumble)\n{\n args.test.result.other.push(`${this.effect.name}: can be used to Negate Fumble / Raté Effects`)\n}","fzTB7t3x4bLmAXji":"let roll = await new Roll(\"1d10 + 1\").roll()\nawait roll.toMessage(this.script.getChatData());\nthis.script.notification(`Healed ${roll.total} Wounds`)\nthis.actor.corruptionDialog(\"moderate\")\nawait this.actor.modifyWounds(roll.total)","g0SzfsLyW7aD2F19":"if (this.item.system.tests.value.includes(\"(Groupe social)\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let group = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${group})`\n }\n else\n {\n let value = await ValueDialog.create({text : \"Entrez le Groupe d'Étiquette\", title : this.effet.name});\n if (value)\n {\n name = `${name.split(\"(\")[0].trim()} (${value})`\n tests = this.item.system.tests.value.replace(\"Groupe social\", value);\n }\n }\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","g1L8OYO9nCOhdKGL":"// Everything within Fellowship Bonus yards \n// of the target point is splashed with mystic poison, \n// suffering 1d10 + SL damage which ignores Armour Points\n\nlet damage = (await new Roll(`1d10 + ${parseInt(this.effect.sourceTest.result.SL)}`).roll())\n\nawait damage.toMessage(this.script.getChatData())\n\nthis.script.message(await args.actor.applyBasicDamage(\n damage.total,\n {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}\n))\n\n// ... and gains the Poisoned Condition\n\nthis.actor.addCondition(\"poisoned\")","g4t56A09yrpZaJQ2":" let amberTalons = foundry.utils.deepClone(game.wfrp4e.config.systemItems.unarmed);\n amberTalons.name = \"Serres d'ambre\";\n amberTalons.img = this.effet.img;\n amberTalons.system.damage.value = \"SB + WPB\"\n amberTalons.system.equipped = true;\n amberTalons.system.qualities.value.push({name : \"magical\"})\n amberTalons.effects.push({\n name : \"Serres d'ambre\",\n transfer: false,\n img : \"modules/wfrp4e-core/icons/spells/amber-talons.png\" ,\n system: {\n transferData : {\n documentType : \"Item\"\n },\n scriptData : [{\n trigger : \"applyDamage\",\n script : \"if (args.totalWoundLoss >= 1)\\n{ \\n args.actor.addCondition(\\\"bleeding\\\")\\n}\"\n }]\n }\n })\n this.actor.createEmbeddedDocuments(\"Item\", [amberTalons], {fromEffect: this.effect.id})","g5y0tdoHCDs7cBy7":"return ![\"NAME.Résistance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name) \n || !this.actor.sameSideAs(this.effect.sourceActor)\n || this.actor.system.details.status.tier !== \"b\"","gKIPujyuFSn0No9v":"for(let e of this.item.effects.contents)\n{\n e.update({disabled: false})\n}\nthis.script.notification(\"Reset Powers\")","gL0ftUnK5TNXBRRt":"return this.effect.sourceActor.uuid == args.actor.uuid","gMIenSmLklAkB2Zm":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrez la Force du Venin\", title : this.effect.name}, \"\", Object.values(game.wfrp4e.config.difficultyNames));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","gOm8utR3HLQBT5hA":"let {value} = this.effect.getFlag(\"wfrp4e-soc\", \"m4result\") || {};\n\nif (value === 0)\n args.actor.system.status.mood.value = 0;\nelse if (value !== undefined)\n args.actor.system.status.mood.value += value;","gPQrszvIgGlW9yM4":"if (args.test.characteristicKey == \"wp\")\n args.Test.preData.reversal = {allowed: true, if: \"better\"};","gQJJaxbN83KSgi36":"if (!args.totalWoundLoss) return\n\nconst roll = await new Roll(\"2d10\").roll();\nroll.toMessage(this.script.getChatData());\n\nargs.attacker.applyBasicDamage(Number(roll.total), { loc: \"roll\" })","gSDhsSB8573joL64":"if (args.equipped) {\n const spell = await game.wfrp4e.utility.findItem(\"Vindictive Glare\", \"spell\");\n const skillUUID = \"Compendium.wfrp4e-core.items.Item.e3McIND4Rrsn5cE6\";\n\n await this.actor.addEffectItems([skillUUID, spell.uuid], this.effect, [{\n \"system.advances.value\": 75 - this.actor.system.characteristics.int.value\n}, {}]);\n} else {\n this.effect.deleteCreatedItems();\n}","gVpFUka7qfGiEC1v":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFD700\"}}));\n","ga6bQzPuoIiQQrKg":"if (args.totalWoundLoss > 0)\n{\n \n let test = await args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","gbhxWXboV9CytWNU":"await this.actor.addCondition(\"blinded\", 2)","gh2KS1prBKcsSK6M":"if (args.opposedTest.attackerTest.result.critical)\n args.actor.addCondition(\"ablaze\")","goz8yTlMozlsz3uY":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Strength';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","gpPaCe6yER79l4u8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","gpuBg3y9rocJL7yT":"this.actor.status.addArmour(1, {locations: [\"head\"], source: this.effect})","groEX1wJ9l00PkDF":"let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\nif (turns <= 0) return;\nturns--;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (turns > 0) {\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns);\n\n return this.script.message(`

${speaker.alias} continue de s'enrouler autour de ${target.name}. Il pourra commencer à écraser dans ${turns} tours.

`);\n}\n\nif (this.actor.items.find(i => i.type === \"extendedTest\" && i.name === this.effet.name)) {\n this.script.message(`

${speaker.alias} peut reprendre l'écrasement de ${target.name} avec le Test Étendu.

`);\n return;\n}\n\nconst extendedTestData = {\n name: this.effet.name,\n type: \"extendedTest\",\n img: this.effet.img,\n system: {\n SL: {\n current: 0,\n target: target.actor.system.status.Blessures.value\n },\n Test: {\n value: 'Strength'\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: \"challenging\"\n }\n }\n};\n\nconst extendedTests = await this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effet.id});\nconst extendedTest = extendedTests[0];\n\nthis.script.message(`

${speaker.alias} a fini de s'enrouler autour de ${target.name}. Il peut maintenant commencer à écraser via le Test Étendu @UUID[${extendedTest.uuid}].

`);\n\nlet effet = {\n name: extendedTest.name,\n img: extendedTest.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: extendedTest.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.effects.find(e => e.id === id);\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n const targetId = effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n this.script.message(\\`

${speaker.alias} a écrasé ${target.name}. Le bateau se brise, réduit à un amas d'épaves.

\\`);\n await effet.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n}\n\nawait extendedTests[0].createEmbeddedDocuments(\"ActiveEffect\", [effect]);","gsCnd3mf1vXFU2ei":"this.actor.system.status.ward.value = 4;","gull3qgCahzk2xYu":"this.actor.addCondition(\"fatigued\", parseInt(this.effect.sourceTest.result.SL))\n\nlet test = await this.actor.setupSkill(\"Calme\", {fields : {difficulty: \"challenging\"}, appendTitle : ` - ${this.effect.name}`});\n\nawait test.roll();\n\nif (test.failed)\n{\n\tthis.actor.addCondition(\"broken\");\n}","gxuBeGHwjZ7WfPeu":"let specification = Number(this.item.specification.value) || 1;\nargs.fields.slBonus -= specification;","h2GSoiCQ2ZSlTjf7":"const uuid = \"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","h4lnexDYAhyQuiR5":"if (args.test.isCritical && args.test.weapon.properties?.qualities?.impale) {\n let targets = args.test.targets.filter(t => t.system.details.move.value > 1);\n if (targets.length > 0) {\n targets.forEach(target => {\n target.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n });\n args.test.result.other.push (`${this.effect.name}: Target Move Reduced by 1`)\n }\n}","h766UvswLCsxcMow":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : -15,\n \"t\" : 0,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 5,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charme\", \"Intimidation\", \"Mêlée (Base)\"]\nlet skillAdvancements = [7, 60, 7]\nlet talents = [\"Menaçant\", \"Discret\"]\nlet traits = [\"Perturbant\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","h8JqPMh2mM2uhpxk":"if (args.item.system.tags.has(\"armour\"))\n{\n \nfor(let key in args.item.system.AP)\n{\n if (args.item.system.AP[key])\n {\n args.item.system.AP[key] += 2;\n }\n }\n}","hA8PzeiCsHqqlUZm":"this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"nausea\"]])\nthis.script.message(`Recoit l'état @Condition[Nausea] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})","hCzxUyO6mjLNIpaM":"let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value)\n\nwoundsGained = Math.floor(woundsGained / 2)\n\nargs.attacker.update({ \"system.status.wounds.value\": args.attacker.status.wounds.value + woundsGained })\n\nthis.script.message(`Gains ${woundsGained} Wounds`)","hEDuYAgc1O1zG3Rr":"return args.targets[0].actor.appliedEffects.filter(e => e.name == game.i18n.localize(\"Flying\")).length > 0","hK0YMJfYbpbJZizO":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","hL3JUSY3xMA4zj2Q":"if (this.sourceActor.uuid === this.actor.uuid) return;\n\nconst test = await this.actor.setupCharacteristic(\"t\", {\n skipTargets: true,\n appendTitle: ` — ${this.effet.name}`,\n fields: {\n difficulty: \"difficult\"\n },\n context: {\n success: \"Est capable de se relever !\",\n failure: \"Est tombé à terre !\",\n }\n});\n\nawait Test.roll();\nif (Test.failure) {\n await this.actor.addCondition(\"prone\");\n}","hO2CFW9hygGSYuJ2":"return args.target?.Species == this.effect.specifier;","hObTbWi4ZdwXimIW":"if (args.item.type == \"spell\")\n{\n args.item.system.cn.value = Math.floor(args.item.system.cn.value / 2);\n}","hOgha3ir8K9TVphO":"return args.characteristic !== \"fel\";","hSImyYjL0CENTvXf":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\", appendTitle : ` - ${this.effect.name}`}});\nawait Test.roll();\nif (Test.Échoué)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTags.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `

${item.name} PA réduit de moitié

`\n}\nif (msg)\n{\n\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n}","hSlEY2oh8quVmdXR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hTsnYKgw0kK10PiC":"args.fields.modifier += 5","hWWvkPbgIN3lxz1u":"return args.item?.system?.attackType !== \"melee\";","hYNWp75ggWSTht55":"if (args.test.result.hitloc.value != \"head\" && args.test.result.critical)\n{\n\twarhammer.utility.sleep(200).then(() => {\n\t\tthis.script.message(\"Tirage possible sur la table @Table[crithead]{Coups critiques à la tête} au lieu de de la localisation normale.\")\n\n\t})\n}","hZAax4emLahEEqcZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"(Tusks)\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hadXFC43VKyrE9jC":"this.actor.addEffectItems([\"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\", \"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\"], this.effect);","hfO4INH3EeETDTFt":"this.actor.status.addArmour(1, {locations: this.effect.flags.wfrp4e.locations, source: this.effect})","hg89FU1NAp8tIsgO":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Trade\"))","hhCs5VBKx50S5IsY":"return !args.context.mutate","hhv7PrRdlf9sfC82":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Réflexes de Combat\"]\nlet trappings = [\"Veste en cuir\", \"Casque en cuir\", \"Jambières en cuir\", \"Bouclier\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hj7tI212neKIu9dh":"this.actor.system.status.ward.value = 7;","hlHKeFWrOA8CsLr9":"args.data.reversal = {allowed : true, if: \"success\"};\nargs.context.pilot = true;","hluehsCuBZYc1Ejt":"return args.characterisic != \"fel\"","hmk8zV1LTElHUI8A":"let msg = `${this.actor.prototypeToken.name} loses 1 Wound.
`\n if (this.actor.status.wounds.value <= 1)\n {\n msg += `${this.actor.prototypeToken.name} goes unconscious.
`\n await this.actor.addCondition(\"unconscious\")\n }\n this.script.message(msg)\n this.actor.modifyWounds(-1)","hpbraeEbjkXnmD75":"args.fields.hitLocation = \"lLeg\"\nargs.fields.modifier += 20;","hpwJRAhCsXTp9bd9":"let choice1 = [\n {\n type : \"skill\",\n name : \"Corps à corps (Base)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Corps à corps (Armes d'hast)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\nlet choice3 = [\n {\n type : \"skill\",\n name : \"Corps à corps (A deux mains)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\nlet choice = await foundry.applications.api.DialogV2.wait({\n window : {title : \"Choix\"},\n content :\n `

