diff --git a/modules/addon-register.js b/modules/addon-register.js index d3949ef..d53f805 100644 --- a/modules/addon-register.js +++ b/modules/addon-register.js @@ -385,7 +385,9 @@ Hooks.on('ready', () => { "doom": "Maudit (-40)" } - game.wfrp4e.warnDialog.render(true, { focus: true, left: 20, top: 20 }); + if (game.user.isGM) { + game.wfrp4e.warnDialog.render(true, { focus: true, left: 20, top: 20 }); + } //setTimeout( __check_fix_wrong_modules, 2000, true, false); setTimeout(__check_fix_wrong_modules, 20000, true, true); setTimeout(__add_actors_translation, 21000, false, true); diff --git a/modules/loadScripts.js b/modules/loadScripts.js index 470767c..260f92e 100644 --- a/modules/loadScripts.js +++ b/modules/loadScripts.js @@ -1,5 +1,5 @@ -export default function() +export default function() { - mergeObject(game.wfrp4e.config.effectScripts, {"00ZCnahnTGvzG9KA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item])","01VFjGVxkjb5P1ve":"return args.item?.system?.isRanged && args.data.targets[0]?.actor?.sizeNum < 3","03mJu59V4iByWlsO":"// The imbiber immediately\n// takes 3 Poisoned Conditions that cannot be resisted at first,\nawait this.actor.addCondition(\"poisoned\", 3)\n\n// recovers a number of Wounds equal to their Toughness Bonus, \nawait this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n\n// and acquires the Regenerate Creature Trait.\nconst hasRegenerate = this.actor.has(\"Régénération\")\nif (hasRegenerate === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\").then(trait => {\n let traitItem = trait.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n}\n\nthis.script.scriptMessage(`
${this.actor.prototypeToken.name} :\n
Lorsque tout les états Empoisonnés sont terminés, le Trait Régénération est perdu également.
`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n","04bAiHISSW53w94Y":"this.actor.addCondition(\"blinded\", 3)","06IaVCOC0RCJbxEf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.8piWcBKFlQ2J1E3A\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","08S8Ozi5b4EdwZp5":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus;","09sSpnW8z2zcVEdf":"if (!args.flags.quietenedApplied)\n{\n args.fields.modifier += 10;\n args.flags.quietenedApplied = true\n}","0BP5l7bIkf744G1k":"return !args.context.terror && !args.extendedTest?.flags.wfrp4e?.fear","0FNOq4J1AdPd2A0q":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Row\")) && !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","0FWto1oEr3jbWggw":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\")\n\nlet text = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).result\n\nlore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]\n\nif (text == \"GM's Choice\")\n{\n return this.script.scriptNotification(text)\n}\n\nif (spellsWithLore.length > 0)\n{\n let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)\n let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\n this.script.scriptNotification(selectedSpell.name);\n this.actor.createEmbeddedDocuments(\"Item\", [selectedSpell])\n}\nelse\n{\n ui.notifications.notify(`Impossible de trouver le sort ${lore}. Essayez à nouveau`)\n}","0KG3HoTNoZhaINIj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4CMKeDTDrRQZbPIJ\")\nlet fixation = (await game.wfrp4e.tables.rollTable(\"fixations\"))\nlet data = item.toObject();\ndata.system.specification.value = fixation.result;\nthis.item.updateSource({name : this.item.name += ` (${fixation.result})`});\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0LCQtsiK2aUfYRmD":"return ![\"t\", \"wp\"].includes(args.characteristic)","0R0QAr3D024kWPfo":"let table = game.wfrp4e.tables.findTable(\"mutatephys\");\nif (!table)\n{\n\treturn ui.notifications.error(\"La table des Mutations n'a pas été trouvée. Assurez vous que la table avec la clé `mutatephys` est bien importée dans le monde.\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.scriptNotification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse \n{\n ui.notifications.error(\"L'item ne peut être trouvé: \" + uuid)\n}","0Uly7OmkH0zqYbxQ":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"max(1, 1d10 - @system.characteristics.t.bonus)\", this.actor).roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","0YKQGbsKdHSmYGE7":"if (args.skill?.name != game.i18n.localize(\"NAME.Gossip\"))\n{\n\treturn true;\n}\nelse \n{\n\targs.data.canReverse = true; // Kind of a kludge here, the talent Tests has a specific condition, but the description simply says \"any gossip test can be reversed\" so check it here instead of submission\n}\n ","0abwNjpzo3SbEOeO":"if (args.applyAP && args.modifiers.ap.metal) \n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore le m�tal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","0e0UZT2FodOJDdgW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0e7OkamNAaAk4Oit":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\n\nlet data1 = item1.toObject();\ndata1.system.location.key = this.item.system.location.key\n\nlet data2 = item2.toObject();\ndata2.system.location.key = this.item.system.location.key\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data1, data2], {fromEffect: this.effect.id})\n","0iTLDgFHO9Rgc010":"args.fields.modifier -= 20;","0jTqyz0wRlK6XPF7":"if (args.test.spell)\n{\n\targs.test.result.other.push(`${this.effect.name}: Automatic Failure`)\n}","0mrUnxzufYgsR0Ph":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"stunned\")\n }\n})\n","0vaYwAlMWTmOBl8k":"if (!args.flags.strikeToStun)\n{\n args.flags.strikeToStun = true\n args.fields.modifier += 20;\n args.fields.hitLocation = \"head\";\n}\nargs.fields.successBonus++;","0yyofYHeDRQlFliO":"return args.context.terror || args.extendedTest?.flags.wfrp4e?.fear","11uCC0mK2uL783al":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif ([\"feu\", \"electricité\", \"poison\"].includes(type))\n{\n args.applyAP = false;\n}","15C6LbCUmQgPEoDM":"await args.actor.addCondition(\"ablaze\");","16nCOByUaSFDym1V":"args.fields.modifier -= 20\n","18MeEQ0As3JvER71":"let state = !this.effect.disabled;\nthis.effect.update({\"disabled\": state});\n\nif (state)\n return ui.notifications.info(\"EFFECT.CreatureBackInWater\", {localize: true})\n\nreturn ui.notifications.info(\"EFFECT.CreatureOutOfWater\", {localize: true});","190PHSHKGaJ74wsR":"if (!this.item.name.includes(\"(\") || this.item.system.tests.value.includes(\"Terrain\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\"))\n {\n let terrain = name.split(\"(\")[1].split(\")\")[0]\n tests = tests.replace(\"Terrain\", terrain)\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n coastal : \"Côtes\",\n deserts : \"Déserts\",\n marshes : \"Marches\",\n rocky : \"Rocailles\",\n tundra : \"Tundra\",\n woodlands : \"Forêts\"\n }, this.item.img), 1, \"Choisir le Terrain\");\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = tests.replace(\"Terrain\", \"Terrain \" + choice[0].name )\n }\n }\n\n this.effect.updateSource({name})\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","1A87vGLh2PXH0rG0":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","1BT0MWM2cbhlEnrn":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 5,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 5,\n \"dex\" : 5,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n }\n let items = []\n\n let updateObj = this.actor.toObject();\n\n let talents = (await Promise.all([game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\")])).map(i => i.text)\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n","1CeYp5MlPcH68UIw":"let characteristics = {\n \"ws\" : 15,\n \"bs\" : 10,\n \"s\" : 10,\n \"t\" : 15,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Intimidate\", \"Commandement\" , \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Combat Aware\", \"Drilled\", \"Menaçant\", \"Robust\"]\nlet trappings = [\"Arme simple\", \"Mail Coat\", \"Mail Chausses\"]\nlet specialItems = [ \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","1E47r2ba6IGe8uFK":"return args.characteristic != \"t\"","1IodsW9ImamYoEYz":"args.actor.details.move.run += 4","1JwxZujbDcueLWBL":"await this.actor.addCondition(\"ablaze\", 2)\nawait this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","1LDSzXeO5CzXgTOc":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) || args.skill?.name == `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","1LDm3OB32skZe6Xv":"return args.characteristic != \"wp\"","1MDOKny7IirJPoI6":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` ${this.effect.name}`})\nawait test.roll()\nif (test.succeeded)\n{\n this.effect.delete();\n}\n","1OpT3CXs07XFWWCT":"args.context.cardsharp = true;","1PQPxFjmRlulHHzo":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n}\n ","1UalUmNzjB4rp3SZ":"return [\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","1ZArMNUI8qqH6zkX":"let test = await args.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effect.name, context : {failure: \"Gain d'un état Assomé\"}})\nawait test.roll();\nif (test.failed)\n{\n args.actor.addCondition(\"stunned\")\n}\n\n","1ZrzpfVwPJHdwp23":"this.actor.status.addArmour(1, {source: this.effect, magical : true})","1exiWlVUHsXDLLAH":"this.script.scriptNotification(`Ne peut saisir ${this.effect.name}!`);","1fQr1Dg7DX0vfz3r":"let healed = parseInt(this.effect.sourceTest.result.SL)\nthis.actor.modifyWounds(healed)\nthis.script.scriptMessage(`Soins de ${healed} Blessures`)","1jQq9v8fXK8zuEBU":"let damage = this.effect.sourceActor.hasCondition(\"fatigued\") ? 6 : 10;\n\nlet loc = \"body\"\n\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.scriptMessage(msg)\n\nlet test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n\tthis.actor.addCondition(\"stunned\");","1kB2su7hLRYDhZ2H":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (!test.succeeded)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx\")\n let data = item.toObject();\n if (this.item.system.location.key == \"rLeg\")\n {\n data.system.location.value = \"Pied droit\"\n\t data.system.location.key = \"rToe\";\n }\n else if (this.item.system.location.key == \"lLeg\")\n {\n data.system.location.value = \"Pied gauche\"\n\tdata.system.location.key = \"lToe\";\n }\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}\nthis.effect.delete();","1l7Jz2ZHbAWko7Vm":"args.context.ballockKnife = true;","1mNkLj9JYNr3ofC6":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"stunned\", 3)\n }\n})","1wEjrgff7ASxKVmy":"if (args.effect.conditionId == \"bleeding\")\n args.data.damage -= 1","1wKVvxRTHOyV4Qdv":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Sail\"))","1wrPvP6lJwIAfmsl":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations), 1, \"Choisir une localisation\");\n\nlet location = choice[0].id;\n\nlet itemTargeted = this.actor.items.get(this.effect.getFlag(\"wfrp4e\", \"itemTargets\")[0])\n\nif (itemTargeted)\n{\n itemTargeted.update({[`system.APdamage.${location}`] : itemTargeted.system.APdamage[location] + 1})\n}","1yOvw74jzFfaI87b":"return args.context.reload\n","22bW97lkvCqisfHX":"return args.type != \"channelling\" && !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\"))","23HgjCB1oecxANvA":"if (args.item.range && args.item.range.bands)\n{\nargs.item.range.bands[game.i18n.localize(\"Long Range\")].modifier = 0\nargs.item.range.bands[game.i18n.localize(\"Extreme\")].modifier /= 2\n}","23vWiHUjxtRQ3Efz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.eWPN3CV2Eddwz8aM\")\nlet data = item.toObject();\ndata.system.location.value = \"Dos\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","29wHhLMnuoVjfQtN":"const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\nargs.item.system.damage.value += `+${sl}`;","2AOo7KUyzMrgIlgM":"game.wfrp4e.utility.postCorruptionTest(this.item.system.specification.value, {speaker : {alias: this.actor.prototypeToken.name}})","2AdSBXw7IwCiqawQ":"return args.skill?.name == game.i18n.localize(\"NAME.Bribery\") || args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","2Cw5j0iGAnFNegWr":"return args.item?.system.attackType\n","2GYAd4OC888oQFBp":"return ![\"fel\"].includes(args.characteristic)","2NLINicPQWbuvp2n":"return args.item?.name != game.i18n.localize(\"NAME.Navigation\")","2OqLHRqEBEjBm2LW":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus","2QB0LjueuJcIaHaC":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = this.item.specifier;\n if (!value)\n {\n value = await ValueDialog.create({text : \"Enter Armour value\", title : this.effect.name});\n }\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value, name : this.item.baseName});\n }\n}","2Qi1hwLYhdE6v6Hs":"if (![\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true;\n\nif (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","2VNnVrtktdGUqXEV":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed && parseInt(args.opposedTest.attackerTest.result.SL) > 0)\n {\n args.actor.addCondition(\"stunned\", parseInt(args.opposedTest.attackerTest.result.SL))\n }\n} ","2W9uMTT6iJhfQ044":"let skill = `${game.i18n.localize(\"NAME.Trade\")} (${this.item.parenthesesText})`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet craftsmanAdded = this.actor.getFlag(\"wfrp4e\", \"craftsmanAdded\") || {};\nif (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\tcraftsmanAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.craftsmanAdded\", craftsmanAdded)\n}","2WBq5gW780C6zfCp":"if (args.weapon && this.item.system.usesLocation(args.weapon))\n{\n args.bleedingHand = true;\n let success = await this.effect.manualScripts[0].execute({actor: this.actor})\n if (!success)\n {\n args.abort = true;\n }\n}","2WSN306tL4apjRtD":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Ouïe)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2cKarG9ToyW2ptCd":"if (this.item.system.quantity.value)\n{\n\tthis.item.update({\"system.quantity.value\" : this.item.system.quantity.value - 0.25})\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Vide !\", \"error\")\n}","2hzDv8ROulOe1elK":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","2mFNelLOAQ6iJsZl":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[doomrocket-fumble]\")\n}","2miWWeRrEpq1beG4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","2p9IK6Y5Z4NQD6FY":"args.prefillModifiers.difficulty = \"hard\"","2rzxQlL7A9ujZ9uK":"if (args.opposedTest.result.winner == \"attacker\") {\n if (args.opposedTest.defenderTest.weapon && args.opposedTest.defenderTest.item.properties.qualities.shield) {\n ui.notifications.notify(`${this.effect.name}: Gain de ${this.item.Advances} Avantages`)\n this.actor.setAdvantage(this.item.Advances)\n }\n}","2sDH6RvoOAR40oqH":"\n\nif (![\"Goblin\", \"Orc\"].includes(this.actor.system.details.species.value)) {\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { appendTitle: ` - ${this.effect.name}` })\n await test.roll();\n if (test.failed) {\n let infection = await fromUuid(\"Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg\")\n this.actor.createEmbeddedDocuments(\"Item\", [infection])\n }\n}\n\n// Since wounds change when the effect is deleted, need to wait until after \n// the max wounds have been recalculated to apply damage\ngame.wfrp4e.utility.sleep(1000).then(async () => {\n let roll = await new Roll(\"1d10\").roll();\n\n roll.toMessage(this.script.getChatData());\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true }))\n\n})","2vTVR0quRZQtjNfQ":"let currentCareer = this.actor.system.currentCareer;\nif (!currentCareer)\n{\n return;\n}\n\nlet talents = [\"Harmonisation Aethyrique\",\n\"Magie des Arcanes (Domaine)\",\n\"Magie du Chaos (Tzeentch)\",\n\"Mains agiles\",\n\"Diction Instinctive\",\n\"Sens de la Magie\",\n\"Magie Mineure\",\n\"Seconde Vue\",\n\"Mage de guerre\",\n\"Sorcier!\"].filter(t => !currentCareer.system.talents.includes(t))\n\ncurrentCareer.system.talents = currentCareer.system.talents.concat(talents)","2wk0yrRPlPsdqr3L":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2yctEihGmdCfTTVx":"args.data.canReverse = true;\nargs.context.fieldDressing = true;","2zeP2nMSURjxrqYz":"let wounds = this.actor.system.status.wounds\nif (wounds.value == 0)\n return this.script.scriptNotification(\"Aucun effet à 0 Blessures\", \"error\")\n\nthis.script.scriptNotification(`Soin de ${this.actor.characteristics.t.bonus} Blessures`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus)","33PWizq5F7pkKnQT":"if (args.item.type == \"spell\")\n{\n args.item.cn.value = Math.floor(args.item.cn.value / 2)\n}","33US8YRgaMqYu2We":"return !args.context.handling","37UN17gb8suFeZIW":"this.script.scriptMessage(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))","3CdYFcInQVCIBUiE":"args.actor.system.details.move.value += 2;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.5);\nargs.actor.system.details.price.gc *= 1.1;","3Cn2TlRahlm5LkSj":"args.fields.successBonus += 1;","3D5ImpMgpOTPucvv":"if (args.test.options.cardsharp && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","3IGO7xEjRjat937X":"let fatigue = this.actor.hasCondition(\"fatigued\")\nif (fatigue)\n{\n this.script.scriptNotification(\"Suppression de l'état Fatigué, effet désactivé.\")\n this.effect.update({disabled : true})\n await this.actor.removeCondition(\"fatigued\")\n}","3JEzEzF1SeYA9lsV":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations, this.effect.img), 1, \"Choisissez Location\");\nif (choice[0])\n{\n this.effect.updateSource({name : `${this.effect.name} (${choice[0].name})`})\nthis.effect.updateSource({\"flags.wfrp4e.location\" : choice[0].id})\n}\n\nlet location = choice[0].id;\n\nif ([\"lArm\", \"rArm\"].includes(location))\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nif (location == \"body\")\n{\n await this.actor.addCondition(\"fatigued\");\n test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"prone\");\n }\n}\n\nif (location == \"head\")\n{\n await this.actor.addCondition(\"stunned\");\n test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"unconscious\");\n }\n}","3LLiSgj6KGtgqcmo":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","3R6Y4NpNTqPc83wh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IPKRMGry6WotuS1G\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","3TesBGh8HnlGuafu":"let modifier = this.effect.sourceTest?.result.overcast.usage.other.current || 0\n\nlet test = await this.actor.setupCharacteristic(\"dex\", {fields: {modifier}, skipTargets: true, appendTitle : \" - \" + this.script.label});\n\ntest.roll();","3Vbe6gdW8N0bIvXJ":"if (args.item.type == \"weapon\" || args.item.type == \"trait\")\n{\n args.item.qualities.value.push({name : \"penetrating\"})\n args.item.qualities.value.push({name : \"impale\"})\n}","3aEzK0DehSHtVykd":"this.effect.manualScripts[0].execute({actor : this.actor});","3eSaX0BeaUalNkEP":"return args.context.mutate","3fdCQ3h3iVuhdDs9":"args.fields.slBonus += this.actor.characteristics.ag.bonus;","3hfMQkUKYI4rCuBy":"return args.skill?.name != game.i18n.localize(\"NAME.CharmAnimal\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.AnimalTraining\"));","3jm0NoYpgB6ZuUSl":"args.context.useOnesAttractive = true;","3l7MQSa10Kve2K3P":"this.script.scriptMessage(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\nthis.actor.addCondition(\"ablaze\");","3nTSOcCmNZpQWK8b":"this.actor.addCondition(\"blinded\", 3);","3plV9WFqs2prfAdp":"return ![\"NAME.Evaluate\", \"NAME.Gamble\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","3sfD1nedXLzuYoXJ":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => test.roll())\n}\n","3tE8gFSl28EhCmo5":"await args.actor.addCondition(\"ablaze\")\nawait args.actor.addCondition(\"prone\")","454x3Q95pLvZm0Kx":"return args.skill?.name == game.i18n.localize(\"NAME.ConsumeAlcohol\");","4FGKZk2f0xrmIDnp":"return args.skill?.name != game.i18n.localize(\"NAME.Research\") && !args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\"));","4HN98hMdQJxM35pA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.gz2xy41OSVZ8YBgI\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n","4JVIy5xtVwvadoqv":"this.actor.details.move.run *= 2","4MQ7u4INxp51oyyR":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 15, 10, 10]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Inspiring\", \"Resolute\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","4OlwxU60UqKg81yb":"const target = args.actor;\n\nif (target.has(\"Ethereal\") || target.has(\"Corruption\")) {\n args.totalWoundLoss += 6;\n args.modifiers.other.push({label: this.effect.name, value: 6})\n}","4QoxhoekgVeZcQA7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","4XrAeL2DitxE8OaK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.0hn6UaKq8CoZP2zD\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","4ZR7p8G3OzOBWx0L":"return args.skill?.name !== game.i18n.localize(\"NAME.Endurance\");","4cOZzUvu1nytcqNn":"args.initiative = \"-10\"","4cumLUlcuJ7m8C6t":"let item = args.actor.items.find(i => i.name.includes(\"Smoothing\"));\nlet smoothing = item?.effects.find(e => e.name === \"Smoothing\");\nif (smoothing)\n smoothing.disabled = true;","4drWKXjMgasxY7Jy":"args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1);","4fnTKgl0HW9ZrWyJ":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : \"average\"}}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n let char = Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"s\" : \"t\";\n this.script.scriptMessage(`${this.actor.name} perd 1 point de ${game.wfrp4e.config.characteristics[char]}`)\n this.actor.update({[`system.characteristics.${char}.initial`] : this.actor.system.characteristics[char].initial - 1})\n }\n})","4gkz3LR7CK1b8ulK":"return args.item?.system.attackType != \"ranged\" || this.actor.uuid != this.effect.sourceActor.uuid","4iuTz0uInAfMaoGl":"return args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\")) || args.type == \"cast\"","4otpLq2TnDdgzpvc":"args.actor.system.details.man -= 3;","4pQW4WLyhjbZR85k":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gain d'un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","4rTmV3TNxctUe0ly":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"bleeding\");\n}\n","4rb7LfMq9CTnlrpn":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\n await test.roll();\n if (test.failed)\n {\n args.totalWoundLoss += 5;\n args.modifiers.other.push({label : this.effect.name, value : 5})\n }\n}","4rhxLzau7jZ4SDxg":"await args.actor.addCondition(\"grappling\")\nawait args.actor.addCondition(\"entangled\")","4uAUUZmLgxBKSmXA":"if (args.totalWoundLoss > 0) \n this.effect.delete();","4ylzjgUdHY5D0yVh":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Langue (Battle)\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 10, 15, 10, 10]\n\nlet talents = [\"Combat Aware\", \"Combat Master\", \"Combat Reflexes\", \"Inspiring\", \"Resolute\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\", \"Plate Breastplate\", \"Plate Bracers\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nitems = items.concat(await ItemDialog.createFromFilters(filters, 1, \"Choisissez an appropriate Polearm or Two-Handed Weapon\"))\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","52kbfuWrOh6dsTtd":"if (!this.actor.hasCondition(\"blinded\"))\n\tthis.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.flockOfDoom\" : true})","52mwb33mGrQjq89B":"return args.skill?.name != game.i18n.localize(\"NAME.Research\");","53HFDNuMnX1Aw1a4":"return [\"ws\", \"bs\", \"s\", \"ag\", \"dex\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","58rFc9HiBoX66J6p":"let sourceActor = this.effect.sourceActor;\nlet damage = args.totalWoundLoss;\nlet tb = sourceActor.system.characteristics.t.bonus\nargs.abort = `${this.effect.name}: Dommages appliqués à ${sourceActor.name}`;\n\nlet message = await sourceActor.applyBasicDamage(damage - tb, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})\n\nthis.script.scriptMessage(message.replace(`${tb} TB`, `${tb} × 2 TB`))\nargs.abort = true;","5DI6cHAg1LHo54Yv":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.actor.update({\"system.status.fortune.value\" : Math.max(0, (this.actor.system.status.fortune?.value - 1) || 0)})\n this.script.scriptMessage(`1 Point de Fortune volé à ${this.actor.name}`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","5Fe1ELaS6Gnvy0Cj":"return args.skill?.name.includes(\"Focalisation\") || args.type == \"channelling\" || args.skill?.name == game.i18n.localize(\"NAME.Charm\") || args.skill?.name.includes(\"Langue (Magick)\") || args.type == \"cast\"","5IoYTyedCMYwt3ys":"args.fields.slBonus += 2;","5JWC0l3JEpOsqbR9":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 0\n}\nlet skills = [\"Esquive\", \"Perception\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Flee!\", \"Marksman\"]\nlet trappings = [\"Arme simple\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","5JvKJZPcd6Hz5zvn":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 10,\n \"t\" : 10,\n \"i\" : 20,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 15,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Commandement\" ]\nlet skillAdvancements = [15, 15, 10, 5]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Resolute\"]\nlet trappings = [\"Mail Coat\", \"Mail Chausses\", \"Mail Coif\", \"Arme simple\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = this.effect.name + \" \" + updateObj.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5LdJCKfQem1AQK24":"\nif (!args.flags.howlingWarpGale)\n{\n args.fields.modifier -= 10;\n args.flags.howlingWarpGale = true; // prevent double application\n}","5M6IgCUncCwyxHok":"let etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += ` (Suivants de Tzeentch)`;\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\nanimosity.system.specification.value = \"Suivants de Nurgle\";\n\nlet roll = await new Roll(\"ceil(1d10 / 3)\").roll();\n\nroll.toMessage(this.script.getChatData());\n\nlet mutations = [];\nlet msg = `Mutations acquises
`\nfor(let i = 0; i < roll.total; i++)\n{\n let item;\n let uuid;\n let result;\n if (i % 2 == 0)\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatemental\", {hideDSN: true}, \"Tzeentch\")\n }\n else \n {\n result = await game.wfrp4e.tables.rollTable(\"mutatephys\", {hideDSN: true}, \"Tzeentch\")\n }\n uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n item = await fromUuid(uuid);\n if (item)\n {\n msg += `@UUID[${uuid}]{${item.name}}
`\n mutations.push(item.toObject());\n }\n}\nthis.actor.createEmbeddedDocuments(\"Item\", mutations.concat([etiquette, animosity]), {fromEffect : this.effect.id})\nthis.script.scriptMessage(msg);","5MxRDXzUBPfp2KKD":"args.context.useOnesSupportive = true;","5ScjIdRUOxblHdWS":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","5Zxc13GBaJaxCf48":"const visor = this.item.getFlag('wfrp4e', 'visor');\n\nif (!visor)\n args.fields.modifier -= 10;\nelse\n args.fields.modifier -= 20;","5dR7Erj3nwsxLAV7":"let characteristics = {\n \"ws\" : 35,\n \"bs\" : 10,\n \"s\" : 25,\n \"t\" : 30,\n \"i\" : 30,\n \"ag\" : 25,\n \"dex\" : 0,\n \"int\" : 15,\n \"wp\" : 35,\n \"fel\" : 15\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidate\", \"Intuition\", \"Commandement\" , \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [25, 15, 25, 25, 30, 20, 20]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Inspiring\", \"Chance\", \"Resolute\", \"Unshakable\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5lc1eHIYQNpSRWip":"if ([\"death\", \"necromancy\"].includes(args.spell?.system.lore.value))\n{\n args.fields.successBonus += 1\n}\nelse if([\"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value))\n{\n args.fields.modifier -= 10;\n}","5o1XiceC4rutjMms":"return !args.item?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","5sI9iYh5j2nx2XyT":"return !([\"Soin aux animaux\", \"Emprise sur les animaux\"].includes(args.item?.name) || args.item?.name.includes(\"Chevaucher\") || args.item?.name.includes(\"Dressage\"))","5sYpJkT2WXIe0gIZ":"const rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\n\nlet crewList = foundry.utils.duplicate(this.actor.system.passengers.list);\nlet selectedCrew = [];\n\nwhile (selectedCrew.length < rating && crewList.length) {\n selectedCrew.push(crewList.splice(crewList.length * Math.random() | 0, 1)[0]);\n} \n\nfor (let member of selectedCrew) {\n let actor = game.actors.get(member.id);\n actor.applyBasicDamage(9, {\n damageType: game.wfrp4e.config.DAMAGE_TYPE.NORMAL, \n minimumOne: true, \n loc: \"roll\", \n suppressMsg: false, \n hideDSN: false \n });\n}","62Ky6bC1EnTllSJA":"if (this.effect.sourceActor.uuid != args.actor.uuid)\n{\n this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.overcast.usage.other.current, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));\n}","65o8pQj6oGNnXce6":"let ch = this.effect.getFlag(\"wfrp4e\", \"characteristic\")\nthis.actor.system.characteristics[ch].modifier += 10;","65xE9OV5sA1ZWT7j":"if (args.test.options.diceman && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","6Aqq4F4Xui923sc6":"// Imbibing this substance grants the user the Painless Creature Trait.\nconst hasColdBlooded = this.actor.has(\"A Sang Froid\")\nif (hasColdBlooded === undefined) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.mCh1KK9jomwFZcLB\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n this.script.scriptMessage(`${this.actor.prototypeToken.name} reçoit le Trait de Créatuer A Sang Froid et peut inverser n'importe quel test de Force Mentale échoué.
\nSi il reçoit un état Surpris, cet état n'est pas perdu la première fois (typiquement à la fin du Round ou si il est attaqué).
`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}","6BmvV9c03FkfisnE":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte le ${this.item.name}.Utiliser Ward fourni par ${this.effect.name}?`,\n\tbuttons : {\n\t\tyes : {\n\t\t\tlabel : \"Yes\",\n\t\t\tcallback: () => {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t},\n\t\tno : {\n\t\t\tlabel: \"No\",\n\t\t\tcallback: () => {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t}\n})\n\nif (useWard)\n\targs.ward = 9;","6mpw9cGseG4W4eyd":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.scriptNotification(\"Avvantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","6oSs8qKFNFz2lSmh":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = 0;\n","6qJP0hpShEM43ohx":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Océans)\")) {\n const loreTest = await actor.setupSkill('Savoir (Océans)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît l'attrait du Léviathan.`);\n loreTest.renderRollCard();\n return;\n } \n}\n\nlet test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait test.roll();\n\nif (!test.succeeded) {\n test.result.other.push(`${actor.name} devien @Condition[Assommé] par cette vision.`);\n test.renderRollCard();\n actor.addCondition(\"stunned\");\n}","6qUKKep5vhFYmo1J":"return args.type == \"channelling\" || args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\"))","6tjn0RH4VyOPFneS":"return [\"NAME.Row\", \"NAME.Swim\"].map(i => game.i18n.localize(i)).includes(args.skill?.name);","6ubojp9zwbfJnosT":"args.actor.system.details.move.value += 1;","6uldpFvKOCoW92cC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nitem = item.toObject()\n\nitem.system.specification.value = 10;\nitem.name += \" (Feu)\"\nsetProperty(item, \"flags.wfrp4e.breath\", \"fire\")\n\nItem.create(item, {parent : this.actor, fromEffect: this.effect.id})","6xTtJEhRc4OjcDTf":"if (getProperty(args.data, \"system.status.fortune.value\"))\n{\n\tthis.script.scriptNotification(\"Impossible de mettre à jour la Fortune\");\n\tdelete args.data.system.status.wounds.value;\n}","715G1Bf0haOHvmYQ":"return !(args.skill?.name == game.i18n.localize(\"NAME.Bribery\") || args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\")))","71DmrxCTKGYL4Z7X":"return [\"fel\"].includes(args.characteristic)","7Ck0fkzE4WQ62qVe":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Base)\")\n{\n args.item.system.modifier.value += 20;\n}","7F3miqRA0ceMUBIu":"return args.characteristic != \"int\" || args.skill","7F6aGxZJjwxm5e5P":"if (args.test.result.castOutcome == \"failure\")\n{\n ValueDialog.create({text : \"Enter Wounds Lost to gain SL\", title : this.effect.name}, \"0\").then(async value => {\n value = Math.clamped(value, 0, 3)\n if (value == 0)\n {\n return; \n }\n else if (Number.isNumeric(value))\n {\n this.script.notification(`Lost ${value} Wounds`)\n this.actor.modifyWounds(-1 * value)\n await this.item.system.toggleEquip();\n args.test.addSL(value);\n args.test.preData.other.push(`${this.effect.name}: +${value} SL`)\n }\n })\n}","7H6wYyJ6cpaoc2QQ":"return args.skill?.name == game.i18n.localize(\"NAME.Cool\");","7JW9t8AYSDkkzG2V":"// Apply changes when the mask is worn\n\nif (args.equipped) \n{ \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte le ${this.item.name}.
\n Si le personnage porte le masque pendant plus d'une heure ou bénéficie de ses effets, il s'espose à une @Corruption[moderate]{Corruption Modérée}. \n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Utilisé)\"})\n this.script.scriptMessage(`${this.item.name} porté par ${this.actor.name} a été enlevé et a perdu ses capacités. Cependant, les effets perdurent pendant [[1d10+4]] jours, après quoi ils doivent être retirés manuellement.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}","7OmrMjaU48o2FEZi":"\nthis.actor.characteristics.t.bonus = 10\n\nthis.actor.details.move.value = 0;\nthis.actor.details.move.walk= 0;\nthis.actor.details.move.run = 0;","7ScfB4o1QhXnNUfq":"return ![\"int\", \"wp\"].includes(args.characteristic)","7VAhXHov6pR1SkgD":"return args.item?.name == game.i18n.localize(\"NAME.Endurance\");","7WR2hJjHPhHhHxAq":"let poisoned = args.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.scriptNotification(`Suppression de ${poisoned.conditionValue} états Empoisonné`)\n poisoned.delete(); \n}\nelse\n this.script.scriptNotification(`Aucun état Empoisonné`)","7ZoFUMDG2WJd8RMg":"this.script.scriptMessage(`Revendiquer le Bonus de ${this.effect.name} `);","7ateEtT5HXg1vObY":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.AcnFuDKRemLI9ey7\", // Nose for Trouble\n \"Compendium.wfrp4e-core.items.Item.WoXShzaYkV5F6c48\", // Master of Disguise\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","7e8FgQUF2oANANmx":"return args.skill?.name == \"Corps à corps (Bagarre)\" || args.item?.weaponGroup?.value == \"brawling\"","7f6OsttTzE7Hvzfk":"if (this.actor.statuses.has(\"infighting\")) // Only add +10 if already infighting\n args.prefillModifiers.modifier += 10; \n\n\nargs.prefillModifiers.successBonus += 1; \n","7n3SEAGRA5ESK8gV":"args.context.disarm = true;","7szLG4VALuuy1cPm":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"easy\"}})\nawait test.roll();\nif (test.failed)\n{ \n await this.actor.addCondition(\"fatigued\")\n} ","7w7QA7GBhzZ98OS0":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst result = await WFRP_Tables.rollTable(\"manann-mood-made-meaningless\", sin);\nlet match = result.text.match(/b>([^<]+)/i);\nlet key = match[1];\nlet roll = new Roll(\"5d10\");\nlet value = undefined;\n\nawait this.script.scriptMessage(result.text, {flavor: result.title});\n\nswitch (key) {\n case 'Stromfels Triumphant!':\n value = 0;\n break;\n case 'Stromfels Ascends!':\n await roll.evaluate();\n if (this.actor.system.status.mood.value > 0)\n value = -roll.total;\n else if (this.actor.system.status.mood.value < 0)\n value = roll.total;\n break;\n case 'No effect.':\n break;\n case 'Manann Provoked!':\n await roll.evaluate();\n value = -roll.total;\n break;\n}\n\nif (roll._evaluated)\n await roll.toMessage();\n\nawait this.effect.setFlag(\"wfrp4e-soc\", \"m4result\", {result: key, value});","7wBWUw05q0igh508":"// Imbibing this substance grants the user the Painless Creature Trait.\nconst hasPainless = this.actor.has(\"Insensible à la douleur\");\nif (hasPainless === undefined) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\");\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n this.script.scriptMessage(\n `
${this.actor.prototypeToken.name} gagne le Trait de Creature Insensible à la Douleur. Cet effet dure 1 heure, après quoi il disparait et le total des Blessures encaissés par le buveur sont encaissés d'un coup.
\nNotez que cela n'empêche pas le buveur de recevoir une Blessure Critique ou de mourrir. Cela permet par contre d'éviter la majorité de leur effets.
`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true})\n}","84IB8CWa55XzoAkv":"return ([\"Soin aux animaux\", \"Emprise sur les animaux\"].includes(args.item?.name) || args.item?.name.includes(\"Chevaucher\") || args.item?.name.includes(\"Dressage\"))","86ivOsBQAuu0UmFg":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"poisoned\");\n}","87rrZ3ojHrXa3lCn":"this.actor.modifyWounds(1)","8AoA4bnstBtglRGZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8ByuHnUZ4RNTdGVv":"let strLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nlet tghLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\nif (!this.actor.has(\"Mort-vivant\") && !this.actor.has(\"Démoniaque\")) \n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), { appendTitle: \" - \" + this.effect.name, fields: { difficulty: \"average\" }, context: { failure: `Pert de ${strLoss} en Force et ${tghLoss} en Endurance` } }).then(async test => {\n await test.roll();\n if (test.failed) {\n this.actor.update({ \"system.characteristics.s.initial\": this.actor.system.characteristics.s.initial - strLoss, \"system.characteristics.t.initial\": this.actor.system.characteristics.t.initial - tghLoss })\n }\n })\n\n}\nelse {\n this.script.scriptNotification(`${this.actor.name} est immunisé à ${this.effect.name}`)\n}\n","8GyJgdHVBaLrHCY8":"let type = this.item.getFlag(\"wfrp4e\", \"breath\")\nlet types = {\n none : \"Aucun\",\n cold : \"Froid\",\n corrosion : \"Corrosion\",\n fire : \"Feu\",\n electricity : \"Electricité\",\n poison : \"Poison\",\n smoke : \"Fumée\",\n various : \"Divers\"\n}\nif (!type)\n{\n type = (await ItemDialog.create(ItemDialog.objectToArray(types, this.item.img), 1, \"Choisir le Souffle\"))[0]?.id;\n this.item.updateSource({\"flags.wfrp4e.breath\" : type})\n}\n\nif (!this.item.name.includes(\"(\") && types[type] && type != \"none\")\n{\n this.item.updateSource({name : this.item.name += ` (${types[type]})`, \"system.specification.value\" : this.item.system.specification.value.replace(\"(Type)\", \"\").trim()})\n}","8K9tpCwvFC9INk5V":"if ([\"t\", \"wp\"].includes(args.characteristic))\n{\n\targs.fields.modifier += 10;\n}\nelse if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n\targs.fields.modifier -= 10;\n}","8LmUVQxOwTLSeabg":"return args.data.targets.length > 0 || !args.weapon?.system.qualities.value.find(i => i.name == \"shield\") // Should count even if they don't have the skill","8N3Uqjq1ZxPxo4pk":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Lore\"))","8RNziYGGb4sp3BGQ":"if (!args.test.weapon?.name.includes(\"Drakefire\"))\n{\n args.test.result.misfire = game.i18n.localize(\"Misfire\");\n args.test.result.misfireDamage = (0, eval)(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.weapon.system.Damage);\n}","8ShLVT0bK1eQpinj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","8TRiAJ8thIKE4IoL":"\nlet SL = Number(getProperty(this.item, \"flags.wfrp4e.sourceTest.result.SL\") || 1)\n\nargs.actor.characteristics.i.modifier += 10 * SL\nargs.actor.characteristics.ag.modifier += 10 * SL","8ThudCYRqkjQIwJH":"if (args.opposedTest.attackerTest.result.critical)\n{\n args.actor.addCondition(\"ablaze\")\n}","8WJsecxdndaHRxxS":"this.actor.status.addArmour(this.actor.characteristics.wp.bonus, {source: this.effect, magical : true})","8WeYU5e5LN9UeWFs":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Range)\n if (Number.isNumeric(range))\n {\n args.item.system.range.value = \"2 * \" + args.item.system.range.value\n }\n}","8ZAUBSH9CM9OTpTL":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Perception\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"easy\"}});\nawait test.roll();\n\nif (test.succeeded)\n{\n this.actor.addCondition(\"stunned\") \n}\nelse if (test.failed)\n{\n this.actor.addCondition(\"poisoned\", 2);\n}","8araLuwmBq8GKEw3":"let APIgnored = args.AP.layers.reduce((prev, current) => prev + ((current.weakpoints && !current.ignored) ? current.value : 0), 0)\n\nif (APIgnored)\n{\n args.modifiers.ap.ignored += APIgnored\n args.modifiers.ap.details.push(`${this.effect.name}: Ignorer les PA avec des Points Faibles (${APIgnored})`)\n}","8fefDfiYKFOWdPER":"args.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}});","8g2iitsgaJarKQpr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","8gCja0mfKt4nYVZc":"args.fields.slBonus += 2 ","8hIyWDyfbgGAig65":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"dex\"].includes(args.characteristic)","8jvEVPUCg3rKG48Y":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8noxHUQKR55Kx1YN":"this.actor.system.status.corruption.max += 1","8oE0DTzz0krOfFlV":"args.item.system.qualities.value.push({name : \"magical\"})\nargs.item.system.qualities.value.push({name : \"impact\"})\n","8rq4GL5d5nCn4kO7":"let caster = this.effect.sourceActor\nif (caster)\n{\n let healed= caster.characteristics.wp.bonus\n this.actor.modifyWounds(healed);\n this.script.scriptMessage(`${this.actor.prototypeToken.name} regagne ${healed} Blessures`)\n}","8tyMXDfHR8AJBdDu":"let weakpointsAP = args.AP.layers.filter(i => !i.ignored && i.weakpoints).reduce((ap, layer) => ap + layer.value, 0);\n\nif (weakpointsAP > 0)\n{\n args.modifiers.ap.ignored += weakpointsAP;\n args.modifiers.ap.details.push(`${this.effect.name} - Ignore les Points Faibles (${weakpointsAP})`);\n}","8vpAtJ93GIeye1qj":"return args.type == \"cast\"","8wG9l4T9fc1bM0TN":"let item = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\")).toObject();\nitem.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","8xqYrBIf1Zhlwizg":"const repaired_message = `Finished raisint the anchor.
`;\nconst test = 'Strength';\nconst difficulty = 'vhard';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","8yBr6VbdKcrWUuqw":"this.actor.characteristics.i.value= \"-\"\nthis.actor.characteristics.int.value= \"-\"\nthis.actor.characteristics.wp.value= \"-\"\nthis.actor.characteristics.fel.value = \"-\"","8zTkDVziBPaNbMQX":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, \"Choisissez 6 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 9, \"Choisissez 9 Sorts de Magie d'Arcane\")\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","91S2GnBFYFbxmOCK":"this.actor.characteristics.s.bonus += 1\nthis.actor.characteristics.s.calculationBonusModifier -= 1","93K85NnVwjVNXlZq":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Trade\"));","94eDAi6pkMhG3Ex9":"this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", [this.effect.id]);","956dUb5sd6OtbWZR":"args.fields.successBonus++;","96Y1yIH1lRjTs5hL":"if (args.test.succeeded)\n return\n\nif (args.test.characteristicKey == \"wp\")\n this.actor.addCondition(\"broken\")","98nKfcimlaPeM9h5":"await this.actor.addCondition(\"bleeding\")\nawait this.script.scriptMessage(await this.actor.applyBasicDamage(10, {suppressMsg : true}));","9A7rYY3FKi5XLihG":"fromUuid(\"Compendium.wfrp4e-core.items.5QcrpLQWWrsbKR79\").then(item => {\n let data = item.toObject();\n data.system.tests.value = data.system.tests.value.replace(\"coins\", \"metal objects\");\n data.system.description.value += \"Ce Talent s'applique également à tout objet métallique à cause de l'Affinité Metallique
\"\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n})","9EVj4bmZJex45Mt7":"return args.skill?.name != game.i18n.localize(\"NAME.Athletics\");","9HWEDsnNxSykqbF5":"args.actor.system.details.move.value += 3;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.25);\nargs.actor.system.details.price.gc *= 1.1;","9JnPK1jNUEso7Pv8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name += ` (Odorat)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9MDi3ok9gPwtbALf":"args.actor.details.move.value /= 2","9MwRUzRinhq1IjhG":"args.actor.addCondition(\"grappling\");","9RFoasDcFnYZ1txR":"return args.skill?.name == game.i18n.localize(\"NAME.Perception\");","9VfeubiCV83LN9iY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.name += ` (Si Charge)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9WZa63lr0K3SsP4G":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[2].uuid]})\n\tthis.script.scriptNotification(\"Applique après les effets\");\n}","9Yn9uViEjcuaESJ2":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.name += \" (Aucun PA)\"\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","9ZFPDCk8M2TQxh7x":"args.fields.modifier += 20\n","9bJGJrLqslV5lBya":" return args.characteristic == \"bs\"","9eWR4mdaoCSQawDT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","9fK07tqqZyPg7dpx":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: \"veasy\"}})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptNotification(\"Subi une Blessure Purulente\")\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\n this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()])\n}\nelse \n{\n this.script.scriptNotification(\"Evite une Blessure Purulente\")\n}\n","9nroaZDkW3WXNkB7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4MJJCiOKPkBByYwW\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","9ob2lPnk3PDot9Tx":"this.actor.addCondition(\"blinded\", this.effect.sourceTest.result.SL)","9qWUuEF8F5nehF1y":"args.item.system.qualities.value = args.item.system.qualities.value.concat([{name : \"magical\"}, {name : \"unbreakable\"}])\nargs.item.system.damage.value += ` + ${this.effect.sourceActor.system.characteristics.wp.bonus}`","A0OK0qAMmnf8iNJf":"if (args.test.result.SL < 0)\n{\n this.script.scriptMessage(`Reçoit ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (args.test.failed && this.actor.type == \"character\")\n {\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})\n }\n}","A1odAcuRbq9797ZB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Melee (Basic)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Melee (Polearm)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\n\nlet choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `\n Select your choice\n
\nAppliquer les dommages de ${this.effect.name} à l'attquant?`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n })\n\n if (choice)\n {\n this.script.scriptMessage(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));\n }\n}","CkE8NZOhzPkuRrKJ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MnMZv7ZXoRqoH9dS\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n\n\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"unconscious\")\n}","ClkT2WG2UjVwQ97T":"if (args.actor.has(\"Démoniaque\")) {\n args.totalWoundLoss += 3;\n args.modifiers.other.push({label: this.effect.name, value: 3});\n}\n\nlet test = await args.actor.setupSkill(\"Endurance\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n characteristic: 't',\n context: {\n failure: \"Received 1 Blinded Condition\"\n }\n});\nawait test.roll();\n\nif (test.failed) {\n args.actor.addCondition(\"blinded\");\n}","CoImIH9OCMx9DfQZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nbhn2wX35b7Jrcbg\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","D5XmzrUGFa1JN0cl":"args.prefillModifiers.modifier += 10\n\n","DANLE5HxrkTNelhl":"args.wounds += 4;","DBafsY1HrclJRTtA":"return args.type != \"cast\"","DHxUKY9LMyifFgCi":"return args.skill?.name == \"Métier (Apothicaire)\" || args.skill?.name == \"Métier (Alchimiste)\"","DL9vYNft9aXdV2aW":"let tooth = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\ntooth = tooth.toObject()\ntooth.system.specification.value = 3\ntooth.system.qualities.value = [{name : \"magical\"}]\n \nlet claw = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nclaw = claw.toObject()\nclaw.system.specification.value = 4\nclaw.system.qualities.value = [{name : \"magical\"}]\nclaw.name = \"Claw\"\n\nthis.actor.createEmbeddedDocuments(\"Item\", [tooth, claw], {fromEffect : this.effect.id})","DMQ0taEpBUJU5njV":"args.actor.status.fortune.value = 0","DTiHS6RfwhF4THbf":"return args.skill?.name != game.i18n.localize(\"NAME.Drive\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Ride\"));","DVlZGbiuMIHEQOnM":"if (this.actor.getFlag(\"wfrp4e\", \"isAttached\")) \n{\n\tlet roll = await new Roll(\"1d10\").roll()\n\tawait roll.toMessage(this.script.getChatData());\n\tif (roll.total == 9 || roll.total == 10)\n\t{\n\t this.script.scriptMessage(`${this.actor.name} attaché à ${this.actor.getFlag(\"wfrp4e\", \"isAttached\")} tombe.`)\n\t await this.actor.unsetFlag(\"wfrp4e\", \"isAttached\") \n\t}\n }","DWBxvzfWGcG7PVNP":"let letter = this.item.system.location.key[0]; // \"l\" or \"r\";\n\nthis.item.updateSource({\"system.location.key\" : letter + \"Doigt\"})\n\n// We want the location to be Right or Left Hand, but the key to be rFinger or lFinger","DcSJNRBXE9ZBBY7T":"this.actor.addCondition(\"blinded\", Math.max(0, this.effect.sourceTest.result.SL))","Dew3Ks9yC4DynSMi":"return args.characteristic === \"s\" || args.characteristic === \"t\" || args.weapon?.system?.attackType === \"melee\";","DhZqJso1JWYtGrKk":"this.actor.addCondition(\"ablaze\")\nlet damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","DmbWR9s5I8LHBwxB":"let column = await ValueDialog.create({text : \"Select the column to roll on to determine Beast Head\", title : \"Select Column\"}, \"\", [\"Undivided\", \"Khorne\", \"Nurgle\", \"Slaanesh\", \"Tzeentch\"]);\n\nif (column)\n{\n let result = await game.wfrp4e.tables.rollTable(\"beasthead\", {}, column);\n this.script.message(`${result.title}
${result.result}`);\n let uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n let item = await fromUuid(uuid);\n if (item)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n this.item.delete();\n }\n}","DpdSEHM6NMN1ey6h":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}","DqJFo74trI916qXN":"let fatigued = args.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != \"dialog\")\n fatigued.system._scripts = null;\n}","DsE6rTSzxEn6uWMz":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\nawait test.roll();\nif (test.failed)\n{ \n await this.actor.addCondition(\"blinded\");\n await this.actor.addCondition(\"fatigued\")\n} ","DuM5l2Yb4bdvDeaG":"return args.skill?.name != \"Athlétisme\"","DxQnamsb2AuW0p2e":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","DyZ1jH88EAp1ueOK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\ndata.system.location.value = data.system.location.value.replace(\"Arm\", \"Wrist\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","Dzi2CKpYapRGwNVr":"if (args.actor.system instanceof StandardActorModel) {\n args.actor.addCondition(\"unconscious\");\n}","E1Xo4RVuN1YRRxg7":"return args.item?.attackType != \"ranged\"","E1vUepgop09FF5wy":"if (this.actor.system.status.advantage.value == 0)\n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet hatred = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\n\nif (this.actor.system.status.advantage.value >= 3)\n{\n this.script.scriptNotification(`Ajout de ${frenzy.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy])\n}\nelse if (this.actor.system.status.advantage.value >= 1)\n{\n let data = hatred.toObject();\n data.system.specification.value = \"Combatants au corps à corps\"\n this.script.scriptNotification(`Ajout de ${hatred.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}","E2VfOVuju67qO3VL":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded.getFlag(\"wfrp4e\", \"nightshroud\"))\n{\n blinded.delete()\n}","E3om295BMQojnM2F":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.delete();\n this.script.scriptNotification(\"Fatigue supprimée\")\n}","E4CHDe1xfmcV3oGv":"return args.skill?.name == game.i18n.localize(\"NAME.Navigation\");","E6DMqfDeczqmVMFV":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\n\nawait test.roll();","E6v4YZrvFikbdXoO":"const locations = [];\n\nfor (let [key, loc] of Object.entries(args.AP)) {\n if (loc.layers?.some(i => i.metal))\n locations.push(key);\n}\n\nthis.actor.status.addArmour(1, {source: this.effect, magical: true, locations})","E7D4bxz8gy4e1wL7":"if ([\"Stealth (Rural)\", \"Track\", \"Outdoor Survival\", \"Swim\", \"Perception\", \"Intuition\"].includes(args.item?.name))","EBNrA6FNX4d05EUx":"return !args.context.crewTest;","EC8cZmqrE095cDc2":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Savoir)\")) {\n const loreTest = await actor.setupSkill('Savoir (Savoir)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît les leurres de Lurkerfis.`);\n loreTest.renderRollCard();\n return;\n } \n}\n\nlet test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait test.roll();\n\nif (!test.succeeded) {\n test.result.other.push(`${actor.name} est devenu séduit par la vue et incapable d'effectuer aucune action sauf se diriger vers la lumière`);\n test.renderRollCard();\n actor.addCondition(\"unconscious\");\n}","EDAMEOzdBfkoKHxP":"return args.skill?.name !== game.i18n.localize(\"NAME.Navigation\");","EGWF3LHav3e2zFL4":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Ranged\")) || args.item?.isRanged || args.item?.name == game.i18n.localize(\"NAME.Charm\");","EJObiSth3WdcJOXN":"if (args.test.characteristicKey == \"wp\" && args.test.failed && args.test.result.SL <= -3)\n{\n this.script.scriptNotification(\"Ajout de A Terre\");\n this.actor.addCondition(\"prone\")\n}","EJaBfqADqlo92Fx6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oGbDwnLOn3isPJpO\")\nlet data = item.toObject();\ndata.name += \" (A déterminer)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","EKkdyp51Wf4csw2B":"return this.actor.statuses.has(\"frenzy\");","ENGmwaItRXO5s0XY":"await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 3)\nthis.script.scriptMessage(`Soigne ${this.actor.system.characteristics.t.bonus * 3} Blessures`)\n\nthis.actor.hasCondition(\"bleeding\")?.delete()\nthis.actor.hasCondition(\"fatigued\")?.delete()\n","EQ5dtGW5kQhtAb87":"await this.actor.addCondition(\"prone\")\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"stunned\")\n}","ERxrWzSpw8qwxFVi":"this.script.scriptNotification(`Ne peut entrer ${this.effect.name}!`); this.actor.addCondition(\"broken\");","EU5j0hnDTG9Z6d1e":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif(test.failed)\n{\n this.actor.addCondition(\"stunned\", 2)\n}","EVBSHEC5nmmj2X41":"return args.skill?.name != game.i18n.localize(\"NAME.Climb\") && !args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"));","EXiqepAIXmbqMiKa":"if (args.opposedTest?.attackerTest?.weapon?.name.toLowerCase().includes(\"unarmed\")) {\n const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\n args.totalWoundLoss += sl;\n args.modifiers.other.push({label: this.effect.name, value: sl});\n}","EYny6z5oTOhxGDfb":"args.fields.modifier -= 10;\n","EaSNOmXUxAkUHnm5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eay7GpDyfsEE40jT":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\")\n}","EdTChmSouS0MSmk5":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.succeeded)\n{\n this.script.scriptMessage(\"Peut effectuer une Action ou un Mouvement (en choisir un)\")\n}\nelse \n{\n this.script.scriptMessage(\"Ne peut pas effectuer d'Action ou de Mouvement ce round\") \n}","EiLaZW4b4ypw5sLV":"// can't use Damage application type because that checks if wounds were dealt\nargs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","EmXwcuycEH8slEn5":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif(test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}","EmmG49pMOPHRwDzR":" let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n if (args.test.isFumble && roll == 1 && !args.test.result.misfire)\n {\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n }\n else if (args.test.isFumble && roll != 1)\n args.test.result.other.push(\"Raté résultat: \" + roll)\n","EpdMj9d9SYPeP44q":"return args.characteristic != \"ag\" && args.item?.id != this.item?.id","ErgOwSiVnm9VLVHN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Et4tPHlrkueLqP3T":"if (args.item.type == \"skill\") args.item.system.modifier.value -= 10","Ew3C2WmLCtc1KT46":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\")) || args.item?.id == this.item?.id","EwD053Fyy46b59ZI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.6l3jvIAvrKxt0lA9\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eye6dranWpNsILjm":"if (this.actor.system.status.wounds.value <= 1)\n{\n this.effect.delete();\n}","F2u4L4o0r1LTWeWK":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Enter Terror value\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","F4aGsdzJ9SYcX57F":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.HpFkVJ2lYPAWumUL\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","F9P8Nh4AKnqSGg8C":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.bxbTiLzbaz4vdukT\", // Hunter's Eye\n \"Compendium.wfrp4e-core.items.Item.XSb3QVB9ipPBFt56\", // Shadow\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","FAB12eLcSCAOOQwk":"this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});","FAf4iXj5LkdvukS2":"fromUuid(\"Compendium.wfrp4e-wom.items.0Xdm4r7l2EwC4fcg\").then(item => Item.create(item.toObject(), {fromEffect : this.effect.id, parent : this.actor}))","FMA16PvoObBV8vDl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nitem = item.toObject()\nitem.system.specification.value = 20\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\nthis.script.scriptNotification(item.name + \" added\")","FMSN5uRskkATexzB":"game.wfrp4e.tables.rollToChat(\"crithead\")","FPYNcxm21678boLT":"if (args.attackerTest.data.preData.rollClass !== \"CharacteristicTest\") return;\nif (args.attackerTest.data.preData.characteristic !== \"s\") return;\n\nconst SL = args.opposedTest.data.opposeResult.differenceSL;\n\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (SL > 4) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été obligé de lâcher çà ${target.name}.`);\n return await this.effect.delete();\n}\n\nif (SL > 0) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été empêché de presser ${target.name} pour un tour.`);\n let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns + 1);\n}","FSqUqSByMiztYOQM":"if (args.totalWoundLoss > 0)\n this.script.scriptMessage(`Infecté: ${args.actor.name} doit réussir un Test de Résistance Facile (+40) ou recevoir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","FUgCtIoj1Stgqxt7":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","FX8ILw0VgbNxkObA":"const uuid = \"Compendium.wfrp4e-core.items.Item.mCvZAj5F6hfUZhzR\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.type = 'trapping';\ndata.system.trappingType = {value: 'clothingAccessories'};\ndata.system.equipped = {value: true};\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\neffectData.system.transferData.equipTransfer = true;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","FXuyiJoXdAh6WhRK":"return args.skill?.name == \"Chevaucher (Cheval)\" && game.combat?.active","FXwfqF0jpXlBQ9Y3":"return args.item?.system?.isMelee && this.actor.attacker","FYUPfYyTYZkxRLFT":"return ![\"NAME.Endurance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","FZFOC7bip0oiWEzk":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n this.script.scriptNotification(\"Ajout d'Hémorragie\")\n}","FciJSTq7dZsZIPgl":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","FfTqCPxCoxwGDTQs":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","FiD3mvWIBHNNIuO9":"if (args.opposedTest.result.hitloc.value == \"body\")\n{\n if ((await new Roll(\"1d2\").roll()).total == 1)\n {\n args.opposedTest.result.hitloc.value = \"head\"\n this.script.scriptMessage(`Localisation changée : Tête`)\n }\n}","FkTwk8hfHpRLbAp2":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","FmLx9pwOkzqqU7Ph":"return args.skill?.name == game.i18n.localize(\"NAME.Track\");","FqevMs0ukQ9WuUHl":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (this.item.getFlag(\"wfrp4e\", \"brittle\"))\n{\n ChatMessage.create({content: `${this.item.name} shatters!`})\n this.item.update({name : `${this.item.name} (Brisé)`})\n}","FtZf56VI6Qsspu0D":"const repaired_message = `
Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'difficult';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Fvlc4RkeF4dHjW3m":"let caster = this.effect.sourceActor\nif (caster && (this.actor.has(game.i18n.localize(\"NAME.Undead\")) || this.actor.has(game.i18n.localize(\"NAME.Daemonic\")))) {\n let wp = caster.system.characteristics.wp.value\n if (wp > this.actor.system.characteristics.t.value) {\n if (this.actor.has(game.i18n.localize(\"NAME.Unstable\"))) {\n this.actor.update({ \"system.status.wounds.value\": 0 })\n this.actor.addCondition(\"dead\")\n }\n else {\n fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\").then(item => {\n this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], { fromEffect: this.effect.id })\n ChatMessage.create({ content: `Ajout de Instable à ${this.actor.prototypeToken.name}`, speaker: { alias: caster.name } })\n })\n }\n }\n}","Fwk8WA8NfRivLFWJ":"return args.skill?.name === \"Divertissement (Chant)\";","G1RletYc6BzigJrK":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 5\nargs.actor.addCondition(\"ablaze\", ablaze)","G7sFEnJlXZvfXL3V":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[1].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun restant!\", \"error\")\n}","GAO8AozttWOyRkta":"if (!args.flags.lostHand)\n{\n\targs.fields.lostHand = true;\n\targs.fields.modifier += -20;\n}","GEfWIFBSrXt0ldBM":"(await new Roll(\"1d10\").roll()).toMessage(this.script.getChatData())\nawait this.actor.addCondition(\"dead\")","GFaTz8f6PBNWrlad":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : `Confused: Determine behaviour by @Table[bewilder] Table.`}})\nawait test.roll();\nreturn test.failed","GFkVnx4m9OwYsKGH":"args.actor.flags.ambi+= 1","GNl5Zk7BZ2jhRV1I":"if (args.item.type == \"armour\")\n{\n args.item.system.AP.head = 0;\n}","GOq4TcnWbfyfCo2V":"this.script.scriptNotification(`Healed ${this.actor.characteristics.t.bonus * 2} Wounds`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus * 2)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - Effets secondaires`,fields : {difficulty : \"difficult\"}})\nawait test.roll();\nif (test.failed)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData())\n if (roll.total <= 3)\n {\n this.actor.addCondition(\"blinded\", 3)\n }\n else if (roll.total <= 6)\n {\n this.actor.addCondition(\"broken\");\n }\n else if (roll.total <= 9)\n {\n this.actor.addCondition(\"stunned\");\n }\n else if (roll.total == 10)\n {\n this.actor.addConditon(\"unconscious\")\n }\n}","GRfCxtYzmEx2LYU7":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.scriptMessage(`Deux @UUID[Compendium.wfrp4e-eis.actors.iDy8SDTwJSlCzZMl]{Horreurs Bleues de Tzeentch} sortent de la chair hurlante de ${this.actor.name}, le tuant au passage.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","GTZUO73pUJKpM1JB":" let roll = await new Roll(\"1d10\").roll();\n game.dice3d?.showForRoll(roll);\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n","GUkpYdPwoC5pc9BT":"return !args.weapon?.system.properties.flaws.crewed","GZFsuynUhgZqwTGo":"if (args.totalWoundLoss >= 1)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"Gained a Poisoned Condition\", success: \"Resisted the poison\" }})\n await test.roll();\n if (test.failed)\n {\n args.actor.addCondition(\"poisoned\");\n }\n}\n ","GbPEy22VuCNzlNv2":"return !this.actor.isMounted || (!args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\")) && !args.context.dodge)","Gc8S5TYlVdV8NnOT":"let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name, context: { failure: \"Gained a Broken Condition\", success: \"Resisted the Broken Condition\" } })\n\n await test.roll();\n\n if (!test.succeeded)\n {\n args.actor.addCondition(\"broken\");\n }","GcIQtshex11AMmh2":"if (this.item.system.isEquipped)\n{\n let removeRepeater = false\n if(!this.item.system.offhand.value) // main\n {\n let offhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && i.system.offhand.value)\n if (offhandUsed)\n {\n removeRepeater = true;\n }\n }\n else // offhand\n {\n let mainhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && !i.system.offhand.value)\n if (mainhandUsed)\n {\n removeRepeater = true;\n }\n }\n \n if (removeRepeater)\n {\n this.item.system.qualities.value = this.item.system.qualities.value.filter(i => i.name != \"repeater\")\n }\n}","Gh7OidY6UdpWBS1g":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","GjkxWj9wCAclM9WA":"let effects = foundry.utils.deepClone(this.item.effects.contents.filter(e => e.active));\n\neffects.splice(effects.length - 1);\n\nif (effects.length == 0)\n{\n return this.script.scriptNotification(\"Tous les effets ont été utilisés. Les remettre à 0 pour les utiliser à nouveau\")\n}\nlet choice = await ItemDialog.create(effects, 1, \"Choisissez le Pouvoir à gagner\");\n\nif (choice[0])\n{\n choice[0].update({disabled : true})\n let effect = choice[0].convertToApplied();\n effect.name += ` (${this.effect.name})`\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [effect]);\n}","GrF6tQ08jgKmUH4i":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"i\"].includes(args.characteristic)","GsAyB5xnK3ASeoah":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","GuUCErVbk5hrFzR3":"args.multiplier.tb += 1","GuxbvztcvzJz2oH1":"args.item.system.qualities.value = [];","GzSFlqL1YrIK1dxh":"let items = await Promise.all([\"Compendium.wfrp4e-wom.items.Item.EjGYZ4CgX2jZW7Ot\",\n\"Compendium.wfrp4e-wom.items.Item.O2v9RQiFf0obskP5\",\n\"Compendium.wfrp4e-wom.items.Item.2cv6hhZ57iV6z5Il\",\n\"Compendium.wfrp4e-wom.items.Item.YgDEUO0G0XcqQJqg\",\n\"Compendium.wfrp4e-wom.items.Item.J6K5TPxI8qIGQKKH\",\n\"Compendium.wfrp4e-wom.items.Item.K9FPtiDLwTkC7FuO\",\n\"Compendium.wfrp4e-wom.items.Item.CkMYRYCLrkMnyVm5\",\n\"Compendium.wfrp4e-wom.items.Item.0Xdm4r7l2EwC4fcg\"].map(fromUuid));\n\nlet choice = await game.wfrp4e.apps.ItemDialog.create(items, 1, \"Sélectionner le Vent\")\n//this.actor.createEmbeddedDocuments(\"Item\", items);\n\nthis.item.update(choice[0]?.toObject(), {diff: false, recursive : false});\n\n//this.actor.items.getName(this.effect.item.name).delete() // For some reason this.effect.item.delete() throws an error\n\n","GzsuEg7gZy1f0ljy":"let bleeding = this.actor.hasCondition(\"bleeding\")\nif (bleeding)\n{\n this.script.scriptNotification(`Suppression de ${bleeding.conditionValue} états Hémorragiques`)\n bleeding.delete(); \n}\nelse \n{\n this.script.scriptNotification(`Aucune Hémorragie`)\n}","H06Ysj7oPiemW7S6":"if (args.test.options.income && !args.test.options.criminal)\n{\n args.test.options.criminal = true;\n let currentCareer = args.test.actor.system.currentCareer;\n let coin = {1 : \"b\", 2 : \"s\", 3 : \"s\", 4 : \"g\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let term = {1 : \"bp\", 2 : \"ss\", 3 : \"ss\", 4 : \"gc\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let dieAmount = {1 : \"2d10\", 2 : \"1d10\", 3 : \"2d10\", 4 : \"1\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n dieAmount = parseInt(dieAmount[0]) * this.item.system.Advances; // Multilpy that first letter by your standing (Brass 4 = 8d10 pennies)\n if (coin != \"g\") // Don't roll for gold, just use standing value\n {\n dieAmount = dieAmount + \"d10\";\n }\n let moneyEarned = (await new Roll(dieAmount.toString()).roll()).total;\n let moneyString = `${moneyEarned}${coin}`\n let transactionString = `${moneyEarned}${term}`\n\n this.script.scriptMessage(`Gain d'un supplément de ${game.wfrp4e.market.amountToString(game.wfrp4e.market.parseMoneyTransactionString(transactionString))}`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","H1z3nWW7Rj3Oisxy":"return args.type != \"channelling\"","H2CJvApKMnfGNNoo":" if (args.test.item?.type == \"skill\" && args.test.item.name.includes(game.i18n.localize(\"NAME.Stealth\")))\n{ \n args.test.result.description = \"Echech Stupéfiant\";\n args.test.result.outcome = \"failure\";\n ChatMessage.create({content : \"SQUEAK\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n AudioHelper.play({ src: `${game.settings.get(\"wfrp4e\", \"soundPath\")}squeek.wav` }, true);\n}","H3Wls12aVWAWTp9J":"this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => {\n test.roll();\n})","H3pZ9UeIzIz3luKh":"args.actor.addCondition(\"bleeding\")\n\nthis.actor.setFlag(\"wfrp4e\", \"isAttached\", args.actor.name)\n\nthis.script.scriptMessage(`Affecté à ${args.actor.name}`)","H7lcCU24gFDp7zK7":"let amount = this.effect.sourceTest.result.baseSL;\nargs.fields.successBonus += amount;","H85k4L3yICm7cfIk":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Voile';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","HASsi6wYHVALExWq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"1 Point de Corruption Point gagné\" } })\nawait test.roll();\n\nif (test.failed && args.actor.type == \"character\") \n{\n let msg = \"\"\n msg += `${this.actor.prototypeToken.name} gagne 1 Point de Corruption
`\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n msg += `${args.actor.prototypeToken.name} gagne une mutation (@Table[expandedmutatephys]{Physique} ou @Table[expandedmutatemental]{Mentale}) et gagne @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}`\n }\n this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n await this.actor.update({ \"system.status.corruption.value\": parseInt(args.actor.status.corruption.value) + 1 })\n}","HG2fKOfruT5QV3A4":"let lore = await ValueDialog.create({text : \"Choisissez Lore\", title : \"Lore\"}, \"\", {\"fire\" : \"Feu\", \"death\" : \"Mort\", \"metal\" : \"Métal\", \"shadow\" : \"Ombres\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 6, \"Choisissez 6 Sorts de Magie d'Arcane\")\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","HJ2X4ZtXei0BXbxf":" let choices = await Promise.all([warhammer.utility.findItemId(\"PzimjNx9Ojq4g6mV\"), warhammer.utility.findItemId(\"rOPmyLWa37e7s9v6\")])\n let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisissez a Skill\")\n\n items = items.map(i => i.toObject())\n items.forEach(i => i.system.advances.value = 20)\n\nitems.forEach(i => i.system.equipped.value = true;)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","HKhyn0kijKfzW6cw":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nthis.item.updateSource({\"flags.wfrp4e.passed\" : test.succeeded})","HMC6hPND9DWLFfZE":"if (this.item.name.includes(\"(\"))\n{\n\treturn;\n}\n\nlet index = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"skill\" && i.name.includes(game.i18n.localize(\"NAME.Lore\")))\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(index, 1, \"Choisir un Savoir\")\nlet text;\nif (!choice[0])\n{\n let custom = await Dialog.wait({\n title : \"Saisir le savoir\",\n content : \"\",\n buttons : {\n confirm : {\n label : game.i18n.localize(\"Confirmer\"),\n callback : (dlg) => {\n return dlg.find(\"input\")[0].value\n }\n }\n },\n default : \"confirm\",\n close : () => {\n return \"\"\n }\n }) \n text = custom || \"\"\n}\nelse \n{\n text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)\n}\n\nawait this.item.updateSource({name : this.item.name + ` (${text})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"chosen Lore\", text)})\nawait this.effect.updateSource({name : this.effect.name + ` (${text})`})","HOt2hHOiHDZ7oBgW":"if ([\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n{\n\targs.actor.details.move.value /= 2\n}\n","HUKzssLxeQo1wbx9":"\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" }, appendTitle: \" - - Blessé\" })\nawait test.roll();\nif (test.failed) {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n}\n","HX6CjNapYdC0VmQ8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.epPBu7x6BRWp2PHG\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","HXJKkmpfxQUOnWOS":"if (!this.item.system.twohanded.value)\n{\n this.item.system.flaws.value = this.item.system.flaws.value.concat([{name : \"tiring\"}, {name : \"slow\"}])\n}","HYrl5aNMm8BAdqH7":"\nlet modifier = 0\nif (this.effect.name.includes(\"Moderate\"))\n modifier = -20\nelse\n modifier = -10\nargs.fields.modifier += modifier\n","Hcpn1gU58DIKIhty":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Fléau)\")\n{\n args.item.system.modifier.value += 10;\n}","HdTuY2IGhdlMDOy3":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Animal Telepathy\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","HfCxNd7mFGZH4s9Y":"// An opponent that takes more than a single Wound from a Warp Blade strike \n// in melee combat must make an Average (+20) Endurance Test \n// or take a Stunned Condition\n\n\nif (args.totalWoundLoss > 1) {\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if(test.failed)\n {\n await args.actor.addCondition(\"stunned\");\n }\n}","HfZAQWoY8n3clLlo":"if (!args.itemCreated) return;\nif (args.itemCreated.type !== \"critical\") return;\nif (args.itemCreated.system.location.value.toLowerCase() !== \"head\") return;\nif (Number(args.itemCreated.system.wounds.value) > 0) {\n this.script.message(game.i18n.format(\"SCRIPT.Sallet\", {name: args.itemCreated.parent.name, wounds: args.itemCreated.system.wounds.value}))\n}","HiMBS6GeOwEydWYN":"return args.skill?.name != game.i18n.localize(\"NAME.Climb\");","HmImVzvw6ecBy99l":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.scriptNotification(\"Ajout Hémorragique\")\n}","HoNTnPphrJISSQr1":"ChatMessage.create({content : \"Parle et fais toi connaître\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})","Hq1G30lhJYvtOSNb":" \n if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.preData.characteristic))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","HrOBAXsEX073ReKl":"let skill = `${game.i18n.localize(\"NAME.Entertain\")} (${game.i18n.localize(\"SPEC.Singing\")})`;\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet perfectPitchAdded = this.actor.getFlag(\"wfrp4e\", \"perfectPitchAdded\") || {};\nif (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\tperfectPitchAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.perfectPitchAdded\", perfectPitchAdded)\n}\n\n\n","HrYchgkdZBiu1yPF":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\");","HwbgUIbpX0D8JLOR":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n this.actor.addCondition(\"bleeding\")","I0Jo6cbNAJtXUloc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.J9MK0AIaTbvd5oF6\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","I0oRZ7AWde5KI5jw":"return ![\"t\", \"int\"].includes(args.characteristic)","I1J2m5uud84N50Lk":"if ([\"cast\", \"channelling\", \"pray\"].includes(args.type))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'incanter un Sort ou d'utiliser un Prière\");\n}\nelse return true;","I7ieW0hNYvvX0KFg":"return args.skill?.name != game.i18n.localize(\"NAME.Heal\");","I93i49wI9ZrDHT4n":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jt0DmVK9IiF6Sd2h\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","I9QAPKbaXwMMMBT4":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty: \"average\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif(test.failed)\n{\n await this.actor.addCondition(\"stunned\");\n let secondTest = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty: \"easy\"}, skipTargets: true, appendTitle : \" - Despair\"})\n await secondTest.roll();\n if(secondTest.failed)\n {\n this.effect.updateSource({name : \"Taste of Death\"})\n await this.actor.addCondition(\"fatigued\");\n }\n else \n {\n return false;\n }\n}","IAGla7HJlYN0wa4H":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n this.actor.addSystemEffect(\"convulsions\")\n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} subit des @Symptom[Convulsions] pour [[1d10]] heures`)\n }\n}","ID8mCcjkl7PCQhDq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif(test.failed)\n{\n let damage = this.effect.sourceItem.system.computeSpellDamage(\"3\", true);\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {suppressMsg: true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))\n}","IG4zYqtN9fRSYE7q":"args.actor.addCondition(\"ablaze\");","IKiZv9YSFmKmHo6a":"return args.spell?.system.lore.value == \"fire\"","ILqHxk7deotgI3KD":"if (args.item.type != \"weapon\")\n return\n\nlet reach = args.item.reach.value\nlet reachNum = game.wfrp4e.config.reachNum[reach]\nreachNum = Math.min(reachNum + 2, 7)\n\nlet key = game.wfrp4e.utility.findKey(reachNum, game.wfrp4e.config.reachNum)\n\nargs.item.reach.value = key","IN4ZFOPooqJtNuIQ":"return args.characteristic !== \"s\" && args.characteristic !== \"t\" && args.weapon?.system?.attackType !== \"melee\";","IOroJBqTsWvoakJN":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 2;\n","IPPDvZdE8kn3H9z7":"let test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.failed)\n{\n await this.actor.addCondition(\"grappling\")\n}","IR5URcjnCuWBFMoN":"// If a full dose is imbibed, \n// the victim must pass a Hard (-20) Endurance Test.\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}})\nawait test.roll()\nif (test.failed)\n{\n this.script.scriptMessage(`${this.actor.prototypeToken.name} Jo ne remarque rien d'anormal si ce n'est qu'ils se fatiguent un peu plus tôt que d'habitude. À ce stade, il est encore possible de sauver la victime via un antidote puissant ou des moyens magiques.