\n Sélectionnez votre choix\n

\n
    \n
  1. Corps à corps (Base)
  2. \n
  3. Corps à corps (Armes d'hast)
  4. \n
  5. Corps à corps (A deux mains)
  6. \n
\n `,\n buttons : [\n {\n label : \"Base\",\n action : \"basic\",\n callback : () => {\n return choice1\n }\n },\n {\n label : \"Armesd'hast\",\n action : \"polearm\",\n callback : () => {\n return choice2\n }\n },\n {\n label : \"A deux mains\",\n action : \"two-handed\",\n callback : () => {\n return choice3\n }\n }\n ]\n})\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hqMwzPozAVTzoCxa":"if ((args.test.result.roll % 11 == 0 || args.test.result.roll == 100) && args.test.failed)\n{\n delete args.test.result.misfire;\n args.test.result.tables.misfire = {\n label : \"Raté\",\n class : \"fumble-roll\",\n modifier : 0,\n key : \"torpedo\"\n }\n}","ht7csu1KImHzpzL5":"return args.item?.actor?.type !== \"vehicle\" || args.item?.type !== \"weapon\" || !args.item.name.includes(\"Cannon\");","huJcVpVn6Q7sQkFC":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value -= 1;\n","hwHpIunCq3ifk2QU":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Duration)\n if (Number.isNumeric(range))\n {\n args.item.system.duration.value = \"2 * \" + args.item.system.duration.value\n }\n}","hwOZxgt7e65iWvYz":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n let damage = this.effect.sourceTest.result.damage\n\n this.script.message(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n}","hxmwtw5zAHyS2upG":"this.script.message(await game.wfrp4e.tables.formatChatRoll(\"giftofthebeast\"))","i59IpmZNLJEPWZ3L":"return args.spell","i5AN97A7IOeygEFA":"if (args.applyAP && args.modifiers.ap.metal) \n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : \"Ajouter PA de métal aux Dégâts\" })\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignorer Métal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","i7xl0jNpLnBT2h2l":"args.actor.characteristics.dex.value = 0","i93PGV1lDSdi3BJu":"let effectsToDisable = this.actor.items.filter(i => i.type == \"disease\").reduce((effects, item) => effects.concat(item.effects.contents), []).concat(this.actor.effects.contents.filter(i => i.isCondition)).filter(i => i.active);\n\nif (effectsToDisable.length)\n{\n this.script.notification(`Disabling ${effectsToDisable.map(i => i.name).join(\", \")}.`);\n effectsToDisable.forEach(i => i.update({disabled : true}))\n}","iAo3wxMLA64rsKjj":"this.script.message(await game.wfrp4e.tables.formatChatRoll(\"skavenbrew\"))","iBEPQ3NwtI9DfkEy":"let locations = [];\n\nwhile (locations.length < 2)\n{\n let loc = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN : true})\n if (!locations.includes(loc.result))\n {\n locations.push(loc.result);\n }\n}\n\nlocationText = locations.map(i => game.wfrp4e.config.locations[i]).join(\", \")\n\nthis.item.updateSource({name : this.item.name += ` (${locationText})`})","iH9o7t8vGDn6pm1d":"if (args.test.result.misfire && args.test.result.roll % 2 == 1 && args.test.result.roll % 11 == 0) {\n delete args.test.result.misfire\n}\nelse if (args.test.result.misfire)\n{\n delete args.test.result.misfire;\n args.test.result.tables.misfire = {\n label : \"Raté\",\n class : \"fumble-roll\",\n modifier : 0,\n key : \"artillery-misfires\"\n }\n}","iHn3YzvqNfbwzjZz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = this.actor.characteristics.s.bonus\ndata.system.description.value = \"\"\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","iLpq4yCFN6YACrYA":"if (args.test.result.castOutcome == \"success\")\n{\n this.script.message(await game.wfrp4e.tables.formatChatRoll(\"demonic-mien\"))\n}","iM4B3IZ4VtpZsl09":"args.size = \"sml\"","iMDZLr7ueJWBnilj":"args.actor.flags.rangedDamageIncrease += 1","iMu8BZ7eHMAbPEO1":"let healed = args.totalWoundLoss\n\nthis.script.message(`this.actor.prototypeToken.name healed ${healed} Wounds`);\n\nthis.actor.modifyWounds(healed)","iNAQJa5HyaEckknX":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\n\n\nlet opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n let spells = this.actor.itemTypes.spell;\n if (spells.length)\n {\n let chosen = spells[Math.floor(CONFIG.Dice.randomUniform() * spells.length)]\n this.script.message(`Perd l'accès à ${chosen.name}`)\n chosen.update({name : chosen.name += \" (PERDU)\"})\n }\n}\n","iO2hCDwyQ7v4qrOI":"if (args.test.options.staunchBleeding) {\n if (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) {\n let staunch = ~~args.test.result.SL + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n args.test.result.other.push(`${this.actor.name} guérit ${staunch} états Hémmoragie du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + args.test.result.SL < 0)\n args.test.result.other.push(`Le patient contracte une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n}","iVhi3Z6zPaf1bf8g":"return [\"t\", \"i\", \"ag\", \"dex\", \"int\", \"wp\"].includes(args.characteristic)","iX0ctHYHg12pjaCU":"let result = await game.wfrp4e.tables.rollTable(\"gift-of-slaanesh\")\n\nif (result.object.documentId && result.object.documentCollection)\n{\n let item = await fromUuid(`Compendium.${result.object.documentCollection}.${result.object.documentId}`);\n if (item)\n { \n let data = item.toObject();\n // Some items need sourceTest for their effects\n foundry.utils.setProperty(data, \"flags.wfrp4e.sourceTest\", this.effect.sourceTest);\n await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});\n }\n}\n\nthis.script.message(game.wfrp4e.tables.formatChatRoll(\"gift-of-slaanesh\", {lookup : result.roll, hideDSN: true}));","id9ZdkERMZnZTWXt":"if (args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\tthis.script.notification(\"Immunisté à la Peur\");\n\targs.extendedTest.delete();\n\targs.abort = true;\n}\nreturn args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\")","igVAVU7DOuzhNG14":"return args.item?.system.isMelee","ij3BLXzNk7eZ3V95":"return ![\"s\",\"t\",\"wp\",\"fel\"].includes(args.fields.characteristic)","imKVsCy8rya2gkwO":"// Any Characteristic penalties due to failed Consume Alcohol Tests\n// or the state of being Stinking Drunk are eliminated.\nawait this.actor.removeSystemEffect(\"consumealcohol1\")\nawait this.actor.removeSystemEffect(\"consumealcohol2\")\nawait this.actor.removeSystemEffect(\"consumealcohol3\")\nawait this.actor.removeSystemEffect(\"stinkingdrunk1\")\n\n// The drinker is thereafter Fatigued\n// for a number of hours equal to 10 minus their Toughness Bonus —\n// nothing but time and rest can eliminate this penalty.\nawait this.actor.addCondition(\"fatigued\")\nconst duration = 10 - parseInt(this.actor.system.characteristics.t.bonus)\nthis.effect.updateSource({\"duration.rounds\" : duration});\nthis.script.message(`

${this.actor.prototypeToken.name} n'a plus de pénalités liées à l'alcool et gagne l'état Extenué pendant ${duration} heures.

`,\n{\n whisper: ChatMessage.getWhisperRecipients(\"GM\"),\n blind: true\n})","inPxRSx0CDj1nwAm":"if (args.test.result.fumble && !this.actor.itemTypes.talent.find(i => i.name == \"Magie des Arcanes (Feu)\"))\n{\n this.actor.addCondition(\"ablaze\");\n}","ioeTj5mx8jlA5EX5":"args.actor.addCondition(\"stunned\")","ipkkRffJh61WE7zR":"if (!args.flags.amputatedFootOrLeg)\n{\n\targs.flags.amputatedFootOrLeg= true;\n\targs.fields.modifier -= 20;\n}","iqUvV1Vu81M3WyZ4":"let SL = Number(this.effect.sourceTest.result.SL);\nfor (let i=0; i [\"fire\", \"heavens\", \"beasts\", \"shadow\", \"light\", \"life\", \"death\", \"metal\"].includes(s.system.lore.value)).sort((a, b) => a.system.lore.value > b.system.lore.value ? 1 : -1)\n\nlet choice = await ItemDialog.create(spells, 1, {text : \"Choisissez un Sort\", title : this.effect.name});\nif (choice[0])\n{\n this.actor.addEffectItems(choice.map(i => i.uuid), this.effect)\n}\n","iuYuf05BNuZ5fllI":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[poisoned-wind-globe]\")\n}","iuoVkjFdL1rHdbqR":"return this.item.equipped.value && [\"weapon\", \"cast\"].includes(args.type)","ivxpmCKu3pEMG05c":"if (this.actor.inCombat)\n{\n\tthis.actor.characteristics.s.bonus += 2\t\t\n\tthis.actor.characteristics.s.calculationBonusModifier -= 2\n}","j1AmrY1SxFJQyapo":"if (this.actor.status.advantage.value > 0 && args.item.system.attackType)\n{\n args.item.system.qualities.value.push({name : \"penetrating\"})\n}","j3c6Y5aeA7nlFr9F":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.wBhPFggGqIXwbx1r\", // Alley Cat\n \"Compendium.wfrp4e-core.items.Item.q58lK4kULJZB5GjE\", // Rover\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","j3zDMWkns32Yrxn3":"this.effect.updateSource({\"flags.wfrp4e.ward\" : 9})","j6Bf1iivH8cqSnnK":"let target = args.data.targets[0]\nreturn target?.actor.hasCondition(\"prone\") || target.hasCondition(\"surprised\")","j98hvy6r9G2Vjmid":"if (args.totalWoundLoss > 0) \n{\n args.opposedTest.result.other.push(\n `@Corruption[minor]{Minor Exposure to Corruption}`\n )\n this.script.message(\n `${this.effect.name}: \n @Corruption[minor]{Minor Exposure to Corruption}
\n ${args.actor.prototypeToken.name} must take an \n Average (+20%) Corruption (Minor) Test`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","jC8o5PbnqEvOoZ9N":"this.actor.addCondition(\"poisoned\", 2)","jFKnf2UdoxAQx76R":"if (args.equipped)\n{ \n this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.URwIDtInCsxOoGqM\", this.effect);\n}\nelse \n{\n this.effect.deleteCreatedItems();\n}","jFwema0iwzBphxie":"let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss)\nwoundsGained = Math.ceil(woundsGained / 2)\n\nargs.attacker.update({\"system.status.wounds.value\" : args.attacker.system.status.wounds.value + woundsGained})\n\nargs.actor.addCondition(\"fatigued\")\nargs.attacker.hasCondition(\"fatigued\")?.delete();\n\nthis.script.message(`${args.attacker.prototypeToken.name} gains ${woundsGained} Wounds`);","jGDk7avWFSnyFoql":"let broken = this.actor.hasCondition(\"broken\");\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.IAWyzDfC286a9MPz\");\n\nif (broken && !broken.getFlag(\"wfrp4e\", \"blasted-mind\") && !this.actor.has(item.name))\n{\n await broken.delete();\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})\n this.script.notification(`Removed ${broken.name}, added ${item.name} (${Math.ceil(CONFIG.Dice.randomUniform() * 10)} Rounds)`)\n}","jHgxpe6TJDlP3oTn":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\", true, [\"system.lore.value\"])\nspells = spells.filter(s => [\"slaanesh\"].includes(s.system.lore.value))\n\nlet choice = await ItemDialog.create(spells, 1, {text : \"Choisissez un Sort\", title : this.effect.name});\nif (choice[0])\n{\n this.item.updateSource({name : this.item.name + ` (${choice[0].name})`})\n this.actor.addEffectItems(choice.map(i => i.uuid), this.effect)\n}\n","jLsL4KRI6LEG9Ii2":"if (args.test.result.critical && ['rLeg', 'lLeg'].includes(args.test.result.hitloc.result))\n{\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 20 : 20\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}","jOCLEsjNzERyVLsP":"if(args.test.result.majormis)\n{\n args.test.result.nullmajormis = game.i18n.localize(\"ROLL.MajorMis\")\n args.test.minormis = game.i18n.localize(\"ROLL.MinorMis\")\n}","jOSCsBRUO117spv8":"args.abort = `Only gunpowder or artillery weapons can attack targets within the ${this.effect.name}`;","jObJanFoev4N6ZRv":"if (!args.opposedTest.attackerTest.item?.system?.isMagical)\n\targs.abort = `${this.effect.name}: Ignored`","jOm7RxGFm1y6mCpN":"return args.context.crewTest.name.includes(\"Batten Down\");","jW87rmQLtROdVEhW":" if ([\"orc\", \"ork\", \"goblin\", \"hobgoblin\", \"snotling\", \"greenskin\"].includes(args.opposedTest.defender.details.species.value.toLowerCase()))\n {\n args.addImpact = true\n args.opposedTest.result.other.push(\"Rune of Goblin Bane: Impact Ajouté\")\n }","jWkfoVpHLiRaHTza":"if (args.test.succeeded)\n{\n args.test.result.other.push(`${this.effect.name}: @Terror[1,${this.actor.prototypeToken.name}]`)\n}","jXbrIGxznqf1SNxZ":"const speaker = ChatMessage.getSpeaker({actor: this.actor});\n\nthis.script.message(`

${speaker.alias} is Immersed within a Sea Elemental and suffers from @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}

They may attempt to escape by freeing themselves from the @Condition[Entangled} Condition as if they were @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.wmA76Q2zJJ9HrkvA#grappling]{Grappled} by the Sea Elemental, making an Opposed Strength Test against its Strength of 59.

`);","jYJRO5XPyG7y6fih":"await this.actor.addCondition(\"blinded\")\nawait this.actor.addCondition(\"deafened\")\nawait this.actor.addCondition(\"fatigued\")","jb1ouw0eIBVy3Wwg":"if (\n this.item == args.attackerTest.item\n && args.attackerTest.succeeded \n && args.defenderTest.item?.system?.attackType == 'melee'\n && (args.defenderTest.item.properties.qualities?.magical || args.defenderTest.item.properties.unusedQualities?.magical)\n) \n{\n args.opposedTest.result.other.push(`${this.effect.name}: destroys magical ${args.defenderTest.item.name}.`)\n}","jbZPLb4wuqJpHLUx":"this.item.system.flaws.value.push({name : \"dangerous\"})","jdS2u1tQPYeO55WI":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif (type == \"cold\")\n{\n\tlet stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))\n\tawait args.actor.addCondition(\"stunned\", stunned);\n}\n\nif (type == \"corrosion\")\n{\n let damageItems = await foundry.applications.api.DialogV2.confirm({window: {title : this.item.name}, content : `

Endommage tous les objets portés ?

`})\n\tif (damageItems)\n\t{\n\t\tlet msg = ``\n\t\tlet weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);\n\t\tlet armour = args.actor.itemTags.armour.filter(i => i.isEquipped);\n\t\tlet trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);\n\t\tfor(let item of weapons)\n\t\t{\n\t\t\tif (item.system.properties.qualities.shield)\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1, \"shield\");\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1);\n\t\t\t}\n\t\t\tmsg += `

${item.name} endommagé de 1

`\n\t\t}\n\t\tfor(let item of armour)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `

${item.name} endommagé de 1

`\n\t\t}\n\t\tfor(let item of trappings)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `

${item.name} endommagé de 1

`\n\t\t}\n\t\tif (msg)\n\t\t{\n\t\t\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n\t\t}\n\t}\n}\n\nif (type == \"fire\")\n{\n\tawait args.actor.addCondition(\"ablaze\");\n}\n\nif (type == \"electricity\")\n{\n\tawait args.actor.addCondition(\"stunned\");\n}\n\nif (type == \"poison\")\n{\n\tawait args.actor.addCondition(\"poisoned\");\n}\n\nif (type == \"warpfire\")\n{\n\tawait this.actor.corruptionDialog(\"moderate\")\n\tthis.actor.applyEffect({effectUuids : this.item.effects.getName(\"Warpfire\").uuid})\n}","jfk5VDKMTIf4ee0v":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"poisoned\")","jmxlpyLrIuoxQtvU":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}}));\n","jrvj7bRyMBB9LixP":"this.actor.addCondition(\"fatigued\", 3)","jsgLEVYvMieyYT6L":"let tokenImg = \"\"; // Put path to token image here, inbetween the quotation marks\nif (tokenImg)\n{\n if (this.effet.getFlag(\"wfrp4e\", \"transformed\"))\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", false);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: this.actor.prototypeToken.texture.src}}));\n }\n else\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", true);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: tokenImg}}));\n }\n}\nelse\n{\n this.script.notification(\"Aucun chemin d'image de token configuré. Le chemin de l'image doit être défini dans la première ligne de ce script.\", \"error\");\n}","jvNuIbOtB46p0esq":"if (args.test.item?.system?.attackType == \"melee\")\n{\n\tif (parseInt(args.test.result.SL) < 0 || args.test.failed)\n\t{\n\t\tif (parseInt(args.test.result.SL) < 0)\n\t\t{\n\t\t\targs.test.result.SL = \"+0\";\n\t\t\targs.Test.result.description = \"Succès marginal\";\n\t\t}\n\t\targs.Test.result.outcome = \"success\"\n args.test.result.other.push(`${this.effect.name}: Minimum +0 SL`)\n\t}\n}","k0AkkBLtE8oZhBwn":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Valeur d'Armure\", text : \"Entrez la valeur d'Armure\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","k1Wdehpgdc0hP63E":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet hatred = item.toObject();\nhatred.system.specification.value = \"Skaven\"\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.3wCtgMDNnu8MFmyk\")\nlet immunity = item.toObject();\nimmunity.system.specification.value = \"Poison\"\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.oRx92ByVNEBN6YkK\")\nlet berserk = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [hatred, immunity, berserk], {fromEffect : this.effect.id})","k465TgRelwcSUdS2":"if (this.actor.has(\"Métier (Ingénieur)\", \"skill\"))\n{\n let aim = await this.actor.setupSkill(\"Métier (Ingénieur)\", {appendTitle : ` - Aim ${this.item.name}`});\n await aim.roll();\n let SL = Number(aim.result.SL);\n let context = {}\n if (SL < 0)\n {\n context.fields = {modifier : 10 * SL};\n context.initialTooltip = \"Échoué Métier (Ingénieur)\";\n }\n\n let fire = await this.actor.setupWeapon(this.item, context)\n fire.roll();\n}\nelse\n{\n this.script.notification(\"Cet acteur n'a pas le Métier (Ingénieur)!\", \"error\");\n}","k5792iKWEqKmVZMk":"return args.weapon || args.skill?.name === \"Esquive\";","k7ldJfyW201HgRFh":"args.item.system.qualities.value.push({name : \"magical\"});","k9SvH4Lm3ZuI8S1N":"return ![\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","kBXVEnSWzaQZLkJH":"if(args.test.result.critical)\n{\n args.test.result.damage +=1 \n args.test.result.additionalDamage += 1\n}","kIM4Fs1lFVV7TSnj":"this.actor.modifyAdvantage(1);","kY50G53IXdNXX9Sc":"for(let e of this.item.effects)\n{\n if (e.name.toLowerCase().includes(\"rune\") && e.system.transferData.type == \"aura\" && e.system.transferData.area.radius == \"6\")\n {\n e.system.transferData.area.radius = \"12\"\n }\n}","kYTEqcs8JpO2OmB9":"if (args.equipped)\n await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.Bvd2aZ0gQUXHfCTh\", this.effect, {\"system.specification.value\": \"10\"});\nelse\n await this.effect.deleteCreatedItems()","kbXDGAmWWD4CZJHB":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst roll = new Roll(`2d10 - ${sin}`);\nawait roll.evaluate();\nawait roll.toMessage({flavor: `${this.effect.name}`});\nthis.actor.system.status.mood.addEntry(`${this.effect.name} (${this.effect.sourceActor.name})`, roll.total);","kiJ6AiaYVUjt6aV6":"teeth = await fromUuid(\"Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1\")\nteeth = teeth.toObject();\n\nlet roll = await new Roll(\"1d10\").roll({allowInteractive : false});\nroll.toMessage(this.script.getChatData({flavor : \"Dents perdues\"}))\nteeth.system.location.value = `${roll.total} ${teeth.system.location.value}`\nthis.actor.createEmbeddedDocuments(\"Item\", [teeth])","kiolpXGbkmxfPiuI":"let test = this.actor.attacker?.test\nif (test && this.item.system.protects[test.result.hitloc.result] && test.result.critical)\n{\n this.script.message(`${this.item.name}: Blocked Critical Hit`)\n}","knq8lNYLw0v757dQ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","kvaN100w0nBUlLbj":"let poisoned = this.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.message(\"Immunisé à l'empoisonnement\")\n poisoned.delete()\n}","kvnZz8yqdTZbErkr":"args.actor.system.details.move.value -= 2;\nargs.actor.system.details.man -= 1;\nargs.actor.system.status.carries.max *= 1.5;","kvqJbHBvFr6iGLcI":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.3wCtgMDNnu8MFmyk\",null,[{\"system.specification.value\":\"Poison\"}])","lCOdnKz8XpnkDs6Q":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();","lDIWlQvD6MGyP3QP":"return this.effect.sourceActor.effects.filter(i => i.isCondition).length > 0","lFO6XdfUODmFArqx":"args.actor.addCondition(\"bleeding\")","lG5lfAzNuM4t0rpM":"return args.skill?.name === \"Esquive\";","lII4KMRblqwFBlsV":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 15\n}\nlet skills = [\"Focalisation\", \"Charme\", \"Représentation (Danse)\"]\nlet skillAdvancements = [0, 6, 3]\nlet talents = [\"Attirant\", \"Distraire\", \"Imitation\"]\nlet traits = [\"Perturbant\", \"Flight (6)\", \"Spellcaster (Petty)\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Feux follets\", \"Sommeil\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","lMRsQRgjMexY9dxE":"return [\"NAME.Résistance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","lOIHiAIDtj91kllN":"const chanties = await warhammer.utility.findAllItems('wfrp4e-soc.chanty', \"Loading Chanties\", true);\nlet choice = await ItemDialog.create(chanties, 1, {text : \"Choisissez un Chant\", title : this.effect.name});\nif (choice.length) \n{\n this.actor.addEffectItems(choice.map(i => i.uuid), this.effect)\n}","lOzkngzye4RmvALp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\nthis.script.notification(\"Added \" + item.name)","lQJ68n3y1xDyNicE":"return !args.context.sizeModifier && args.item?.system?.attackType != \"ranged\"","lRZhkh8pcu93QTKz":"if (args.test.spell)\n{\n\targs.test.preData.SL = -10\n}","lSOAZ4FG44bT4jh1":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n\nlet infectedData = infected.toObject();\nlet fearData = fear.toObject();\nfearData.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData, infectedData], {fromEffect : this.effect.id})","lU4s3UTtBkU38djI":"this.actor.addCondition(\"entangled\")\nlet msg = `${this.actor.prototypeToken.name} loses 1 Wound and gains 1 Entangled Condition.`\nthis.script.message(msg)\nthis.actor.modifyWounds(-1)","lZuavewrJzOehrJQ":"let test = await this.actor.setupSkill('Résistance', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 't',\n context: {failure: \"Mast shattered!\"}\n});\nawait test.roll();\n\nif (test.failed) {\n let crit = await fromUuid(\"Item.d4bCnR1zINTNF9VC\");\n await this.actor.createEmbeddedDocuments(\"Item\", [crit]);\n this.effect.update({disabled: true});\n}","laWHBP2jLrVxcgp9":"this.script.message(await this.actor.applyBasicDamage(2, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","laptAldsT0Fm1rDt":"let blunt = await foundry.applications.api.DialogV2.confirm({window: {title : this.effect.name}, content :`

Appliquer la réduction des dégâts contondants ? (-3)

`})\n\nif (blunt)\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Réduction des Dégâts Contondants\", value : -3})\n}","lj7vOpa6tHHZ9bBB":"return this.actor.attacker","ljGX2w8hCTyLAjRp":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.details.price.gc -= Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","ljpM7muMyxGD04EX":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","lmBAZCtofsC8hHHG":"let SL = 1;\n\ndo {\n const signedSL = SL >= 0 ? `+${SL}` : \"SL\";\n const content = `\n
\n

Vous avez augmenté ${signedSL} ${SL > 1 ? \"DRs\" : \"SL\"}. Voulez-vous lancer un d10 ?

\n

1–6: ajoutez +1 DR

\n

7–10: perdez tous les DR accumulés et effectuez le test suivant à –1 DR

\n
\n`;\n const choice = await foundry.applications.api.DialogV2.confirm({\n yes: {label: \"Lancer\", icon: \"fas fa-dice\"},\n no: {label: `Keep ${signedSL} DR`, icon: \"fas fa-check\"},\n content,\n });\n\n if (!choice) break;\n\n const roll = new Roll(\"1d10\");\n await roll.toMessage({flavor: this.effet.name});\n\n if (roll.total >= 7) {\n SL = -1;\n break;\n }\n\n SL++;\n} while (true);\n\nthis.effet.setFlag(\"wfrp4e\", \"SL\", SL);","lol5J6h0pErzM71s":"return args.weapon?.system.properties.flaws.crewed","luEuwzYCUrch58Bp":"if (args.opposedTest.attackerTest.options?.grudge) {\n args.modifiers.other.push({label : this.effect.name, details : \"Augmentation des Dégâts\", value : 1}) \n}","lvjcddwRiN9iGruy":"let test = await this.actor.setupCharacteristic(\"t\", { appendTitle: ` - ${this.effet.name}`, fields: { difficulty: \"challenging\" } })\nawait Test.roll();\n\nif (Test.Échoué)\n{\n let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let bs = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let s = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let t = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ag = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let dex = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\n let currentAge = parseInt(this.actor.system.details.age.value)\n\n let inline = `@ROLL`\n let msg =\n `

${this.actor.prototypeToken.name} ages by ${inline.replace(\"@ROLL\", ageAdded).replace(\"@TT\", \"2d10\")} and loses

\n

${inline.replace(\"@ROLL\", ws).replace(\"@TT\", \"1d10\")} Compétence de Combat

\n

${inline.replace(\"@ROLL\", bs).replace(\"@TT\", \"1d10\")} Compétence de Tir

\n

${inline.replace(\"@ROLL\", s).replace(\"@TT\", \"1d10\")} Force

\n

${inline.replace(\"@ROLL\", t).replace(\"@TT\", \"1d10\")} Endurance

\n

${inline.replace(\"@ROLL\", ag).replace(\"@TT\", \"1d10\")} Agilité

\n

${inline.replace(\"@ROLL\", dex).replace(\"@TT\", \"1d10\")} Dextérité

\n `\n this.script.message(msg);\n\n let characteristics = foundry.utils.duplicate(this.actor.system.characteristics)\n\n characteristics.ws.initial -= ws\n characteristics.bs.initial -= bs\n characteristics.s.initial -= s\n characteristics.t.initial -= t\n characteristics.ag.initial -= ag\n characteristics.dex.initial -= dex\n\n this.actor.update({ \"system.characteristics\": characteristics, \"data.details.age.value\": ageAdded + currentAge })\n}","lwVhn4bSXJ3eoT9q":"if (this.item.system.weaponGroup.value == \"basic\")\n{\n let slash = this.item.system.qualities.value.find(i => i.name == \"slash\")\n if (slash)\n {\n slash.value = \"2A\"\n }\n}","m3qEVO5fseV6KHXa":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","m4eagTrVOXtotonR":"// Get the size\nlet size = this.actor.sizeNum \nlet diff = \"difficult\";\nif (size < 5) { // 5 = Monstrous\n diff = \"hard\";\n}\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : diff}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) {\n this.actor.addSystemEffect(\"fear\")\n}","m58MpMZBblpq5LJu":"args.prefillModifiers.slBonus++;\nargs.prefillModifiers.successBonus++;\n","m84kG5cEPEByqHdd":"const uuid = \"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","m8qBlbH7ROoqa22o":"return args.context.reload","mBcLf11upaHS8AQq":"this.actor.status.addArmour(1, {source: this.effect})","mGHKBkDp4omSaBlD":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","mJ9eMPub4epJSf00":"return args.weapon?.system.qualities.value.find(i => i.name == \"shield\") && this.actor.attacker","mPxmCsXYirAIT913":"let key = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.characteristics, this.effect.img), 1, \"Choisir la Caractéristique\");\n\nthis.effect.updateSource({changes : [{key : `system.characteristics.${key[0].id}.modifier`, mode : 2, value : 10}]})","mRvLsSVxNyt8LVZb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GRRN3XAKIpEVCY7z\")\nlet data = item.toObject();\ndata.name += \" (Au choix)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","mT7PDcjF3cJTDbjR":"args.actor.system.details.move.value -= 1;\nargs.actor.system.status.carries.max *= 1.25;","mV4Tmc0yfpL09KV7":"args.actor.addCondition(\"entangled\")","mXvtf3qhJjshpopX":"return [\"weapon\", \"cast\", \"channelling\"].includes(args.type)","ma0sWhebqwdRHWvY":"if (!args.flags.trained)\n{\n args.flags.trained = true;\n args.fields.modifier += 10;\n}","maKr58mvvyKxFyC3":"if (args.item.type == \"prayer\" && (args.item.damage.value || args.item.damage.dice))\n args.item.damage.value += \"+1\"","masOBNgSi5HYkf3m":"return args.type != \"cast\" && args.type != \"channelling\"","mgLGN1XPzPE4dReN":"args.fields.slBonus--;","mlulnXQo8XU8vKLD":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrer la valeur\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","mnvczEiu7gUSWvuV":"if (args.test.options.flags.skewering)\n{\n args.test.result.tables.critical = {\n label : \"Critique (si attaque réussie)\",\n class : \"critical-roll\",\n modifier : args.test.result.critModifier || 0,\n key: `crit${args.test.result.hitloc.result}`\n\n }\n}","n5RJqJL9fdRIxkuN":"if (this.actor.system.status.advantage.value > 0)\n{\n await this.actor.modifyAdvantage(-1);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","n5wowuDE8Dz1uBZn":"let damage = this.effect.sourceActor.characteristics.int.bonus + 6;\nif (this.actor.has(game.i18n.localize(\"NAME.Mort-vivant\")) || this.actor.has(game.i18n.localize(\"NAME.Démoniaque\"))) { \n damage += 6\n}\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}));\n\nlet test = await this.actor.setupCharacteristic(\"int\", {fields : {difficulty : \"average\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) {\n\tthis.actor.addCondition(\"stunned\");\n}","n8X4Vgmrs4M5pyHK":"return !this.actor.isOpposing || this.actor.attacker.test.item.attackType != \"melee\" || !this.item.equipped.value","n99CqhPx3uABCU15":"if (args.test.result.critical && args.test.preData.reversal.allowed)\n{\n args.test.result.other.push(`${this.effect.name}: can reverse Critical Hit roll`)\n}","nCWAflBj7Si2BI1Q":"if (args.item.type == \"spell\" && args.item.system.lore.value != \"petty\")\n{\n args.item.cn.value = Math.max(4, args.item.cn.value * 2)\n}","nGTxNWBUBgTr87wU":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, speaker : {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n ","nHJdlqbOP0ECgywb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nNwAFEURKlFhPcvA":"CorruptionMessageModel.createCorruptionMessage(\"minor\", this.script.getChatData());","nSXzktHyNjGUXjaw":"return args.item?.system.isProjectiles","nYtAjSArsNbrU2ob":"if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n args.fields.modifier -= 10;\n}\nelse if ([\"wp\"].includes(args.characteristic))\n{\n args.fields.modifier += 10;\n}","nZtN0zM49xTuG86V":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","naF5EWr1CBkYRZTK":"if (args.opposedTest?.attackerTest?.item?.system?.isProjectiles)\n{\n let choice = await foundry.applications.api.DialogV2.confirm({window: {title : this.item.name}, content : `

Annuler les dégâts avec ${this.effect.name}?