\nCependant, une fois qu’ils s’endorment, c’est presque impossible. À ce stade, la victime doit effectuer un test d'Endurance difficile (-20). S'il échoue, il ne se réveille jamais.
`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n })\n}\nreturn test.failed;","IR86DuMbVdbGOJYt":"this.actor.addCondition(\"blinded\")","IfEu1hO8sKEZBpvg":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}","IkGegSuQwwVPhrjF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 1\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Ip8sctF9SIE1Z2vF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.UnJ25lL8aUzem5JO\")\nlet data = item.toObject();\ndata.system.specification.value = 3\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IpoOOjYJs6RmVrpb":"if (args.totalWoundLoss > 0)\n{\n args.attacker.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[1].uuid})\n}","IrkWq7IiFS65bTvC":"if (this.actor.flags.holed.half !== true) return;\nif (this.actor.flags.holed.reminded === true) return;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nthis.script.scriptMessage(`${speaker.alias} tombe lourdements dans l'eau. A moins que la cargaison soit étanche, elle perd [[d10]]% de sa valeur.
`);\n\nthis.actor.flags.holed.reminded = true;","IsLAvY9ikR1cOJWw":"return ![\"NAME.Row\", \"NAME.Swim\"].map(i => game.i18n.localize(i)).includes(args.skill?.name);","IslMfFgpgQq2brpu":"if (this.actor.hasCondition(\"broken\"))\n{\n this.actor.removeCondition(\"broken\")\n this.script.scriptNotification(`Impossible de supprimer l'état Brisé`);\n}","IukS0clr1yAleacc":"this.actor.system.characteristics.ag.modifier -= parseInt(this.item.system.location.value) || 1\n\nthis.actor.system.characteristics.ws.modifier -= parseInt(this.item.system.location.value) || 1","IupskvzvoGyD2H5o":"if (this.actor.type != \"character\")\n{\n return;\n}\n\nlet god = await ValueDialog.create({text : \"Enter a Deity\", title : \"Blessed\"})\n\nif (god)\n{\n let prayers = await warhammer.utility.findAllItems(\"prayer\", \"Loading Prayers\")\n let blessings = prayers.filter(p => p.system.god.value.split(\",\").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == \"blessing\")\n let godBlessings = game.wfrp4e.config.godBlessings[god.toLowerCase()] || [];\n if (god == \"Old Faith\")\n {\n blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == \"blessing\"), 6, {text : \"Select any 6 Blessings\", title : \"Blessed\"})\n }\n if (godBlessings.length)\n {\n blessings = blessings.concat(await Promise.all(godBlessings.filter(bls => !(blessings.map(i => i.uuid).includes(bls.uuid))).map(fromUuid)));\n }\n if (blessings.length)\n {\n this.script.notification(\"Adding \" + blessings.map(i => i.name).join(\", \"))\n await this.actor.createEmbeddedDocuments(\"Item\", blessings, {fromEffect : this.effect.id})\n }\n else \n {\n this.script.notification(`Impossible de trouver any Blessings associated with ${god}.`)\n }\n this.item.updateSource({name : this.item.name.replace(\"Any\", god)})\n await this.actor.update({\"system.details.god.value\": god})\n}","IzZcsSngI8TZH4d8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IzoOmDywGLqLNljN":"let skill = `Language (Magick)`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet witchAdded = actor.getFlag(\"wfrp4e\", \"witchAdded\") || {};\nif (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\twitchAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.witchAdded\", witchAdded)\n}","J0IWUhxada2ONowP":" return args.skill?.name == \"Divertissement (Chant)\" || args.skill?.name == \"Divertissement (Chanter)\" || (args.skill?.name.includes(\"Langue\") && (args.skill?.name.includes(\"Magick\") || args.skill?.name.includes(\"Elthárin\") || args.skill?.name.includes(\"Cathayan\")))","J1FPDdrXGctKDTZz":"if (args.equipped)\n{\n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n wardData = ward.toObject()\n wardData.system.specification.value = \"8\"\n \n let mr = await fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\")\n mrData = mr.toObject()\n mrData.system.specification.value = 2\n \n this.actor.createEmbeddedDocuments(\"Item\", [wardData, mrData], {fromEffect : this.effect.id})\n}\nelse\n{\n this.effect.deleteCreatedItems()\n}","J8aPichsl25t1QZ9":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.SL)","JBoKPBr27C3PMoSD":"return args.skill?.name === game.i18n.localize(\"NAME.Navigation\");","JEbs0WlqhKNDOo5A":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}\n","JFgXyb6bKjZJLmF8":"return args.characteristic == \"ag\"","JQruHprM5R5vZ9DA":"let caster = this.effect.sourceActor;\nif (caster)\n{\n let healed= caster.system.characteristics.wp.bonus + caster.system.characteristics.int.bonus\n await this.actor.modifyWounds(healed);\n this.script.scriptMessage(`${this.actor.prototypeToken.name} guéri ${healed} Blessures`)\n}\n \n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"vhard\"}, context : {success : \"1 Point de Corruption gagné durant la dernière heure doit être supprimé.\", failure: \"Rien ne se passe\"}})\n await test.roll();","JXBUE0XuJOJNG7zE":"if (args.totalWoundLoss <= 7) return;\n\nlet options = {\n appendTitle : \" – \" + this.effect.name,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'wp',\n}\n\nlet test = await args.actor.setupSkill('Calme', options);\nawait test.roll();\n\nif (!test.succeeded) {\n const targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n await this.effect.delete();\n args.extraMessages.push(`${args.actor.name} perd ${args.totalWoundLoss} Blessures de l'attaque, ce qui l'a amené à lâcher prise ${target.name}.`);\n}","JZIn1dsKHFE3smJU":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","JaiC5P6nIgctOacH":"if (args.actor.system.details.species?.value?.toLowerCase() == \"dwarf\")\n{\n args.weaponProperties.flaws.undamaging = true;\n}","JavuFNZ9Pj5elVLc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","JeThJbOf6Xmbtgo1":"this.script.scriptMessage(await this.actor.applyBasicDamage(8 + parseInt(this.effect.sourceTest.result.SL), {suppressMsg : true}))\n\nlet test = await this.actor.setupSkill(\"Athlétisme\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","JfOodll9a2Lw0fWg":"let blinded = args.actor.hasCondition(\"blinded\")\nif (blinded)\n{\n blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != \"dialog\")\n blinded.system._scripts = null;\n}","JgCcgDVZX54slrWx":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) || args.item?.isMelee || args.context.corruption","JhCMYHHYA860Kka8":"return !this.actor.attacker || args.item?.system?.attackType !== \"melee\" || args.skill?.name !== game.i18n.localize(\"NAME.Dodge\");","JhbZWZhOJ23yOBmG":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'hard';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","JibNjuQrJRnY0yf9":"return this.actor.flags.useless.rEye && this.actor.flags.useless.lEye && ([\"ws\", \"bs\"].includes(args.characteristic) || args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\")) || args.weapon || args.context.dodge)","JjDzMnUxaWQePIYh":"return args.characteristic != \"int\"","JjiPprLSlSmmB5Ga":"args.item.system.damage.value += \" + 1\"","Jjq3oPYbI26zjxME":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","Jk7OHqx06oCUVAzb":"return ![\"Langue (Magick)\", \"Focalisation (Hysh)\"].includes(args.skill?.name) ","JmZQRvdWjm9ykYfn":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n this.script.scriptMessage(`Ne peut être surpris`);\n}","Jnp5c09sPzDD61EK":"this.script.scriptNotification(`${args.actor.prototypeToken.name} doit réussir un Test Accessible (+20) de Force Mentale pour attaquer cette cible!`)\n\nreturn true; // No need to show this in the dialog","JstrA46EYSEuRSy5":"if (this.actor.has(game.i18n.localize(\"NAME.Undead\")) && this.actor.has(game.i18n.localize(\"NAME.Construct\")))\n this.actor.addCondition(\"dead\")","JwYZJGkZMSM2M3Si":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","JwgFQmPQtXWAP94i":"this.actor.addCondition(\"fatigued\");","JyTxUG5dNW670Sf7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}","K06v93N4FXb70mB7":"args.item.system.encumbrance.value = Math.max(0, args.item.system.encumbrance.value - 1);","KD4nCSdSXJVJmk0R":"this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg : true}))\nawait this.actor.addCondition(\"ablaze\")","KF69WqF4PSEtpdb2":"args.fields.slBonus += 2;\n ","KG4TxnXiLLpfWOQO":"args.fields.difficulty = \"average\"","KGK9vL1Yl0qmCeCN":"let specification = this.item.system.specification.value;\nlet choice = [];\n\nif (!specification || specification == \"Compétences entraînées\")\n{\n choice = await ItemDialog.create(ItemDialog.objectToArray({\n broken: \"Dompté\",\n drive: \"Trait\",\n entertain: \"Divertir\",\n fetch: \"Rapporter\",\n guard: \"Garder\",\n home: \"Revenir à la maison\",\n magic: \"Magie\",\n mount: \"Monture\",\n war: \"Guerre\"\n }, this.effect.img), \"unlimited\", \"Choisissez un Dressage\");\n}\nelse \n{\n choice = specification.split(\", \").map(i => {\n return {\n id : i.toLowerCase(),\n name : i\n }\n });\n}\n\nif (choice.length)\n{\n let changes = foundry.utils.deepClone(this.effect.changes);\n\n for(let training of choice)\n {\n switch(training.id)\n {\n case \"broken\" : \n let roll = await new Roll(\"2d10\").roll(); \n roll.toMessage(this.script.getChatData());\n changes.push({value : roll.total, mode : 2, key : \"system.characteristics.fel.modifier\"})\n\n if (this.actor.type == \"creature\")\n {\n let bestial = this.actor.itemTypes.trait.find(i => i.name == \"Bestial\");\n if (bestial)\n {\n bestial.update({\"system.disabled\" : true})\n }\n }\n break;\n\n case \"drive\" : \n\n break;\n\n case \"entertain\" : \n\n break;\n\n case \"fetch\" : \n\n break;\n\n case \"guard\" : \n let territorial = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JIAe7i7dqTQBu4do\");\n await this.actor.createEmbeddedDocuments(\"Item\", [territorial], {fromEffect: this.effect.id})\n setProperty(args, \"options.keepId\", true);\n break;\n\n case \"home\" : \n\n break;\n\n case \"magic\" : \n\n break;\n\n case \"mount\" : \n\n break;\n\n case \"war\" : \n changes.push({value : 10, mode : 2, key : \"system.characteristics.ws.modifier\"})\n break;\n }\n }\n this.effect.updateSource({name : `${this.effect.name} (${choice.map(i => i.name).join(\", \")})`, changes, \"flags.wfrp4e.trained\" : choice.map(i => i.id)})\n this.item.updateSource({\"system.specification.value\" : `${choice.map(i => i.name).join(\", \")}`})\n}","KICZPwLvbUSxbDrE":"let table = game.wfrp4e.tables.findTable(\"mutatemental\");\nif (!table)\n{\n\tui.notifications.error(\"Impossible de trouver la table des Mutations Mentales\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.scriptNotification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse \n{\n ui.notifications.error(\"Impossible de trouver l'item: \" + uuid)\n}","KIoVBinAZK8sMOqD":"\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : \" - Wounded\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n }\n ","KJLAan0glJlyOyqF":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n }}));","KPQfupKuaf4LCv4R":"const talents = await Promise.all([\"Intrigant\", \"Seconde Vue\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","KQmb5B27eJ1lkbVL":"return this.item.system.quantity.value > 0 && args.type != \"channelling\"","KQzbrpb0T5a7it4k":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += ` (Maladie)`;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","KSjsDlsx3DD6cT16":"return args.skill?.name != game.i18n.localize(\"NAME.Bribery\");","KT670CjGBEprx2fO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.RWJrupj9seau0w31\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","KTBVDHUndI3qDOXM":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"))\nawait test.roll();\nif (!test.succeeded)\n{\n args.actor.addCondition(\"stunned\")\n}","KUx0deSF3xNzMucL":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Art\"));","KVpDUEjHhd3nLa0f":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"enrage-beast\"))\n}","KVuPduDztyMZQNt9":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus","KXzDe7cN2vynHjJO":"this.actor.hasCondition(\"blinded\")?.delete();\nthis.actor.hasCondition(\"deafened\")?.delete()\nthis.actor.hasCondition(\"unconscious\")?.delete()","KkjkYAGI9Em1NgiQ":"if (this.item.system.quantity.value) \n{\n this.item.system.reduceQuantity();\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Heal\"), { appendTitle: ` - ${this.effect.name}`, skipTargets: true })\n await test.roll();\n if (test.succeeded) \n {\n let actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n actor.applyEffect({ effectData: [this.item.effects.contents[0].convertToApplied()] })\n }\n else \n {\n this.script.scriptNotification(\"Test de Guérison échoué!\", \"error\")\n }\n}\nelse \n{\n this.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","KmngDrPD72xn22kZ":"if (this.actor.Species.toLowerCase() != \"skaven\") {\n this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: \"difficult\" } }).then(async test => {\n await test.roll()\n if (test.failed) \n {\n let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n this.actor.update({ \"system.characteristics.t.initial\": this.actor.characteristics.t.initial - toughnessLost })\n this.script.scriptMessage(`${this.actor.prototypeToken.name} perd ${toughnessLost} points d'Endurance`)\n }\n })\n }","KnwYZbeRSBA94hfl":"if (!args.flags.lostFingers)\n{\n\targs.flags.lostFingers = true;\n\targs.fields.modifier -= 5 * this.actor.flags.useless[this.item.system.location.key]\n}","KuUkUmOOLf05I4Bp":"this.actor.hasCondition(\"broken\")?.delete();\n","KuuWAhoSzk0rCxxw":"args.fields.modifier += -20;","KyUPYV1RXJxPOfyA":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"veasy\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"fatigued\");\n}","KyswmGj1uG3QS3ng":"args.applyAP = false;","L1RMLvKtRPFtnczI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","L2cdQppcPwxz24hN":"return !args.weapon","L89UcafRHqUfxoux":"let injury = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\ninjury.updateSource({\"system.location.key\" : this.item.system.location.key})\nthis.actor.createEmbeddedDocuments(\"Item\", [injury], {fromEffect: this.effect.id})","L9eAtDyaoHvqryk4":"return args.skill?.name != game.i18n.localize(\"NAME.Intimidate\");","LAyLbcC0lOPwZP3U":"this.actor.addCondition(\"ablaze\", parseInt(this.effect.sourceTest.result.SL))","LHUUXfZVLBhWqRvb":"this.actor.status.addArmour(5, {magical: true, source : this.effect})","LLqAT9wEUGMLfDhU":"return !args.item?.system.isRanged","LOL2TGf8p8KxP14D":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type != \"cast\" || game.wfrp4e.config.magicWind[args.item.system.lore.value] != wind;","LQEWSN5KnHHATPsf":"if (args.totalWoundLoss > 0)\n{\n this.script.scriptMessage(`${args.actor.name} doit réussir un Test Facile (+40) d'Endurance ou subir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","LXEUhHuXe8keEPI9":"let test = await this.actor.setupCharacteristic(\"wp\", {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tlet stuns = Math.max(1, Math.abs(test.result.SL))\n\tthis.actor.addCondition(\"stunned\", stuns)\n}","LeKLtvEDrWh4yHsx":"return args.skill?.name == game.i18n.localize(\"NAME.CharmAnimal\") || args.skill?.name.includes(game.i18n.localize(\"NAME.AnimalTraining\"));","LedRsrVo2f7lm3Ix":"return args.skill?.name == game.i18n.localize(\"NAME.Intimidate\");","Lg1oRg4oNRvucsvi":"return !(args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name == game.i18n.localize(\"NAME.Athletics\"))","LgYyLg0Y2AQ1SKcS":"let amount = this.effect.sourceTest.result.overcast.usage.other.current ?? 0;\n\nargs.fields.successBonus += 2 + amount;","LjXPlgdXBdllnA3i":"return ![\"s\", \"t\"].includes(args.characteristic)","LjfScVGBf0Egr70E":"let animalCare = this.actor.itemTypes.skill.find(s => s.name === game.i18n.localize(\"NAME.AnimalCare\"));\nlet animalTrainings = this.actor.itemTypes.skill.filter(s => s.name.includes(game.i18n.localize(\"NAME.AnimalTraining\")));\n\nif (animalCare) \n animalCare.system.modifier.value += 20;\n\nfor (let training of animalTrainings) {\n training.system.modifier.value += 30;\n}","LkPtgN9A36OI6Frh":"return args.skill?.name == game.i18n.localize(\"NAME.Leadership\");","LlRhPGorLl5qJCU8":"if (this.actor.hasCondition(\"prone\")) \n{\n this.actor.addCondition(\"unconscious\");\n}\nelse \n{\n this.actor.addCondition(\"prone\");\n}","Lm9IBkc918Duw3US":"let career = this.actor.itemTypes.career.find(c => c.getFlag(\"wfrp4e\", \"doubleLife\"))\n\nif(career)\n{\n career.system.current.value = true;\n}","Lp261O9fgEXmgPf3":"// If this actor wins a defending test, swap the test\nif (!args.opposedTest.result.swapped && args.opposedTest.result.winner == \"defender\" && args.opposedTest.attackerTest.result.damage)\n{\n args.opposedTest.swap(this.effect.label);\n}","Lpv2N9LK9loeumiW":"if (this.actor.uuid != this.effect.sourceActor.uuid)\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: \"hard\"}, context : {failure : `${this.effect.name}: cannot move or take actions`}}).then(test => {\n test.roll();\n })\n}","Lrb1S2aK7SFVD0C7":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n await args.actor.addCondition(\"fatigued\");\n }\n}","Lu27iXtJVkrJ8bOx":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"))","LxdLkPxH3SFvYrCJ":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` - ${this.actor.system.characteristics.t.bonus}`\n}","LyAK0dVDS5L09yq2":"let caster = this.effect.sourceActor\n\nif (caster)\n{\n let bonus = caster.system.characteristics.wp.bonus\n this.actor.modifyWounds(bonus)\n\n this.script.scriptMessage(`${this.actor.prototypeToken.name} récupère ${bonus} Blessures`)\n}","M0XhKnWjG14pk3iH":"return !args.skill?.name.includes(\"Focalisation\") && args.type != \"channelling\" && args.skill?.name != game.i18n.localize(\"NAME.Charm\") && !args.skill?.name.includes(\"Langue (Magick)\") && args.type != \"cast\"","M0eOB2Jg9KzcN1gz":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\", // Holy Visions\n \"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X\", // Sixth Sense\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","M2FshTX4PjKFVU8y":"args.flags.earCount = Number.isNumeric(args.flags.earCount) ? args.flags.earCount+1 : 1;\nif (args.characteristic == \"fel\")\n{\n\targs.fields.modifier -= 5;\n}\nif (args.flags.earCount == 2 && args.skill?.name == game.i18n.localize(\"NAME.Perception\"))\n{\n\targs.fields.modifier -= 20;\n}\n","M5bh0heeafA2fQQ8":"if (args.test.spell?.getFlag(\"wfrp4e\", \"boonOfTzeentch\"))\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.scriptMessage(`${this.effect.name} s'efface de votre esprit et s'efface de votre grimoire !`)\n this.effect.sourceItem.delete();\n }\n}","M9VgeYGiUO97ZUW4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hCadFsTRvLN9faaY\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (!test.succeeded)\n{\n\targs.actor.addCondition(\"unconscious\")\n}\n\n","MCK6WyjwYT28lsTN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.u0CFf3xwiyidD9T5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","MDLttXplnNthncGr":"return args.type == \"cast\" && [\"mort\", \"nécromancie\", \"vie\", \"lumière\", \"cieux\"].includes(args.spell?.system.lore.value)","MFKhU9vp8bQpHP3I":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyTerror(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postTerror(value, name)\n}","MI2GgNi3fZtUCtQD":"return [\"int\", \"wp\"].includes(args.characteristic)","MIhYSuJ6MI9B65UT":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.2 * specification);","MJB6WbZSF6Briz30":"return args.item?.name == game.i18n.localize(\"NAME.Leadership\")","MMv2B8TH7jxNCtdl":"let actor = this.actor;\nlet effect = this.effect;\nlet bleedingAmt;\nlet bleedingRoll;\nlet msg = \"\"\n\nlet damage = effect.conditionValue;\nlet scriptArgs = { msg, damage };\nawait Promise.all(actor.runScripts(\"preApplyCondition\", { effect, data: scriptArgs }))\nmsg = scriptArgs.msg;\ndamage = scriptArgs.damage;\nmsg += await actor.applyBasicDamage(damage, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne: false, suppressMsg: true })\n\nif (actor.status.wounds.value == 0 && !actor.hasCondition(\"unconscious\")) {\n await actor.addCondition(\"unconscious\")\n msg += \"Réparation finie ${this.item.name}.
`;\nconst test = 'Voile';\nconst difficulty = 'average';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","OvIELZLvnlN2H2uw":"args.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}});","OxsBnnVI3Smpknpb":"if (this.actor.status.advantage.value && !this.actor.sameSideAs(this.effect.sourceActor))\n{\n this.actor.modifyAdvantage(-1);\n this.script.scriptNotification(`${this.actor.name} perd 1 Avantage`);\n}","Oz7pWF9mEc1pQypj":"let roll = await new Roll(\"1d10\").roll();\nroll.toMessage({flavor : this.effect.name, speaker : {alias : this.actor.prototypeToken.name}})\nthis.actor.addCondition(\"stunned\", roll.total)","P29tT1eMMdAw3CPF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"unconscious\")\n}","PBW6IZtwawNHxB6y":"return args.context.dodge && this.actor.isMounted","PI1QNaKFeqood6d7":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n attackerReach = attackerReach < 7 ? attackerReach + 1 : attackerReach\n\n attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","PMISUsaEDBA7D3od":"// After consumption, the user gains the Magic Resistance 3 Creature Trait, \n// reducing the SL of any spell affecting it by 3. \n// This effect lasts for one hour.\nconst hasMagicResistance = this.actor.has(\"Résistance à la Magie\")\n\nif (hasMagicResistance === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\").then(trait => {\n let traitItem = trait.toObject()\n traitItem.system.specification.value = 2\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n this.script.scriptMessage(`${this.actor.prototypeToken.name} bénéficie du Trait Résistance à la Magie. Cet effet dure 1 heure.
`, {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}\n\nif (hasMagicResistance) {\n // Multiple doses may be consumed at once, with each one adding an additional 1 to the Magic Resistance rating and increasing the duration by one hour. \n let msg = `${this.actor.prototypeToken.name} a amélioré sa Résistance à la Magie de 1 pour atteindre ${parseInt(hasMagicResistance.system.specification.value)}. Cette effte dure 1 heure.
`\n\n // Resist toxic effect\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {\n fields: {difficulty: \"challenging\"}\n }).then(async test => {\n await test.roll()\n\n // If they fail ...\n if (!test.succeeded) {\n msg += `Cependant, il commence à suinter la bave épaisse et venimeuse qui recouvre chaque Dreadmaw. Il reçoit 1 état Empoisonné et doit continuer à recevoir 1 état @Condition[Empoisonné] andà la fin de chaque round.
\nSi le personnage est toujours vivant à la fin de 10 rounds, les effets cessent et tout les états Empoisonnés dues à ${this.effect.name} sont supprimés.
`\n this.actor.addCondition(\"poisoned\", 1)\n }\n this.script.scriptMessage(msg, {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n })\n}\n","PMNjdEAusVBfam09":"return args.skill?.name === game.i18n.localize(\"NAME.Charm\");","PVjaKAHTKDA0rA9J":"let test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();","PdClojv7yNgQpOUc":"return args.skill?.name != game.i18n.localize(\"NAME.Endurance\");","PeZYj8b0vedyJj00":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"(Lore)\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisissez le Savoir\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"Lore\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","Pg9C6nJX5QHIdqa9":"return !args.item?.system.attackType\n","Ph3TdQw1lGiFr049":" if (!args.test.context.phantasmal && \n (this.actor.isOpposing || args.test.context.defending) && \n args.test.result.roll % 11 == 0 && \n args.test.succeeded && \n [\"Langue (Magick)\", \"Esquive\"].includes(args.test.item?.name))\n {\n args.test.context.phantasmal = true; // Flag so items aren't readded if test is edited\n let text = `${this.effect.name}: Ajout de Instable et Protection`\n args.test.result.other.push(text) \n this.script.scriptNotification(text);\n \n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n let wardData = ward.toObject();\n wardData.system.specification.value = 9;\n \n let unstable = await fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\")\n let unstableData = unstable.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [wardData, unstableData], {fromEffect: this.effect.id})\n }\n","PjRxGuUDKGmSmVDc":"fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\").then(item => {\n item = item.toObject()\n item.system.specification.value = this.actor.characteristics.ag.value\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","PmELrzD3RmF9qKkO":"if (this.item.system.specification.value == \"Size\")\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorSizes, this.item.img), 1, \"Choisissez Size\");\n if (choice[0])\n {\n this.item.updateSource({\"system.specification.value\" : choice[0].name})\n this.effect.updateSource({name : this.effect.name + ` (${choice[0].name})`})\n }\n}","Pn5fekTbkwlr61XU":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Engineer)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","PoNnT5EqvLj2r5yf":"return args.skill?.name != game.i18n.localize(\"NAME.OutdoorSurvival\") && args.skill?.name != game.i18n.localize(\"NAME.Track\");","PsO7aTdELJt35eHP":"let morale = await new Roll(\"-1d10\").roll();\nlet mood = await new Roll(\"-2d10\").roll();\n\nmorale.toMessage(this.script.getChatData({flavor : \"Morale\"}));\nmood.toMessage(this.script.getChatData({flavor : \"Manann's Mood\"}));\n\nawait this.actor.system.status.morale.addEntry(\"Albatross Died\", morale.total)\nawait this.actor.system.status.mood.addEntry(\"Albatross Died\", mood.total);\n\nthis.effect.delete();","PwqTmw7rsG8hzqCS":"if (args.test.result.critical && args.test.result.roll % 10 == 0) \n{\n game.wfrp4e.tables.findTable(\"knuckleduster-diseases\").roll().then(roll => {\n let results = roll.results[0]\n\n this.script.scriptMessage(`${this.actor.name} subit @UUID[Compendium.${results.documentCollection}.${results.documentId}]{${results.text}}`, {blind : true, whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n })\n\n }\n\n","Q1trEhtqjIiDvFPF":"args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')","Q4EQgP4gZR8TTm7S":"let penalty = 0\nif (args.item?.system.attackType)\n{\n penalty -= 30\n}\nif (args.actor.has(\"Seconde Vue\", \"talent\"))\n penalty += 10\n\nargs.prefillModifiers.modifier += penalty","Q5gh5Y9dCdclcwsD":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) && args.skill?.name != `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","Q68WiUWY7GxiXBbT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\ndata.system.specification.value = \"Lorsque seul\";\ndata.effects[0].disabled = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Q7eULXQ9AfDRmUGO":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Q9EmlWmuDac83cJw":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"));","QF8LanKNoAlTkQG0":"this.actor.system.status.encumbrance.max += 2","QHQ7XmFOjT9wXgw1":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;\n\nargs.actor.system.details.man -= 2;","QKTA2TqZ77pvHWSJ":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"alpha\": 0.5,\n \"animation\": {\n \"type\": \"\",\n },\n \"color\": \"#000000\",\n }}));","QKjR6P1WEHXf4K77":"args.fields.slBonus -= 2\n","QNxmImpLTou6WdMQ":"let test = args.test\nif (test.result.minormis || test.result.majormis || test.result.catastrophicmis)\n test.result.other.push(\"Peut faire un Test de Force Mentale Difficile (-10) pour éviter l'Incantation Imparfaite\")","QPVVDPcJ4Xi5FmQl":"if(this.actor.hasCondition(\"fatigued\") && args.opposedTest.result.hitloc.value == \"head\" && (args.opposedTest.attackerTest.result.critical || args.actor.status.wounds.value - args.totalWoundLoss < 0))\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"unconscious\")\n }\n}","QQ2gHThZHdO4yLLX":"return args.skill?.name == game.i18n.localize(\"NAME.Swim\");","QQPiREc50HT5W2Tr":"if (args.item.type == \"weapon\" && args.item.weaponGroup.value == \"brawling\")\n args.item.damage.value += \" + 1\"","QRSACifDrvojIXHB":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.scriptNotification(\"Aucun état sur cet Acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisissez un état\")\n\nif (choice[0])\n{\n\tthis.actor.removeCondition(choice[0].conditionId)\n}\n","QaEUhlvxFPzowH0v":"args.actor.characteristics.ag.modifier -= 10;\n\n if (args.actor.details.move.value > 3)\n {\n args.actor.details.move.value -= 1;\n if (args.actor.details.move.value < 3)\n args.actor.details.move.value = 3\n }","QaGNsqKm2Nf0zGVm":"return [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","QbIYnshWeP1U8SUy":"args.applyAP = false;\nargs.applyTB = false;","QfTBRGXVfwQSghmd":"fromUuid(this.effect.origin).then(caster => {\n if (caster) {\n if (actor.items.find(it => it.name == game.i18n.localize(\"Bestial\"))) {\n let healed = caster.characteristics.wp.bonus\n let wounds = foundry.utils.duplicate(args.actor.status.wounds)\n wounds.value += healed\n\n if (wounds.value > wounds.max)\n wounds.value = wounds.max\n\n args.actor.update({ \"system.status.wounds\": wounds })\n ChatMessage.create({ content: `${this.actor.prototypeToken.name} regagne ${healed} Blessures`, speaker: { alias: this.effect.name } })\n } else {\n ui.notifications.warn(\"L'Acteur ciblé n'a pas le Trait Bestial\")\n }\n }\n})\n\n","Qgn92fZyc3Psn8QJ":"if (args.test.options.useOnesAttractive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target))\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","Qk7t2l5ep9RDVpgE":"args.context.diceman= true;","QoEOxRruQXYrZrv3":"let filters = [\n {\n property : \"type\",\n value : \"skill\"\n },\n {\n property : \"name\",\n value : /Melee/gm,\n regex: true\n }\n]\n\nlet items = await ItemDialog.createFromFilters(filters, 2, \"Choisissez 2 Skills to add +20\")\nitems = items.map(i => i.toObject())\nitems.forEach(i => i.system.advances.value = 20)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","QqkE7rlqhkeRohFD":"return !([\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\"))","QqybHxNCzPEzG1Qh":"return args.fields.dualWielding || args.context.dualWieldOffhand","QwHoqu2oO8QO8Mad":"let content = `${this.effect.name}: Toute les cibles au contact abec ${this.actor.prototypeToken.name} subissent [[/r 1d10]] dégats, modifiés par le BE et les PA.`\n\nthis.script.scriptMessage(content)","R32U01LBjBrK1pns":" const templateMap = {\n 'P2e7Yx98bK3u110a' : \"\",\n 'iuMp3KLaMT2WCmie' : \"Xp4r2KUhqfjak8zq\", \n 'RBuYcT5tppwcmnC5' : \"wYN19h3WVF1yOVq2\", \n 'vcGpNwNbhvfzVveQ' : \"ac5ClOuaYtzOYyWp\", \n 'jmhKZy0w9TzkEK9c' : \"IS3LTdTuay6uRHUq\", \n '9Byj6k7SmdTYis2V' : \"LjMlx99gBGeRJUQu\", \n 'laJwc2l9tzJPgaaJ' : \"x5wpMprsObuqMCYg\",\n }\n let template = (await game.wfrp4e.tables.rollTable(\"hireling-templates\", {hideDSN: true})).object;\n let physicalQuirk = (await game.wfrp4e.tables.rollTable(\"physical-quirks\", {hideDSN: true})).text;\n let workEthic = (await game.wfrp4e.tables.rollTable(\"work-ethic\", {hideDSN: true})).text;\n let personalityQuirk = (await game.wfrp4e.tables.rollTable(\"personality-quirks\", {hideDSN: true})).text;\n\n\n let templateItem = await warhammer.utility.findItemId(templateMap[template._id]);\n\n let bio = \n `\nTemplate: ${template.text}
\nTrait physique: ${physicalQuirk}
\nEthique: ${workEthic}
\nTrait de personnalité: ${personalityQuirk}
\n `\n \n this.script.message(bio, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n await this.actor.update({\"system.details.gmnotes.value\" : bio})\n\n if (templateItem)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [templateItem.toObject()])\n }","R5dOZWFxE2n6tooX":"return this.item.system.usesLocation(args.weapon)","R6SnyF3y4Vsq6oga":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 1\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","R8FBHZaaARA3z9pB":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'hard';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R8ecKGRzOr4ThvVa":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R95pDZMHnD9iHAl8":"return args.skill?.name.includes(this.item.system.tests.value);","RDtJXji3hgcKnEBk":"let as = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")).toObject();\nlet hv = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\")).toObject();\nlet ms = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.6w30u0VPsAicrqb5\")).toObject();\nlet ss = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.OEjUvJKi0xmBwbS2\")).toObject();\n\nas.name += \" (Vue)\";\n\nlet roll = (await new Roll(\"1d10\").roll());\nroll.toMessage(this.script.getChatData())\nlet items = []\n\nif (roll.total <= 2)\n{\n items = items.concat([as]);\n}\nelse if (roll.total <= 4)\n{\n items = items.concat([hv]);\n}\nelse if (roll.total <= 6)\n{\n items = items.concat([ms]);\n}\nelse if (roll.total <= 8)\n{\n items = items.concat([ss]);\n}\nelse if (roll.total <= 10)\n{\n items = items.concat([as, hv, ms, ss]);\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","RHyBLYT5oHf7EPnG":"let skills = this.actor.itemTypes.skill.filter(i => i.name.includes(game.i18n.localize(\"NAME.Melee\")))\n\nlet skill = await ItemDialog.create(skills, 1, \"Sélectionnez la compétence à utiliser avec l'arme\")\nlet group = game.wfrp4e.utility.extractParenthesesText(skill[0]?.name)\nlet groupKey = game.wfrp4e.utility.findKey(group, game.wfrp4e.config.weaponGroups)\n\nlet weapon = {\n\tname : this.effect.name,\n\ttype : \"weapon\",\n\timg : this.effect.img,\n\tsystem : {\n\t\t\"damage.value\" : this.actor.system.characteristics.wp.bonus,\n\t\t\"weaponGroup.value\" : groupKey || \"basic\",\n\t\t\"twohanded.value\" : [\"polearm\", \"twohanded\"].includes(groupKey),\n\t\t\"reach.value\" : \"average\",\n\t\t\"qualities.value\" : [{name : \"magical\"}]\n\t},\n}\n\nItem.implementation.create(foundry.utils.expandObject(weapon), {parent : this.actor, fromEffect : this.effect.id})\nthis.script.scriptNotification(\"Item créé. Les modifications supplémentaires doivent être réalisées manuellement sur la fiche de l'objet.\");","RI8crJxeD8JLDwMh":"return args.weapon?.system?.weaponGroup?.value != \"fencing\"","RJpglw5eVRM1f9t0":"args.wounds *= 5","RKIFGN583PQnqHGk":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.scriptMessage(\"Ajout de 2 état Hémorragiques\")\n}","RNHrSTfMLXm5sXkC":"return [\"ws\", \"bs\", \"s\", \"ag\"].includes(args.characteristic)","RNr9CwyvLhlnwD2h":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","ROXCqAFSTLouJniL":"if (args.test.spell.name == \"Warp Lightning\")\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.scriptMessage(`${this.item.name} Surcharge!`)\n }\n}","RPqgRUkiLY5thVbC":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Strength';\nconst difficulty = 'average';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","RSsGiDFibuqg3sHr":"let diseaseIndex = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"disease\")\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(diseaseIndex , 1, \"Choisissez une maladie\")\n\nif (choice[0])\n{\n\tawait this.item.updateSource({\"system.specification.value\" : choice[0].name})\n}","RZlMkxJz5apn0mUj":"return args.item?.system.attackType != \"ranged\"","RlhOAKfN0ghrrooR":"let holed = this.actor.appliedEffects.filter(e => e.name.includes(\"Holed\"));\n\nfor (let effect of holed) {\n await effect.update({name: effect.name.replace(/\\d+/, rating => parseInt(rating) * 2)});\n}\n\nthis.script.scriptNotification(`Holed Ratings of ${this.actor.name} have been doubled.`);","Rnpw6UQdJifLeuna":"this.effect.updateSource({\"flags.wfrp4e.applicationData.type\" : \"crew\"})","RprZWlnopSqZt7KZ":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","RqWnhnwFxaHubgiA":"await args.actor.addCondition(\"blinded\");\nawait args.actor.addCondition(\"deafened\");\nawait args.actor.addCondition(\"stunned\");","RrchOMpEdIvceJxl":"return args.skill?.name == \"Discrétion (Rurale)\"","RsWXCcYHONf3ANlD":"this.actor.addCondition(\"stunned\", 1);\n","RuW1PWUFxIbbSlIm":"return ![\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","RvipIYj9H7n4UDMe":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : -5,\n \"t\" : -5,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : -10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = []\nlet skillAdvancements = []\nlet talents = []\nlet trappings = []\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","RwMw848y13Jq2L4f":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTypes.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `${item.name} PA divisé par 2
`\n}\nif (msg)\n{\n\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n}","S1QihXuvdEVzeRtB":"let dice = await new Roll(\"1d10\").roll()\nlet roll = dice.total\nlet talent \nlet message\nlet modifier = 0\n\nif (roll <= 3)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\n}\n\nelse if (roll <= 6)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2\")\n modifier = -3\n}\n\nelse if (roll <= 9)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf\")\n modifier = -3\n}\n\nelse if (roll = 10)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\n modifier = -5\n}\n\nmessage = `Résultat de ${roll}, gagnez ${item.name}, ${modifier} en Force`\ndice.toMessage(this.script.getChatData())\n\nlet changes = foundry.utils.duplicate(this.effect.changes)\nchanges[0].value = modifier\n\nthis.effect.updateSource({changes})\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})\n\nthis.script.scriptNotification(message)","S3DCTw4yJ85eSaKp":"this.actor.setupCharacteristic(\"s\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(test => test.roll())","S3Dev4hleOYqDNe9":"if (args.test.options.healWounds) {\n if (args.test.succeeded) \n {\n let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n }\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guérit ${wounds} Points de Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient subit une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","S4793DLFhjMxpM8x":"return ![\"ws\", \"bs\"].includes(args.characteristic) && !args.item?.system.attackType && !args.context.dodge","S6tUyFJvGMV19mvP":"this.actor.status.addArmour(2, {source: this.effect})","S95QqpX1cZyIVCPy":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}\n\n","SGr50Hq1AHIEzIFN":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n int : game.wfrp4e.config.characteristics.int,\n fel : game.wfrp4e.config.characteristics.fel\n}, this.effect.img), 1, \"Choisissez une caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","SLy1Fs3oXcHgFgjK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet value = getProperty(this.effect.sourceTest, \"result.overcast.usage.other.current\") || 1\ndata.system.specification.value = value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SNjG7IvgQzvCGczR":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Messenger\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","SO4Aa9argKbuO9rQ":"args.prefillModifiers.modifier -= 20","SPOkFWZWziZk5b7A":"return args.item?.system?.attackType != \"melee\"","SRmfstEs278bP9Pz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SSqGxyN9hw0HDmED":"this.actor.addCondition(\"prone\");","SThruXFhxUdNKCG4":"const test = await this.actor.setupCharacteristic(\"int\", {fields: {difficulty: \"easy\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.failed) {\n this.actor.addCondition('stunned');\n}\n\nthis.script.scriptNotification(`${this.actor.name} failed the Intelligence Test and gained Stunned Condition!`);","SUfCkHdJg7rttdM1":"let amount = this.effect.sourceActor.system.characteristics.fel.bonus;\nargs.actor.addCondition(\"blinded\", amount);","SWIJjM2RCmzfr64u":"if (args.test.result.hitloc.result == \"head\" && args.test.result.critical){\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 40 : 40\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}\n","SefcrhXsdYGFcCW6":"args.actor.system.details.move.value -= 3;\nargs.actor.system.details.man -= 2;\nargs.actor.system.status.carries.max *= 2;","SrCHfOJFZwDickqa":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"average\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","Ssn21dxoMQiqD1y4":"return args.type == \"cast\" && args.item.lore.value == \"fire\"","StAderQaQQsxb6Rv":"let target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n this.script.scriptNotification(target.result);\n let hatred = this.actor.items.find(i => i.getFlag(\"wfrp4e\", \"fromEffect\") == this.effect.id)\n if (hatred)\n {\n hatred.update({\"system.specification.value\" : target.result})\n }\n}","SvFKt9hMcFQjeILA":"args.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","T3RfSt3VMEat3iDD":"return args.skill?.name !== game.i18n.localize(\"NAME.Perception\");","T5fiTzhXEQAv9Drf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rlDZZTj5PXjuRXa2\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\nlet location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","T74FEjfFrh3f6MKv":"args.wpb = args.sb;","TAw9vXnfyIAl5DGs":"if (this.item.system.quantity.value)\n{\n game.wfrp4e.utility.postCorruptionTest(\"minor\", this.script.getChatData());\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","TBpNFRL5uehs0fze":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0]]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","TCtXPvDpbfz1yrVZ":"let choice1 = [\n {\n type : \"skill\",\n name : \"Melee (Basic)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Melee (Two-Handed)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\nlet choice = await new Promise((resolve, reject) => {\n new Dialog({\n title : \"Choice\",\n content : \n `\n Select your choice\n
\n\n Select your choice\n
\nRéparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Um6xMMiUftLXJxEt":"return [\"fel\", \"dex\"].includes(args.characteristic)","UnqnWi0dZYLf5fTT":"let choice1 = [\n {\n type : \"armour\",\n name : \"Mail Chausses\"\n },\n {\n type : \"armour\",\n name : \"Mail Coat\"\n },\n {\n type : \"armour\",\n name : \"Mail Coif\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Mail Chausses\"\n },\n {\n type : \"armour\",\n name : \"Mail Coat\"\n },\n {\n type : \"armour\",\n name : \"Mail Coif\"\n },\n {\n type : \"armour\",\n name : \"Leather Leggings\"\n },\n {\n type : \"armour\",\n name : \"Leather Skullcap\"\n },\n {\n type : \"armour\",\n name : \"Leather Jack\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plate Breastplate\"\n },\n {\n type : \"armour\",\n name : \"Plate Bracers\"\n },\n {\n type : \"armour\",\n name : \"Plate Helm\"\n },\n {\n type : \"armour\",\n name : \"Plate Leggings\"\n },\n]\n\nlet choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `\n Select your choice\n
\nFinished replacing ${this.item.name} with a makeshift one.