`})\n\n if (choice)\n {\n args.abort = `${this.effect.name}: Dégats annulés.`;\n }\n}","neaaVy6D6tfcst5P":"args.fields.slBonus += this.actor.characteristics.i.bonus;\n","ngMm7SgtVqVovFJG":"if (args.test.result.critical && args.test.result.critical != \"Total Power\")\n{\n args.test.result.other.push(` Bonecrusher Critical (+20) (only if Critical Cast selected)`)\n}","njPP9wDAsdh4WHIj":"if (args.totalWoundLoss > 0 && [\"trait\", \"weapon\"].includes(args.opposedTest.attackerTest.item?.type))\n{\n this.script.message(`Infected: ${args.actor.name} must pass an Easy (+40) Résistance Test or gain a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","nkSmu7v9WiAaK4vq":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","nkbTnaeBpthyhw4J":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.message(`${this.actor.prototypeToken.name} fortune points increased from ${current} to ${fortunePoints + current}`)","nkdKBJ8ItqWiRAWL":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.
\n Ils gagnent +50 aux tests de natation et peuvent respirer sous l'eau.
\n S'ils portent le masque pendant plus d'une heure ou bénéficient de l'un de ses effets, ils sont exposés à @Corruption[moderate]{Corruption modérée}.\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n\n// Notify of lingering effects when mask is Retiré\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Usagé)\"})\n this.script.message(`${this.item.name} sur ${this.actor.name} a été retiré et perd ses propriétés. Cependant, les effets durent [[1d10+4]] jours, après quoi ils doivent être manuellement retirés.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n\n}\n","nlQA0shW8FCXjY7u":"return args.type != \"cast\" || args.item.lore.value != \"fire\"","nqWu0ZplxzRiUEAg":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\n\n// Kind of insane but whatever\nlet opposedResult = Test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result\n\nreturn opposedResult?.winner == \"attacker\";","nuIpPD4uaZRuJni8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nxNqWmmF6mJTnrLo":"return args.weapon?.system.usesHands.includes(this.item.system.location.key);","nzh8d46l1ikhkz8Q":"return (args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\")","o1zD8mej9TWKNxUq":"args.fields.slBonus -= 1;","o2QhtiLAmUEpDgBX":"return args.skill?.name != \"Voile (Aéronavale)\"","o88xuUConwt0vFLw":"let points = this.effect.sourceTest.result.overcast.usage.other.current;\n\nthis.actor.update({\"system.status.fortune.value\" : this.actor.system.status.fortune.value + points});\n\nthis.script.message(`Gained ${points} Fortune Points`)","oA197GIqHpU5WR9V":"if (args.test.options.corruption || args.test.options.mutation)\n{ \n args.test.preData.canReverse = true;\n}","oDNfCNyt5KaUYmg2":"if(args.opposedTest.result.winner == \"defender\")\n{\n let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let msg = `Rolled ${roll}.`\n if (roll >= 7)\n {\n msg = `Attack hits with an SL of ${roll - 6}.`\n }\n this.script.message(msg, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","oHenUKtaS3jT5xQn":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4xF7M6ylIiGntekh\")\nitem = item.toObject()\nitem.name = this.effect.name\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n","oHmtdXWVwm7y7BtO":"args.fields.difficulty = \"hard\";","oPg4se8iQRD14kmB":"let filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nlet items = await ItemDialog.createFromFilters(filters, 1, {text : \"Choisissez une arme d'hast ou une arme à deux mains appropriée\"})\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value = true);\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","oQI06eh8mJ9UqETO":"if (this.item.system.disabled) {\n await this.effect.deleteCreatedItems();\n} else if (!this.actor.items.find(i => i.name === \"Furtif\")) {\n await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.OzwDT6kzoLYeeR2d\", this.effect);\n}","oTXPA6rbPnYOKNmo":"let characteristics = {\n \"ws\" : 35,\n \"bs\" : 10,\n \"s\" : 25,\n \"t\" : 30,\n \"i\" : 30,\n \"ag\" : 25,\n \"dex\" : 0,\n \"int\" : 15,\n \"wp\" : 35,\n \"fel\" : 15\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Intuition\", \"Langue (Battle)\", \"Commandement\" , \"Savoir (Guerre)\", \"Perception\"]\nlet skillAdvancements = [25, 15, 25, 25, 15, 30, 20, 20]\n\nlet talents = [\"Vigilance\", \"Maîtrise du combat\", \"Combat Instinctif\", \"Inspiring\", \"Chance\", \"Déterminé\", \"Inébranlable\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Bouclier\", \"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = [\n {name: \"Two Handed Weapon\", type: \"trapping\", trappingType: \"clothingAccessories\" },\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nitems = items.concat(await ItemDialog.createFromFilters(filters, 1, {text: \"Choisissez une arme d'hast ou une arme à deux mains appropriée\"}))\n\nlet ride = await foundry.applications.api.DialogV2.confirm({window : {title : \"Compétence\"}, content : \"Ajouter Chaos Steed et +20 Conduite (Cheval) ?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Chevaucher (Cheval)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","oV81zgbZsuTFG6L2":"let caster = this.effect.sourceActor;\n\nthis.actor.modifyWounds(caster.system.characteristics.fel.bonus);\n\nthis.script.message(`Healed ${caster.system.characteristics.fel.bonus} Wounds`);","oW1gtYVT5nrxDjM7":"return args.characteristic != \"ag\"","oWa7RkScnl6lR5vd":"if (args.test.characteristicKey == \"wp\")\n{\n if (args.Test.Échoué)\n {\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n\n this.script.message(`Test de FM échoué, ${this.actor.prototypeToken.name} gain de @UUID[Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP] pour [[1d10]] heures`)\n }\n}","ocBW3osTFnb5JCfe":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","ofddAHvzn1xUueSG":"args.AP.head.value -= tinDifference(args.AP.head.layers)\nargs.AP.body.value -= tinDifference(args.AP.body.layers)\nargs.AP.lArm.value -= tinDifference(args.AP.lArm.layers)\nargs.AP.rArm.value -= tinDifference(args.AP.rArm.layers)\nargs.AP.rLeg.value -= tinDifference(args.AP.rLeg.layers)\nargs.AP.lLeg.value -= tinDifference(args.AP.lLeg.layers)\n\nfunction tinDifference(layers)\n{ \n let metalAP = layers.filter(i => i.metal).reduce((prev, current) => prev + current.value, 0)\n\n let tinAP = layers.filter(i => i.metal).reduce((prev, current) => prev + Math.max(0, current.value - 2), 0)\n\n return metalAP - tinAP;\n}","ogJBAXTXyhTqACPO":"return args.item?.system.attackType != \"melee\"","ohl803m0tUwNfKAk":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 5 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","okW06V9UiPC4Vcrn":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n}\nlet skills = [\"Calme\", \"Esquive\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Combat Instinctif\", \"Déterminé\"]\nlet trappings = [\"Veste de cuir\", \"Jambières de cuir\", \"Calotte de cuir\", \"Arme simple\", \"Lance\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","okr3TtzpFoefUuJS":"let item = await fromUuid('Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX')\nlet data = item.toObject();\ndata.system.location.value = \"Collar Bone\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","oqgd9G6oI1ncPYLw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CV9btQn09S9Fn8Jk\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","pBMioPUtDn1mk9f5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.5KP9sOoLSGvj9EXp\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","pG5OVokZzCRHIrwz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.mgeiaDZXei7JBEgo\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","pLKv4moua6XhNdmA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\nlet data = item.toObject();\ndata.name += \" (Woodlands)\";\nthis.actor.createEmbeddedDocuments(\"Item\", Array(this.effect.sourceTest.result.overcast.usage.other.current).fill(data), {fromEffect : this.effect.id})","pPV9oEydXb7oi6jX":" if (args.totalWoundLoss > 0)\n {\n args.actor.addCondition('ablaze')\n }","pR4Q2OnPxXtwRVli":"let criticals = this.actor.itemTypes.critical;\n\nif (criticals.length)\n{\n this.script.notification(\"Impossible de recevoir une Blessure Critique \");\n this.actor.deleteEmbeddedDocuments(\"Item\", criticals.map(i => i.id))\n}\n\nif (foundry.utils.getProperty(args.data, \"system.status.wounds.value\") == 0)\n{\n this.script.notification(`Endormi pendant ${Math.ceil(CONFIG.Dice.randomUniform() * 10)} tours`)\n}","pRp6hoBJ0JQa4NNG":"return args.item?.system?.attackType != \"ranged\" || this.actor.system.canFly.effects.filter(e => e.name != \"Flying\")[0].disabled","pVSnn4Zw6y1EBDhv":"args.actor.system.details.man -= 1;\nargs.actor.system.details.move.value -= 1;","pdvCwjxHI56EmxuU":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.sJ3yX1kvzu2hgNq5\")\nlet amphibious = item.toObject();\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nlet as = item.toObject();\nas.name += \" (Sight)\";\nawait this.actor.createEmbeddedDocuments(\"Item\", [amphibious, as], {fromEffect : this.effect.id})","pj7gjxHrnrZonC6U":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\")\nlet data = item.toObject();\ndata.name = `${data.name} (Mort-vivant, Warm-bloods)`;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","pkKpxVqRHIzywerL":"const ablaze = this.actor.hasCondition(\"ablaze\");\n\nif (ablaze) {\n ablaze.delete();\n this.script.notification(\"Résistance à l'état En Flammes\");\n}","pnB9TzSEytkxk3Rb":"return this.actor.hasSystemEffect(\"infighting\")","ppc8L3WtIx6JzlAd":"if (args.equipped) {\n await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.mDgEMOoJpi8DkRYb\", this.effect);\n} else {\n this.effect.deleteCreatedItems()\n}","pqQkeUVpuZ0jOKnZ":"const tables = [\n game.wfrp4e.tables.findTable(\"mutatephys\"),\n game.wfrp4e.tables.findTable(\"mutatephys\", \"Khorne\"),\n];\n\nif (!tables.length) {\n return ui.notifications.error(\"Table de Mutation introuvable, veuillez vous assurer qu'une table avec la clé `mutatephys` est importée dans le monde.\");\n}\n\nconst values = {}\n\nlet i = 0;\nfor (const table of tables) {\n values[i] = table.name;\n i++;\n}\n\nconst key = await ValueDialog.create({}, null, values);\nconst table = tables[key];\n\nconst results = (await table.drawMany(2)).results;\nconst uuids = results.map(result => `Compendium.${result.documentCollection}.${result.documentId}`);\n\nawait this.actor.addEffectItems(uuids, this.effect);\nthis.script.notification(\"TTirage de mutation effectué et appliqué\");","pvTcazVvW4v04otW":"if (args.totalWoundLoss > 0) {\n await 0rgs.actor.addCondition(\"poisoned\", 2)\n}","pvk5OhTNdVgwXoUa":"args.fields.successBonus += 2;","px7eEdhOEt7zOTrq":"return [\"int\", \"t\", \"wp\", \"i\"].includes(args.characteristic)","pzimrxrqpv282Oqb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.TaYriYcJkFuIdBKp\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\n","q0LvphC8RDSyR0oY":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n ws : game.wfrp4e.config.characteristics.ws,\n t : game.wfrp4e.config.characteristics.t,\n ag : game.wfrp4e.config.characteristics.ag,\n wp : game.wfrp4e.config.characteristics.wp\n}, this.effect.img), 1, \"Choisir la caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","q3nRyXaxksdCiLFM":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.j6v78dnOOdCB6c3d\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","q5RgoYr12kBF6FA5":"return args.item?.system?.attackType == \"ranged\" && this.item == args.item && !this.actor.isOpposing","q8lOAWr2970sZeTw":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","qAEZgtu5CrfUkxhx":"if (args.test.options.staunchBleeding)\n{\n if (args.test.succeeded)\n {\n let staunch = Number(args.test.result.SL) + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n }\n args.test.result.other.push(`${this.actor.name} enlève ${staunch} Etats Hémmoragie du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.Test.result.SL) < 0)\n {\n args.Test.result.other.push(`Le patient contracte une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","qDYJnO2JosPJrjpz":"if (args.totalWoundLoss <= 0) return;\n\n// Poisoned handled by Venin trait\n\nconst test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"average\"},\n context: {\n failure: `Gain de 1 Point de Corruption.`\n }\n});\n\nawait test.roll();\n\nif (test.failed && args.actor.type === \"character\")\n args.actor.update({\"system.status.corruption.value\": args.actor.system.status.corruption.value + 1});\n\n\nawait args.actor.applyEffect({effects : this.item.effects.getName(\"Morsure du Crâne Pourpre\")})","qITSQMvvkgj81fW1":"return ![\"t\", \"s\"].includes(args.characteristic)","qK4q4o6cQhcGzFX3":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet leader = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vCgEAetBMngR53aT\")\nlet fearData = fear.toObject();\nlet leaderData = leader.toObject();\nfearData.system.specification.value = this.effect.sourceTest.result.overcast.usage.other.current; \ntalents = new Array(1 + this.effect.sourceTest.result.overcast.available).fill(leaderData); // Assume any unused overcast is for war leader\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData].concat(talents), {fromEffect : this.effect.id})","qSwCYMMiIHmSV1X5":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\t effectData.system.sourceData.item = this.item.uuid\n effectData.duration.seconds = 10800\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","qT0WBPxLMMO9gvCd":"if (!this.actor.has(\"Vision Nocturne\") && !this.actor.has(\"Vision Nocturne\", \"talent\") && !this.actor.hasCondition(\"blinded\"))\n{\n this.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.nightshroud\" : true})\n}","qTcK1TSjLTi0jNQK":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 1;\nAP[\"rArm\"].value += 1;\nAP[\"lArm\"].value += 1;\nAP[\"body\"].value += 1;\nAP[\"lLeg\"].value += 1;\nAP[\"rLeg\"].value += 1;","qUwnVlWpsmDom3RK":"args.fields.modifier -= 5;","qZ8TBagp2d4dJAqI":"return !args.weapon || args.weapon?.system.isMelee","qZschZU0nee0kJlk":"args.fields.modifier -= 30;","qcyl98GYD55BkJsD":"this.actor.status.encumbrance.state = 0;\nthis.actor.status.encumbrance.pct = 0;","qhjU1QdsfqA8h5iI":"return args.item?.system?.attackType != \"ranged\" || !this.item.equipped.value","qjli5evn8UA9uTeZ":"return args.actor.uuid == this.effect.sourceActor.uuid;","qmGwT929EiZ3lW2x":"if (args.weaponProperties.qualities.penetrating)\n{\n args.alreadyPenetrating = true;\n}\nelse \n{\n args.weaponProperties.qualities.penetrating = true;\n}","qmH61HmrEJcmQTiu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.tNWrJUOArwfWXsPw\");\nitem = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});","qmOt7h17hGAKqQe0":"\n\nif (!args.opposedTest.attackerTest.item?.system?.isMelee) \n{\n let choice = await foundry.applications.api.DialogV2.confirm({ window: { title: this.effect.name }, content: `

${this.effect.name}: Is this a ranged or magical attack that orignates outside the Dome?

` })\n\n if (choice) \n {\n args.ward = 6;\n }\n}\n","qnJu82zgnfOsnqZV":"let closed = !this.item.getFlag(\"wfrp4e-soc\", \"gunport\") || false;\n\nawait this.item.setFlag(\"wfrp4e-soc\", \"gunport\", closed);\nlet scriptData = this.effect.system.scriptData;\n\nif (closed) {\n scriptData[0].label = \"Open\";\n} else {\n scriptData[0].label = \"Close\";\n}\n\nawait this.effect.update({\"system.scriptData\": scriptData});","qu194dVXm9Vx1TGk":"if (args.test.options.useOnesSupportive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.Test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Valeur d'unité utilisée comme DR`)\n }\n}","qxzhPtysAjPWspKf":"if (this.actor.has(\"Mort-vivant\") || this.actor.has(\"Démoniaque\"))\n{\n this.script.notification(`Impossible d'entrer dans ${this.effect.name} !`);\n}","qyBmkCJo5606o4J9":"this.item.system.flaws.value = this.item.system.flaws.value.filter(i => i.name != \"weakpoints\")","r6hi5vMdLhTaaPfb":"args.actor.details.move.value += this.effect.sourceTest.result.overcast.usage.other.current","rBAoyhzeU3Q8MVSk":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 50;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","rCh3ltUrUMovd2Kc":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.script.notification(\"Impossible d'être surpris\");\n this.actor.removeCondition(\"surprised\");\n}","rF0Z3hTUUnSxL3Mq":"let armour = (await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")).toObject()\nlet bite = (await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")).toObject()\nlet fear = (await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")).toObject()\nlet nightVision = (await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\")).toObject()\nlet tracker = (await fromUuid(\"Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp\")).toObject()\nlet weapon = (await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")).toObject()\n\narmour.name = \"Armour (Hide)\"\narmour.system.specification.value = 2\nbite.system.specification.value = 3\nfear.system.specification.value = 2\nweapon.system.specification.value = 4\nlet items = [armour, bite, fear, nightVision, tracker, weapon]\n\n\nlet belligerent = (await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")).toObject()//{Belligerent}\nlet bestial = (await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")).toObject()//{Bestial}\nlet big = (await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")).toObject()//{Big}\nlet blessed = (await fromUuid(\"Compendium.wfrp4e-core.items.5muSFXd6oc760uVj\")).toObject()//{Blessed (Ulric)}\nlet champion = (await fromUuid(\"Compendium.wfrp4e-core.items.4mF5Sp3t09kZhBYc\")).toObject()//{Champion}\nlet die = (await fromUuid(\"Compendium.wfrp4e-core.items.UsJ2uIOOtHA7JqD5\")).toObject()//{Die Hard}\nlet fast = (await fromUuid(\"Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak\")).toObject()//{Fast}\nlet frenzy = (await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")).toObject()//{Frenzy}\nlet immunity = (await fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\")).toObject()//{Immunité Psychologique}\nlet regenerate = (await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")).toObject()//{Régénération}\nlet size = (await fromUuid(\"Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q\")).toObject()//{Taille (Large)}\n\nblessed.system.specification.value = \"Ulric\"\nsize.system.specification.value = \"Large\"\n\nlet optional = [belligerent, bestial, big, blessed, champion, die, fast, frenzy, immunity, regenerate, size];\n\nlet chosen = await ItemDialog.create(optional, \"unlimited\", \"Choisir des Traits Optionnels\");\n\nitems = items.concat(chosen || [])\nthis.script.notification(`Adding ${items.map(i => i.name).join(\", \")}`);\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","rIISfbCShejmJNKw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","rJ8pspSekyDLkiqG":"return args.skill.name === game.i18n.localize(\"NAME.Cool\")","rLMaVNEGdZ6xj5Au":"return ![\"i\", \"int\", \"fel\"].includes(args.characteristic)","rRfff55c7elyvbCb":"return this.actor.flags.useless[this.item.system.location.key] && args.weapon?.system.usesHands.includes(this.item.system.location.key[0] + \"Arm\")","rUGSx06BuBvX9kgf":"if (args.test.result.charging)\n{\n args.test.result.damage += 1\n args.test.result.additionalDamage += 1\n if (!args.test.result.resolute) {\n args.test.result.breakdown.damage.other.push({label : this.effect.name, value : this.item.Advances});\n args.test.result.resolute = true // Prevent duplicate messages\n }\n}\n","rVRDoxiWILo7d8FF":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.2 * specification;","rVpPNILEzWL9lj6b":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kJNAY1YRaCy9IgmT\")\nlet terrorTraitItem = item.toObject()\nterrorTraitItem.system.specification.value = Number(this.effect.item.system.specification.value) \nthis.actor.createEmbeddedDocuments(\"Item\", [terrorTraitItem]);","rX8FTinyTMj9WJri":"if (!this.actor.flags.holed) return;\nif (this.actor.flags.holed.applied === true) return;\nif (this.actor.hasCondition(\"dead\")) return;\n\nconst currentHoled = this.actor.flags.holed.holed || 0;\n\nconst openGunPorts = this.actor.itemTypes.vehicleMod.reduce((acc, m) => {\n if (!m.name.toLowerCase().includes(\"gun port\"))\n return acc;\n\n let closed = m.getFlag(\"wfrp4e-soc\", \"gunport\");\n if (!closed) acc++;\n\n return acc;\n}, 0);\n\nconst totalHoled = currentHoled + openGunPorts;\nconst toughness = this.actor.system.characteristics.t.value;\nthis.actor.flags.holed.total = totalHoled;\n\nif (totalHoled >= toughness) {\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n this.script.message(`\n

${speaker.alias} coule en raison d'un score Percé (${totalHoled}) égal ou supérieur à sa Robustesse (${toughness })

\n

\n Percé en raison de dégâts critiques : ${currentHoled}
\n Percé en raison de sabords ouverts : ${openGunPorts}\n

\n `, { flavor: this.effect.name.split(\"(\")[0]});\n this.actor.addCondition(\"dead\");\n} else if (totalHoled >= (toughness * 0.5)) {\n this.actor.system.details.move.value -= 1;\n this.actor.system.details.man -= 1;\n this.actor.flags.holed.half = true;\n}\n\nthis.actor.flags.holed.applied = true;","ramav4ymrDDkPKK4":"if (this.actor.hasCondition(\"bleeding\"))\n{\n this.actor.removeCondition(\"bleeding\");\n this.script.notification(\"Retiré 1 Etat Hémmoragie\")\n}\nelse\n{\n this.script.notification(\"Aucun Etat Hémmoragie\");\n}","ratP9ByLjQPiLlFK":"args.data.reversal = {allowed : true, if: \"success\"};","rdaMhMyHrJjQ6vVC":"game.wfrp4e.utility.postPeur(this.item.Advances, this.actor.name)","re1UFtxvRRjpPB7Z":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nF5z1OEhpi4t6a6S\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nif (data.system.location.key[0] == \"r\")\n{\n\tdata.system.location.value = \"Cheville droite\"\n}\nelse if (data.system.location.key[0] == \"l\")\n{\n\tdata.system.location.value = \"Cheville gauche\"\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {skipLocationValue : true, fromEffect: this.effect.id})\n","rgSwSeB3shIMVMb6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.x0WMGwuQzReXcQrs\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","rgnGu3IQrS8Vj9Op":"const bonus = game.settings.get(\"wfrp4e\", \"homebrew\").advantageBonus;\n\nargs.fields.modifier += bonus;","rly9iBUy8EX7NhQT":"if (game.user.targets.size !== 1)\n return ui.notifications.warn(\"Vous devez cibler exactement un seul Bateau.\");\n\nconst target = game.user.targets.first();\nconst vehicle = target.actor;\n\nif (!(vehicle.system instanceof VehicleModel))\n return ui.notifications.warn(\"Vous ne pouvez Constrict qu'un Bateau\");\n\nif (vehicle.size > 3)\n return ui.notifications.warn(\"Vous ne pouvez Constrict que des navires de Taille Large ou plus petits\");\n\nconst turns = Math.ceil(vehicle.system.details.length.value / 10);\n\nconst mainEffect = this.item.effects.contents[0];\nconst effectData = mainEffect.toObject();\n\neffectData.statuses = [effectData.name.slugify()];\n\nfoundry.utils.setProperty(effectData, \"flags.wfrp4e.target\", target.id);\nfoundry.utils.setProperty(effectData, \"flags.wfrp4e.turns\", turns);\n\nawait this.actor.applyEffect({effectData: [effectData]});\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\n\nthis.script.message(`${speaker.alias} a commencé à s'enrouler autour du ${target.name} et pourra commencer à l'écraser après ${turns} tours.`);","roYVcP5Zqcsa8jVw":"args.actor.system.details.move.value -= 1;","rpxQU26BU7nwjtqY":"let location = this.item.system.location.key\nlet test = await this.actor.setupCharacteristic(\"dex\", {context : {failure : `${this.effect.name}: Lâchez l'objet!`}, skipTargets: true, appendTitle : \" - \" + this.effet.name, fields : {difficulty : \"average\"}})\nawait Test.roll();\n\n\nif (location && Test.Échoué)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Vous lâchez ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nreturn test.succeeded","rqTT8yOyK4bUwbdm":"let test = args.test\nif (test.spell.lore.value == \"fire\")\n{\n if (test.result.overcast.usage.target?.AoE)\n {\n test.result.overcast.usage.target.current += test.actor.characteristics.wp.bonus\n test.result.overcast.usage.target.initial += test.actor.characteristics.wp.bonus\n }\n if (test.result.overcast.usage.range)\n {\n test.result.overcast.usage.range.current *= 2\n test.result.overcast.usage.range.initial *= 2\n }\n \n}","s07GKMPCvQ8Heorc":"const value = this.effect.sourceActor.system.characteristics.wp.bonus;\nthis.script.message(await args.actor.applyBasicDamage(value, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));","s0kTuDE0qv68V2KI":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFBF00\"}}));\n","s5bO0Sf0qpS27Tve":"await args.actor.addCondition(\"ablaze\", 3)\nawait args.actor.addCondition(\"prone\");","s6eZXfZkC1My6EXl":"let lore = this.effect.name.split(\" \")[2].toLowerCase();\nif (args.item.type == \"spell\" && args.item.system.lore.value == lore)\n{\n args.item.system.cn.value = Math.max(0, args.item.system.cn.value - 1);\n}\n","s7kW3lm2eU5IPrLP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet dv = item.toObject();\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.OzwDT6kzoLYeeR2d\")\nlet stealthy = item.toObject();\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.XSb3QVB9ipPBFt56\")\nlet shadow = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [dv, stealthy, shadow], {fromEffect : this.effect.id});","s8idWt9YdMTRfnjV":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","s8xU6OOZbbfo6VIw":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus\n","s94yKZ4o5XN4JWM1":"// Any attack with such ammunition which inflicts at least one Wound,\n// also inflicts one Bleeding Condition.\n\nif (args.totalWoundLoss > 0) {\n args.actor.addCondition(\"bleeding\")\n}\n","s9J1TUkpGdvSWvPO":"this.actor.addCondition(\"blinded\");","s9KcytRE7i0cU06n":"if ([\"dragon\"].includes(args.opposedTest.defender.details.species.value.toLowerCase()))\n {\n args.modifiers.other.push({label : this.effect.name, details : \"Blessures Doublées vs Dragons\", value : args.totalWoundLoss});\n args.totalWoundLoss *=2;\n }","sAVpm7hFRHpbCLXm":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"i\"].includes(args.characteristic)","sB4KB9bT3nQhAoqG":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisir le Savoir\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","sHVLKIdPbzLVItCa":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;","sHfkTRqTWPg2JAGN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","sKO8TcLIkCTnFvXu":"args.abort = true;\nthis.script.notification(`Cannot use ${this.item.system.location.value}!`, \"error\")","sNSfDBIA2k17hPYI":"let ablaze = this.actor.hasCondition(\"ablaze\");\nif (ablaze)\n{\n\tablaze?.delete();\n\tthis.script.notification(\"État En Flammes ignoré\");\n}\n","sPvfYQEnyAYNpIhF":"let shouldDamage = await foundry.applications.api.DialogV2.confirm({\n window : {title: this.effect.name + \" - \" + args.actor.name},\n content: \"Êtes-vous une créature humanoïde qui n'a pas fait de sacrifice à Rhya (ou à une autre divinité de la nature ou esprit puissant de la nature auquel le culte de Rhya est bien disposé, comme Isha ou Taal) depuis le dernier équinoxe de printemps ?\"\n});\n\nif (shouldDamage) {\n let damage = 1 + this.effect.sourceTest.result.baseSL;\n await args.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n args.actor.addCondition(\"fatigued\");\n}","sQDh3g11pWchxpW9":"return true","sYlGRLApZ3Ub24ea":"this.actor.system.status.addArmour(3, {source: this.effect.name, magical: true})","sZwLitzwKBTaFca3":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\")\nlet data = item.toObject();\ndata.name = data.name.replace(\"Target\", \"Greenskins, Mort-vivant, Chaos\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","sbK1a7txpSoXFzyB":"if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones == 0) {\n ones = 10;\n }\n\n\n if (ones > SL) {\n args.Test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilisation de l'unité des dés comme DR`)\n }\n}","scfm5iWWBxWI6QaK":"let darkvision = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet acutesense = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [darkvision, fear, acutesense], {fromEffect : this.effect.id})","shkBUtUuMPDKvFm7":"let test = await this.actor.setupSkill(\"Esquive\", {fields : {difficulty : \"average\"}})\nlet caster = this.effect.sourceActor\n\nlet fallen = this.effect.sourceTest.result.SL + caster.characteristics.wp.bonus\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n this.script.message(`${this.actor.prototypeToken.name} falls ${fallen} yards`)\n}","sjnoYbWpAugyDilW":"let test = await args.actor.setupSkill(\"Charme\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'fel',\n context: {\n success: \"L'animal devient docile envers les Humains, les Elfes qui honorent Isha, et des alliés similaires.\"\n }\n});\nawait test.roll();","skVq3eDEYKFF2iZp":"// I'm assuming the endurance test specified is for the end-round check\nawait this.actor.addCondition(\"poisoned\", 4);\n","sm9d5lk6cM0OuUkf":"this.actor.applyPeur(Math.min(4, this.effect.sourceTest.result.overcast.usage.other.current))","svCqdytEOtqFXCcs":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 10,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 20,\n \"wp\" : 20,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Savoir (Magie)\" , \"Perception\"]\nlet skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]\n\nlet talents = [\"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [\n {name: \"Objet magique\", type: \"trapping\", trappingType: \"misc\" },\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await foundry.applications.api.DialogV2.confirm({window : {title : \"Compétence\"}, content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Chevaucher (Cheval)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","sx7Ikn8WW00gBFb4":"let location = (Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"r\" : \"l\") + \"Arm\"\n\nif (location == \"lArm\")\n{\n\tthis.script.notification(\"Bras Gauche\")\n}\nelse if (location == \"rArm\")\n{\n\tthis.script.notification(\"Bras Droit\")\n}\n\nthis.effet.updateSource({\"flags.wfrp4e.location\" : location});\n\nif (location)\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.notification(`Lâche ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `Lâche ${dropped.map(i => i.name).join(\", \")}!`}));\n\nthis.effet.updateSource({\"duration.rounds\" : roll.total})","syRJs8P4aBFB5USD":"if (this.actor?.system?.details?.god?.value !== \"Sigmar\") return\nif (this.actor?.currentCareer?.careergroup?.value !== \"Prêtre\" \n && this.actor?.currentCareer?.careergroup?.value !== \"Prêtre Guerrier\" ) return\n \nlet currentSin = this.actor.system.status.sin.value \nlet updatedSin = currentSin + 2\nawait this.actor.update({\"system.status.sin.value\": updatedSin})","syqqBkyP5tGqZ78t":"this.actor.has(\"Immunité Psychologique\")?.delete();\n\nlet roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n\nroll.toMessage(this.script.getChatData());\n\nthis.script.notification(`Removed Immunité Psychologique, Adding ${roll.total} Broken Conditions`)\nthis.actor.addCondition(\"broken\", roll.total, {\"flags.wfrp4e.blasted-mind\" : true})","sz0PqS1kroMOzUZk":"let characteristics = {\n \"ws\" : -15,\n \"bs\" : -30,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : 0,\n \"int\" : -20,\n \"wp\" : 15,\n \"fel\" : -20\n}\nlet skills = [\"Corps à corps (Bagarre)\"]\nlet skillAdvancements = [10]\n\nlet talents = [\"Peurless (Everything)\", \"Frénésie\", \"Endurci\"]\nlet trappings = [\"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = []\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","t48hkacYdOpzWvK9":"args.context.beatBlade = true;","t8LYOuN5peEdWeXP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","tCIT1a12Gt6k2ohA":"let resistance\nif (this.item.name.includes(\"(\") && !this.item.name.toLowerCase().includes(\"(any)\"))\n{\n\tresistance = this.item.parenthesesText\n}\nelse \n{\n resistance = await ValueDialog.create({text : \"Entrez la Résistance\", title : \"Résistance\"}) \n \n if (resistance)\n {\n this.item.updateSource({name : `${this.item.name.split(\"(\")[0].trim()} (${resistance})`})\n this.effet.updateSource({name : this.effet.name + ` (${resistance})`})\n }\n} \nthis.item.updateSource({\"system.tests.value\" : this.item.system.Tests.value.replace(\"the associated Threat\", resistance)})\n\nif (resistance && !this.effet.name.includes(\"(\"))\n{\n this.effect.updateSource({name : this.effect.name += ` (${resistance})`})\n}","tFAKRRRfTjQfdQz3":"this.actor.getActiveTokens().forEach(t => t.document.update({\"texture.tint\" : \"\"}));","tGVEV6TLl310mFLP":"let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\nif (args.applyAP && nonmagical)\n{\n let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\n args.modifiers.ap.ignored += nonmagical\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore les PA non-magiques (\" + nonmagical + \")\");\n}","tHBlC7SpYiQ7SUGo":"return args.characteristic !== \"t\";","tKBq1nGZo8t6vvQ6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.5hH73j2NgPdsLCZN\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","tNTO1LVN7JqHf4YN":"if (args.test.characteristicKey == \"wp\")\n{\n if (args.Test.Échoué)\n {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"malaise\"]])\n this.script.message(`Test de FM échoué, ${this.actor.prototypeToken.name} gains @Condition[Malaise] for [[1d10]] hours`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","tUwP7TjrOOOnaCYJ":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n this.script.notification(`Suppression de ${fatigued.conditionValue} états Extenué`)\n fatigued.delete();\n}\nelse\n{\n\tthis.script.notification(`Aucun état Extenué`)\n}","tdICiJ26rJrDbxT6":"return args.characteristic != \"i\"","tg9N6aUo8WRPKj3H":"// If the creature currently has a Surprised, Unconscious, or Entangled Condition, it does not gain this Advantage.\nconst surprised = this.actor.hasCondition(\"surprised\")\nconst unconscious = this.actor.hasCondition(\"unconscious\")\nconst entangled = this.actor.hasCondition(\"entangled\")\nif (entangled || unconscious || surprised) return\n\n// If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating.\nconst grimRating = parseInt(this.item.specification.value) || 1\nif (grimRating > this.actor.status.advantage.value) {\n this.actor.setAdvantage(grimRating)\n}","thxlWeZbow8iE7xA":"const uuid = \"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.system.specification.value = 1;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","tkZ8Ybqu518LQYEn":"await args.actor.addCondition(\"ablaze\");\n\targs.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.4CMKeDTDrRQZbPIJ\", this.effect, [{\"system.specification.value\": \"Krezok Soulflayer\"}])","toSrgcvWq9b5eN0K":"let location = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN: true})\n\nthis.item.updateSource({name : `${this.item.name} (${location.description})`})\nthis.script.message(`Localisation: ${location.description}`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })","tpz88eQFTjWHdFL5":"return args.item?.system?.attackType != \"ranged\" || this.item != args.item || this.actor.isOpposing","tyQLkRLk1AXB4g2u":"if (args.test.succeeded) {\n args.test.result.critical = \"Critical\"\n\n args.test.result.tables.critical = {\n label : args.test.result.critical,\n class : \"Critique-roll\",\n modifier : args.test.result.critModifier,\n key: `crit${args.test.result.hitloc.result}`\n }\n\n args.Test.result.other.push (`${this.effect.name}: Tout les succès sont des Critiques.`)\n\n}","u3olS2p7Ls1JXfAH":"this.script.message(await game.wfrp4e.tables.formatChatRoll(\"mutatephys\", {}, \"Tzeentch\"));","u46KnlxCjP42F6QY":"let table = await fromUuid(\"RollTable.uATmVS40DQLC1woJ\");\n\nif (table)\n{\n table.roll();\n}\nelse\n{\n this.script.notification(\"Table des Traits de personnalité introuvable\", \"error\");\n}","u4fKgGFEnOCnvvsv":"return args.item?.system?.isProjectiles;","u5dNZ0s3lWfL8KFb":"return args.fields.charging","u6CYMSZADrfXd48Q":"args.fields.modifier += 20;","uA5qaat5EXzkzltq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (!test.succeeded)\n{\n let plague = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aKiuGzlVO51JvsjV\")\n let obj = plague.toObject();\n await this.actor.createEmbeddedDocuments(\"Item\", [obj]);\n}\n\nthis.effect.delete();","uAy4w7y8Uu9POF8C":"args.item.system.qualities.value.push({name : \"impact\"})","uCJk19rijMPRU8jg":"return this.item.equipped.value \n && args?.weapon\n && ([\"giant\"].includes(args.target.Species.toLowerCase()))","uEVSUTTam4Z96JJ2":"if (this.item.equipped.value\n && args.opposedTest.attackerTest.item \n && (args.opposedTest.attackerTest.item.isProjectiles || args.opposedTest.attackerTest?.spell)\n ) \n{\n args.modifiers.other.push({label : this.effect.name, details : \"Réduction des Dégâts\", value : -2})\n}","uLBDnWC3S0lRitbj":"let test = await this.actor.setupCharacteristic(\"int\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet opposedResult = test.opposedMessages[0]?.system.opposedHandler?.resultMessage?.system.opposedTest?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))\n {\n this.actor.addCondition(\"unconscious\")\n await this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.message(\"Gain de 1 Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n else\n {\n await this.actor.addCondition(\"stunned\", 1 + opposedResult.differenceSL);\n }\n}\nelse\n{\n return false;\n}","uMvD2HWFNGqCmrBM":"if (args.test.options.addChargingDice)\n{\n\targs.test.result.diceDamage = {formula: \"1d10\", value : Math.ceil(CONFIG.Dice.randomUniform() * 10) }\n\targs.test.result.additionalDamage += args.test.result.diceDamage.value;\n}","uNYstk3eXmWamhzs":"args.actor.addCondition(\"blinded\")","uOHAsKlkFuIaAmjb":"args.actor.modifyWounds(1)","uRiAvo9fb3U7FIIy":"if (!this.actor.has(\"Bénédiction de Puissance\",\"prayer\")) this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.KSDrXcieyRc37YI7\", this.effect)","uZeNKQ24fToJ7qtY":"let addWounds = 0\nswitch (args.actor.system.details.size.value) {\n case \"lrg\": \n addWounds = 5\n break\n case \"enor\":\n addWounds = 10\n break\n case \"mnst\":\n addWounds = 15\n break\n}\nif (addWounds > 0) {\n args.modifiers.other.push({label : this.effect.name, details : \"Augmentation des Dégâts\", value : addWounds})\n}","ucF4aiJ1gpDB333G":"if (args.test.options.catfall && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) && !args.test.result.catfall)\n{\n args.test.result.other.push(`${this.effect.name}: Fall distance damage reduced by ${Number(args.test.result.SL) + 1} yards`)\n args.test.result.catfall = true; // Prevent duplicate messages\n}","ugL5IBB6R2yWyMWd":"if (args.totalWoundLoss > 0)\n{\n let apply = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : `

Appliquer les dégats de ${this.effect.name} ? L'attaquant doit avoir utilisé ses mains nues ou une arme de mêlée en métal.`})\n if (apply)\n {\n\n let damage = 5 + this.actor.characteristics.wp.bonus;\n\n let loc = args.opposedTest.attackerTest.weapon?.system.usesHands[0] || \"rArm\";\n\n let APatLoc = args.opposedTest.attacker.system.status.armour[loc];\n\n let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n\n let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\n damage -= (APused + args.opposedTest.attacker.system.characteristics.t.bonus)\n\n let msg = await args.opposedTest.attacker.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n msg += ` (Ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\n this.script.message(msg)\n }\n}","uhCq5NwjQ2a2idPn":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ulXfbycWUu36vdmS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"difficult\", slBonus : -1 * this.effet.sourceTest.result.SL}})\nawait Test.roll();\nif (Test.succeeded)\n{\n\tthis.script.notification(`Résistance à ${this.effect.name}`);\n}\nreturn test.failed;","ur2HAWDGSGvyAynU":"if (args.combat.combatant.actor.uuid === this.effect.sourceActor.uuid) {\n this.effect.delete();\n}","v00nVCRKqqRvY28t":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\", 3)\n}\n","v18mmwUmuKiVfwzQ":"let test = await this.actor.setupTest(game.i18n.localize(\"NAME.Résistance\"), {appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\");\n}","v4CCxVaVGf9i8U7X":"let cured = await ValueDialog.create({text : \"Entrez le nombre de maladies/poisons soignés\", title : this.effect.name})\n\nlet damage = 0;\n\nlet rolls = new Array(cured).fill(\"\").map(i => `max(0, 1d10 - ${this.actor.system.characteristics.fel.bonus})`)\n\nlet Test = new Roll(`${rolls.join(\" + \")}`);\nawait test.roll();\ntest.toMessage({speaker : {alias : this.actor.name}, flavor : this.effect.name});\nthis.script.message(await this.actor.applyBasicDamage(test.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true }))","v4ITTsSY9EvCbhZP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","v5xrDWcrTNFJkyQB":"let addOption = await foundry.applications.api.DialogV2.confirm({\n window : {title : \"Option\"},\n content :\n `\n Ajouter une option?\n

\n Projectiles (Arc) +10 et un Arc long avec 12 flèches\n

\n `,\n})\n\nlet choice = []\n\nif (addOption)\n{\n choice = [\n {\n type : \"skill\",\n name : \"Projectiles (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"(2M) Arc long\",\n },\n {\n type : \"ammunition\",\n name : \"Flèche (12)\",\n }\n ];\n}\n\n\n\n\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","vBqrydNzHmEHClqZ":"let maxWounds = this.actor.system.status.wounds.max\nthis.actor.update({\"system.status.wounds.value\": maxWounds})","vFUVWZ1l8wpTjLcx":"if (!this.actor.has(game.i18n.localize(\"NAME.Démoniaque\")))\n return\n\nlet caster = this.effect.sourceActor;\nif (caster)\n{\n let wp = caster.system.characteristics.wp\n if (this.actor.system.characteristics.wp.value >= wp.value)\n {\n this.script.notification(\"La cible a une FM supérieure, pas d'effet\")\n return\n }\n this.actor.applyBasicDamage(wp.bonus, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL })\n}","vJQRBxDfPwHens0a":"if (args.totalWoundLoss > 0) \n{\n args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields: { difficulty: \"difficult\" } }).then(async Test => {\n await Test.roll();\n if (Test.Échoué) \n {\n await args.actor.addCondition(\"poisoned\")\n this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))\n }\n })\n}","vM2BPwYhHQaBAt2C":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.KII1gWnxIZ8HzmU5\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","vNUGuypkhx2P5YIA":"return args.characteristic !== \"fel\"","vNp9wgdSvnNEjZyS":"args.fields.slBonus -= 2; ","vPG4rV640aSzKzxe":"return !this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] || [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","vS2D9QUslR7ZtXXm":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"hard\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n roll.toMessage(this.script.getChatData())\n\n this.script.message(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\n}","vSDMygIT9nNvEGWG":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (Math.ceil(CONFIG.Dice.randomUniform() * 10) == 1) {\n this.item.setFlag(\"wfrp4e\", \"brittle\", true)\n ChatMessage.create({\n content: `\n ${this.item.name} has run out of poison. It will shatter the next time it is used.`, \n whisper: ChatMessage.getWhisperRecipients(\"GM\"),\n blind: true\n })\n}\n","vTebTUzXortx1Qut":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.characteristics.t.initial += 10 * specification;\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1 * specification;","vUpMQlbwDiYfMCNS":"this.actor.addCondition(\"ablaze\");","vY3xeTTL3ghPrJpN":"this.actor.addCondition(\"entangled\");","vZ5HCrhY8e4R1TrG":"let eye = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nlet nose = await fromUuid(\"Compendium.wfrp4e-core.items.SpPRZZRHxly7uo2G\")\nthis.actor.createEmbeddedDocuments(\"Item\", [eye, nose]);","vc4bELo0cWYoILfB":"let choice = await ItemDialog.create(this.actor.itemTypes.disease, 1, \"Choisir une maladie à guérir (contractée naturellement)\")\n\nthis.script.message(`Guéri ${choice[0]?.name}`);\nchoice[0].delete()","vc8eVKtyjtOGvWlK":"if (!this.actor.hasCondition(\"entangled\"))\n{\n this.effect.delete();\n}","vcM0IgsYVmfWrlO3":"fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\").then(item => {\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\n})","ve3RcfTi49rdYZU0":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields: {difficulty : \"average\"}, appendTitle : \" - Wounded\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n }","vejhfB9aI58iF1vr":"let choice1 = [\n {\n type: \"trait\",\n name: \"Maladie\",\n },\n {\n type: \"trait\",\n name: \"Infecté\",\n },\n {\n type: \"trait\",\n name: \"Perturbant\",\n },\n {\n type: \"trait\",\n name: \"Parasité\",\n },\n {\n type: \"trait\",\n name: \"Territorial\",\n }\n]\n\nlet updateObj;\nlet actor;\n\nasync function addTrait(c) {\n let items = [];\n console.log(\"TEST1\", c);\n let existing;\n if (c.type == \"trait\") {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type);\n }\n console.log(\"TEST\", existing);\n if (!existing) {\n let item = await game.wfrp4e.utility.find(c.name, c.type);\n if (item) {\n item = item.toObject();\n items.push(item);\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c}`, { permanent: true });\n }\n console.log(\"WISH LIST2\", choice1, items);\n actor.createEmbeddedDocuments(\"Item\", items);\n}\n\nasync function dialogChoice() {\n for (let c of choice1)\n {\n if (await foundry.applications.api.DialogV2.confirm({window : {title: \"Option\"}, content:`

Add Option?

  1. ${c.name}
`}))\n {\n addTrait(c)\n c.valid = true;\n }\n }\n}\n\nupdateObj = this.actor.toObject();\nactor = this.actor\nawait dialogChoice();\n","vgfs0DXvF5iKrz1M":"return args.characteristic != \"ag\" || this.item.getFlag(\"wfrp4e\", \"passed\")","vjyTKcNrJzX4XWnS":"let SL = parseInt(this.effect.sourceTest.result.SL)\nif (SL < 0)\n SL = 0\nthis.actor.addCondition(\"fatigued\", 1 + SL)","vn13U388mwquGN9y":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.wGTD2LezlI6Atyy0\");\nlet leader = item.toObject();\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.u0CFf3xwiyidD9T5\");\nlet luck = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [leader, luck], {fromEffect : this.effect.id});","vphNSTVxfZjApblV":"const bonus = this.effect.getFlag(\"wfrp4e-tribes\", \"bonus\");\n\nargs.fields.modifier += bonus;","vtXJI2VGlU9vODXz":"args.initiative += \"+10\";","vuzRRj5d9XdNYx3o":"let broken = this.actor.hasCondition(\"broken\")\nif (broken)\n{\n broken.delete();\n this.script.notification(\"Etat Brisé supprimée\")\n}","vvVhAqreedtmOR9b":"args.totalWoundLoss = Math.max(0, args.totalWoundLoss - 1)\nargs.modifiers.other.push({label : this.effect.name, value : -1)","vzSj3vvPryp02EVC":"if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.test.characteristicKey))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","w3r54pKZQKaH2Yer":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet slOver = this.effect.sourceTest.result.slOver;\nlet overcast = this.effect.sourceTest.result.overcast\nslOver -= ((overcast.total - overcast.available) * 2) // If they used an overcast, subtract 2 SL for each one\nlet added = Math.floor(slOver / 3) || 0\ndata.system.specification.value = 1 + added; // For each +3 SL, add 1 specification\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","w4RuGIfseGoxXA3k":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","w4zubIHP0XgMXsFe":"return !args.context.terror && !args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","w6tr8mWy0ZSUkHLt":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.77p3QRKgFWakkndF\", // Blather\n \"Compendium.wfrp4e-core.items.Item.b4x1qEWcevX7xK58\", // Schemer\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","w7K0lbxQKJ2tsc6f":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 60\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","w8s2RUzA1jmyu7vy":"if (args.test.isCritical && args.test.weapon.weaponGroup.value == \"crossbow\") {\n args.test.result.tables.critical.modifier \n = (typeof args.test.result.tables.critical.modifier ==='undefined') \n ? 10 \n : args.test.result.tables.critical.modifier + 10\n}","wAETU6aTRr9d4oCU":"args.fields.slBonus++;","wAntJhgb8Og5vJXh":"args.context.staunchBleeding = true;","wBc8XvkAnv3j93vR":"if (Number(args.actor.system.status.fate.value) > 0) {\n args.actor.update({\"system.status.fate.value\": Math.max(args.actor.system.status.fate.value - 1, 0)});\n args.actor.update({\"system.status.fortune.value\": Math.max(args.actor.system.status.fortune.value - 1, 0)});\n this.script.message(`Réduction du Destin et de la Chance de 1`);\n}\nelse if (Number(args.actor.system.status.resilience.value) > 0)\n{\n args.actor.update({\"system.status.resilience.value\": Math.max(args.actor.system.status.resilience.value - 1, 0)});\n args.actor.update({\"system.status.resolve.value\": Math.max(args.actor.system.status.resolve.value - 1, 0)});\n this.script.message(`Réduction de la Résilience et de la Détermination de 1`);\n}","wFHjQyCR6Wzn6TeQ":"this.actor.system.status.addArmour(1, {source: this.effect, magical: true});","wLg8LbPAPbQgUg0Z":"return (args.item?.system?.attackType != \"melee\" \n || this.actor.attacker != undefined \n || args.target?.hasCondition(\"surprised\") == undefined)","wRxgpGmlUpe7nwzJ":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","wUlYLBT59Efys5aS":"args.actor.addCondition(\"prone\");","wb1DpSdIhSqYG5cp":"args.fields.slBonus = -1 * parseInt(this.effect.sourceTest.result.SL)","wbM7tpw4TxvadcWm":"let items = this.effect.itemTargets;\nlet msg = \"\";\nfor(let item of items)\n{\n if (item.system.properties.qualities.durable)\n {\n await item.update({\"system.qualities.value\" : []});\n msg += `

${item.name} perd toutes ses Qualités

`\n }\n else\n {\n msg += `

${item.name} se désintègre en poussière !