`;\nconst test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","VKpKq4RSbI1KkUQK":"this.actor.flags.useless[this.effect.getFlag(\"wfrp4e\", \"location\")] = true;","VLdF2HPnCrNIgp7a":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Suivants de Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\n animosity.system.specification.value = \"Suivants de Slaanesh\";\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","VNOKTzCrFbZ6PJUj":"return ![\"Emprise sur les animaux\", \"Résistance\", \"Survie en extérieur\"].includes(args.skill?.name)","VQaC6ynouW5EQCbC":"let roll = await new Roll(\"1d10\").roll();\n\nawait roll.toMessage(this.script.getChatData());\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}));\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name});\nawait test.roll();\n\nif (test.succeeded)\n{\n return false;\n}","VTS4RzbmReI87K9a":"args.fields.slBonus = Math.floor(this.item.system.total.value * 0.1);","VXERNoc5IazQGuGO":"if (args.applyAP && args.modifiers.ap.metal)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : \"Add Metal AP to Damage\" })\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore Metal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","Vb7rgl8T4VRswbnZ":"this.actor.status.addArmour(parseInt(this.item.system.specification.value) || 0, {source: this.effect, damage : this.item.getFlag(\"wfrp4e\", \"APdamage\")})","VbL0TgaBAmYjrezZ":"const talents = await Promise.all([\"Dur à cuire\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","Vkuu70BZV4DPYO2Q":"return args.item?.system?.attackType != \"ranged\"","VlFUDaKUYoBYKYn0":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gain d'1 Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","VlHuDIAvPr8JM1P5":"return args.skill?.name !== game.i18n.localize(\"NAME.Row\");","Vns6WrafVq8NjX7t":"return args.skill?.name != game.i18n.localize(\"NAME.Heal\")","VqTrKPtxv9hpn0Hr":"return args.skill?.name != \"Langue (Magick)\"","VuE1mhrB6X6MYTzg":"return args.characteristic == \"fel\"","VurA2XNqC0d9U49C":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"fatigued\") \n }\n})","VzO0ZDcTWvaBn4vm":"if (args.test.preData.skillName?.includes(game.i18n.localize(\"NAME.Language\")) || args.test instanceof CastTest)\n{\n\tif (parseInt(args.test.result.SL) > 0 || args.test.succeeded)\n\t{\n\t\tif (parseInt(args.test.result.SL) > 0)\n\t\t{\n\t\t\targs.test.result.SL = \"-0\";\n\t\t\targs.test.result.description = game.i18n.localize(\"ROLL.MarginalFailure\");\n\t\t}\n\t\targs.test.result.outcome = \"failure\"\n args.test.result.other.push(`${this.effect.name}: Maximum -0 DR`)\n\t}\n}","VzgTGb5QXKoyPNh3":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n defenderReach = defenderReach < 7 ? defenderReach + 1 : defenderReach \n\n attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","W9nyUNQStMr1pUHJ":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout de Hémorragique\");\n}\n","WB6sIpLEPC8YPX67":"if (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Ne peut pas esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","WJkwIrdj4NceOYe8":"return args.characteristic !== 'fel';","WKXyVHQwQCNTfSKv":"if ((args.item.type == \"weapon\" || args.item.system.attackType) && !args.item.isMagical )\n{\n args.item.system.qualities.value.push({name : \"magical\"})\n}","WO5n7Vbx8AgoVrwC":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 5,\n \"fel\" : 5\n}\nlet skills = [\"Intuition\", \"Lore (Local)\", \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = []\nlet trappings = [\"Mail Coat\", \"Mail Chausses\", \"Mail Coif\", \"Arme simple\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","WPQbVpD1uwSLAXq1":"if (this.actor.system.status.wounds.value == 0)\n{\n\tthis.actor.addCondition(\"dead\");\n}","WR0Kqn8CF5iwToak":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","WRe1eGmGVGejPcS8":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type == \"cast\" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;","WTRYAEzwxRuGENyI":" // Every living creature within 10 yards, other than the wielder of the hammer,\n // must make a Challenging (+0) Endurance Test \n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {\n skipTargets: true, appendTitle : \" - \" + this.effect.name,\n fields: {difficulty: \"challenging\"}\n })\n \n await test.roll();\n if (test.failed)\n {\n // or gain a Deafened Condition \n this.actor.addCondition(\"deafened\");\n // and suffer 1d10 Wounds which bypass armour but not Toughness Bonus.\n let damage = (await new Roll(\"1d10\").roll());\n await damage.toMessage(this.script.getChatData());\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n }","WY3DajPRGcMNt158":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","WeTlTniskT3Ej6vg":"args.modifiers.other.push({label : this.effect.name, value : 2})","WiYtNU2Y5BJfIpeM":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","WnWA0e0bgqBsZp2L":"this.item.update({\"system.twohanded.value\" : !this.item.system.twohanded.value})","Wo4wQKUxSItAhRzZ":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 3\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","Wqff6ICWYzvLDYC8":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Sensory Sharing\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","WwxXgsNxlccmqTze":"this.actor.addCondition(\"dead\")","WzMmwjZbhyCbHxyZ":"this.actor.status.encumbrance.state += 2\nthis.actor.status.encumbrance.pct = 100;","X08401eOhKJrhNf1":"const grim = this.actor.items.find(i => i.type === \"trait\" && i.name.includes(\"Grim\"));\n\nif (args.options?.deltaAdv > 0 && this.actor.hasCondition(\"engaged\") && grim.specification.value !== 4) {\n grim.update({\"system.specification.value\": 4});\n}\n\nif (!this.actor.hasCondition(\"engaged\") && grim.specification.value !== 2) {\n grim.update({\"system.specification.value\": 2});\n}","X3bLbOfcJAftOMa7":"return [\"ws\", \"bs\", \"ag\"].includes(args.characteristic)","X3vpmNUj9SL2CDnF":"let item = args.actor.items.find(i => i.name.includes(\"Flying Jib\"));\nitem.name += ` (Désactivé par ${this.item.name})`;","X7ikFOGKYzTMr4d1":"args.fields.difficulty = \"difficult\"","XCAfy460IotarQek":"return false;","XClTZOjuhcxWLF51":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"difficult\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}\n\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.4lj1ik958mbgAlaF\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","XO9m2AvFRAAeEuty":"if (args.test.options.fieldDressing && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: DR limité à 1`)\n}","XPxAKqPpPYE4E6B5":"args.fields.modifier -= 10 * this.effect.conditionValue","XRrGBbplNLZpXnCH":"let item;\nlet items = []\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\n{\n let data = item.toObject();\n data.system.specification.value = 2\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\n{\n let data = item.toObject();\n data.system.specification.value = 2;\n items.push(data)\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","XXnzUdsIYQ9Wjyu0":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale || this.actor.sameSideAs(this.effect.sourceActor)","XYaYeiVkc5GKYTjC":"return args.spell?.system.lore.value != \"fire\"","XcvDYNZgJ2rpAdDV":"\nlet fatigued = this.actor.hasCondition(\"fatigued\")\nif (!fatigued) {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Fatigué ajouté à \" + this.actor.name + \" qui ne peut être enlevé tant que le symptôme de Malaise est présent.\")\n}","Xe8ijqWU3bbtq7ZY":"if (args.opposedTest.defenderTest.actor.Species.toLowerCase().includes(\"skaven\"))\n{\n args.addImpact = true;\n args.opposedTest.result.other.push(\"Impact contre les Skavens\")\n}","Xf4FcZ4ZLdWmOXBa":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","XfRvVBTVIuAm8RaZ":"return args.item?.name != game.i18n.localize(\"NAME.CharmAnimal\")","Xg4qHLsyXGuUZfT8":"this.actor.hasCondition(\"ablaze\")?.delete();","Xk9XPklxxTvFlwpI":"args.context.useOnesArgumentative = true;","XthZ3GCC3WhsEI2g":"args.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n}});","Xu5cED1MhT4ba7da":"args.fields.modifier += 10\n","XuFxKPYheYF4WMmQ":"return args.skill?.name != game.i18n.localize(\"NAME.Cool\");","Y6ppJBerpM3TtSic":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.g4Q6AtzZuo5iIvD4\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","Y7McxsHFeGhwQx0J":"this.actor.createEmbeddedDocuments(\"Item\", [expandObject({\n name : \"Ghostly Flame\",\n type : \"weapon\",\n img : this.effect.img,\n system : {\n \"weaponGroup.value\" : \"throwing\",\n \"damage.value\" : \"SB + WPB\",\n \"qualities.value\" : [{name : \"magical\"}],\n \"equipped\" : true\n }\n})], {fromEffect: this.effect.id})","Y8J66v8VTKUASGuK":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.scriptNotification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisissez un état\")\n\nif (choice[0])\n{\n\tawait this.actor.removeCondition(choice[0].conditionId)\n}\n\nif (this.actor.effects.find(e => e.isCondition))\n{\n return false; // Delete the effect if there are still conditions, otherwise, effect remains and provides the bonus\n}","YDqpKJVy8ijEKdLX":"return !(this.actor.attacker && (args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\")))","YEBw2CzHYxsTpTy5":"return args.skill?.name == game.i18n.localize(\"NAME.Haggle\");","YFSgWRXel0bWE3EE":"return [\"ag\", \"ws\", \"bs\"].includes(args.characteristic) || args.skill?.name == game.i18n.localize(\"NAME.Climb\");","YHEIkBKWXKNPqglh":"if (args.test.result.castOutcome == \"success\")\n{\n game.wfrp4e.utility.postCorruptionTest(\"moderate\", this.script.getChatData())\n}\n","YJX7WnxzXXIVdH6P":"let lore = await ValueDialog.create({text : \"Choisissez un Domaine\", title: \"Savoir\"}, \"\", {\"fire\" : \"Feu\", \"death\" : \"Mort\", \"metal\" : \"Métal\", \"shadow\" : \"Ombres\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, \"Choisissez 3 Sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 12, \"Choisissez 12 Sorts de Magie d'Arcane\")\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","YMaxpXnml01bLGpO":"return args.item?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","YN8719gme9AxYtyY":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\" , \"Savoir (Magie)\" , \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\n\nlet talents = [\"Harmonisation Aethyrique\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [ \n {name: \"Objet magique\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","YOKoZFlBEpFavfOS":"return args.type == \"channelling\"","YQ2LnLxp0xgy3meI":"if (args.test.preData.options?.corruption && args.test.failed) {\n args.test?.result?.other.push(\"Reçoit 1 Point de Corruption de \" + this.effect.name)\n}","YRUTliBzAQvncGNX":"this.actor.addCondition(\"fatigued\");\nthis.script.scriptNotification(\"Ajout de Fatigué\")","YaKnYEbmmZZtByJc":"if (args.opposedTest.attackerTest.options.ballockKnife)\n{\n args.weaponProperties.impale = true;\n args.extraMessages.push(`${this.item.name}: Ajout de Empalement`)\n}","Yf2MmOzazzMdmoPU":"let armour = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\nlet armourData = armour.toObject()\narmourData.system.specification.value = 1\n \nlet fury = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet furyData = fury.toObject();\n\nlet horns = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet hornsData = horns.toObject()\nhornsData.system.specification.value = 6\n\nthis.actor.createEmbeddedDocuments(\"Item\", [armourData, furyData, hornsData], {fromEffect : this.effect.id})","YhhiWEQbox3WZA3Q":"return args.skill?.name == game.i18n.localize(\"NAME.Heal\") && game.combat?.active","YjAIsFlxKTJvYs60":"this.item.system.reduceQuantity();","YjJcRdytVRm88qLn":"args.context.additionalDamage = 1","YsS2RZsl2ZsqjhWV":"return !args.fields.charging","YwLEw4BiKq4EMy57":"let i_gain = (await new Roll(\"2d10\").roll()).total\nlet fel_gain = 0\nif (args.actor.characteristics.fel.value <= 0)\n{\n fel_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nlet msg = `${this.actor.prototypeToken.name} gagne ${i_gain} en Intelligence`\n\nif (fel_gain)\n msg += ` et ${fel_gain} en Sociabilité`\n\n\nlet newInt = i_gain + args.actor.characteristics.int.modifier\nlet newFel = fel_gain + args.actor.characteristics.fel.modifier\n\nargs.actor.update({\"system.characteristics.int.modifier\" : newInt, \"system.characteristics.fel.modifier\" : newFel})\n\nthis.script.scriptMessage(msg)","YyKU2rIRmFSCqSlW":"let newEffect = this.effect.sourceItem.effects?.contents[1]\n\nif (newEffect)\n{\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [newEffect.convertToApplied()]);\n}","YySjPfSAPdMAfjsh":"let talents = [\"Charge Berserk\", \"Vigilance\", \"Combat Instinctif\", \"Assaut féroce\", \"Endurci\", \"Résistance à la Magie\", \"Résistant (Magie)\", \"Déterminé\", \"Coup puissant\", \"Guerrier né\"];\nlet currentCareer = this.actor.system.currentCareer;\n\nif (!currentCareer) return;\n\nfor (let talent of talents) {\n if (currentCareer.system.talents.includes(talent))\n continue;\n currentCareer.system.talents.push(talent);\t\n}\n\n","Z1zriXibT0mAmdhb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nitem = item.toObject()\nitem.name = this.effect.name\nitem.system.specification.value = this.actor.characteristics.s.bonus\nitem.system.description.value = \"\"\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Z30zYayPryXOjT5N":"args.item.system.damage.value = \"SB + 6\";","Z41L3MwOpJdAjVaj":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value -= 2;\n","Z4WrrlVGpPY4iUbG":"await this.actor.addCondition(\"ablaze\")","Z52yZDm6lP6fOP3O":"let ablaze = this.actor.hasCondition(\"ablaze\")\nif (ablaze)\n{\n this.script.scriptNotification(\"Immunisé à En Flammes\");\n ablaze.delete()\n}","Z6OmmC0irJzxSnMH":"let chatData = { whisper: ChatMessage.getWhisperRecipients(\"GM\") }\nlet message = \"\"\n\nlet wounds = foundry.utils.duplicate(this.actor.status.wounds)\nlet regenRoll = await new Roll(\"1d10\").roll();\nlet regen = regenRoll.total;\n\nif (wounds.value >= wounds.max)\n return\n\nif (wounds.value > 0) \n{\n wounds.value += regen\n if (wounds.value > wounds.max)\n {\n wounds.value = wounds.max\n }\n message += `${this.actor.name} guérit de ${regen} Points de Blessure.`\n\n if (regen == 10)\n {\n message += `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZCkYe5XMVY1RWMXG":"args.context.wallcrawler = true;","ZCrfdLPOxiNDCDSg":"this.actor.effects.get(this.effect.id).delete(); // can't use this.effect because it thinks it's parent is the item, but it actually is the actor","ZCuOjLAeENKN1Q4L":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await Dialog.confirm({title : this.effect.name, content : \"Diviser les Dégâts? (Divise les dégats de Feu)\"})\n}\nelse\n{\n halve = args.opposedTest.attackerTest.item?.system.lore?.value == \"fire\";\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé\", value : \"× 0.5\"})\n}","ZEXhYJqqxF6QAixX":"return args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","ZEdDcBka21rnMuz5":"let initiativeSetting = game.settings.get(\"wfrp4e\", \"initiativeRule\")\n\nswitch (initiativeSetting) {\n case \"default\":\n args.initiative += \"+10\"\n break;\n\n case \"sl\":\n args.initiative += \"+1\"\n break;\n\n case \"d10Init\":\n args.initiative += \"+10\"\n break;\n\n case \"d10InitAgi\":\n args.initiative += \"+1\"\n break;\n}","ZGlJnrIemqul24j7":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet biteData = bite.toObject();\nlet infectedData = infected.toObject();\n\nbiteData.system.specification.value = 4 - this.actor.characteristics.s.bonus\n\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, infectedData], {fromEffect : this.effect.id})","ZI2YnAAGoLpmVDIL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\ndata.system.specification.value = \"Religion\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZJy2rvpKmUHXGrAi":"args.actor.details.move.run *= 1.5","ZLspFT2I3ZdWWr2H":"return args.skill?.name !== game.i18n.localize(\"NAME.Leadership\");","ZMwJad6v4G13SgjR":"return args.type == \"cast\" || args.type == \"channelling\"","ZNW3ubbKIYXAyE48":"let wounds = this.actor.itemTypes.disease.filter(i => i.name == \"Blessure Purulente\" && i.system.duration.active);\nlet selected;\nif (wounds.length == 0)\n{\n return this.script.scriptNotification(\"Aucune Blessure Purulente!\");\n}\nelse if (wounds.length == 1)\n{\n selected = wounds[0];\n}\nelse if (wounds.length >= 2)\n{\n selected = (await ItemDialog.create(wounds, 1))[0];\n}\n\nif (selected)\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"average\"}})\n await test.roll();\n if (test.succeeded)\n {\n let SL = parseInt(test.result.SL);\n if (SL >= 0)\n {\n selected.update({\"system.duration.value\" : selected.system.duration.value - SL})\n this.script.scriptMessage(`${selected.name} durée réduite de ${SL}!`)\n }\n }\n}","ZNu4B0OdjkM9lmtu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Vue)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZOgtDW3mkTfeyc5M":"args.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1;","ZRoG7GiMDQWso6gN":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'difficult';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZTE8LdRblyG4yYoE":"if (args.test.result.castOutcome == \"success\")\n{\n // Wait till after chat card is posted\n game.wfrp4e.utility.sleep(500).then(() => {\n game.wfrp4e.utility.postTerror(1, this.effect.name)\n game.wfrp4e.utility.postTerror(2, this.effect.name)\n })\n}","ZYsMgB4BwXBJcpYf":"// The wearer of the cloak causes Fear 2 \n// in Wolves, Lions, Goats, and Chimeras.\ngame.wfrp4e.utility.postFear(2, this.effect.name)\n","ZbuW8y7t9Y8oUFWq":"return !((args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\"))","ZdHvGvSJBsIuPphF":"return !args.fields.dualWielding && !args.context.dualWieldOffhand","Ze9E2zR1GFGWGMVH":"return [\"Crochetage\", \"Escamotage\", \"Focalisation (Ulgu)\"].includes(args.skill?.name)","ZgF1sYdbAKaOuHmK":"return args.skill?.name !== game.i18n.localize(\"NAME.Charm\");","ZhuitY1KOU1Xe7cP":"return !args.weapon?.system.properties.qualities.pummel","ZingXNvYyZ2BEvfY":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Equive\", \"Langue (Bataile)\"]\nlet skillAdvancements = [10, 10, 10]\n\nlet talents = [\"Combat Instinctif\", \"Déterminé\"]\nlet trappings = [\"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\n\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet weapons = await warhammer.utility.findAllItems(\"weapon\", \"Chargement des armes\");\n\nitems = items.concat((await game.wfrp4e.apps.ItemDialog.create([await fromUuid(\"Compendium.wfrp4e-core.items.Item.1zaqojk0Oq1m8vYv\"), await fromUuid(\"Compendium.wfrp4e-core.items.Item.bBX8MP6QfcyU6Fy3\")], 1, \"Choisissez a Weapon\")) || [])\n\nlet choices = weapons.filter(i => i.system.properties.qualities.shield || i.system.weaponGroup.value == \"polearm\" || i.system.weaponGroup.value == \"twohanded\");\n\nitems = items.concat(await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisissez un bouclier ou une Arme d'Hast ou une Arme à deux-mains\"));\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","ZqTW093qENOwGONP":"let msg = \"\"\n\nlet SL = parseInt(this.effect.sourceTest.result.SL);\n\nfor(let i = 0; i < SL; i++)\n{\n msg += `${await this.actor.applyBasicDamage(3, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})}
`\n}\n\nthis.script.scriptMessage(msg);","ZrePyV2spv3v65Tg":"return args.type != \"weapon\" && !this.actor.statuses.has(\"infighting\")","ZsOHDb7XwmuUUWPL":"return args.characteristic === 'fel';","ZsQR3AVKi0v5U593":"args.actor.addCondition(\"ablaze\", 2)","ZuoIVv3nmlGhhdx0":"let rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\nlet holed = this.actor.flags.holed || {holed: 0};\nholed.holed += rating;\nthis.actor.flags.holed = holed;\n","ZvbBM4gTJHPdU8jU":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nreturn test.failed","Zxh4RAENoaAQAaNg":"return !this.actor.flags.useless.rEye || !this.actor.flags.useless.lEye || [\"wp\", \"t\", \"s\"].includes(args.characteristic)","ZxtOdwsM2Sqj9Zam":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = 0\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","a02tlRCXpaoaDjSN":"let careers = await warhammer.utility.findAllItems(\"career\", \"\", true);\ncareers.forEach(c => {\n if (!c.id)\n {\n c.id = c._id;\n }\n});\nlet choice = await ItemDialog.create(careers, 1, \"Choisissez la carrière de votre double identité\");\nif (choice[0])\n{\n let career = await fromUuid(choice[0].uuid);\n let data = career.toObject();\n setProperty(data, \"flags.wfrp4e.doubleLife\", true);\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n this.effect.updateSource({name : this.effect.name + ` (${data.name})`})\n}\n","a0YU3whUm16wGBNu":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.addCondition(\"fatigued\");\n}","a4Aza4a9v8JMU8dC":"const talents = await Promise.all([\"Frénésie\", \"Résistance à la Magie\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","a6gacHsvgwtsIFSQ":"if (args.test.item && args.test.item.name == game.i18n.localize(\"NAME.Research\"))\n args.test.preData.canReverse = true","a7pEvCycVnFBXGAQ":"let test = await this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - Assomé\", fields : {difficulty : \"easy\"}})\nawait test.roll();\n\nif (!test.succeeded)\n{\n\tthis.actor.addCondition(\"stunned\");\n}","a8RabrnJ08O07rDX":"if (args.totalWoundLoss > 0)\n{\n // I'm assuming the endurance test specified is for the end-round check\n await args.actor.addCondition(\"poisoned\", 2);\n}","a8i0sA1RBnD8nHZt":"let caster = this.effect.sourceActor\nlet targetedItem = this.actor.items.get(this.effect.flags.wfrp4e.itemTargets[0])\n\nlet qualities = foundry.utils.deepClone(game.wfrp4e.config.itemQualities);\nlet flaws = foundry.utils.deepClone(game.wfrp4e.config.itemFlaws);\n\nif (targetedItem.type == \"weapon\") {\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.weaponQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.weaponFlaws)\n}\nelse if (targetedItem.type == \"armour\") {\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.armorQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.armorFlaws)\n}\n\nfor (let q in qualities) {\n // If the weapon already has a flaw, don't put it in the dialog\n if (targetedItem.system.properties.qualities[q]) {\n delete qualities[q]\n }\n}\nfor (let f in flaws) {\n // If a weapon doesn't have a flaw, don't put it in the dialog\n if (!targetedItem.system.properties.flaws[f]) {\n delete flaws[f]\n }\n}\n\nlet added = await ItemDialog.create(ItemDialog.objectToArray(qualities), \"unlimited\", \"Choisissez la Qualité à ajouter\");\nlet removed = []\nif (!foundry.utils.isEmpty(flaws)) {\n removed = await ItemDialog.create(ItemDialog.objectToArray(flaws), \"unlimited\", \"Choisissez le Défaut à enlever\");\n}\n\nthis.effect.updateSource({ \"flags.wfrp4e.propertiesChanged\": { added: added.map(i => i.id), removed: removed.map(i => i.id) } })\n","aAvJrAKLzXhS9qN6":"return args.item?.name == game.i18n.localize(\"NAME.Climb\")","aCVtaW8ag1WibcAr":"args.attacker.modifyWounds(1)\nthis.script.scriptMessage(`${args.attacker.prototypeToken.name} récupère 1 Blessure.`)","aIYUsBIDKWJ3CEtj":"this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));","aMHGjWyn6BXCI4pw":"let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.hXcfygzujgyMN1uI\");\nthis.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect: this.effect.id})","abLWYtNTu1UVDQAs":"if (args.opposedTest.result.hitloc.value == this.effect.flags.wfrp4e.location) // e.g. 'head', rLeg, 'lArm'\n{\n this.scriptMessage(`Reçoit l'état @Condition[Aveuglé] comme ${this.item.name} a été touché`);\n this.actor.addCondition(\"blinded\");\n}","abVIvJBzuskNzCQv":"let amount = this.effect.sourceTest.result.overcast.usage.other.current;\n\nlet sss = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet strider = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\n\nlet items = Array(amount).fill(sss).concat(Array(amount).fill(strider))\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","aeBetniKqq5SD9Ou":"let characteristics = {\n \"ws\" : 30,\n \"bs\" : 20,\n \"s\" : 20,\n \"t\" : 25,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 30,\n \"wp\" : 40,\n \"fel\" : 30\n}\nlet skills = [\"Intimidate\", \"Langue (Classical)\", \"Commandement\" , \"Lore (Warfare)\", \"Lore (History)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 20, 30, 20, 20]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Drilled\", \"Menaçant\", \"Robust\", \"Strike Mighty Blow\", \"Strike Mighty Blow\", \"War Leader\"]\nlet trappings = [\"Arme simple\", \"Plate Breastplate\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [ \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","afdmOvPGMpEdZvCb":"return (args.skill?.name == game.i18n.localize(\"NAME.Perception\") || args.characteristic == \"fel\")","agsm3NI1NDtHRG4y":"this.actor.getActiveTokens().forEach(t => t.document.update({texture : this.actor.prototypeToken.texture}, {animate : false}));","ahbA7o5G9dzMFl76":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","alJgj25l3239h2SW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hTgrGkWnmIR4xhVe\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","araS9qYWOAVrV8F7":"args.actor.system.details.man -= 3;\nargs.actor.system.details.move.value -= 2;","ayIbw2Vw2t9xg33P":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","b1zMefdoZYtzCm7i":"return [\"roll\", \"none\"].includes(args.fields.hitLocation) || args.item?.attackType != \"ranged\"","b2Kb4IuD22RhKhR0":"let actor = Array.from(game.user.targets)[0]?.actor;\n\nif (actor)\n{\n actor.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[0].uuid})\n}\nelse\n{\n this.script.scriptNotification(\"Aucune cible!\", \"error\")\n}","b2WaqRna5CFXmbDG":"args.context.stag = true;","b5DfAWtpV1x2R8If":"this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","b5prg1FLjCAvBjLy":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.zyocWSzEZEC826NS\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n await this.actor.addCondition(\"prone\")\n await this.actor.addCondition(\"stunned\")\n}","b8G4cjfn3RG2tEYX":"this.actor.addCondition(\"ablaze\", 3);","bBdXzBmxgFFBwMMS":"if(args.opposedTest.attackerTest.item?.isRanged && args.applyAP && !args.sureShot)\n{\n if (args.modifiers.ap.value)\n {\n args.sureShot = true;\n args.modifiers.ap.details.push(`${this.effect.name} (Ignore ${this.item.Advances})`)\n args.modifiers.ap.ignored += this.item.Advances;\n }\n}","bEVlJOOA1kLlzpWx":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\" , \"Savoir (Magie)\" , \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Ritual Dress incorporating many ingredients and fetishes\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","bL98Sr1TRLMPEdlk":"if (args.test.failed)\n{\n\tthis.actor.addCondition(\"fatigued\");\n}","bLkt8VpTTPoTxW0W":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout d'Hémorragie\")\n}\n","bMEFHPCei2evnZZw":"// Victims that take at least 1 Wound from a Fell Dagger\n// immediately take a Poisoned Condition \n// resisted with a Difficult (-10) Endurance Test. \n\n// TODO: Add Venom strength to message\n\nif (args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"poisoned\")\n this.script.scriptMessage(`\n ${this.effect.name}:\n Ajouter une option?\n
\n${this.actor.prototypeToken.name} reçoit 2 états @Condition[Empoisonné].
\nToute créature avec le Trait Bestial qui le mord et provoque des dégats ne le mordra pas à nouveau durant un combat, la créature pouvant toutefois attaquer avec d'autres méthodes si disponibles..
`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n })\n}\n // If they succeed, for a number of rounds equal to 3+ their SL, they have the Corrosive Blood Creature Trait.\nelse if (test.succeeded) \n{\n // Don't attempt to add Corrosive Blood if actor already has it\n const hasCorrosiveBlood = this.actor.has(\"Sang corrosif\")\n if (hasCorrosiveBlood !== undefined) return \n\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n const duration = 3 + parseInt(test.result.SL)\n this.script.scriptMessage(`${this.actor.prototypeToken.name} gagne le Trait Sang Corrosif pour ${duration} rounds.
`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}","g0SzfsLyW7aD2F19":"if (this.item.system.tests.value.includes(\"(Social Group)\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let group = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${group})`\n }\n else\n {\n let value = await ValueDialog.create({text : \"Enter Etiquette Group\", title : this.effect.name});\n if (value)\n {\n name = `${name.split(\"(\")[0].trim()} (${value})`\n tests = this.item.system.tests.value.replace(\"Social Group\", value);\n }\n }\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","g1L8OYO9nCOhdKGL":"// Everything within Fellowship Bonus yards \n// of the target point is splashed with mystic poison, \n// suffering 1d10 + SL damage which ignores Armour Points\n\nlet damage = (await new Roll(`1d10 + ${parseInt(this.effect.sourceTest.result.SL)}`).roll())\n\nawait damage.toMessage(this.script.getChatData())\n\nthis.script.scriptMessage(await args.actor.applyBasicDamage(\n damage.total,\n {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}\n))\n\n// ... and gains the Poisoned Condition\n\nthis.actor.addCondition(\"poisoned\")","g4t56A09yrpZaJQ2":" let amberTalons = foundry.utils.deepClone(game.wfrp4e.config.systemItems.unarmed);\n amberTalons.name = \"Amber Talons\";\n amberTalons.img = this.effect.img;\n amberTalons.system.damage.value = \"SB + WPB\"\n amberTalons.system.equipped = true;\n amberTalons.system.qualities.value.push({name : \"magical\"})\n amberTalons.effects.push({\n name : \"Amber Talons\",\n transfer: false,\n img : \"modules/wfrp4e-core/icons/spells/amber-talons.png\" ,\n system: {\n transferData : {\n documentType : \"Item\"\n },\n scriptData : [{\n trigger : \"applyDamage\",\n script : \"if (args.totalWoundLoss >= 1)\\n{ \\n args.actor.addCondition(\\\"bleeding\\\")\\n}\"\n }]\n }\n })\n this.actor.createEmbeddedDocuments(\"Item\", [amberTalons], {fromEffect: this.effect.id})","gFUXBbTskQBKjxqm":"if (this.actor.hasCondition(\"entangled\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}}).then(async test => {\n await test.roll();\n if (test.failed)\n this.actor.addCondition(\"fatigued\") \n })\n}","gKIPujyuFSn0No9v":"for(let e of this.item.effects.contents)\n{\n e.update({disabled: false})\n}\nthis.script.scriptNotification(\"Ré-initialiser les pouvoirs\")","gKPL3t4vlZAsvtGr":"return args.skill?.name == \"Discrétion (Souterrains)\"","gL0ftUnK5TNXBRRt":"return this.effect.sourceActor.uuid == args.actor.uuid","gMIenSmLklAkB2Zm":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Enter Venom Strength\", title : this.effect.name}, \"\", Object.values(game.wfrp4e.config.difficultyNames));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","gOm8utR3HLQBT5hA":"let {value} = this.effect.getFlag(\"wfrp4e-soc\", \"m4result\") || {};\n\nif (value === 0)\n args.actor.system.status.mood.value = 0;\nelse if (value !== undefined)\n args.actor.system.status.mood.value += value;","gPQrszvIgGlW9yM4":"if (args.test.characteristicKey == \"wp\")\n args.test.preData.canReverse = true","gVpFUka7qfGiEC1v":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFD700\"}}));\n","ga6bQzPuoIiQQrKg":"if (args.totalWoundLoss > 0)\n{\n \n let test = await args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","gbhxWXboV9CytWNU":"await this.actor.addCondition(\"blinded\", 2)","gh2KS1prBKcsSK6M":"if (args.opposedTest.attackerTest.result.critical)\n args.actor.addCondition(\"ablaze\")","gnVpxOeBZpNF4HIF":"if (args.test.result.roll.toString().includes(\"9\") || args.test.result.roll.toString().includes(\"8\"))\n{\n args.test.result.fumble = game.i18n.localize(\"Fumble\")\n}","goz8yTlMozlsz3uY":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Strength';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","gpPaCe6yER79l4u8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","gpuBg3y9rocJL7yT":"this.actor.status.addArmour(1, {locations: [\"head\"], source: this.effect})","gqZLfIr6svrtdwdC":"return args.skill?.name != game.i18n.localize(\"NAME.SleightOfHand\") && args.skill?.name != game.i18n.localize(\"NAME.MeleeBrawling\") && args.weapon?.system?.weaponGroup?.value != \"brawling\"","groEX1wJ9l00PkDF":"let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\nif (turns <= 0) return;\nturns--;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (turns > 0) {\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns);\n\n return this.script.message(`${speaker.alias} continue de s'enrouler autour ${target.name}. Il pourra commencer à écraser dans ${turns} tours.
`);\n}\n\nif (this.actor.items.find(i => i.type === \"extendedTest\" && i.name === this.effect.name)) {\n this.script.message(`${speaker.alias} peut reprenre son écrasement ${target.name} avec le Test Etendu.
`);\n\n return;\n}\n\nconst extendedTestData = {\n name: this.effect.name,\n type: \"extendedTest\",\n img: this.effect.img,\n system: {\n SL: {\n current: 0,\n target: target.actor.system.status.wounds.value\n },\n test: {\n value: 'Strength'\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: \"challenging\"\n }\n }\n};\n\nconst extendedTests = await this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\nconst extendedTest = extendedTests[0];\n\nthis.script.message(`${speaker.alias} a fini de s'enrouler autour de ${target.name}. Il peut maintenant écraser via le Test Etendu @UUID[${extendedTest.uuid}].
`);\n\nlet effect = {\n name: extendedTest.name,\n img: extendedTest.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: extendedTest.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.effects.find(e => e.id === id);\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n const targetId = effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n this.script.message(\\`${speaker.alias} écrase ${target.name}. Le bateau et broyé, réduit à une masse de déchets flottants.
\\`);\n await effect.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n}\n\nawait extendedTests[0].createEmbeddedDocuments(\"ActiveEffect\", [effect]);","gsCnd3mf1vXFU2ei":"this.actor.system.status.ward.value = 4;","gu72JaTs9GrSiVTd":"return !(args.skill?.name == game.i18n.localize(\"NAME.Haggle\") || args.skill?.name == game.i18n.localize(\"NAME.Gossip\"))","gxuBeGHwjZ7WfPeu":"let specification = Number(this.item.specification.value) || 1;\nargs.fields.slBonus -= specification;","h0DfPwUUOBjyAHMZ":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\");","h1XKoMuVnS0bagRO":"return args.item?.name != game.i18n.localize(\"NAME.Endurance\");","h2GSoiCQ2ZSlTjf7":"const uuid = \"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","h766UvswLCsxcMow":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : -15,\n \"t\" : 0,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 5,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charm\", \"Intimidate\", \"Melee (Basic)\"]\nlet skillAdvancements = [7, 60, 7]\nlet talents = [\"Menaçant\", \"Ombres\"]\nlet traits = [\"Distracting\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hA8PzeiCsHqqlUZm":"this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"nausea\"]])\nthis.script.scriptMessage(`Gaine de @Condition[Nausée] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})","hCzxUyO6mjLNIpaM":"let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value)\n\nwoundsGained = Math.floor(woundsGained / 2)\n\nargs.attacker.update({ \"system.status.wounds.value\": args.attacker.status.wounds.value + woundsGained })\n\nthis.script.scriptMessage(`Récupération de ${woundsGained} Blessures`)","hDC6lroDEPVBituR":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gagne un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n this.script.scriptMessage(`Echec total: gain immédiat de 1 @Table[mutatemental]{Mutation Mentale}, et ne peut plus prendre d'Ambition à court-terme pour les [[1d10]] prochaines weeks.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","hK0YMJfYbpbJZizO":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","hObTbWi4ZdwXimIW":"if (args.item.type == \"spell\")\n{\n args.item.system.cn.value = Math.floor(args.item.system.cn.value / 2);\n}","hOgha3ir8K9TVphO":"return args.characteristic !== \"fel\";","hR1qD2kpFHF8JT8h":"return args.skill?.name == \"Langue (Magick)\"","hSImyYjL0CENTvXf":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\", appendTitle : ` - ${this.effect.name}`}});\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTypes.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `${item.name} PA divisé par 2
`\n}\nif (msg)\n{\n\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n}","hSlEY2oh8quVmdXR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hWWvkPbgIN3lxz1u":"return args.item?.system?.attackType !== \"melee\";","hYNWp75ggWSTht55":"if (args.test.result.hitloc.value != \"head\" && args.test.result.critical)\n{\n\tgame.wfrp4e.utility.sleep(200).then(() => {\n\t\tthis.script.scriptMessage(\"Peut effectuer un jet sur the @Table[crithead]{Coups Critiques à la Tête} au lieu de la localisation normale\")\n\n\t})\n}","hZAax4emLahEEqcZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"(Tusks)\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hfO4INH3EeETDTFt":"this.actor.status.addArmour(1, {locations: this.effect.flags.wfrp4e.locations, source: this.effect})","hhCs5VBKx50S5IsY":"return !args.context.mutate","hhv7PrRdlf9sfC82":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Combat Reflexes\"]\nlet trappings = [\"Leather Jack\", \"Leather Skullcap\", \"Leather Leggings\", \"Shield\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hj7tI212neKIu9dh":"this.actor.system.status.ward.value = 7;","hlHKeFWrOA8CsLr9":"args.data.canReverse = true;\nargs.context.pilot = true;","hluehsCuBZYc1Ejt":"return args.characterisic != \"fel\"","hmk8zV1LTElHUI8A":"let msg = `${this.actor.prototypeToken.name} perd 1 Blessure.\n Select your choice\n
\n${this.actor.prototypeToken.name} ne souffre des pénalités dues à l'alcool et reçoit 1 état Fatigué pour ${duration} heures.
`, \n{\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n}) ","inPxRSx0CDj1nwAm":"if (args.test.result.fumble && !this.actor.itemTypes.talent.find(i => i.name == \"Magie des Arcanes (Feu)\"))\n{\n this.actor.addCondition(\"ablaze\");\n}","ioeTj5mx8jlA5EX5":"args.actor.addCondition(\"stunned\")","ipkkRffJh61WE7zR":"if (!args.flags.amputatedFootOrLeg)\n{\n\targs.flags.amputatedFootOrLeg= true;\n\targs.fields.modifier -= 20;\n}","iqUvV1Vu81M3WyZ4":"let SL = Number(this.effect.sourceTest.result.SL);\nfor (let i=0; i${speaker.alias} est immergé dans la Elémentair de Mer et subit la @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}
Il peut essayer de s'échapperen s\"évadant de l'Etat @Condition[Entravé} comme si il était @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.wmA76Q2zJJ9HrkvA#grappling]{Grappled} par l'Elémentaire de Mer, en réalisant un Test Opposé de Force contre une Force de 59.
`);","jYJRO5XPyG7y6fih":"await this.actor.addCondition(\"blinded\")\nawait this.actor.addCondition(\"deafened\")\nawait this.actor.addCondition(\"fatigued\")","jbZPLb4wuqJpHLUx":"this.item.system.flaws.value.push({name : \"dangerous\"})","jdS2u1tQPYeO55WI":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif (type == \"cold\")\n{\n\tlet stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))\n\tawait args.actor.addCondition(\"stunned\", stunned);\n}\n\nif (type == \"corrosion\")\n{\n let damageItems = await Dialog.confirm({title : this.item.name, content : `Damage all Items carried?
`})\n\tif (damageItems)\n\t{\n\t\tlet msg = ``\n\t\tlet weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);\n\t\tlet armour = args.actor.itemTypes.armour.filter(i => i.isEquipped);\n\t\tlet trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);\n\t\tfor(let item of weapons)\n\t\t{\n\t\t\tif (item.system.properties.qualities.shield)\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1, \"shield\");\n\t\t\t}\n\t\t\telse \n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1);\n\t\t\t}\n\t\t\tmsg += `${item.name} damage by 1
`\n\t\t}\n\t\tfor(let item of armour)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `${item.name} damage by 1
`\n\t\t}\n\t\tfor(let item of trappings)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `${item.name} damage by 1
`\n\t\t}\n\t\tif (msg)\n\t\t{\n\t\t\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n\t\t}\n\t}\n}\n\nif (type == \"fire\")\n{\n\tawait args.actor.addCondition(\"ablaze\");\n}\n\nif (type == \"electricity\")\n{\n\tawait args.actor.addCondition(\"stunned\");\n}\n\nif (type == \"poison\")\n{\n\tawait args.actor.addCondition(\"poisoned\");\n}\n\nif (type == \"warpfire\")\n{\n\tawait this.actor.corruptionDialog(\"moderate\")\n\tthis.actor.applyEffect({effectUuids : this.item.effects.getName(\"Warpfire\").uuid})\t\n}","jfk5VDKMTIf4ee0v":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"poisoned\")","jgO1Kf60Ctt6R0qO":"return args.item?.name != game.i18n.localize(\"NAME.Leadership\")","jmxlpyLrIuoxQtvU":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}}));\n","jpcU8FFWSlQ3gD0L":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Trade\"))","jrvj7bRyMBB9LixP":"this.actor.addCondition(\"fatigued\", 3)","jsgLEVYvMieyYT6L":"let tokenImg = \"\"; // Put path to token image here, inbetween the quotation marks\nif (tokenImg)\n{\n if (this.effect.getFlag(\"wfrp4e\", \"transformed\"))\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", false);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: this.actor.prototypeToken.texture.src}})); \n }\n else \n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", true);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: tokenImg}}));\n }\n}\nelse \n{\n this.script.scriptNotification(\"Aucune image de Token configurée. Le chemin du token doit être configuré dans la première ligne de ce script.\", \"error\");\n}","k0AkkBLtE8oZhBwn":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Armoured Value\", text : \"Enter the Armoured value\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","k3FqFgsF6a3TkxAD":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\ntest.roll();\nreturn true;","k7ldJfyW201HgRFh":"args.item.system.qualities.value.push({name : \"magical\"});","k8TC0yzp4xfOXD2n":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\n await test.roll();\n if (test.failed)\n {\n\t args.actor.addCondition(\"stunned\");\n }\n\targs.actor.hasCondition(\"bleeding\")?.delete()\n}","k9SvH4Lm3ZuI8S1N":"return ![\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","kBXVEnSWzaQZLkJH":"if(args.test.result.critical)\n{\n args.test.result.damage +=1 \n args.test.result.additionalDamage += 1\n}","kEaBLoIHt1FpQVKq":"if (this.actor.system.details.experience.current < 100) {\n return this.script.notification(game.i18n.localize(\"SCRIPT.NotEnoughXP\"))\n}\n\nlet item = await game.wfrp4e.utility.findItem(\"Invisibility\", \"trait\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item]);\nlet expLog = foundry.utils.duplicate(this.actor.details.experience.log || []);\nexpLog.push({amount : 100, reason: item.name, spent: this.actor.details.experience.spent + 100, total: this.actor.details.experience.total, type: \"spent\"});\nthis.actor.update({\n \"system.details.experience.spent\": this.actor.details.experience.spent + 100,\n \"system.details.experience.log\": expLog\n });","kIM4Fs1lFVV7TSnj":"this.actor.modifyAdvantage(1);","kMSdRskYDI2J1gnp":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll(); \nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}\n ","kWynO1lQzjiSs8RK":"return args.skill?.name != game.i18n.localize(\"NAME.Haggle\");","kYiDBPRKIokFkr4Z":"if (args.item.type == \"skill\" && args.item.name == \"Projectiles (Arc)\")\n{\n args.item.system.modifier.value += 20;\n}","kYmscP2HuXjDovBD":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"))\n","kbXDGAmWWD4CZJHB":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst roll = new Roll(`2d10 - ${sin}`);\nawait roll.evaluate();\nawait roll.toMessage({flavor: `${this.effect.name}`});\nthis.actor.system.status.mood.addEntry(`${this.effect.name} (${this.effect.sourceActor.name})`, roll.total);","kiJ6AiaYVUjt6aV6":"teeth = await fromUuid(\"Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1\")\nteeth = teeth.toObject();\n\nlet roll = await new Roll(\"1d10\").roll();\nroll.toMessage(this.script.getChatData({flavor : \"Dents perdues\"}))\nteeth.system.location.value = `${roll.total} ${teeth.system.location.value}`\nthis.actor.createEmbeddedDocuments(\"Item\", [teeth])","kkC5EhqA05U6U0gU":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n// Kind of insane but whatever\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (opposedResult.differenceSL < 6)\n {\n this.actor.addCondition(\"fatigued\", Math.floor(opposedResult.differenceSL / 2))\n }\n else if (opposedResult.differenceSL >= 6)\n {\n this.actor.addCondition(\"broken\");\n }\n}","kmsGLWGxCY8Z8jVG":"return args.skill?.name != game.i18n.localize(\"NAME.Intuition\");","kvaN100w0nBUlLbj":"let poisoned = this.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.scriptMessage(\"Immunisé aux Poisons\")\n poisoned.delete()\n}","kvnZz8yqdTZbErkr":"args.actor.system.details.move.value -= 2;\nargs.actor.system.details.man -= 1;\nargs.actor.system.status.carries.max *= 1.5;","l1ntrpa8RE3Lg5xE":"return args.skill?.name === game.i18n.localize(\"NAME.Perception\");","l8qFKSnMpy4P7XQR":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","lCOdnKz8XpnkDs6Q":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();","lFO6XdfUODmFArqx":"args.actor.addCondition(\"bleeding\")","lII4KMRblqwFBlsV":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 15\n}\nlet skills = [\"Focalisation\", \"Charm\", \"Perform (Dancing)\"]\nlet skillAdvancements = [0, 6, 3]\nlet talents = [\"Attractive\", \"Distract\", \"Mimic\"]\nlet traits = [\"Distracting\", \"Flight (6)\", \"Spellcaster (Petty)\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Marsh Lights\", \"Sleep\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","lOIHiAIDtj91kllN":"const chanties = await WFRP_Utility.findAll('wfrp4e-soc.chanty');\nlet choice = await ItemDialog.create(chanties, 1, \"Choisissez Chanty\");\nif (choice.length) {\n console.log(choice);\n this.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id});\n}","lOzkngzye4RmvALp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\nthis.script.scriptNotification(\"Ajout de \" + item.name)","lPudo1grrVp05i7a":"let loc = Math.floor(CONFIG.Dice.randomUniform() * 2) == 0 ? \"head\" : \"body\"\nlet damage = this.actor.system.characteristics.s.bonus + 6\n\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if(test.failed)\n {\n await this.actor.addCondition(\"stunned\")\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n }\n })","lQJ68n3y1xDyNicE":"return !args.context.sizeModifier && args.item?.system?.attackType != \"ranged\"","lRZhkh8pcu93QTKz":"if (args.test.spell)\n{\n\targs.test.preData.SL = -10\n}","lSOAZ4FG44bT4jh1":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n\nlet infectedData = infected.toObject();\nlet fearData = fear.toObject();\nfearData.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData, infectedData], {fromEffect : this.effect.id})","lU4s3UTtBkU38djI":"this.actor.addCondition(\"entangled\")\nlet msg = `${this.actor.prototypeToken.name} perd 1 Blessure et reçoit l'état Empêtré.`\nthis.script.scriptMessage(msg)\nthis.actor.modifyWounds(-1)","lYYkGzqNshiYc7WI":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"poisoned\")\n}","lZuavewrJzOehrJQ":"let test = await this.actor.setupSkill('Résistance', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 't',\n context: {failure: \"Mast shattered!\"}\n});\nawait test.roll();\n\nif (test.failed) {\n let crit = await fromUuid(\"Item.d4bCnR1zINTNF9VC\");\n await this.actor.createEmbeddedDocuments(\"Item\", [crit]);\n this.effect.update({disabled: true});\n}","laptAldsT0Fm1rDt":"let blunt = await Dialog.confirm({label : \"test\", content :`Appliquer la réduction des Dégats contondants? (-3)
`})\n\nif (blunt)\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Réduction des dégats contondants\", value : -3})\n}","lhemR8EP5tGNKout":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : \"Souffre d'Irrationnalité Effrayante\"}})\nawait test.roll();\nif (test.failed)\n{\n msg = `@UUID[${this.effect.sourceItem.uuid}]{Irrationnalité Effrayante} Lancez: ${Math.ceil(CONFIG.Dice.randomUniform() * 10)}
`\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n msg += `${this.actor.prototypeToken.name} reçoit également 1 Point de Corruption. Si il subit une mutation, il doit la déterminer sur la table des @Table[mutatemental]{Mutations Mentales}.
`\n let newCorruption = Number(this.actor.status.corruption.value) + 1\n this.actor.update({\"system.status.corruption.value\" : newCorruption})\n }\n\n this.script.scriptMessage(msg);\n}\n","lj7vOpa6tHHZ9bBB":"return this.actor.attacker","ljGX2w8hCTyLAjRp":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.details.price.gc -= Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","ljpM7muMyxGD04EX":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","lol5J6h0pErzM71s":"return args.weapon?.system.properties.flaws.crewed","lvjcddwRiN9iGruy":"let test = await this.actor.setupCharacteristic(\"t\", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: \"challenging\" } })\nawait test.roll();\n\nif (test.failed) \n{\n let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let bs = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let s = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let t = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ag = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let dex = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\n let currentAge = parseInt(this.actor.system.details.age.value)\n\n let inline = `@ROLL`\n let msg =\n `${this.actor.prototypeToken.name} vieilli de ${inline.replace(\"@ROLL\", ageAdded).replace(\"@TT\", \"2d10\")} et perd
\n${inline.replace(\"@ROLL\", ws).replace(\"@TT\", \"1d10\")} Capacité de Combat
\n${inline.replace(\"@ROLL\", bs).replace(\"@TT\", \"1d10\")} Capacité de Tir
\n${inline.replace(\"@ROLL\", s).replace(\"@TT\", \"1d10\")} Force
\n${inline.replace(\"@ROLL\", t).replace(\"@TT\", \"1d10\")} Endurance
\n${inline.replace(\"@ROLL\", ag).replace(\"@TT\", \"1d10\")} Agilité
\n${inline.replace(\"@ROLL\", dex).replace(\"@TT\", \"1d10\")} Dexterité
\n `\n this.script.scriptMessage(msg);\n\n let characteristics = foundry.utils.duplicate(this.actor.system.characteristics)\n\n characteristics.ws.initial -= ws\n characteristics.bs.initial -= bs\n characteristics.s.initial -= s\n characteristics.t.initial -= t\n characteristics.ag.initial -= ag\n characteristics.dex.initial -= dex\n\n this.actor.update({ \"system.characteristics\": characteristics, \"data.details.age.value\": ageAdded + currentAge })\n}","lwVhn4bSXJ3eoT9q":"if (this.item.system.weaponGroup.value == \"basic\")\n{\n let slash = this.item.system.qualities.value.find(i => i.name == \"slash\")\n if (slash)\n {\n slash.value = \"2A\"\n }\n}","m3qEVO5fseV6KHXa":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","m58MpMZBblpq5LJu":"args.prefillModifiers.slBonus++;\nargs.prefillModifiers.successBonus++;\n","m84kG5cEPEByqHdd":"const uuid = \"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","m8qBlbH7ROoqa22o":"return args.context.reload","mBcLf11upaHS8AQq":"this.actor.status.addArmour(1, {source: this.effect})","mGHKBkDp4omSaBlD":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","mJ9eMPub4epJSf00":"return args.weapon?.system.qualities.value.find(i => i.name == \"shield\") && this.actor.attacker","mPxmCsXYirAIT913":"let key = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.characteristics, this.effect.img), 1, \"Choisissez Characteristic\");\n\nthis.effect.updateSource({changes : [{key : `system.characteristics.${key[0].id}.modifier`, mode : 2, value : 10}]})","mRvLsSVxNyt8LVZb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GRRN3XAKIpEVCY7z\")\nlet data = item.toObject();\ndata.name += \" (A déterminer)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","mT7PDcjF3cJTDbjR":"args.actor.system.details.move.value -= 1;\nargs.actor.system.status.carries.max *= 1.25;","mTnmPcjWmvScIBWY":"return args.skill?.name.includes(\"Focalisation\") || args.type == \"channelling\"","mV4Tmc0yfpL09KV7":"args.actor.addCondition(\"entangled\")","mXvtf3qhJjshpopX":"return [\"weapon\", \"cast\", \"channelling\"].includes(args.type)","mYL4i1vNlMl4vFYy":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && args.skill?.name != game.i18n.localize(\"NAME.Track\");","ma0sWhebqwdRHWvY":"if (!args.flags.trained)\n{\n args.flags.trained = true;\n args.fields.modifier += 10;\n}","maKr58mvvyKxFyC3":"if (args.item.type == \"prayer\" && (args.item.damage.value || args.item.damage.dice))\n args.item.damage.value += \"+1\"","masOBNgSi5HYkf3m":"return args.type != \"cast\" && args.type != \"channelling\"","mgLGN1XPzPE4dReN":"args.fields.slBonus--;","mlulnXQo8XU8vKLD":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({tetx : \"Enter Grim value\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","mr8qm5Bg6k1idZ6Q":"return args.item?.name == \"Musicien (Luth)\"","mziJBUYcsrhkdcCJ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{ \n this.actor.addCondition(\"prone\")\n}","n5RJqJL9fdRIxkuN":"if (this.actor.system.status.advantage.value > 0)\n{\n await this.actor.modifyAdvantage(-1);\n this.script.scriptNotification(\"Avantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","nCWAflBj7Si2BI1Q":"if (args.item.type == \"spell\" && args.item.system.lore.value != \"petty\")\n{\n args.item.cn.value = Math.max(4, args.item.cn.value * 2)\n}","nD2QVg3DrPK3foMf":"args.actor.setupSkill(\"Esquive\", { fields: { difficulty: \"average\" } }).then(async test => {\n await test.roll();\n if (test.failed) {\n await args.actor.addCondition(\"bleeding\")\n await args.actor.addCondition(\"entangled\")\n }\n })","nEaF3jbCiVYD8jia":"return args.skill?.name != game.i18n.localize(\"NAME.Charm\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","nGTxNWBUBgTr87wU":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.scriptMessage(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n ","nHJdlqbOP0ECgywb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nIOeK0BrtdZeZW8X":"console.log(\"SKILL\", this)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"challenging\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet rollD10 = await new Roll(\"1d10\").roll()\nrollD10.toMessage(this.script.getChatData())\n\n\nif (test.succeeded)\n{\n //...\n}\nelse if (test.failed)\n{\n //...\n}\n","nSXzktHyNjGUXjaw":"return args.item?.system.isRanged","nYtAjSArsNbrU2ob":"if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n args.fields.modifier -= 10;\n}\nelse if ([\"wp\"].includes(args.characteristic))\n{\n args.fields.modifier += 10;\n}","naF5EWr1CBkYRZTK":"if (args.opposedTest?.attackerTest?.item?.system?.isRanged) \n{\n let choice = await Dialog.wait({\n title: this.effect.name,\n content: `Eviter les dégâts avec ${this.effect.name}?`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n })\n\n if (choice)\n {\n args.abort = `${this.effect.name}: Dégâts annulés`\n }\n}","ncIjDE6TFx88IQA1":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name == game.i18n.localize(\"NAME.Athletics\");","neaaVy6D6tfcst5P":"args.fields.slBonus += this.actor.characteristics.i.bonus;\n","ngMm7SgtVqVovFJG":"if (args.test.result.critical && args.test.result.critical != \"Total Power\")\n{\n args.test.result.other.push(` Bonecrusher Critical (+20) (only if Critical Cast selected)`)\n}","njPP9wDAsdh4WHIj":"if (args.totalWoundLoss > 0 && [\"trait\", \"weapon\"].includes(args.opposedTest.attackerTest.item?.type))\n{\n this.script.scriptMessage(`Infctée: ${args.actor.name} doit réussir un Test Facile (+40) de Résistance ou subir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","nkSmu7v9WiAaK4vq":"const repaired_message = `
Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","nkbTnaeBpthyhw4J":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.scriptMessage(`${this.actor.prototypeToken.name} voit ses Points de Chance augmenter de ${current} à ${fortunePoints + current}`)","nkdKBJ8ItqWiRAWL":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","qAEZgtu5CrfUkxhx":"if (args.test.options.staunchBleeding) \n{\n if (args.test.succeeded) \n {\n let staunch = Number(args.test.result.SL) + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n }\n args.test.result.other.push(`${this.actor.name} guérit ${staunch} états Hémorragiques du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient est victime d'une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","qK4q4o6cQhcGzFX3":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet leader = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vCgEAetBMngR53aT\")\nlet fearData = fear.toObject();\nlet leaderData = leader.toObject();\nfearData.system.specification.value = this.effect.sourceTest.result.overcast.usage.other.current; \ntalents = new Array(1 + this.effect.sourceTest.result.overcast.available).fill(leaderData); // Assume any unused overcast is for war leader\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData].concat(talents), {fromEffect : this.effect.id})","qSwCYMMiIHmSV1X5":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n effectData.duration.seconds = 10800\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"None left!\", \"error\")\n}","qT0WBPxLMMO9gvCd":"if (!this.actor.has(\"Vision Nocturne\") && !this.actor.has(\"Vision Nocturne\", \"talent\") && !this.actor.hasCondition(\"blinded\"))\n{\n this.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.nightshroud\" : true})\n}","qTcK1TSjLTi0jNQK":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 1;\nAP[\"rArm\"].value += 1;\nAP[\"lArm\"].value += 1;\nAP[\"body\"].value += 1;\nAP[\"lLeg\"].value += 1;\nAP[\"rLeg\"].value += 1;","qTk96NKh14YOIShf":"return args.skill?.name === game.i18n.localize(\"NAME.Haggle\");","qUwnVlWpsmDom3RK":"args.fields.modifier -= 5;","qZschZU0nee0kJlk":"args.fields.modifier -= 30;","qaVde0sTuMBRi2nl":"return [\"NAME.Evaluate\", \"NAME.Gamble\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","qcyl98GYD55BkJsD":"this.actor.status.encumbrance.state = 0;\nthis.actor.status.encumbrance.pct = 0;","qijgjcOBCDmhglRX":"return args.skill?.name == game.i18n.localize(\"NAME.SleightOfHand\");","qjli5evn8UA9uTeZ":"return args.actor.uuid == this.effect.sourceActor.uuid;","qmOt7h17hGAKqQe0":"\nlet choice = await Dialog.wait({\n title: this.effect.name,\n content: `${this.effect.name}: Est-ce que l'attaque magique ou à distance provient de l'extérieur du Dome?
`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n})\n\nif (choice)\n{\n\targs.ward = 6;\n}","qnJu82zgnfOsnqZV":"let closed = !this.item.getFlag(\"wfrp4e-soc\", \"gunport\") || false;\n\nawait this.item.setFlag(\"wfrp4e-soc\", \"gunport\", closed);\nlet scriptData = this.effect.system.scriptData;\n\nif (closed) {\n scriptData[0].label = \"Open\";\n} else {\n scriptData[0].label = \"Close\";\n}\n\nawait this.effect.update({\"system.scriptData\": scriptData});","qu194dVXm9Vx1TGk":"if (args.test.options.useOnesSupportive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","quPcuKsq2fcild4a":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"easy\"}, context: {failure : `${this.effect.name}: Vomit!`} })\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","qxzhPtysAjPWspKf":"if (this.actor.has(\"Mort-vivant\") || this.actor.has(\"Démoniaque\"))\n{\n this.script.scriptNotification(`Ne peut entrer ${this.effect.name}!`);\n}","qzGPJflVW7c2Ciim":"return args.skill?.name !== game.i18n.localize(\"NAME.Cool\");","r6hi5vMdLhTaaPfb":"args.actor.details.move.value += this.effect.sourceTest.result.overcast.usage.other.current","rBAoyhzeU3Q8MVSk":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'difficult';\nconst target = 50;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","rCh3ltUrUMovd2Kc":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.script.scriptNotification(\"Ne peut être surpris\");\n this.actor.removeCondition(\"surprised\");\n}","rF0Z3hTUUnSxL3Mq":"let armour = (await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")).toObject()\nlet bite = (await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")).toObject()\nlet fear = (await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")).toObject()\nlet nightVision = (await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\")).toObject()\nlet tracker = (await fromUuid(\"Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp\")).toObject()\nlet weapon = (await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")).toObject()\n\narmour.name = \"Armure (Caché)\"\narmour.system.specification.value = 2\nbite.system.specification.value = 3\nfear.system.specification.value = 2\nweapon.system.specification.value = 4\nlet items = [armour, bite, fear, nightVision, tracker, weapon]\n\n\nlet belligerent = (await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")).toObject()//{Belligerent}\nlet bestial = (await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")).toObject()//{Bestial}\nlet big = (await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")).toObject()//{Big}\nlet blessed = (await fromUuid(\"Compendium.wfrp4e-core.items.5muSFXd6oc760uVj\")).toObject()//{Blessed (Ulric)}\nlet champion = (await fromUuid(\"Compendium.wfrp4e-core.items.4mF5Sp3t09kZhBYc\")).toObject()//{Champion}\nlet die = (await fromUuid(\"Compendium.wfrp4e-core.items.UsJ2uIOOtHA7JqD5\")).toObject()//{Die Hard}\nlet fast = (await fromUuid(\"Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak\")).toObject()//{Fast}\nlet frenzy = (await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")).toObject()//{Frenzy}\nlet immunity = (await fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\")).toObject()//{Immunity to Psychology}\nlet regenerate = (await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")).toObject()//{Regenerate}\nlet size = (await fromUuid(\"Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q\")).toObject()//{Size (Large)}\n\nblessed.system.specification.value = \"Ulric\"\nsize.system.specification.value = \"Grande\"\n\nlet optional = [belligerent, bestial, big, blessed, champion, die, fast, frenzy, immunity, regenerate, size];\n\nlet chosen = await ItemDialog.create(optional, \"unlimited\", \"Choisissez un Trai optionnel\");\n\nitems = items.concat(chosen || [])\nthis.script.scriptNotification(`Ajout de ${items.map(i => i.name).join(\", \")}`);\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","rIISfbCShejmJNKw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","rLMaVNEGdZ6xj5Au":"return ![\"i\", \"int\", \"fel\"].includes(args.characteristic)","rRfff55c7elyvbCb":"return this.actor.flags.useless[this.item.system.location.key] && args.weapon?.system.usesHands.includes(this.item.system.location.key[0] + \"Arm\")","rUGSx06BuBvX9kgf":"if (args.test.result.charging)\n{\n args.test.result.damage += 1\n args.test.result.additionalDamage += 1\n if (!args.test.result.resolute) {\n args.test.result.breakdown.damage.other.push({label : this.effect.name, value : this.item.Advances});\n args.test.result.resolute = true // Prevent duplicate messages\n }\n}\n","rVRDoxiWILo7d8FF":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.2 * specification;","rVpPNILEzWL9lj6b":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kJNAY1YRaCy9IgmT\")\nlet terrorTraitItem = item.toObject()\nterrorTraitItem.system.specification.value = Number(this.effect.item.system.specification.value) \nthis.actor.createEmbeddedDocuments(\"Item\", [terrorTraitItem]);","rX8FTinyTMj9WJri":"if (!this.actor.flags.holed) return;\nif (this.actor.flags.holed.applied === true) return;\nif (this.actor.hasCondition(\"dead\")) return;\n\nconst currentHoled = this.actor.flags.holed.holed || 0;\n\nconst openGunPorts = this.actor.itemTypes.vehicleMod.reduce((acc, m) => {\n if (!m.name.toLowerCase().includes(\"gun port\")) \n return acc;\n \n let closed = m.getFlag(\"wfrp4e-soc\", \"gunport\");\n if (!closed) acc++;\n \n return acc;\n}, 0);\n\nconst totalHoled = currentHoled + openGunPorts;\nconst toughness = this.actor.system.characteristics.t.value;\nthis.actor.flags.holed.total = totalHoled;\n\nif (totalHoled >= toughness) {\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n this.script.scriptMessage(`\n${speaker.alias} sank due to having Holed (${totalHoled}) rating equal to, or exceeding its Toughness (${toughness })
\n\n Holed due to Critical Damage: ${currentHoled}
\n Holed due to opened Gun Ports: ${openGunPorts}\n
En buvant cette potion, ${this.actor.prototypeToken.name} est devenu sujet à la Frénesie. Cette Frénésie dure [[1d10]] Rounds, et ne peut pas se terminer avant.