`\n await item.update({name : item.name + \" (Poussière)\"})\n }\n}\nif(msg)\n{\n this.script.message(msg);\n}","we6JUzDvybekAbtn":"return args.type !== \"channelling\" && !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) && args.skill?.name !== `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","weDTna1dLMwHsNlJ":"args.modifiers.other.push({label : this.effect.name, details : \"Réduction des Dégâts\", value : -4})","whUSkaR1yem21bXp":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 6,\n \"int\" : -5,\n \"wp\" : 0,\n \"fel\" : 10\n}\nlet skills = [\"Corps à corps (Base)\", \"Pistage\"]\nlet skillAdvancements = [8, 7]\nlet talents = [\"Charge Berserk\", \"Frappe précise\", \"Frappe blessante\"]\nlet traits = [\"Flight (8)\", \"Rage\", \"Nuée\", \"Pisteur\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there'}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name +='Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","wkY4Uj2NjT8mQNT4":"args.item.system.damage.value = \"+6\";\nargs.item.system.qualities.value.push({name : \"magical\"});","wyTCozh9qGTx6yK0":"if (args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\targs.abort = true;\n\tthis.script.notification(\"N'a pas besoin de faire de tests de Peur ou de Terreur\");\n}","x1Ecj6MXY94kpcQq":"if (!this.item.equipped.value) {\n return this.script.notification(`Vous devez équiper le ${this.item.name} pour récupérer des points de blessures.`,\"info\")\n}\n\nconst runesOfRestoration = this.item.effects.contents.filter(e => e.name == this.effet.name)\nconst restorationWounds = parseInt(runesOfRestoration.length * this.actor.system.characteristics.t.bonus)\n\nthis.actor.modifyWounds(restorationWounds)\nthis.script.message(`Vous avez récupéré ${restorationWounds} blessures avec ${this.script.label}.`)","x76tKw4L8dX00ikE":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nlet data = item.toObject();\nfoundry.utils.setProperty(data, \"flags.wfrp4e.breath\", \"fire\")\ndata.system.specification.value = 5\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","x9G6Du5EWV6byf4C":"if (parseInt(this.effect.sourceTest.result.SL) >= 3)\n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 2)\n}\nelse \n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n}","x9iKFYYc4Ocy8PTS":"let item = this.effect.getCreatedItems()?.[0];\nChatMessage.create({content : \"La grâce dépasse le style\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({\n \"nobles\" : \"Nobles\",\n \"guilders\" : \"Membres de Guilde\",\n \"servants\" : \"Serviteurs\"\n}), 1, \"Choisir Group\")\n\nlet name = choice[0]?.name\n\nif (!name)\n{\n return;\n}\n\nif (item)\n{\n item.update({\n name : item.name.split(\"(\")[0] + ` (${name})`,\n \"system.tests.value\" : item.system.tests.value.split(\"(\")[0] + ` (${name}`\n })\n}\nelse\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\");\n let data = item.toObject();\n data.name += ` (${name})`\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n}","xBpLQa7yBPczDMY8":" let scythe = (await fromUuid(\"Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM\")).toObject();\n scythe.name = \"La Faux de Shyish\";\n scythe.system.damage.value = \"WPB + 3\"\n scythe.system.equipped = true;\n scythe.img = this.effect.img;\n scythe.system.qualities.value.push({name : \"magical\"})\n this.actor.createEmbeddedDocuments(\"Item\", [scythe], {fromEffect : this.effect.id})","xEE0ymsaH2tn2M99":"return args.type != \"cast\";","xIRU2SaqLeWmqGDI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\")\nlet data = item.toObject();\ndata.name += \" (Disease)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xJZKVGE04o84Gibo":"if (!this.item.actor.name.includes(\"Brunner\")) return;\n\nargs.item.system.damage.value += \"+1\";","xL4S0H1RP8hhXW7c":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xneBqGOs1QS7kfUr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xLKAuD6yzwjAL6tJ":"return !args.weapon || args.weapon?.system.properties?.qualities.shield || !this.item.system.usesLocation(args.weapon)","xMhhVol8Is3DJ3gb":"if (this.effect.sourceTest.succeeded)\n{\n let blinded = 1 + this.effect.sourceTest.result.overcast.usage.other.count\n this.actor.addCondition(\"blinded\", blinded)\n}","xPDMpOvC1ZBVxrNg":"args.fields.modifier += 10;","xPwa3NftkpMBc2AO":"return ![\"ws\", \"s\", \"ag\"].includes(args.characteristic)","xQ3xR2Wf0wHFa76H":"return [\"ws\", \"bs\", \"fel\", \"dex\"].includes(args.characteristic) || args.weapon","xQnoRTHotZKrwPrx":"return args.type == \"cast\" && args.item?.system.lore?.value == \"shadow\"","xRTmMwNfdirjsi8X":"this.actor.addCondition(\"ablaze\");\n\nthis.actor.applyBasicDamage(this.effect.sourceTest.result.damage)","xUpKYT7BZCSmAfUy":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","xYTkj8jhSVOSoLbC":"this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] = true;","xcny1zYAphdfrKv9":"args.fields.modifier -=20;","xcy5GOUSZ0meIejZ":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warp-grinder-fumble]\")\n}","xgdhf0wlNP2cHIQx":"await this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","xgplXZMs459X7XXM":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.
\n Ils subissent –20 à toutes les tentatives de résistance aux maladies.
\n S'ils portent le masque pendant plus d'une heure ou bénéficient de l'un de ses effets, ils sont exposés à @Corruption[moderate]{Corruption modérée}.\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n\n// Notify of lingering effects when mask is Retiré\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Usagé)\"})\n this.script.message(`${this.item.name} sur ${this.actor.name} a été retiré et perd ses propriétés. Cependant, les effets durent [[1d10+4]] jours, après quoi ils doivent être manuellement retirés.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n\n}\n","xihniGjgqOhuaKWc":" \n if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.test.characteristicKey))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","xiyQSXozoLxt0MZs":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.wMwSRDmgiF2IdCJr\", // utilisateur d\n \"Compendium.wfrp4e-core.items.Item.IAWyzDfC286a9MPz\", // Immunité Psychologique\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","xkdQhZ9KKqmocNLO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.tXKX29QZBdHmyMc7\")\nlet data = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xklncIMwQIespDxS":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"vhard\"}});\nawait Test.roll();\nCorruptionMessageModel.createCorruptionMessage(\"minor\", this.script.getChatData())\n\nif (Test.Échoué)\n{\n this.actor.addCondition(\"unconscious\");\n}","xnHobI9HojObLHMp":"args.applyTB = false;\nargs.applyAP = false;","xot4JWCRzLkobHtL":"args.actor.removeCondition(\"broken\", 1);","xpgXWoK2zDnG1uiF":" let stunned = args.actor.hasCondition(\"stunned\")\n if (stunned)\n {\n stunned.system.scriptData = stunned.system.scriptData.filter(s => s.trigger != \"dialog\")\n stunned.system._scripts = null;\n }\n\n\n\n let poisoned = args.actor.hasCondition(\"poisoned\")\n if (poisoned)\n {\n poisoned.system.scriptData = poisoned.system.scriptData.filter(s => s.trigger != \"dialog\")\n poisoned.system._scripts = null;\n }\n\n\n\n let deafened = args.actor.hasCondition(\"deafened\")\n if (deafened)\n {\n deafened.system.scriptData = deafened.system.scriptData.filter(s => s.trigger != \"dialog\")\n deafened.system._scripts = null;\n }\n\n\n\n\n let entangled = args.actor.hasCondition(\"entangled\")\n if (entangled)\n {\n entangled.system.scriptData = entangled.system.scriptData.filter(s => s.trigger != \"dialog\")\n entangled.system._scripts = null;\n }\n\n\n\n\n let fatigued = args.actor.hasCondition(\"fatigued\")\n if (fatigued)\n {\n fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != \"dialog\")\n fatigued.system._scripts = null;\n }\n\n\n\n let blinded = args.actor.hasCondition(\"blinded\")\n if (blinded)\n {\n blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != \"dialog\")\n blinded.system._scripts = null;\n }\n\n\n\n let broken = args.actor.hasCondition(\"broken\")\n if (broken)\n {\n broken.system.scriptData = broken.system.scriptData.filter(s => s.trigger != \"dialog\")\n broken.system._scripts = null;\n }\n\n\n\n let prone = args.actor.hasCondition(\"prone\")\n if (prone)\n {\n prone.system.scriptData = prone.system.scriptData.filter(s => s.trigger != \"dialog\")\n prone.system._scripts = null;\n }\n\n","xq3RANOtmPhy77ne":"args.update({texture : {tint : \"#FFBF00\"}});","xqWxV9w5ezBQdJkZ":"return args.context.corruption;","xvGxwv7X0Vq3vNqb":"args.fields.modifier -= 10;","y3F1K1sYBymPZCjz":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Athlétisme\", \"Soin aux animaux\", \"Langue (Bataille)\", \"Corps à corps (Base)\", \"Corps à corps (Cavalerie)\", \"Chevaucher\"]\nlet skillAdvancements = [10,10, 10, 10, 10, 20]\n\nlet talents = [\"Cavalier émérite\", \"Coup puissant\"]\nlet trappings = [\"Arme simple\", \"Bouclier\", \"Lance de cavalerie\", \"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = [\n {name: \"Chaos Steed\", type: \"trapping\", trappingType: \"misc\" },\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","y3agVFVBR8tVqWyx":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();","y7hk7prQ0lLTyv1Y":"return args.item?.system?.isProjectiles && (args.item.system.weaponGroup.value !== \"blackpowder\" || args.item.system.weaponGroup.value !== \"engineering\")","y9fwuiqn44t13WAq":"return this.item.equipped.value \n && args?.weapon\n && ([\"goblin\"].includes(args.target.Species.toLowerCase()))","yAL0YwZWVm8o1nxa":"if (this.actor.hasCondition(\"dead\") && !this.actor.gardenOfCorpses)\n{\n this.script.message(\"[[3d10]] @UUID[Compendium.wfrp4e-core.actors.T79RqnDOAQLn3I1s]{zombies} spring forth from the remains.\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n this.actor.gardenOfCorpses = true;\n // local storage is sufficient to prevent multiple messages\n}","yCgH3N9AurIiAv0i":"if (!this.item.name.includes(\"(\") || this.item.system.Tests.value.includes(\"(Sense)\") || this.item.system.Tests.value.toLowerCase().includes(\"(any)\"))\n{\n let Tests = this.item.system.Tests.value\n let name = this.item.name\n\n // If name already specifies, make sure Tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let sense = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${sense})`;\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n taste : \"Goût\",\n sight : \"Vue\",\n smell : \"Odorat\",\n hearing : \"Ouïe\",\n touch : \"Toucher\"\n }, this.item.img), 1, {title : this.item.name, text : \"Choisissez un Sens\"});\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = `${tests.split(\"(\")[0].trim()} (${choice[0].name})`\n }\n }\n\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","yDvxF9llUYwJg0sE":"if (getProperty(args.data, \"system.loaded.value\") == true)\n{\n let repeaterValue = Math.ceil(CONFIG.Dice.randomUniform() * 10);\n let qualities = foundry.utils.deepClone(this.item.system.qualities.value);\n let repeater = qualities.find(i => i.name == \"repeater\")\n if (repeater)\n {\n repeater.value = repeaterValue\n }\n else \n {\n qualities.push({name : \"repeater\", value : repeaterValue})\n }\n foundry.utils.setProperty(args.data, \"system.loaded.amt\", repeaterValue)\n this.item.update({\"system.qualities.value\" : qualities});\n this.script.notification(\"Repeater \" + repeaterValue);\n}\nelse if (foundry.utils.getProperty(args.data, \"system.loaded.value\") == false)\n{\n let qualities = foundry.utils.deepClone(this.item.system.qualities.value).filter(i => i.name != \"repeater\");\n this.item.update({\"system.qualities.value\" : qualities});\n}","yFMvxecXAZ6T2O0S":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.message(`Two @UUID[Compendium.wfrp4e-eis.actors.cLOGeMqUty61nYB9]{Blue Horror of Tzeentch} claw their way out of ${this.actor.name}'s screaming flesh, killing them in the process.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","yMMzZ7daCqRlGT3N":"let item = args.opposedTest.attackerTest.item;\nif (!item.isMagical && (item.type == \"weapon\" || item.type == \"trait\"))\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Retirer l'Indice de Dégâts\", value : -1 * (args.totalWoundLoss - args.opposedTest.result.differenceSL)})\n}\n","yPxYRObUiqAIhlNB":"this.actor.system.status.encumbrance.max += 1","yQziCK8G8I1RYkTj":"let add;\nif (args.opposedTest?.attackerTest?.weapon?.isProjectiles && args.opposedTest?.result.hitloc?.value === \"head\") {\n add = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : \"Add 1 AP? Bascinet provides 4 AP instead of 3 against missile attacks from the front\"})\n}\n\nif (add) {\n\n args.modifiers.ap.metal++;\n args.modifiers.ap.used++;\n args.modifiers.ap.value++;\n args.modifiers.ap.details.push(\"+1 PA contre les attaques à distance de face\");\n}","yTmRoUstxHMso91c":"if (args.item.name == game.i18n.localize(\"NAME.MagicResistanceTrait\") && args.item.type == \"trait\")\n{\n args.item.system.specification.value = Number(args.item.system.specification.value) + 1\n}","yYNBZjmBnytXpRn3":"this.actor.reset();","yamap8V6Gx2Z9Smu":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.nWLsoWQBCjPRKxYx\", // Robust\n \"Compendium.wfrp4e-core.items.Item.jviOQmy0luQOySC2\", // Tenacious\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","ybxDG2ezvRx02LYx":"return !args.context.corruption","ynNCBAYwJFkTiXV1":"this.actor.system.status.addArmour(4, {source : this.effect})","ynV7tz0OdCwlsQp6":"let msg = \"\"\nmsg += `