`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) ","sYlGRLApZ3Ub24ea":"this.actor.system.status.addArmour(3, {source: this.effect.name, magical: true})","sZwLitzwKBTaFca3":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\")\nlet data = item.toObject();\ndata.name = data.name.replace(\"Cible\", \"Peaux vertes, Mort-vivant, Chaos\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","sagKJM6oDFlw4ED2":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nreturn test.failed;","sbK1a7txpSoXFzyB":"if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","scfm5iWWBxWI6QaK":"let darkvision = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet acutesense = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [darkvision, fear, acutesense], {fromEffect : this.effect.id})","sgS9rblPkQB36C8S":"if (this.item.name.includes(\"(\"))\n{\n\tlet trade = this.item.parenthesesText;\n\tif (trade?.toLowerCase() != \"any\")\n\t return this.item.updateSource({\"system.tests.value\" : this.item.system.tests.value.replace(\"any one\", trade)})\n}\n\nlet index = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"skill\" && i.name.includes(game.i18n.localize(\"NAME.Trade\")))\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(index, 1, \"Choisissez a Trade Skill\")\nlet text;\nif (!choice[0])\n{\n let custom = await ValueDialog.create({text : \"Enter Custom Trade Skill\", title : \"Custom Trade\"}); \n text = custom || \"\"\n}\nelse \n{\n text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)\n}\n\nawait this.item.updateSource({name : this.item.name.replace(\"(Any)\", \"\").replace(\"(any)\", \"\").trim() + ` (${text})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"any one\", text)});","shkBUtUuMPDKvFm7":"let test = await this.actor.setupSkill(\"Esquive\", {fields : {difficulty : \"average\"}})\nlet caster = this.effect.sourceActor\n\nlet fallen = this.effect.sourceTest.result.SL + caster.characteristics.wp.bonus\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n this.script.scriptMessage(`${this.actor.prototypeToken.name} tombe de ${fallen} mètres`)\n}","sjnoYbWpAugyDilW":"let test = await args.actor.setupSkill(\"Charm\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'fel',\n context: {\n success: \"Animal becomes docile towards Humans, Elves who honour Isha, and similar allies.\"\n }\n});\nawait test.roll();","skVq3eDEYKFF2iZp":"// I'm assuming the endurance test specified is for the end-round check\nawait this.actor.addCondition(\"poisoned\", 4);\n","sm9d5lk6cM0OuUkf":"this.actor.applyFear(Math.min(4, this.effect.sourceTest.result.overcast.usage.other.current))","svCqdytEOtqFXCcs":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 10,\n \"i\" : 15,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 20,\n \"wp\" : 20,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Savoir (Magie)\" , \"Perception\"]\nlet skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]\n\nlet talents = [\"Magie des Arcanes\", \"Magie Mineure\", \"Seconde Vue\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [ \n {name: \"Objet magique\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await Dialog.confirm({title : \"Skill\", content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Ride (Horse)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","sx7Ikn8WW00gBFb4":"let location = (Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"r\" : \"l\") + \"Arm\"\n\nif (location == \"lArm\")\n{\n\tthis.script.scriptNotification(\"Résultat : gauche\")\n}\nelse if (location == \"rArm\")\n{\n\tthis.script.scriptNotification(\"Résultat : Droite\")\n}\n\nthis.effect.updateSource({\"flags.wfrp4e.location\" : location});\n\nif (location)\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","syBgPp7rOymCZejX":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}","syqqBkyP5tGqZ78t":"this.actor.has(\"Immunité Psychologique\")?.delete();\n\nlet roll = await new Roll(\"1d10\").roll();\n\nroll.toMessage(this.script.getChatData());\n\nthis.script.scriptNotification(`Immunité Psychologique a été supprimé de l'acteur, ajout de ${roll.total} états Brisé`)\nthis.actor.addCondition(\"broken\", roll.total, {\"flags.wfrp4e.blasted-mind\" : true})","sz0PqS1kroMOzUZk":"let characteristics = {\n \"ws\" : -15,\n \"bs\" : -30,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : 0,\n \"int\" : -20,\n \"wp\" : 15,\n \"fel\" : -20\n}\nlet skills = [\"Melee (Brawling)\"]\nlet skillAdvancements = [10]\n\nlet talents = [\"Fearless (Everything)\", \"Frenzy\", \"Implacable\"]\nlet trappings = [\"Plate Breastplate\", \"Plate Bracers\", \"Plate Helm\", \"Plate Leggings\"]\nlet specialItems = [] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","t48hkacYdOpzWvK9":"args.context.beatBlade = true;","t56mnblo1kv3gM1M":"return args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\");","t8LYOuN5peEdWeXP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","tCIT1a12Gt6k2ohA":"let resistance\nif (this.item.name.includes(\"(\") && !this.item.name.toLowerCase().includes(\"(any)\"))\n{\n\tresistance = this.item.parenthesesText\n}\nelse \n{\n resistance = await ValueDialog.create({text : \"Enter Resistance\", title : \"Resistance\"}) \n \n if (resistance)\n {\n this.item.updateSource({name : `${this.item.name.split(\"(\")[0].trim()} (${resistance})`})\n this.effect.updateSource({name : this.effect.name + ` (${resistance})`})\n }\n} \nthis.item.updateSource({\"system.tests.value\" : this.item.system.tests.value.replace(\"the associated Threat\", resistance)})\n\nif (resistance && !this.effect.name.includes(\"(\"))\n{\n this.effect.updateSource({name : this.effect.name += ` (${resistance})`})\n}","tDrs0aNIYmZPsOoS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}\n","tFAKRRRfTjQfdQz3":"this.actor.getActiveTokens().forEach(t => t.document.update({\"texture.tint\" : \"\"}));","tG1qGqzBLmAR3WHm":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) \n{\n let add = 0\n\n if (test.result.roll % 11 == 0 || test.result.roll == 100) \n {\n add = 1 // can't use isFumble if no hit location\n }\n\n await this.actor.addCondition(\"stunned\", Math.max(1, Math.abs(test.result.SL)) + add)\n await this.actor.addCondition(\"blinded\", Math.max(1, Math.abs(test.result.SL)))\n\n}","tGVEV6TLl310mFLP":"let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\nif (args.applyAP && nonmagical) \n{\n let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\n args.modifiers.ap.ignored += nonmagical\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore les PA non-magiques (\" + nonmagical + \")\");\n}","tKBq1nGZo8t6vvQ6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.5hH73j2NgPdsLCZN\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","tNTO1LVN7JqHf4YN":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"malaise\"]])\n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} subit @Condition[Malaise] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","tUwP7TjrOOOnaCYJ":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n this.script.scriptNotification(`Suppression de ${fatigued.conditionValue} états Fatigué`)\n fatigued.delete(); \n}\nelse \n{\n\tthis.script.scriptNotification(`Aucun état Fatigué`)\n}","tcZug8ehU6lyYBd9":"return args.skill?.name != \"Projectiles (Poudre noire)\"","tdICiJ26rJrDbxT6":"return args.characteristic != \"i\"","tfdKU6nmvUtEjXE2":"let choice = await Dialog.wait({\n title : \"Choice\",\n content : \n `\n Select your choice\n
\n `,\n buttons : {\n 1 : {\n label : \"Shield\",\n callback : () => {\n return \"shield\"\n }\n },\n 2 : {\n label : \"Two-Handed Weapon\",\n callback : () => {\n return \"twohanded\"\n }\n },\n }\n})\n\nlet weapons = await warhammer.utility.findAllItems(\"weapon\", \"Loading Weapons\");\nlet items\nif (choice == \"shield\") \n{\n items = await game.wfrp4e.apps.ItemDialog.create(weapons.filter(i => i.system.properties.qualities.shield), 1, \"Choisissez a Shield\");\n}\nelse if (choice == \"twohanded\")\n{\n items = await game.wfrp4e.apps.ItemDialog.create(weapons.filter(i => i.system.weaponGroup.value == \"twohanded\"), 1, \"Choisissez a Two-Handed Weapon\");\n}\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","thxlWeZbow8iE7xA":"const uuid = \"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.system.specification.value = 1;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","tn6SwmjAuNzqE6dx":"let damage = 0\nlet test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.succeeded)\n{\n damage = 10;\n}\nelse if (test.failed)\n{\n damage = 20;\n}\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : \"roll\", hideDSN: true, suppressMsg : true}))","tnE8LF6E3svIlLca":"return args.skill?.name == game.i18n.localize(\"NAME.Research\");","tnilBagajWM8UGQt":"return args.item?.name != game.i18n.localize(\"NAME.ConsumeAlcohol\")","toSrgcvWq9b5eN0K":"let location = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN: true})\n\nthis.item.updateSource({name : `${this.item.name} (${location.description})`})\nthis.script.scriptMessage(`Localisation: ${location.description}`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })","tolkNN5P7oOC8GKZ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"difficult\"}})\nawait test.roll();\n\nif (test.failed)\n{\n let sourceActor = this.effect.sourceActor;\n if (sourceActor)\n {\n this.script.scriptMessage(await this.actor.applyBasicDamage(sourceActor.system.characteristics.wp.bonus, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL}))\n }\n}","tuIsytv3jl2yAIb2":"return args.skill?.name !== game.i18n.localize(\"NAME.Charm\") && args.skill?.name !== game.i18n.localize(\"NAME.Intimidate\") && args.skill?.name !== game.i18n.localize(\"NAME.Leadership\")","u3olS2p7Ls1JXfAH":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"mutatephys\", {}, \"Tzeentch\"));","u5dNZ0s3lWfL8KFb":"return args.fields.charging","u6CYMSZADrfXd48Q":"args.fields.modifier += 20;","uACa6u4JLNMRgFlr":"const talents = await Promise.all([\"Assaut féroce\", \"Pied marin\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","uAy4w7y8Uu9POF8C":"args.item.system.qualities.value.push({name : \"impact\"})","uLBDnWC3S0lRitbj":"let test = await this.actor.setupCharacteristic(\"int\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))\n {\n this.actor.addCondition(\"unconscious\")\n await this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Reçoit un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n else \n {\n await this.actor.addCondition(\"stunned\", 1 + opposedResult.differenceSL);\n }\n}\nelse \n{\n return false;\n}","uNYstk3eXmWamhzs":"args.actor.addCondition(\"blinded\")","uOHAsKlkFuIaAmjb":"args.actor.modifyWounds(1)","uSwkYENTOcnfRrqA":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) && args.weapon?.system?.attackType != \"melee\"","ucF4aiJ1gpDB333G":"if (args.test.options.catfall && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) && !args.test.result.catfall)\n{\n args.test.result.other.push(`${this.effect.name}: Dommages de chutes réduit de ${Number(args.test.result.SL) + 1} mètres`)\n args.test.result.catfall = true; // Prevent duplicate messages\n}","ugL5IBB6R2yWyMWd":"if (args.totalWoundLoss > 0)\n{\n let apply = await Dialog.confirm({title : this.effect.name, content : `Appliquer les dégats de ${this.effect.name}? L'attaquant doit avoir utilisé ses mains nues ou une arme de mêlée faite de métal.`})\n if (apply)\n {\n \n let damage = 5 + this.actor.characteristics.wp.bonus;\n \n let loc = args.opposedTest.attackerTest.weapon?.system.usesHands[0] || \"rArm\";\n \n let APatLoc = args.opposedTest.attacker.system.status.armour[loc];\n \n let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n \n let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n \n damage -= (APused + args.opposedTest.attacker.system.characteristics.t.bonus)\n \n let msg = await args.opposedTest.attacker.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n msg += ` (${metalAP} PA métalliques ignorés sur ${game.wfrp4e.config.locations[loc]})`\n this.script.scriptMessage(msg)\n }\n}","uhCq5NwjQ2a2idPn":"const repaired_message = `
Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","upfK6GM33qZCZjll":"return args.item?.name != \"Musicien (Luth)\"","ur2HAWDGSGvyAynU":"if (args.combat.combatant.actor.uuid === this.effect.sourceActor.uuid) {\n this.effect.delete();\n}","uwdQvZtzy2HVeEzx":"if (args.totalWoundLoss > 0)\n{\n let roll = await new Roll(\"1d10\").roll();\n roll.toMessage(this.script.getChatData());\n args.modifiers.other.push({label : this.effect.name, value : roll.total})\n \n args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.script.scriptMessage(\"\" + args.actor.name + \" subit un @Table[critbody]{Blessure Critique} au torse\", {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n }\n })\n}\n","ux3jaLpAUhZ5YqA6":"return args.item?.name != game.i18n.localize(\"NAME.Leadership\") && args.item?.name != game.i18n.localize(\"NAME.Cool\")","v00nVCRKqqRvY28t":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\", 3)\n}\n","v18mmwUmuKiVfwzQ":"let test = await this.actor.setupTest(game.i18n.localize(\"NAME.Endurance\"), {appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\");\n}","v4CCxVaVGf9i8U7X":"let cured = await Dialog.wait({\n title : this.effect.name,\n content : \"Entrez le nombre de Poisons/Maladies soignés
\",\n buttons : {\n confirm : {\n label : \"Confirmer\",\n callback : (dlg) => {\n let input = dlg.find(\"input\");\n value = parseInt(input[0].value);\n return value;\n }\n }\n }\n})\n\n\nlet damage = 0;\n\nlet rolls = new Array(cured).fill(\"\").map(i => `max(0, 1d10 - ${this.actor.system.characteristics.fel.bonus})`)\n\nlet test = new Roll(`${rolls.join(\" + \")}`);\nawait test.roll();\ntest.toMessage({speaker : {alias : this.actor.name}, flavor : this.effect.name});\nthis.script.scriptMessage(await this.actor.applyBasicDamage(test.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true }))","v4ITTsSY9EvCbhZP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","v5xrDWcrTNFJkyQB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Projectiles (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"Longbow\",\n },\n {\n type : \"ammunition\",\n name : \"Arrow\",\n }\n]\nlet choice2 = [\n]\n\nlet choice = await Dialog.wait({\n title : \"Option\",\n content : \n `\n Ajouter une option?\n
\nRéparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","w4zubIHP0XgMXsFe":"return !args.context.terror && !args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","w6tr8mWy0ZSUkHLt":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.77p3QRKgFWakkndF\", // Blather\n \"Compendium.wfrp4e-core.items.Item.b4x1qEWcevX7xK58\", // Schemer\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","w7K0lbxQKJ2tsc6f":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 60\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","wAETU6aTRr9d4oCU":"args.fields.slBonus++;","wAntJhgb8Og5vJXh":"args.context.staunchBleeding = true;","wRxgpGmlUpe7nwzJ":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","wS6OIR3QN4mOUHn0":"if (args.totalWoundLoss > args.actor.characteristics.t.bonus)\n{\n args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\")).then(async test => {\n await test.roll()\n if (test.failed) {\n let disease = await fromUuid(\"Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ\")\n disease = disease.toObject()\n disease.system.duration.active = true\n args.actor.createEmbeddedDocuments(\"Item\", [disease])\n }\n })\n}","wUlYLBT59Efys5aS":"args.actor.addCondition(\"prone\");","wbM7tpw4TxvadcWm":"let items = this.effect.itemTargets;\nlet msg = \"\";\nfor(let item of items)\n{\n if (item.system.properties.qualities.durable)\n {\n await item.update({\"system.qualities.value\" : []});\n msg += `${item.name} per toutes ses Qualités
`\n }\n else \n {\n msg += `${item.name} tombe en poussière!
` \n await item.update({name : item.name + \" (Poussières)\"})\n }\n}\nif(msg)\n{\n this.script.scriptMessage(msg);\n}","whUSkaR1yem21bXp":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 6,\n \"int\" : -5,\n \"wp\" : 0,\n \"fel\" : 10\n}\nlet skills = [\"Melee (Basic)\", \"Track\"]\nlet skillAdvancements = [8, 7]\nlet talents = [\"Berserk Charge\", \"Careful Strike\", \"Strike to Injure\"]\nlet traits = [\"Flight (8)\", \"Fury\", \"Swarm\", \"Tracker\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","wkY4Uj2NjT8mQNT4":"args.item.system.damage.value = \"+6\";\nargs.item.system.qualities.value.push({name : \"magical\"});","wsqNM4NHnwaAAQym":" args.applyAP = false;\n\n this.script.scriptNotification(\"Ce test ne s'applique seulement qu'aux criminels. Fermez cette fenêtre si ce n'est pas le cas.\");\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => \n {\n await test.roll();\n if (test.failed)\n {\n args.actor.addCondition(\"unconscious\");\n }\n });","wyTCozh9qGTx6yK0":"if (args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"N'a pas besoin de faire de test de Peur ou de Terreur\");\n}","wzkxiKjxVEeNS1di":"let roll = await new Roll(\"1d10\").roll();\nthis.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}))\n\nawait this.actor.addCondition(\"deafened\", 3)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty: \"average\" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"Gain a Broken Condition\", success : \"Avoided Broken Condition\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"broken\")\n}","x2RLUUNB7BiIDYCP":"\n let difficulty = \"\"\n if (this.effect.name.includes(\"Modéré\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Sévère\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n \n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {context : {failure : this.actor.name + \" dies from Blight\"}, fields: {difficulty}, skipTargets: true, appendTitle : \" - Blight\"})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"dead\");\n }\n ","x76tKw4L8dX00ikE":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nlet data = item.toObject();\nsetProperty(data, \"flags.wfrp4e.breath\", \"fire\")\ndata.system.specification.value = 5\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","x8XK2fzzXCnSwfjt":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"))\nawait test.roll();\n\nif (test.succeeded)\n{\n\tthis.actor.removeCondition(\"prone\");\n}","x9G6Du5EWV6byf4C":"if (parseInt(this.effect.sourceTest.result.SL) >= 3)\n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 2)\n}\nelse \n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n}","x9iKFYYc4Ocy8PTS":"let item = this.effect.getCreatedItems()?.[0];\nChatMessage.create({content : \"La grâce est au delà du style\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({\n \"nobles\" : \"Nobles\",\n \"guilders\" : \"Maitres de Guildes\",\n \"servants\" : \"Serviteurs\"\n}), 1, \"Choisissez un groupes\")\n\nlet name = choice[0]?.name\n\nif (!name)\n{\n return;\n}\n\nif (item)\n{\n item.update({\n name : item.name.split(\"(\")[0] + ` (${name})`, \n \"system.tests.value\" : item.system.tests.value.split(\"(\")[0] + ` (${name}`\n })\n}\nelse \n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\");\n let data = item.toObject();\n data.name += ` (${name})`\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n}","xBpLQa7yBPczDMY8":" let scythe = (await fromUuid(\"Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM\")).toObject();\n scythe.name = \"Scythe of Shyish\";\n scythe.system.damage.value = \"WPB + 3\"\n scythe.system.equipped = true;\n scythe.img = this.effect.icon;\n scythe.system.qualities.value.push({name : \"magical\"})\n this.actor.createEmbeddedDocuments(\"Item\", [scythe], {fromEffect : this.effect.id})","xIRU2SaqLeWmqGDI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\")\nlet data = item.toObject();\ndata.name += \" (Disease)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xL4S0H1RP8hhXW7c":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xneBqGOs1QS7kfUr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xLKAuD6yzwjAL6tJ":"return !args.weapon || args.weapon?.system.properties?.qualities.shield || !this.item.system.usesLocation(args.weapon)","xMhhVol8Is3DJ3gb":"if (this.effect.sourceTest.succeeded)\n{\n let blinded = 1 + this.effect.sourceTest.result.overcast.usage.other.count\n this.actor.addCondition(\"blinded\", blinded)\n}","xPDMpOvC1ZBVxrNg":"args.fields.modifier += 10;","xPwa3NftkpMBc2AO":"return ![\"ws\", \"s\", \"ag\"].includes(args.characteristic)","xQ3xR2Wf0wHFa76H":"return [\"ws\", \"bs\", \"fel\", \"dex\"].includes(args.characteristic) || args.weapon","xQnoRTHotZKrwPrx":"return args.type == \"cast\" && args.item?.system.lore?.value == \"shadow\"","xRTmMwNfdirjsi8X":"this.actor.addCondition(\"ablaze\");\n\nthis.actor.applyBasicDamage(this.effect.sourceTest.result.damage)","xRd6oA1QWLVpfoBm":"if (!this.actor.has(\"Vision Nocturne\"))\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\");\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}","xS2su09zcza9du09":"if ([game.i18n.localize(\"CORRUPTION.Minor\"), game.i18n.localize(\"CORRUPTION.Moderate\"), game.i18n.localize(\"CORRUPTION.Major\")].includes(this.item.system.specification.value))\n{\n\treturn\n}\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({minor : game.i18n.localize(\"CORRUPTION.Minor\"), moderate : game.i18n.localize(\"CORRUPTION.Moderate\"), major : game.i18n.localize(\"CORRUPTION.Major\")}, this.item.img), 1, \"Choisissez Corruption Severity\");\n\nthis.item.updateSource({\"system.specification.value\" : choice[0]?.name || \"\"})","xUpKYT7BZCSmAfUy":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","xVYVegD692CCv8Yl":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet newFortune = Math.max(0, this.actor.status.fortune.value - 1)\nthis.actor.update({ \"system.status.fortune.value\": newFortune });\n\nif (test.failed)\n{ \n let char = this.effect.sourceActor.characteristics;\n let duration = Math.floor((char.wp.initial + char.wp.advances)/10) ;\n this.script.scriptMessage(\"Voleur du Destin a été appliqué à \" + duration + \" days\"); \n}","xWPgIZOQLba5nZ23":"let nbFatigue = 1 + Number(this.effect.sourceTest.result.SL);\nthis.actor.addCondition(\"fatigued\", nbFatigue); \n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.succeeded)\n{\n this.script.scriptNotification(this.actor.name + \"a résisté !\")\n}\nelse if (test.failed)\n{\n this.actor.addCondition(\"unconscious\", 1);\n}","xYTkj8jhSVOSoLbC":"this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] = true;","xcy5GOUSZ0meIejZ":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warp-grinder-fumble]\")\n}","xgdhf0wlNP2cHIQx":"await this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","xgplXZMs459X7XXM":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\nmsg += `${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\nmsg += `${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\n\nthis.script.scriptMessage(msg);","ynoHNXXCGRS6fTqF":"let msg = \"\"\n\nlet i_gain = (await new Roll(\"1d10\").roll()).total\n\nif (args.actor.characteristics.i.value <= 0)\n{\n i_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nmsg = `${this.actor.prototypeToken.name} gagne ${i_gain} en Initiative`\n\nlet newValue = i_gain + args.actor.characteristics.i.modifier\n\nthis.actor.update({\"system.characteristics.i.modifier\" : newValue})\n\n\nlet hitloc = await game.wfrp4e.tables.rollTable(\"hitloc\")\n\nlet value = hitloc.result\nlet desc = hitloc.description\n\nthis.effect.updateSource({\"flags.wfrp4e.location\" : value})\n\nmsg += ` as eyes push out of their ${desc}`\n\nthis.script.scriptMessage(msg)","yr1FmaTY18JXWa8s":"return [\"witchcraft\", \"necromancy\", \"daemonology\", \"slaanesh\", \"nurgle\", \"tzeentch\", \"undivided\"].includes(args.spell?.system.lore.value);","yzN7ZNlgCiSVJqsU":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[1].uuid]})\n\tthis.script.scriptNotification(\"Appliqué après les effets\");\n}","z14Tb2YKCjiE5ZTU":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","z5HfNUrHy5MS3K7a":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Reçoit un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","z8mwLihZQu0JtUHY":"\nlet characteristics = {\n \"ws\" : 20,\n \"bs\" : 20,\n \"s\" : 0,\n \"t\" : 20,\n \"i\" : 30,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 65,\n \"wp\" : 70,\n \"fel\" : 20\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Intimidation\", \"Langue (Magick)\", \"Langue (Nehekharan)\", \"Commandement\", \"Savoir (Magie)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 25, 30, 20, 20, 30, 20]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes\", \"Dur à cuire\", \"Diction Instinctive\", \"Sens de la Magie\", \"Menaçant\", \"Menaçant\", \"Magie Mineure\", \"Lire/Ecrire\", \"Seconde Vue\", \"Mage de Guerre\"]\nlet trappings = [\"Arme Simple\"]\nlet specialItems = [ \n {name: \"Robes\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Bourse contenant des composants de Rituels\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Bâton\", type: \"weapon\", damage: \"SB+2\"}, \n {name: \"Magie sombre (Necromancie)\", type: \"talent\"},\n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","z926Cl2vxUfyLY0V":"if (![\"rArm\", \"lArm\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true\n\nreturn [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","z9NEbIUBsKMaTuCz":"if (args.opposedTest.result.hitloc && args.opposedTest.result.hitloc.value == \"head\") \n{\n args.actor.addCondition(\"entangled\")\n}","zA6TDttpwMSMl7D8":"// An imbiber must take a Consume Alcohol Test.\nthis.actor.setupSkill(game.i18n.localize(\"NAME.ConsumeAlcohol\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll()\n // If they succeed, \n // as a result of whatever potential futures they glimpse, \n // they can spend a Fortune Point within the next hour to reverse the dice of any failed Test.\n if (test.succeeded) {\n this.script.scriptMessage(`En raison des futurs potentiels entrevus, ${this.actor.prototypeToken.name} peut dépenser un Point de Chance durant la prochaine heure pour inverser le résultat d'un test échoué.`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n }) \n }\n})","zBHTIBU8OlYj1YIO":"args.fields.modifier += this.effect.sourceActor?.system.characteristics.wp.value;","zFYCaGR0wbFWjl4T":"return args.skill?.name != game.i18n.localize(\"NAME.OutdoorSurvival\");","zIpl3SkWv8zzlr2D":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = (await ItemDialog.createFromFilters(filters, 4, \"Choisissez 4 sorts de Magie Mineure\")).map(i => i.toObject());\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"death\"]\n }\n]\n\nlet arcane = (await ItemDialog.createFromFilters(filters, 8, \"Choisissez 8 Sorts d'Arcane & du Domaine de la Mort\")).map(i => i.toObject());\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"name\",\n value: /^((?!\\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)\n regex: true\n },\n {\n property : \"system.lore.value\",\n value : \"necromancy\"\n }\n]\n\nlet necromancy = (await ItemDialog.createFromFilters(filters, 3, \"Choisissez 3 sorts du Domaine de la Nécromancie\")).map(i => i.toObject());\n\nlet items = [...necromancy, ...petty, ...arcane]\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zK38Rl5t9zbFi4Se":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout d'Hemorragique\")\n}","zL7ECmBBMAqf5Esn":"let hasMagazine = await Dialog.confirm({content: \"Does the vessel have a magazine or any other kind of store for blackpowder?
\"});\n\nif (!hasMagazine) return;\n\nlet roll = new Roll(\"d10\");\nawait roll.evaluate();\n// await roll.toMessage();\nlet anchor = roll.toAnchor();\n\nlet crits = [];\n\nfor (let i = 0; i < roll.total; i++) {\n let result = await WFRP_Tables.rollTable('crithull');\n let collection = game.packs.get(result.object.documentCollection)\n\n if (collection)\n await collection.getDocuments()\n\n if (!collection)\n collection = game.items;\n\n let item = collection.get(result.object.documentId)\n if (item)\n crits.push(item);\n}\n\nconst items = await this.actor.createEmbeddedDocuments(\"Item\", crits);\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst uuids = items.map(i => `@UUID[${i.uuid}]`);\nthis.script.scriptMessage(`${this.item.name} caused an additional ${anchor.outerHTML} Critical Hits to the Hull!
Réparation finie ${this.item.name}.
`;\nconst test = 'Voile';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zY4ZjY7uyKIKMYmX":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"fleshy-curse\"))\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nif (test.succeeded)\n{\n this.effect.delete()\n}","zadppy7FEbXvgUON":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 0,\n \"ag\" : 10,\n \"dex\" : 10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 5\n}\nlet skills = [\"Perception\", \"Escamotage\", \"Discrétion (Urbaine)\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Criminel\", \"Etiquette (Criminels)\"]\nlet trappings = [\"Corde, 10 mètres\", \"Outils de crochetage\", \"Masque\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zdGAvfL7zJ7wpYxG":"const repaired_message = `Réparation finie ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'easy';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zi8Z3NlwVj3IfgAW":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[3].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","ziG9H5Kdb7xC3dFE":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Art\"));","zk44dFEGkylB7kW6":" let modifier; let target = args.data.targets[0]\n if (target.actor.details.size.value == \"tiny\")\n modifier = 30\n if (target.actor.details.size.value == \"ltl\")\n modifier = 20\n if (target.actor.details.size.value == \"sml\")\n modifier = 10\n\t\n args.fields.modifier += (modifier || 0); // Offset size modifier ","zkc1gIPLj0VoAONT":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 2;\nAP[\"rArm\"].value += 2;\nAP[\"lArm\"].value += 2;\nAP[\"body\"].value += 2;\nAP[\"lLeg\"].value += 2;\nAP[\"rLeg\"].value += 2;","zphxI8VSWbNQCMBy":"args.size = \"lrg\"","zqShIJnrRReGgP94":"let {added, removed} = this.effect.getFlag(\"wfrp4e\", \"propertiesChanged\");\n\nfor(let property of (added || []))\n{\n let hasValue = game.wfrp4e.config.propertyHasValue[property];\n if (!args.item.system.qualities.value.find(i => i.name == property))\n {\n args.item.system.qualities.value.push({name : property, value : (hasValue ? 2 : null)})\n }\n}\n\nfor(let property of (removed || []))\n{\n args.item.system.flaws.value = args.item.system.flaws.value.filter(i => i.name != property)\n}","zsiV6XEHlCNGLLPl":"return args.skill?.name == game.i18n.localize(\"NAME.SetTrap\");","zsoTVkHe4nHY1M52":"this.script.scriptMessage(await this.actor.applyBasicDamage(10 + parseInt(this.effect.sourceTest.result.SL), {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))","ztIkD5Zt6ko9D4Ca":"args.fields.modifier -= 10","zxG5KbliWE9xWNQD":"this.script.message(\"Passe automatiquement n'importe quel \" + this.script.label);\nargs.abort = true;","zzk2uRSFjFHB5kjw":"\nlet roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nif (args.test.isFumble && roll == 1 && !args.test.result.misfire) {\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n}\nelse if (args.test.isFumble && roll != 1)\n args.test.result.other.push(\"Misfire Roll: \" + roll)"}); + mergeObject(game.wfrp4e.config.effectScripts, {"00ZCnahnTGvzG9KA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item])","01VFjGVxkjb5P1ve":"return args.item?.system?.isProjectiles && args.data.targets[0]?.actor?.sizeNum < 3","03mJu59V4iByWlsO":"// The imbiber immediately\n// takes 3 Poisoned Conditions that cannot be resisted at first,\nawait this.actor.addCondition(\"poisoned\", 3)\n\n// recovers a number of Wounds equal to their Toughness Bonus,\nawait this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n\n// and acquires the Régénération Creature Trait.\nconst hasRégénération = this.actor.has(\"Régénération\")\nif (hasRégénération === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\").then(trait => {\n let traitItem = trait.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n}\n\nthis.script.message(`${this.actor.prototypeToken.name} a :\n
Lorsque tous les états Empoisonné sont perdus, la Régénération l’est aussi.
`,\n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n","04bAiHISSW53w94Y":"this.actor.addCondition(\"blinded\", 3)","06IaVCOC0RCJbxEf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.8piWcBKFlQ2J1E3A\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","07tvKnPT8ICtv2us":"if (args.test.result.misfire && args.test.result.roll !== 100) {\n delete args.test.result.misfire\n}","08S8Ozi5b4EdwZp5":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus;","09sSpnW8z2zcVEdf":"if (!args.flags.quietenedApplied)\n{\n args.fields.modifier += 10;\n args.flags.quietenedApplied = true\n}","0BP5l7bIkf744G1k":"return !args.context.terror && !args.extendedTest?.flags.wfrp4e?.fear","0FWto1oEr3jbWggw":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Chargement des sorts\", true, [\"system.lore.value\"])\n\nlet text = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).result\n\nlore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]\n\nif (text == \"GM's Choice\")\n{\n return this.script.notification(text)\n}\n\nif (spellsWithLore.length > 0)\n{\n let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)\n let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\n this.script.notification(selectedSpell.name);\n this.actor.createEmbeddedDocuments(\"Item\", [(await fromUuid(selectedSpell)).toObject()])\n}\nelse\n{\n ui.notifications.notify(`Impossible de trouver le sort ${lore}. Essayez à nouveau`)\n}","0H2syk6qc0sCY0pj":"if ( args.actor.has(game.i18n.localize(\"NAME.AA\"), \"talent\") ||\nargs.actor.has(game.i18n.localize(\"NAME.SecondSight\"), \"talent\") ) {\n\targs.modifiers.other.push({label : this.effect.name, value : 5, details : \"La Cible possède Harmonisation Aethyrique ou Seconde Vue\"});\n}","0IAc5VFR2ogXOaGE":"return args.characteristic != \"int\" || args.type != \"characteristic\"","0KG3HoTNoZhaINIj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4CMKeDTDrRQZbPIJ\")\nlet fixation = (await game.wfrp4e.tables.rollTable(\"fixations\"))\nlet data = item.toObject();\ndata.system.specification.value = fixation.result;\nthis.item.updateSource({name : this.item.name += ` (${fixation.result})`});\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0LCQtsiK2aUfYRmD":"return ![\"t\", \"wp\"].includes(args.characteristic)","0NAD1LNcVyAZ1fC7":"return args.skill?.name !== game.i18n.localize(\"NAME.Cool\") && args.skill?.name !== game.i18n.localize(\"NAME.Résistance\");","0PzfGjGhHQbxEwlb":"this.item.update({\"system.AP\" : {lArm : 0, rArm : 0, lLeg : 0, rLeg: 0}});","0R0QAr3D024kWPfo":"let table = game.wfrp4e.tables.findTable(\"mutatephys\");\nif (!table)\n{\n\treturn ui.notifications.error(\"Table de Mutation introuvable, veuillez vous assurer qu'une table avec la clé `mutatephys` est importée dans le monde.\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.notification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse\n{\n ui.notifications.error(\"Impossible de trouver l'objet : \" + uuid)\n}","0Uly7OmkH0zqYbxQ":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"max(1, 1d10 - @system.characteristics.t.bonus)\", this.actor).roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effet.name} (Durée)`}));\n\nthis.effet.updateSource({\"duration.rounds\" : roll.total})","0abwNjpzo3SbEOeO":"if (args.applyAP && args.modifiers.ap.metal)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignorer Métal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","0amHqfjTRp5ff6Op":"let wounds = this.effect.sourceActor.system.characteristics.wp.bonus;\nthis.actor.modifyWounds(wounds);\nthis.script.message(`Soigne ${wounds} Blessures`);","0e0UZT2FodOJDdgW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0e7OkamNAaAk4Oit":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\n\nlet data1 = item1.toObject();\ndata1.system.location.key = this.item.system.location.key\n\nlet data2 = item2.toObject();\ndata2.system.location.key = this.item.system.location.key\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data1, data2], {fromEffect: this.effect.id})\n","0hAbiNR1nFkpFMRz":"if (!this.actor.has(game.i18n.localize(\"NAME.SecondSight\"),\"talent\")) this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.OEjUvJKi0xmBwbS2\", this.effect)","0hgTyeaEhMBLwzUn":"let fearCounter = this.item.effects.filter(i => i.name == this.effect.name).length;\n\nfearCounter += Number(this.actor.has(\"Peur\")?.system.specification.value) || 0\n\ngame.wfrp4e.utility.postPeur(fearCounter || 1, this.effect.name)","0iTLDgFHO9Rgc010":"args.fields.modifier -= 20;","0jTqyz0wRlK6XPF7":"if (args.test.spell)\n{\n\targs.test.result.other.push(`${this.effect.name}: Echec Automatique`)\n}","0kUalAsb4OhtYbaJ":"return args.item?.system?.attackType == \"ranged\" && !this.actor.system.canFly.effects.filter(e => e.name == \"Flying\")[0].disabled","0uUxvBLJC76WIIBC":"let species = await ValueDialog.create({text : \"Saisir l'espèce cible (singulier)\", title : this.effect.name})\n\nthis.effect.updateSource({name : this.effect.setSpecifier(species)});","0vaYwAlMWTmOBl8k":"if (!args.flags.strikeToStun)\n{\n args.flags.strikeToStun = true\n args.fields.modifier += 20;\n args.fields.hitLocation = \"head\";\n}\nargs.fields.successBonus++;","0wR0LWpfhLFA240I":"let value = await ValueDialog.create({\n title : this.script.label, \n text: \"Notes de Victoire pour le Journal d'Expérience\"\n});\nvalue \n ? this.actor.system.awardExp(50, value) \n : this.actor.system.awardExp(50, this.script.label)","0wmIC2MssUX6LW3N":"if (args.test.options.doomboltRolled)\n{\n\targs.test.result.damage += 4;\n}","0yyofYHeDRQlFliO":"return args.context.terror || args.extendedTest?.flags.wfrp4e?.fear","11uCC0mK2uL783al":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif ([\"fire\", \"electricity\", \"poison\"].includes(type))\n{\n args.applyAP = false;\n}","15C6LbCUmQgPEoDM":"await args.actor.addCondition(\"ablaze\");","16nCOByUaSFDym1V":"args.fields.modifier -= 20\n","18MeEQ0As3JvER71":"let state = !this.effect.disabled;\nthis.effect.update({\"disabled\": state});\n\nif (state)\n return ui.notifications.info(\"Effet.CreatureBackInWater\", {localize: true})\n\nreturn ui.notifications.info(\"Effet.CreatureOutOfWater\", {localize: true});","190PHSHKGaJ74wsR":"if (!this.item.name.includes(\"(\") || this.item.system.Tests.value.includes(\"Terrain\") || this.item.system.Tests.value.toLowerCase().includes(\"(any)\"))\n{\n let Tests = this.item.system.Tests.value\n let name = this.item.name\n\n // If name already specifies, make sure Tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let terrain = name.split(\"(\")[1].split(\")\")[0]\n tests = tests.replace(\"the Terrain\", terrain)\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n coastal : \"Littoral\",\n deserts : \"Déserts\",\n marshes : \"Marécages\",\n rocky : \"Rocailleux\",\n tundra : \"Toundra\",\n woodlands : \"Régions boisées\"\n }, this.item.img), 1, \"Choisissez un Terrain\");\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = tests.replace(\"Terrain\", choice[0].name + \" Terrain\")\n }\n }\n\n this.effet.updateSource({name})\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","1BT0MWM2cbhlEnrn":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 5,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 5,\n \"dex\" : 5,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n }\n let items = []\n\n let updateObj = this.actor.toObject();\n\n let talents = (await Promise.tout([game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\")])).map(i => i.text)\n\n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n\n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n\n\n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n","1CeYp5MlPcH68UIw":"let characteristics = {\n \"ws\" : 15,\n \"bs\" : 10,\n \"s\" : 10,\n \"t\" : 15,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Intimidation\", \"Commandement\", \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Vigilance\", \"Coude-à-coude\", \"Menaçant\", \"Robuste\"]\nlet trappings = [\"Arme simple\", \"Cotte de Mailles\", \"Chausses de Mailles\"]\nlet specialItems = [\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","1Du4e27M8WgP2iui":"if (args.equipped === true && this.actor.name !== \"Kurgorn Three-eyes\")\n{\n this.actor.addCondition(\"blinded\", 1, {\"statuses\" : [\"blinded\", \"blind\"]})\n this.script.notification(`Aveuglé en portant ${this.item.name}`);\n}\n\nif (args.equipped === false && this.actor.name !== \"Kurgorn Three-eyes\")\n{\n this.actor.removeCondition(\"blinded\")\n}","1E47r2ba6IGe8uFK":"return args.characteristic != \"t\"","1IodsW9ImamYoEYz":"args.actor.details.move.run += 4","1JwxZujbDcueLWBL":"await this.actor.addCondition(\"ablaze\", 2)\nawait this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","1LDm3OB32skZe6Xv":"return args.characteristic != \"wp\"","1MDOKny7IirJPoI6":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` ${this.effect.name}`})\nawait test.roll()\nif (test.succeeded)\n{\n this.effect.delete();\n}\n","1OpT3CXs07XFWWCT":"args.context.cardsharp = true;","1PPh4vHd5sPKtudZ":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\", this.effect)","1PQPxFjmRlulHHzo":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n}\n ","1UalUmNzjB4rp3SZ":"return [\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","1UvL0XA1EpQtjDNn":"let effects = this.item.effects.contents.filter(i => i.id != this.effect.id);\n\nlet choice = await ItemDialog.create(effects, 1, {title : this.effect.name, text: \"Choisissez une Rune\"});\n\nif (choice[0])\n{\n choice[0].performEffectApplication();\n}","1ZArMNUI8qqH6zkX":"let test = await args.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effet.name, context : {failure: \"Gain de 1 état Sonné\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n args.actor.addCondition(\"stunned\")\n}\n","1ZrzpfVwPJHdwp23":"this.actor.status.addArmour(1, {source: this.effect, magical : true})","1exiWlVUHsXDLLAH":"this.script.notification(`Impossible d'entrer dans ${this.effect.name} !`);","1fQr1Dg7DX0vfz3r":"let healed = parseInt(this.effect.sourceTest.result.SL)\nthis.actor.modifyWounds(healed)\nthis.script.message(`Soin de ${healed} Blessures`)","1jQq9v8fXK8zuEBU":"let damage = this.effect.sourceActor.hasCondition(\"fatigued\") ? 6 : 10;\n\nlet loc = \"body\"\n\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (Ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.message(msg)\n\nlet Test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n\tthis.actor.addCondition(\"stunned\");","1l7Jz2ZHbAWko7Vm":"args.context.ballockKnife = true;","1wEjrgff7ASxKVmy":"if (args.effect.conditionId == \"bleeding\")\n args.data.damage -= 1","1wrPvP6lJwIAfmsl":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations), 1, \"Choisir la localisation\");\n\nlet location = choice[0].id;\n\nlet itemTargeted = this.actor.items.get(this.effect.getFlag(\"wfrp4e\", \"itemTargets\")[0])\n\nif (itemTargeted)\n{\n itemTargeted.update({[`system.APdamage.${location}`] : itemTargeted.system.APdamage[location] + 1})\n}","1yOvw74jzFfaI87b":"return args.context.reload\n","20fvE9nJmcfGYVzw":"if ( args.totalWoundLoss > 0 ) {\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {difficulty: \"average\"})\n await test.roll();\n if (!test.succeeded)\n { \n this.actor.addSystemEffect(\"gangrene\");\n }\n}","22PMOW0G5MWiBQmg":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nawait this.actor.createEmbeddedDocuments(\"Item\", [fear], {fromEffect : this.effect.id})","23vWiHUjxtRQ3Efz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.eWPN3CV2Eddwz8aM\")\nlet data = item.toObject();\ndata.system.location.value = \"Back\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","29wHhLMnuoVjfQtN":"const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\nargs.item.system.damage.value += `+${sl}`;","2AOo7KUyzMrgIlgM":"CorruptionMessageModel.createCorruptionMessage(this.item.system.specification.value, {speaker : {alias: this.actor.prototypeToken.name}})","2Cw5j0iGAnFNegWr":"return args.item?.system.attackType\n","2EAYX5G9Fh3HJwiP":"let broken = this.actor.hasCondition(\"broken\");\n\nif (broken) {\n broken.delete();\n this.script.notification(\"Etat Brisé supprimé.\");\n}","2Ej6LUqn8frTRURo":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {difficulty: \"hard\"})\nawait test.roll();\nif (!test.succeeded)\n{\n await this.actor.addCondition(\"unconscious\");\n}","2GYAd4OC888oQFBp":"return ![\"fel\"].includes(args.characteristic)","2IPTF0akWw9y48br":"return !this.item.equipped.value \n || !args?.weapon\n || !([\"goblin\"].includes(args.target.Species.toLowerCase()))","2OqLHRqEBEjBm2LW":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus","2QB0LjueuJcIaHaC":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = this.item.specifier;\n if (!value)\n {\n value = await ValueDialog.create({text : \"Entrez la valeur d'Armure\", title : this.effect.name});\n }\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value, name : this.item.baseName});\n }\n}","2Qi1hwLYhdE6v6Hs":"if (![\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true;\n\nif (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","2S6XlGCdRlXuaaVw":"this.actor.system.status.corruption.value += 1","2WBq5gW780C6zfCp":"if (args.weapon && this.item.system.usesLocation(args.weapon))\n{\n args.bleedingHand = true;\n let success = await this.effect.manualScripts[0].execute({actor: this.actor})\n if (!success)\n {\n args.abort = true;\n }\n}","2XXqxAF5s5Sws6qj":"this.actor.system.status.corruption.value += 2","2XaJNYUMQAmSOsqi":"const {targetUuid} = this.effect.flags.wfrp4e;\n\nif (args.attacker.uuid !== targetUuid) return;\n\nlet recordedWounds = this.effect.getFlag(\"wfrp4e\", \"damageToReturn\") ?? 0;\n\nrecordedWounds += args.totalWoundLoss;\n\nthis.effect.setFlag(\"wfrp4e\", \"damageToReturn\", recordedWounds);","2Yh4vQm0ZJukRH1x":"return !args.skill?.name.includes(\"Focalisation\");","2cKarG9ToyW2ptCd":"if (this.item.system.quantity.value)\n{\n\tthis.item.update({\"system.quantity.value\" : this.item.system.quantity.value - 0.25})\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","2kRwCc31fuZgrsy8":"CorruptionMessageModel.createCorruptionMessage(\"major\", this.script.getChatData());","2mFNelLOAQ6iJsZl":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[doomrocket-fumble]\")\n}","2miWWeRrEpq1beG4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","2p9IK6Y5Z4NQD6FY":"args.prefillModifiers.difficulty = \"hard\"","2rzxQlL7A9ujZ9uK":"if (args.opposedTest.result.winner == \"attacker\") {\n if (args.opposedTest.defenderTest.weapon && args.opposedTest.defenderTest.item.properties.qualities.shield) {\n ui.notifications.notify(`${this.effect.name}: Gain de ${this.item.Advances} Avantage(s)`)\n this.actor.setAdvantage(this.item.Advances)\n }\n}","2uyajbon5QX1CewS":"return args.skill?.name == \"Voile (Aéronavale)\"","2wk0yrRPlPsdqr3L":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2yW0kuwLfgRzJR2S":"const duration = 3600 * (1 + Number(this.effect.sourceTest.result.SL));\nthis.effect.update({\"duration.seconds\": duration});","2yctEihGmdCfTTVx":"args.data.reversal = {allowed : true, if: \"success\"};\nargs.context.fieldDressing = true;","2zeP2nMSURjxrqYz":"let wounds = this.actor.system.status.wounds\nif (wounds.value == 0)\n return this.script.notification(\"Aucun effet à 0 Blessures\", \"error\")\n\nthis.script.notification(`Soin de ${this.actor.characteristics.t.bonus} Blessures`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus)","33PWizq5F7pkKnQT":"if (args.item.type == \"spell\")\n{\n args.item.cn.value = Math.floor(args.item.cn.value / 2)\n}","33US8YRgaMqYu2We":"return !args.context.handling","37UN17gb8suFeZIW":"this.script.message(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))","3CdYFcInQVCIBUiE":"args.actor.system.details.move.value += 2;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.5);\nargs.actor.system.details.price.gc *= 1.1;","3CeKfDcMEVgQlcXm":"await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\", this.effect, {name: \"Haine (Tous les ennemis)\"});","3Cn2TlRahlm5LkSj":"args.fields.successBonus += 1;","3D5ImpMgpOTPucvv":"if (args.test.options.cardsharp && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.Test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","3IGO7xEjRjat937X":"let fatigue = this.actor.hasCondition(\"fatigued\")\nif (fatigue)\n{\n this.script.notification(\"Etat Extenué - Suppression de la condition Extenué, effet désactivé\")\n this.effect.update({disabled : true})\n await this.actor.removeCondition(\"fatigued\")\n}","3KH6OE7L7uJESI2Z":"if ([\"dragon\"].includes(args.opposedTest.defender.details.species.value.toLowerCase()))\n {\n args.applyTB = false;\n args.opposedTest.result.other.push(\"Wyrmslayer: Ignore le BE contre les Dragons\")\n }","3LLiSgj6KGtgqcmo":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","3R6Y4NpNTqPc83wh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IPKRMGry6WotuS1G\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","3SuLF6SImYWEHMo2":"args.context.doombolt = true;","3TesBGh8HnlGuafu":"let modifier = this.effect.sourceTest?.result.overcast.usage.other.current || 0\n\nlet test = await this.actor.setupCharacteristic(\"dex\", {fields: {modifier}, skipTargets: true, appendTitle : \" - \" + this.script.label});\n\ntest.roll();","3Vbe6gdW8N0bIvXJ":"if (args.item.type == \"weapon\" || args.item.type == \"trait\")\n{\n args.item.qualities.value.push({name : \"penetrating\"})\n args.item.qualities.value.push({name : \"impale\"})\n}","3aEzK0DehSHtVykd":"this.effect.manualScripts[0].execute({actor : this.actor});","3eSaX0BeaUalNkEP":"return args.context.mutate","3fdCQ3h3iVuhdDs9":"args.fields.slBonus += this.actor.characteristics.ag.bonus;","3ixqbsEMfSSTzAXU":"const test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {\n difficulty: \"challenging\",\n context: {\n failure: \"Subi l'état @Condition[Fatigued] à cause de cauchemars.\",\n success: \"A souffert de cauchemars, mais a assez bien dormi.\"\n }\n});\nawait test.roll();\n\nif (test.failed) {\n await this.actor.addCondition(\"fatigued\");\n}","3j8yybMaAZSwzxIE":"let weaponData = await this.effect.setFlag(\"wfrp4e\", \"weaponData\", this.item.system.toObject());\n\ntry {\n\n\n await this.item.update({\n system: {\n \"weaponGroup.value\": \"throwing\",\n \"qualities.value\": this.item.system.qualities.value.concat([{ name: \"accurate\" }]),\n \"range.value\": \"SB * 3\",\n \"consumesAmmo.value\" : false\n }\n })\n\n let test = await this.actor.setupWeapon(this.item, {}, {resolveClose : true});\n await test?.roll();\n this.item.update({ system: this.effect.getFlag(\"wfrp4e\", \"weaponData\") })\n}\ncatch (e) {\n this.item.update({ system: this.effect.getFlag(\"wfrp4e\", \"weaponData\") })\n}","3jm0NoYpgB6ZuUSl":"args.context.useOnesAttractive = true;","3l7MQSa10Kve2K3P":"this.script.message(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\nthis.actor.addCondition(\"ablaze\");","3nTSOcCmNZpQWK8b":"this.actor.addCondition(\"blinded\", 3);","3na3lnAt3bfysvcD":"const blinded = this.actor.hasCondition(\"blinded\");\nif (!blinded)\n this.actor.addCondition(\"blinded\");","3tE8gFSl28EhCmo5":"await args.actor.addCondition(\"ablaze\")\nawait args.actor.addCondition(\"prone\")","42UATqzohYML6a9t":"if ( !this.actor.hasCondition(\"poisoned\") ) {\n\tthis.effect.delete();\n}","4AO7Fowek5sSmE4g":"const venomUUID = \"Compendium.wfrp4e-core.items.gFkRm9wS65qe18Xv\";\nconst venom = this.actor.itemTags.trait.find(t => t.name === \"Venin\");\n\nif (venom) {\n await this.effect.setFlag(\"wfrp4e-tribes\", \"venom\", {\n _id: venom.id,\n \"system.specification.value\": venom.system.specification.value\n });\n await venom.update({\"system.specification.value\": \"Difficult\"});\n} else {\n await this.actor.addEffectItems(venomUUID, this.effect, {\n \"system.specification.value\": \"Challenging\"\n });\n}","4HN98hMdQJxM35pA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.gz2xy41OSVZ8YBgI\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n","4JVIy5xtVwvadoqv":"this.actor.details.move.run *= 2","4KYraZSHAEYmL6xx":"if (this.item.equipped.value && args.totalWoundLoss > 10) {\n args.totalWoundLoss = Math.min(10, args.totalWoundLoss)\n args.extraMessages.push(`${this.effect.name}: Perte de Blessures limitée à 10`)\n}","4MQ7u4INxp51oyyR":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Intuition\", \"Commandement\", \"Savoir (Guerre)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 15, 10, 10]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Inspiring\", \"Déterminé\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","4OlwxU60UqKg81yb":"const target = args.actor;\n\nif (target.has(\"Éthéré\") || target.has(\"Corruption\")) {\n args.totalWoundLoss += 6;\n args.modifiers.other.push({label: this.effect.name, value: 6})\n}","4Q3Mp04O2sMgKv9x":"return !args.title.includes(\"Spellbreaking\")","4QoxhoekgVeZcQA7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","4XrAeL2DitxE8OaK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.0hn6UaKq8CoZP2zD\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","4cOZzUvu1nytcqNn":"args.initiative = \"-10\"","4cumLUlcuJ7m8C6t":"let item = args.actor.items.find(i => i.name.includes(\"Smoothing\"));\nlet smoothing = item?.effects.find(e => e.name === \"Smoothing\");\nif (smoothing)\n smoothing.disabled = true;","4drWKXjMgasxY7Jy":"args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1);","4gkz3LR7CK1b8ulK":"return args.item?.system.attackType != \"ranged\" || this.actor.uuid != this.effect.sourceActor.uuid","4iu3CmOI19soOYuA":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : 0,\n \"int\" : -200,\n \"wp\" : -200,\n \"fel\" : -200\n}\nlet traits = [ {name:\"Armure\", value: 2}, {name:\"Fabriqué\"}, {name:\"Vision dans l'obscurité\"}, {name:\"Peur\", value: 2}, {name:\"Insensible à la douleur\"},{name:\"Mort-vivant\"},{name:\"Instable\"} ];\nlet items = [];\n\nlet updateObj = this.actor.toObject();\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nupdateObj.system.characteristics.int.initial = 0;\nupdateObj.system.characteristics.wp.initial = 0;\nupdateObj.system.characteristics.fel.initial = 0;\n\nfor (let trait of traits)\n{\n let traitItem = await game.wfrp4e.utility.find(trait.name, \"trait\")\n if (traitItem)\n {\n let t = traitItem.toObject();\n t.system.specification.value = trait.value;\n if (trait.disabled)\n {\n t.system.disabled = true;\n }\n items.push(t);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trait.name}`, {permanent : true})\n }\n}\n\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","4jLe2XZQVUB8LztP":"args.fields.slBonus += this.effect.getFlag(\"wfrp4e\", \"slBonus\") || 0;","4otpLq2TnDdgzpvc":"args.actor.system.details.man -= 3;","4rTmV3TNxctUe0ly":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`});\nawait Test.roll();\nif (Test.Échoué)\n{\n this.actor.addCondition(\"bleeding\");\n}\n","4rhxLzau7jZ4SDxg":"await args.actor.addCondition(\"grappling\")\nawait args.actor.addCondition(\"entangled\")","4uAUUZmLgxBKSmXA":"if (args.totalWoundLoss > 0) \n this.effect.delete();","4ylzjgUdHY5D0yVh":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Intuition\", \"Langue (Bataille)\", \"Commandement\", \"Savoir (Guerre)\", \"Perception\"]\nlet skillAdvancements = [15, 15, 15, 15, 10, 15, 10, 10]\n\nlet talents = [\"Vigilance\", \"Maîtrise du combat\", \"Combat Instinctif\", \"Inspiring\", \"Déterminé\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Bouclier\", \"Plastron d'acier\", \"Brassards\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = []\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nlet filters = [\n {\n property : \"type\",\n value : \"weapon\"\n },\n {\n property : \"system.weaponGroup.value\",\n value : [\"twohanded\", \"polearm\"]\n }\n]\n\nitems = items.concat(await ItemDialog.createFromFilters(filters, 1, {text : \"Choisissez une arme d'hast ou une arme à deux mains appropriée\"}))\n\nlet ride = await foundry.applications.api.DialogV2.confirm({title : \"Compétence\", content : \"Ajouter Chaos Steed et +20 en Monte (Cheval) ?\", window : {title : this.effect.name}})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Monte (Cheval)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","52kbfuWrOh6dsTtd":"if (!this.actor.hasCondition(\"blinded\"))\n\tthis.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.flockOfDoom\" : true})","53HFDNuMnX1Aw1a4":"return [\"ws\", \"bs\", \"s\", \"ag\", \"dex\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","55eYGvSXetDMK80S":"const diseaseIds = this.actor.items.filter(i => i.type == \"disease\").map(i => i.id)\nthis.actor.deleteEmbeddedDocuments(\"Item\", diseaseIds)","58rFc9HiBoX66J6p":"let sourceActor = this.effect.sourceActor;\nlet damage = args.totalWoundLoss;\nlet tb = sourceActor.system.characteristics.t.bonus\nargs.abort = `${this.effect.name}: Dégâts appliqués à ${sourceActor.name}`;\n\nlet message = await sourceActor.applyBasicDamage(damage - tb, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})\n\nthis.script.message(message.replace(`${tb} TB`, `${tb} × 2 TB`))\nargs.abort = true;","5DI6cHAg1LHo54Yv":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{\n this.actor.update({\"system.status.fortune.value\" : Math.max(0, (this.actor.system.status.fortune?.value - 1) || 0)})\n this.script.message(`1 Point de Chance volé à ${this.actor.name}`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n}","5GHQxfxlmjyt1fNq":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.Item.EO05HX7jql0g605A\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.Item.Bvd2aZ0gQUXHfCTh\")\nlet ids = await this.actor.createEmbeddedDocuments(\"Item\", [item1, item2], {fromEffect : this.effect.id})\nthis.actor.updateEmbeddedDocuments('Item', [ {_id: ids[0].id, 'system.specification.value': 16} ] )","5GP9UJMvBZv6kWtI":"this.script.message(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n\n\nlet msg = ``\nlet weapons = args.actor.itemTypes.weapon.filter(i => !i.system.location.value);\nlet armour = args.actor.itemTags.armour.filter(i => !i.system.location.value);\nfor(let item of weapons)\n{\n\tif (item.system.properties.qualities.shield)\n\t{\n\t\tawait item.system.damageItem(1, \"shield\");\n\t}\n\telse\n\t{\n\t\tawait item.system.damageItem(1);\n\t}\n\tmsg += `${item.name} endommagé de 1
`\n}\nfor(let item of armour)\n{\n\tawait item.system.damageItem(1);\n\tmsg += `${item.name} endommagé de 1
`\n}\nif (msg)\n{\n\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n}","5IoYTyedCMYwt3ys":"args.fields.slBonus += 2;","5JWC0l3JEpOsqbR9":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 0\n}\nlet skills = [\"Esquive\", \"Perception\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Fuite !\", \"Tireur de précision\"]\nlet trappings = [\"Arme simple\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","5JvKJZPcd6Hz5zvn":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 10,\n \"t\" : 10,\n \"i\" : 20,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 15,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Commandement\"]\nlet skillAdvancements = [15, 15, 10, 5]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Déterminé\"]\nlet trappings = [\"Cotte de Mailles\", \"Chausses de Mailles\", \"Coiffe de Mailles\", \"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = this.effect.name + \" \" + updateObj.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","5KIozV7HxyGvskeD":"args.data.reversal = {allowed : true, if: \"worse\"};","5KVslRqhqzuFLyk4":"if (!this.actor.has(\"Béni (Taal)\", \"talent\")) return;\n\nthis.actor.system.characteristics.wp.modifier += 15;","5LdJCKfQem1AQK24":"\nif (!args.flags.howlingWarpGale)\n{\n args.fields.modifier -= 10;\n args.flags.howlingWarpGale = true; // prevent double application\n}","5M6IgCUncCwyxHok":"let etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += ` (Suivants de Tzeentch)`;\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\nanimosity.system.specification.value = \"Suivants de Nurgle\";\n\nlet roll = await new Roll(\"ceil(1d10 / 3)\").roll({allowInteractive : false});\n\nroll.toMessage(this.script.getChatData());\n\nlet mutations = [];\nlet msg = `Mutations Acquises
`\nfor(let i = 0; i < roll.total; i++)\n{\n let item;\n let uuid;\n let result;\n if (i % 2 == 0)\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatemental\", {hideDSN: true}, \"Tzeentch\")\n }\n else\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatephys\", {hideDSN: true}, \"Tzeentch\")\n }\n uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n item = await fromUuid(uuid);\n if (item)\n {\n msg += `@UUID[${uuid}]{${item.name}}
`\n mutations.push(item.toObject());\n }\n}\nthis.actor.createEmbeddedDocuments(\"Item\", mutations.concat([etiquette, animosity]), {fromEffect : this.effect.id})\nthis.script.message(msg);","5MxRDXzUBPfp2KKD":"args.context.useOnesSupportive = true;","5ScjIdRUOxblHdWS":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","5XAYjiq1i4M7Ky7j":"const trait = this.actor.itemTags.trait.find(t => t.name === \"Régénération\");\nconst name = \"Régénération Pourrie\";\n\nif (!trait) return;\n\nconst effect = trait.effects.find(e => e.name === \"Régénération\");\nconst scriptData = effect.system.scriptData;\n\nscriptData[0].script = `\n let chatData = {whisper: ChatMessage.getWhisperRecipients(\"GM\")};\n let message = \"\";\n\n let Blessures = foundry.utils.duplicate(this.actor.status.Blessures);\n let regenRoll = await new Roll(\"1d10\").roll({allowInteractive : false});\n let regen = regenRoll.total;\n\n if (Blessures.value >= Blessures.max)\n return;\n\n if (Blessures.value > 0) {\n Blessures.value += Math.floor(regen / 2);\n if (Blessures.value > Blessures.max) {\n Blessures.value = Blessures.max;\n }\n message += \\`\\${this.actor.name} regagne \\${regen} Blessures.\\`;\n\n if (regen === 10) {\n message += \"${this.actor.prototypeToken.name} a acquis le Trait de Créature À Sang Froid et peut annuler tout test de Volonté raté.
\nSi ils gagnent une Condition Surpris, cette Condition n'est pas perdue la première fois qu'elle devrait l'être (ce qui est généralement à la fin du Round ou si la victime est attaquée).
`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n}","6AsCMHZ4IYPq7Uxf":"return args.skill?.name.includes(\"Focalisation\");","6BmvV9c03FkfisnE":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.Utiliser la Protection fournie par ${this.effect.name}?`,\n\twindow : {\n\t\ttitle : this.effect.name,\n\t}\n})\n\nif (useWard)\n\targs.ward = 9;","6maNAmREdataXmo4":"if (this.actor.system.status?.ward?.value) {\n this.actor.system.status.ward.value = Math.max(7, this.actor.system.status.ward.value-1);\n} else {\n this.actor.system.status.ward.value = 9;\n}","6mpw9cGseG4W4eyd":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.notification(\"Avantage retiré\")\n}\nelse\n{\n return this.script.notification(\"Pas assez d'Avantage!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","6nA5LPXneAahHX2W":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tlet sourceActor = this.effect.sourceActor;\n\tthis.script.message(await this.actor.applyBasicDamage(4 + sourceActor.system.characteristics.s.bonus, {suppressMsg : true}))\n}","6oSs8qKFNFz2lSmh":"if (args.actor.system.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = 0;\n","6qJP0hpShEM43ohx":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Océans)\")) {\n const loreTest = await actor.setupSkill('Savoir (Océans)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît l'attrait du Léviathan.`);\n loreTest.renderRollCard();\n return;\n }\n}\n\nlet Test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effet.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait Test.roll();\n\nif (!Test.succeeded) {\n Test.result.other.push(`${actor.name} est devenu @Condition[Stunned] par la vue.`);\n test.renderRollCard();\n actor.addCondition(\"stunned\");\n}","6ubojp9zwbfJnosT":"args.actor.system.details.move.value += 1;","6uldpFvKOCoW92cC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nitem = item.toObject()\n\nitem.system.specification.value = 10;\nitem.name += \" (Fire)\"\nfoundry.utils.setProperty(item, \"flags.wfrp4e.breath\", \"fire\")\n\nItem.create(item, {parent : this.actor, fromEffect: this.effect.id})","6xTtJEhRc4OjcDTf":"if (foundry.utils.getProperty(args.data, \"system.status.fortune.value\"))\n{\n\tthis.script.scriptNotification(\"Impossible de mettre à jour la Chance\");\n\tdelete args.data.system.status.wounds.value;\n}","713v1T8HNste94pr":"args.context.grudge = true;","71DmrxCTKGYL4Z7X":"return [\"fel\"].includes(args.characteristic)","7F3miqRA0ceMUBIu":"return args.characteristic != \"int\" || args.skill","7F6aGxZJjwxm5e5P":"if (args.test.result.castOutcome == \"failure\")\n{\n ValueDialog.create({text : \"Entrez les Blessures Perdues pour gagner des DR\", title : this.effect.name}, \"0\").then(async value => {\n value = Math.clamp(value, 0, 3)\n if (value == 0)\n {\n return;\n }\n else if (Number.isNumeric(value))\n {\n this.script.notification(`Lost ${value} Wounds`)\n this.actor.modifyWounds(-1 * value)\n await this.item.system.toggleEquip();\n args.Test.addSL(value);\n args.Test.preData.other.push(`${this.effect.name}: +${value} SL`)\n }\n })\n}","7JW9t8AYSDkkzG2V":"// Apply changes when the mask is worn\n\nif (args.equipped)\n{\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.
\n S'ils portent le masque pendant plus d'une heure ou bénéficient de l'un de ses effets, ils sont exposés à @Corruption[moderate]{Corruption Modérée}.\n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}\n\n// Notify of lingering effects when mask is Retiré\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Used)\"})\n this.script.message(`${this.item.name} sur ${this.actor.name} a été retiré et perd ses propriétés. Cependant, les effets durent [[1d10+4]] jours, après quoi ils doivent être retirés manuellement.`,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n\n}","7OmrMjaU48o2FEZi":"\nthis.actor.characteristics.t.bonus = 10\n\nthis.actor.details.move.value = 0;\nthis.actor.details.move.walk= 0;\nthis.actor.details.move.run = 0;","7ScfB4o1QhXnNUfq":"return ![\"int\", \"wp\"].includes(args.characteristic)","7T3iXgrL72fea67C":"const bloodyFluxUUID = \"Compendium.wfrp4e-core.items.Item.herUmN51D9TiL2Vn\";\n\nconst test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"easy\"},\n context: {\n success: `Butcher est soigné.`,\n failure: `Butcher contracte @UUID[${bloodyFluxUUID}].`\n }\n});\n\nawait Test.roll();\n\nif (Test.Échoué) {\n await this.actor.addEffectItems(bloodyFluxUUID, this.effet);\n} else {\n const SL = Test.result.SL;\n const heal = 1 + SL;\n await this.actor.modifyWounds(heal);\n this.script.message(`Butcher a soigné ${heal} Blessures.`);\n}","7UUS0gX2Pbi0HHiz":"return args.skill?.name !== game.i18n.localize(\"NAME.Swim\");","7WR2hJjHPhHhHxAq":"let poisoned = args.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.notification(`SSuppression de ${poisoned.conditionValue} états Empoisonnés`)\n poisoned.delete();\n}\nelse\n this.script.notification(`Aucun état Empoisonné à supprimer.`)","7ZoFUMDG2WJd8RMg":"this.script.message(`Bonus utilisé : ${this.effect.name}`);","7ateEtT5HXg1vObY":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.AcnFuDKRemLI9ey7\", // Nose for Trouble\n \"Compendium.wfrp4e-core.items.Item.WoXShzaYkV5F6c48\", // Master of Disguise\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","7f6OsttTzE7Hvzfk":"if (this.actor.statuses.has(\"infighting\") && !args.flags.infighter) \n{\n args.fields.modifier += 10;\n args.flags.infighter = true;\n}\n\nargs.fields.successBonus += 1; ","7n3SEAGRA5ESK8gV":"args.context.disarm = true;","7w7QA7GBhzZ98OS0":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst result = await WFRP_Tables.rollTable(\"manann-mood-made-meaningless\", sin);\nlet match = result.description.match(/b>([^<]+)/i);\nlet key = match[1];\nlet roll = new Roll(\"5d10\");\nlet value = undefined;\n\nawait this.script.message(result.description, {flavor: result.title});\n\nswitch (key) {\n case 'Triopmhe de Stromfels!':\n value = 0;\n break;\n case 'Stromfels monte!':\n await roll.evaluate();\n if (this.actor.system.status.mood.value > 0)\n value = -roll.total;\n else if (this.actor.system.status.mood.value < 0)\n value = roll.total;\n break;\n case 'Aucun effet.':\n break;\n case 'Manann est provoqué!':\n await roll.evaluate();\n value = -roll.total;\n break;\n}\n\nif (roll._evaluated)\n await roll.toMessage();\n\nawait this.effect.setFlag(\"wfrp4e-soc\", \"m4result\", {result: key, value});","7wBWUw05q0igh508":"// Imbibing this substance grants the user the utilisateur d Creature Trait.\nconst hasutilisateur d = this.actor.has(\"Insensible à la douleur\");\nif (hasutilisateur d === undefined)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\");\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\n this.script.message(\n `
${this.actor.prototypeToken.name} a acquis le Trait de Créature Insensible à la douleur. Cet\n effet dure une heure, après quoi il se dissipe et l'effet complet\n de toutes les blessures du buveur s'abat d'un coup.
\nNotez que cela n'empêche pas l'utilisateur d'acquérir une Blessure Critique\n ou d'en mourir. Cela leur permet simplement d'ignorer la plupart\n de leurs effets.
`,\n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true})\n}","7y89OcMmGbjRMgTg":"return !this.item.equipped.value \n || !args?.skill\n || !([game.i18n.localize(\"NAME.Charm\"), \n game.i18n.localize(\"NAME.Intimidate\"), \n game.i18n.localize(\"NAME.Leadership\")].includes(args.skill.name))","873KaarAnJ2qf1r2":"args.modifiers.other.push({label : this.effect.name, details : \"Augmentation des Dégâts\", value : 1})","87rrZ3ojHrXa3lCn":"this.actor.modifyWounds(1)","8AoA4bnstBtglRGZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8BCzpjFU0GeA17Wp":"args.fields.modifier +=20;","8GyJgdHVBaLrHCY8":"let type = this.item.getFlag(\"wfrp4e\", \"breath\")\nlet types = {\n none : \"None\",\n cold : \"Froid\",\n corrosion : \"Corrosion\",\n fire : \"Feu\",\n electricity : \"Électricité\",\n poison : \"Poison\",\n smoke : \"Fumée\",\n various : \"Divers\"\n}\nif (!type)\n{\n type = (await ItemDialog.create(ItemDialog.objectToArray(types, this.item.img), 1, \"Choisir Souffle\"))[0]?.id;\n this.item.updateSource({\"flags.wfrp4e.breath\" : type})\n}\n\nif (!this.item.name.includes(\"(\") && types[type] && type != \"none\")\n{\n this.item.updateSource({name : this.item.name += ` (${types[type]})`, \"system.specification.value\" : this.item.system.specification.value.replace(\"(Type)\", \"\").trim()})\n}","8K9tpCwvFC9INk5V":"if ([\"t\", \"wp\"].includes(args.characteristic))\n{\n\targs.fields.modifier += 10;\n}\nelse if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n\targs.fields.modifier -= 10;\n}","8LmUVQxOwTLSeabg":"return args.data.targets.length > 0 || !args.weapon?.system.qualities.value.find(i => i.name == \"shield\") // Should count even if they don't have the skill","8R7O63iC0yANtkJ9":"if (this.item.equipped.value && this.actor.hasCondition(\"ablaze\"))\n{\n await this.actor.removeCondition(\"ablaze\")\n this.script.notification(`Ne peut recevoir un état En Flammes`,\"info\");\n}","8ShLVT0bK1eQpinj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","8TRiAJ8thIKE4IoL":"\nlet SL = Number(foundry.utils.getProperty(this.item, \"flags.wfrp4e.sourceTest.result.SL\") || 1)\n\nargs.actor.characteristics.i.modifier += 10 * SL\nargs.actor.characteristics.ag.modifier += 10 * SL","8ThudCYRqkjQIwJH":"if (args.opposedTest.attackerTest.result.critical)\n{\n args.actor.addCondition(\"ablaze\")\n}","8WJsecxdndaHRxxS":"this.actor.status.addArmour(this.actor.characteristics.wp.bonus, {source: this.effect, magical : true})","8WeYU5e5LN9UeWFs":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Range)\n if (Number.isNumeric(range))\n {\n args.item.system.range.value = \"2 * \" + args.item.system.range.value\n }\n}","8araLuwmBq8GKEw3":"let APIgnored = args.AP.layers.reduce((prev, current) => prev + ((current.weakpoints && !current.ignored) ? current.value : 0), 0)\n\nif (APIgnored)\n{\n args.modifiers.ap.ignored += APIgnored\n args.modifiers.ap.details.push(`${this.effect.name}: Ignore les PA avec des points faibles (${APIgnored})`)\n}","8fefDfiYKFOWdPER":"args.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}});","8g2iitsgaJarKQpr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","8gCja0mfKt4nYVZc":"args.fields.slBonus += 2 ","8hIyWDyfbgGAig65":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"dex\"].includes(args.characteristic)","8jvEVPUCg3rKG48Y":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8noxHUQKR55Kx1YN":"this.actor.system.status.corruption.max += 1","8oE0DTzz0krOfFlV":"args.item.system.qualities.value.push({name : \"magical\"})\nargs.item.system.qualities.value.push({name : \"impact\"})\n","8pbVGsVFlDebu2Ac":"args.wounds += 2;","8qOGotfGFA0HYQ6W":"let resistances = this.actor.itemTags.talent.filter(i => i.name == game.i18n.localize(\"NAME.MagicResistanceTalent\"));\n\nfor(let talent of resistances)\n{\n talent.system.max.value = \"custom\";\n talent.system.max.formula = \"@characteristics.t.bonus + 2\"\n}","8rq4GL5d5nCn4kO7":"let caster = this.effect.sourceActor\nif (caster)\n{\n let healed= caster.characteristics.wp.bonus\n this.actor.modifyWounds(healed);\n this.script.message(`${this.actor.prototypeToken.name} regagne ${healed} Blessures`)\n}","8tyMXDfHR8AJBdDu":"let weakpointsAP = args.AP.layers.filter(i => !i.ignored && i.weakpoints).reduce((ap, layer) => ap + layer.value, 0);\n\nif (weakpointsAP > 0)\n{\n args.modifiers.ap.ignored += weakpointsAP;\n args.modifiers.ap.details.push(`${this.effect.name} - Ignore les points faibles (${weakpointsAP})`);\n}","8vpAtJ93GIeye1qj":"return args.type == \"cast\"","8wG9l4T9fc1bM0TN":"let item = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\")).toObject();\nitem.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","8xqYrBIf1Zhlwizg":"const repaired_message = `Ancre terminée.
`;\nconst test = 'Strength';\nconst difficulty = 'vhard';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","8yBr6VbdKcrWUuqw":"this.actor.characteristics.i.value= \"-\"\nthis.actor.characteristics.int.value= \"-\"\nthis.actor.characteristics.wp.value= \"-\"\nthis.actor.characteristics.fel.value = \"-\"","8zTkDVziBPaNbMQX":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, {text : \"Choisissez 6 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 9, {text : \"Choisissez 9 Sorts d'Arcane\"})\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","91S2GnBFYFbxmOCK":"this.actor.characteristics.s.bonus += 1\nthis.actor.characteristics.s.calculationBonusModifier -= 1","94eDAi6pkMhG3Ex9":"this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", [this.effect.id]);","956dUb5sd6OtbWZR":"args.fields.successBonus++;","96Y1yIH1lRjTs5hL":"if (args.test.failed && args.test.characteristicKey == \"wp\")\n{\n this.actor.addCondition(\"broken\")\n}","98nKfcimlaPeM9h5":"await this.actor.addCondition(\"bleeding\")\nawait this.script.message(await this.actor.applyBasicDamage(10, {suppressMsg : true}));","9A7rYY3FKi5XLihG":"fromUuid(\"Compendium.wfrp4e-core.items.5QcrpLQWWrsbKR79\").then(item => {\n let data = item.toObject();\n data.system.tests.value = data.system.tests.value.replace(\"coins\", \"metal objects\");\n data.system.description.value += \"Ce talent s'applique à tout objet métallique en raison de Affinité Métallique
\"\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n})","9AMoFRATTAfdKlKN":"const test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Gain de 1 état @Condition[Poisoned].`\n }\n});\n\nawait Test.roll();\n\nif (Test.Échoué) {\n args.actor.addCondition(\"poisoned\");\n const speaker = ChatMessage.getSpeaker({actor: args.actor});\n this.script.message(`${speaker.alias} a reçu 1 état @Condition[Poisoned] de Venin d'Araignée.
Les victimes réduites à 0 blessures et qui souffrent d'un état @Condition[Poisoned] de ces flèches deviennent @Condition[Unconcious], mais ne risquent pas la mort à cause des états @Condition[Poisoned] restants comme ce serait normalement le cas.
`);\n}","9HWEDsnNxSykqbF5":"args.actor.system.details.move.value += 3;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.25);\nargs.actor.system.details.price.gc *= 1.1;","9MDi3ok9gPwtbALf":"args.actor.details.move.value /= 2","9MwRUzRinhq1IjhG":"args.actor.addCondition(\"grappling\");","9VfeubiCV83LN9iY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.name += ` (En charge)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9WZa63lr0K3SsP4G":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[2].uuid]})\n\tthis.script.notification(\"Effets secondaires appliqués\");\n}","9Yn9uViEjcuaESJ2":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.name += \" (No AP)\"\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","9ZFPDCk8M2TQxh7x":"args.fields.modifier += 20\n","9bJGJrLqslV5lBya":" return args.characteristic == \"bs\"","9eL5JbQQmCY030ba":"this.actor.addCondition(\"poisoned\");","9eWR4mdaoCSQawDT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","9fNHye2N2DORR0A3":"return !args.item.name.includes(\"Arme\")","9nroaZDkW3WXNkB7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4MJJCiOKPkBByYwW\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","9ob2lPnk3PDot9Tx":"this.actor.addCondition(\"blinded\", this.effect.sourceTest.result.SL)","9qWUuEF8F5nehF1y":"args.item.system.qualities.value = args.item.system.qualities.value.concat([{name : \"magical\"}, {name : \"unbreakable\"}])\nargs.item.system.damage.value += ` + ${this.effect.sourceActor.system.characteristics.wp.bonus}`","A0OK0qAMmnf8iNJf":"if (args.test.result.SL < 0)\n{\n this.script.message(`Gain de ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (args.Test.Échoué && this.actor.type == \"character\")\n {\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})\n }\n}","A1odAcuRbq9797ZB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Mêlée (Base)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Mêlée (arme d'hast)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\n\nlet choice = await foundry.applications.api.DialogV2.wait({\n window : {\n title : \"Choix\"\n },\n content :\n `\n Sélectionnez votre choix\n
\nAdd Option?
Apply damage with ${this.effect.name} to attacker?`})\n\n if (choice)\n {\n this.script.message(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));\n }\n}","ClkT2WG2UjVwQ97T":"if (args.actor.has(\"Démoniaque\")) {\n args.totalWoundLoss += 3;\n args.modifiers.other.push({label: this.effect.name, value: 3});\n}\n\nlet test = await args.actor.setupSkill(\"Résistance\", {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n characteristic: 't',\n context: {\n failure: \"Reçoit 1 État Aveuglé\"\n }\n});\nawait test.roll();\n\nif (test.failed) {\n args.actor.addCondition(\"blinded\");\n}","CoImIH9OCMx9DfQZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nbhn2wX35b7Jrcbg\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","Cri5Q7ux6ni7zNVS":"// Cannot be Surprised in combat.\n\nif (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n ui.notifications.notify(`${this.effect.name}: Cannot be surprised`);\n}","CxsKWGwQqtAaQdzX":"return args.characteristic === \"fel\";","CynUM4ZEiB9QbNQq":"const bonus = game.settings.get(\"wfrp4e\", \"homebrew\").advantageBonus;\n\nargs.fields.modifier += 2 * bonus;","D5XmzrUGFa1JN0cl":"args.prefillModifiers.modifier += 10\n\n","DANLE5HxrkTNelhl":"args.wounds += 4;","DBafsY1HrclJRTtA":"return args.type != \"cast\"","DHxUKY9LMyifFgCi":"return args.skill?.name == \"Métier (Apothicaire)\" || args.skill?.name == \"Trade (Alchemist)\"","DL9vYNft9aXdV2aW":"let tooth = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\ntooth = tooth.toObject()\ntooth.system.specification.value = 3\ntooth.system.qualities.value = [{name : \"magical\"}]\n \nlet claw = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nclaw = claw.toObject()\nclaw.system.specification.value = 4\nclaw.system.qualities.value = [{name : \"magical\"}]\nclaw.name = \"Claw\"\n\nthis.actor.createEmbeddedDocuments(\"Item\", [tooth, claw], {fromEffect : this.effect.id})","DMQ0taEpBUJU5njV":"args.actor.status.fortune.value = 0","DUFSlDO38fQWclBE":"// Characters wounded by the ravens gain the ability to read, understand and speak rudimentary Classical. \n// This ability does not last beyond this adventure.\n\nthis.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.61L9aX2z164cjm7K\", this.effect)\n\nthis.script.message(`${args.actor.name} gains the ability to read, understand and speak rudimentary @UUID[Compendium.wfrp4e-core.items.Item.61L9aX2z164cjm7K]{Classical}. This ability does not last beyond this adventure.`)","DVlZGbiuMIHEQOnM":"if (this.actor.getFlag(\"wfrp4e\", \"isAttached\")) \n{\n\tlet roll = await new Roll(\"1d10\").roll()\n\tawait roll.toMessage(this.script.getChatData());\n\tif (roll.total == 9 || roll.total == 10)\n\t{\n\t this.script.message(`${this.actor.name} attached to ${this.actor.getFlag(\"wfrp4e\", \"isAttached\")} gorges and falls off.`)\n\t await this.actor.unsetFlag(\"wfrp4e\", \"isAttached\") \n\t}\n }","DWBxvzfWGcG7PVNP":"let letter = this.item.system.location.key[0]; // \"l\" or \"r\";\n\nthis.item.updateSource({\"system.location.key\" : letter + \"Doigt\"})\n\n// We want the location to be Right or Left Hand, but the key to be rFinger or lFinger","DcSJNRBXE9ZBBY7T":"this.actor.addCondition(\"blinded\", Math.max(0, this.effect.sourceTest.result.SL))","Dew3Ks9yC4DynSMi":"return args.characteristic === \"s\" || args.characteristic === \"t\" || args.weapon?.system?.attackType === \"melee\";","DhZqJso1JWYtGrKk":"this.actor.addCondition(\"ablaze\")\nlet damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage\nthis.script.message(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","Dk4VF4UXSMK5SaVP":"this.script.message(\"Activé pour annulé les Échecs critiques / Echecs\")\nthis.effect.update({disabled: true})","DmbWR9s5I8LHBwxB":"let column = await ValueDialog.create({text : \"Sélectionnez la colonne de lancer pour déterminer la Tête de Bête\", title : \"Sélectionnez une Colonne\"}, \"\", [\"Undivided\", \"Khorne\", \"Nurgle\", \"Slaanesh\", \"Tzeentch\"]);\n\nif (column)\n{\n let result = await game.wfrp4e.tables.rollTable(\"beasthead\", {}, column);\n this.script.message(`${result.title}
${result.result}`);\n let uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n let item = await fromUuid(uuid);\n if (item)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n this.item.delete();\n }\n}","DpdSEHM6NMN1ey6h":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}","DqJFo74trI916qXN":"let fatigued = args.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != \"dialog\")\n fatigued.system._scripts = null;\n}","DvJvHsjgkzIfFaks":"if (!args.test.preData.options?.runeOfParrying) return\nif (!this.item.equipped.value || !args.test.item) return;\nargs.test.preData.canReverse = true","DxM3NRgQYc7moMPc":"this.actor.reset()","Dy67jQmeGwHwV9NY":"args.fields.modifier -=10;","DyZ1jH88EAp1ueOK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\ndata.system.location.value = data.system.location.value.replace(\"Arm\", \"Wrist\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","Dzi2CKpYapRGwNVr":"if (args.actor.system instanceof StandardActorModel) {\n args.actor.addCondition(\"unconscious\");\n}","E0HHBSdQR3oH8KaL":"if (args.totalWoundLoss > 0) {\n let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\");\n frenzy = frenzy.toObject(); \n frenzy.effects[0].disabled = false;\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect : this.effect.id}); \n this.script.scriptMessage(\"Carnosaur gains Frenzy\");\n}","E1Xo4RVuN1YRRxg7":"return args.item?.attackType != \"ranged\"","E1vUepgop09FF5wy":"if (this.actor.system.status.advantage.value == 0)\n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet hatred = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\n\nif (this.actor.system.status.advantage.value >= 3)\n{\n this.script.notification(`Ajout de ${frenzy.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy])\n}\nelse if (this.actor.system.status.advantage.value >= 1)\n{\n let data = hatred.toObject();\n data.system.specification.value = \"Opposants au corps à corps\"\n this.script.notification(`Ajout de ${hatred.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}","E2VfOVuju67qO3VL":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded.getFlag(\"wfrp4e\", \"nightshroud\"))\n{\n blinded.delete()\n}","E33J9JixYVGxaktQ":"if (this.effect.getFlag(\"wfrp4e\", \"fistsOfGork\") && args.item.type == \"skill\" && args.item.name == \"Corps à corps (Bagarre)\") {\n\targs.item.system.modifier.value += this.effect.getFlag(\"wfrp4e\", \"fistsOfGork\")\n}","E3om295BMQojnM2F":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.delete();\n this.script.notification(\"Retiré Exténué\")\n}","E6v4YZrvFikbdXoO":"const locations = [];\n\nfor (let [key, loc] of Object.entries(args.AP)) {\n if (loc.layers?.some(i => i.metal))\n locations.push(key);\n}\n\nthis.actor.status.addArmour(1, {source: this.effect, magical: true, locations})","E7ksDLhihkJN4Vpt":"return args.characteristic != \"s\" || args.type != \"characteristic\"","EBNrA6FNX4d05EUx":"return !args.context.crewTest;","EC8cZmqrE095cDc2":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Voies fluviales)\")) {\n const loreTest = await actor.setupSkill('Savoir (Voies fluviales)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît les leurres des Lurkerfish.`);\n loreTest.renderRollCard();\n return;\n }\n}\n\nlet Test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait Test.roll();\n\nif (!Test.succeeded) {\n Test.result.other.push(`${actor.name} est devenu fasciné par la vue et incapable d'effectuer une quelconque action autre que de se déplacer vers la lumière.`);\n Test.renderRollCard();\n actor.addCondition(\"unconscious\");\n}","ECUIJLcKt2TCSFS3":"return !args.weapon?.system?.attackType || game.settings.get(\"wfrp4e\", \"useGroupAdvantage\")","EHfOyVwYhFGWNjw1":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {difficulty: \"difficult\"})\n await test.roll();\n if (!test.succeeded)\n {\n await this.actor.addCondition(\"poisoned\");\n }","EJObiSth3WdcJOXN":"if (args.test.characteristicKey == \"wp\" && args.Test.Échoué && args.Test.result.SL <= -3)\n{\n this.script.notification(\"Ajout de A Terre\");\n this.actor.addCondition(\"prone\")\n}","EJaBfqADqlo92Fx6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oGbDwnLOn3isPJpO\")\nlet data = item.toObject();\ndata.name += \" (Au choix)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","EKkdyp51Wf4csw2B":"return this.actor.statuses.has(\"frenzy\");","ENGmwaItRXO5s0XY":"await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 3)\nthis.script.message(`Heals ${this.actor.system.characteristics.t.bonus * 3} Wounds`)\n\nthis.actor.hasCondition(\"bleeding\")?.delete()\nthis.actor.hasCondition(\"fatigued\")?.delete()\n","ERxrWzSpw8qwxFVi":"this.script.notification(`Impossible d'entrer dans ${this.effect.name} !`); this.actor.addCondition(\"broken\");","ETfmit2Cx0Py77ai":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : -25,\n \"ag\" : -20,\n \"dex\" : 0,\n \"int\" : -200,\n \"wp\" : -200,\n \"fel\" : -200\n}\nlet traits = [ {name:\"Fabriqué\"}, {name:\"Vision dans l'obscurité\"}, {name:\"Peur\", value: 2}, {name:\"Insensible à la douleur\"},{name:\"Mort-vivant\"},{name:\"Instable\"} ];\nlet items = [];\n\nlet updateObj = this.actor.toObject();\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nupdateObj.system.characteristics.int.initial = 0;\nupdateObj.system.characteristics.wp.initial = 0;\nupdateObj.system.characteristics.fel.initial = 0;\n\nfor (let trait of traits)\n{\n let traitItem = await game.wfrp4e.utility.find(trait.name, \"trait\")\n if (traitItem)\n { \n let t = traitItem.toObject();\n t.system.specification.value = trait.value;\n items.push(t);\n }\n else \n {\n ui.notifications.warn(`: -200\n}\nlet traits = [ {name:`, {permanent : true})\n }\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n","ETrfkHI0B9YjJqM2":"return this.item.equipped.value && this.actor.isOpposing && this.actor.attacker.test.item.attackType == \"melee\"","EXiqepAIXmbqMiKa":"if (args.opposedTest?.attackerTest?.weapon?.name.toLowerCase().includes(\"unarmed\")) {\n const sl = this.effect.getFlag(\"wfrp4e-archives3\", \"sl\");\n args.totalWoundLoss += sl;\n args.modifiers.other.push({label: this.effect.name, value: sl});\n}","EYny6z5oTOhxGDfb":"args.fields.modifier -= 10;\n","EaSNOmXUxAkUHnm5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eay7GpDyfsEE40jT":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\")\n}","EdTChmSouS0MSmk5":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\nif (Test.succeeded)\n{\n this.script.message(\"Peut réaliser une Action ou un Déplacement (choisissez-en un)\")\n}\nelse\n{\n this.script.message(\"Ne peut pas réaliser une Action ou un Déplacement ce tour-ci\")\n}","EiLaZW4b4ypw5sLV":"// can't use Damage application type because that checks if wounds were dealt\nargs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","ElHBPMMx37SZMvOC":"this.actor.addCondition(\"ablaze\");\nthis.script.scriptMessage(`${this.actor.name} has a received a @Condition[Ablaze]`)","EpdMj9d9SYPeP44q":"return args.characteristic != \"ag\" && args.item?.id != this.item?.id","ErgOwSiVnm9VLVHN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","EsZx8cY34quYG4MQ":"let runes = this.actor.itemTypes[\"wfrp4e-dwarfs.rune\"]\nif (runes.length === 0) return ui.notifications.error(\"Cet acteur ne connaît aucune rune.\")\n\nlet rune = await ItemDialog.create(this.actor.itemTypes[\"wfrp4e-dwarfs.rune\"], 1, {text: \"Sélectionnez une Rune\", title: this.effect.name})\nrune[0].system.use({initialTooltip: \"Bonus Enclume de la Destinée\", fields: {modifier: 20}})","Et4tPHlrkueLqP3T":"if (args.item.type == \"skill\") args.item.system.modifier.value -= 10","EwD053Fyy46b59ZI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.6l3jvIAvrKxt0lA9\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eye6dranWpNsILjm":"if (this.actor.system.status.wounds.value <= 1)\n{\n this.effect.delete();\n}","F2u4L4o0r1LTWeWK":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrez la valeur de Terreur\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","F4aGsdzJ9SYcX57F":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.HpFkVJ2lYPAWumUL\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","F7BHb4a7fqWMnYxH":"args.test.data.result.other.push(`You may not use Fortune Points because of ${this.effect.name}`);","F7E0Dr3sT7kkc2p7":"return this.actor.hasCondition(\"fatigued\")","F8Bmh6w01YvKsBIO":"for (const weapon of args.actor.itemTags.weapon) {\n weapon.system.qualities.value.push(\n {name: \"impale\", value: null},\n {name: \"penetrating\", value: null},\n );\n}","F9P8Nh4AKnqSGg8C":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.bxbTiLzbaz4vdukT\", // Hunter's Eye\n \"Compendium.wfrp4e-core.items.Item.XSb3QVB9ipPBFt56\", // Shadow\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","FAB12eLcSCAOOQwk":"this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});","FAf4iXj5LkdvukS2":"fromUuid(\"Compendium.wfrp4e-wom.items.0Xdm4r7l2EwC4fcg\").then(item => Item.create(item.toObject(), {fromEffect : this.effect.id, parent : this.actor}))","FGIHAkNdYXbTnewG":"if (!game.settings.get(\"wfrp4e\", \"useGroupAdvantage\"))\n return;\n\n\nawait this.actor.modifyAdvantage(1);\nthis.effect.delete();","FKEH7DeqU0FH4dkk":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait Test.roll();\n\nif (Test.Échoué) {\n \tthis.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));\n this.script.scriptMessage(`${this.actor.name} est victime de @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}`);\n}","FMA16PvoObBV8vDl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nitem = item.toObject()\nitem.system.specification.value = 20\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\nthis.script.notification(item.name + \" added\")","FMSN5uRskkATexzB":"game.wfrp4e.tables.rollToChat(\"crithead\")","FPQp6XfbUH1BMafj":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"), {fields : {difficulty : \"vhard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"prone\");\n this.script.scriptMessage(\"Impossible de se déplacer ou d'agir ce tour\");\n}","FPYNcxm21678boLT":"if (args.attackerTest.data.preData.rollClass !== \"CharacteristicTest\") return;\nif (args.attackerTest.data.preData.characteristic !== \"s\") return;\n\nconst SL = args.opposedTest.data.opposeResult.differenceSL;\n\nconst targetId = this.effet.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (SL > 4) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été forcé de laisser partir ${target.name}.`);\n return await this.effet.delete();\n}\n\nif (SL > 0) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été empêché de serrer ${target.name} pendant un tour.`);\n let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns + 1);\n}","FSqUqSByMiztYOQM":"if (args.totalWoundLoss > 0)\n this.script.message(`Infected: ${args.actor.name} must pass an Easy (+40) Résistance Test or gain a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","FUgCtIoj1Stgqxt7":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","FX8ILw0VgbNxkObA":"const uuid = \"Compendium.wfrp4e-core.items.Item.mCvZAj5F6hfUZhzR\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.type = 'trapping';\ndata.system.trappingType = {value: 'clothingAccessories'};\ndata.system.equipped = {value: true};\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\neffectData.system.transferData.equipTransfer = true;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","FXwfqF0jpXlBQ9Y3":"return args.item?.system?.isMelee && this.actor.attacker","FZFOC7bip0oiWEzk":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n this.script.notification(\"Etat Hémorragique ajouté\")\n}","FbfJjYUyp0ArtZMb":"args.fields.modifier += 15","FciJSTq7dZsZIPgl":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","FfTqCPxCoxwGDTQs":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","FiD3mvWIBHNNIuO9":"if (args.opposedTest.result.hitloc.value == \"body\")\n{\n if ((await new Roll(\"1d2\").roll()).total == 1)\n {\n args.opposedTest.result.hitloc.value = \"head\"\n this.script.message(`Localisation du coup changé pour la tête`)\n }\n}","FqevMs0ukQ9WuUHl":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (this.item.getFlag(\"wfrp4e\", \"brittle\"))\n{\n ChatMessage.create({content: `${this.item.name} shatters!`})\n this.item.update({name : `${this.item.name} (Shattered)`})\n}","FtZf56VI6Qsspu0D":"const repaired_message = `
Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","FttdVBQiNssDAARh":"return args.data.targets[0]?.actor?.hasCondition(\"entangled\")","Fu8DTvSgLufcB5mr":"async function rollTable(characteristics, formula, name) {\n const roll = new Roll(formula);\n await roll.toMessage({flavor: name});\n\n const values = roll.dice[0].values;\n\n for (const value of values) {\n let characteristic;\n switch (value) {\n case 1: case 2: characteristic = \"ws\"; break;\n case 3: case 4: characteristic = \"i\"; break;\n case 5: case 6: characteristic = \"int\"; break;\n case 7: case 8: characteristic = \"fel\"; break;\n case 9: case 10: characteristic = \"*\"; break;\n default: continue;\n }\n\n if (characteristics.has(characteristic)) {\n await rollTable(characteristics, \"1d10\", name);\n } else {\n characteristics.add(characteristic);\n }\n }\n}\n\nconst characteristics = new Set();\nawait rollTable(characteristics, \"2d10\", this.effet.name)\n\nif (characteristics.has(\"*\")) {\n characteristics.delete(\"*\");\n const availableChoices = foundry.utils.duplicate(game.wfrp4e.config.characteristics);\n\n for (const ch of characteristics) delete availableChoices[ch];\n\n const result = warhammer.apps.ValueDialog.create({\n text: \"Choisissez une caractéristique\",\n }, \"\", availableChoices);\n\n if (!result) return;\n\n characteristics.add(result);\n}\n\nthis.effet.setFlag(\"wfrp4e\", \"characteristicsToSwap\", Array.from(characteristics));","Fwk8WA8NfRivLFWJ":"return args.skill?.name === \"Divertissement (Chant)\";","G1RletYc6BzigJrK":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 5\nargs.actor.addCondition(\"ablaze\", ablaze)","G7sFEnJlXZvfXL3V":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[1].convertToApplied();\n\teffectData.system.sourceData.item = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","G9ZPojp8qdjiXKZ5":"if (!args.test.preData.options?.masterslayer) return\nif (!this.item.equipped.value || !args.test.item) return;\nargs.test.preData.canReverse = true","GAO8AozttWOyRkta":"if (!args.flags.lostHand)\n{\n\targs.fields.lostHand = true;\n\targs.fields.modifier += -20;\n}","GEfWIFBSrXt0ldBM":"(await new Roll(\"1d10\").roll()).toMessage(this.script.getChatData())\nawait this.actor.addCondition(\"dead\")","GFaTz8f6PBNWrlad":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : `Confused: Determine behaviour by @Table[bewilder] Table.`}})\nawait test.roll();\nreturn test.failed","GFkVnx4m9OwYsKGH":"args.actor.flags.ambi+= 1","GNgMG95jfabBeIwy":"if (!this.item.system.qualities.value.find(i => i.name == \"fast\"))\n{\n this.item.system.qualities.value.push({name : \"fast\"}) \n}","GNl5Zk7BZ2jhRV1I":"if (args.item.type == \"armour\")\n{\n args.item.system.AP.head = 0;\n}","GRfCxtYzmEx2LYU7":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.message(`Two @UUID[Compendium.wfrp4e-eis.actors.iDy8SDTwJSlCzZMl]{Blue Horror of Tzeentch} claw their way out of ${this.actor.name}'s screaming flesh, killing them in the process.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","GTZUO73pUJKpM1JB":" let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n game.dice3d?.showForRoll(roll);\n this.script.message(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n","GUkpYdPwoC5pc9BT":"return !args.weapon?.system.properties.flaws.crewed","GYhPhHIVrhx4pkgF":"if (args.combat.combatant.actor.uuid === this.effect.sourceItem.parent.uuid) \n{\n this.effect.delete();\n}","GcIQtshex11AMmh2":"if (this.item.system.isEquipped)\n{\n let removeRepeater = false\n if(!this.item.system.offhand.value) // main\n {\n let offhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && i.system.offhand.value)\n if (offhandUsed)\n {\n removeRepeater = true;\n }\n }\n else // offhand\n {\n let mainhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && !i.system.offhand.value)\n if (mainhandUsed)\n {\n removeRepeater = true;\n }\n }\n \n if (removeRepeater)\n {\n this.item.system.qualities.value = this.item.system.qualities.value.filter(i => i.name != \"repeater\")\n }\n}","GePFbu5kp2ymGYEQ":"await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.IAWyzDfC286a9MPz\", this.effect);","Gh7OidY6UdpWBS1g":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","GjUD5L4h8FXGVgGQ":"args.initiative += \"+30\";","GjkxWj9wCAclM9WA":"let effects = foundry.utils.deepClone(this.item.effects.contents.filter(e => e.active));\n\neffects.splice(effects.length - 1);\n\nif (effects.length == 0)\n{\n return this.script.notification(\"Tous les effets ont été utilisés. Réinitialisez pour les sélectionner à nouveau\")\n}\nlet choice = await ItemDialog.create(effects, 1, \"Choisir un effet à gagner\");\n\nif (choice[0])\n{\n choice[0].update({disabled : true})\n let effect = choice[0].convertToApplied();\n effect.name += ` (${this.effect.name})`\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [effect]);\n}","GrF6tQ08jgKmUH4i":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"i\"].includes(args.characteristic)","GsAyB5xnK3ASeoah":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Gsilp71BmIyHHce6":"args.context.masterslayer = true","GtfHQA9T1ip463le":"return ![\"ws\", \"bs\"].includes(args.characteristic)","GuSIY4Zqhc68qVEH":"if (!args.messageSent)\n{ \n args.messageSent = true;\n let runes = this.item.effects.contents.filter(i => i.name == this.effect.name);\n this.script.message(`${args.attacker.speaker.alias} reduce Run speed by ${runes.length * 4} yds.`)\n}","GuUCErVbk5hrFzR3":"args.multiplier.tb += 1","GuxbvztcvzJz2oH1":"args.item.system.qualities.value = [];","GzSFlqL1YrIK1dxh":"let items = await Promise.all([\"Compendium.wfrp4e-wom.items.Item.EjGYZ4CgX2jZW7Ot\",\n\"Compendium.wfrp4e-wom.items.Item.O2v9RQiFf0obskP5\",\n\"Compendium.wfrp4e-wom.items.Item.2cv6hhZ57iV6z5Il\",\n\"Compendium.wfrp4e-wom.items.Item.YgDEUO0G0XcqQJqg\",\n\"Compendium.wfrp4e-wom.items.Item.J6K5TPxI8qIGQKKH\",\n\"Compendium.wfrp4e-wom.items.Item.K9FPtiDLwTkC7FuO\",\n\"Compendium.wfrp4e-wom.items.Item.CkMYRYCLrkMnyVm5\",\n\"Compendium.wfrp4e-wom.items.Item.0Xdm4r7l2EwC4fcg\"].map(fromUuid));\n\nlet choice = await game.wfrp4e.apps.ItemDialog.create(items, 1, \"Sélectionner un Vent\")\n//this.actor.createEmbeddedDocuments(\"Item\", items);\n\nthis.item.update(choice[0]?.toObject(), {diff: false, recursive : false});\n\n//this.actor.items.getName(this.effect.item.name).delete() // For some reason this.effect.item.delete() throws an error\n","GzsuEg7gZy1f0ljy":"let bleeding = this.actor.hasCondition(\"bleeding\")\nif (bleeding)\n{\n this.script.notification(`Suppression de ${bleeding.conditionValue} états Hémorragique`)\n Saignement.delete();\n}\nelse\n{\n this.script.notification(`Aucun état Hémorragique`)\n}","H06Ysj7oPiemW7S6":"if (args.test.options.income && !args.test.options.criminal)\n{\n args.test.options.criminal = true;\n let currentCareer = args.test.actor.system.currentCareer;\n let coin = {1 : \"b\", 2 : \"s\", 3 : \"s\", 4 : \"g\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let term = {1 : \"bp\", 2 : \"ss\", 3 : \"ss\", 4 : \"gc\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let dieAmount = {1 : \"2d10\", 2 : \"1d10\", 3 : \"2d10\", 4 : \"1\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n dieAmount = parseInt(dieAmount[0]) * this.item.system.Advances; // Multilpy that first letter by your standing (Brass 4 = 8d10 pennies)\n if (coin != \"g\") // Don't roll for gold, just use standing value\n {\n dieAmount = dieAmount + \"d10\";\n }\n let moneyEarned = (await new Roll(dieAmount.toString()).roll()).total;\n let moneyString = `${moneyEarned}${coin}`\n let transactionString = `${moneyEarned}${term}`\n\n this.script.message(`Gain additionnel de ${game.wfrp4e.market.amountToString(game.wfrp4e.market.parseMoneyTransactionString(transactionString))}`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","H1z3nWW7Rj3Oisxy":"return args.type != \"channelling\"","H3Wls12aVWAWTp9J":"this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => {\n test.roll();\n})","H3pZ9UeIzIz3luKh":"args.actor.addCondition(\"bleeding\")\n\nthis.actor.setFlag(\"wfrp4e\", \"isAttached\", args.actor.name)\n\nthis.script.message(`Attaches to ${args.actor.name}`)","H7lcCU24gFDp7zK7":"let amount = this.effect.sourceTest.result.baseSL;\nargs.fields.successBonus += amount;","H85k4L3yICm7cfIk":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Voile';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","H8jDtK1Ewn4hL3A1":"args.fields.slBonus += 4;","HG2fKOfruT5QV3A4":"let lore = await ValueDialog.create({text : \"Choisissez un Savoir\", title : \"Savoir\"}, \"\", {\"fire\" : \"Fire\", \"death\" : \"Death\", \"metal\" : \"Metal\", \"shadow\" : \"Discret\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 3, {text: \"Choisissez 3 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 6, {text: \"Choisissez 6 Sorts d'Arcane\"})\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","HJ2X4ZtXei0BXbxf":" let choices = await Promise.all([warhammer.utility.findItemId(\"PzimjNx9Ojq4g6mV\"), warhammer.utility.findItemId(\"rOPmyLWa37e7s9v6\")])\n let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisir une Compétence\")\n\n items = items.map(i => i.toObject())\n items.forEach(i => i.system.advances.value = 20)\n\nitems.forEach(i => i.system.equipped.value = true)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","HOt2hHOiHDZ7oBgW":"if ([\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n{\n\targs.actor.details.move.value /= 2\n}\n","HX6CjNapYdC0VmQ8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.epPBu7x6BRWp2PHG\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","HXJKkmpfxQUOnWOS":"if (!this.item.system.twohanded.value)\n{\n this.item.system.flaws.value = this.item.system.flaws.value.concat([{name : \"tiring\"}, {name : \"slow\"}])\n}","HYrl5aNMm8BAdqH7":"\n let modifier = 0\n if (this.effect.name.includes(\"Moderate\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier\n ","HgzIi6m6dkXbVWHp":"if (args.test.skill?.name == \"Calme\")\n{\n args.test.preData.roll = 1;\n args.test.preData.other.push(this.effect.name)\n}","Hi005w1Ul17Q8Uty":"let test = this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.succeeded)\n{\n\tthis.effect.delete()\n}","HmImVzvw6ecBy99l":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.notification(\"Etat Hémmoragique appliqué : 2 niveaux de saignement\")\n}","HoNTnPphrJISSQr1":"ChatMessage.create({content : \"Parle et fais toi connaître\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})","Hq1G30lhJYvtOSNb":" \n if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.preData.characteristic))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","HrYchgkdZBiu1yPF":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\");","HwbgUIbpX0D8JLOR":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n this.actor.addCondition(\"bleeding\")","I0Jo6cbNAJtXUloc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.J9MK0AIaTbvd5oF6\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","I0oRZ7AWde5KI5jw":"return ![\"t\", \"int\"].includes(args.characteristic)","I1J2m5uud84N50Lk":"if ([\"cast\", \"channelling\", \"pray\"].includes(args.type))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'incanter un Sort ou d'utiliser un Prière\");\n}\nelse return true;","I2I4ZJjN3EUSow0t":"return args.item?.system?.attackType != \"ranged\"\n || this.item != args.item\n || this.actor.isOpposing","I67tdJctEqXSQPE0":"this.effect.update({\"disabled\": false})","I79D8V8OFzMCtL40":"const target = await ValueDialog.create({title: \"Sélectionnez une Cible\", text: \"Sélectionnez une Cible pour la Haine\"}, \"Target\");\nawait this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\", this.effect, {name: `Hatred (${target})`});","I8JS4z90PtWIG2nb":"return this.actor.hasCondition(\"prone\")","I93i49wI9ZrDHT4n":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jt0DmVK9IiF6Sd2h\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","IAGla7HJlYN0wa4H":"if (args.test.characteristicKey == \"wp\")\n{\n if (args.Test.Échoué)\n {\n this.actor.addSystemEffect(\"convulsions\")\n this.script.message(`Test de FM échoué, ${this.actor.prototypeToken.name} reçoit @Symptom[Convulsions] pour [[1d10]] heures`)\n }\n}","IDvpVMkR2HXoNpPp":"return args.skill?.name !== \"Esquive\";","IEDJHIYaZLhmrK4X":"return ![\"weapon\", \"cast\"].includes(args.type) || (!this.item.equipped.value)","IFXsTRAVDUeVvcRc":"let roll = await new Roll(\"1d100\")\nawait roll.evaluate()\nawait roll.toMessage({\"flavor\": `Wyssan's Dice Reversal`})\n\nif (roll.result % 11 === 0 || roll.result === 100) {\n await this.item.setFlag(\"world\", \"inert\", true)\n}","IG4zYqtN9fRSYE7q":"args.actor.addCondition(\"ablaze\");","IKiZv9YSFmKmHo6a":"return args.spell?.system.lore.value == \"fire\"","ILqHxk7deotgI3KD":"if (args.item.type != \"weapon\")\n return\n\nlet reach = args.item.reach.value\nlet reachNum = game.wfrp4e.config.reachNum[reach]\nreachNum = Math.min(reachNum + 2, 7)\n\nlet key = warhammer.utility.findKey(reachNum, game.wfrp4e.config.reachNum)\n\nargs.item.reach.value = key","IM8nRo6Jx2I8RJ0L":"return (args.item?.skillToUse?.name == args.skill?.name)","IN4ZFOPooqJtNuIQ":"return args.characteristic !== \"s\" && args.characteristic !== \"t\" && args.weapon?.system?.attackType !== \"melee\";","IOroJBqTsWvoakJN":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 2;\n","IR86DuMbVdbGOJYt":"this.actor.addCondition(\"blinded\")","IXXrxNSLqXEqtuDU":"if (args.actor.details.move.value > 1) {\n args.actor.details.move.value -= 1 \n}","IfEu1hO8sKEZBpvg":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyPeur(value, name)\n })\n game.canvas.tokens.setTargets([])\n\n}\nelse \n{\n game.wfrp4e.utility.postPeur(value, name)\n}","IhoCoul5okDx0jBa":"if (args.test.weapon.properties.qualities?.blast) {\n args.test.weapon.properties.qualities.blast.value ++;\n if (args.test.options.shortfuse) {\n args.test.result.other.push (`${this.effect.name}: Blast Rating increased`)\n }\n args.test.options.shortfuse = true\n}","IkGegSuQwwVPhrjF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 1\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IkVcIRmmgQjsBUUf":"let roll = await new Roll(\"1d100\")\nawait roll.evaluate()\nawait roll.toMessage({\"flavor\": `Wyssan's Dice Reversal`})\n\nif (roll.result % 11 === 0 || roll.result === 100) {\n await this.item.setFlag(\"world\", \"inert\", true)\n this.script.message(`${this.item.name} loses its magical properties`, {blind: true, whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","Ip8sctF9SIE1Z2vF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.UnJ25lL8aUzem5JO\")\nlet data = item.toObject();\ndata.system.specification.value = 3\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IpoOOjYJs6RmVrpb":"if (args.totalWoundLoss > 0)\n{\n args.attacker.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[1].uuid})\n}","IrkWq7IiFS65bTvC":"if (this.actor.flags.holed.half !== true) return;\nif (this.actor.flags.holed.reminded === true) return;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nthis.script.message(`${speaker.alias} sits heavily in the water. Unless the cargo is waterproof, it loses [[d10]]% of its value.