${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}

`\nmsg += `

${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}

`\nmsg += `

${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}

`\n\nthis.script.message(msg);","ynoHNXXCGRS6fTqF":"let msg = \"\"\n\nlet i_gain = (await new Roll(\"1d10\").roll()).total\n\nif (args.actor.characteristics.i.value <= 0)\n{\n i_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nmsg = `${this.actor.prototypeToken.name} gagne ${i_gain} Initiative`\n\nlet newValue = i_gain + args.actor.characteristics.i.modifier\n\nthis.actor.update({\"system.characteristics.i.modifier\" : newValue})\n\n\nlet hitloc = await game.wfrp4e.tables.rollTable(\"hitloc\")\n\nlet value = hitloc.result\nlet desc = hitloc.description\n\nthis.effet.updateSource({\"flags.wfrp4e.location\" : value})\n\nmsg += ` alors que des yeux sortent de leur ${desc}`\n\nthis.script.message(msg)","yr1FmaTY18JXWa8s":"return [\"witchcraft\", \"necromancy\", \"daemonology\", \"slaanesh\", \"nurgle\", \"tzeentch\", \"undivided\"].includes(args.spell?.system.lore.value);","yvtF2t9aibxibAIM":"const test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Perception\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Gain de l'état @Condition[Prone].`,\n success: `Capable de bouger.`\n }\n});\n\nawait test.roll();\n\nif (test.failed)\n this.actor.addCondition(\"prone\");","yzN7ZNlgCiSVJqsU":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[1].uuid]})\n\tthis.script.notification(\"Effets secondaires appliqués\");\n}","z14Tb2YKCjiE5ZTU":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","z8W5PAwBR0PXY6ty":" await args.actor.addCondition(\"ablaze\");\n await args.actor.addCondition(\"blinded\");\n await args.actor.addCondition(\"poisoned\", 2);","z8mwLihZQu0JtUHY":"\nlet characteristics = {\n \"ws\" : 20,\n \"bs\" : 20,\n \"s\" : 0,\n \"t\" : 20,\n \"i\" : 30,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 65,\n \"wp\" : 70,\n \"fel\" : 20\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Intimidation\", \"Langue (Magick)\", \"Language (Nehekharan)\", \"Commandement\", \"Savoir (Magie)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 25, 30, 20, 20, 30, 20]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes (Domaine)\", \"Dur à cuire\", \"Diction Instinctive\", \"Perception de la magie\", \"Menaçant\", \"Menaçant\", \"Magie Mineure\", \"Lire/Écrire\", \"Seconde Vue\", \"Mage de guerre\"]\nlet trappings = [\"Arme simple\"]\nlet specialItems = [ \n {name: \"Mouldering Robes\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Pouches containing ritual components\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Staff\", type: \"weapon\", damage: \"SB+2\"}, \n {name: \"Magie Noire (Nécromancie)\", type: \"talent\"},\n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","z926Cl2vxUfyLY0V":"if (![\"rArm\", \"lArm\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true\n\nreturn [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","z9NEbIUBsKMaTuCz":"if (args.opposedTest.result.hitloc && args.opposedTest.result.hitloc.value == \"head\") \n{\n args.actor.addCondition(\"entangled\")\n}","zBHTIBU8OlYj1YIO":"args.fields.modifier += this.effect.sourceActor?.system.characteristics.wp.value;","zF1IKmobCB8ea58M":"return this.sourceActor.uuid === this.actor.uuid || ![\"ws\", \"ag\"].includes(args.characteristic);","zGwtyjTUBeSQ110p":"if (args.opposedTest.attackerTest.preData.charging) \n{\n let mostProtectedLoc;\n let mostProtectedValue = 0;\n for (let loc in this.actor.status.armour) \n {\n if (this.actor.status.armour[loc].value != undefined && this.actor.status.armour[loc].value > mostProtectedValue) \n {\n mostProtectedLoc = loc;\n mostProtectedValue = this.actor.status.armour[loc].value;\n }\n }\n if (mostProtectedValue)\n {\n args.modifiers.other.push({label: this.effect.name, value : mostProtectedValue});\n }\n}","zI5hXv2NLGWqnmDD":"if (args.totalWoundLoss > 0)\n{\n\targs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})\n}","zIErcRiBmIZRbary":"if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.test.characteristicKey))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","zIpl3SkWv8zzlr2D":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = (await ItemDialog.createFromFilters(filters, 4, {text : \"Choisissez 4 Sorts Mineurs\"})).map(i => i.toObject());\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"death\"]\n }\n]\n\nlet arcane = (await ItemDialog.createFromFilters(filters, 8, {text : \"Choisissez 8 Sorts d'Arcane et Savoir de la Mort\"})).map(i => i.toObject());\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"name\",\n value: /^((?!\\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)\n regex: true\n },\n {\n property : \"system.lore.value\",\n value : \"necromancy\"\n }\n]\n\nlet necromancy = (await ItemDialog.createFromFilters(filters, 3, {text : \"Choisissez 3 dans le Savoir de Nécromancie\"})).map(i => i.toObject());\n\nlet items = [...necromancy, ...petty, ...arcane]\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zK38Rl5t9zbFi4Se":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.notification(\"Hémorragique ajouté\")\n}","zL7ECmBBMAqf5Esn":"let hasMagazine = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content: \"

Le navire a-t-il un magasin ou tout autre type de réserve pour la poudre noire ?

\"});\n\nif (!hasMagazine) return;\n\nlet roll = new Roll(\"d10\");\nawait roll.evaluate();\n// await roll.toMessage();\nlet anchor = roll.toAnchor();\n\nlet crits = [];\n\nfor (let i = 0; i < roll.total; i++) {\n let result = await WFRP_Tables.rollTable('crithull');\n let collection = game.packs.get(result.object.documentCollection)\n\n if (collection)\n await collection.getDocuments()\n\n if (!collection)\n collection = game.items;\n\n let item = collection.get(result.object.documentId)\n if (item)\n crits.push(item);\n}\n\nconst items = await this.actor.createEmbeddedDocuments(\"Item\", crits);\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst uuids = items.map(i => `@UUID[${i.uuid}]`);\nthis.script.message(`

${this.item.name} provoque un nombre supplémentaire de ${anchor.outerHTML} Coups Critiques à la Coque!

  • ${uuids.join('
  • ')}
`)","zUv9e0A3OEXWY9Mv":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 9 - this.actor.system.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","zWZG8OmxqTpzHjFV":"args.actor.characteristics.ag.modifier -= 10;\n\n if (args.actor.details.move.value > 3)\n {\n args.actor.details.move.value -= 1;\n if (args.actor.details.move.value < 3)\n args.actor.details.move.value = 3\n }","zXh8rgMxWoCLTxVd":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Voile';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zadppy7FEbXvgUON":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 0,\n \"ag\" : 10,\n \"dex\" : 10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 5\n}\nlet skills = [\"Perception\", \"Escamotage\", \"Discrétion (Urbaine)\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Criminel\", \"Etiquette (Criminals)\"]\nlet trappings = [\"Corde, 10 mètres\", \"Lockpick\", \"Masque\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zasFOZohkrdFIBwr":"let modifier = 0\n if (this.effect.name.includes(\"Moderate\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier","zdGAvfL7zJ7wpYxG":"const repaired_message = `

Réparation terminée ${this.item.name}.

`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'easy';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zi8Z3NlwVj3IfgAW":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[3].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","zjTEhJuLcFVkzory":"if (!args.test.preData.options?.kingship) return\n\nif (!this.item.equipped.value || !args.test.item) return;\nif ([game.i18n.localize(\"NAME.Charm\"), \n game.i18n.localize(\"NAME.Intimidate\"), \n game.i18n.localize(\"NAME.Leadership\")].includes(args.test.item.name))\n{\n args.test.preData.canReverse = true\n}","zk44dFEGkylB7kW6":" let modifier; let target = args.data.targets[0]\n if (target.actor.details.size.value == \"tiny\")\n modifier = 30\n if (target.actor.details.size.value == \"ltl\")\n modifier = 20\n if (target.actor.details.size.value == \"sml\")\n modifier = 10\n\t\n args.fields.modifier += (modifier || 0); // Offset size modifier ","zkc1gIPLj0VoAONT":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 2;\nAP[\"rArm\"].value += 2;\nAP[\"lArm\"].value += 2;\nAP[\"body\"].value += 2;\nAP[\"lLeg\"].value += 2;\nAP[\"rLeg\"].value += 2;","zphxI8VSWbNQCMBy":"args.size = \"lrg\"","zqShIJnrRReGgP94":"let {added, removed} = this.effect.getFlag(\"wfrp4e\", \"propertiesChanged\");\n\nfor(let property of (added || []))\n{\n let hasValue = game.wfrp4e.config.propertyHasValue[property];\n if (!args.item.system.qualities.value.find(i => i.name == property))\n {\n args.item.system.qualities.value.push({name : property, value : (hasValue ? 2 : null)})\n }\n}\n\nfor(let property of (removed || []))\n{\n args.item.system.flaws.value = args.item.system.flaws.value.filter(i => i.name != property)\n}","zsoTVkHe4nHY1M52":"this.script.message(await this.actor.applyBasicDamage(10 + parseInt(this.effect.sourceTest.result.SL), {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))","ztIkD5Zt6ko9D4Ca":"args.fields.modifier -= 10","zxG5KbliWE9xWNQD":"this.script.message(\"Réussit automatiquement tout \" + this.script.label);\nargs.abort = true;"}); } \ No newline at end of file diff --git a/packs/aides-de-jeu-fr/001257.log b/packs/aides-de-jeu-fr/001261.log similarity index 100% rename from packs/aides-de-jeu-fr/001257.log rename to packs/aides-de-jeu-fr/001261.log diff --git a/packs/aides-de-jeu-fr/CURRENT b/packs/aides-de-jeu-fr/CURRENT index 25690d4..736c48b 100644 --- a/packs/aides-de-jeu-fr/CURRENT +++ b/packs/aides-de-jeu-fr/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/aides-de-jeu-fr/LOG b/packs/aides-de-jeu-fr/LOG index 8aa1735..779ebab 100644 --- a/packs/aides-de-jeu-fr/LOG +++ b/packs/aides-de-jeu-fr/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.276373 7f93eaffd6c0 Recovering log #1253 -2026/01/07-15:09:19.291800 7f93eaffd6c0 Delete type=3 #1251 -2026/01/07-15:09:19.291847 7f93eaffd6c0 Delete type=0 #1253 -2026/01/07-15:13:49.642315 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.642358 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.649460 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.662442 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.527176 7f93eaffd6c0 Recovering log #1257 +2026/01/07-15:26:43.536993 7f93eaffd6c0 Delete type=3 #1255 +2026/01/07-15:26:43.537037 7f93eaffd6c0 Delete type=0 #1257 +2026/01/07-15:53:28.412551 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.412580 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.419118 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.432727 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) diff --git a/packs/aides-de-jeu-fr/LOG.old b/packs/aides-de-jeu-fr/LOG.old index ce760d3..8aa1735 100644 --- a/packs/aides-de-jeu-fr/LOG.old +++ b/packs/aides-de-jeu-fr/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.801144 7f93ebfff6c0 Recovering log #1249 -2026/01/07-15:05:51.812047 7f93ebfff6c0 Delete type=3 #1247 -2026/01/07-15:05:51.812099 7f93ebfff6c0 Delete type=0 #1249 -2026/01/07-15:06:45.486999 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.487020 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.493208 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.493509 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.276373 7f93eaffd6c0 Recovering log #1253 +2026/01/07-15:09:19.291800 7f93eaffd6c0 Delete type=3 #1251 +2026/01/07-15:09:19.291847 7f93eaffd6c0 Delete type=0 #1253 +2026/01/07-15:13:49.642315 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.642358 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.649460 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.662442 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) diff --git a/packs/aides-de-jeu-fr/MANIFEST-001255 b/packs/aides-de-jeu-fr/MANIFEST-001259 similarity index 84% rename from packs/aides-de-jeu-fr/MANIFEST-001255 rename to packs/aides-de-jeu-fr/MANIFEST-001259 index 7785ffec8f9265caad0dbcc0d7abe3e32e97f6c1..2c724c75ded60373800f752fe205a6624d053ad7 100644 GIT binary patch delta 41 scmaFF_=s`B0VTtU3`$%Kj7)DhIT@JWa$IT@H=apUUG^OXhMjFfzU4pNf&;MSgAuMy6MsoD9sbIawAk3)~L>0}^=+5_t;}0RRhy3w;0p diff --git a/packs/apothicarium/001257.log b/packs/apothicarium/001261.log similarity index 100% rename from packs/apothicarium/001257.log rename to packs/apothicarium/001261.log diff --git a/packs/apothicarium/CURRENT b/packs/apothicarium/CURRENT index 25690d4..736c48b 100644 --- a/packs/apothicarium/CURRENT +++ b/packs/apothicarium/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/apothicarium/LOG b/packs/apothicarium/LOG index 3c207ec..3045df1 100644 --- a/packs/apothicarium/LOG +++ b/packs/apothicarium/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.333002 7f93ea7fc6c0 Recovering log #1253 -2026/01/07-15:09:19.348597 7f93ea7fc6c0 Delete type=3 #1251 -2026/01/07-15:09:19.348662 7f93ea7fc6c0 Delete type=0 #1253 -2026/01/07-15:13:49.682345 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.682371 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.688691 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.688891 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.564495 7f93eb7fe6c0 Recovering log #1257 +2026/01/07-15:26:43.574446 7f93eb7fe6c0 Delete type=3 #1255 +2026/01/07-15:26:43.574512 7f93eb7fe6c0 Delete type=0 #1257 +2026/01/07-15:53:28.432738 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.432770 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.439930 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.446625 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) diff --git a/packs/apothicarium/LOG.old b/packs/apothicarium/LOG.old index 2f2429d..3c207ec 100644 --- a/packs/apothicarium/LOG.old +++ b/packs/apothicarium/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.839318 7f93eaffd6c0 Recovering log #1249 -2026/01/07-15:05:51.849796 7f93eaffd6c0 Delete type=3 #1247 -2026/01/07-15:05:51.849857 7f93eaffd6c0 Delete type=0 #1249 -2026/01/07-15:06:45.501213 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.501269 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.508204 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.529072 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.333002 7f93ea7fc6c0 Recovering log #1253 +2026/01/07-15:09:19.348597 7f93ea7fc6c0 Delete type=3 #1251 +2026/01/07-15:09:19.348662 7f93ea7fc6c0 Delete type=0 #1253 +2026/01/07-15:13:49.682345 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.682371 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.688691 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.688891 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) diff --git a/packs/apothicarium/MANIFEST-001255 b/packs/apothicarium/MANIFEST-001259 similarity index 84% rename from packs/apothicarium/MANIFEST-001255 rename to packs/apothicarium/MANIFEST-001259 index 468547e65feb4e350824ade8fdc047fee9994738..8ba19e3c6cabe6d30fbf276537703cc8cf1b49c3 100644 GIT binary patch delta 41 scmaFF_=s`B0VTb<{g1d97@6L1axyT#$IT@H=ai_@% diff --git a/packs/dons-de-rhya/001257.log b/packs/dons-de-rhya/001261.log similarity index 100% rename from packs/dons-de-rhya/001257.log rename to packs/dons-de-rhya/001261.log diff --git a/packs/dons-de-rhya/CURRENT b/packs/dons-de-rhya/CURRENT index 25690d4..736c48b 100644 --- a/packs/dons-de-rhya/CURRENT +++ b/packs/dons-de-rhya/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/dons-de-rhya/LOG b/packs/dons-de-rhya/LOG index ec7b3b3..7675099 100644 --- a/packs/dons-de-rhya/LOG +++ b/packs/dons-de-rhya/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.258501 7f93eb7fe6c0 Recovering log #1253 -2026/01/07-15:09:19.274117 7f93eb7fe6c0 Delete type=3 #1251 -2026/01/07-15:09:19.274190 7f93eb7fe6c0 Delete type=0 #1253 -2026/01/07-15:13:49.656004 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.656029 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.662317 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.662464 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.514726 7f93ea7fc6c0 Recovering log #1257 +2026/01/07-15:26:43.524436 7f93ea7fc6c0 Delete type=3 #1255 +2026/01/07-15:26:43.524498 7f93ea7fc6c0 Delete type=0 #1257 +2026/01/07-15:53:28.406072 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.406116 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.412401 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.419261 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) diff --git a/packs/dons-de-rhya/LOG.old b/packs/dons-de-rhya/LOG.old index 09fd8b1..ec7b3b3 100644 --- a/packs/dons-de-rhya/LOG.old +++ b/packs/dons-de-rhya/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.788330 7f93eaffd6c0 Recovering log #1249 -2026/01/07-15:05:51.798442 7f93eaffd6c0 Delete type=3 #1247 -2026/01/07-15:05:51.798508 7f93eaffd6c0 Delete type=0 #1249 -2026/01/07-15:06:45.480176 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.480197 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.486885 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.493497 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.258501 7f93eb7fe6c0 Recovering log #1253 +2026/01/07-15:09:19.274117 7f93eb7fe6c0 Delete type=3 #1251 +2026/01/07-15:09:19.274190 7f93eb7fe6c0 Delete type=0 #1253 +2026/01/07-15:13:49.656004 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.656029 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.662317 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.662464 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) diff --git a/packs/dons-de-rhya/MANIFEST-001255 b/packs/dons-de-rhya/MANIFEST-001259 similarity index 84% rename from packs/dons-de-rhya/MANIFEST-001255 rename to packs/dons-de-rhya/MANIFEST-001259 index 7c5a6fbcdfde7bdb5fd2211c3aa1918cead4a5d5..0810de425f4ff60ad66c2caf638dcbc8896081c6 100644 GIT binary patch delta 41 scmaFF_=s`B0VVBMb27LX7@6L1axyT#^(NL6wdZOFnWlFfzU2^(NL6x0u7pu7$7@1yhaxyT#-4x77@6AHIT@Hc*ja3r+}Roe66gR4bO8kb6`cy? delta 41 rcmaFF_=s`B0VV%~ul%?e7@3;cIT@H+*ja1>1g}Vf1X@4>Z9oA40*nc+