`);\n\nthis.actor.flags.holed.reminded = true;","IslMfFgpgQq2brpu":"if (this.actor.hasCondition(\"broken\"))\n{\n this.actor.removeCondition(\"broken\")\n this.script.scriptNotification(`Impossible de supprimer l'état Brisé`);\n}","IukS0clr1yAleacc":"this.actor.system.characteristics.ag.modifier -= parseInt(this.item.system.location.value) || 1\n\nthis.actor.system.characteristics.ws.modifier -= parseInt(this.item.system.location.value) || 1","IupskvzvoGyD2H5o":"if (this.actor.type != \"character\")\n{\n return;\n}\n\nlet god = await ValueDialog.create({text : \"Choisissez un Dieu\", title : \"Béni\"})\n\nif (god)\n{\n let prayers = await warhammer.utility.findAllItems(\"prayer\", \"Chargement des Prières\", true, [\"system.type.value\", \"system.god.value\"])\n let blessings = prayers.filter(p => p.system.god.value.split(\",\").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == \"blessing\")\n let configBlessings = await Promise.tout((game.wfrp4e.config.godBlessings[god.toLowerCase()] || []).map(fromUuid));\n if (god == \"Foi Antique\")\n {\n blessings = await ItemDialog.create(prayers.filter(i => i.system.type.value == \"blessing\"), 6, {text : \"Sélectionnez 6 Bénédictions\", title : \"Béni\"})\n }\n if (configBlessings.length)\n {\n // Combine blessings defined by config with actual blessing items found that specify this god, avoiding duplicates\n blessings = blessings.concat(\n configBlessings.map(i => {return {uuid : i.uuid, name : i.name}})\n .filter(bls => !(blessings.find(i => i.uuid == bls.uuid)))\n );\n }\n if (blessings.length)\n {\n this.script.scriptNotification(\"Ajout de \" + blessings.map(i => i.name).join(\", \"))\n await this.actor.addEffectItems(blessings.map(i => i.uuid), this.effet)\n }\n else\n {\n this.script.scriptNotification(`Impossible de trouver des Bénédictions associées à ${god}.`)\n }\n if (this.item.name.includes(\"Au choix\"))\n this.item.updateSource({name: this.item.name.replace(\"Au choix\", god)});\n else\n this.item.updateSource({name: this.item.name + ` (${god})`});\n await this.actor.update({\"system.details.god.value\": god})\n}","IurWrdbjsmMtTWuq":"return !this.actor.hasCondition(\"prone\")","IuxMr6SFdJhqFtVD":"this.actor.system.status.corruption.value += 3","IzZcsSngI8TZH4d8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IzoOmDywGLqLNljN":"let skill = `Language (Magick)`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);\nlet witchAdded = this.actor.getFlag(\"wfrp4e\", \"witchAdded\") || {};\nif (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\twitchAdded[skill] = true;\n\tcurrentCareer.system.addedSkills.push(skill);\n\tfoundry.utils.setProperty(this.actor, \"flags.wfrp4e.witchAdded\", witchAdded)\n}","J1FPDdrXGctKDTZz":"if (args.equipped)\n{\n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n wardData = ward.toObject()\n wardData.system.specification.value = \"8\"\n \n let mr = await fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\")\n mrData = mr.toObject()\n mrData.system.specification.value = 2\n \n this.actor.createEmbeddedDocuments(\"Item\", [wardData, mrData], {fromEffect : this.effect.id})\n}\nelse\n{\n this.effect.deleteCreatedItems()\n}","J8aPichsl25t1QZ9":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.SL)","J8k4ahQdZhXDfU1l":"return args.skill?.name == \"Runesmithing\"","JFgXyb6bKjZJLmF8":"return args.characteristic == \"ag\"","JXBUE0XuJOJNG7zE":"if (args.totalWoundLoss <= 7) return;\n\nlet options = {\n appendTitle : \" – \" + this.effect.name,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'wp',\n}\n\nlet Test = await args.actor.setupSkill('Calme', options);\nawait test.roll();\n\nif (!test.succeeded) {\n const targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n await this.effect.delete();\n args.extraMessages.push(`${args.actor.name} perd ${args.totalWoundLoss} Points de Blessures lors de l'attaque, ce qui l'a forcé à lâcher ${target.name}.`);\n}","JZIn1dsKHFE3smJU":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","JaiC5P6nIgctOacH":"if (args.actor.system.details.species?.value?.toLowerCase() == \"dwarf\")\n{\n args.weaponProperties.flaws.undamaging = true;\n}","JavuFNZ9Pj5elVLc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","JfOodll9a2Lw0fWg":"let blinded = args.actor.hasCondition(\"blinded\")\nif (blinded)\n{\n blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != \"dialog\")\n blinded.system._scripts = null;\n}","JhbZWZhOJ23yOBmG":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'hard';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","JjDzMnUxaWQePIYh":"return args.characteristic != \"int\"","JjiPprLSlSmmB5Ga":"args.item.system.damage.value += \" + 1\"","Jjq3oPYbI26zjxME":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Lâche ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `Lâche ${dropped.map(i => i.name).join(\", \")}!`}));\n\nthis.effet.updateSource({\"duration.rounds\" : roll.total})","JmZQRvdWjm9ykYfn":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n this.script.message(`Impossible d'être surpris`);\n}","Jnp5c09sPzDD61EK":"this.script.notification(`${args.actor.prototypeToken.name} must pass an Average (+20) Willpower Test to attack this target!`)\n\nreturn true; // No need to show this in the dialog","JwYZJGkZMSM2M3Si":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","JwgFQmPQtXWAP94i":"this.actor.addCondition(\"fatigued\");","K06v93N4FXb70mB7":"args.item.system.encumbrance.value = Math.max(0, args.item.system.encumbrance.value - 1);","K54XxyNJa5PIWDEH":"args.modifiers.other.push({label : this.effect.name, details : \"Blessures Doublées + 4\", value : args.totalWoundLoss + 4 });\nargs.totalWoundLoss = args.totalWoundLoss * 2 +4;","KD4nCSdSXJVJmk0R":"this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg : true}))\nawait this.actor.addCondition(\"ablaze\")","KF69WqF4PSEtpdb2":"args.fields.slBonus += 2;\n ","KG4TxnXiLLpfWOQO":"args.fields.difficulty = \"average\"","KGK9vL1Yl0qmCeCN":"let specification = this.item.system.specification.value;\nlet choice = [];\n\nif (!specification || specification == \"Compétences Entraînées\")\n{\n choice = await ItemDialog.create(ItemDialog.objectToArray({\n broken: \"Broken\",\n drive: \"Conduite d'attelage\",\n entertain: \"Divertissement\",\n fetch: \"Fetch\",\n guard: \"Garde\",\n home: \"Home\",\n magic: \"Magic\",\n mount: \"Mount\",\n war: \"War\"\n }, this.effect.img), \"unlimited\", \"Choisir un Entraînement\");\n}\nelse\n{\n choice = specification.split(\", \").map(i => {\n return {\n id : i.toLowerCase(),\n name : i\n }\n });\n}\n\nif (choice.length)\n{\n let changes = foundry.utils.deepClone(this.effet.changes);\n\n for(let training of choice)\n {\n switch(training.id)\n {\n case \"broken\" :\n let roll = await new Roll(\"2d10\").roll({allowInteractive : false});\n roll.toMessage(this.script.getChatData());\n changes.push({value : roll.total, mode : 2, key : \"system.characteristics.fel.modifier\"})\n\n if (this.actor.type == \"creature\")\n {\n let bestial = this.actor.itemTypes.trait.find(i => i.name == \"Bestial\");\n if (bestial)\n {\n bestial.update({\"system.disabled\" : true})\n }\n }\n break;\n\n case \"drive\" :\n\n break;\n\n case \"entertain\" :\n\n break;\n\n case \"fetch\" :\n\n break;\n\n case \"guard\" :\n let territorial = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JIAe7i7dqTQBu4do\");\n await this.actor.createEmbeddedDocuments(\"Item\", [territorial], {fromEffect: this.effet.id})\n foundry.utils.setProperty(args, \"options.keepId\", true);\n break;\n\n case \"home\" :\n\n break;\n\n case \"magic\" :\n\n break;\n\n case \"mount\" :\n\n break;\n\n case \"war\" :\n changes.push({value : 10, mode : 2, key : \"system.characteristics.ws.modifier\"})\n break;\n }\n }\n this.effet.updateSource({name : `${this.effet.name} (${choice.map(i => i.name).join(\", \")})`, changes, \"flags.wfrp4e.trained\" : choice.map(i => i.id)})\n this.item.updateSource({\"system.specification.value\" : `${choice.map(i => i.name).join(\", \")}`})\n}","KICZPwLvbUSxbDrE":"let table = game.wfrp4e.tables.findTable(\"mutatemental\");\nif (!table)\n{\n\tui.notifications.error(\"Impossible de trouver la table des Mutations Mentales\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.notification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse\n{\n ui.notifications.error(\"Impossible de trouver l'objet : \" + uuid)\n}","KJLAan0glJlyOyqF":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n }}));","KQmb5B27eJ1lkbVL":"return this.item.system.quantity.value > 0 && args.type != \"channelling\"","KQzbrpb0T5a7it4k":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += ` (Disease)`;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","KSGIwJxR0qn10RLX":"this.actor.itemTags.template.find(t => t.name === \"Hungry Troll\").delete();","KT670CjGBEprx2fO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.RWJrupj9seau0w31\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","KVpDUEjHhd3nLa0f":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\nif (Test.Échoué)\n{\n this.script.message(await game.wfrp4e.tables.formatChatRoll(\"enrage-beast\"))\n}","KVuPduDztyMZQNt9":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus","KXzDe7cN2vynHjJO":"this.actor.hasCondition(\"blinded\")?.delete();\nthis.actor.hasCondition(\"deafened\")?.delete()\nthis.actor.hasCondition(\"unconscious\")?.delete()","KkE8DtsTDYDyk1gN":"args.data.reversal = {allowed : true, if: \"better\"};","KmngDrPD72xn22kZ":"if (this.actor.Species.toLowerCase() != \"skaven\") {\n this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - Utilise ${this.effet.name}`, fields: { difficulty: \"difficult\" } }).then(async Test => {\n await Test.roll()\n if (Test.Échoué)\n {\n let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n this.actor.update({ \"system.characteristics.t.initial\": this.actor.characteristics.t.initial - toughnessLost })\n this.script.message(`${this.actor.prototypeToken.name} Perte de ${toughnessLost} Endurance`)\n }\n })\n }","KnwYZbeRSBA94hfl":"if (!args.flags.lostFingers)\n{\n\targs.flags.lostFingers = true;\n\targs.fields.modifier -= 5 * this.actor.flags.useless[this.item.system.location.key]\n}","KuUkUmOOLf05I4Bp":"this.actor.hasCondition(\"broken\")?.delete();\n","KuuWAhoSzk0rCxxw":"args.fields.modifier += -20;","KxIRA51YA0rktcSP":"return args.characteristic === \"fel\"","KyswmGj1uG3QS3ng":"args.applyAP = false;","L1RMLvKtRPFtnczI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","L2cdQppcPwxz24hN":"return !args.weapon","L41ao2Mw1miE0yri":"let roll = await new Roll(\"15\").roll();\nroll.toMessage(this.script.getChatData());","L89UcafRHqUfxoux":"let injury = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\ninjury.updateSource({\"system.location.key\" : this.item.system.location.key})\nthis.actor.createEmbeddedDocuments(\"Item\", [injury], {fromEffect: this.effect.id})","L9pUSX8Z4y2zIAn7":"this.actor.system.characteristics.int.value = 50","LAyLbcC0lOPwZP3U":"this.actor.addCondition(\"ablaze\", parseInt(this.effect.sourceTest.result.SL))","LHUUXfZVLBhWqRvb":"this.actor.status.addArmour(5, {magical: true, source : this.effect})","LLqAT9wEUGMLfDhU":"return !args.item?.system.isProjectiles","LNxKkPI37im0bSjy":"const ablaze = Number(args.opposedTest.result.differenceSL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)\nargs.extraMessages.push(\n \"\" + this.effect.name + \": \"\n + ablaze + \" @Condition[Ablaze] Conditions\")","LOL2TGf8p8KxP14D":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type != \"cast\" || game.wfrp4e.config.magicWind[args.item.system.lore.value] != wind;","LQEWSN5KnHHATPsf":"if (args.totalWoundLoss > 0)\n{\n this.script.message(`${args.actor.name} must pass an Easy (+40) Résistance Test or gain a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","LXEUhHuXe8keEPI9":"let test = await this.actor.setupCharacteristic(\"wp\", {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effet.name}`})\nawait Test.roll();\nif (Test.Échoué)\n{\n\tlet stuns = Math.max(1, Math.abs(Test.result.SL))\n\tthis.actor.addCondition(\"stunned\", stuns)\n}","LedRsrVo2f7lm3Ix":"return args.skill?.name == game.i18n.localize(\"NAME.Intimidate\");","LgYyLg0Y2AQ1SKcS":"let amount = this.effect.sourceTest.result.overcast.usage.other.current ?? 0;\n\nargs.fields.successBonus += 2 + amount;","Lh3Ccqx3utIu6w0d":"if (!args.ablazeApplied)\n{\n args.ablazeApplied = true;\n await args.actor.addCondition(\"ablaze\");\n}","LjXPlgdXBdllnA3i":"return ![\"s\", \"t\"].includes(args.characteristic)","LkPtgN9A36OI6Frh":"return args.skill?.name == game.i18n.localize(\"NAME.Leadership\");","LlRhPGorLl5qJCU8":"if (this.actor.hasCondition(\"prone\")) \n{\n this.actor.addCondition(\"unconscious\");\n}\nelse \n{\n this.actor.addCondition(\"prone\");\n}","Lm9IBkc918Duw3US":"let career = this.actor.itemTypes.career.find(c => c.getFlag(\"wfrp4e\", \"doubleLife\"))\n\nif(career)\n{\n career.system.current.value = true;\n}","Lp261O9fgEXmgPf3":"// If this actor wins a defending test, swap the test\nif (!args.opposedTest.result.swapped && args.opposedTest.result.winner == \"defender\" && args.opposedTest.attackerTest.result.damage)\n{\n await args.opposedTest.swap(this.effect.name);\n}","LxdLkPxH3SFvYrCJ":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` - ${this.actor.system.characteristics.t.bonus}`\n}","LyAK0dVDS5L09yq2":"let caster = this.effect.sourceActor\n\nif (caster)\n{\n let bonus = caster.system.characteristics.wp.bonus\n this.actor.modifyWounds(bonus)\n\n this.script.message(`${this.actor.prototypeToken.name} regains ${bonus} Wounds`)\n}","M0eOB2Jg9KzcN1gz":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\", // Holy Visions\n \"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X\", // Sixth Sense\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","M5bh0heeafA2fQQ8":"if (args.test.spell?.getFlag(\"wfrp4e\", \"boonOfTzeentch\"))\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.message(`${this.effect.name} quits your mind in disgust and erases itself from your grimoire!`)\n this.effect.sourceItem.delete();\n }\n}","M6sb1yAdEAMlIvac":"return args.item?.system?.attackType == \"ranged\" && this.item.equipped.value","MB058H6OslhfBmxR":"console.log(args)\nreturn args.item?.system?.attackType == \"melee\"","MCK6WyjwYT28lsTN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.u0CFf3xwiyidD9T5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","MDLttXplnNthncGr":"return args.type == \"cast\" && [\"death\", \"necromancy\", \"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value)","MFKhU9vp8bQpHP3I":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyTerror(value, name)\n })\n game.canvas.tokens.setTargets([])\n}\nelse \n{\n game.wfrp4e.utility.postTerror(value, name)\n}","MI2GgNi3fZtUCtQD":"return [\"int\", \"wp\"].includes(args.characteristic)","MIhYSuJ6MI9B65UT":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.2 * specification);","MKxYbHOrv0UuA7JB":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields: {difficulty : \"average\"}, appendTitle : \" - Blessé\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Contraction de \" + disease.name)\n })\n }","MOZn375tGD2060cC":"const diff = foundry.utils.diffObject(this.item.toObject(), args.data);\nif (args.data?.system?.APdamage?.head > this.item.system.APdamage.head) {\n const result = await game.wfrp4e.tables.rollTable('armet-damage');\n this.script.message(result.result);\n if (result.total > 5) \n delete args.data.system.APdamage.head;\n}","MPK7U4HLmIAsjdqs":"if (args.applyAP)\n{\n args.modifiers.ap.ignored += 2\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore 2 PA\");\n}","McLR9YcgVUG3MooC":"args.applyTB = false;","Me1wS5XdqUEy7OGt":"let loc = (await game.wfrp4e.tables.rollTable(\"hitloc\")).result;\nlet critTable = `crit${this.generalizeTable(loc)}`;\nlet crit = (await game.wfrp4e.tables.rollTable(critTable)).result;\n\nthis.script.message(`{this.actor.name} suffers a ${crit} (location : ${loc}). Do not apply bleeding or any additonnal wounds.`);","MfxWXZwaZUjGSBqw":"if (this.actor.hasCondition(\"ablaze\"))\n{\n this.script.notification(\"Immunisé à l'état En Flames\")\n await this.actor.hasCondition(\"ablaze\")?.delete()\n}","MfxzwJz2o9ho2hOM":"return args.skill?.name == \"Lore (Apothecary)\"","MgMMoC4Umpg7fmNI":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.Réparation terminée ${this.item.name}.
`;\nconst Test = 'Voile';\nconst difficulty = 'average';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","OvIELZLvnlN2H2uw":"args.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}});","OxsBnnVI3Smpknpb":"if (this.actor.status.advantage.value && !this.actor.sameSideAs(this.effect.sourceActor))\n{\n this.actor.modifyAdvantage(-1);\n this.script.notification(`${this.actor.name} loses 1 Advantage`);\n}","Oz7pWF9mEc1pQypj":"let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\nroll.toMessage({flavor : this.effect.name, speaker : {alias : this.actor.prototypeToken.name}})\nthis.actor.addCondition(\"stunned\", roll.total)","PBW6IZtwawNHxB6y":"return args.context.dodge && this.actor.isMounted","PGHvFHBIygB5pnWT":"args.actor.addCondition(\"ablaze\", 1)\nargs.extraMessages.push(\n \"\" + this.effect.name + \": Ajout d'1 état @Condition[Ablaze]\")","PI1QNaKFeqood6d7":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n attackerReach = attackerReach < 7 ? attackerReach + 1 : attackerReach\n\n attackerReach = warhammer.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = warhammer.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","PeZYj8b0vedyJj00":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"(Savoir)\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisir Lore\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"Savoir\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","Pg9C6nJX5QHIdqa9":"return !args.item?.system.attackType\n","Ph3TdQw1lGiFr049":" if (!args.test.context.phantasmal && \n (this.actor.isOpposing || args.test.context.defending) && \n args.test.result.roll % 11 == 0 && \n args.test.succeeded && \n [\"Langue (Magick)\", \"Esquive\"].includes(args.test.item?.name))\n {\n args.test.context.phantasmal = true; // Flag so items aren't readded if test is edited\n let text = `${this.effect.name}: Adding Unstable and Ward`\n args.test.result.other.push(text) \n this.script.notification(text);\n \n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n let wardData = ward.toObject();\n wardData.system.specification.value = 9;\n \n let unstable = await fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\")\n let unstableData = unstable.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [wardData, unstableData], {fromEffect: this.effect.id})\n }\n","PjOi61gB2nSYooLs":"return this.sourceActor.uuid === this.actor.uuid || !args.item?.system?.isProjectiles;","PjRxGuUDKGmSmVDc":"fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\").then(item => {\n item = item.toObject()\n item.system.specification.value = this.actor.characteristics.ag.value\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","PmELrzD3RmF9qKkO":"if (this.item.system.specification.value == \"Taille\")\n{\n let size = this.item.specifier;\n if (!size)\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorTailles, this.item.img), 1, \"Choisir Taille\");\n if (choice[0])\n {\n size = choice[0]?.name;\n }\n }\n this.item.updateSource({\"system.specification.value\" : size, name : this.item.baseName})\n this.effect.updateSource({name : this.effect.name + ` (${size})`})\n}","Pn5fekTbkwlr61XU":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Ingénieur)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","PsO7aTdELJt35eHP":"let morale = await new Roll(\"-1d10\").roll({allowInteractive : false});\nlet mood = await new Roll(\"-2d10\").roll({allowInteractive : false});\n\nmorale.toMessage(this.script.getChatData({flavor : \"Morale\"}));\nmood.toMessage(this.script.getChatData({flavor : \"Manann's Mood\"}));\n\nawait this.actor.system.status.morale.addEntry(\"Albatross Died\", morale.total)\nawait this.actor.system.status.mood.addEntry(\"Albatross Died\", mood.total);\n\nthis.effect.delete();","Puv2wLrSVe6b1jLf":"if (args.sizeDiff < 0 ) {\n args.damage += 3\n args.breakdown.other.push({label : this.effect.name, value : 3});\n}","PwqTmw7rsG8hzqCS":"if (args.test.result.critical && args.test.result.roll % 10 == 0) \n{\n game.wfrp4e.tables.findTable(\"knuckleduster-diseases\").roll().then(roll => {\n let results = roll.results[0]\n\n this.script.message(`${this.actor.name} contracts @UUID[Compendium.${results.documentCollection}.${results.documentId}]{${results.text}}`, {blind : true, whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n })\n\n }\n\n","Q1trEhtqjIiDvFPF":"args.prefillModifiers.modifier -= 10 * this.effect.system.condition.value","Q68WiUWY7GxiXBbT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\ndata.system.specification.value = \"Lorsque Seul\";\ndata.effects[0].disabled = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Q7eULXQ9AfDRmUGO":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","QBBrzcSAe8QqE4WP":"const SL = this.effect.sourceTest.result.SL;\nconst damage = 8 + SL;\n\nawait this.actor.applyBasicDamage(damage, {loc: \"roll\"});\n\nconst test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {\n skipTargets: true,\n appendTitle: ` - ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Reçoit 1 état @Condition[Ablaze].`\n }\n})\n\nawait test.roll();\nif (test.failed) {\n await this.actor.addCondition(\"ablaze\");\n}","QF8LanKNoAlTkQG0":"this.actor.system.status.encumbrance.max += 2","QHQ7XmFOjT9wXgw1":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;\n\nargs.actor.system.details.man -= 2;","QKTA2TqZ77pvHWSJ":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"alpha\": 0.5,\n \"animation\": {\n \"type\": \"\",\n },\n \"color\": \"#000000\",\n }}));","QKjR6P1WEHXf4K77":"args.fields.slBonus -= 2\n","QKt9ZYpVpznncfJ1":"for(let key in this.item.system.AP)\n{\n if (this.item.system.AP[key])\n {\n this.item.system.AP[key]++;\n }\n}","QLBxcP85duX1Z7LX":"if (!args.item.actor?.has(\"Béni (Taal)\", \"talent\")) return;\n\nargs.item.system.AP.head = 3;","QLUaOkwuSPvBp7jU":"this.script.scriptNotification(\"Impossible d'attaquer des cibles qui ne sont pas Empêtrée\")\nargs.abort = true;","QNxmImpLTou6WdMQ":"let test = args.test\nif (test.result.minormis || test.result.majormis || test.result.catastrophicmis)\n test.result.other.push(\"Possibilité de faire un test de FM Difficile (-10) pour prévenir la Maladresse\")","QQPiREc50HT5W2Tr":"if (args.item.type == \"weapon\" && args.item.weaponGroup.value == \"brawling\")\n args.item.damage.value += \" + 1\"","QRSACifDrvojIXHB":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.notification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisir un état\")\n\nif (choice[0])\n{\n\tthis.actor.removeCondition(choice[0].conditionId)\n}\n","QaEUhlvxFPzowH0v":"args.actor.characteristics.ag.modifier -= 10;\n\n if (args.actor.details.move.value > 3)\n {\n args.actor.details.move.value -= 1;\n if (args.actor.details.move.value < 3)\n args.actor.details.move.value = 3\n }","QaGNsqKm2Nf0zGVm":"return [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","QbIYnshWeP1U8SUy":"args.applyAP = false;\nargs.applyTB = false;","Qgn92fZyc3Psn8QJ":"if (args.test.options.useOnesAttractive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones == 0) {\n ones = 10;\n }\n\n if (ones > SL) {\n args.test.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Unité du dé utilisée comme DR`)\n }\n}","Qk7t2l5ep9RDVpgE":"args.context.diceman= true;","QoEOxRruQXYrZrv3":"let filters = [\n {\n property : \"type\",\n value : \"skill\"\n },\n {\n property : \"name\",\n value : /Melee/gm,\n regex: true\n }\n]\n\nlet items = await ItemDialog.createFromFilters(filters, 2, {text: \"Choisissez 2 Compétences pour ajouter +20\"})\nitems = items.map(i => i.toObject())\nitems.forEach(i => i.system.advances.value = 20)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","QqkE7rlqhkeRohFD":"return !([\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\"))","QqybHxNCzPEzG1Qh":"return args.context.dualWieldOffhand","QwHoqu2oO8QO8Mad":"let content = `${this.effect.name}: All targets engaged with ${this.actor.prototypeToken.name} take [[/r 1d10]] Damage, modified by TB and AP.`\n\nthis.script.message(content)","R32U01LBjBrK1pns":" const templateMap = {\n 'P2e7Yx98bK3u110a' : \"\",\n 'iuMp3KLaMT2WCmie' : \"4s01nHFKVKTEZd3B\",\n 'RBuYcT5tppwcmnC5' : \"h3yuJDWnixliXeBG\",\n 'vcGpNwNbhvfzVveQ' : \"7QrsbofccMOE1YsF\",\n 'jmhKZy0w9TzkEK9c' : \"scVTPVyDDbli4WZL\",\n '9Byj6k7SmdTYis2V' : \"4Cd7Dknee2WjReOo\",\n 'laJwc2l9tzJPgaaJ' : \"2hJ2a5YjbwZWWYrd\",\n }\n let template = (await game.wfrp4e.tables.rollTable(\"hireling-templates\", {hideDSN: true})).object;\n let physicalQuirk = (await game.wfrp4e.tables.rollTable(\"physical-quirks\", {hideDSN: true})).text;\n let workEthic = (await game.wfrp4e.tables.rollTable(\"work-ethic\", {hideDSN: true})).text;\n let personalityQuirk = (await game.wfrp4e.tables.rollTable(\"personality-quirks\", {hideDSN: true})).text;\n\n\n let templateItem = await warhammer.utility.findItemId(templateMap[template._id]);\n\n let bio =\n `\nTemplate: ${template.text}
\nParticularité physique: ${physicalQuirk}
\nÉthique de travail: ${workEthic}
\nParticularité de personnalité: ${personalityQuirk}
\n `\n\n this.script.message(bio, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n await this.actor.update({\"system.details.gmnotes.value\" : bio})\n\n if (templateItem)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [templateItem.toObject()])\n }","R3OfRdi6xv0e9mzB":"return args.item.name.includes(\"Arme\")","R5dOZWFxE2n6tooX":"return this.item.system.usesLocation(args.weapon)","R6SnyF3y4Vsq6oga":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && args.spell.system.lore.value == lore)\n args.prefillModifiers.slBonus += 1\n// If channelling or casting different lore\nelse if (args.spell.system.lore.value != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","R8FBHZaaARA3z9pB":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'hard';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R8ecKGRzOr4ThvVa":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R95pDZMHnD9iHAl8":"return args.skill?.name.includes(this.item.system.tests.value);","RI8crJxeD8JLDwMh":"return args.weapon?.system?.weaponGroup?.value != \"fencing\"","RJpglw5eVRM1f9t0":"args.wounds *= 5","RKIFGN583PQnqHGk":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.message(\"Gain de 2 états Hémorragique\")\n}","RNHrSTfMLXm5sXkC":"return [\"ws\", \"bs\", \"s\", \"ag\"].includes(args.characteristic)","ROXCqAFSTLouJniL":"if (args.test.spell.name == \"Warp Lightning\")\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.message(`${this.item.name} Overloads!`)\n }\n}","RPqgRUkiLY5thVbC":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Strength';\nconst difficulty = 'average';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","RRK91ySi5SzYCRvy":"return args.weapon?.system.isProjectiles","RSsGiDFibuqg3sHr":"let diseaseIndex = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"disease\")\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(diseaseIndex , 1, \"Choisir une maladie\")\n\nif (choice[0])\n{\n\tawait this.item.updateSource({\"system.specification.value\" : choice[0].name})\n}","RUpVgB0czqg95K1Q":"if (this.item.system.protects[args.opposedTest.result.hitloc.value])\n{\n args.weaponProperties.qualities.penetrating = false;\n}","RZlMkxJz5apn0mUj":"return args.item?.system.attackType != \"ranged\"","ReJpL0IVesKUbXgj":"args.fields.slBonus -= 8;","RgNdS87nO7RVawuw":"this.actor.removeCondition(\"fatigued\", 1);","RlVvlmhOfscaJqCd":"const deletes = this.actor.itemTags.armour.map(a => {\n return {_id: a._id}\n});\nconst armourTrait = this.actor.itemTags.trait.find(t => t.name === game.i18n.localize(\"NAME.TraitArmour\"));\n\nif (armourTrait)\n deletes.push({_id: armourTrait._id});\n\nthis.actor.deleteEmbeddedDocuments(\"Item\", deletes);","RlhOAKfN0ghrrooR":"let holed = this.actor.appliedEffects.filter(e => e.name.includes(\"Holed\"));\n\nfor (let effect of holed) {\n await effect.update({name: effect.name.replace(/\\d+/, rating => parseInt(rating) * 2)});\n}\n\nthis.script.notification(`Holed Ratings of ${this.actor.name} have been doubled.`);","Rnpw6UQdJifLeuna":"this.effect.updateSource({\"system.transferData.type\" : \"crew\"})","RqWnhnwFxaHubgiA":"await args.actor.addCondition(\"blinded\");\nawait args.actor.addCondition(\"deafened\");\nawait args.actor.addCondition(\"stunned\");","RsWXCcYHONf3ANlD":"this.actor.addCondition(\"stunned\", 1);\n","RuW1PWUFxIbbSlIm":"return ![\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","RvipIYj9H7n4UDMe":"let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : -5,\n \"t\" : -5,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : -10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = []\nlet skillAdvancements = []\nlet talents = []\nlet trappings = []\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let Compétence = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == Compétence && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(Compétence)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","RwMw848y13Jq2L4f":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait Test.roll();\nif (Test.Échoué)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTags.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `${item.name} PA divisé par deux
`\n}\nif (msg)\n{\n\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n}","RyQtuiRykUCQ6Xag":"if (!this.item.actor.name.includes(\"Brunner\")) return;\n\nargs.actor.addCondition(\"ablaze\");","S1QihXuvdEVzeRtB":"let dice = await new Roll(\"1d10\").roll()\nlet roll = dice.total\nlet talent \nlet message\nlet modifier = 0\n\nif (roll <= 3)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\n}\n\nelse if (roll <= 6)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2\")\n modifier = -3\n}\n\nelse if (roll <= 9)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf\")\n modifier = -3\n}\n\nelse if (roll = 10)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\n modifier = -5\n}\n\nmessage = `${roll} Rolled, gain ${item.name}, ${modifier} Strength`\ndice.toMessage(this.script.getChatData())\n\nlet changes = foundry.utils.duplicate(this.effect.changes)\nchanges[0].value = modifier\n\nthis.effect.updateSource({changes})\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})\n\nthis.script.notification(message)","S1SQe0Do7ZcuNV5j":"if (![\"roll\", \"none\"].includes(args.fields.hitLocation))\n{\n args.fields.modifier += 20;\n}","S3DCTw4yJ85eSaKp":"this.actor.setupCharacteristic(\"s\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(test => test.roll())","S3Dev4hleOYqDNe9":"if (args.test.options.healWounds) {\n if (args.test.succeeded)\n {\n let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n }\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guéri ${wounds} Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient contracte une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","S4793DLFhjMxpM8x":"return ![\"ws\", \"bs\"].includes(args.characteristic) && !args.item?.system.attackType && !args.context.dodge","S6tUyFJvGMV19mvP":"this.actor.status.addArmour(2, {source: this.effect})","S95QqpX1cZyIVCPy":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}\n\n","SGr50Hq1AHIEzIFN":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n int : game.wfrp4e.config.characteristics.int,\n fel : game.wfrp4e.config.characteristics.fel\n}, this.effect.img), 1, \"Choisir une caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","SK8paBvnvc5YLFI1":"if (args.test.options.doombolt && !args.test.options.doomboltRolled)\n{\n\targs.test.options.doomboltRolled = true;\n\n\tlet test = await this.actor.setupSkill(`${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`, {fields : {difficulty : \"hard\"}, context : {failure : \"@Table[majormis]{Major Miscast}\"}});\n\tawait test.roll();\n\n\tif (test.succeeded)\n\t{\n\t\targs.test.preData.additionalDamage = 4;\n\t}\n}","SKn61f2ykhzuwMdw":"if ((args.test.result.roll % 11 == 0 || args.test.result.roll == 100) && args.test.failed)\n{\n delete args.test.result.misfire;\n args.test.result.tables.misfire = {\n label : \"Raté\",\n class : \"fumble-roll\",\n modifier : 0,\n key : \"artillery-misfires\"\n }\n}","SLy1Fs3oXcHgFgjK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet value = foundry.utils.getProperty(this.effect.sourceTest, \"result.overcast.usage.other.current\") || 1\ndata.system.specification.value = value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SO4Aa9argKbuO9rQ":"args.prefillModifiers.modifier -= 20","SPOkFWZWziZk5b7A":"return args.item?.system?.attackType != \"melee\"","SRmfstEs278bP9Pz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SSqGxyN9hw0HDmED":"this.actor.addCondition(\"prone\");","SThruXFhxUdNKCG4":"const test = await this.actor.setupCharacteristic(\"int\", {fields: {difficulty: \"easy\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait Test.roll();\n\nif (Test.Échoué) {\n this.actor.addCondition('stunned');\n}\n\nthis.script.scriptNotification(`${this.actor.name} échou au test d'INT et reçoit un état Sonné!`);","SUfCkHdJg7rttdM1":"let amount = this.effect.sourceActor.system.characteristics.fel.bonus;\nargs.actor.addCondition(\"blinded\", amount);","SWIJjM2RCmzfr64u":"if (args.test.result.hitloc.result == \"head\" && args.test.result.critical)\n{\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 40 : 40\n\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}\n","SefcrhXsdYGFcCW6":"args.actor.system.details.move.value -= 3;\nargs.actor.system.details.man -= 2;\nargs.actor.system.status.carries.max *= 2;","SjDNjLBGsd9fYObo":"args.applyAP = false;","SlrslcNdnYONcSH3":"let weapon = this.actor.itemTags[\"weapon\"].find(i => i.system.isEquipped);\nif (!weapon)\n{\n this.script.notification(\"Aucune arme équipée!\", \"error\");\n return;\n}\n\nif (await this.actor.spend(\"system.status.fortune.value\", 1))\n{\n let test = await this.actor.setupWeapon(weapon, {appendTitle : ` - ${this.effect.name}`, whirlwind: true});\n test.roll();\n}\nelse\n{\n this.script.notification(\"Pas assez de Chance!\", \"error\");\n}","SlzPn7ONIKab9URj":"if (game.combat.combatant?.actor?.uuid == this.actor.uuid)\n{\n \nthis.script.message(await this.actor.applyBasicDamage(2, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n}","SreM9Jyj2XZjoezH":"return args.item?.system?.attackType == \"ranged\"","Ssn21dxoMQiqD1y4":"return args.type == \"cast\" && args.item.lore.value == \"fire\"","StAderQaQQsxb6Rv":"let target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n this.script.notification(target.result);\n let hatred = this.actor.items.find(i => i.getFlag(\"wfrp4e\", \"fromEffect\") == this.effect.id)\n if (hatred)\n {\n hatred.update({\"system.specification.value\" : target.result})\n }\n}","SvFKt9hMcFQjeILA":"args.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","SwliIjjjFtZMnJH3":"return !args.weapon?.system.properties.qualities.hack || args.weapon?.system?.isProjectiles","T0KBl8iEkcPq08RI":"if (args.applyAP && args.modifiers.ap.magical)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.magical\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore les PA magiques (\" + args.modifiers.ap.magical + \")\");\n}","T4JEEDYCEIUbVHv4":"let fatigued = this.actor.hasCondition(\"fatigued\")\n if (!fatigued)\n {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Extenué ajouté à \" + this.actor.name + \" qui est impossible à retirer tant que le symptôme de Malaise est présent.\")\n }","T5fiTzhXEQAv9Drf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rlDZZTj5PXjuRXa2\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\nlet location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Dropped ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","T74FEjfFrh3f6MKv":"args.wpb = args.sb;","TAw9vXnfyIAl5DGs":"if (this.item.system.quantity.value)\n{\n CorruptionMessageModel.createCorruptionMessage(\"minor\", this.script.getChatData());\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","TBpNFRL5uehs0fze":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0]]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","TCgEBuMPPd5SLAsc":"args.fields.modifier -= 15","TCtXPvDpbfz1yrVZ":"let choice1 = [\n {\n type : \"skill\",\n name : \"Corps à corps (Base)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Corps à corps (A deux mains)\",\n diff : {\n system : {\n advances : {\n value : 20\n }\n }\n }\n }\n]\n\n let choice = await foundry.applications.api.DialogV2.wait({\n window : {title : \"Choix\"},\n content :\n `\n Sélectionnez votre choix\n
\n\n Sélectionnez votre choix\n
\nRéparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","UlygtNPSDlWPIFCI":",args.fields.slBonus++;,args.fields.slBonus++;,args.fields.slBonus++;","Um6xMMiUftLXJxEt":"return [\"fel\", \"dex\"].includes(args.characteristic)","UnqnWi0dZYLf5fTT":"let choice1 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Jambières de cuir\"\n },\n {\n type : \"armour\",\n name : \"Calotte de cuir\"\n },\n {\n type : \"armour\",\n name : \"Veste de cuir\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plastron d'acier\"\n },\n {\n type : \"armour\",\n name : \"Brassards\"\n },\n {\n type : \"armour\",\n name : \"Heaume\"\n },\n {\n type : \"armour\",\n name : \"Jambières d'acier\"\n },\n]\n\nlet choice = await foundry.applications.api.DialogV2.wait({\n window : {title : \"Choix\"},\n content :\n `\n Sélectionnez votre choix\n
\nLe remplacement de ${this.item.name} par un équipement de fortune est terminé.
`;\nconst Test = 'Test de l\\'équipe de maintenance';\nconst difficulty = 'difficile';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","VKpKq4RSbI1KkUQK":"this.actor.flags.useless[this.effect.getFlag(\"wfrp4e\", \"location\")] = true;","VLdF2HPnCrNIgp7a":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Followers of Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\n animosity.system.specification.value = \"Followers of Slaanesh\";\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","VOc9sKag2Vy4vGGZ":"let specifier = this.item.specifier;\nlet rune;\nlet categories = [];\nif (specifier && specifier.toLowerCase() != \"toutes formes\")\n{\n if (specifier.includes(\"Talisman\"))\n {\n categories.push(\"talisman\");\n }\n if (specifier.includes(\"Protection\"))\n {\n categories.push(\"protection\");\n }\n if (specifier.includes(\"Arme\"))\n {\n categories.push(\"weapon\");\n }\n if (specifier.includes(\"Armure\"))\n {\n categories.push(\"armour\");\n }\n if (specifier.includes(\"Engineering\"))\n {\n categories.push(\"engineering\");\n }\n\n if (categories.length)\n {\n let runes = await warhammer.utility.findAllItems(\"wfrp4e-dwarfs.rune\", null, true, [\"system.category\", \"system.master\"]);\n let choices = runes.filter(i => categories.includes(i.system.category) && i.system.master);\n\n if (choices.length)\n {\n rune = (await ItemDialog.create(choices, 1, {title : this.effect.name, text : specifier, indexed: true}))[0]\n } \n else \n {\n rune = await DragDialog.create({text : `Provide Master Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && item.system.master, onError: \"Doit fournir une Rune Maîtresse\"});\n }\n }\n else \n {\n rune = await DragDialog.create({text : `Provide Master Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && item.system.master, onError: \"Doit fournir une Rune Maîtresse\"});\n }\n}\nelse \n{\n rune = await DragDialog.create({text : `Provide Master Rune to learn`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && item.system.master, onError: \"Doit fournir une Rune Maîtresse\"});\n}\n\nthis.actor.addEffectItems(rune.uuid, this.effect)\n\nlet talents = this.actor.itemTags.talent.filter(i => i.baseName == this.item.baseName);\nlet xpCost = talents.length * 100\n\nif (this.actor.type == \"character\" && (await foundry.applications.api.DialogV2.confirm({window: {title: this.effect.name}, content: `Spend ${xpCost} XP for learning ${this.item.name}?
`})))\n{\n this.actor.update({\"system.details.experience.log\" : this.actor.system.addToExpLog(xpCost, this.item.name, this.actor.system.details.experience.spent + xpCost)})\n}","VRDS4lkwSAzbtvm4":"if (args.totalWoundLoss > this.actor.system.status.wounds.value || args.opposedTest?.attackerTest.result.critical)\n{\n args.extraMessages.push(`${this.effect.name}: Can reverse Critical Wound roll`)\n}","VTS4RzbmReI87K9a":"args.fields.slBonus = Math.floor(this.item.system.total.value * 0.1);","VTzpExK3QSCaFQPf":"if (args.equipped) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\n let regen = item.toObject();\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\");\n let terror = item.toObject();\n terror.system.specification.value = 2;\n this.actor.createEmbeddedDocuments(\"Item\", [regen, terror], {fromEffect : this.effect.id});\n} \nelse \n{\n this.effect.deleteCreatedItems();\n}","VXERNoc5IazQGuGO":"if (args.applyAP && args.modifiers.ap.metal)\n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : \"Ajouter PA de métal aux Dégâts\" })\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignorer Métal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","Vb7rgl8T4VRswbnZ":"this.actor.status.addArmour(parseInt(this.item.system.specification.value) || 0, {source: this.effect, damage : this.item.getFlag(\"wfrp4e\", \"APdamage\")})","VbI0Al6rJfypV3qY":"const failure = game.i18n.localize(\"ROLL.ImpressiveFailure\");\nconst success = game.i18n.localize(\"ROLL.AstoundingSuccess\");\n\nargs.test.result.description = args.test.succeeded ? success : failure;","VcE8Hie2jbpuyuM3":"const vomit = this.actor.itemTags.trait.find(t => t.name === \"Vomissement\");\nconst name = \"Bileful rollTest\";\n\nif (!vomit) return;\n\nconst effect = vomit.effects.find(e => e.name === \"Vomissement\");\nconst scriptData = effect.system.scriptData;\n\n// REMINDER\n\nscriptData.push({\n label: 'Rappel des règles du sort',\n trigger: 'rollTest',\n script: `\n args.test.result.other.push(\"This rollTest attack follows the rules for the Lore of Nurgle spell @UUID[Compendium.wfrp4e-core.items.Item.XhyZ140R1iA1J7wZ].\");\n `\n});\n\n// /REMINDER\n\n// update Effect's name\nawait effet.update({\n name,\n \"system.scriptData\": scriptData\n});\n\n\n// update Trait's name\nawait vomit.update({name});\n\n// copy effect from Stream of Corruption spell\nconst effectData = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.XhyZ140R1iA1J7wZ.ActiveEffect.KAXAHr5NdusLTz6k\")).toObject();\n\nawait vomit.createEmbeddedDocuments(\"ActiveEffect\", [effectData]);","Vkuu70BZV4DPYO2Q":"return args.item?.system?.attackType != \"ranged\"","VuE1mhrB6X6MYTzg":"return args.characteristic == \"fel\"","VzgTGb5QXKoyPNh3":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n defenderReach = defenderReach < 7 ? defenderReach + 1 : defenderReach \n\n attackerReach = warhammer.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = warhammer.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","W2rdTwflbUVxFyfd":"let difficulty = \"\"\n if (this.effect.name.includes(\"Moderate\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Severe\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {context : {failure : this.actor.name + \" meurt de la Pourriture\"}, fields: {difficulty}, appendTitle : \" - Pourriture\"})\n await Test.roll();\n if (Test.Échoué)\n {\n this.actor.addCondition(\"dead\");\n }","W5qtA7Ul5cOj18Nd":"this.item.update({\"system.AP\" : {lArm : 3, rArm : 3, lLeg : 3, rLeg: 3}});","W9nyUNQStMr1pUHJ":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.notification(\"Etat Hémorragique ajouté\")\n}","WB6sIpLEPC8YPX67":"if (args.context.dodge)\n{\n\targs.abort = true;\n\tthis.script.notification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","WJkwIrdj4NceOYe8":"return args.characteristic !== 'fel';","WKXyVHQwQCNTfSKv":"if ((args.item.type == \"weapon\" || args.item.system.attackType) && !args.item.isMagical )\n{\n args.item.system.qualities.value.push({name : \"magical\"})\n}","WO5n7Vbx8AgoVrwC":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 5,\n \"fel\" : 5\n}\nlet skills = [\"Intuition\", \"Savoir (Local)\", \"Perception\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = []\nlet trappings = [\"Cotte de Mailles\", \"Chausses de Mailles\", \"Coiffe de Mailles\", \"Arme simple\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","WOpRJluHKER1MdgI":"let difficulty = \"\"\n if (this.effect.name.includes(\"Moderate\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Severe\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {context : {failure : this.actor.name + \" meurt de la Pourriture\"}, fields: {difficulty}, appendTitle : \" - Pourriture\"})\n await Test.roll();\n if (Test.Échoué)\n {\n this.actor.addCondition(\"dead\");\n }","WPQbVpD1uwSLAXq1":"if (this.actor.system.status.wounds.value == 0)\n{\n\tthis.actor.addCondition(\"dead\");\n}","WR0Kqn8CF5iwToak":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Tailor)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","WRe1eGmGVGejPcS8":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type == \"cast\" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;","WY3DajPRGcMNt158":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","WaeL2I8VVJmBBKHk":"const vomit = this.actor.itemTags.trait.find(t => t.name === \"Vomissement\");\nconst name = \"Test de Corruption\";\n\nif (!vomit) return;\n\nconst effect = vomit.effects.find(e => e.name === \"Vomissement\");\nconst scriptData = effect.system.scriptData;\n\nscriptData[0].script = `\nargs.actor.addCondition(\"stunned\");\nargs.actor.corruptionDialog(\"moderate\");\n`\n\nawait effect.update({\n name,\n \"system.scriptData\": scriptData\n});\n\nawait vomit.update({name});","WeTlTniskT3Ej6vg":"args.modifiers.other.push({label : this.effect.name, value : 2})","Wh1VV3javfzcV3bP":"let spells = await warhammer.utility.findAllItems(\"spell\", \"Loading Spells\", true, [\"system.lore.value\"]);\n\nspells = spells.filter(i => [\"dark\", \"light\", \"fire\", \"life\", \"beasts\", \"shadows\", \"death\", \"heavens\", \"metal\"].includes(i.system.lore.value)).sort((a, b) => a.name > b.name ? 1 : -1);\n\nlet choices = await ItemDialog.create(spells, 7, {text : \"Choisissez 7 Sorts parmi toute combinaison de Magie de Couleur, Sorcellerie ou Magie Noire\", title : this.effect.name})\n\nthis.actor.addEffectItems(choices.map(i => i.uuid), this.effect)","WiYtNU2Y5BJfIpeM":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.notification(`Dropped ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","WnWA0e0bgqBsZp2L":"this.item.update({\"system.twohanded.value\" : !this.item.system.twohanded.value})","Wo4wQKUxSItAhRzZ":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && args.spell.system.lore.value == lore)\n args.prefillModifiers.slBonus += 3\n// If channelling or casting different lore\nelse if (args.spell.system.lore.value != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","WsN2R1qOzuLa2qyB":"let specifier = this.item.specifier;\nlet rune;\nlet categories = [];\nif (specifier && specifier.toLowerCase() != \"toutes formes\")\n{\n if (specifier.includes(\"Talisman\"))\n {\n categories.push(\"talisman\");\n }\n if (specifier.includes(\"Protection\"))\n {\n categories.push(\"protection\");\n }\n if (specifier.includes(\"Arme\"))\n {\n categories.push(\"weapon\");\n }\n if (specifier.includes(\"Armure\"))\n {\n categories.push(\"armour\");\n }\n if (specifier.includes(\"Engineering\"))\n {\n categories.push(\"engineering\");\n }\n\n if (categories.length)\n {\n let runes = await warhammer.utility.findAllItems(\"wfrp4e-dwarfs.rune\", null, true, [\"system.category\", \"system.master\"]);\n let choices = runes.filter(i => categories.includes(i.system.category) && !i.system.master);\n\n if (choices.length)\n {\n rune = (await ItemDialog.create(choices, 1, {title : this.effect.name, text : specifier, indexed: true}))[0]\n } \n else \n {\n rune = await DragDialog.create({text : `Provide Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && !item.system.master, onError: \"Doit fournir une Rune (non-Maîtresse)\"});\n }\n }\n else \n {\n rune = await DragDialog.create({text : `Provide Rune to learn (${specifier})`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && !item.system.master, onError: \"Doit fournir une Rune (non-Maîtresse)\"});\n }\n}\nelse \n{\n rune = await DragDialog.create({text : `Provide Rune to learn`, title : this.effect.name, filter: (item) => item.type == \"wfrp4e-dwarfs.rune\" && !item.system.master, onError: \"Doit fournir une Rune (non-Maîtresse)\"});\n}\n\nthis.actor.addEffectItems(rune.uuid, this.effect)\n\nlet talents = this.actor.itemTags.talent.filter(i => i.baseName == this.item.baseName);\nlet xpCost = talents.length * 100\n\nif (this.actor.type == \"character\" && (await foundry.applications.api.DialogV2.confirm({window: {title: this.effect.name}, content: `Spend ${xpCost} XP for learning ${this.item.name}?
`})))\n{\n this.actor.update({\"system.details.experience.log\" : this.actor.system.addToExpLog(xpCost, this.item.name, this.actor.system.details.experience.spent + xpCost)})\n}","WtbSIghR0q4euE7J":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula = `(${args.data.formula}) * 2`;\n}","WwxXgsNxlccmqTze":"this.actor.addCondition(\"dead\")","WzMmwjZbhyCbHxyZ":"this.actor.status.encumbrance.state += 2\nthis.actor.status.encumbrance.pct = 100;","X08401eOhKJrhNf1":"const grim = this.actor.items.find(i => i.type === \"trait\" && i.name.includes(\"Grim\"));\n\nif (args.options?.deltaAdv > 0 && this.actor.hasCondition(\"engaged\") && grim.specification.value !== 4) {\n grim.update({\"system.specification.value\": 4});\n}\n\nif (!this.actor.hasCondition(\"engaged\") && grim.specification.value !== 2) {\n grim.update({\"system.specification.value\": 2});\n}","X3bLbOfcJAftOMa7":"return [\"ws\", \"bs\", \"ag\"].includes(args.characteristic)","X3vpmNUj9SL2CDnF":"let item = args.actor.items.find(i => i.name.includes(\"Flying Jib\"));\nitem.name += ` (Disabled by ${this.item.name})`;","X7ikFOGKYzTMr4d1":"args.fields.difficulty = \"difficult\"","XCAfy460IotarQek":"return false;","XO9m2AvFRAAeEuty":"if (args.test.options.fieldDressing && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: SL limited to 1`)\n}","XPpHYTTT0hqYuSfa":"fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\").then(item => {\n item = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","XPxAKqPpPYE4E6B5":"args.fields.modifier -= 10 * this.effect.conditionValue","XRrGBbplNLZpXnCH":"let item;\nlet items = []\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\n{\n let data = item.toObject();\n data.system.specification.value = 2\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\n{\n let data = item.toObject();\n data.system.specification.value = 2;\n items.push(data)\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","XSbQKrrbjsN15Zp9":"if (!args.messageSent)\n{\n args.messageSent = true;\n let advantage = this.item.effects.filter(i => i.name == this.effect.name).length;\n this.actor.setAdvantage(advantage)\n this.script.message(`Allies within 12 yards gain ${advantage} Advantage`)\n}","XXnzUdsIYQ9Wjyu0":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale || this.actor.sameSideAs(this.effect.sourceActor)","XYaYeiVkc5GKYTjC":"return args.spell?.system.lore.value != \"fire\"","XcvDYNZgJ2rpAdDV":"\n let fatigued = this.actor.hasCondition(\"fatigued\")\n if (!fatigued)\n {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Extenué ajouté à \" + this.actor.name + \" qui est impossible à retirer tant que le symptôme de malaise est présent.\")\n }","Xe8ijqWU3bbtq7ZY":"if (args.opposedTest.defenderTest.actor.Species.toLowerCase().includes(\"skaven\"))\n{\n args.addImpact = true;\n args.opposedTest.result.other.push(\"Impact against Skaven\")\n}","XfRvVBTVIuAm8RaZ":"return args.item?.name != game.i18n.localize(\"NAME.CharmAnimal\")","XfSxXatjEYlPEbaK":"const broken = this.actor.hasCondition(\"broken\");\n\n//broken?.delete();","Xg4qHLsyXGuUZfT8":"this.actor.hasCondition(\"ablaze\")?.delete();","XjUXxUA0hbwjUatW":"if (this.actor.hasCondition(\"engaged\") && this.effect.disabled)\n{\n this.effect.update({\"disabled\" : false})\n this.item.effects.contents[1].update({\"disabled\" : false});\n this.script.notification(\"Enabled\")\n}\nelse if (this.effect.active && !this.actor.hasCondition(\"engaged\"))\n{\n this.effect.update({\"disabled\" : true})\n this.item.effects.contents[1].update({\"disabled\" : true});\n \n}","Xk9XPklxxTvFlwpI":"args.context.useOnesArgumentative = true;","XthZ3GCC3WhsEI2g":"args.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n}});","Xu5cED1MhT4ba7da":"args.fields.modifier += 10\n","XzJotwVUIuQu6b0G":"return !args.context.whirlwind || !args.weapon || !this.actor.has(game.i18n.localize(\"NAME.DualWielder\"), \"talent\") || this.actor.noOffhand","Y27MmN5KFw45d5vQ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {difficulty: \"challenging\"})\nawait test.roll();\nif (!test.succeeded)\n{ \n let rollResult = await (await fromUuid(\"RollTable.GL7rKOEThauPUK0E\")).roll({allowInteractive : false});\n let diseaseId = rollResult.results[0].documentId;\n let disease = await fromUuid(\"Item.\"+diseaseId);\n obj = disease.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [obj]);\n}","Y43z8YCohJMA8Ia7":"if (!args.test.preData.options?.giantbane) return\nif (!this.item.equipped.value || !args.test.item) return;\nargs.test.preData.canReverse = true","Y6ppJBerpM3TtSic":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.g4Q6AtzZuo5iIvD4\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","Y7McxsHFeGhwQx0J":"this.actor.createEmbeddedDocuments(\"Item\", [foundry.utils.expandObject({\n name : \"Ghostly Flame\",\n type : \"weapon\",\n img : this.effect.img,\n system : {\n \"weaponGroup.value\" : \"throwing\",\n \"damage.value\" : \"SB + WPB\",\n \"qualities.value\" : [{name : \"magical\"}],\n \"equipped\" : true\n }\n})], {fromEffect: this.effect.id})","Y8J66v8VTKUASGuK":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.notification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisir un état\")\n\nif (choice[0])\n{\n\tawait this.actor.removeCondition(choice[0].conditionId)\n}\n\nif (this.actor.effects.find(e => e.isCondition))\n{\n return false; // Delete the effect if there are still conditions, otherwise, effect remains and provides the bonus\n}","YDANERWYHyJ2ACeo":"args.fields.modifier -= 25","YHEIkBKWXKNPqglh":"if (args.test.result.castOutcome == \"success\")\n{\n CorruptionMessageModel.createCorruptionMessage(\"moderate\", this.script.getChatData())\n}\n","YJX7WnxzXXIVdH6P":"let lore = await ValueDialog.create({text : \"Choisissez un Savoir\", title: \"Savoir\"}, \"\", {\"fire\" : \"Fire\", \"death\" : \"Death\", \"metal\" : \"Metal\", \"shadow\" : \"Discret\"});\n\nlet filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await ItemDialog.createFromFilters(filters, 6, {title : this.effect.name, text : \"Choisissez 6 Sorts Mineurs\"})\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"\"]\n }\n]\n\nlet arcane = await ItemDialog.createFromFilters(filters, 12, {title : this.effet.name, text : \"Choisissez 12 Sorts d'Arcane\"})\n\nlet items = petty.map(i => i.toObject()).concat(arcane.map(i => {\n let spell = i.toObject();\n spell.img = `modules/wfrp4e-core/icons/spells/${lore}.png`\n spell.system.lore.value = lore;\n return spell;\n}));\n\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","YN8719gme9AxYtyY":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\", \"Savoir (Magie)\", \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\n\nlet talents = [\"Harmonisation Aethyrique\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chanceux\", \"Perception de la magie\", \"Menaçant\", \"Magie des Arcanes (Domaine)\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"Robes\", \"(2M) Bâton de combat\"]\nlet specialItems = [ \n {name: \"Magic Item\", type: \"trapping\", trappingType: \"misc\" }, \n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWfrp4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nlet ride = await foundry.applications.api.DialogV2.confirm({window : {title : \"Compétence\"}, content : \"Add Chaos Steed and +20 Ride (Horse)?\"})\n\nif (ride)\n{\n let skill = await game.wfrp4e.utility.findSkill(\"Chevaucher (Cheval)\")\n skill = skill.toObject();\n skill.system.advances.value = 20;\n items = items.concat({name : \"Chaos Steed\", type: \"trapping\", \"system.trappingType.value\" : \"misc\"}, skill)\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","YOKoZFlBEpFavfOS":"return args.type == \"channelling\"","YQ2LnLxp0xgy3meI":"if (args.test.preData.options?.corruption && args.test.failed) {\n args.test?.result?.other.push(\"Gain de +1 Corruption supplémentaire de \" + this.effect.name)\n}","YRUTliBzAQvncGNX":"this.actor.addCondition(\"fatigued\");\nthis.script.notification(\"Etat Exténué ajouté\")","YaKnYEbmmZZtByJc":"if (args.opposedTest.attackerTest.options.ballockKnife)\n{\n args.weaponProperties.impale = true;\n args.extraMessages.push(`${this.item.name}: Impale Added`)\n}","YdiQFkm8j48Xs7gI":"if (args.totalWoundLoss > 0 && args.opposedTest.attackerTest.result.critical && args.opposedTest.result.hitloc.value == \"head\") {\n let brainRot = await fromUuid(\"Compendium.wfrp4e-lustria.items.Item.IsNQH867Y58pZgq6\");\n args.test.targets[0].createEmbeddedDocuments(\"Item\", [brainRot], {fromEffect : this.effect.id});\n this.script.scriptMessage(`${args.test.targets[0].name} has been infected by Brain Rot`);\n}","Yf2MmOzazzMdmoPU":"let armour = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\nlet armourData = armour.toObject()\narmourData.system.specification.value = 1\n \nlet fury = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet furyData = fury.toObject();\n\nlet horns = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet hornsData = horns.toObject()\nhornsData.system.specification.value = 6\n\nthis.actor.createEmbeddedDocuments(\"Item\", [armourData, furyData, hornsData], {fromEffect : this.effect.id})","YfRPSgJjvHvl50HW":"return args.skill?.name != \"Runesmithing\"","YjAIsFlxKTJvYs60":"this.item.system.reduceQuantity();","YjJcRdytVRm88qLn":"args.context.additionalDamage = 1","YrXhk2YJaWSChMhp":"// Brawling management\nlet base = this.actor.characteristics.ws.value;\nlet melee = this.actor.has(\"Corps à corps (Bagarre)\", \"skill\");\nif (!melee) {\n melee = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jLyoyqwmBVPjRjhM\");\n melee = melee.toObject();\n melee.system.modifier.value = 55 - base;\n await this.actor.createEmbeddedDocuments(\"Item\", [melee], {fromEffect : this.effect.id});\n} else {\n //this.actor.updateEmbeddedDocuments(\"Item\", { _id: melee.id, 'system.modifier.value': 55-base});\n await this.effect.update({\"flags.wfrp4e.fistsOfGork\" : 55 - base})\n}\n\n// Weapon management\nbase = this.actor.characteristics.s.bonus;\nweapon = await fromUuid(\"Compendium.wfrp4e-core.items.Item.AtpAudHA4ybXVlWM\");\nweapon = weapon.toObject();\nweapon.name = \"Fists of Gork\";\nweapon.img = this.effect.img;\nweapon.system.rollable.skill = \"Corps à corps (Bagarre)\";\nweapon.system.specification.value = 9 - base;\nawait this.actor.createEmbeddedDocuments(\"Item\", [weapon], {fromEffect : this.effect.id});\n\n//this.script.scriptMessage(`${this.actor.name} now has Melee (Brawling) 55 and Weapon (Fists) +9`);","YsS2RZsl2ZsqjhWV":"return !args.fields.charging","YsUdMhQ2AArcJIqy":"let choice1 = [\n {\n type: \"trait\",\n name: \"Corruption (Mineure)\",\n diff : {\n system : {\n specification : {\n value : \"Minor\"\n }\n }\n }\n },\n {\n type: \"trait\",\n name: \"Infecté\",\n },\n {\n type: \"trait\",\n name: \"Territorial\",\n }\n]\n\nlet updateObj;\nlet actor;\n\nasync function addTrait(c) {\n let items = [];\n let existing;\n if (c.type == \"trait\") {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type);\n }\n if (!existing) {\n let item = await game.wfrp4e.utility.find(c.name, c.type);\n if (item) {\n item = item.toObject();\n foundry.utils.mergeObject(item, c.diff);\n items.push(item);\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c}`, { permanent: true });\n }\n actor.createEmbeddedDocuments(\"Item\", items);\n}\n\nasync function dialogChoice() {\n for (let c of choice1)\n {\n if (await foundry.applications.api.DialogV2.confirm({window : {title: \"Option\"}, content:`Add Option?
Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZCkYe5XMVY1RWMXG":"args.context.wallcrawler = true;","ZCrfdLPOxiNDCDSg":"this.actor.effects.get(this.effect.id).delete(); // can't use this.effet because it thinks it's parent is the item, but it actually is the actor","ZCuOjLAeENKN1Q4L":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : \"Divisé les dégats par deux? (Divise les dégats de tout feu par deux)\"})\n}\nelse\n{\n halve = args.opposedTest.attackerTest.item?.system.lore?.value == \"fire\";\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé par deux\", value : \"× 0.5\"})\n}","ZEXhYJqqxF6QAixX":"return args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","ZEdDcBka21rnMuz5":"let initiativeSetting = game.settings.get(\"wfrp4e\", \"initiativeRule\")\n\nswitch (initiativeSetting) {\n case \"default\":\n args.initiative += \"+10\"\n break;\n\n case \"sl\":\n args.initiative += \"+1\"\n break;\n\n case \"d10Init\":\n args.initiative += \"+10\"\n break;\n\n case \"d10InitAgi\":\n args.initiative += \"+1\"\n break;\n}","ZGlJnrIemqul24j7":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet biteData = bite.toObject();\nlet infectedData = infected.toObject();\n\nbiteData.system.specification.value = 4 - this.actor.characteristics.s.bonus\n\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, infectedData], {fromEffect : this.effect.id})","ZI2YnAAGoLpmVDIL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\ndata.system.specification.value = \"Religion\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZJy2rvpKmUHXGrAi":"args.actor.details.move.run *= 1.5","ZMwJad6v4G13SgjR":"return args.type == \"cast\" || args.type == \"channelling\"","ZNu4B0OdjkM9lmtu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Vision)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZOgtDW3mkTfeyc5M":"args.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1;","ZRoG7GiMDQWso6gN":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'difficult';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZTE8LdRblyG4yYoE":"if (args.test.result.castOutcome == \"success\")\n{\n // Wait till after chat card is posted\n warhammer.utility.sleep(500).then(() => {\n game.wfrp4e.utility.postTerror(1, this.effect.name)\n game.wfrp4e.utility.postTerror(2, this.effect.name)\n })\n}","ZURBQYTYcP5jci5k":"const broken = this.actor.hasCondition(\"broken\");\n\nbroken?.delete();","ZYsMgB4BwXBJcpYf":"// The wearer of the cloak causes Peur 2 \n// in Wolves, Lions, Goats, and Chimeras.\ngame.wfrp4e.utility.postPeur(2, this.effect.name)\n","ZbuW8y7t9Y8oUFWq":"return !((args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\"))","ZdHvGvSJBsIuPphF":"return !args.data.dualWieldingOption && !args.context.dualWieldOffhand","ZfgPAtNKA5KrETer":"return args.type == \"cast\";","ZhuitY1KOU1Xe7cP":"return !args.weapon?.system.properties.qualities.pummel","Znz4g56UH23SSCg7":"if (!args.messageSent)\n{\n args.messageSent = true;\n let advantage = this.item.effects.filter(i => i.name == this.effect.name).length;\n this.actor.setAdvantage(advantage)\n this.script.message(`Allies within 6 yards gain ${advantage} Advantage`)\n}","ZqTW093qENOwGONP":"let msg = \"\"\n\nlet SL = parseInt(this.effect.sourceTest.result.SL);\n\nfor(let i = 0; i < SL; i++)\n{\n msg += `${await this.actor.applyBasicDamage(3, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})}
`\n}\n\nthis.script.message(msg);","ZrePyV2spv3v65Tg":"return args.type != \"weapon\" && !this.actor.statuses.has(\"infighting\")","ZsOHDb7XwmuUUWPL":"return args.characteristic === 'fel';","ZsQR3AVKi0v5U593":"args.actor.addCondition(\"ablaze\", 2)","ZuoIVv3nmlGhhdx0":"let rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\nlet holed = this.actor.flags.holed || {holed: 0};\nholed.holed += rating;\nthis.actor.flags.holed = holed;\n","Zxh4RAENoaAQAaNg":"return !this.actor.flags.useless.rEye || !this.actor.flags.useless.lEye || [\"wp\", \"t\", \"s\"].includes(args.characteristic)","ZxtOdwsM2Sqj9Zam":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = 0\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","a02tlRCXpaoaDjSN":"let careers = await warhammer.utility.findAllItems(\"career\", \"Loading Careers\", true);\ncareers.forEach(c => {\n if (!c.id)\n {\n c.id = c._id;\n }\n});\nlet choice = await ItemDialog.create(careers, 1, {text : \"Choisissez une Carrière de Double Vie\", title : this.effect.name, indexed : true});\nif (choice[0])\n{\n let career = choice[0];\n let data = career.toObject();\n foundry.utils.setProperty(data, \"flags.wfrp4e.doubleLife\", true);\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n this.effect.updateSource({name : this.effect.setSpecifier(data.name)})\n}\n","a7pEvCycVnFBXGAQ":"let test = await this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"easy\"}})\nawait Test.roll();\n\nif (!Test.succeeded)\n{\n\tthis.actor.addCondition(\"stunned\");\n}","a81IMxqmMtHgYnIF":"return !args.weapon?.system.isMelee;","a8RabrnJ08O07rDX":"if (args.totalWoundLoss > 0)\n{\n // I'm assuming the endurance test specified is for the end-round check\n await args.actor.addCondition(\"poisoned\", 2);\n}","a8i0sA1RBnD8nHZt":"let caster = this.effect.sourceActor\nlet targetedItem = this.effect.system.itemTargets[0];\n\nlet qualities = foundry.utils.deepClone(game.wfrp4e.config.itemQualities);\nlet flaws = foundry.utils.deepClone(game.wfrp4e.config.itemFlaws);\n\nif (targetedItem.type == \"weapon\")\n{\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.weaponQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.weaponFlaws)\n}\nelse if (targetedItem.type == \"armour\")\n{\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.armorQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.armorFlaws)\n}\n\nfor(let q in qualities)\n{\n // If the weapon already has a flaw, don't put it in the dialog\n if (targetedItem.system.properties.qualities[q])\n {\n delete qualities[q]\n }\n}\nfor(let f in flaws)\n{\n // If a weapon doesn't have a flaw, don't put it in the dialog\n if (!targetedItem.system.properties.flaws[f])\n {\n delete flaws[f]\n }\n}\n\nlet added = await ItemDialog.create(ItemDialog.objectToArray(qualities), \"unlimited\", \"Choisir les Qualités à ajouter\");\nlet removed = []\nif (!foundry.utils.isEmpty(flaws))\n{\n removed = await ItemDialog.create(ItemDialog.objectToArray(flaws), \"unlimited\", \"Choisir les Défauts à retirer\");\n}\n\nthis.effect.updateSource({\"flags.wfrp4e.propertiesChanged\" : {added : added.map(i => i.id), removed : removed.map(i => i.id)}})\n","aCVtaW8ag1WibcAr":"args.attacker.modifyWounds(1)\nthis.script.message(`${args.attacker.prototypeToken.name} recovers 1 Wound.`)","aFwNs7TMVF90i9JF":"let tireless = this.item.Advances + 1\nlet fatigued = this.actor.hasCondition(\"fatigued\").conditionValue\nif (args.flags?.tireless == undefined) {\n args.fields.modifier += 10 * (Math.min(tireless, fatigued));\n args.flags.tireless = true\n}","aIYUsBIDKWJ3CEtj":"this.script.message(await this.actor.applyBasicDamage(20, {suppressMsg: true}));","aMHGjWyn6BXCI4pw":"let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.hXcfygzujgyMN1uI\");\nthis.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect: this.effect.id})","aPZiVhgwR0Xql6AM":"let effectsToEnable = this.actor.items.filter(i => i.type == \"disease\").reduce((effects, item) => effects.concat(item.effects.contents), []).concat(this.actor.effects.contents.filter(i => i.isCondition)).filter(i => i.disabled);\n\nif (effectsToEnable.length)\n{\n this.script.notification(`Re-enabling ${effectsToEnable.map(i => i.name).join(\", \")}.`);\n effectsToEnable.forEach(i => i.update({disabled : false}))\n}","aRvJUcgYqhRmmWYC":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.e3McIND4Rrsn5cE6\", this.effect, {\"system.advances.value\" : 1}, {skipExperienceChecks : true})","abLWYtNTu1UVDQAs":"if (args.opposedTest.result.hitloc.value == this.effect.flags.wfrp4e.location) // e.g. 'head', rLeg, 'lArm'\n{\n this.message(`Gains a @Condition[Blinded] condition as their ${this.item.name} was hit`);\n this.actor.addCondition(\"blinded\");\n}","abVIvJBzuskNzCQv":"let amount = this.effect.sourceTest.result.overcast.usage.other.current;\n\nlet sss = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet strider = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\n\nlet items = Array(amount).fill(sss).concat(Array(amount).fill(strider))\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","aeBetniKqq5SD9Ou":"let characteristics = {\n \"ws\" : 30,\n \"bs\" : 20,\n \"s\" : 20,\n \"t\" : 25,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 30,\n \"wp\" : 40,\n \"fel\" : 30\n}\nlet skills = [\"Intimidation\", \"Langue (Classique)\", \"Commandement\", \"Savoir (Guerre)\", \"Savoir (Histoire)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 20, 30, 20, 20]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Coude-à-coude\", \"Menaçant\", \"Robuste\", \"Coup puissant\", \"Coup puissant\", \"Seigneur de guerre\"]\nlet trappings = [\"Arme simple\", \"Plastron d'acier\", \"Heaume\", \"Jambières d'acier\"]\nlet specialItems = [\n]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","aedzdFyjI80Ah3qC":"return !this.item.equipped.value \n || !args?.weapon\n || !([\"giant\"].includes(args.target.Species.toLowerCase()))","agsm3NI1NDtHRG4y":"this.actor.getActiveTokens().forEach(t => t.document.update({texture : this.actor.prototypeToken.texture}, {animate : false}));","ahbA7o5G9dzMFl76":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","alJgj25l3239h2SW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hTgrGkWnmIR4xhVe\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","araS9qYWOAVrV8F7":"args.actor.system.details.man -= 3;\nargs.actor.system.details.move.value -= 2;","ayIbw2Vw2t9xg33P":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","b1zMefdoZYtzCm7i":"return [\"roll\", \"none\"].includes(args.fields.hitLocation) || args.item?.attackType != \"ranged\"","b2Kb4IuD22RhKhR0":"let actor = Array.from(game.user.targets)[0]?.actor;\n\nif (actor)\n{\n actor.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[0].uuid})\n}\nelse\n{\n this.script.notification(\"Aucune cible!\", \"error\")\n}","b2WaqRna5CFXmbDG":"args.context.stag = true;","b4CIeJF2L4E1qikC":"return !args.skill","b5DfAWtpV1x2R8If":"this.script.message(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","b787rIfyHF5LnALd":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.HbrwGhUl0ZXz4kLA\")\nlet hardy = item.toObject();\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.VUJUZVN3VYhOaPjj\")\nlet armour = item.toObject();\narmour.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [armour, hardy], {fromEffect : this.effect.id});","b8G4cjfn3RG2tEYX":"this.actor.addCondition(\"ablaze\", 3);","b8XFmEUu1d2YNQ7F":"const {targetUuid, characteristicsToSwap} = this.effect.flags.wfrp4e;\n\nif (!characteristicsToSwap) return;\n\nconst target = fromUuidSync(targetUuid);\n\nif (!target) return;\n\nfor (const char of characteristicsToSwap) {\n args.actor.system.characteristics[char].advances = target.system.characteristics[char].advances;\n args.actor.system.characteristics[char].bonus = target.system.characteristics[char].bonus;\n args.actor.system.characteristics[char].bonusMod = target.system.characteristics[char].bonusMod;\n args.actor.system.characteristics[char].calculationBonusModifier = target.system.characteristics[char].calculationBonusModifier;\n args.actor.system.characteristics[char].initial = target.system.characteristics[char].initial;\n args.actor.system.characteristics[char].modifier = target.system.characteristics[char].modifier;\n args.actor.system.characteristics[char].value = target.system.characteristics[char].value;\n}","bBdXzBmxgFFBwMMS":"if(args.opposedTest.attackerTest.item?.isProjectiles && args.applyAP && !args.sureShot)\n{\n if (args.modifiers.ap.value)\n {\n args.sureShot = true;\n args.modifiers.ap.details.push(`${this.effect.name} (Ignore ${this.item.Advances})`)\n args.modifiers.ap.ignored += this.item.Advances;\n }\n}","bDS62ctjfnTU4xIu":"return args.skill.name !== game.i18n.localize(\"NAME.Leadership\")","bEVlJOOA1kLlzpWx":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\" , \"Savoir (Magie)\" , \"Savoir (Théologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes\", \"Diction Instinctive\", \"Diction Instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième Sens\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Ritual Dress incorporating many ingredients and fetishes\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","bL98Sr1TRLMPEdlk":"if (args.test.failed)\n{\n\tthis.actor.addCondition(\"fatigued\");\n}","bLkt8VpTTPoTxW0W":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.notification(\"Etat Hémorragique ajouté\")\n}\n","bMEFHPCei2evnZZw":"// Victims that take at least 1 Wound from a Fell Dagger\n// immediately take a Poisoned Condition \n// resisted with a Difficult (-10) Résistance Test. \n\n// TODO: Add Venin strength to message\n\nif (args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"poisoned\")\n this.script.message(`\n ${this.effect.name}:Apply Ward of Grimnir effet?
\"\n }))\n {\n return;\n }\n else \n {\n return false;\n }\n}\n\n\nlet failed = false;\nif (this.actor.itemTags.skill.find(i => i.name == \"Savoir (Théologie)\"))\n{\n let test = await this.actor.setupSkill(\"Savoir (Théologie)\", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"vhard\"}})\n await test.roll();\n if (test.failed)\n {\n failed = true;\n }\n}\nelse \n{\n this.script.notification(\"Compétence Savoir (Théologie) introuvable, impossible de continuer.\")\n failed = true;\n}\n\nif (this.actor.itemTags.skill.find(i => i.name == \"Lore (Runes)\"))\n {\n let test = await this.actor.setupSkill(\"Lore (Runes)\", {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll();\n if (test.failed)\n {\n failed = true;\n }\n }\n else \n {\n this.script.notification(\"Compétence Savoir (Runes) introuvable, impossible de continuer.\")\n failed = true;\n }\n\n\n let test = await this.actor.setupSkill(\"Art (Tattooing)\", {appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n failed = true;\n }\n\n if (failed)\n {\n this.script.message(\"Un ou plusieurs Tests pour appliquer les tatouages ont échoué.\")\n return false;\n }\n else\n {\n return true;\n }","bQyVajMN1ETwlzvM":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\nlet target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n data.system.specification.value = target.result\n this.script.notification(target.result);\n}\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","bRiFHPC1StKxqNIC":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Valeur de Robustesse\", text : \"Entrez la valeur de Robustesse\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","bRtZH0xRh8dgqMeW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"\");\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","bT4gLrE3W36DIP4k":"if (args.applyAP && args.modifiers.ap.metal && args.alreadyPenetrating)\n {\n args.modifiers.ap.ignored += 1\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore +1 PA d'armure en métal\");\n args.modifiers.ap.metal--;\n }","bWr8leucbWslBCYG":"return args.characteristic != \"s\"","bgLeMqihLya2iobP":"const river = this.actor.itemTags.template.find(t => t.name === \"River Troll\");\n\nif (!river) {\n args.options.abortItemCreation = true;\n this.script.notification(\"Peut seulement être appliqué à un Troll des Rivières.\", 'warning');\n}","bidoOQSAofp4NPf6":"return args?.skill?.name !== game.i18n.localize(\"NAME.Cool\")","bkbWgG9COvZWZbAX":"args.context.addChargingDice = true;","brNRqfpPqD2Ki0cM":"args.prefillModifiers.modifier -= 10","btPrQkGRKUkhNe3N":"return args.skill?.name == \"Métier (Apothicaire)\"","bwtQOSWn120NICkf":"let test = await this.actor.setupCharacteristic(\"ag\", {fields : {difficulty : \"hard\"}});\nawait Test.roll();\n\nif (Test.Échoué)\n{\n await this.actor.addCondition(\"bleeding\")\n await this.actor.addCondition(\"entangled\")\n}","bzaoWcieMFaU5B5l":"return !this.actor.flags.useless[this.item.system.location.key] || [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","c31hjp7k0hlpdGBC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","c7HTWfg3CbjN9e1M":"this.actor.name = this.actor.name.replace(\"Common Troll\", \"Troll\");","c9xxdOCaQSwooK8n":"if (!this.actor.has(\"Bénédiction de Bataille\",\"prayer\")) this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.ElmLfnrXliStS9CP\", this.effect)","cAioHYtlxuOCwRLh":"let ablaze = Number(args.opposedTest.attackerTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","cApfxL7Ic0NKdoSr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cBSy9CR5NZvcLRg8":"\n args.prefillModifiers.modifier += 0;\n args.prefillModifiers.slBonus += 0;\n args.prefillModifiers.successBonus += 0;\n ","cC7jjJDSVPi5BJUq":"if (this.item.equipped.value) {\n this.actor.system.status.addArmour(1, {source: this.effect})\n}","cDBhmHn5kjgWBAlT":"let num = (this.effect.sourceTest.result.overcast.usage.other.current || 1)\n\nthis.actor.addCondition(\"entangled\", num)","cEg09bnvZD6Ysnpc":"let item = await fromUuid(\"Compendium.wfrp4e-archives2.items.anIlqJXFOIEzIOo1\")\nlet data = item.toObject();\ndata.name = this.item.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cJFDnq1HI4gXWcJo":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text: \"Entrez la valeur de Protection\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","cK1Jysfu5IMUUH0C":"if (!args.ward)\n{\n\targs.ward = (this.effect.getFlag(\"wfrp4e\", \"ward\") || 0);\n\tif (args.wardRoll >= args.ward && args.ward > 3)\n {\n let newWard = Math.max(3, args.ward - 1)\n this.script.message(\"Protection améliorée à \" + newWard)\n this.effect.setFlag(\"wfrp4e\", \"ward\", newWard)\n }\n\n}","cOuukVo8WakDZIUj":"args.prefillModifiers.slBonus += 1","cUFCL02JoaZObRcX":"let sl = this.effect.sourceTest.result.slOver;\n\nthis.actor.system.characteristics.s.modifier += sl * 10;\nthis.actor.system.characteristics.s.calculationBonusModifier -= sl;","cUnbADgOQ4fMKgrH":"let group\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\");\nlet data = item.toObject();\n\nif (this.item.name.includes(\"(\"))\n{\n\tgroup = this.item.parenthesesText\n}\n\nelse\n{\n\tgroup = await ValueDialog.create({text : \"Entrez le Groupe de Haine\", title : \"Groupe de Haine\"})\n\n\tthis.item.updateSource({name : this.item.name + ` (${group})`, \"system.tests.value\" : this.item.system.Tests.value.replace(\"Group\", group)})\n\tthis.effet.updateSource({name : this.effet.name + ` (${group})`})\n}\n\n\ndata.name = data.name.replace(\"Cible\", group);\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","cW8ZuQ9YIUG5uvhf":"return args.characteristic != \"t\";","cYPIXzl86a3LFsTE":"if (args.item.type == \"spell\")\n{\n args.item.cn.value -=2\n if (args.item.cn.value < 0)\n args.item.cn.value = 0\n}","cZVrzR4fxV86lxNW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yrkI7ATjqLPDTFmZ\")\nlet res = item.toObject();\nres.system.specification.value = 1;\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.mNoCuaVbFBflfO6X\")\nlet ss = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [res, ss], {fromEffect : this.effect.id})","cgmA2N0MkjA7qIZy":"return args.type != \"cast\" || args.item?.system.lore?.value != \"shadow\"","ch5SD2XOQfcYo0X5":"if (args.sizeDiff <= -2 && args.opposedTest.attackerTest.result.critical)\n args.damageMultiplier = Math.abs(args.sizeDiff)\n\n let sBonusDiff = args.opposedTest.defenderTest.actor.characteristics.t.bonus - args.opposedTest.attackerTest.actor.characteristics.s.bonus\n let weapon = args.opposedTest.attackerTest.item\n if (sBonusDiff > 0 && weapon && weapon.damage.value.includes(\"SB\"))\n {\n args.damage += sBonusDiff\n args.breakdown.other.push({label : this.effect.name, value : sBonusDiff});\n }","chUpiI3el8IO8MSs":"if (args.opposedTest.attackerTest.item?.name.includes(\"Morsure\"))\n{\n let woundsGained = args.totalWoundLoss;\n this.script.message(`Gains ${woundsGained} Wounds`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n this.actor.modifyWounds(woundsGained)\n}","cipTp0OS2bfKLjZS":"if (args.totalWoundLoss > 0) {\n await args.actor.addCondition(\"bleeding\")\n await args.actor.addCondition(\"poisoned\")\n}","ckKbPfaTiQ2qBZdR":"console.log(\"DAMAGE\", this)","clO7l82UYMJ4XVks":"args.context.giantbane = true","csLKDJKZaUK9vwLT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.7rBhIRo96Mydo0Cv\")\nlet data = item.toObject();\ndata.system.location.value = \"Back\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","ct6WGaRMfrcnHhyv":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","cuqCtQsfLBBAGjnu":"args.fields.slBonus -= (Number(this.item.specification.value) || 0)","cxgGYbuiXM3NxIOI":"if (args.test.options.flags.skewering)\n{\n args.test.preData.roll = 1;\n}","cysQDjlDzT8HdNeo":" args.prefillModifiers.slBonus += 1","czZI8S09By0Mqlsr":"return (args.skill?.name == undefined || args.item?.skillToUse?.name != args.skill?.name)","d29mu8vRt9AQUm0L":"this.actor.characteristics.i.value = Math.min(this.actor.characteristics.i.value, 10);\nthis.actor.characteristics.i.bonus = 1;\n\nfor(let skill of this.actor.itemTypes.skill.filter(i => i.system.characteristic.value == \"i\"))\n{\n skill.system.total.value= Math.min(skill.system.total.value, 10)\n}","d6mVm08o8SeklAcW":"this.actor.system.status.ward.value = 9;","d9iU08yvqcffF026":"return args.weapon.system.usesHands.includes(this.effect.getFlag(\"wfrp4e\", \"location\"))","dEx8xfG7VLbN69Ha":"if (!this.item.system.properties.flaws.reload) return;\n\nconst minReload = this.item.system.properties.qualities?.salvo ? 1 : 0;\nconst originalReload = this.item.system.properties.flaws.reload.value;\nconst runesOfReloading = Number(this.item.effects.contents.filter(e => e.name == this.effect.name).length);\nconst newReload = Math.max(originalReload - (2 * runesOfReloading), minReload);\n\nif (newReload) {\n this.item.system.properties.flaws.reload.value = newReload;\n this.item.system.properties.flaws.reload.display = `${game.i18n.localize(\"PROPERTY.Reload\")} ${newReload}`;\n}\nelse {\n delete this.item.system.properties.flaws.reload\n}","dIxYt421K010eogY":"\n let modifier = 0\n if (this.effect.name.includes(\"Moderate\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier\n ","dM449AU0FQRnOc3l":"if (args.opposedTest.result.hitloc.value == \"head\")\n{\n args.abort = \"Missed - Headless\"\n}","dM8FbRH2V8CpOkXw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.QluSTTTq3viHJJUh\")\nlet data = item.toObject();\ndata.system.location.value = \"Ribs\";\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","dMeSZGdvw7zlnUKh":"return args.characteristic != \"wp\" && !args.context.terror && !args.extendedTest?.flags.wfrp4e?.fear","dULCkRxtisuzQyuK":"if (args.options.condition) \n this.effect.delete();","dVF5ywnzeiZQx9ke":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) \n{\n\tthis.script.scriptMessage(await this.actor.applyBasicDamage(15, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n}","dWr3tkFoIzsAgelu":"let injury = this.effect.itemTargets[0]\nif (injury && this.effect.sourceTest.result.outcome == \"success\") {\n let days = new Roll(injury.system.duration.value).evaluateSync().total\n let num = 1 + Number(this.effect.sourceTest.result.SL);\n let roll = await new Roll(num+'d10').roll()\n await roll.toMessage(this.script.getChatData())\n let newDays = Math.max(days - roll.total, 1)\n this.actor.updateEmbeddedDocuments(\"Item\", [{_id: injury.id, 'system.duration.value': newDays} ])\n let message = \"Blessure réduite à \"+newDays+\" (-\" + roll.total + \") au lieu de \"+days\n this.script.message(message)\n}\n","dZ4c5pKDqQV02aIK":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` + parseInt(this.effet.sourceTest.result.SL)`\n}","dbHv7dAXgB2Oy1Fg":"let nbBleeding = 1 + Number(this.effect.sourceTest.result.SL);\nthis.actor.removeCondition(\"bleeding\", nbBleeding);\nconsole.log(this.actor);\n","dbOSvpgcPjsc2uvq":"let menacing = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0hn6UaKq8CoZP2zD\")).toObject();\nlet sense = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")).toObject();\n\nsense.name += \" (Sight)\";\nsense.system.tests.value = sense.system.tests.value.replace(\"Sense\", \"Sight\")\n\nthis.actor.createEmbeddedDocuments(\"Item\", [menacing, sense], {fromEffect : this.effect.id})","dbYjr4oG67Z880To":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warpfire-thrower-fumble]\")\n}","dcwY8dCd3PNCEzk6":"let current = this.actor.status.fate.value\n\nthis.actor.update({\"system.status.fate.value\" : current + 1})\n\nthis.script.message(`${this.actor.prototypeToken.name} fate points increased from ${current} to ${current + 1}`)","dh5mAlaOOLCBC0YQ":"args.actor.system.details.length.value += args.actor.system.details.length.value * 0.1;","dk02qSJfJaIo3Geh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\");\nlet data = item.toObject();\ndata.system.specification.value = this.actor.characteristics.ag.value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","dkY7WRYjFVh8GB0m":"return ['ws', 'bs', 'ag'].includes(args.characteristic)","dqvHDMlcitLx1pUx":"this.actor.system.details.move.value /= 2;","dr9VJKGY3TeGuzXj":"this.script.message(`Allies of ${this.actor.name} gain +20 Initiative for the first round.`)","dt85W8pzZ09w1QLi":"if (this.actor.sameSideAs(this.effect.sourceActor))\n args.fields.slBonus += 2;\nelse\n args.fields.slBonus -= 2;","dxt3p07po06J9fO1":"const metal = () => {\n for (const [key, loc] of Object.entries(this.actor.armour)) {\n if (!loc.layers) continue;\n\n for (const layer of loc.layers) {\n if (layer.metal)\n return true;\n }\n }\n\n return false;\n};\n\nargs.fields.slBonus -= metal() ? 2 : 1;","dxxDFXNNqUsuMyUD":"args.fields.slBonus += 1","e0TuMgYuI7ZtGoQr":"args.applyAP = false;\n\nawait args.actor.addCondition(\"ablaze\", 2);\nawait args.actor.addCondition(\"prone\");","e0eKVlOSk3Vw1HiD":"return args.characteristic != \"wp\" || args.type != \"characteristic\"","e2JlsKoW8oaFjn6Y":"const roll = new Roll(\"1d10\");\n\nawait roll.evaluate();\nroll.toMessage();\n\nconst slBonus = Number(this.effect.sourceTest.result.SL) + roll.total;\n\nthis.effect.setFlag(\"wfrp4e\", \"slBonus\", slBonus);","e34s1XxHckAWfwHt":"if (args.test.options.beatBlade && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target))\n{\n args.test.result.other.push(`${this.effect.name}: Opponent loses ${Number(args.test.result.SL) + 1} Advantage`)\n}","e3dBud1keWyhw6nw":"const stupid = this.actor.items.find(i => i.name === \"Stupidee\");\n\nif (!stupid) return;\n\n\nif (this.item.system.disabled) {\n await stupid.update({\"system.disabled\": false});\n} else {\n await stupid.update({\"system.disabled\": true});\n}","e4HotRnEiyXR0pIu":"this.actor.applyEffect({effectUuids : this.item.effects.contents[1].uuid})","e7IxnxePdXSy6L4E":"if (args.opposedTest.result.hitloc.value == \"head\")\n{\n this.script.message(`${this.actor.prototypeToken.name} receives a @Table[crithead]{Critical Wound} if one was not caused already.`)\n}","eAtqyBd1HsDWuBuI":"this.actor.system.characteristics.fel.modifier -= parseInt(this.item.system.location.value) || 1","eC61buStv62b3sN9":"args.fields.slBonus += 8;","eHRv7f2BTtle6Y1K":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.sJ3yX1kvzu2hgNq5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","eHgk3HZ6eyLFTZ9o":"return !args.item?.system.magicMissile?.value && !args.item?.system.attackType","eIiiDhJohYez26qY":"const {targetUuid} = this.effect.flags.wfrp4e;\n\nif (args.actor.uuid !== targetUuid) return;\n\nconst recordedWounds = this.effect.getFlag(\"wfrp4e\", \"damageToReturn\");\n\nif (!recordedWounds) return;\n\nargs.modifiers.other.push({label: this.effect.name, value: recordedWounds});\nargs.totalWoundLoss += recordedWounds\n\nthis.effect.unsetFlag(\"wfrp4e\", \"damageToReturn\");","eLxdRg8LX3AdYSEq":"let sumArmour = 0;\nfor (let key in this.actor.system.status.armour) {\n let armour = this.actor.system.status.armour[key];\n sumArmour += Number(armour?.value || 0);\n}\nlet damage = Math.floor(Number(sumArmour)/2);\nif (damage > 0 ) { \n\tthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n}","ePPgxQOqL1Uhz2k9":"let addOption = await foundry.applications.api.DialogV2.confirm({\n window : {title : \"Option\"},\n content :\n `\n Ajouter une option?\n\n Projectile (Arc) +10 et un Arc long avec 12 flèches\n
\n `,\n})\n\nlet choice = []\n\nif (addOption)\n{\n choice = [\n {\n type : \"skill\",\n name : \"Projectile (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"Arc long\",\n },\n {\n type : \"ammunition\",\n name : \"Flèche\",\n }\n ];\n}\n\n\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","ePv2YYcr4lz3AkGu":"args.item.range.bands[game.i18n.localize(\"Long Range\")].modifier = 0\nargs.item.range.bands[game.i18n.localize(\"Extreme\")].modifier = 0","eRVVn8YtU8nnOW2q":"await this.actor.addCondition(\"prone\");\n\nconst test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {\n skipTargets: true,\n appendTitle: ` - ${this.effect.name}`,\n fields: {difficulty: \"difficult\"},\n context: {\n failure: `Encaisse 8 dégâts.`,\n success: `Encaisse 4 dégâts.`\n }\n})\n\nawait test.roll();\nconst damage = test.failed ? 8 : 4;\n\nawait this.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, loc: \"roll\"});","eTHJSRutCEpuyPkR":"return args.weapon?.system?.attackType !== \"melee\" || game.settings.get(\"wfrp4e\", \"useGroupAdvantage\")","eViKAYOtuaOqo6c7":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.ConsumeAlcohol\"))","eWWLmA2xINR321aK":"args.item.system.qualities.value.push({name : \"magical\"})","eWvHTkxsjKuH2IKm":"const luck = Number(this.item.qualities.value.filter(v => v.key == \"luck\")[0].description)\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.u0CFf3xwiyidD9T5\")\n\nfor (let i = 0; i < luck; i++) {\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}","eb69QPmNQEJXtk4l":" return args.characteristic != \"bs\"","ebDQH0MdGAG02CHl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SYjWiKDzMS6CtROJ\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nif (this.item.system.location.key == \"rArm\")\n{\n\tdata.system.location.value = \"Right Hand\"\n\tdata.system.location.key = \"rHand\"\n}\nelse if (this.item.system.location.key == \"lArm\")\n{\n\tdata.system.location.value = \"Left Hand\"\n\tdata.system.location.key = \"lHand\"\n}\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","ed7Sud9HM3uB2j6b":"ChatMessage.create({content : \"Yield or die!\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2;\nthis.script.notification(\"Ajout de \" + data.name);\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});\ngame.wfrp4e.utility.postPeur(2, this.actor.prototypeToken.name)","egDtqMxe3iekc6hv":"let trait = args.opposedTest.attackerTest.item\nlet woundLossEffect = this.item.effects.get(\"7Amhi75wLv0PvGjd\")\nif (trait && trait.name.includes(\"Morsure\") && woundLossEffect)\n{\n args.actor.applyEffect({effectUuids : woundLossEffect.uuid})\n}","egc02UIueJgEQMqx":"args.context.kingship = true","eh1J3s0s4A2AxoFp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.8pVzgPkgWpTJvfhG\");\nlet data = item.toObject();\ndata.name += \" (Ennemi)\";\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","eieFcF4BxIvDTN3C":"args.abort = `Cannot perform Projectiles Attacks within ${this.effect.name}`;","ekjJQHyMbZT2vqdc":"let uses = this.item.getFlag(\"wfrp4e\", \"uses\") || 0;\nuses++;\nthis.script.notification(`Utilisé ${uses} fois`)\nthis.item.setFlag(\"wfrp4e\", \"uses\", uses);\nif (uses >= 3)\n{\n\tthis.effet.update({\"system.transferData.type\" : \"other\"})\n\tthis.script.notification(`Utilisé`);\n}\n","eq32dKXeTAbKhhLf":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\", Math.max(1, parseInt(args.opposedTest.attackerTest.result.SL) + 1))\n}","eqxE7nBO13yJS7hc":"let roll = (await new Roll(\"1d10\").roll())\nroll.toMessage({flavor: \"Blessures soignées\", speaker : {alias : this.actor.name}})\n\nthis.actor.modifyWounds(roll.total)\n\nthis.actor.hasCondition(\"bleeding\")?.delete();","esuLwq4g5T8k1kLT":"await args.actor.addCondition(\"ablaze\"); await args.actor.addCondition(\"prone\");","eu4mHsdZukvUEAGJ":"let token = this.actor.getActiveTokens()[0]?.document;\nif (!token) {\n token = this.actor.prototypeToken\n}\nif (args.equipped) {\n this.effect.setFlag(\"wfrp4e\", \"lightData\", token.light);\n token.update({\n light: {\n \"alpha\": 0.8,\n \"angle\": 360,\n \"bright\": 5,\n \"color\": \"#a33c0f\",\n \"coloration\": 1,\n \"dim\": 20,\n \"attenuation\": 0.5,\n \"luminosity\": 0.5,\n \"saturation\": 0,\n \"contrast\": 0,\n \"shadows\": 0,\n \"animation\": {\n \"type\": \"torch\",\n \"speed\": 8,\n \"intensity\": 4,\n \"reverse\": false\n }\n }\n })\n}\nelse {\n token.update({light: this.effect.getFlag(\"wfrp4e\", \"lightData\")});\n}","eyrUJQAuHvdllCwi":"args.context.flags.skewering = true;\nthis.effect.update({disabled: true});","ezGqDoC9hNRBnFTB":"let choices = await Promise.all([warhammer.utility.findItemId(\"1zaqojk0Oq1m8vYv\"), warhammer.utility.findItemId(\"zIuarD5mB0EF0ji0\")])\nlet items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisir une arme\")\nitems = items.map(i => i.toObject())\n\nitems.forEach(i => i.system.equipped.value = true);\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","f29Pv6TQtgILxt1h":"if (args.test.options.healWounds) {\n if (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) {\n let wounds = this.actor.characteristics.int.bonus + ~~args.test.result.SL\n if (args.test.options.fieldDressing && args.test.result.reversed)\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guéri ${wounds} Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + args.test.result.SL < 0)\n args.test.result.other.push(`The patient contracts a @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Minor Infection}.`)\n}","f4vvAGQ8OGoEbrgy":"let SL = args.opposedTest.attackerTest.result.SL - args.opposedTest.attackerTest.item.cn.value\nlet difficulty = \"challenging\"\nif (SL >= 1)\n difficulty = \"difficult\"\nif (SL >= 2)\n difficulty = \"hard\"\nif (SL >= 3)\n difficulty = \"vhard\"\n\n\nlet test = await args.actor.setupCharacteristic(\"wp\", {fields: {difficulty}, skipTargets: true, appendTitle : \" - \" + this.effet.name, context : {failure: \"Reçoit un état Sonné\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n args.actor.addCondition(\"stunned\");\n}","f6WnrJvoNkfoNN9Y":"return args.item?.attackType != 'melee'","f7WZvYle9iqefRsh":"return args.weapon?.system?.attackType != \"melee\"","f8cnfvGKJH3bYVGN":"return [\"s\", \"t\"].includes(args.characteristic)","fA1dIV1ANo4RVEqy":"if (args.equipped) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4mF5Sp3t09kZhBYc\");\n let champion = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [champion], {fromEffect : this.effect.id})\n} \nelse \n{\n this.effect.deleteCreatedItems();\n}","fC4KcY9S6V30IJyX":"args.context.supercharge = true;","fEFfHFeJxkR0aIJK":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 3 && args.opposedTest.result.winner == \"attacker\")\n{\n this.script.message(`Quiconque dans un rayon de 6 mètres per 1 Blessure and doit effectuer un test Difficile (-10) de Résistance ou recevoir un état @Condition[Deafened]`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n","fEyKQqCjDwml3DXO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","fFGuTi0HLjwneMcJ":"return args.item?.system.isProjectiles","fFi9JD4uCY9DPC5B":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.characteristics.t.initial += 10 * specification;\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","fIUxKZMWJ8HMPmH9":"return [\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","fLg90csmdOOKmEE6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 16\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.Bvd2aZ0gQUXHfCTh\")\nlet data = item.toObject();\ndata.system.specification.value = 8\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","fNUiKELi9e1vg7KY":"args.actor.removeCondition(\"fatigued\", 99);\nargs.actor.removeCondition(\"bleeding\", 99);","fPKYkBllp7Et62lX":"if (args.test.spell.name == \"Warp Lightning\")\n{\n args.test.preData.reversal = {allowed : true, if: \"better\"};\n}","fSDFCHAo97RLpwGU":"const hitLocation = args.test.hitloc.result\nconst hitLocationArmour = args.test.targets[0].armour[hitLocation]\n\nif (hitLocationArmour.layers.length > 0) {\n hitLocationArmour.layers.forEach(layer => {\n layer.source.system.qualities.value = [];\n layer.impenetrable = false;\n });\n}","fSTjJIqg5tvbwxKt":"const uuid = \"Compendium.wfrp4e-core.items.Item.ahlxlfIl8xUhBkic\";\nconst item = await fromUuid(uuid);\nconst data = item.toObject();\ndata.name = this.effect.name;\ndata.system.equipped.value = true;\n\nconst effectData = this.effect.sourceItem.effects.find(e => e.disabled).toObject();\neffectData.disabled = false;\ndata.effects = [effectData];\n\nconst dagger = await this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id});","fTw3mpSUOlkqVVUC":"this.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","fUD4gMdKe6P3sFdJ":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.Zh68gzYMLW8vZgVo\", this.effect)","fY0TsQwnU14fdPl2":"args.fields.modifier += 30;","faRFSsrQylQRZFLk":"return args.bleedingHand || !args.weapon || !this.actor.hasCondition(\"bleeding\")","fcY3pa72dELnOFXV":"return !args.context.reload\n","feMPZhhFeXRtKdKY":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectUuids : this.item.effects.contents[0]?.uuid})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","ffvcCEazZBinHlUX":"args.update({texture : {tint : \"#FFD700\"}});\n","fiF9sM5UpcHMYa33":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += \" (Poison, Disease, Chaos)\"\nthis.actor.createEmbeddedDocuments(\"Item\", Array(this.effect.sourceTest.result.overcast.usage.other.current).fill(data), {fromEffect: this.effect.id})","fkFmNcesqqNTMhVn":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.2iult41Jehz0F1O8\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","fl762icfKrt9ear2":"this.actor.removeCondition(\"broken\", parseInt(this.effect.sourceTest.result.SL)+1)","fq2fqlWlrVfitkcB":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : -200,\n \"s\" : 20,\n \"t\" : 20,\n \"i\" : 0,\n \"ag\" : -5,\n \"dex\" : -5,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet traits = [ {name:\"Corruption\"}, {name:\"Insensible à la douleur\"}, {name:\"Stupidee\"}, {name:\"Nuée\"}, {name:\"Bestial\", disabled : true}, {name:\"Régénération\", disabled : true}, {name:\"Taille\", value: \"Large\", disabled : true}, {name:\"Territorial\", disabled: true} ];\nlet items = [];\n\nlet updateObj = this.actor.toObject();\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let trait of traits)\n{\n let traitItem = await game.wfrp4e.utility.find(trait.name, \"trait\")\n if (traitItem)\n { \n let t = traitItem.toObject();\n t.system.specification.value = trait.value;\n if (trait.disabled)\n {\n t.system.disabled = true;\n }\n items.push(t);\n }\n else \n {\n ui.notifications.warn(`: -200\n}\nlet traits = [ {name:`, {permanent : true})\n }\n}\n\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n","ft0LaRWZT5WtnptP":"let advantage = this.actor.system.status.advantage.value;\nif (advantage > 0)\n{\n await this.actor.setAdvantage(0);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item, {fields : {slBonus : advantage}})\nawait test.roll();","fve7tiyF5X9B7mHJ":"args.fields.slBonus -= 2;","fwiBeetIsvpXKtUc":"scatter = await game.wfrp4e.tables.rollTable(\"scatter\");\n\nif (scatter.roll == 9 || scatter.roll == 10)\n{\n this.script.message(`${scatter.roll}: Failed to Scatter`);\n}\nelse \n{\n this.script.message(scatter.result);\n}","fyjYWg7ekj8JJcmq":"if (args.test.result.misfire || args.test.result.fumble)\n{\n args.test.result.other.push(`${this.effect.name}: can be used to Negate Fumble / Raté Effects`)\n}","fzTB7t3x4bLmAXji":"let roll = await new Roll(\"1d10 + 1\").roll()\nawait roll.toMessage(this.script.getChatData());\nthis.script.notification(`Healed ${roll.total} Wounds`)\nthis.actor.corruptionDialog(\"moderate\")\nawait this.actor.modifyWounds(roll.total)","g0SzfsLyW7aD2F19":"if (this.item.system.tests.value.includes(\"(Groupe social)\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\") && !name.toLowerCase().includes(\"(any)\"))\n {\n let group = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${group})`\n }\n else\n {\n let value = await ValueDialog.create({text : \"Entrez le Groupe d'Étiquette\", title : this.effet.name});\n if (value)\n {\n name = `${name.split(\"(\")[0].trim()} (${value})`\n tests = this.item.system.tests.value.replace(\"Groupe social\", value);\n }\n }\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","g1L8OYO9nCOhdKGL":"// Everything within Fellowship Bonus yards \n// of the target point is splashed with mystic poison, \n// suffering 1d10 + SL damage which ignores Armour Points\n\nlet damage = (await new Roll(`1d10 + ${parseInt(this.effect.sourceTest.result.SL)}`).roll())\n\nawait damage.toMessage(this.script.getChatData())\n\nthis.script.message(await args.actor.applyBasicDamage(\n damage.total,\n {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}\n))\n\n// ... and gains the Poisoned Condition\n\nthis.actor.addCondition(\"poisoned\")","g4t56A09yrpZaJQ2":" let amberTalons = foundry.utils.deepClone(game.wfrp4e.config.systemItems.unarmed);\n amberTalons.name = \"Serres d'ambre\";\n amberTalons.img = this.effet.img;\n amberTalons.system.damage.value = \"SB + WPB\"\n amberTalons.system.equipped = true;\n amberTalons.system.qualities.value.push({name : \"magical\"})\n amberTalons.effects.push({\n name : \"Serres d'ambre\",\n transfer: false,\n img : \"modules/wfrp4e-core/icons/spells/amber-talons.png\" ,\n system: {\n transferData : {\n documentType : \"Item\"\n },\n scriptData : [{\n trigger : \"applyDamage\",\n script : \"if (args.totalWoundLoss >= 1)\\n{ \\n args.actor.addCondition(\\\"bleeding\\\")\\n}\"\n }]\n }\n })\n this.actor.createEmbeddedDocuments(\"Item\", [amberTalons], {fromEffect: this.effect.id})","g5y0tdoHCDs7cBy7":"return ![\"NAME.Résistance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name) \n || !this.actor.sameSideAs(this.effect.sourceActor)\n || this.actor.system.details.status.tier !== \"b\"","gKIPujyuFSn0No9v":"for(let e of this.item.effects.contents)\n{\n e.update({disabled: false})\n}\nthis.script.notification(\"Reset Powers\")","gL0ftUnK5TNXBRRt":"return this.effect.sourceActor.uuid == args.actor.uuid","gMIenSmLklAkB2Zm":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrez la Force du Venin\", title : this.effect.name}, \"\", Object.values(game.wfrp4e.config.difficultyNames));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","gOm8utR3HLQBT5hA":"let {value} = this.effect.getFlag(\"wfrp4e-soc\", \"m4result\") || {};\n\nif (value === 0)\n args.actor.system.status.mood.value = 0;\nelse if (value !== undefined)\n args.actor.system.status.mood.value += value;","gPQrszvIgGlW9yM4":"if (args.test.characteristicKey == \"wp\")\n args.Test.preData.reversal = {allowed: true, if: \"better\"};","gQJJaxbN83KSgi36":"if (!args.totalWoundLoss) return\n\nconst roll = await new Roll(\"2d10\").roll();\nroll.toMessage(this.script.getChatData());\n\nargs.attacker.applyBasicDamage(Number(roll.total), { loc: \"roll\" })","gSDhsSB8573joL64":"if (args.equipped) {\n const spell = await game.wfrp4e.utility.findItem(\"Vindictive Glare\", \"spell\");\n const skillUUID = \"Compendium.wfrp4e-core.items.Item.e3McIND4Rrsn5cE6\";\n\n await this.actor.addEffectItems([skillUUID, spell.uuid], this.effect, [{\n \"system.advances.value\": 75 - this.actor.system.characteristics.int.value\n}, {}]);\n} else {\n this.effect.deleteCreatedItems();\n}","gVpFUka7qfGiEC1v":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFD700\"}}));\n","ga6bQzPuoIiQQrKg":"if (args.totalWoundLoss > 0)\n{\n \n let test = await args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","gbhxWXboV9CytWNU":"await this.actor.addCondition(\"blinded\", 2)","gh2KS1prBKcsSK6M":"if (args.opposedTest.attackerTest.result.critical)\n args.actor.addCondition(\"ablaze\")","goz8yTlMozlsz3uY":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Strength';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","gpPaCe6yER79l4u8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","gpuBg3y9rocJL7yT":"this.actor.status.addArmour(1, {locations: [\"head\"], source: this.effect})","groEX1wJ9l00PkDF":"let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\nif (turns <= 0) return;\nturns--;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (turns > 0) {\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns);\n\n return this.script.message(`${speaker.alias} continue de s'enrouler autour de ${target.name}. Il pourra commencer à écraser dans ${turns} tours.
`);\n}\n\nif (this.actor.items.find(i => i.type === \"extendedTest\" && i.name === this.effet.name)) {\n this.script.message(`${speaker.alias} peut reprendre l'écrasement de ${target.name} avec le Test Étendu.
`);\n return;\n}\n\nconst extendedTestData = {\n name: this.effet.name,\n type: \"extendedTest\",\n img: this.effet.img,\n system: {\n SL: {\n current: 0,\n target: target.actor.system.status.Blessures.value\n },\n Test: {\n value: 'Strength'\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: \"challenging\"\n }\n }\n};\n\nconst extendedTests = await this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effet.id});\nconst extendedTest = extendedTests[0];\n\nthis.script.message(`${speaker.alias} a fini de s'enrouler autour de ${target.name}. Il peut maintenant commencer à écraser via le Test Étendu @UUID[${extendedTest.uuid}].
`);\n\nlet effet = {\n name: extendedTest.name,\n img: extendedTest.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: extendedTest.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.effects.find(e => e.id === id);\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n const targetId = effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n this.script.message(\\`${speaker.alias} a écrasé ${target.name}. Le bateau se brise, réduit à un amas d'épaves.
\\`);\n await effet.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n}\n\nawait extendedTests[0].createEmbeddedDocuments(\"ActiveEffect\", [effect]);","gsCnd3mf1vXFU2ei":"this.actor.system.status.ward.value = 4;","gull3qgCahzk2xYu":"this.actor.addCondition(\"fatigued\", parseInt(this.effect.sourceTest.result.SL))\n\nlet test = await this.actor.setupSkill(\"Calme\", {fields : {difficulty: \"challenging\"}, appendTitle : ` - ${this.effect.name}`});\n\nawait test.roll();\n\nif (test.failed)\n{\n\tthis.actor.addCondition(\"broken\");\n}","gxuBeGHwjZ7WfPeu":"let specification = Number(this.item.specification.value) || 1;\nargs.fields.slBonus -= specification;","h2GSoiCQ2ZSlTjf7":"const uuid = \"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","h4lnexDYAhyQuiR5":"if (args.test.isCritical && args.test.weapon.properties?.qualities?.impale) {\n let targets = args.test.targets.filter(t => t.system.details.move.value > 1);\n if (targets.length > 0) {\n targets.forEach(target => {\n target.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n });\n args.test.result.other.push (`${this.effect.name}: Target Move Reduced by 1`)\n }\n}","h766UvswLCsxcMow":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : -15,\n \"t\" : 0,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 5,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charme\", \"Intimidation\", \"Mêlée (Base)\"]\nlet skillAdvancements = [7, 60, 7]\nlet talents = [\"Menaçant\", \"Discret\"]\nlet traits = [\"Perturbant\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","h8JqPMh2mM2uhpxk":"if (args.item.system.tags.has(\"armour\"))\n{\n \nfor(let key in args.item.system.AP)\n{\n if (args.item.system.AP[key])\n {\n args.item.system.AP[key] += 2;\n }\n }\n}","hA8PzeiCsHqqlUZm":"this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"nausea\"]])\nthis.script.message(`Recoit l'état @Condition[Nausea] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})","hCzxUyO6mjLNIpaM":"let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value)\n\nwoundsGained = Math.floor(woundsGained / 2)\n\nargs.attacker.update({ \"system.status.wounds.value\": args.attacker.status.wounds.value + woundsGained })\n\nthis.script.message(`Gains ${woundsGained} Wounds`)","hEDuYAgc1O1zG3Rr":"return args.targets[0].actor.appliedEffects.filter(e => e.name == game.i18n.localize(\"Flying\")).length > 0","hK0YMJfYbpbJZizO":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","hL3JUSY3xMA4zj2Q":"if (this.sourceActor.uuid === this.actor.uuid) return;\n\nconst test = await this.actor.setupCharacteristic(\"t\", {\n skipTargets: true,\n appendTitle: ` — ${this.effet.name}`,\n fields: {\n difficulty: \"difficult\"\n },\n context: {\n success: \"Est capable de se relever !\",\n failure: \"Est tombé à terre !\",\n }\n});\n\nawait Test.roll();\nif (Test.failure) {\n await this.actor.addCondition(\"prone\");\n}","hO2CFW9hygGSYuJ2":"return args.target?.Species == this.effect.specifier;","hObTbWi4ZdwXimIW":"if (args.item.type == \"spell\")\n{\n args.item.system.cn.value = Math.floor(args.item.system.cn.value / 2);\n}","hOgha3ir8K9TVphO":"return args.characteristic !== \"fel\";","hSImyYjL0CENTvXf":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\", appendTitle : ` - ${this.effect.name}`}});\nawait Test.roll();\nif (Test.Échoué)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTags.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `${item.name} PA réduit de moitié
`\n}\nif (msg)\n{\n\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n}","hSlEY2oh8quVmdXR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hTsnYKgw0kK10PiC":"args.fields.modifier += 5","hWWvkPbgIN3lxz1u":"return args.item?.system?.attackType !== \"melee\";","hYNWp75ggWSTht55":"if (args.test.result.hitloc.value != \"head\" && args.test.result.critical)\n{\n\twarhammer.utility.sleep(200).then(() => {\n\t\tthis.script.message(\"Tirage possible sur la table @Table[crithead]{Coups critiques à la tête} au lieu de de la localisation normale.\")\n\n\t})\n}","hZAax4emLahEEqcZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"(Tusks)\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hadXFC43VKyrE9jC":"this.actor.addEffectItems([\"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\", \"Compendium.wfrp4e-core.items.Item.eowbsW6oHGSNJmxV\"], this.effect);","hfO4INH3EeETDTFt":"this.actor.status.addArmour(1, {locations: this.effect.flags.wfrp4e.locations, source: this.effect})","hg89FU1NAp8tIsgO":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Trade\"))","hhCs5VBKx50S5IsY":"return !args.context.mutate","hhv7PrRdlf9sfC82":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n}\nlet skills = [\"Calme\", \"Esquive\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Réflexes de Combat\"]\nlet trappings = [\"Veste en cuir\", \"Casque en cuir\", \"Jambières en cuir\", \"Bouclier\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","hj7tI212neKIu9dh":"this.actor.system.status.ward.value = 7;","hlHKeFWrOA8CsLr9":"args.data.reversal = {allowed : true, if: \"success\"};\nargs.context.pilot = true;","hluehsCuBZYc1Ejt":"return args.characterisic != \"fel\"","hmk8zV1LTElHUI8A":"let msg = `${this.actor.prototypeToken.name} loses 1 Wound.\n Sélectionnez votre choix\n
\n${this.actor.prototypeToken.name} n'a plus de pénalités liées à l'alcool et gagne l'état Extenué pendant ${duration} heures.
`,\n{\n whisper: ChatMessage.getWhisperRecipients(\"GM\"),\n blind: true\n})","inPxRSx0CDj1nwAm":"if (args.test.result.fumble && !this.actor.itemTypes.talent.find(i => i.name == \"Magie des Arcanes (Feu)\"))\n{\n this.actor.addCondition(\"ablaze\");\n}","ioeTj5mx8jlA5EX5":"args.actor.addCondition(\"stunned\")","ipkkRffJh61WE7zR":"if (!args.flags.amputatedFootOrLeg)\n{\n\targs.flags.amputatedFootOrLeg= true;\n\targs.fields.modifier -= 20;\n}","iqUvV1Vu81M3WyZ4":"let SL = Number(this.effect.sourceTest.result.SL);\nfor (let i=0; i${speaker.alias} is Immersed within a Sea Elemental and suffers from @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}
They may attempt to escape by freeing themselves from the @Condition[Entangled} Condition as if they were @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.wmA76Q2zJJ9HrkvA#grappling]{Grappled} by the Sea Elemental, making an Opposed Strength Test against its Strength of 59.
`);","jYJRO5XPyG7y6fih":"await this.actor.addCondition(\"blinded\")\nawait this.actor.addCondition(\"deafened\")\nawait this.actor.addCondition(\"fatigued\")","jb1ouw0eIBVy3Wwg":"if (\n this.item == args.attackerTest.item\n && args.attackerTest.succeeded \n && args.defenderTest.item?.system?.attackType == 'melee'\n && (args.defenderTest.item.properties.qualities?.magical || args.defenderTest.item.properties.unusedQualities?.magical)\n) \n{\n args.opposedTest.result.other.push(`${this.effect.name}: destroys magical ${args.defenderTest.item.name}.`)\n}","jbZPLb4wuqJpHLUx":"this.item.system.flaws.value.push({name : \"dangerous\"})","jdS2u1tQPYeO55WI":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif (type == \"cold\")\n{\n\tlet stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))\n\tawait args.actor.addCondition(\"stunned\", stunned);\n}\n\nif (type == \"corrosion\")\n{\n let damageItems = await foundry.applications.api.DialogV2.confirm({window: {title : this.item.name}, content : `Endommage tous les objets portés ?
`})\n\tif (damageItems)\n\t{\n\t\tlet msg = ``\n\t\tlet weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);\n\t\tlet armour = args.actor.itemTags.armour.filter(i => i.isEquipped);\n\t\tlet trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);\n\t\tfor(let item of weapons)\n\t\t{\n\t\t\tif (item.system.properties.qualities.shield)\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1, \"shield\");\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1);\n\t\t\t}\n\t\t\tmsg += `${item.name} endommagé de 1
`\n\t\t}\n\t\tfor(let item of armour)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `${item.name} endommagé de 1
`\n\t\t}\n\t\tfor(let item of trappings)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `${item.name} endommagé de 1
`\n\t\t}\n\t\tif (msg)\n\t\t{\n\t\t\tthis.script.message(msg, {speaker : {alias : args.actor.name}});\n\t\t}\n\t}\n}\n\nif (type == \"fire\")\n{\n\tawait args.actor.addCondition(\"ablaze\");\n}\n\nif (type == \"electricity\")\n{\n\tawait args.actor.addCondition(\"stunned\");\n}\n\nif (type == \"poison\")\n{\n\tawait args.actor.addCondition(\"poisoned\");\n}\n\nif (type == \"warpfire\")\n{\n\tawait this.actor.corruptionDialog(\"moderate\")\n\tthis.actor.applyEffect({effectUuids : this.item.effects.getName(\"Warpfire\").uuid})\n}","jfk5VDKMTIf4ee0v":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"poisoned\")","jmxlpyLrIuoxQtvU":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}}));\n","jrvj7bRyMBB9LixP":"this.actor.addCondition(\"fatigued\", 3)","jsgLEVYvMieyYT6L":"let tokenImg = \"\"; // Put path to token image here, inbetween the quotation marks\nif (tokenImg)\n{\n if (this.effet.getFlag(\"wfrp4e\", \"transformed\"))\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", false);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: this.actor.prototypeToken.texture.src}}));\n }\n else\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", true);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: tokenImg}}));\n }\n}\nelse\n{\n this.script.notification(\"Aucun chemin d'image de token configuré. Le chemin de l'image doit être défini dans la première ligne de ce script.\", \"error\");\n}","jvNuIbOtB46p0esq":"if (args.test.item?.system?.attackType == \"melee\")\n{\n\tif (parseInt(args.test.result.SL) < 0 || args.test.failed)\n\t{\n\t\tif (parseInt(args.test.result.SL) < 0)\n\t\t{\n\t\t\targs.test.result.SL = \"+0\";\n\t\t\targs.Test.result.description = \"Succès marginal\";\n\t\t}\n\t\targs.Test.result.outcome = \"success\"\n args.test.result.other.push(`${this.effect.name}: Minimum +0 SL`)\n\t}\n}","k0AkkBLtE8oZhBwn":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create({title : \"Valeur d'Armure\", text : \"Entrez la valeur d'Armure\"});\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","k1Wdehpgdc0hP63E":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet hatred = item.toObject();\nhatred.system.specification.value = \"Skaven\"\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.3wCtgMDNnu8MFmyk\")\nlet immunity = item.toObject();\nimmunity.system.specification.value = \"Poison\"\n\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.Item.oRx92ByVNEBN6YkK\")\nlet berserk = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [hatred, immunity, berserk], {fromEffect : this.effect.id})","k465TgRelwcSUdS2":"if (this.actor.has(\"Métier (Ingénieur)\", \"skill\"))\n{\n let aim = await this.actor.setupSkill(\"Métier (Ingénieur)\", {appendTitle : ` - Aim ${this.item.name}`});\n await aim.roll();\n let SL = Number(aim.result.SL);\n let context = {}\n if (SL < 0)\n {\n context.fields = {modifier : 10 * SL};\n context.initialTooltip = \"Échoué Métier (Ingénieur)\";\n }\n\n let fire = await this.actor.setupWeapon(this.item, context)\n fire.roll();\n}\nelse\n{\n this.script.notification(\"Cet acteur n'a pas le Métier (Ingénieur)!\", \"error\");\n}","k5792iKWEqKmVZMk":"return args.weapon || args.skill?.name === \"Esquive\";","k7ldJfyW201HgRFh":"args.item.system.qualities.value.push({name : \"magical\"});","k9SvH4Lm3ZuI8S1N":"return ![\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","kBXVEnSWzaQZLkJH":"if(args.test.result.critical)\n{\n args.test.result.damage +=1 \n args.test.result.additionalDamage += 1\n}","kIM4Fs1lFVV7TSnj":"this.actor.modifyAdvantage(1);","kY50G53IXdNXX9Sc":"for(let e of this.item.effects)\n{\n if (e.name.toLowerCase().includes(\"rune\") && e.system.transferData.type == \"aura\" && e.system.transferData.area.radius == \"6\")\n {\n e.system.transferData.area.radius = \"12\"\n }\n}","kYTEqcs8JpO2OmB9":"if (args.equipped)\n await this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.Bvd2aZ0gQUXHfCTh\", this.effect, {\"system.specification.value\": \"10\"});\nelse\n await this.effect.deleteCreatedItems()","kbXDGAmWWD4CZJHB":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst roll = new Roll(`2d10 - ${sin}`);\nawait roll.evaluate();\nawait roll.toMessage({flavor: `${this.effect.name}`});\nthis.actor.system.status.mood.addEntry(`${this.effect.name} (${this.effect.sourceActor.name})`, roll.total);","kiJ6AiaYVUjt6aV6":"teeth = await fromUuid(\"Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1\")\nteeth = teeth.toObject();\n\nlet roll = await new Roll(\"1d10\").roll({allowInteractive : false});\nroll.toMessage(this.script.getChatData({flavor : \"Dents perdues\"}))\nteeth.system.location.value = `${roll.total} ${teeth.system.location.value}`\nthis.actor.createEmbeddedDocuments(\"Item\", [teeth])","kiolpXGbkmxfPiuI":"let test = this.actor.attacker?.test\nif (test && this.item.system.protects[test.result.hitloc.result] && test.result.critical)\n{\n this.script.message(`${this.item.name}: Blocked Critical Hit`)\n}","knq8lNYLw0v757dQ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","kvaN100w0nBUlLbj":"let poisoned = this.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.message(\"Immunisé à l'empoisonnement\")\n poisoned.delete()\n}","kvnZz8yqdTZbErkr":"args.actor.system.details.move.value -= 2;\nargs.actor.system.details.man -= 1;\nargs.actor.system.status.carries.max *= 1.5;","kvqJbHBvFr6iGLcI":"this.actor.addEffectItems(\"Compendium.wfrp4e-core.items.Item.3wCtgMDNnu8MFmyk\",null,[{\"system.specification.value\":\"Poison\"}])","lCOdnKz8XpnkDs6Q":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();","lDIWlQvD6MGyP3QP":"return this.effect.sourceActor.effects.filter(i => i.isCondition).length > 0","lFO6XdfUODmFArqx":"args.actor.addCondition(\"bleeding\")","lG5lfAzNuM4t0rpM":"return args.skill?.name === \"Esquive\";","lII4KMRblqwFBlsV":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 15\n}\nlet skills = [\"Focalisation\", \"Charme\", \"Représentation (Danse)\"]\nlet skillAdvancements = [0, 6, 3]\nlet talents = [\"Attirant\", \"Distraire\", \"Imitation\"]\nlet traits = [\"Perturbant\", \"Flight (6)\", \"Spellcaster (Petty)\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Feux follets\", \"Sommeil\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","lMRsQRgjMexY9dxE":"return [\"NAME.Résistance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","lOIHiAIDtj91kllN":"const chanties = await warhammer.utility.findAllItems('wfrp4e-soc.chanty', \"Loading Chanties\", true);\nlet choice = await ItemDialog.create(chanties, 1, {text : \"Choisissez un Chant\", title : this.effect.name});\nif (choice.length) \n{\n this.actor.addEffectItems(choice.map(i => i.uuid), this.effect)\n}","lOzkngzye4RmvALp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\nthis.script.notification(\"Added \" + item.name)","lQJ68n3y1xDyNicE":"return !args.context.sizeModifier && args.item?.system?.attackType != \"ranged\"","lRZhkh8pcu93QTKz":"if (args.test.spell)\n{\n\targs.test.preData.SL = -10\n}","lSOAZ4FG44bT4jh1":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n\nlet infectedData = infected.toObject();\nlet fearData = fear.toObject();\nfearData.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData, infectedData], {fromEffect : this.effect.id})","lU4s3UTtBkU38djI":"this.actor.addCondition(\"entangled\")\nlet msg = `${this.actor.prototypeToken.name} loses 1 Wound and gains 1 Entangled Condition.`\nthis.script.message(msg)\nthis.actor.modifyWounds(-1)","lZuavewrJzOehrJQ":"let test = await this.actor.setupSkill('Résistance', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 't',\n context: {failure: \"Mast shattered!\"}\n});\nawait test.roll();\n\nif (test.failed) {\n let crit = await fromUuid(\"Item.d4bCnR1zINTNF9VC\");\n await this.actor.createEmbeddedDocuments(\"Item\", [crit]);\n this.effect.update({disabled: true});\n}","laWHBP2jLrVxcgp9":"this.script.message(await this.actor.applyBasicDamage(2, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","laptAldsT0Fm1rDt":"let blunt = await foundry.applications.api.DialogV2.confirm({window: {title : this.effect.name}, content :`Appliquer la réduction des dégâts contondants ? (-3)
`})\n\nif (blunt)\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Réduction des Dégâts Contondants\", value : -3})\n}","lj7vOpa6tHHZ9bBB":"return this.actor.attacker","ljGX2w8hCTyLAjRp":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.details.price.gc -= Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","ljpM7muMyxGD04EX":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","lmBAZCtofsC8hHHG":"let SL = 1;\n\ndo {\n const signedSL = SL >= 0 ? `+${SL}` : \"SL\";\n const content = `\nVous avez augmenté ${signedSL} ${SL > 1 ? \"DRs\" : \"SL\"}. Voulez-vous lancer un d10 ?
\n1–6: ajoutez +1 DR
\n7–10: perdez tous les DR accumulés et effectuez le test suivant à –1 DR
\n${this.actor.prototypeToken.name} ages by ${inline.replace(\"@ROLL\", ageAdded).replace(\"@TT\", \"2d10\")} and loses
\n${inline.replace(\"@ROLL\", ws).replace(\"@TT\", \"1d10\")} Compétence de Combat
\n${inline.replace(\"@ROLL\", bs).replace(\"@TT\", \"1d10\")} Compétence de Tir
\n${inline.replace(\"@ROLL\", s).replace(\"@TT\", \"1d10\")} Force
\n${inline.replace(\"@ROLL\", t).replace(\"@TT\", \"1d10\")} Endurance
\n${inline.replace(\"@ROLL\", ag).replace(\"@TT\", \"1d10\")} Agilité
\n${inline.replace(\"@ROLL\", dex).replace(\"@TT\", \"1d10\")} Dextérité
\n `\n this.script.message(msg);\n\n let characteristics = foundry.utils.duplicate(this.actor.system.characteristics)\n\n characteristics.ws.initial -= ws\n characteristics.bs.initial -= bs\n characteristics.s.initial -= s\n characteristics.t.initial -= t\n characteristics.ag.initial -= ag\n characteristics.dex.initial -= dex\n\n this.actor.update({ \"system.characteristics\": characteristics, \"data.details.age.value\": ageAdded + currentAge })\n}","lwVhn4bSXJ3eoT9q":"if (this.item.system.weaponGroup.value == \"basic\")\n{\n let slash = this.item.system.qualities.value.find(i => i.name == \"slash\")\n if (slash)\n {\n slash.value = \"2A\"\n }\n}","m3qEVO5fseV6KHXa":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","m4eagTrVOXtotonR":"// Get the size\nlet size = this.actor.sizeNum \nlet diff = \"difficult\";\nif (size < 5) { // 5 = Monstrous\n diff = \"hard\";\n}\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : diff}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) {\n this.actor.addSystemEffect(\"fear\")\n}","m58MpMZBblpq5LJu":"args.prefillModifiers.slBonus++;\nargs.prefillModifiers.successBonus++;\n","m84kG5cEPEByqHdd":"const uuid = \"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\";\nconst item = await fromUuid(uuid);\nawait this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id});","m8qBlbH7ROoqa22o":"return args.context.reload","mBcLf11upaHS8AQq":"this.actor.status.addArmour(1, {source: this.effect})","mGHKBkDp4omSaBlD":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","mJ9eMPub4epJSf00":"return args.weapon?.system.qualities.value.find(i => i.name == \"shield\") && this.actor.attacker","mPxmCsXYirAIT913":"let key = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.characteristics, this.effect.img), 1, \"Choisir la Caractéristique\");\n\nthis.effect.updateSource({changes : [{key : `system.characteristics.${key[0].id}.modifier`, mode : 2, value : 10}]})","mRvLsSVxNyt8LVZb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GRRN3XAKIpEVCY7z\")\nlet data = item.toObject();\ndata.name += \" (Au choix)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","mT7PDcjF3cJTDbjR":"args.actor.system.details.move.value -= 1;\nargs.actor.system.status.carries.max *= 1.25;","mV4Tmc0yfpL09KV7":"args.actor.addCondition(\"entangled\")","mXvtf3qhJjshpopX":"return [\"weapon\", \"cast\", \"channelling\"].includes(args.type)","ma0sWhebqwdRHWvY":"if (!args.flags.trained)\n{\n args.flags.trained = true;\n args.fields.modifier += 10;\n}","maKr58mvvyKxFyC3":"if (args.item.type == \"prayer\" && (args.item.damage.value || args.item.damage.dice))\n args.item.damage.value += \"+1\"","masOBNgSi5HYkf3m":"return args.type != \"cast\" && args.type != \"channelling\"","mgLGN1XPzPE4dReN":"args.fields.slBonus--;","mlulnXQo8XU8vKLD":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create({text : \"Entrer la valeur\", title : this.effect.name});\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","mnvczEiu7gUSWvuV":"if (args.test.options.flags.skewering)\n{\n args.test.result.tables.critical = {\n label : \"Critique (si attaque réussie)\",\n class : \"critical-roll\",\n modifier : args.test.result.critModifier || 0,\n key: `crit${args.test.result.hitloc.result}`\n\n }\n}","n5RJqJL9fdRIxkuN":"if (this.actor.system.status.advantage.value > 0)\n{\n await this.actor.modifyAdvantage(-1);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","n5wowuDE8Dz1uBZn":"let damage = this.effect.sourceActor.characteristics.int.bonus + 6;\nif (this.actor.has(game.i18n.localize(\"NAME.Mort-vivant\")) || this.actor.has(game.i18n.localize(\"NAME.Démoniaque\"))) { \n damage += 6\n}\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}));\n\nlet test = await this.actor.setupCharacteristic(\"int\", {fields : {difficulty : \"average\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) {\n\tthis.actor.addCondition(\"stunned\");\n}","n8X4Vgmrs4M5pyHK":"return !this.actor.isOpposing || this.actor.attacker.test.item.attackType != \"melee\" || !this.item.equipped.value","n99CqhPx3uABCU15":"if (args.test.result.critical && args.test.preData.reversal.allowed)\n{\n args.test.result.other.push(`${this.effect.name}: can reverse Critical Hit roll`)\n}","nCWAflBj7Si2BI1Q":"if (args.item.type == \"spell\" && args.item.system.lore.value != \"petty\")\n{\n args.item.cn.value = Math.max(4, args.item.cn.value * 2)\n}","nGTxNWBUBgTr87wU":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.message(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, speaker : {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n ","nHJdlqbOP0ECgywb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nNwAFEURKlFhPcvA":"CorruptionMessageModel.createCorruptionMessage(\"minor\", this.script.getChatData());","nSXzktHyNjGUXjaw":"return args.item?.system.isProjectiles","nYtAjSArsNbrU2ob":"if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n args.fields.modifier -= 10;\n}\nelse if ([\"wp\"].includes(args.characteristic))\n{\n args.fields.modifier += 10;\n}","nZtN0zM49xTuG86V":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.notification(\"Avantage retiré\")\n}\nelse \n{\n return this.script.notification(\"Avantage retiré\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","naF5EWr1CBkYRZTK":"if (args.opposedTest?.attackerTest?.item?.system?.isProjectiles)\n{\n let choice = await foundry.applications.api.DialogV2.confirm({window: {title : this.item.name}, content : `Annuler les dégâts avec ${this.effect.name}?
`})\n\n if (choice)\n {\n args.abort = `${this.effect.name}: Dégats annulés.`;\n }\n}","neaaVy6D6tfcst5P":"args.fields.slBonus += this.actor.characteristics.i.bonus;\n","ngMm7SgtVqVovFJG":"if (args.test.result.critical && args.test.result.critical != \"Total Power\")\n{\n args.test.result.other.push(` Bonecrusher Critical (+20) (only if Critical Cast selected)`)\n}","njPP9wDAsdh4WHIj":"if (args.totalWoundLoss > 0 && [\"trait\", \"weapon\"].includes(args.opposedTest.attackerTest.item?.type))\n{\n this.script.message(`Infected: ${args.actor.name} must pass an Easy (+40) Résistance Test or gain a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","nkSmu7v9WiAaK4vq":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n \n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","nkbTnaeBpthyhw4J":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.message(`${this.actor.prototypeToken.name} fortune points increased from ${current} to ${fortunePoints + current}`)","nkdKBJ8ItqWiRAWL":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Carpentry)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","qAEZgtu5CrfUkxhx":"if (args.test.options.staunchBleeding)\n{\n if (args.test.succeeded)\n {\n let staunch = Number(args.test.result.SL) + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n }\n args.test.result.other.push(`${this.actor.name} enlève ${staunch} Etats Hémmoragie du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.Test.result.SL) < 0)\n {\n args.Test.result.other.push(`Le patient contracte une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","qDYJnO2JosPJrjpz":"if (args.totalWoundLoss <= 0) return;\n\n// Poisoned handled by Venin trait\n\nconst test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"average\"},\n context: {\n failure: `Gain de 1 Point de Corruption.`\n }\n});\n\nawait test.roll();\n\nif (test.failed && args.actor.type === \"character\")\n args.actor.update({\"system.status.corruption.value\": args.actor.system.status.corruption.value + 1});\n\n\nawait args.actor.applyEffect({effects : this.item.effects.getName(\"Morsure du Crâne Pourpre\")})","qITSQMvvkgj81fW1":"return ![\"t\", \"s\"].includes(args.characteristic)","qK4q4o6cQhcGzFX3":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet leader = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vCgEAetBMngR53aT\")\nlet fearData = fear.toObject();\nlet leaderData = leader.toObject();\nfearData.system.specification.value = this.effect.sourceTest.result.overcast.usage.other.current; \ntalents = new Array(1 + this.effect.sourceTest.result.overcast.available).fill(leaderData); // Assume any unused overcast is for war leader\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData].concat(talents), {fromEffect : this.effect.id})","qSwCYMMiIHmSV1X5":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\t effectData.system.sourceData.item = this.item.uuid\n effectData.duration.seconds = 10800\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","qT0WBPxLMMO9gvCd":"if (!this.actor.has(\"Vision Nocturne\") && !this.actor.has(\"Vision Nocturne\", \"talent\") && !this.actor.hasCondition(\"blinded\"))\n{\n this.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.nightshroud\" : true})\n}","qTcK1TSjLTi0jNQK":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 1;\nAP[\"rArm\"].value += 1;\nAP[\"lArm\"].value += 1;\nAP[\"body\"].value += 1;\nAP[\"lLeg\"].value += 1;\nAP[\"rLeg\"].value += 1;","qUwnVlWpsmDom3RK":"args.fields.modifier -= 5;","qZ8TBagp2d4dJAqI":"return !args.weapon || args.weapon?.system.isMelee","qZschZU0nee0kJlk":"args.fields.modifier -= 30;","qcyl98GYD55BkJsD":"this.actor.status.encumbrance.state = 0;\nthis.actor.status.encumbrance.pct = 0;","qhjU1QdsfqA8h5iI":"return args.item?.system?.attackType != \"ranged\" || !this.item.equipped.value","qjli5evn8UA9uTeZ":"return args.actor.uuid == this.effect.sourceActor.uuid;","qmGwT929EiZ3lW2x":"if (args.weaponProperties.qualities.penetrating)\n{\n args.alreadyPenetrating = true;\n}\nelse \n{\n args.weaponProperties.qualities.penetrating = true;\n}","qmH61HmrEJcmQTiu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.tNWrJUOArwfWXsPw\");\nitem = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});","qmOt7h17hGAKqQe0":"\n\nif (!args.opposedTest.attackerTest.item?.system?.isMelee) \n{\n let choice = await foundry.applications.api.DialogV2.confirm({ window: { title: this.effect.name }, content: `${this.effect.name}: Is this a ranged or magical attack that orignates outside the Dome?
` })\n\n if (choice) \n {\n args.ward = 6;\n }\n}\n","qnJu82zgnfOsnqZV":"let closed = !this.item.getFlag(\"wfrp4e-soc\", \"gunport\") || false;\n\nawait this.item.setFlag(\"wfrp4e-soc\", \"gunport\", closed);\nlet scriptData = this.effect.system.scriptData;\n\nif (closed) {\n scriptData[0].label = \"Open\";\n} else {\n scriptData[0].label = \"Close\";\n}\n\nawait this.effect.update({\"system.scriptData\": scriptData});","qu194dVXm9Vx1TGk":"if (args.test.options.useOnesSupportive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.Test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Valeur d'unité utilisée comme DR`)\n }\n}","qxzhPtysAjPWspKf":"if (this.actor.has(\"Mort-vivant\") || this.actor.has(\"Démoniaque\"))\n{\n this.script.notification(`Impossible d'entrer dans ${this.effect.name} !`);\n}","qyBmkCJo5606o4J9":"this.item.system.flaws.value = this.item.system.flaws.value.filter(i => i.name != \"weakpoints\")","r6hi5vMdLhTaaPfb":"args.actor.details.move.value += this.effect.sourceTest.result.overcast.usage.other.current","rBAoyhzeU3Q8MVSk":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 50;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","rCh3ltUrUMovd2Kc":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.script.notification(\"Impossible d'être surpris\");\n this.actor.removeCondition(\"surprised\");\n}","rF0Z3hTUUnSxL3Mq":"let armour = (await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")).toObject()\nlet bite = (await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")).toObject()\nlet fear = (await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")).toObject()\nlet nightVision = (await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\")).toObject()\nlet tracker = (await fromUuid(\"Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp\")).toObject()\nlet weapon = (await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")).toObject()\n\narmour.name = \"Armour (Hide)\"\narmour.system.specification.value = 2\nbite.system.specification.value = 3\nfear.system.specification.value = 2\nweapon.system.specification.value = 4\nlet items = [armour, bite, fear, nightVision, tracker, weapon]\n\n\nlet belligerent = (await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")).toObject()//{Belligerent}\nlet bestial = (await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")).toObject()//{Bestial}\nlet big = (await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")).toObject()//{Big}\nlet blessed = (await fromUuid(\"Compendium.wfrp4e-core.items.5muSFXd6oc760uVj\")).toObject()//{Blessed (Ulric)}\nlet champion = (await fromUuid(\"Compendium.wfrp4e-core.items.4mF5Sp3t09kZhBYc\")).toObject()//{Champion}\nlet die = (await fromUuid(\"Compendium.wfrp4e-core.items.UsJ2uIOOtHA7JqD5\")).toObject()//{Die Hard}\nlet fast = (await fromUuid(\"Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak\")).toObject()//{Fast}\nlet frenzy = (await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")).toObject()//{Frenzy}\nlet immunity = (await fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\")).toObject()//{Immunité Psychologique}\nlet regenerate = (await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")).toObject()//{Régénération}\nlet size = (await fromUuid(\"Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q\")).toObject()//{Taille (Large)}\n\nblessed.system.specification.value = \"Ulric\"\nsize.system.specification.value = \"Large\"\n\nlet optional = [belligerent, bestial, big, blessed, champion, die, fast, frenzy, immunity, regenerate, size];\n\nlet chosen = await ItemDialog.create(optional, \"unlimited\", \"Choisir des Traits Optionnels\");\n\nitems = items.concat(chosen || [])\nthis.script.notification(`Adding ${items.map(i => i.name).join(\", \")}`);\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","rIISfbCShejmJNKw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","rJ8pspSekyDLkiqG":"return args.skill.name === game.i18n.localize(\"NAME.Cool\")","rLMaVNEGdZ6xj5Au":"return ![\"i\", \"int\", \"fel\"].includes(args.characteristic)","rRfff55c7elyvbCb":"return this.actor.flags.useless[this.item.system.location.key] && args.weapon?.system.usesHands.includes(this.item.system.location.key[0] + \"Arm\")","rUGSx06BuBvX9kgf":"if (args.test.result.charging)\n{\n args.test.result.damage += 1\n args.test.result.additionalDamage += 1\n if (!args.test.result.resolute) {\n args.test.result.breakdown.damage.other.push({label : this.effect.name, value : this.item.Advances});\n args.test.result.resolute = true // Prevent duplicate messages\n }\n}\n","rVRDoxiWILo7d8FF":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.2 * specification;","rVpPNILEzWL9lj6b":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kJNAY1YRaCy9IgmT\")\nlet terrorTraitItem = item.toObject()\nterrorTraitItem.system.specification.value = Number(this.effect.item.system.specification.value) \nthis.actor.createEmbeddedDocuments(\"Item\", [terrorTraitItem]);","rX8FTinyTMj9WJri":"if (!this.actor.flags.holed) return;\nif (this.actor.flags.holed.applied === true) return;\nif (this.actor.hasCondition(\"dead\")) return;\n\nconst currentHoled = this.actor.flags.holed.holed || 0;\n\nconst openGunPorts = this.actor.itemTypes.vehicleMod.reduce((acc, m) => {\n if (!m.name.toLowerCase().includes(\"gun port\"))\n return acc;\n\n let closed = m.getFlag(\"wfrp4e-soc\", \"gunport\");\n if (!closed) acc++;\n\n return acc;\n}, 0);\n\nconst totalHoled = currentHoled + openGunPorts;\nconst toughness = this.actor.system.characteristics.t.value;\nthis.actor.flags.holed.total = totalHoled;\n\nif (totalHoled >= toughness) {\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n this.script.message(`\n${speaker.alias} coule en raison d'un score Percé (${totalHoled}) égal ou supérieur à sa Robustesse (${toughness })
\n\n Percé en raison de dégâts critiques : ${currentHoled}
\n Percé en raison de sabords ouverts : ${openGunPorts}\n
Appliquer les dégats de ${this.effect.name} ? L'attaquant doit avoir utilisé ses mains nues ou une arme de mêlée en métal.`})\n if (apply)\n {\n\n let damage = 5 + this.actor.characteristics.wp.bonus;\n\n let loc = args.opposedTest.attackerTest.weapon?.system.usesHands[0] || \"rArm\";\n\n let APatLoc = args.opposedTest.attacker.system.status.armour[loc];\n\n let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n\n let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\n damage -= (APused + args.opposedTest.attacker.system.characteristics.t.bonus)\n\n let msg = await args.opposedTest.attacker.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n msg += ` (Ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\n this.script.message(msg)\n }\n}","uhCq5NwjQ2a2idPn":"const repaired_message = `
Réparation terminée ${this.item.name}.
`;\nconst Test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n \n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ulXfbycWUu36vdmS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"difficult\", slBonus : -1 * this.effet.sourceTest.result.SL}})\nawait Test.roll();\nif (Test.succeeded)\n{\n\tthis.script.notification(`Résistance à ${this.effect.name}`);\n}\nreturn test.failed;","ur2HAWDGSGvyAynU":"if (args.combat.combatant.actor.uuid === this.effect.sourceActor.uuid) {\n this.effect.delete();\n}","v00nVCRKqqRvY28t":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\", 3)\n}\n","v18mmwUmuKiVfwzQ":"let test = await this.actor.setupTest(game.i18n.localize(\"NAME.Résistance\"), {appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\");\n}","v4CCxVaVGf9i8U7X":"let cured = await ValueDialog.create({text : \"Entrez le nombre de maladies/poisons soignés\", title : this.effect.name})\n\nlet damage = 0;\n\nlet rolls = new Array(cured).fill(\"\").map(i => `max(0, 1d10 - ${this.actor.system.characteristics.fel.bonus})`)\n\nlet Test = new Roll(`${rolls.join(\" + \")}`);\nawait test.roll();\ntest.toMessage({speaker : {alias : this.actor.name}, flavor : this.effect.name});\nthis.script.message(await this.actor.applyBasicDamage(test.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true }))","v4ITTsSY9EvCbhZP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","v5xrDWcrTNFJkyQB":"let addOption = await foundry.applications.api.DialogV2.confirm({\n window : {title : \"Option\"},\n content :\n `\n Ajouter une option?\n\n Projectiles (Arc) +10 et un Arc long avec 12 flèches\n
\n `,\n})\n\nlet choice = []\n\nif (addOption)\n{\n choice = [\n {\n type : \"skill\",\n name : \"Projectiles (Arc)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n },\n {\n type : \"weapon\",\n name : \"(2M) Arc long\",\n },\n {\n type : \"ammunition\",\n name : \"Flèche (12)\",\n }\n ];\n}\n\n\n\n\n\nlet updateObj = this.actor.toObject();\nlet items = []\nfor (let c of choice)\n{\n let existing\n if (c.type == \"skill\")\n {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)\n if (existing && c.diff?.system?.advances?.value)\n {\n existing.system.advances.value += c.diff.system.advances.value\n }\n }\n\n if (!existing)\n {\n let item = await game.wfrp4e.utility.find(c.name, c.type)\n if (item)\n {\n let equip = item.system.tags.has(\"equippable\");\n item = item.toObject()\n if (equip)\n {\n item.system.equipped.value = true;\n }\n items.push(foundry.utils.mergeObject(item, (c.diff || {})))\n }\n else\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n\n}\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","vBqrydNzHmEHClqZ":"let maxWounds = this.actor.system.status.wounds.max\nthis.actor.update({\"system.status.wounds.value\": maxWounds})","vFUVWZ1l8wpTjLcx":"if (!this.actor.has(game.i18n.localize(\"NAME.Démoniaque\")))\n return\n\nlet caster = this.effect.sourceActor;\nif (caster)\n{\n let wp = caster.system.characteristics.wp\n if (this.actor.system.characteristics.wp.value >= wp.value)\n {\n this.script.notification(\"La cible a une FM supérieure, pas d'effet\")\n return\n }\n this.actor.applyBasicDamage(wp.bonus, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL })\n}","vJQRBxDfPwHens0a":"if (args.totalWoundLoss > 0) \n{\n args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields: { difficulty: \"difficult\" } }).then(async Test => {\n await Test.roll();\n if (Test.Échoué) \n {\n await args.actor.addCondition(\"poisoned\")\n this.script.message(await args.actor.applyBasicDamage(3, {suppressMsg : true, damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL }))\n }\n })\n}","vM2BPwYhHQaBAt2C":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.KII1gWnxIZ8HzmU5\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","vNUGuypkhx2P5YIA":"return args.characteristic !== \"fel\"","vNp9wgdSvnNEjZyS":"args.fields.slBonus -= 2; ","vPG4rV640aSzKzxe":"return !this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] || [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","vS2D9QUslR7ZtXXm":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : \"hard\"}})\nawait Test.roll();\nif (Test.Échoué)\n{\n let roll = await new Roll(\"1d10\").roll({allowInteractive : false});\n roll.toMessage(this.script.getChatData())\n\n this.script.message(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\n}","vSDMygIT9nNvEGWG":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (Math.ceil(CONFIG.Dice.randomUniform() * 10) == 1) {\n this.item.setFlag(\"wfrp4e\", \"brittle\", true)\n ChatMessage.create({\n content: `\n ${this.item.name} has run out of poison. It will shatter the next time it is used.`, \n whisper: ChatMessage.getWhisperRecipients(\"GM\"),\n blind: true\n })\n}\n","vTebTUzXortx1Qut":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.characteristics.t.initial += 10 * specification;\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1 * specification;","vUpMQlbwDiYfMCNS":"this.actor.addCondition(\"ablaze\");","vY3xeTTL3ghPrJpN":"this.actor.addCondition(\"entangled\");","vZ5HCrhY8e4R1TrG":"let eye = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nlet nose = await fromUuid(\"Compendium.wfrp4e-core.items.SpPRZZRHxly7uo2G\")\nthis.actor.createEmbeddedDocuments(\"Item\", [eye, nose]);","vc4bELo0cWYoILfB":"let choice = await ItemDialog.create(this.actor.itemTypes.disease, 1, \"Choisir une maladie à guérir (contractée naturellement)\")\n\nthis.script.message(`Guéri ${choice[0]?.name}`);\nchoice[0].delete()","vc8eVKtyjtOGvWlK":"if (!this.actor.hasCondition(\"entangled\"))\n{\n this.effect.delete();\n}","vcM0IgsYVmfWrlO3":"fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\").then(item => {\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\n})","ve3RcfTi49rdYZU0":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Résistance\"), {fields: {difficulty : \"average\"}, appendTitle : \" - Wounded\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n }","vejhfB9aI58iF1vr":"let choice1 = [\n {\n type: \"trait\",\n name: \"Maladie\",\n },\n {\n type: \"trait\",\n name: \"Infecté\",\n },\n {\n type: \"trait\",\n name: \"Perturbant\",\n },\n {\n type: \"trait\",\n name: \"Parasité\",\n },\n {\n type: \"trait\",\n name: \"Territorial\",\n }\n]\n\nlet updateObj;\nlet actor;\n\nasync function addTrait(c) {\n let items = [];\n console.log(\"TEST1\", c);\n let existing;\n if (c.type == \"trait\") {\n existing = updateObj.items.find(i => i.name == c.name && i.type == c.type);\n }\n console.log(\"TEST\", existing);\n if (!existing) {\n let item = await game.wfrp4e.utility.find(c.name, c.type);\n if (item) {\n item = item.toObject();\n items.push(item);\n }\n else\n ui.notifications.warn(`Impossible de trouver ${c}`, { permanent: true });\n }\n console.log(\"WISH LIST2\", choice1, items);\n actor.createEmbeddedDocuments(\"Item\", items);\n}\n\nasync function dialogChoice() {\n for (let c of choice1)\n {\n if (await foundry.applications.api.DialogV2.confirm({window : {title: \"Option\"}, content:`Add Option?
Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","w4zubIHP0XgMXsFe":"return !args.context.terror && !args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","w6tr8mWy0ZSUkHLt":"const uuids = [\n \"Compendium.wfrp4e-core.items.Item.77p3QRKgFWakkndF\", // Blather\n \"Compendium.wfrp4e-core.items.Item.b4x1qEWcevX7xK58\", // Schemer\n];\n\nconst items = await Promise.all(uuids.map(uuid => fromUuid(uuid)));\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id});","w7K0lbxQKJ2tsc6f":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 60\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","w8s2RUzA1jmyu7vy":"if (args.test.isCritical && args.test.weapon.weaponGroup.value == \"crossbow\") {\n args.test.result.tables.critical.modifier \n = (typeof args.test.result.tables.critical.modifier ==='undefined') \n ? 10 \n : args.test.result.tables.critical.modifier + 10\n}","wAETU6aTRr9d4oCU":"args.fields.slBonus++;","wAntJhgb8Og5vJXh":"args.context.staunchBleeding = true;","wBc8XvkAnv3j93vR":"if (Number(args.actor.system.status.fate.value) > 0) {\n args.actor.update({\"system.status.fate.value\": Math.max(args.actor.system.status.fate.value - 1, 0)});\n args.actor.update({\"system.status.fortune.value\": Math.max(args.actor.system.status.fortune.value - 1, 0)});\n this.script.message(`Réduction du Destin et de la Chance de 1`);\n}\nelse if (Number(args.actor.system.status.resilience.value) > 0)\n{\n args.actor.update({\"system.status.resilience.value\": Math.max(args.actor.system.status.resilience.value - 1, 0)});\n args.actor.update({\"system.status.resolve.value\": Math.max(args.actor.system.status.resolve.value - 1, 0)});\n this.script.message(`Réduction de la Résilience et de la Détermination de 1`);\n}","wFHjQyCR6Wzn6TeQ":"this.actor.system.status.addArmour(1, {source: this.effect, magical: true});","wLg8LbPAPbQgUg0Z":"return (args.item?.system?.attackType != \"melee\" \n || this.actor.attacker != undefined \n || args.target?.hasCondition(\"surprised\") == undefined)","wRxgpGmlUpe7nwzJ":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","wUlYLBT59Efys5aS":"args.actor.addCondition(\"prone\");","wb1DpSdIhSqYG5cp":"args.fields.slBonus = -1 * parseInt(this.effect.sourceTest.result.SL)","wbM7tpw4TxvadcWm":"let items = this.effect.itemTargets;\nlet msg = \"\";\nfor(let item of items)\n{\n if (item.system.properties.qualities.durable)\n {\n await item.update({\"system.qualities.value\" : []});\n msg += `${item.name} perd toutes ses Qualités
`\n }\n else\n {\n msg += `${item.name} se désintègre en poussière !
`\n await item.update({name : item.name + \" (Poussière)\"})\n }\n}\nif(msg)\n{\n this.script.message(msg);\n}","we6JUzDvybekAbtn":"return args.type !== \"channelling\" && !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) && args.skill?.name !== `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","weDTna1dLMwHsNlJ":"args.modifiers.other.push({label : this.effect.name, details : \"Réduction des Dégâts\", value : -4})","whUSkaR1yem21bXp":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 6,\n \"int\" : -5,\n \"wp\" : 0,\n \"fel\" : 10\n}\nlet skills = [\"Corps à corps (Base)\", \"Pistage\"]\nlet skillAdvancements = [8, 7]\nlet talents = [\"Charge Berserk\", \"Frappe précise\", \"Frappe blessante\"]\nlet traits = [\"Flight (8)\", \"Rage\", \"Nuée\", \"Pisteur\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there'}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name +='Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else\n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells)\n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else\n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","wkY4Uj2NjT8mQNT4":"args.item.system.damage.value = \"+6\";\nargs.item.system.qualities.value.push({name : \"magical\"});","wyTCozh9qGTx6yK0":"if (args.context.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\targs.abort = true;\n\tthis.script.notification(\"N'a pas besoin de faire de tests de Peur ou de Terreur\");\n}","x1Ecj6MXY94kpcQq":"if (!this.item.equipped.value) {\n return this.script.notification(`Vous devez équiper le ${this.item.name} pour récupérer des points de blessures.`,\"info\")\n}\n\nconst runesOfRestoration = this.item.effects.contents.filter(e => e.name == this.effet.name)\nconst restorationWounds = parseInt(runesOfRestoration.length * this.actor.system.characteristics.t.bonus)\n\nthis.actor.modifyWounds(restorationWounds)\nthis.script.message(`Vous avez récupéré ${restorationWounds} blessures avec ${this.script.label}.`)","x76tKw4L8dX00ikE":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nlet data = item.toObject();\nfoundry.utils.setProperty(data, \"flags.wfrp4e.breath\", \"fire\")\ndata.system.specification.value = 5\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","x9G6Du5EWV6byf4C":"if (parseInt(this.effect.sourceTest.result.SL) >= 3)\n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 2)\n}\nelse \n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n}","x9iKFYYc4Ocy8PTS":"let item = this.effect.getCreatedItems()?.[0];\nChatMessage.create({content : \"La grâce dépasse le style\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({\n \"nobles\" : \"Nobles\",\n \"guilders\" : \"Membres de Guilde\",\n \"servants\" : \"Serviteurs\"\n}), 1, \"Choisir Group\")\n\nlet name = choice[0]?.name\n\nif (!name)\n{\n return;\n}\n\nif (item)\n{\n item.update({\n name : item.name.split(\"(\")[0] + ` (${name})`,\n \"system.tests.value\" : item.system.tests.value.split(\"(\")[0] + ` (${name}`\n })\n}\nelse\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\");\n let data = item.toObject();\n data.name += ` (${name})`\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n}","xBpLQa7yBPczDMY8":" let scythe = (await fromUuid(\"Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM\")).toObject();\n scythe.name = \"La Faux de Shyish\";\n scythe.system.damage.value = \"WPB + 3\"\n scythe.system.equipped = true;\n scythe.img = this.effect.img;\n scythe.system.qualities.value.push({name : \"magical\"})\n this.actor.createEmbeddedDocuments(\"Item\", [scythe], {fromEffect : this.effect.id})","xEE0ymsaH2tn2M99":"return args.type != \"cast\";","xIRU2SaqLeWmqGDI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\")\nlet data = item.toObject();\ndata.name += \" (Disease)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xJZKVGE04o84Gibo":"if (!this.item.actor.name.includes(\"Brunner\")) return;\n\nargs.item.system.damage.value += \"+1\";","xL4S0H1RP8hhXW7c":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xneBqGOs1QS7kfUr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xLKAuD6yzwjAL6tJ":"return !args.weapon || args.weapon?.system.properties?.qualities.shield || !this.item.system.usesLocation(args.weapon)","xMhhVol8Is3DJ3gb":"if (this.effect.sourceTest.succeeded)\n{\n let blinded = 1 + this.effect.sourceTest.result.overcast.usage.other.count\n this.actor.addCondition(\"blinded\", blinded)\n}","xPDMpOvC1ZBVxrNg":"args.fields.modifier += 10;","xPwa3NftkpMBc2AO":"return ![\"ws\", \"s\", \"ag\"].includes(args.characteristic)","xQ3xR2Wf0wHFa76H":"return [\"ws\", \"bs\", \"fel\", \"dex\"].includes(args.characteristic) || args.weapon","xQnoRTHotZKrwPrx":"return args.type == \"cast\" && args.item?.system.lore?.value == \"shadow\"","xRTmMwNfdirjsi8X":"this.actor.addCondition(\"ablaze\");\n\nthis.actor.applyBasicDamage(this.effect.sourceTest.result.damage)","xUpKYT7BZCSmAfUy":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","xYTkj8jhSVOSoLbC":"this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] = true;","xcny1zYAphdfrKv9":"args.fields.modifier -=20;","xcy5GOUSZ0meIejZ":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warp-grinder-fumble]\")\n}","xgdhf0wlNP2cHIQx":"await this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","xgplXZMs459X7XXM":"// Apply changes when the mask is worn\n\nif (args.equipped) {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()])\n this.script.message(`${this.actor.name} porte le ${this.item.name}.${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\nmsg += `${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\nmsg += `${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\n\nthis.script.message(msg);","ynoHNXXCGRS6fTqF":"let msg = \"\"\n\nlet i_gain = (await new Roll(\"1d10\").roll()).total\n\nif (args.actor.characteristics.i.value <= 0)\n{\n i_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nmsg = `${this.actor.prototypeToken.name} gagne ${i_gain} Initiative`\n\nlet newValue = i_gain + args.actor.characteristics.i.modifier\n\nthis.actor.update({\"system.characteristics.i.modifier\" : newValue})\n\n\nlet hitloc = await game.wfrp4e.tables.rollTable(\"hitloc\")\n\nlet value = hitloc.result\nlet desc = hitloc.description\n\nthis.effet.updateSource({\"flags.wfrp4e.location\" : value})\n\nmsg += ` alors que des yeux sortent de leur ${desc}`\n\nthis.script.message(msg)","yr1FmaTY18JXWa8s":"return [\"witchcraft\", \"necromancy\", \"daemonology\", \"slaanesh\", \"nurgle\", \"tzeentch\", \"undivided\"].includes(args.spell?.system.lore.value);","yvtF2t9aibxibAIM":"const test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Perception\"), {\n skipTargets: true,\n appendTitle: ` — ${this.effect.name}`,\n fields: {difficulty: \"challenging\"},\n context: {\n failure: `Gain de l'état @Condition[Prone].`,\n success: `Capable de bouger.`\n }\n});\n\nawait test.roll();\n\nif (test.failed)\n this.actor.addCondition(\"prone\");","yzN7ZNlgCiSVJqsU":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[1].uuid]})\n\tthis.script.notification(\"Effets secondaires appliqués\");\n}","z14Tb2YKCjiE5ZTU":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","z8W5PAwBR0PXY6ty":" await args.actor.addCondition(\"ablaze\");\n await args.actor.addCondition(\"blinded\");\n await args.actor.addCondition(\"poisoned\", 2);","z8mwLihZQu0JtUHY":"\nlet characteristics = {\n \"ws\" : 20,\n \"bs\" : 20,\n \"s\" : 0,\n \"t\" : 20,\n \"i\" : 30,\n \"ag\" : 0,\n \"dex\" : 10,\n \"int\" : 65,\n \"wp\" : 70,\n \"fel\" : 20\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Intimidation\", \"Langue (Magick)\", \"Language (Nehekharan)\", \"Commandement\", \"Savoir (Magie)\", \"Perception\"]\nlet skillAdvancements = [20, 30, 25, 30, 20, 20, 30, 20]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes (Domaine)\", \"Dur à cuire\", \"Diction Instinctive\", \"Perception de la magie\", \"Menaçant\", \"Menaçant\", \"Magie Mineure\", \"Lire/Écrire\", \"Seconde Vue\", \"Mage de guerre\"]\nlet trappings = [\"Arme simple\"]\nlet specialItems = [ \n {name: \"Mouldering Robes\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Pouches containing ritual components\", type: \"trapping\", trappingType: \"clothingAccessories\" }, \n {name: \"Staff\", type: \"weapon\", damage: \"SB+2\"}, \n {name: \"Magie Noire (Nécromancie)\", type: \"talent\"},\n] \nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let item of specialItems) {\n let newItem\n if (item.type == \"weapon\") {\n newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })\n } else if (item.type == \"trapping\") {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )\n } else {\n newItem = new ItemWFRP4e({ img: \"systems/wfrp4e/icons/blank.png\", name: item.name, type: item.type })\n }\n items.push(newItem.toObject())\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effet.name\n\nawait this.actor.update(updateObj)\nconsole.log(\">>>>>>><\", items)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n","z926Cl2vxUfyLY0V":"if (![\"rArm\", \"lArm\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true\n\nreturn [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","z9NEbIUBsKMaTuCz":"if (args.opposedTest.result.hitloc && args.opposedTest.result.hitloc.value == \"head\") \n{\n args.actor.addCondition(\"entangled\")\n}","zBHTIBU8OlYj1YIO":"args.fields.modifier += this.effect.sourceActor?.system.characteristics.wp.value;","zF1IKmobCB8ea58M":"return this.sourceActor.uuid === this.actor.uuid || ![\"ws\", \"ag\"].includes(args.characteristic);","zGwtyjTUBeSQ110p":"if (args.opposedTest.attackerTest.preData.charging) \n{\n let mostProtectedLoc;\n let mostProtectedValue = 0;\n for (let loc in this.actor.status.armour) \n {\n if (this.actor.status.armour[loc].value != undefined && this.actor.status.armour[loc].value > mostProtectedValue) \n {\n mostProtectedLoc = loc;\n mostProtectedValue = this.actor.status.armour[loc].value;\n }\n }\n if (mostProtectedValue)\n {\n args.modifiers.other.push({label: this.effect.name, value : mostProtectedValue});\n }\n}","zI5hXv2NLGWqnmDD":"if (args.totalWoundLoss > 0)\n{\n\targs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})\n}","zIErcRiBmIZRbary":"if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.test.characteristicKey))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","zIpl3SkWv8zzlr2D":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = (await ItemDialog.createFromFilters(filters, 4, {text : \"Choisissez 4 Sorts Mineurs\"})).map(i => i.toObject());\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : [\"death\"]\n }\n]\n\nlet arcane = (await ItemDialog.createFromFilters(filters, 8, {text : \"Choisissez 8 Sorts d'Arcane et Savoir de la Mort\"})).map(i => i.toObject());\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"name\",\n value: /^((?!\\().)*$/gm, // Remove all spells with parentheses (all arcane spells spells)\n regex: true\n },\n {\n property : \"system.lore.value\",\n value : \"necromancy\"\n }\n]\n\nlet necromancy = (await ItemDialog.createFromFilters(filters, 3, {text : \"Choisissez 3 dans le Savoir de Nécromancie\"})).map(i => i.toObject());\n\nlet items = [...necromancy, ...petty, ...arcane]\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zK38Rl5t9zbFi4Se":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.notification(\"Hémorragique ajouté\")\n}","zL7ECmBBMAqf5Esn":"let hasMagazine = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content: \"Le navire a-t-il un magasin ou tout autre type de réserve pour la poudre noire ?
\"});\n\nif (!hasMagazine) return;\n\nlet roll = new Roll(\"d10\");\nawait roll.evaluate();\n// await roll.toMessage();\nlet anchor = roll.toAnchor();\n\nlet crits = [];\n\nfor (let i = 0; i < roll.total; i++) {\n let result = await WFRP_Tables.rollTable('crithull');\n let collection = game.packs.get(result.object.documentCollection)\n\n if (collection)\n await collection.getDocuments()\n\n if (!collection)\n collection = game.items;\n\n let item = collection.get(result.object.documentId)\n if (item)\n crits.push(item);\n}\n\nconst items = await this.actor.createEmbeddedDocuments(\"Item\", crits);\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst uuids = items.map(i => `@UUID[${i.uuid}]`);\nthis.script.message(`${this.item.name} provoque un nombre supplémentaire de ${anchor.outerHTML} Coups Critiques à la Coque!
Réparation terminée ${this.item.name}.
`;\nconst Test = 'Voile';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zadppy7FEbXvgUON":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 0,\n \"ag\" : 10,\n \"dex\" : 10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 5\n}\nlet skills = [\"Perception\", \"Escamotage\", \"Discrétion (Urbaine)\"]\nlet skillAdvancements = [10, 10, 10]\nlet talents = [\"Criminel\", \"Etiquette (Criminals)\"]\nlet trappings = [\"Corde, 10 mètres\", \"Lockpick\", \"Masque\"]\nlet items = []\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else\n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings)\n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n trappingItem.system.equipped.value = true;\n\n items.push(trappingItem);\n }\n else\n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);","zasFOZohkrdFIBwr":"let modifier = 0\n if (this.effect.name.includes(\"Moderate\"))\n modifier = -20\n else\n modifier = -10\n args.fields.modifier += modifier","zdGAvfL7zJ7wpYxG":"const repaired_message = `Réparation terminée ${this.item.name}.
`;\nconst Test = 'Métier (Charpentier)';\nconst difficulty = 'easy';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n Test: {\n value: Test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparation de ${this.item.name}`,\n img: this.item.img,\n system: {\n transferData : {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.message(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n \n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zi8Z3NlwVj3IfgAW":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[3].convertToApplied()]})\n}\nelse\n{\n\tthis.script.notification(\"Plus rien !\", \"error\")\n}","zjTEhJuLcFVkzory":"if (!args.test.preData.options?.kingship) return\n\nif (!this.item.equipped.value || !args.test.item) return;\nif ([game.i18n.localize(\"NAME.Charm\"), \n game.i18n.localize(\"NAME.Intimidate\"), \n game.i18n.localize(\"NAME.Leadership\")].includes(args.test.item.name))\n{\n args.test.preData.canReverse = true\n}","zk44dFEGkylB7kW6":" let modifier; let target = args.data.targets[0]\n if (target.actor.details.size.value == \"tiny\")\n modifier = 30\n if (target.actor.details.size.value == \"ltl\")\n modifier = 20\n if (target.actor.details.size.value == \"sml\")\n modifier = 10\n\t\n args.fields.modifier += (modifier || 0); // Offset size modifier ","zkc1gIPLj0VoAONT":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 2;\nAP[\"rArm\"].value += 2;\nAP[\"lArm\"].value += 2;\nAP[\"body\"].value += 2;\nAP[\"lLeg\"].value += 2;\nAP[\"rLeg\"].value += 2;","zphxI8VSWbNQCMBy":"args.size = \"lrg\"","zqShIJnrRReGgP94":"let {added, removed} = this.effect.getFlag(\"wfrp4e\", \"propertiesChanged\");\n\nfor(let property of (added || []))\n{\n let hasValue = game.wfrp4e.config.propertyHasValue[property];\n if (!args.item.system.qualities.value.find(i => i.name == property))\n {\n args.item.system.qualities.value.push({name : property, value : (hasValue ? 2 : null)})\n }\n}\n\nfor(let property of (removed || []))\n{\n args.item.system.flaws.value = args.item.system.flaws.value.filter(i => i.name != property)\n}","zsoTVkHe4nHY1M52":"this.script.message(await this.actor.applyBasicDamage(10 + parseInt(this.effect.sourceTest.result.SL), {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))","ztIkD5Zt6ko9D4Ca":"args.fields.modifier -= 10","zxG5KbliWE9xWNQD":"this.script.message(\"Réussit automatiquement tout \" + this.script.label);\nargs.abort = true;"}); } \ No newline at end of file diff --git a/packs/aides-de-jeu-fr/001257.log b/packs/aides-de-jeu-fr/001261.log similarity index 100% rename from packs/aides-de-jeu-fr/001257.log rename to packs/aides-de-jeu-fr/001261.log diff --git a/packs/aides-de-jeu-fr/CURRENT b/packs/aides-de-jeu-fr/CURRENT index 25690d4..736c48b 100644 --- a/packs/aides-de-jeu-fr/CURRENT +++ b/packs/aides-de-jeu-fr/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/aides-de-jeu-fr/LOG b/packs/aides-de-jeu-fr/LOG index 8aa1735..779ebab 100644 --- a/packs/aides-de-jeu-fr/LOG +++ b/packs/aides-de-jeu-fr/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.276373 7f93eaffd6c0 Recovering log #1253 -2026/01/07-15:09:19.291800 7f93eaffd6c0 Delete type=3 #1251 -2026/01/07-15:09:19.291847 7f93eaffd6c0 Delete type=0 #1253 -2026/01/07-15:13:49.642315 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.642358 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.649460 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.662442 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.527176 7f93eaffd6c0 Recovering log #1257 +2026/01/07-15:26:43.536993 7f93eaffd6c0 Delete type=3 #1255 +2026/01/07-15:26:43.537037 7f93eaffd6c0 Delete type=0 #1257 +2026/01/07-15:53:28.412551 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.412580 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.419118 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.432727 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) diff --git a/packs/aides-de-jeu-fr/LOG.old b/packs/aides-de-jeu-fr/LOG.old index ce760d3..8aa1735 100644 --- a/packs/aides-de-jeu-fr/LOG.old +++ b/packs/aides-de-jeu-fr/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.801144 7f93ebfff6c0 Recovering log #1249 -2026/01/07-15:05:51.812047 7f93ebfff6c0 Delete type=3 #1247 -2026/01/07-15:05:51.812099 7f93ebfff6c0 Delete type=0 #1249 -2026/01/07-15:06:45.486999 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.487020 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.493208 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.493509 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.276373 7f93eaffd6c0 Recovering log #1253 +2026/01/07-15:09:19.291800 7f93eaffd6c0 Delete type=3 #1251 +2026/01/07-15:09:19.291847 7f93eaffd6c0 Delete type=0 #1253 +2026/01/07-15:13:49.642315 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.642358 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.649460 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.662442 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end) diff --git a/packs/aides-de-jeu-fr/MANIFEST-001255 b/packs/aides-de-jeu-fr/MANIFEST-001259 similarity index 84% rename from packs/aides-de-jeu-fr/MANIFEST-001255 rename to packs/aides-de-jeu-fr/MANIFEST-001259 index 7785ffe..2c724c7 100644 Binary files a/packs/aides-de-jeu-fr/MANIFEST-001255 and b/packs/aides-de-jeu-fr/MANIFEST-001259 differ diff --git a/packs/antidotes-and-remedes/001259.log b/packs/antidotes-and-remedes/001263.log similarity index 100% rename from packs/antidotes-and-remedes/001259.log rename to packs/antidotes-and-remedes/001263.log diff --git a/packs/antidotes-and-remedes/CURRENT b/packs/antidotes-and-remedes/CURRENT index d24804b..3023f4b 100644 --- a/packs/antidotes-and-remedes/CURRENT +++ b/packs/antidotes-and-remedes/CURRENT @@ -1 +1 @@ -MANIFEST-001257 +MANIFEST-001261 diff --git a/packs/antidotes-and-remedes/LOG b/packs/antidotes-and-remedes/LOG index a6c0774..3be701e 100644 --- a/packs/antidotes-and-remedes/LOG +++ b/packs/antidotes-and-remedes/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.293766 7f93ea7fc6c0 Recovering log #1255 -2026/01/07-15:09:19.310998 7f93ea7fc6c0 Delete type=3 #1253 -2026/01/07-15:09:19.311072 7f93ea7fc6c0 Delete type=0 #1255 -2026/01/07-15:13:49.675722 7f93e9ffb6c0 Level-0 table #1260: started -2026/01/07-15:13:49.675750 7f93e9ffb6c0 Level-0 table #1260: 0 bytes OK -2026/01/07-15:13:49.682225 7f93e9ffb6c0 Delete type=0 #1258 -2026/01/07-15:13:49.688884 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.539401 7f93ebfff6c0 Recovering log #1259 +2026/01/07-15:26:43.549699 7f93ebfff6c0 Delete type=3 #1257 +2026/01/07-15:26:43.549758 7f93ebfff6c0 Delete type=0 #1259 +2026/01/07-15:53:28.419273 7f93e9ffb6c0 Level-0 table #1264: started +2026/01/07-15:53:28.419304 7f93e9ffb6c0 Level-0 table #1264: 0 bytes OK +2026/01/07-15:53:28.426268 7f93e9ffb6c0 Delete type=0 #1262 +2026/01/07-15:53:28.440100 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end) diff --git a/packs/antidotes-and-remedes/LOG.old b/packs/antidotes-and-remedes/LOG.old index 0ede307..a6c0774 100644 --- a/packs/antidotes-and-remedes/LOG.old +++ b/packs/antidotes-and-remedes/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.814570 7f93ea7fc6c0 Recovering log #1251 -2026/01/07-15:05:51.824155 7f93ea7fc6c0 Delete type=3 #1249 -2026/01/07-15:05:51.824233 7f93ea7fc6c0 Delete type=0 #1251 -2026/01/07-15:06:45.493731 7f93e9ffb6c0 Level-0 table #1256: started -2026/01/07-15:06:45.493762 7f93e9ffb6c0 Level-0 table #1256: 0 bytes OK -2026/01/07-15:06:45.500998 7f93e9ffb6c0 Delete type=0 #1254 -2026/01/07-15:06:45.529036 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.293766 7f93ea7fc6c0 Recovering log #1255 +2026/01/07-15:09:19.310998 7f93ea7fc6c0 Delete type=3 #1253 +2026/01/07-15:09:19.311072 7f93ea7fc6c0 Delete type=0 #1255 +2026/01/07-15:13:49.675722 7f93e9ffb6c0 Level-0 table #1260: started +2026/01/07-15:13:49.675750 7f93e9ffb6c0 Level-0 table #1260: 0 bytes OK +2026/01/07-15:13:49.682225 7f93e9ffb6c0 Delete type=0 #1258 +2026/01/07-15:13:49.688884 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end) diff --git a/packs/antidotes-and-remedes/MANIFEST-001257 b/packs/antidotes-and-remedes/MANIFEST-001261 similarity index 71% rename from packs/antidotes-and-remedes/MANIFEST-001257 rename to packs/antidotes-and-remedes/MANIFEST-001261 index 1681e96..65e8a1a 100644 Binary files a/packs/antidotes-and-remedes/MANIFEST-001257 and b/packs/antidotes-and-remedes/MANIFEST-001261 differ diff --git a/packs/apothicarium/001257.log b/packs/apothicarium/001261.log similarity index 100% rename from packs/apothicarium/001257.log rename to packs/apothicarium/001261.log diff --git a/packs/apothicarium/CURRENT b/packs/apothicarium/CURRENT index 25690d4..736c48b 100644 --- a/packs/apothicarium/CURRENT +++ b/packs/apothicarium/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/apothicarium/LOG b/packs/apothicarium/LOG index 3c207ec..3045df1 100644 --- a/packs/apothicarium/LOG +++ b/packs/apothicarium/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.333002 7f93ea7fc6c0 Recovering log #1253 -2026/01/07-15:09:19.348597 7f93ea7fc6c0 Delete type=3 #1251 -2026/01/07-15:09:19.348662 7f93ea7fc6c0 Delete type=0 #1253 -2026/01/07-15:13:49.682345 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.682371 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.688691 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.688891 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.564495 7f93eb7fe6c0 Recovering log #1257 +2026/01/07-15:26:43.574446 7f93eb7fe6c0 Delete type=3 #1255 +2026/01/07-15:26:43.574512 7f93eb7fe6c0 Delete type=0 #1257 +2026/01/07-15:53:28.432738 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.432770 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.439930 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.446625 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) diff --git a/packs/apothicarium/LOG.old b/packs/apothicarium/LOG.old index 2f2429d..3c207ec 100644 --- a/packs/apothicarium/LOG.old +++ b/packs/apothicarium/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.839318 7f93eaffd6c0 Recovering log #1249 -2026/01/07-15:05:51.849796 7f93eaffd6c0 Delete type=3 #1247 -2026/01/07-15:05:51.849857 7f93eaffd6c0 Delete type=0 #1249 -2026/01/07-15:06:45.501213 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.501269 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.508204 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.529072 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.333002 7f93ea7fc6c0 Recovering log #1253 +2026/01/07-15:09:19.348597 7f93ea7fc6c0 Delete type=3 #1251 +2026/01/07-15:09:19.348662 7f93ea7fc6c0 Delete type=0 #1253 +2026/01/07-15:13:49.682345 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.682371 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.688691 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.688891 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end) diff --git a/packs/apothicarium/MANIFEST-001255 b/packs/apothicarium/MANIFEST-001259 similarity index 84% rename from packs/apothicarium/MANIFEST-001255 rename to packs/apothicarium/MANIFEST-001259 index 468547e..8ba19e3 100644 Binary files a/packs/apothicarium/MANIFEST-001255 and b/packs/apothicarium/MANIFEST-001259 differ diff --git a/packs/dons-de-rhya/001257.log b/packs/dons-de-rhya/001261.log similarity index 100% rename from packs/dons-de-rhya/001257.log rename to packs/dons-de-rhya/001261.log diff --git a/packs/dons-de-rhya/CURRENT b/packs/dons-de-rhya/CURRENT index 25690d4..736c48b 100644 --- a/packs/dons-de-rhya/CURRENT +++ b/packs/dons-de-rhya/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/dons-de-rhya/LOG b/packs/dons-de-rhya/LOG index ec7b3b3..7675099 100644 --- a/packs/dons-de-rhya/LOG +++ b/packs/dons-de-rhya/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.258501 7f93eb7fe6c0 Recovering log #1253 -2026/01/07-15:09:19.274117 7f93eb7fe6c0 Delete type=3 #1251 -2026/01/07-15:09:19.274190 7f93eb7fe6c0 Delete type=0 #1253 -2026/01/07-15:13:49.656004 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.656029 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.662317 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.662464 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.514726 7f93ea7fc6c0 Recovering log #1257 +2026/01/07-15:26:43.524436 7f93ea7fc6c0 Delete type=3 #1255 +2026/01/07-15:26:43.524498 7f93ea7fc6c0 Delete type=0 #1257 +2026/01/07-15:53:28.406072 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.406116 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.412401 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.419261 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) diff --git a/packs/dons-de-rhya/LOG.old b/packs/dons-de-rhya/LOG.old index 09fd8b1..ec7b3b3 100644 --- a/packs/dons-de-rhya/LOG.old +++ b/packs/dons-de-rhya/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.788330 7f93eaffd6c0 Recovering log #1249 -2026/01/07-15:05:51.798442 7f93eaffd6c0 Delete type=3 #1247 -2026/01/07-15:05:51.798508 7f93eaffd6c0 Delete type=0 #1249 -2026/01/07-15:06:45.480176 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.480197 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.486885 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.493497 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.258501 7f93eb7fe6c0 Recovering log #1253 +2026/01/07-15:09:19.274117 7f93eb7fe6c0 Delete type=3 #1251 +2026/01/07-15:09:19.274190 7f93eb7fe6c0 Delete type=0 #1253 +2026/01/07-15:13:49.656004 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.656029 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.662317 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.662464 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end) diff --git a/packs/dons-de-rhya/MANIFEST-001255 b/packs/dons-de-rhya/MANIFEST-001259 similarity index 84% rename from packs/dons-de-rhya/MANIFEST-001255 rename to packs/dons-de-rhya/MANIFEST-001259 index 7c5a6fb..0810de4 100644 Binary files a/packs/dons-de-rhya/MANIFEST-001255 and b/packs/dons-de-rhya/MANIFEST-001259 differ diff --git a/packs/plats-dauberges/001257.log b/packs/plats-dauberges/001261.log similarity index 100% rename from packs/plats-dauberges/001257.log rename to packs/plats-dauberges/001261.log diff --git a/packs/plats-dauberges/CURRENT b/packs/plats-dauberges/CURRENT index 25690d4..736c48b 100644 --- a/packs/plats-dauberges/CURRENT +++ b/packs/plats-dauberges/CURRENT @@ -1 +1 @@ -MANIFEST-001255 +MANIFEST-001259 diff --git a/packs/plats-dauberges/LOG b/packs/plats-dauberges/LOG index 5ef6bda..88ea14a 100644 --- a/packs/plats-dauberges/LOG +++ b/packs/plats-dauberges/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.238733 7f93ebfff6c0 Recovering log #1253 -2026/01/07-15:09:19.256250 7f93ebfff6c0 Delete type=3 #1251 -2026/01/07-15:09:19.256331 7f93ebfff6c0 Delete type=0 #1253 -2026/01/07-15:13:49.649560 7f93e9ffb6c0 Level-0 table #1258: started -2026/01/07-15:13:49.649585 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK -2026/01/07-15:13:49.655885 7f93e9ffb6c0 Delete type=0 #1256 -2026/01/07-15:13:49.662454 7f93e9ffb6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.501310 7f93eb7fe6c0 Recovering log #1257 +2026/01/07-15:26:43.512173 7f93eb7fe6c0 Delete type=3 #1255 +2026/01/07-15:26:43.512224 7f93eb7fe6c0 Delete type=0 #1257 +2026/01/07-15:53:28.398067 7f93e9ffb6c0 Level-0 table #1262: started +2026/01/07-15:53:28.398117 7f93e9ffb6c0 Level-0 table #1262: 0 bytes OK +2026/01/07-15:53:28.405830 7f93e9ffb6c0 Delete type=0 #1260 +2026/01/07-15:53:28.412533 7f93e9ffb6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end) diff --git a/packs/plats-dauberges/LOG.old b/packs/plats-dauberges/LOG.old index 7d1631a..5ef6bda 100644 --- a/packs/plats-dauberges/LOG.old +++ b/packs/plats-dauberges/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.775857 7f93ea7fc6c0 Recovering log #1249 -2026/01/07-15:05:51.785876 7f93ea7fc6c0 Delete type=3 #1247 -2026/01/07-15:05:51.785947 7f93ea7fc6c0 Delete type=0 #1249 -2026/01/07-15:06:45.473201 7f93e9ffb6c0 Level-0 table #1254: started -2026/01/07-15:06:45.473242 7f93e9ffb6c0 Level-0 table #1254: 0 bytes OK -2026/01/07-15:06:45.480074 7f93e9ffb6c0 Delete type=0 #1252 -2026/01/07-15:06:45.493481 7f93e9ffb6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.238733 7f93ebfff6c0 Recovering log #1253 +2026/01/07-15:09:19.256250 7f93ebfff6c0 Delete type=3 #1251 +2026/01/07-15:09:19.256331 7f93ebfff6c0 Delete type=0 #1253 +2026/01/07-15:13:49.649560 7f93e9ffb6c0 Level-0 table #1258: started +2026/01/07-15:13:49.649585 7f93e9ffb6c0 Level-0 table #1258: 0 bytes OK +2026/01/07-15:13:49.655885 7f93e9ffb6c0 Delete type=0 #1256 +2026/01/07-15:13:49.662454 7f93e9ffb6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end) diff --git a/packs/plats-dauberges/MANIFEST-001255 b/packs/plats-dauberges/MANIFEST-001259 similarity index 83% rename from packs/plats-dauberges/MANIFEST-001255 rename to packs/plats-dauberges/MANIFEST-001259 index 3e2a0c6..2c588fa 100644 Binary files a/packs/plats-dauberges/MANIFEST-001255 and b/packs/plats-dauberges/MANIFEST-001259 differ diff --git a/packs/tables-des-traductions/000900.log b/packs/tables-des-traductions/000904.log similarity index 100% rename from packs/tables-des-traductions/000900.log rename to packs/tables-des-traductions/000904.log diff --git a/packs/tables-des-traductions/CURRENT b/packs/tables-des-traductions/CURRENT index 25453e8..0593d26 100644 --- a/packs/tables-des-traductions/CURRENT +++ b/packs/tables-des-traductions/CURRENT @@ -1 +1 @@ -MANIFEST-000898 +MANIFEST-000902 diff --git a/packs/tables-des-traductions/LOG b/packs/tables-des-traductions/LOG index 48db12c..1f1a856 100644 --- a/packs/tables-des-traductions/LOG +++ b/packs/tables-des-traductions/LOG @@ -1,7 +1,7 @@ -2026/01/07-15:09:19.313936 7f93eaffd6c0 Recovering log #896 -2026/01/07-15:09:19.330494 7f93eaffd6c0 Delete type=3 #894 -2026/01/07-15:09:19.330571 7f93eaffd6c0 Delete type=0 #896 -2026/01/07-15:13:49.669421 7f93e9ffb6c0 Level-0 table #901: started -2026/01/07-15:13:49.669459 7f93e9ffb6c0 Level-0 table #901: 0 bytes OK -2026/01/07-15:13:49.675608 7f93e9ffb6c0 Delete type=0 #899 -2026/01/07-15:13:49.688874 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end) +2026/01/07-15:26:43.552530 7f93eaffd6c0 Recovering log #900 +2026/01/07-15:26:43.562158 7f93eaffd6c0 Delete type=3 #898 +2026/01/07-15:26:43.562231 7f93eaffd6c0 Delete type=0 #900 +2026/01/07-15:53:28.426399 7f93e9ffb6c0 Level-0 table #905: started +2026/01/07-15:53:28.426431 7f93e9ffb6c0 Level-0 table #905: 0 bytes OK +2026/01/07-15:53:28.432585 7f93e9ffb6c0 Delete type=0 #903 +2026/01/07-15:53:28.440113 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end) diff --git a/packs/tables-des-traductions/LOG.old b/packs/tables-des-traductions/LOG.old index 713b012..48db12c 100644 --- a/packs/tables-des-traductions/LOG.old +++ b/packs/tables-des-traductions/LOG.old @@ -1,7 +1,7 @@ -2026/01/07-15:05:51.826614 7f93ebfff6c0 Recovering log #892 -2026/01/07-15:05:51.837158 7f93ebfff6c0 Delete type=3 #890 -2026/01/07-15:05:51.837206 7f93ebfff6c0 Delete type=0 #892 -2026/01/07-15:06:45.521984 7f93e9ffb6c0 Level-0 table #897: started -2026/01/07-15:06:45.522031 7f93e9ffb6c0 Level-0 table #897: 0 bytes OK -2026/01/07-15:06:45.528836 7f93e9ffb6c0 Delete type=0 #895 -2026/01/07-15:06:45.529100 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end) +2026/01/07-15:09:19.313936 7f93eaffd6c0 Recovering log #896 +2026/01/07-15:09:19.330494 7f93eaffd6c0 Delete type=3 #894 +2026/01/07-15:09:19.330571 7f93eaffd6c0 Delete type=0 #896 +2026/01/07-15:13:49.669421 7f93e9ffb6c0 Level-0 table #901: started +2026/01/07-15:13:49.669459 7f93e9ffb6c0 Level-0 table #901: 0 bytes OK +2026/01/07-15:13:49.675608 7f93e9ffb6c0 Delete type=0 #899 +2026/01/07-15:13:49.688874 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end) diff --git a/packs/tables-des-traductions/MANIFEST-000898 b/packs/tables-des-traductions/MANIFEST-000902 similarity index 84% rename from packs/tables-des-traductions/MANIFEST-000898 rename to packs/tables-des-traductions/MANIFEST-000902 index ea66c9b..9ab7fd5 100644 Binary files a/packs/tables-des-traductions/MANIFEST-000898 and b/packs/tables-des-traductions/MANIFEST-000902 differ